Showing Posts For Darketower.5218:
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Darketower.5218
My biggest problem with the current system isn’t that it will take a while for those who play casually (though, I certainly understand that that will be a problem for some). My issue is that it goes against the “play how you like” philosophy that the game has seemed to embrace. To use myself as an example: I don’t play Necromancer or Thief to any appreciable degree. I have friends who love them and who excel at them, but they have just never clicked with me or my playstyle. When I leveled them, I did so mostly through scrolls and crafting, in the hopes that I’d cross a magical threshold at 80 that would reveal all their glory to me.
Unfortunately, they didn’t.
But then the funniest thing happened. Of all the elite specs that I played during multiple beta weekends for HoT, I spent the majority of my time on Reaper and Daredevil. What your developers did with those professions was pure magic for me. I loved nearly every moment I played on them. For me, Heart of Thorns wasn’t just an opportunity to do more exploring, it was an opportunity to experience these two professions from a completely different angle… one that I was extremely excited to play. In my opinion, Elite Specializations were best when they weren’t used as an opportunity to “play the same profession, but more” (which is why, despite my love for Mesmer and Warrior, I ended up disappointed that Chronomancer and Berserker just felt like +1 versions of their predecessors).
Now, it turns out, I’m going to have to play quite a bit of the core Necro and Thief before I’m allowed to touch Reaper and Daredevil. And it’s made me re-prioritize my strategy, earning Masteries on other professions so that getting Hero Points for the two elites that I was most excited about becomes as minimally frustrating as possible.
In my perfect scenario, Hero Challenges and Hero Points would work similarly to World XP, where the point totals are account-wide, but they can be spent individually for each character.
As I see it, this would result in the following:
- Hero Challenges worldwide would only have to be completed once, ever. This has the side-effect of making subsequent World Completion attempts slightly less repetitive for those with numerous alts.
- Players would still be required to work their way through Masteries and complete the Hero Challenges. But they’d only have to do so once. As has been stated previously, Guild Wars 2 has lauded its “No-Grind” philosophy in the past. And if it makes sense for Masteries and World XP abilities, then it should make equal sense for Hero Challenges.
Keep in mind, I’m not unhappy with Heart of Thorns overall. We’re just one day in, and I’m already drawn in with more story and more places to explore (which are my two great joys in gaming). The design of the Desert Borderlands has me excited for WvW. And yes, actually playing the finished Elite Specs has me excited as well. But making Hero Points function similar to World XP just seems like the piece of the puzzle that’s conspicuously missing.
I’m confused, I’m angry, and I’m without options at this point.
The option you do have, which you have not yet pursued, according to Customer Support, is to submit a ticket to Customer Support and allow them to assist you. A senior agent informed me that they have received no tickets regarding the account associated with your display name, or at least no tickets in the last couple of years. Please submit a ticket so they can help you.
Are you referring to arena net customer support through email, in game support , or digital river customer support by email or phone?
As she is a representative of Anet and GW2, and has confirmed that you’ve not already done so, I’m pretty sure she means clicking the “Support” link at the top of this very page, and submitting a support ticket to Anet’s Customer Support.
This is definitely a game-wide change to stealth. Some friends tested it on other classes (engie stealth bombing, mesmer invisibility), and that revealed status is popping for everyone.
But in the case of stealth stacking, the revealed status also seems to be triggering when each stack “ends” (rather than when the entire stealth duration ends), and when it does, it’s removing 2 seconds from the overall duration.
I’m not the original poster, but for me, it happens whenever the game tries to take control of my zoom (like at World Boss events). I like to play with my FoV as wide as possible (slider all the way to the right), and my zoom pulled back as far as it will go. But whenever I wander out of the “event zoom” areas, it always pushes my zoom back to mid-level zoom, so I have to zoom back out.
This can also occur even when the “event zoom” isn’t in effect, and seems to be attached to the fact that I use my right mouse button for steering my character. The camera zoom will get pushed closer to my character (because of collision with something), and won’t zoom back out until I release my mouse button… at which point it reverts to the unwanted “middle zoom” position again. This particular behavior is not consistently reproducible, but it’s happened to me enough over the last couple years that it has become a behavior I expect.
(Both of these behaviors have existed long before the most current camera feature update.)
This is happening to me since the patch last week. Like others, I’m experiencing this consistently in Sparkfly Fen, but have seen it happen elsewhere as well (though I can’t recall where else).
Others have also written about this in another thread:
https://forum-en.gw2archive.eu/forum/support/bugs/game-crashes-everytime-i-leave-group
Same problem here. I’ve tried restarting multiple times, and have tried running as an administrator. This is recent, as I was able to buy gems a week ago without any issue.
Very good design. I especially like that the UI and the Website work together to form a cohesive “vision” for the game as a whole.
