(edited by Demus.4571)
Showing Posts For Demus.4571:
If we need players to fill up the team we commandeer I’ll hit you up
bump
/15chars
Although I don’t think this bug is as prevalent as some people claim, it really does need to be addressed immediately. This seems to be one of the reasons Temple is excluded from competitive play, which I think is a real shame since its a great map with a secondary objective that actually changes the dynamic (forcing teams to play 5 points) without being completely cheesy or overpowered.
Just a reminder that there is a lot of logistics going into this cup like Josh previously stated in another post, especially now that it’s live from the ESL Studios: https://forum-en.gw2archive.eu/forum/game/pvp/Pro-League-Open-Qualifiers/first#post5756856
Also there’s already kind of established a “top 4” going in to the tournament tomorrow from the winners bracket and none those teams will face each other. The 4 other teams from the losers bracket however have a final shot at getting to the Pro League if they beat one of the winners bracket teams.
The problem with that argument is that it assumes the seeding on Saturday was done accurately. Radioactive, for example, is arguably one of the stronger teams in the qualifier but were placed against another very strong team, forcing them to win out in the loser’s bracket to make it through.
In any case, I’m not thrilled about the format, but we did know that this would be the case when the ESL admins agreed to do double elimination on Saturday. The only question this leaves is how the seeding for Monday was done. At first glance it looks like they just read seeds off of the order in which teams appear in the bracket top to bottom, which makes no sense whatsoever.
I think there are lots of us who would like answers to these questions, but given the level of communication so far we might just have to wait until Saturday to find out.
Still no word addressing the format of these qualifiers. It doesn’t take a rocket scientist to see that single elimination doesn’t determine the top 4 teams in a bracket, I would have hoped ESL realizes this.
I see serious questions, lets have serious answers.
I’m usualy ignoring this “competitive” scene for few reasons, but your attitude in this topic has drawn my attention. You may consider it a bit harsh, but I guess you asked for it.I’m sry what team are you on?
Why would I even want to join/form a team? So far prizes were so low I wouldn’t even bother if I just could get same or more money by visiting my local store and win FNM or other store organized tournament on weekly basis while playing MTG even less than seriously?
Have you ever performed well in a ESL?
Let me repeat, was there any reason to even “compete” in ESL so far? No?
Also, did you ever performed well in ESL yourself? Or you’re just performing in it? I thought you can’t beat one team since 40 weeks or so (?), I’ve already lost track for how long Abjured is melting faces on NA.If you cannot answer these questions then I would re-evaluate your definition of casual.
How much money have you earned in competitive events (in any game) by winning them (losing, e.g. being #2 doesn’t count)?
And: if you are not playing the game as much as people would need to, to compete at ESL level
I’m not, I wouldn’t even join it. But since you’ve asked question, you should also ask yourself. Do you play this game enough to compete against Abjured?
to compete at ESL level
Lets take NA scene as example, who can compete on entire NA scene except Abjured?
what constitutes a casual from a player that cares to win in these high level competitions?
Nothing. Caring to win and winning are two different things. I’ve seen many “casual” players taking part in MTG tournaments and never winning a single 1$. We’re they not casuals because they tried to?
I’m pretty sure if u r not an elite, you are a casual, (at least this is what I mean, in my orginal post)
Then, you’ve to be casual yourself (at last this is what I mean, in my orginal post).
Btw, I remember few days ago someone complained on forums that players from “competitive” teams got horrible attitudes (with exception of Abjured) and it’s impossible to even root for them.
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Edit: Do you really believe number of participants is so high, that limiting and filtering “casuals” will make GW2 “competitive” scene grow? I’ve been playing MTG for years, until I got bored with it and no single event, even minor qualifier was happning on other day than friday/weekend.
If you had any idea what you were talking about, you would know that prize money is distributed between all 8 pro league teams. Competing with the Abjured is not even relevant to this thread, as it is discussing the qualifiers to make it into said pro league.
Anyway, without a transparent, objective seeding system (which ESL doesn’t have) there is no way a single elimination tournament can be used to determine the top 4 teams competing. Double elimination is the only sensible choice here.
There is a sticky in this forum called Community Tournaments, its what you’re looking for.
I’m also curious about seeding and format, seeing as its essentially a competition to place top 4.
