Showing Posts For Dale.5914:
Anyone else finding that they’re playing exactly the same character that they were at level 20-30 at level 80? Beyond your elite skills there’s nothing to really look forward to in terms of character progression.:)
I feel same way. There’s just not much depth or complexity to the combat design. Once you learn all of your weapon skills – which can be almost instantly as soon as you start the game – there isn’t much left except a few utility moves on long cool downs and short durations. None of it is particularly exciting.
This game could really benefit from a combat-overhaul. Or at least add some new classes with more intricate designs for players who want more combat options. Perhaps have a system where there are beginner classes for people who like just having a couple of moves to manage – and then an advanced class for players who enjoy a wide assortment of abilities and battle strategies available to them.
Simplified gameplay is not for everyone.
I don’t understand why this game insists on removing all the social trappings of the genre. Sure, the Trade Post makes a lot of player to player trading unnecessary, but to not have it as a feature is a bit alarming. I think they should at least institute a cash on delivery system for Mail if they aren’t willing to compromise. I’m aware that they neglected to put it in to prevent scamming and gold selling, but i don’t think it’s going to deter that action in reality. I’ve gotten hundreds of messages from bots trying to sell gold to me and i’m pretty sure if someone had a couple accounts and acted fast enough, they could get away with it. The point is, why can’t we have direct trade? Maybe i wanna give a staff to someone in exchange for a sword. I don’t know them, so i’d rather not risk giving the item through mail and then not receiving what he was supposed to give. Maybe i don’t want to hassle with the numbers and impersonal Trade Post, so i’d rather just trade items with someone. Why can’t players do this?
It is an unnesssasry nuisance not to have a trade option. So i’m with you on this. Though I have to say, the economy on this game is pretty robust. I sold all 400 of my copper ore today in a matter of seconds after putting each stack of 100 up. It was insane.
You open more of the forums here, and the forums on MMORPG.com turn nearly completely to GW2 haters. I guess that says volumes about people getting sick of all the bashing that this game has taken.
Pointing out a game’s flaws isn’t really “bashing” it, as long as it’s done fairly and honestly.
Most people who criticize the game do so because we would like to see it improved upon. It’s not because we are hate-filled bashers ^^
I’ll be compiling a list of these traits for each class tomorrow to add to my previous blog post.
However, I’m surprised by the lack of any response to this posting…
Does anyone agree with or disagree with the idea that the boring and over-emphasized traits should be re-worked to create a tree of choices, rather than pigeon-holed builds?
I agree with you in the sense the trait system on this game leaves a lot to be desired. I find most of the choices it offers bland and uninteresting. It’s just not a very intriguing or rewarding system generally.
This game could really benefit from more complexities and meaningful decesion-making mixed in to the gameplay.
Hey, everyone! Look it is this thread again.
Every MMO has one. People zoom to the top level by playing incessantly and bolting down coffee and Red Bull.
Just sayin’
You really don’t have to play “incessantly” to reach the end on this game quickly. I barely play the game and i’m already nearly halfway through it – and friends of mine are already capped level or nearly capped level.
It’s a myth you have to play this game a lot to reach cap level already. You don’t. The game is very short.
Level 47 and 102.5 hours played. Don’t know what to tell ya.
It depends how you play Trent. If you run around sight seeing for hours or something then yes – you will level slower. But it’s possible to play this game casually and reach max level in a matter of weeks. It just depends how you spend your time on the game.
^
the day you can manage all your cooldown and profession skills and weapon swap in a fight to be optimal… youll be good.
untill then, dont say its shallow and easy…
I’ll say what ever I want
And this game has the most shallow and simplistic combat design of any MMO I’ve ever played.
and Guild Wars is NOT shallow.
character builds are very intricate, depending on weapons, skills, traits, gear.
it isnt that simple. really.WoW was much simpler and i could fight my eyes close most
of the time.
now i feel like every combat can be different.
I could fight with my eyes closed on Guild Wars 2 as well. So if that is your standard for what constitutues simplistic design, Guild Wars2 fits that bill.
