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updated WvW guide (From Kinkywarriors post)

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Devesion.5704

nice, thx. can you maybe do a downloadable .pdf?

Uhm sure, but can’t put it on the forum then tho :/ Any ideas how to share it?

Put the pdf in one of the many free file-hosters out there, and put the link to it in your first post ?

Thx, not that much of an internet genius

http://www.filedropper.com/thebasicsofwvw

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

updated WvW guide (From Kinkywarriors post)

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Posted by: Devesion.5704

Devesion.5704

nice, thx. can you maybe do a downloadable .pdf?

Uhm sure, but can’t put it on the forum then tho :/ Any ideas how to share it?

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

updated WvW guide (From Kinkywarriors post)

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Posted by: Devesion.5704

Devesion.5704

To summarise: roll guardian or warrior, follow tag and press 1. Or go all out and roll necro or ele and throw those fields around. Tag anything that moves to maximise loot.

Yea but that would sound that WvW is to easy, gotta make it more interesting then spam 1. That is tequatl tactic

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

updated WvW guide (From Kinkywarriors post)

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Devesion.5704

Taking this one for future updates.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

updated WvW guide (From Kinkywarriors post)

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Posted by: Devesion.5704

Devesion.5704

Twentieth section: Miscellaneous
Orange swords – Orange swords on the map is indicating a large group of people in combat. (Image 2, number 9) It is believed that 25 people can cause orange swords, although I don’t think that number has been confirmed. Orange swords can also be caused when a big group takes falling damage. You want to avoid orange swords as much as possible if you are trying to get somewhere unannounced, so make clear rules about who kills guards and suchs.

Ninjaing – Ninjaing objectives means sneaky trying to take an objective while the server has his attention somewhere else. Normally a small group will ninja objectives while the bigger group is holding them busy

Badges of honour – badges of honour can be obtained by killing enemy players or NPC’s. It varies between 0-2 badges of honour per kill. It also drops from achievement chests. (500-1000 achievement points etc.)

Obsidian sanctum – Obsidian sanctum is a jumping puzzle inside Eternal Battlegrounds, It has 2 purposes. The first one is for the jumping puzzle itself, the other one is for GvG’s and duels.

GvG – GvG’s are guild fights on equal grounds; it mainly plays out at the south of the south camp in the borderlands and in obsidian sanctum. The objective in GvG is to kill the other team. (Or till they yield) It is entered by clicking obsidian sanctum on the [B] menu or through the mystic portal in the eternal battleground keep.

Contested – When a gate or wall is hit from an objective, the objective will be contested and an event will start on the other server. (Killing guards & destroying siege won’t contest it) After 30 seconds into the contested objective it till show 2 swords through the objective. (Image 2, number 10) This is shown to all 3 servers.

Waypoints – Waypoints in keeps and stonemist castle are added for extra mobility during combat. You can see if your keeps on the home borderland are contested if you got waypoints. Waypoints will immediately be contested when the gate or wall is hit. You have a second of opportunity to waypoint in the keep as soon as the timer hits 0 and the enemy hit the gate again to waypoint in.

Swiftness – Swiftness is important for a group, use symbol of swiftness and static field to keep the group at full speed!

Poison – Poison is a big help in keeping the downed down, poisoned downed can’t be warbannered

Calling for help – When you spot a group of people it is advised to call it in the team chat. Most important information is how many, where & which server. It is also advised to tell people if it is a guild group or just a zerg.

Ressing – Keep your friendlies alive in the fight! Downed players can rally enemies if they die. Either ress them or give them a warbanner.

Breakout event – This event gives the server an extra advantage. What it basically does is helping you siege a tower. As soon kitten people are at the NPC commander a dolyak will spawn and a timer will run out. Once the timer hits 0:00, players gain up to 10 supplies. (Maxed at 10) and the NPC commander will run to the nearby tower and start an event. He will construct blueprints which need like 2 or 3 supplies before its finished and protects these siege pieces for an amount of time. When the tower is captured he will refill the supply depot to 100 supplies, so make sure its empty before he reaches it.

Forum – Lately the forum is been a little bit down in the WvW community. The most fun part of it, the matchup discussion has been deleted, sadly. This was where you can discuss the enemies and eat popcorn while other people rage at each other. It was always a great place to visit. This is also the reason why people are getting infracted for bringing up match threads.

