Showing Posts For Crows.2764:

My plan for my guardian

in Guardian

Posted by: Crows.2764

Crows.2764

If possible I would go for 4-6 soldier armor pieces and all jewelry as berserker with rubies. Adjust sigils & runes depending of your build/need. (As fresh 80 you can buy green soldier jewelry from TP so would go soldier jewelry with rubies and knight/valk armor pieces until you can get proper rares/exotics..)

Thoughts on Heavy Armor, Hammer?

in Engineer

Posted by: Crows.2764

Crows.2764

Why heavy armor? Engineer is not front line fighter, it needs mobility to use gadgets and stuff. You can get juggernaut trait which makes engi flame turret with heavy armor.

Hammer.. well maybe or mace with shield but then again engis dont really have proper melee traits. Bomb kit, tool kit might work nicely…

Hammer.. well maybe or mace with shield but then again engis dont really have proper melee traits. Bomb kit, tool kit might work nicely…I’d rather see little changes to toolkit kit instead to make it work as melee kit and be done with it.

Looking for Jack of All trades build

in Engineer

Posted by: Crows.2764

Crows.2764

0/30/0/30/10 rifle+ft+eg+toolkit+elixir b+H, proper traits plus kit refinement if you look most versatile build. Rifle & toolkit for single target and kiting, ft for aoe goodness, eg for support and elixirs to add cream onto cake…

4-6 soldier pieces, rest berserker, runes & sigil for might stacking or whatever you prefer. You should be having unbuffed around 3k attack 45-50% crit 50% crit dam 19-21k hp about 2400 armor w/o juggernaut. You should be running with 12-16 stacks of might pretty constantly and fi you like extra 250 power or prec with sigil abuse.

If you care to drop elixirs to 20 and pick 20 tooks instead you can more freely use static discharge, kit ref and speedy kits without swapping them by need.

(edited by Crows.2764)

Steam punk medium armors for engineers

in Engineer

Posted by: Crows.2764

Crows.2764

asura cultural looks all quite engineerish, CM which is same as troopers set which you get from story quests (bit soldierish look), karma set and SE set with goggles or karma hat looks quite engineerish.

Some random crafted pieces are quite nice like noble and pirate..

Let's start predicting the next update

in Engineer

Posted by: Crows.2764

Crows.2764

Outside joking about coming “lovebat” I really would like to see
- weapon stats affecting while using kits
- ft cone aiming fixes which applies to lots of classes
- ft #2 damages all targets on path (like guard staff #2) or blow up on collision
- remove elixirs random elements, I rarely want to use anything else than H & B
- change ft & eg related traits not being tied together
- static discharge working better with thrown elixirs
- fix pistol autoattack speed so autoattack damage would be about same as rifle
- bit shorter shield skill cd
- turrets shooting your target or previous target if youre not targetting anything
- aoe attacks (especially vet/champ/boss) not hitting turrets

These changes would make solid base imo and after that damage numbers could be adjusted accordingly…

What comes actually to next patch is weapon stats affecting to kits, static discharge CD, food nerfs (which is really needed…) and with major luck #2 ft change.

(edited by Crows.2764)

Warning: Do not roll an engineer

in Engineer

Posted by: Crows.2764

Crows.2764

Go read any profession forum and everyone are whining about something. All classes are just fine least for leveling up 80.

Of course if you expect to become pvp or pve “god” at the 80 then by all means look elsewhere but there is lots of fun things with the engi on the way…

Engineer Next. Starter tips please

in Engineer

Posted by: Crows.2764

Crows.2764

For starters I recommend leveling with rifle, grenades suck imo before you get grenadier trait at 60.

FT is ok but I wouldnt use it as main weapon until you get proper traits but it has nice utility. Bombs are pretty ok all the way if you like that playstyle.

10 firearms for rifle skills cdr, 10elixir for elixir cdr if you like them more than kit or turret and tools 10 for speedy kits/it refinement/static discharge. You really dont need anything else up 80 to be honest, rest are just helpful..

Rune of Alturism is awesome

in Engineer

Posted by: Crows.2764

Crows.2764

That looks pretty neat for FT specs and even elixir build. While elixir H would have significantly higher CD doesnt matter since HGH and elixir duration are buffing might duration way over the CD and with HGH you would gain 5 stacks of might…

6 pieces would give also fury… with boon durations and elixir B you could get very interesting results.

