(edited by Daaron.2897)
Showing Posts For Daaron.2897:
… Shadow refuge with stability?… yeah, not a chance, with stability there’ll be no way to stop them in shadow refuge when they use it to make the finishing animation on downed people, reviving people, or to just try and hit them while they are inside (I use my hammer’s 4th skill and burst skill to try and stop them, usually it works)
So basically let me get this straight.
All classes have got stunbreaker for our 45 second elite = checked.
All classes can get us our 60 second refuge = checked
All classes have got/can gain stability (apart from Mesmers I think) = checkedSo yeah no stability for thieves but it is alright to have for the rest. Makes sense.
your dagger storm cry
Im used to cast dagger storm and ESC cancelled it to gain stability if needed.
Agreed, this can stop server spy as well.
I prefer to run with a guild leader tagless… everyone just calls target on him instead. That way we don’t have to deal with bad/not in mumble/squishy pugs rallying the opposing forces.
This is why guild squad leader// pin is needed. If you are not in a group, you cant call target.
it’s not like we follow random commanders around.i follow my guild leader and if he isn’t on i follow the ones i know. all the others i ignore. i’ve seen a ton of commanders and a lot of terrible ones, that’s why u squad up. i wish though guild leaders were given a private one that only guildies could see for ninja’s.
Agree. Since commander has only 100g to purchase, there will be a lot of commanders who has no idea what to do(they even dont know how WvW works). A guild squad should have a unique pin on leader which can only be seen by guild members. Commander will be the common leader comparing to guild leader. Meanwhile, increase the requirements of commander purchase, for example, require WvW achievements or achievement points in total.
The guild leader //pin will make WvW more like ‘GUILD WARS’, instead of ZERG WARS.
(edited by Daaron.2897)
yep game is great, devs are super smart and any1 who think that something is wrong in the game should be called an ignorant.
let me guess u played lol rigth?
cant agree anymore. devs are normal humans as well, they are not god. If they are super smart how come the game still has such a low player base?
To be a game designer in industry, I feel like every player has a potential to be a good game designer. Because I’m used to be a players as well.
Devs should collect suggestions from players, and think about them. But I suggest devs, it’s better to spend a lot of time to play your game on your own. Meanwhile, try to be a hardcore player in your own game. This could make you find a lot of problems in your design.
A Esport game without decent queuing and match making system? Best joke in 2013.
GW2 has potential to be esport: competitive gameplays, decent balance (yes i said decent balance, comparing to other esport game. A game will never be balance unless all classes, items, skills are same.) However until Anet fix their awesome queuing and match making system, it will never be esport. These are the base of an esport game.
I didnt say GW2 is bad. WvW and combat system is quite impressive. Some classes mechanics are good as well. Meanwhile, I didnt say GW2 spvp is bad because comparing a lot of MMORPG, spvp is decent. However, if you say spvp is designed to be esport by Anet, this really makes me laugh…
Give you a link:
https://forum-en.gw2archive.eu/forum/professions/thief/Revealed-Debuff-to-be-Reverted-in-PvE-and-WvW
Don’t cry baby:) 5 cents are already given away
I truly believe that’s really not a L2P:D
Thieves are so OP man!
(edited by Daaron.2897)
Because you are already downed, so you cant taste backstab:)
There will be a 9k dmg backstab waiting for you, trust me.
I enjoyed to oneshoot ppl in WvW and then saw them QQ in forum, so interesting.