Outnumbered – There are way more enemies then friendlies on the map, you’ll receive MF, WXP bonusses. Be safe tho!

Twenty first section: Links
Some useful links, some are outdated tho
http://www.guildwars2hub.com/guides/world-vs-world
http://guildwars.incgamers.com/blog/comments/a-beginners-guide-to-world-vs-world-tactics
http://www.ign.com/wikis/guild-wars-2/World_vs_World

Some forum links:
Communication:
https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-essentials-Communications#post877091

In depth Siege and upgrade guide:
https://forum-en.gw2archive.eu/forum/game/players/WvW-Guide/first#post659744

Post of kinkywarrior again:
https://forum-en.gw2archive.eu/forum/wuv/wuv/The-Basics-of-WvW-guide-and-more

Done

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

updated WvW guide (From Kinkywarriors post)

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Posted by: Devesion.5704

Devesion.5704

Eighteenth section: Spicing up WvW
For some WvW guilds it gets a routine to do the same things over and over again, if this happens, you can maybe use some of these examples to bring some fun.

Penalizing
Now in our guild this is quite new and not everybody is agreeing on this part but still, if you need more money in your guild bank you can always penalize persons for their stupidity. Hereby I don’t mean when they die from fights etc, but rather by doing silly stuff.
Currently we have some rules, if you break this rule you are penalized and have to pay 50 silver to the guild bank. The following rules apply:
Dying from falling damage from a cliff that is survivable (Also in combat)
Getting confused in the group and running away with the wrong group
Taking supplies from a full supply camp while the guild wants to upgrade this camp.
Staying back to cap sentries

Betting
Placing bets on guild mates can also spice up your WvW experience. Now you have to take in mind that this also can create a divide between players if you’re betting against them. Think of bets like:
First person to get a commander spoon
Person who ends up with the highest amount of loot bags

Casual day
The idea of casual day is to run with different builds than usual. It is advised to keep a few core skills & traits, but if you have the space slots, use different skills. Go show off your spirit weapons, killshot warriors and necro minions.

Nineteenth section: Sneaky tips
Now in WvW there are a lot of ways to siege or defend objectives. In this section I’ll be covering a few tips for defending or sieging an objective.
Tip 1: Is your garrison being trebbed from Sunnyhill, woodhaven or longview? You can place an AC all the way below the tower and shoot up to get rid of those trebs.
Tip 2: Is your garrison being trebbed from cragtop, dawn eyrie or Cliffside? You can place an AC beneath the trebuchets. Keep in mind that they can easily pewpew you from there. See image 8 and 9 for more information. (use swiftness to jump at the green arrow)
Tip 3: You can trebuchet inner and outer garrison gate from the north-western ruin. Just make sure you’re on the highest position.
Tip 4: you can treb/catapult hills from a few certain positions, they are marked green dots on image 5
Tip 5: You can also trebuchet hills from the vista south of hills
Tip 6: You can trebuchet hills and Cragtop, Dawns eyrie and Cliffside from the camp north of hills.
Tip 7: The trebuchets from the camp north of hills can be trebbed from the vista inside hills. If the enemies have a bad placement it even can be downed with a mortar.
Tip 8: You can teleport (Shadowstep, blink, teleport etc) up on the walls at the entrance of vale and waters camps.
Tip 9: You can trebuchet lake from inside hills or up on the south-eastern ruin.
Tip 10: Siege on top of the lord room in sunnyhill, woodhaven and longview can be taken out with ground targeted attacks such as symbol of swiftness, meteor shower and Chaos storm.
Tip 11: you can catapult the back wall in briar & bay outer wall from the South-western ruin.
Tip 12: You can catapult the wall south of the lord room in bay. The wall that got the roof blend in with it. (Often used when ninjaing)
Tip 13: You can portal players from spawn into garrison (Yellow dots image 4)
Tip 14: You can hide a Mesmer inside Lake under the lord room, but as soon as the tower upgrades will walls, you can’t do that trick anymore.
Tip 15: You can shoot through the holes at the inner garrison to the west inner gate with an AC (Upper level)
Tip 16: Inner cannons of central bay can both shoot north and south inner. Use it to get rid of the rams
Tip 17: Central inner gate cannon of hills can hit the north outer gate.
Tip 18: If your enemies are cataing inside hills from the wall at the treb spot, you can take out the catapults by using the south outer cannon (If they haven’t destroyed it.) This cannon normally will be forgotten by enemies advancing from the north.
Tip 19: The inner cannon at the Watergate can shoot to the outer Watergate of garrison.