Proper rotation of elixir H, B and goggles you could have permanent fury I think… and 15+ stacks of might.

(edited by Crows.2764)

[PvP]What's wrong with Engineer? Let's talk.

in Engineer

Posted by: Crows.2764

Crows.2764

and you play PVP or run around brainless dungeons?

Since getting kids I’ve been brainless…

sure you can hit sometimes with FT #2 but is there a reason why it should be so hard i mean is the kit is so OP?

Of course not FT is really kittenty in most regards but it’s obvious and been yelled at in these forums since launch and earlier. Fix is coming eventually, sooner the better but FT miss issue concern pretty much all classes and similar skills. gw2 has major implementation issues with cone effects.

So what I was after is that better to discuss and find out solutions to overcome current probs as best we can instead of whining in every thread same problem over and over since it doesnt benefit anyone.

Other than that you have lots of valid points.

[PvP]What's wrong with Engineer? Let's talk.

in Engineer

Posted by: Crows.2764

Crows.2764

About the FT #2 I’m very aware that it’s bit hard to use but c’mon it’s not that hard to use really. It really should explode on hit but while waiting that better learn to use it best you can.

Spam ‘2’ right after air blast and most of the time aoe range is enough to hit target, properly placed camera view and you can hit with #1 & #2 when circling around the enemies. Ranged targets are easy just move right into #1 range and #2 will hit as well plus in zergs, event etc you can swap target and hit #2 and then return to the original target.. plus you can always use net shot, glue, etc to keep target on proper distance for #2.

  1. could use lil damage boost like #1 but with proper gear and boons it will crit 3-6k.

Juggernauts 200toughness and 6stacks of might is imo very good plus there is so many ways to increase might stacks that giving more could be sort of OP. FT + juggernaut is meant to be standing flame turret.

(edited by Crows.2764)

Might Sigils suddenly over priced?

in Guardian

Posted by: Crows.2764

Crows.2764

Engineers got sigils working with kits, strength and battle being one of the best choices..

I feel the engineeer profession needs work as a whole

in Engineer

Posted by: Crows.2764

Crows.2764

Turrets are good for 1 thing. There is occasionally champion guarding skill bonus place or chest etc. I setup turret on every slot I can plus supply drop. Drop them vicinity of champ and go loot/click and run away.

Turrets wont last long but enough to get job done

PvE highest DPS discussion

in Engineer

Posted by: Crows.2764

Crows.2764

Does sigil of battle actually work properly? Least for me nothing happens with the superior sigil when it’s on mh pistol. I dont get any might stacks at all. Sigil of str works but needs definetly least 40% crit and preferably major rune as superior is bit kittenty.

Flamethrower/Elixir Gun Build

in Engineer

Posted by: Crows.2764

Crows.2764

I’m also now “stuck” with 0/30/0/30/10 build. It offers very versatile builds with just traiting.

Mainly using vulnerability on crit, ft/rg cd reduction, juggernaut from firearms. Elixir cd reduction, and then alternating hgh, 409, backpack regen, elixir dur and 15% ft/eg damage from alchy and alternating speedy kit, kit ref and static discharge from tools.

dual wielding, strenght sigil on mh, fire on shield, stacking first precision with other gun.

Still experimenting of choices but rocking most of the time with 15stack of might and 25stack of prec. FT #1 hits from 1600-2400 per round, #2 crits 3-4k, fire sigil hits every 6-7sec about 1kish aoe. Wrench throw with static d hits 2400 w/o critting.

Pistol #2 hits around 1200+cond #3 extra st. d #4 awesome projectile reflection plus 3stack aoe might with FT#4 fire field. #5 nice double interrupt with decent damage.

Still missing runes of strength, major sigils from weapons (only have rare weapons as well) and jewelry is mastercrafted..

Outside miss issues this spec really melts things in pve safely, dunno how it compares to other classes but for me its all good.

Forgot to add I mainly use elixir H & B, FT and tool kit. Didnt like tool kit for 80 levels but now growing slowly into it since throw wrench is darn good with static discharge and tool kit #2 #3 with occasional blocking are nice extra tools.

(edited by Crows.2764)

Dungeon sigils for kits?

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Posted by: Crows.2764

Crows.2764

5% damage is solid (force), might stacking strenght is promising but requires 40-50% crit to work properly, fire is solid for aoe (compliments FT very nicely as well as grenades and bombs).

