Showing Posts For Crim.6049:
Crit Damage from traits pretty insane
30% Crit Damage > 300 of any other stat
Especially defensive stats, defensive stats are just not strong enough to deal with it
I would suggest that one of the defensive stats reduce the amount of bonus damage from crit you take, I would suggest Toughness and Healing Power
Each 1 Toughness reduces the amount of crit damage % enemies deal to you by 0.04%
Each 1 Healing Power reduces the amount of crit damage % enemies deal to you by 0.01%
I thought the point of the game was to develop MY personal story, Trahearne was the biggest failure of this game
Continuously stealing credit and idea your character tells him
Biggest fail of GW2, He is easily 10x worse than the much hated Kormir who also hijacked your story but AT LEAST SHE WAS SUBTLE ABOUT IT
Let us remove player movements as well! Also fun.
Completely unrelated
Players running to you gives the game more time to render them coming than having them instantly teleport to you
Until you fix rendering issues
Actually Blackgate has an incredible community, I dont see the need for this smear campaign which most of it isnt even true
There is a trait that makes turret self repairing and the “tool kit” can repair turrets
However the heal amount on the toolkit is insanely low, it will take you about a minute to repair a turret from half hp to full
Warrior Rifle gets a 9 second Bleed base
Stack the +15% Bleed Duration and +10% Condition Duration runes and it easily stacks up to 11-12 second bleed
You can easily stack 20-25 stacks of Bleed on a Warrior by using Frenzy
Engineers push around 7-8 stacks?
It is far too sensitive, they need to give us a stable water field