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“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

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updated WvW guide (From Kinkywarriors post)

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Thirteenth section: Guilds
Most WvW focussed guilds raid 4-7 times a week and are a big help to the community. They are organized and normally led by an experienced commander.

Guild groups like to raid with their own people and don’t really want too much people running with them. That’s why they often run without commander tags. (Or sometimes with, to show the position to the rest of the map) Most of the guilds like to fight open fields and taking down defended objectives. (To give them a challenge) They aren’t scared of a wipe and don’t give up easily.

Guilds have another addition to WvW, they can claim objectives. If they claim it, certain bonuses can be applied to players in and near the objective. These bonuses first have to be activated from the guild panel of course.

Claiming an objective is done by talking to the Supervisor/Lord. Claiming can be done right from the start (If you have more than 50% of people of the same guild) or 3 minutes after capturing it can be claimed by any guild.

When a guild claimed the objective a few banners with the guild logo will hang inside the tower, showing that it has been claimed by a guild. Sadly, the bonuses are the only thing. There are no rewards to the guild for claiming objectives and hold these.

Fourteenth section: Scouting
For those scouts out there, special thanks from me. I really like that people are taking an effort to keep controlling the keeps while there are almost no beneficial rewards for them. Hopefully one day they will.

Scouting is an important part of WvW. I briefly told you already what they are, but I wanted a special section just for scouting. The main purpose of scouts is to check on contested and be the first responder to defend.

Some other tasks are involved in scouting such as:
1. Flipping mercenary camps
2. Upgrading objectives
3. Speed up and protect dolyaks

Scouts usually run classes that can move fast like thieves, warriors or elementalists.

Fifteenth section: What happens to the points?
Every 15 minutes the points are collected. They are shown in the B menu of WvW. But is that just the total score? Or is there more behind it?

The points your server is collecting are distributed in passive buffs. These buffs will reset every week and are maxed at 20%. If you press B and go to the second tab, you’ll find the current buffs running. These passive buffs apply to WvW and PvE.

Sixteenth section: Some rules for peaceful WvW
Now that we have covered some basic stuff there are some unspoken “rules” for a peaceful WvW. Most of the guilds respect these rules.
1. When you’re running past an equal fight, don’t disturb it.
2. Do not harm roamers when you’re with a big group, unless of course they are close to a friendly camp or stalking your dolyaks
3. Don’t engage groups that are outnumbered 2:1, unless they attack of course
4. Don’t rush into the lord room for the extra WXP, sometimes a defending guild is appreciated.
5. When you kill your enemies, it is not nice to use /laugh, to show respect to your enemy you normally /bow
6. In equal numbers, don’t hide behind walls but fight your opponent on open ground
7. Siege disablers are not that popular with guilds.

Seventeenth section: Edge of the mists
I’m not a fan of Edge of the mists, so the information will be limited.

Edge of the mists is a map inside WvW that has been added to the game later. It has 3 areas; snow, desert and jungle. All 3 areas represent a server colour and everybody that has the same colour can join in Edge of the mists.
Edge of the mists was invented to giving WvW players a place even when their own 4 maps are full, but it actually turned out to be a big karma train (Hence the not liking the Edge of the mists)

In edge of the mists every area has a keep and 3 special objectives. Every objective has a bonus, consumable or siege weapon. There are 3 camps in the middle of Edge of the mists which are resupplying the 3 towers between the 3 big areas. The keep is getting resupplied from the camp inside the area. In edge of the mists it is not needed to upgrade your keeps. It will already have full upgrades when you capture it. The same rule applies to the towers.

Every edge of the mists battle takes 3 hours. After those 3 hours all scores will be reset and the server colour who got the most points wins. The reward for winning edge of the mists is a supply drop at the home borderland. This supply drop contains 400 supplies and can be used for resupplying also. (Keep in mind that it is sometimes bugged and even when you are full you still can take supplies. It will not give you extra supplies, but it will drain the bundle…)

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

updated WvW guide (From Kinkywarriors post)

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Posted by: Devesion.5704

Devesion.5704

Tenth section: Sieging up the keeps
Since most players are playing on borderlands, I will give you a basic schematic of sieges placed in keeps there. Keep in mind that this is not a must, but these are the most common places to place siege and if you’ve placed them all you got a pretty sieged up keep and with the right scouts, it is bound to be protected.

