Showing Posts For CrazyGoNuts.9536:
How could you possibly think releasing fractals without an LFG tool was a good idea? I can’t get a group even though there are 20 people looking for fractals in lions arch because no 5 of them are looking for the same difficulty. More than that, the only way to find other people is to spam in map chat and if you do that more than 3 times in a 10 minute period it locks you out of sending any more.
So Anet, if ascended gear really is being added to “all aspects of the game” and if it isn’t really about adding more grind to the game, then give me a refund on all the exotics I already bought. Because I sure as heck wouldn’t have spent 250k karma or thousands of dungeon tokens on exotics if there were something better to spend them on. It was a horrible grind just to get the exotics in your “game without a grind” and I’m sure the ascended gear will be even worse.
For PVE, flat stats are always better than the weird cooldown things on the runes, that is why exotic gems or runes of divinity are the best pve upgrades. And these new items have flat stats built in + additionaly stats you have no way of getting otherwise. It’s not an “opinion” as someone said – it is math, these items are more powerful.
Every time someone says “its optional” I want to punch them in the face. Technically the whole game is optional, what on earth is the point in saying that?
So ANet, now that you posted your blog post everyone hates this idea even more. Good job giving the live design to your dumbest designers.
Its not a joke, and its needed if (as ANet is claiming) not having enough ascended gear means that you can’t complete the new content.
dungeons already give out the best rewards in the game (unique items AND top level items), why waste your time focusing on increasing the rewards when the problem is that all the setups and bosses are terrible? Go take out all the stupid 1-shotting puzzles, make the enemies less brutal on the melee, remove the CC immunities and tone down the ludicrous amounts of health everything has.
I am actually surprised how many people didn’t succeed in getting to the top. I remember reading that “about 5% of players will complete this puzzle” and though “Hmm? Naaaaaaaah! Bo**ocks!” I tried the jumping puzzle and failed for about five hours but then just… did it (And I’m a tiny Asura!) And once I’d done it, most of the attempts after it were successful. It was also extremely handy for farming Trick-or-Treat Bags :p
As for people who claim that being a small Asura hindered their ability to complete the puzzle: regardless of size or race, ALL player characters move the same speed and jump the same distance. The only annoying thing for me was the 1203849743 feet-tall Norns covering my screen.
So it took you five hours of just doing this one jumping puzzle over and over, and yet you think that is reasonable and are surprised that other people didn’t make it to the top?
“I did not consider the MK boss map as a jumping puzzle. All you are doing is dropping down. And I made it so there are MANY paths down.”
I play with my wife, and we tried to do MK about 5 times. Not once was she able to get all the way to the bottom alive, even after dozens of tries per attempt. I myself had trouble on a couple of occasions, so I would have to say you are completely wrong if you didn’t think that was a jumping puzzle.
Game crashes windows going from character select screen to in game 50% of the time
Posted by: CrazyGoNuts.9536
So I have a desktop with a radeon hd4800. Everything else runs fine. In gw2 I can always make it to the character select screen and everything is fine. If I try to go directly into the game, it will 100% crash my machine, and I don’t mean it crashes back the the desktop – the screen goes black or becomes horizontal gray bars, or it restarts itself. If I leave it sitting on the character select screen for 5-10 minutes, it has a 50% chance of crashing. After I have made it past the character select screen once, it is fine – I can go back and forth from character select all I want with no crashing. If I exit the game entirely, then it will happen again.
This same machine is not allowed to click the “buy” button on the auction house no matter what, not sure if it is related (I would assume not but maybe it is a network connection thing?)
The man is trying to keep you down with his taxes. This is why you should vote for Romney.
The number of threads on this forum from people mad that people aren’t willing to overpay for their trash is amazing.
considering that they have only 25 uses, your chances of actually getting anything more out of them than any other 25 uses on other kinds of tools is incredibly low. ANet seems to have a very poor grasp of basic probability.
well they have the halloween skins in them, but no one wants to buy keys when there is a high chance the chest will not have even a crappy halloween skin in them. Its like those blind box collectable miniatures – who would buy those if the most common thing was for the box to contain nothing at all?