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
It’s not a debate, and he isn’t comparing it to PacMan.
I don’t know if you are an incredibly skillful troll, or just incredibly dense.
Yes he was. He brought up Pac Man… as well as a few other ancient games as if they are somehow relevant as a comparative factor in this day and age.
And you are the one trying to get personal, so if you want to see a troll – may wanna go take a look in a mirror
When you have to resort to personal attacks as a means to defend your position, that’s when you have lost the argument.
LOL! Yo Sky, I guess “incredibly dense” is our final answer. LOLOLOLOL
I wasn’t COMPARING the games, fool, I was merely suggesting “that’s all it is” doesn’t define a game. The experience does. People still play pacman and none of them care it’s just dots with a mouth. Just like people will still play GW2 and not care that it’s just whatever the hell buddy said. Sorry you don’t get it. I can e-mail you a diagram if you want
Yes you were, and you just compared them again lol
You are basically saying Pac Man is shallow but you still have fun playing it just like Guild Wars 2 is shallow and you have fun playing that.
If you finethis kind of game play stimulating that’s fine. You can enjoy w/e games you like ^^ But jsut because you enjoy something that doesn’t make it mind blowingly complex.
I think they find it complex because its more action based than WoW, they confuse pace for complexity.
Maybe. That’s a good possiblity.
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
It’s not a debate, and he isn’t comparing it to PacMan.
I don’t know if you are an incredibly skillful troll, or just incredibly dense.
Yes he was. He brought up Pac Man… as well as a few other ancient games as if they are somehow relevant as a comparative factor in this day and age.
And you are the one trying to get personal, so if you want to see a troll – may wanna go take a look in a mirror
When you have to resort to personal attacks as a means to defend your position, that’s when you have lost the argument.
LOL! Yo Sky, I guess “incredibly dense” is our final answer. LOLOLOLOL
I wasn’t COMPARING the games, fool, I was merely suggesting “that’s all it is” doesn’t define a game. The experience does. People still play pacman and none of them care it’s just dots with a mouth. Just like people will still play GW2 and not care that it’s just whatever the hell buddy said. Sorry you don’t get it. I can e-mail you a diagram if you want
Yes you were, and you just compared them again lol
You are basically saying Pac Man is shallow but you still have fun playing it just like Guild Wars 2 is shallow and you have fun playing that.
If you finethis kind of game play stimulating that’s fine. You can enjoy w/e games you like ^^ But jsut because you enjoy something that doesn’t make it mind blowingly complex.
Yea, you’re just rambling on for the sake of it. Not to any benefit.
As soon as MoP comes out, most people complaining and trolling will go back over there.
You are the one “rambling”. I"m not trolling, and i’m deffinltey not going to play MoP. You are just talking nonsense.
I called Guild Wars2 combat shallow and simplistic. And it is IMHO. I’m sorry you have such an issue with that ^^ But I call them like I see it.
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
What he said went directly over your head.
No what he said went over your head ^^
He was defending Guild Wars 2 by comparing it to Pac Man, and trying to make the point that even shallow gameplay can be fun. A point I’ve never really disputed. I"m sure there are people out there who enjoy Pac Man and the PvE combat of Guild Wars 2.
Some people like simplistic game play. Nothing wrong with that.
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
It’s not a debate, and he isn’t comparing it to PacMan.
I don’t know if you are an incredibly skillful troll, or just incredibly dense.
Yes he was. He brought up Pac Man… as well as a few other ancient games as if they are somehow relevant as a comparative factor in this day and age.
And you are the one trying to get personal, so if you want to see a troll – may wanna go take a look in a mirror
When you have to resort to personal attacks as a means to defend your position, that’s when you have lost the argument.
LOL! Yo Sky, I guess “incredibly dense” is our final answer. LOLOLOLOL
I wasn’t COMPARING the games, fool, I was merely suggesting “that’s all it is” doesn’t define a game. The experience does. People still play pacman and none of them care it’s just dots with a mouth. Just like people will still play GW2 and not care that it’s just whatever the hell buddy said. Sorry you don’t get it. I can e-mail you a diagram if you want
Yes you were, and you just compared them again lol
You are basically saying Pac Man is shallow but you still have fun playing it just like Guild Wars 2 is shallow and you have fun playing that.