2) How would it feel to have a system that gradually unlocked more commander abilities and icons, but that required dedication to WvW? Let’s say we added a commander line to the ability panel and you unlocked it with WvW ability points. What is the right starting price for that? 100 points? more? If that happens, does it make sense for the system to remain character based? Would requiring commanders to spend their WXP in this way limit them to the point that they didn’t want to do it? What if you still acquired the current tag by spending 100g, but you upgraded to new shapes via the WXP system?
If you really want to have a gradual-unlock system, I’d rather see abilities unlocked as part of the Guild system as opposed to WXP. As a guild progresses up the War tree, they can unlock more abilities for commanders representing their guild. What’s more, I think it’s a better gauge of whether or not someone is actually a “leader.” If their own guild doesn’t back them up, then why should everyone else just because of a 100g bauble?
You could add a permission to the guild menu that enables these guild-based unlocks according to rank, so that there’s control over who gets the abilities (again, to mitigate the “they don’t know what they’re doing, but they had 100g” concern). Nothing too fancy, just a “Enable Commander Functionality” checkbox would suffice.
This would also help those who use the Commander tags outside of WvW. If abilities become tied to WXP, then those who use Commander tags for PvE exclusively get the short end of that stick.
I think it was a joke regarding the primary colors.
But… green isn’t a primary color (it’s a combination of blue and yellow).
well i cheated xD i just looked at the preview pic for the next LS and saw the Three colours and thought hmmmmm
Tangent… but the preview pic for the next LS made me think of the Thaumanova Reactor explosion, with the fabric of reality shattering. (And we are due for that Fractal soon, aren’t we?)
Same here. Created three keys in Lion’s Arch, no achievement. (Already have Meta done.)
Likewise, this is now happening to me, as well. I can hear the audible cue that occurs when the Living Story text would normally update (such as the start and end of Tequatl attacks), but the entire gold-starred, darker box is missing.
The actual issue was the direction that Living Story would take for the next two plus years. You people chose more of the same rather than to change it up and trying potentially interesting things. Kiel is a putz and she will continue to be a putz. Gnashblade could have been interesting, but now he’s nobody. Thanks a lot community.
That’s pretty short-sighted.
Kiel may be a putz, but now she’s a putz with power. People screwing things up when outside their element can certainly be interesting.
Gnashblade may be more “interesting” in that he’s cutthroat and conniving. But what he isn’t is “nobody.” He still runs the largest trading company in Tyria, and now he gets to add “vindictive” to his list of traits.
It’s a living story, and there’s a lot that can happen.
2: Doesn’t give her any rights to take credits for the works for others. If someone hired you to, say, paint a painting for them, that doesn’t mean they gets to have all rights to claim they did all of the work and basically ignore your existance. This is not a counterpoint, especially since living story is going to be the closest thing to new content for the moment
Actually, that’s exactly how it works. If someone pays you to create something for them, they can legally claim the copyrights to it and claim authorship of it because it was completed as a “work for hire.”
But really in this instance, it’s like talking history… We talk about the victories of Alexander the Great, or Washington crossing the Delaware. Sure, there are plenty of folks that get annoyed because a General gets all the credit while the grunts do the dying. But, as special and heroic as everyone wants to feel in a game, the truth is that we’re just the grunts. There’s thousands of other (insert profession here) that are stepping up just like you, and in the end, the person that coordinated it (like Kiel) is the one that gets recognized.
New day. Crab Toss daily still isn’t working.
New day. Still not working.
New Day. Still not working.
Just won a game for the dailys and didn’t get credit. Is this happening for others too?
Likewise. I just won by over 100 points, and didn’t get credit for the win.
(And I told everyone in the match. Four other players left as soon as I said so… which is a pretty amusing observation regarding the “popularity” of Crab Toss.)
Actually, we iterated on the weapon skins a LOT to make sure that they fit the world. Obviously some people’s definition of ‘fit the world’ is not some other people’s. But if you look at someone decked out in SAB skins next to a holographic flower or in the crafting area of Rata Sum they don’t contrast at all. Asura have holographic tech. Moto used it for weapons and pets.
This.
Once I saw the SAB skins, it made me not only work to get them, but I went ahead and purchased a mix of Tier 2 and Tier 3 Asuran Cultural Armor for my Warrior, because it all fit together so splendidly.
Holographic tech (especially “8-Bit” holographic tech) may not be your cup of tea, but it doesn’t irk me any more than seeing a Charr running around in leaf-clad Twilight Arbor armor. Tyria a big world, with lots of cultural influences, and sooner or later those influences are going to bleed into one another.
You can make two tabs one for chat one for system messages
Yes, I can.
This doesn’t solve the problem, because I’ll constantly have to check the other tab to see if someone has logged on since last I looked. Similarly, I could constantly keep checking my friend list and see if people are on.
