Also, you guys are talking assuming that other thief sets are bad.
They are not.
All weapon sets, with the notable exception of P/D and maybe P/P in some environments, are equally viable and good. S/D was overshadowing other sets because it was cheap, effective and accessible (read OP). Plain and simple.
Some of the other sets are bad.
P/P is bad for anything outside a single target PvE boss – and even then results in sub-par performance compared to other classes. P/D isn’t horrible, but it results in sub-par condition builds vs. other classes and it’s not as good as D/x for direct damage builds. S/P isn’t horrible, but it suffers greatly from lack of access to stealth; Warrior for example can offer similar gameplay with superior result.
S/D was quite good, but extremely niche. Even if I can begin to believe you on how popular it was in EU, it would only be in s/tPvP – only 1/3rd of the game. But then again, it has to be good to use something so niche.
Shortbow was a solid offset choice for nearly any build in any facet of the game and generally still is, but it definitely was not overpowered in any form. Shortening the CB range is going to make a lot of folks consider just going extremely specialized melee instead of multi-purpose, which is not a good thing for the game.
D/P and D/D are pretty much the only healthy sets in the game right now. S/D and Shortbow are right on the edge of being just fine and definitely were just fine before the patch. All the others need serious re-thinking.
You can say the same thing with most other classes needing help on poorer weapon sets, but Thieves are fairly unique currently in that they are so limited in useful playstyles right now.
According to you guys, shortbow was weak even before the nerf at 900+ range. But, still, you are making a cut of range of a skill which was anyway not effective a tragedy.
If it was just a matter of “partecipating”, why on this world there are all those cries if they cut out a feature which wasn’t even worthy?
Really. It looks like you are complaining just for complaining’s sake.Also, why you think that thieves SHOULD have a 1200 range weapon? What made you think that ANet wants all professions to have a long range weapon?
I am baffled how you read previous comments and come to the conclusion I and other recent posters said shortbow was weak before the nerf. Nobody said that, explicitly or otherwise. I did correctly say CB dps was low all the way out at 1200 (its dps scales down with range,) but that in no way means Shortbow is a weak weapon. It just means it’s not capable of wrecking anyone from long distance. Most nerfs come out of needing to tone down something overpowered and unbalanced which is certainly not the case here.
There is a huge difference between being able to bring something to the table and participate in things like wall fighting and having to literally stand around and wait for everyone else to do the work. Every class should have at least an opportunity to contribute in every game situation, even if they cannot all contribute equally.
And that also answers why thieves should have access to 1200 range in some form. Additionally, every other class in the game does – why should thieves bear a unique handicap?