I did last night. I’ll just sit tight until I hear from you guys at ESL.
There is an issue with the signups for NA. The site asks for an EU gameaccount even when signing up for NA qualifiers.
You can easily cancel engineer kit skills by swapping out of the kit and stowing. I don’t see a reason to add a redundant feature.
(edited by Demus.4571)
Badges should definitely be shown in the lobby, if not what’s the point? As for matches, if people object to displaying them during the game just make them visible as soon as it ends. By the way, it would be really nice to be able to view our previous match statistics (plus badges for both teams) after we get booted from the game. I really like the new information but the time we get to view it is far too short.
He gave you a couple streamers that play warrior. Tarcis and Rom at least are some of the best warriors there are, follow them on twitch and watch how they play it when they go live.
Necro is far from the worst class in pvp
Look at what classes are run in high level tournaments. Warriors are fairly common as both dps and bunker builds. I don’t think the class is the problem, I think its you.
Good to hear you guys are continuing to work on better matchmaking. Excited for these changes to be implemented!
This might not be all that helpful, but I would recommend watching the weekly pvp tournaments on twitch, possibly even as a team so you can discuss what you see. These teams generally know how to teamfight together, rotate, etc. The best teams play in the ESL Go4 Cups every Sunday, both on EU and NA. There are also Academy Gaming tournaments on Mondays with newer teams. Check the community tournaments sticky thread for more info on these.
Altrising based off of my experience playing with you in a pug environment you might want to consider changing your attitude and being open to criticism regarding build and playstyle rather than complain about losing to players who are willing and able to make those adjustments.
Maybe if you listened to Storm on stream explain that exact issue you wouldn’t need it explained again. The admins forced a different matchup because the initial matchup was a stalemate. It would be completely unfair to make one player swap and not the other, and if you let both do it then you’re back to square one. How hard can this be to understand?
Edit: Not allowed to play ranger against his thief? What in the world are you talking about, the issue was making him stay on ranger after he lost one ranger v ranger fight. I’ve had enough banging my head against the wall, gl organizing your own tournament that solves all of these issues perfectly.
(edited by Demus.4571)
There were no mains, and no alts. Just two allowed classes for each player. It’s incredibly ironic that all of you whining about the rules not being consistent have just made up one of your own that you’re now soapboxing about.
Reaper you seem really dense. The ruling was that in duels that lasted more than X number of minutes, both players would have to switch to their alts so as to get a non-stalemate match. Eura knew that his opponent was playing a build designed to stall and chip away at him, so he did the same. Then they both were forced to play their alts after the match timed out. This tournament was streamed to provide everyone with entertainment, and all of you complaining watched for free. The admins have no choice but to keep the matches moving along at a reasonable pace, and the rules they enacted to do so applied to everyone equally.
Spooko.5436 I look forward to competing in your 1v1 tournament where everyone runs cancer mesmer and we’re all one big happy family. You might need to write up shifts for your admins if you don’t want to make them watch one match for more than 4 or 5 hours. Storm went out on a limb to organize this—we cant blame people for doing what it takes to win but nobody has fun playing against the low skill gimmicks that some resorted to.
Wizard hat pls, I already have to use my imagination enough for my Gandalf roleplay
This would be amazing
Team ASAP Zerg is currently recruiting to fill our remaining roster spots. We’re looking for experienced PvP players who have mechanical skill, knowledge of their own/other classes, and the ability to communicate and work together as a team. We don’t have requirements of rank, games played, etc but new players should expect to spend 1-2 weeks dueling and queueing before a decision is made. We’re currently looking for any players on the following classes:
Thief
D/D Elementalist
Shoutbow Warrior
Please reply to this post or mail Demus.4571 or TheLargeUnit.2793 in game if interested.
I noticed the same in Hotm yesterday, specifically when I had my trading post open. No frame loss for me in game, but the lobby was terrible. And no, it wasn’t due to more players, happens anywhere in Hotm and normally I only drop about 10-15 frames whereas yesterday it was closer to 40-50.
My team has participated most weeks since these tourneys have started and we’d love to see them continue, even without a gold reward. There is also the possibility of a small entry fee to fund a prize pool, just a thought.
If they want to add a deathmatch queue more power to them, I think it should be either 2v2 or 3v3, but don’t mix deathmatch and conquest. It doesn’t work.