5% crit doesn’t seem to work or ’ H’&tooltip is bugged with it, battle for might stacks on weapon swap doesnt seem to work either or it stops working after a while.

Bloodlust and 2 others for building 25 stacks of power/prec/cond dam works for now. So build stack one of the preferred stat and then swap out another weapon with different sigil and enjoy stat boost.

Air and earth are pretty ok too but Im not 100% sure how they hit multiple targets. Then there are leeching sigils and other choices for utility.

Some limitations seems to be with sigil, all x on crit and weapon swap sigils seem to share cooldown, 5 for crit sigils and 9sec for weapon swap, 2xdam or 2xcrit doesnt stack, only 1 type of stack sigils work at time power/prec/cond but duration sigils seem to stack.

Sigils: dual wield/2h

in Engineer

Posted by: Crows.2764

Crows.2764

Until kits are affected by weapon damage we’re better off dual wielding. For me it looks like that 1 handers have lower damage and having 2 sigils while dual wielding balances 2h vs. dw somewhat with 5% crit or damage.

It’s also clearly a bug that you can keep either power/prec/condi stack once you swap weapon out.

(edited by Crows.2764)

FT+Sigils>Grenades????

in Engineer

Posted by: Crows.2764

Crows.2764

Is it me only but FT cone feels wider after patch? FT feels quite strong on pve least outside dungeons especially against packs of mobs. Earth, fire, bloodlust, force etc sigils worked all quite well. If only #2 would explode on collision…

With the gear I have FT #1 hits roughly same as 2.5-3xrifle hit with twice amounts of crit chance procs. So for me it looks that our kits & weapons are reasonable balanced between engi specs, grenades mainly outshining rest due vulnerability stacks.

Anyways need to find out what sigils & runes to use with FT, straight power/crit/dam increase or abuse big amount of possible FT hits via bleeds etc and how to handle might. Get boon duration or stack might… serial chugging of elixirs isnt fun.

Grenade damage reduced 30%

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Posted by: Crows.2764

Crows.2764

While this looks drastic nerf Im not sure that overall dps actually suffers that much, tier1 bleeding was upped from 6% to 15%, other grenades got initial damage as well, sigils (propably can get effect of 2 sigils with dual wielding), HGH changes makes might stacking easier&faster.

Vulnerability stacking on mobs is still there which makes grenades still best option for groups as no matter what dps engi can do 15% more damage for 4 other people or even more outweights any other options by far.

End result is still most likely less than what it is now but looks that other engi choices aren’t that subpar anymore which is good.

When kit Sigils finally arrive...

in Engineer

Posted by: Crows.2764

Crows.2764

Not really familiar with sigils but wouldn’t sigil of fire be more fun than air? Less single target damage but aoe instead should be fun when burning packs of mobs.

Also equipping kit is not considered “weapon swapping” least at the moment so those might still not work after patch but who knows…

I'm dying super easy with d/d?

in Elementalist

Posted by: Crows.2764

Crows.2764

Just got to level 10 which and couple first levels I though of being bit squishy but opened all weapon for staff and d/d. At 5 went to buy blue power/vit gear from broker and putted vit/power gems in. Things got quite much better. So lesson #1 get power/vit gear for starters and toughness gems if you like.

I like to start air #4, then #3, #2 while mobs are stunned #5 to back out, change to fire. fire ring #4 I think, once mob pile run into ring #3 charge trough them and #5 #2 for fire cone and you should have pile of corpses front of you while still being 90% health..

If not from there you can just kill things with fire or go earth #4 for aoe knockdown, then #2 for another aoe and at this point all should be really dead and back to air…

That sequence works for me at 10…

Engineer Leveling

in Engineer

Posted by: Crows.2764

Crows.2764

Well take 10explo for bomb range, 20 elixir for backbag regenerator and invest a bit for vit/tou and you can facetank just fine with chugging elixirs. Slightly boring maybe but works and when crap hits the fan just kite a bit.

Engineer Leveling

in Engineer

Posted by: Crows.2764

Crows.2764

rifle + static discharge and some turrets work wonders too. You just need to find out style that fits you best.