If you find this kind of game play stimulating that’s fine. You can enjoy w/e games you like ^^ But jsut because you enjoy something that doesn’t make it mind blowingly complex.
(edited by Dale.5914)
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
It’s not a debate, and he isn’t comparing it to PacMan.
I don’t know if you are an incredibly skillful troll, or just incredibly dense.
Yes he was. He brought up Pac Man… as well as a few other ancient games as if they are somehow relevant as a comparative factor in this day and age.
And you are the one trying to get personal, so if you want to see a troll – may wanna go take a look in a mirror
When you have to resort to personal attacks as a means to defend your position, that’s when you have lost the argument.
The point is… you can reduce any game to a simple dismissive statement such as “just a circle and two bars, that’s all it is” – even a game as complex and modern as GW2.
It isn’t helpful, and probably isn’t true.
But that’s okay. I am done with this thread. Good luck to you all in finding the perfect game for you.
But you’re wrong. You can’t dismiss all games to “just a circle and two bars, that’s all it is.” So I fail to see your point.
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
kitten?
Point being Hydra, Pac Man may have been a blast in the video game dark ages, but I doubt it’s gameplay would be highly celebrated today. It’s called progress – and just because there were great a few decades ago, that doesn’t mean they would be great today.
Pong is two pixalated bars and a circle.
Pacman is a bunch of dots, a moving mouth, and a few alien things.
Mario is a dunk plumber that eats shrooms and jumps on things.
Zelda is an elven fairy that saves the world by playing musical instruments.Four of the most talked about gaming experiences ever created. My point: “that’s all it is” never matters in games. What matters is what you make of the experience.
/thread
When you start comparing the game to Pac Man, that’s when you know you’ve lost the debate ^^
All you people whining about nothing to do should realize the game is 3 week old tomorrow.
Play other characters craft. Do achievements. Do WvW GvG PvP. That’s a huge chunk of the game.
Take a break for a few days if you 80 and have everything and done everything then you apparently have been playing non-stop.
Sunlight is healthy for you.
Again, you do not need to give up going outside to reach max level on this game quickly.
This game is very short, and you reach max level in a matter of weeks easily by just casual play.
Okay, so you aren’t interested in opinions either. “omit pvp so we can agree”… well, funny thing about that is I still don’t agree with you.
But that’s ok because nothing I could say or show you would change your mind. MoP comes out soon, and I am sure it has all of the amazingly complex depth you could ever ask for.
… until the optimum rotation for each build is discovered, of course…
I don’t like WoW, and will not be playing MoP I was just stressing that even WoW had a more complex and strategic combat system than this game does. That doesn’t mean I particularly like that game or find it amazing.
But you’re right in saying I’ll never understand what you find so mind blowing and complex about this game’s combat. It’s basically running around auto attacking things with a couple of “panic moves” on the side you push when you get into trouble. That’s all it is.
Overall this is a pretty shallow game though. A very simplistic combat system with a somewhat appealing map system where players run around looking at new things. And that’s basically it unless you enjoy the game’s PvP.
That’s pretty much it.
If you were to step into PVP you would realize just how complex the combat system is. It goes a lot deeper than one sees at first glance. That is the beauty of the combat system. It is easy to pick up, but difficult to master. When I first looked at the traits available on my elementalist, I was quite disappointed and felt that there was only a few worth getting. Now that I am learning more about the elementalist, I realize that there are builds that can implement each and every trait and utility and they are all very viable builds. It is mind blowing just how deep the combat can be and how much different one class can feel simply due to the build.
There is nothing “mind blowing” or deep about this game’s combat. And just the fact you suggest you have to step into PvP to see it proves it.
The game is basically auto attacking with a few “panic buttons” on the side you push when you get into trouble. And that’s it.