I rarely post on these forums, but i feel that i should for this particular change. The opener is one of the most important parts of a tpvp match and these changes remove two vital parts to a necromancers opener. The first of course being the DS which has obvious negative implications behind it and the second being that is that they will no longer have access to “free speed” supplied by weapon swapping.
Yes, you can use spectral walk, but that will waste a needed stun break for the opener. Yes, you can run warhorn, but warhorn does not fit in most viable necro builds. I’m not going to stop playing necromancer, but it truly has been downhill for us ever since the August “dhuumfire” patch and hopefully arenanet finds a way to amend this random nerf.
Well said. Considering the fact that they gave us no information about the pregame buffing/DS stacking prior to the patch, I’m hoping that it is an oversight and it will be reverted. Maybe that is too optimistic though.
My first match (and the only one I’ve been able to do this far without getting the “queue aborted” nonsense) started as a 4v5 for my team and then turned into a 5v4.
Sorry, my fault. I had a crashing bug with a trivial fix. Got it out as fast as possible. :\
Thanks for the response, I’ll give it another go.
My first match (and the only one I’ve been able to do this far without getting the “queue aborted” nonsense) started as a 4v5 for my team and then turned into a 5v4.
Yeah Anet seemed to be under the impression that the same team comps will work for conquest and deathmatch, since they simultaneously added the cancer that is courtyard and took away our ability to swap before the game starts. Just goes to show how pathetic their understanding of how things work is.
I agree with briggah, the new UI’s are disgusting to look at but honestly I don’t even care about that. Post patch we can no longer be in custom arenas during queues, no longer prebuff at the gate, and we have to play Skyhammer, Orb Watch, and Courtyard in RANKED arenas. Not to mention the countless bugs that make it feel like nothing was tested. What a joke.
If i understood this right: you que up with a spesific class( eg. Warrior) but then you see that your team needs a bunker guardian to win. So you relog to your guardian, but you get minus points for leaving the match, even if this desition may have won you the game?
Correct.
This just seems like a very bad way to make profession-specific MMR work. I’m not claiming to have a solution, but disallowing people to swap before the game begins encourages enemy teams to stack bunkers and use multiple specs like turret engis, as this is extremely hard to beat without the proper class counters. The fact of the matter is that composition plays a huge roll in success in PvP, and some comps inherently counter others. Most people aren’t queueing with the expectation that they will face a team of 5 celestial/bunker specs or multiple turret engis, so they don’t build a team to beat that. In the event that it does happen, however, people shouldn’t be punished for swapping their comp to something that will be more effective in that situation (think power necro, etc). Also, the profession consideration in matchmaking piece is great but it does nothing to stop 5 man premades from running these specs, and unfortunately I’ve seen that happen more than I would like.
I like the new change very much actually. Not only does it encourage solo people to find a team, but guarantees team composition at the start of every game which I prefer. It gets rid of that premeta game… class MMR are likely to be improved further.
If you face a team composition that seems to be “very tough to beat” for you, then why not make a team that same way? Besides, strictly solo queing in hope you’ll have that comp setup, or not face that comp setup, sounds like an ignorant statement… You’re Soloing.
Team Premades, regardless of the composition, will always one up players who aren’t in a premade group. Communication plays that much of a factor in this game.
You seem to have completely failed to understand anything I said. Ofc premades have an inherent advantage, we don’t need to give them the added advantage of running a bull s**t bunker comp and denying their opponents any chance to counter. As for your suggestion on emulating this strategy, are you suggesting that every single team should be running a 3 cele – 1 soldier – 1 cleric composition to protect themselves from this? That sounds thrilling and extremely healthy for the competition!
If i understood this right: you que up with a spesific class( eg. Warrior) but then you see that your team needs a bunker guardian to win. So you relog to your guardian, but you get minus points for leaving the match, even if this desition may have won you the game?
Correct.