Engineer Leveling

in Engineer

Posted by: Crows.2764

Crows.2764

For leveling you will propably want 10fire arms for reduced rifle cd, 10explosions for bomb range if you use them, 10 elixir is nice for elixir H + B & reduced cd plus 10 tools for speedy kits and can swap static discharge or kit refinement if you want.

Those will cover most needs for engi least until 60 when you can get grenadier or juggernaut for FT fun.

FT is still viable earlier too for fire field, blind and knockback as extra tools along rifle&bombs. Unless you stack a bit tou/vit you can’t tank mobs much and have to bomb/rifle kite quite a bit.

Once you can afford juggernaut and backbag regenerator from elixirs you can start tanking mobs quite well couple with elixir gun (kit refinement from tools is superb for this too). FT does have obvious issues with missing and #2 skill but mostly its fine.

(edited by Crows.2764)

How Strong are Engi's in Orr?

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Posted by: Crows.2764

Crows.2764

I only have mastercraft gear, rare rifle and exotic chest piece but I slaughter undeads likes there no tomorrow. 30explo or 30 fire arms plus alchy&tools for EG goodness and backpack regenerator + kit refinement and I have no problems killing 1-5 undeads at same time or vet plus couple adds. I have 20k hp and 2200+ armor (cant remember exact number) and concentrating power/prec on rest stats with slight touch of cond dam + crit dam. Without kiting, just straight tanking, too much stress to kite when killing endless amount of mobs..

(edited by Crows.2764)

is engineer squishy ?

in Engineer

Posted by: Crows.2764

Crows.2764

Yes bombs are dropped at your feet but you can kite easily/effectively with them. No need to face targets. Just run small circle and drop bombs + big ol’ and things die quite fast and relatively safely.

is engineer squishy ?

in Engineer

Posted by: Crows.2764

Crows.2764

For leveling first 40points went to 10exp for bigger explosion range, 10fire arms for cd reduction, 10alchy for cd reduction and 10 tools for speedy/refinement/static.

Those traits I found to be most effective at lower levels. Grenades I only used underwater until hit 60 and got grenadier…

Flamethrower

in Engineer

Posted by: Crows.2764

Crows.2764

Strickly speaking about pve I’ve found pistol even with coated not so good. Anything really works 1vs1. For multiple opponents You’re gonna need grenades, bombs or FT imo.

No question about it grenades are most effective and deadliest choice we’ve regardless them being really annoying to use. Bombs seem to hit around same as 2 grenades as is rifle but hitting only 1 target unless mobs get pierced. FT seems to be around same as rifle/bombs and would be prolly better if you could hit with #2 on collision.

For FT I favour 30fire 30ach 10tools. Traits juggernaut, cd reduc for ft/eg + vulnerability on crits (not as good as grenade option but decent with high crit rate). From alchy most often I run with cd reduction, kit regen and 15% damage for ft/eg. From tools I swap speedy kits and kit refinement depending what im doing.

This allows extremely survivable build with quite high damage output as well as good support from EG and is not mind numbing as tossing grenades over and over. This build is also nice for swapping to rifle or pistol build with just traiting, no need for trait reset.

Even more versatile would be prolly 10/30/0/20/10 or 0/30/0/20/20 then you could use bombs or take burn on crits and with tools you could have speedy kits/kit refinement/static discharge.

If anet only would up pistol & ft damage along fixing obvious bugs we could see more people using other than grenades.

I don't know what to do anymore

in Engineer

Posted by: Crows.2764

Crows.2764

Leveled without grenades to 70 just fine and quite fast for packs I used bombs or FT. 70-80 I used grenades and well they’re kitten good but I dont enjoy using them really. Double tapping constantly 1-5 and f4 is really really annoying but numbers on screen especially events with masses of adds is hilarious.

Best part of the grenades outside obvious 1500 range is huge aoe vulnerability stacks. Other builds should have better stacking chance than 50% per crit from precision tree.

(edited by Crows.2764)

Engineer builds and advice for fractals?

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Posted by: Crows.2764

Crows.2764

I guess people forget that our rifle & pistol shots all pierce and can hit multiple targets. Im 90% sure this is reason why our weapon damage looks crap on screen on 1 target as single target damage is down scaled due this.

Same reason why FT damage “sucks” as it’s meant to use against multiple targets where it starts to shine (outside obvious miss problems).

Grenades & bombs are our best single target option while they happen to be also aoe attacks.. anet should really reconsider things a bit regarding engi.