The abilities lack variety. The durations are too short. The cool downs are too long. And there is very very little strategy to any of it. It’s a combat system meant to players who just like to leap onto the pc for a couple of hours and enjoy mindless fun from time to time – which is fine if that’s your thing. But don’t pretend this game has mindblowing depth – because it so obviously does not ^^
You sir, are dead wrong.
I understand how you could come to this conclusion, because I did at first as well. Especially the short durations and long cooldowns bothered me.
But I kept playing, and reading, and getting better. I promise you there is quite a bit of depth there. At the risk of oversimplifying it:
“autoattack with a few panic buttons” – hmm, well… uh, no. auto-cast can be put on any skill, and yes most weapons have at least 1 with no cooldown or even a chain ability. I usually have to wait just to make sure the chain finishes (and applies whatever cool buff/debuff it does on the third swing) since there are SO MANY OTHER THINGS to do.
“short durations” – generally true. this means that timing matters, a lot
“long cooldowns” – generally true (compared to some other MMOs), this means that you need to make decisions during combat that really do matter… dont waste your cooldowns“and that’s it” – obviously you don’t know much about dodge timing… or combos (especially self-combos) and how they add an entirely new dynamic and synergy to things. obviously you don’t understand how some people could create entire builds without the ability to kill anyone, just designed to protect siege machines or support groups in combat. I won’t even get into the huge intricacies with traits and runes and sigils and such, or how weapons change entire playstyles even within a single profession
No, obviously… it’s just WoW with a dodge button.
To be honest, even WoW had a more complex battle system than this game does. So if you are trying to be sarcastic by calling it “WoW with a dodge button” it kinda misses the point with me.
Anyways, like I said – just the fact you have to stress PvP to point out any kind of complexity to this game’s combat system kinda proves my point. So for the sake of this argument, I’ll just omit PvP from this discussion so we can agree the game’s combat is shallow and simplistic.
And having to time a few “panic buttons” when you get stunned or your hp starts dropping is not what I would call mind blowing depth. It’s just not – and I’ll never understand why you and so many others think it takes such skill to time 3 or four abilities that all basically do the same thing just with a different graphic attached to it.
Overall this is a pretty shallow game though. A very simplistic combat system with a somewhat appealing map system where players run around looking at new things. And that’s basically it unless you enjoy the game’s PvP.
That’s pretty much it.
If you were to step into PVP you would realize just how complex the combat system is. It goes a lot deeper than one sees at first glance. That is the beauty of the combat system. It is easy to pick up, but difficult to master. When I first looked at the traits available on my elementalist, I was quite disappointed and felt that there was only a few worth getting. Now that I am learning more about the elementalist, I realize that there are builds that can implement each and every trait and utility and they are all very viable builds. It is mind blowing just how deep the combat can be and how much different one class can feel simply due to the build.
There is nothing “mind blowing” or deep about this game’s combat IMHO. And just the fact you suggest you have to step into PvP to see it proves it.
The game is basically auto attacking with a few “panic buttons” on the side you push when you get into trouble. And that’s it.
The abilities lack variety. The durations are too short. The cool downs are too long. And there is very very little strategy to any of it. It’s a combat system meant for players who just like to leap onto the pc for a couple of hours and enjoy mindless fun from time to time – which is fine if that’s your thing. But don’t pretend this game has mindblowing depth – because it so obviously does not ^^
(edited by Dale.5914)
Hey, everyone! Look it is this thread again.
Every MMO has one. People zoom to the top level by playing incessantly and bolting down coffee and Red Bull.
Just sayin’
You really don’t have to play “incessantly” to reach the end on this game quickly. I barely play the game and i’m already nearly halfway through it – and friends of mine are already capped level or nearly capped level.
It’s a myth you have to play this game a lot to reach cap level already. You don’t. The game is very short.
The problem is game companies can’t win. If they make the game take time – players complain about “grinding”. So they make it fast, then players get to the end too quick and then complain about being bored. It’s kinda funny – and demonstrates what happens when you try to please everyone.
Overall this is a pretty shallow game though. A very simplistic combat system with a somewhat appealing map system where players run around looking at new things. And that’s basically it unless you enjoy the game’s PvP.
That’s pretty much it.