Not quite sure how the OP post of “give us more than 1 skin on karma gear” is interpreted as “I hate GW2 because it doesn’t have grinding”
Theres nothing that stops you from farming xp off the prequel area mobs to level up to 5 to get your first skill
“Grinds aren’t mandatory, they are just the only thing there is to do at end game”
they certainly do love adding grinds. I don’t mind there being stuff that is a huge grind; I do mind that everything anyone would want from this event requires an absurd grind.
Depending on your build you should be able to convert healing to equivalent vitality – obviously you would need to make a few assumptions on a per build basis, but at the end you could get some good approximation of how much vit each point of healing power is.
you shouldn’t need a sample size bigger than 1000 if magic find is a % like the stat says it is. 200% magic find should get you 2x more items, and 1000 is statistically significant enough to determine that – by comparison, most presidential polls barely have 1000 respondents
2x’s a %.05 drop rate isn’t very significant. This greatly depends on a varying array of drop rates as well, some could be as high as .1 on items that would show a significant improvement to earnings. I don’t have any actual stats to base a mathematical theory for GW2, but i can take an overall real play time example and get a feeling for the numbers. GW2 isn’t really any different in the feel, for MF gear than any other game i’ve played.
Well if you’re saying that MF only affects the rare or exotic drop rate, then I would agree with you – but is that what it is? I was under the impression it should affect all drop rates, in which case the test is valid because he got a decent number of blue / green quality items.
Maybe I’m not familiar enough with this games mechanics, but about this:
“B is your base health BEFORE vitality is factored into — being again, health from traits plus base health (1545 for elementalists, guardians and thieves, 5922 for mesmers, engineers and rangers and 9212 for warriors and necromancers.)”
Are you saying without itemizing or traiting for health a thief will only have 1545 health? That doesn’t seem correct.
And ignore the doomsday threads, this is 100% normal for MMO forums.
Some people claim the game is dieing, others claim it will die immediately unless a proposed change is made, etc.
You learn to ignore them
Haha, its normal because 99% of them ARE doomed.
you shouldn’t need a sample size bigger than 1000 if magic find is a % like the stat says it is. 200% magic find should get you 2x more items, and 1000 is statistically significant enough to determine that – by comparison, most presidential polls barely have 1000 respondents
Lower the health of all dungeon mobs in the game by 50%, raise damage done by 10%.
Posted by: CrazyGoNuts.9536
Cut em both in half, and double/triple the number of mobs.
There’s no fun in a group of 5 guildmates and some NPCs taking so long to kill 2 no-name garbage mobs.
This is a better idea. The game is fun when you are using all of your abilities and positioning against multiple enemies, not when you’re fighting a couple damage sponges.
Materials will remain worthless as long as there is nothing worth crafting (and there isn’t). I think it doesn’t help that the Pearl weapon exotics are hideous and no one wants them even though they are exotics.
No, sorry I disagree…
Have you been to that 1 website which shows the respawn time for all 3 dragons? I mean assuming they spawn every 3 ours then I would be able to get 9 rares by just camping the dragonspawns for 9 hours? I could do other stuff in between and wouldnt be doing anything else in game hahaa
9 rares in only 9 hours? what a deal!
… or you could get 5 rares an hour just farming karma events…
Also they aren’t fun, so that’s 2 problems.
I would have a lot more gold because my wife keeps spending all of hers and I have to send her more
There is no end game that you will enjoy.
you’re in luck, turning your graphics down doesn’t help.
This isn’t a problem just with dungeons; all of the “tough” enemies in the game basically hit so hard that they eliminate half the possible strategies in the game and take so much damage that you are bored of the fight by the end.