What I’m looking for (and what I’m used to other online games providing) is to be notified when a friend comes online even when I’m not constantly checking for it, and without being spammed by loot info.
I would love to see the “System Messages” chat toggle be separated into two distinct options:
- “Status Messages” should let you know when people on your friend list log in, log out, and change their Away/LFG status.
- “Inventory Messages” should list items you receive (which currently includes unequipping an item, picking up loot, crafting, etc.).
Having both of these together — which is how it is currently implemented — means my chat log is continually spammed with item messages (particularly if I’m crafting), when all I really want is to know when my friends are logging in and out.
I’ve actually never had this problem. I’m curious exactly how others are moving around tyria (genuinely, not being sarcastic). I hold my right mouse click to turn as I’m running around, but use tab to target different mobs. Can someone give me an example of where this is a problem? Seriously, I just haven’t noticed I guess and am just curious.
Like you, I was used to just always holding my right mouse button down (which by itself is inane, and it does tire my hand) and generally just steered myself around like a FPS. The problem enters when you have to release that right mouse button for whatever reason (interface interaction, ground targeting, or any number of reasons), and have to press it again to continue moving. Anything that happens to be under your mouse cursor automatically becomes your “action target.” If it’s an NPC, you attempt to talk to them. If it’s an object, you attempt to interact. If it’s an enemy… you attack.
I came upon this while trying to help a friend come up with a good controller setup (for some people, mouse-and-keyboard will never be their preferred interface), because it required a thumbstick to simulate moving the mouse while holding down the right mouse button. Thus, every time they hit the thumbstick on their controller, the virtual-button would get pressed, and they’d start attacking whatever was underneath their mouse cursor.
I don’t understand why a toggle can’t be implemented. They already allow you to disable double-clicking the left button to interact. Why not allow us to disable the right-button interact?
Musketeers [MSKT] is a Social Adventuring guild on the Yak’s Bend server that’s looking for danger, excitement, and members that want to be part of a friendly (and respectful) community.
We want to explore the world, dungeon crawl, hoard achievement points, and yes… actually enjoy the people we’re in a guild with. We’ve got a pretty diverse group, with a good mix of men and women, and our membership typically ranges between 25-35 years old. We generally keep North American hours (people on either coast will find others on during the evenings), but some of us are around well beyond that. We also love to socialize on Teamspeak, and even if you’re not comfortable with talking, you’re bound to get to know us better if you can join us there.
The guild has been around in some form or another for nearly nine years (some of us started out in Final Fantasy XI), and it’s mostly due to us genuinely liking and respecting each other — and doing our best to avoid drama because of it. We believe in two things above all: real life always comes first; and when someone logs in, they’re met with fun and teamwork and a sense that, no matter how rough the rest of the world is, this guild is a place we can call home.
If this sounds like the kind of guild you’re looking for, then visit our website and introduce yourself (both in our message boards and in-game). I look forward to spending time playing with you, laughing with you, getting to know you better, and having some great adventures.
“All for one, and one for all.”
~Darketower
(look for me at Darketower.5218 in-game)
I was going to wait to ask this until after the Feb update. However I was wondering if there will be any changes going into forced respawn after being stomped for…30 seconds (something like that)
We haven’t settled all the details yet but we’re working on a forced respawn timer. It’s a good thing that your allies can revive you but I think the game will be better off without corpse scouts, etc.
Might I suggest that dead players in WvW be forced to view the World Map? That way, they could see ally dots to know if they have a chance of being revived (and watch those dots turn to other skulls if the situation was dire), but would be unable to survey the surrounding area and give enemy troop numbers, etc.
It sure does sound like it. I’d love to have confirmation, however.
I will NEVER play a Charr or Asura, and I will never know their stories, unless I can play them as a human or a sylvari.
…unless you enter those story missions with a friend who is playing them (at which point, you get to see and participate in everything).
It would be nice if there was an NPC in your home instance that offered these (similar to HoM). Maybe provide the one you chose at creation for free, and give you the option to purchase the other ones for a fee.
That said, it sounds like the original poster is asking for profession-specific starter armors to use on other characters outside that profession. Personally, I think that diminishes their uniqueness.
Musketeers [MSKT] is a Social Adventuring guild on the Crystal Desert server that’s looking for members that want to be part of a friendly and respectful community.
The guild was originally formed online in 2004, and we’re just getting started in Guild Wars 2. However, we still operate on one central principle: the moment someone logs in, they’re met with fun and teamwork and a sense that, even though the rest of the world can be rough, this community is a place we can call home.
If this sounds like the kind of guild you’re looking for, then visit our website and introduce yourself (both on the forum and in-game). I look forward to spending time playing with you, laughing with you, getting to know you better.
“All for one, and one for all.”
~Darketower