This just seems like a very bad way to make profession-specific MMR work. I’m not claiming to have a solution, but disallowing people to swap before the game begins encourages enemy teams to stack bunkers and use multiple specs like turret engis, as this is extremely hard to beat without the proper class counters. The fact of the matter is that composition plays a huge roll in success in PvP, and some comps inherently counter others. Most people aren’t queueing with the expectation that they will face a team of 5 celestial/bunker specs or multiple turret engis, so they don’t build a team to beat that. In the event that it does happen, however, people shouldn’t be punished for swapping their comp to something that will be more effective in that situation (think power necro, etc). Also, the profession consideration in matchmaking piece is great but it does nothing to stop 5 man premades from running these specs, and unfortunately I’ve seen that happen more than I would like.
Except Anet has made no plans to implement a build template, I wouldn’t expect that for 6+ months at the very least. Sure some classes have multiple viable builds that can help in these situations, but others do not. Plus that whole point just goes to show how stupid it is to attempt to engineer balanced comps by profession alone.
There is another major oversight here. Disabling profession swapping will completely remove a team’s ability to counter an opposing composition. Last night I played two games against a team that was running 2 turret engis, a decap engi, and two celestial elementalists. With the normal composition that we entered the game with, this would have been absolutely impossible to beat. It wasn’t until we swapped in a power necro and a staff ele that we were able to wipe their ~3 bunkers on a point with huge aoe. If profession swapping is disabled, it will only encourage more people to run this type of terrible, AI-reliant bunker comp. Now the ideal solution would be to nerf turret engineers into the ground (and tone down the celestial amulet) but since it looks like that won’t be happening any time soon, can anyone comment on how this issue might be resolved?
Come to FA Kalkz, relive the glory days and kill Yaks Bend virgins with your eyes closed
After much thought and soul searching, we have decided that condi rangers are too broken and we will be disbanding our guild. Great times were had capping ogres and slapping yaks. Maybe whatever guild we move on to will be able to wipe pugs! Time for a break from WvW, look for us struggling to stay top 1k in team queue.
It looks like Maguma is doing the same thing.
Mag is not tanking, all of our GvG guilds along with our main pugmanders quit, so everyone is moving on to AA or transferring up to tier 1.
This is probably one of the worst, most out of touch decisions I’ve seen Anet make. And that is saying something. It completely defeats the purpose of being able to swap colors and split up. Nobody is going to spend over 1k gold on colored tags, when siege, lemongrass, and upgrades cost so much and WvW rewards minimal gold. Pathetic.
@Loosmaster-8263
“Anet representative” then. My point was only that someone noticed, even if it was only to give us some cryptic PR kitten and dodge the questions.
80v80
GvG
wat
There are a lot of people in this thread who don’t seem to know what a periphery is. Comparing a ranger to staff ele? Seriously? Rangers have a utility/elite for stab, a WATER FIELD, 3s stealth on a 12s cooldown, and evades for days. Not to mention that their arrows track through stealth to blow up thieves and mesmers. Rangers can easily survive and get to a periph reset with all this to get smoke/blast or refuge stealth, and now that reset has a water field as well. And a power longbow build will absolutely light up glassy eles and necros.
One of our biggest coverage gaps is currently OCX/SEA, we just don’t have the manpower as it is to dps 4 maps worth of paper doors in under 30 minutes. Help us shore up our coverage so our players can get their karma and get back to PvE!
We don’t need someone offering multiple responses in multiple threads daily or anything like that, but the complete silence is infuriating, mainly because it has lasted for so so long. Other content in the game (looking at you living story) gets new maps, writing/dialogue, rewards, mechanics, etc every two weeks! It’s fine if Anet wants to focus on this, but that does not mean it is ok to leave the community of an entire game mode, one that was advertised as a big selling point for GW2, out to dry. Give us monthly updates, we understand things change in development, but right now all we get is regurgitated PR bull kitten that makes me think nothing at all is being developed.
I agree, WvW rank up rewards are absurdly atrocious. One solution I’ve seen bounced around is to add a vendor that sells something worthwhile for badges of honor. Give us times, ascended trinks, exotic weps, etc! Of course this would require needing the EotM karma train into the ground so that badges retain some actual value, but this really needs to happen anyway.
Well, at least all this got a dev response. Unfortunately none of our questions were really addressed so the best course of action is to continue posting and reiterating what our issues with communication are. No reason to continue to necro old threads, let’s keep it civil, but by all means keep pounding it into Anet’s skull that we want to know what is going on with WvW. The time frame between discussing an issue being worked on and giving the community an update is absolutely ridiculous, and that doesn’t even include a fix.