For example: I can apply protection to allies on my guardian. Then they get 1 shot. What is the point of that ability if it effectively does nothing?
If you stack dps instead you kill things faster, thus gaining loot more often, thus having higher chance at higher quality loot
If you stack dps instead in a dungeon, you clear it faster, so you can do more dungeons per day, so you get rewarded more.
In the end, I think magic find people aren’t any better off, they just ruin their own fun because they’re weaker.
This is not true because most farming is done during events with a fixed number of spawns and a single players dps has negligible effect on the time the event lasts. Moreover, even if all farming was done solo this would only balance out if you could literally kill as many more enemies in the same span of time as your magic find , so with +200 magic find that would mean you need to kill 3x as many enemies in the same amount of time. That would be pretty unreasonably high even if there were no travel time between mobs, but since there are it is basically never going to be true.
Gems have a fixed value, and gold is valued relative to that. Ergo, if the economy is working (meaning if people value things properly, which they do) investing in gems in order to get more gold later is not worthwhile. You will be getting the same purchasing power back except you are paying a 30% tax. This is only a good investment if there is nothing else to invest in and you expect rampant inflation to devalue your money (which is happening now, sadly). So I would recommend investing in something that is maintaining its purchasing value despite the inflation – from what I have seen, Superior Rune of Divinity has been skyrocketing in price at about the same rate as gems, so that would be a good investment to keep your purchasing power secure. You will be screwed if they introduce a way to craft it, however.
I think a lot of people will quit the game a long time before they will put up with the WvW zones.
Magic find is an anti-fun stat. I want my character to be more powerful but instead I am covered in this terrible non-gameplay stat just so that I’m not wasting my time.
Adding desirable things that you can find or craft doesn’t fix the inflation problem. The problem is that money is constantly being printed via selling to vendors or exchanging gems for gold, but nothing is taking any money out of circulation. Even if you added a bunch of rare craftable stuff or drops, the prices would still be spiraling upwards because nothing is removing currency from the economy.
I think the game would have been better overall if they had not done heart quests at all and just filled every zone with dynamic events, and then additionally done what you are suggesting and make the rewards on-par for your level everywhere. That would have allowed you to go anywhere and do what you want and get the same reward, but as it is I think even if the DE’s in other zones gave the same reward you would still feel compelled to just farm Orr because the density of DE’s is so much higher.
I refuse to believe that any of the events in this game are buggy.
I think parts of the game are far, far better than the game as a whole, so people who care most about those parts have a much higher opinion of the game than people who don’t. I would say that all the classes are incredibly fun to play, for instance, but that most of the content – especially “endgame” content – is not very fun and in general very poorly made. Because of that, I’ve found that if you just play around on alts the game stays very fun, but if you get a character to the later levels (especially the Orr zones) and want to continue having fun on them, you are going to be sorely disappointed.
I have gotten bronze on an event where I personally killed 2/3 of the enemies. I think it is just buggy.
GW2 pvp is not watchable enough to be a popular e-sport. Its very difficult to tell what is going on even when you are the one playing, most spectators are not going to be able to follow the action.
“There’s an entire game out there that’s not level 80, so if anything I would hope that we can find ways to make lower level content more enticing instead of funneling everyone into a single zone.”
That is a good point, why don’t you go do that?
Underwater combat is terrible in every game. It was a waste of development time that could have been better spent on other, better things.
The economy in this game is currently in freefall inflation. The price of gems has doubled over the past week, and the price of desirable in-game items like Superior Runes of Divinity have gone up 50% in that same time.
Theres a million people farming and nothing to buy. The game needs gold sinks that people are willing to use – WoW has high repair costs and expensive mounts, for instance. All this game has is the cultural armor sets, and even the few people I know who wanted those just buy the cheap low level ones and transmute.
it won’t continue autoattacking if the target goes out of range, even if you are moving and the target will be in range by the time the attack goes off – so for melee yes, it does make a difference.