In image 4 you can see the basic layout of Garrison
In image 5 you can see the basic layout of Hills
In image 6 you can see the basic layout of Bay

Inscription:
Red dot: Arrow carts
Black dots: Trebuchets
Blue dot: Ballista
Yellow dots: Mesmer portal (Tip 12 in sneaky tips)
Green dots: Sneaky attacks on hills (Tip 4 in sneaky tips)
Pink dots: Popular Mesmer hiding spots

Eleventh section: Bloodlust in the borderlands
In the borderlands you will notice that you have a meta event called Bloodlust in the borderland.
The idea is to get bloodlust for your server. With the bloodlust you’ll receive passive bonus stats based on the amount of bloodlusts you got. (30, 50 & 60) Also you will receive 1 point for every enemy that you finish off with a finisher. (Stomp for [server name])

This bloodlust is gained by capturing 3 ruins in 1 borderland. These ruins are in the middle of the borderlands (Image 7) and always have a circle up. Standing in this circle will trigger the capture.
After the ruin is captured, the ruin will stay for your server, but the cap bar will slowly diminish if there is nobody in the circle. When a server has 3 ruins at the same time, a countdown will start from 2:00. All 3 ruines have to stay your colour the entire time. After 2 minutes the server gains the bloodlust and is shown for everybody beneath their boon bar.

Ruins are often captured by roamers. Most guild ignore the ruins or will use it as a passage way to get quicker to their objective. Roamers have the freedom to have a duel here without getting disrupted.

Twelfth section: World Experience
For (Most) player kills, siege destroys & events you’ll receive WXP. The table of WXP you’ll find below: (gold medal & Unbuffed!):
Ruins captured: 0
Player kill: 0-60, depending on their time alive.
Sentry capture: 100
Camp capture: 200
Defending an objective: 200
Mercenaries capture or neutralize: 200
Tower capture 400
Keep capture: 800
Stonemist castle capture: 2000

This WXP can be spend for additional skills and traits for your character and sieges. I’m not going in depth of the all the masteries, but will tell you which are handy and which aren’t that handy. The table of most important masteries in my opinion is as follows:
1. Siege Bunker (Decreases damage from siege taken)
2. Defense against guards (Gives passive buffs against NPC’s. last one is the most handiest)
3. Guard killer (Gives passive buffs against NPC’s, last one is the most handiest)
4. Build mastery (Let you build faster your blueprints
5. Supply master (Enhances your supply taking and blueprint construction)
6. AC mastery (Enhances your AC skills)
7. Cannon mastery (Enhances your cannon skills)
8. Flame ram mastery (Enhances your flame ram skills)
9. Catapult mastery (Enhances your catapult skills)
10. Trebuchet mastery (Enhances your trebuchet skills)
11. Mortar mastery (Enhances your mortar skills)
12. Siege might (Increases your damage with your siege)
13. Burning oil mastery (Enhances your burning oil skills)
14. Ballista mastery (Enhances your ballista skills)
15. Repair mastery (Enhances your repair speed)
16. Supply capacity (Enhances your supply capacity)
17. Siege golem Mastery* (Enhances your golem lives and survivability when it is attacked, not the skills)
18. Mercenary’s bane (Passive buff against NPC)

*This one is placed lowest since I don’t really like golems and I’m never in a golem, but if you are a lot in a golem, go for it.

Currently it will take 1.390 world ability points (read ranks) to unlock all the upgrades.

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Matthew Witherblade [TaG] GH

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Defending a tower or keep:
Now that you got the objective, it would be nice to defend the objective to gain some additional points for the server. Still no guidebook for defending!

Tip 1: Siege is one of your best friends be sure to use them. Usually a trebuchet behind the gate and some AC’s in the lord room will boost the tower defences a lot. Place AC’s as far away from the enemies as possible, they still be able to AoE it with some spells, like Meteor storm.
Tip 2: Don’t panic when they are using trebuchets, most trebuchets can be countered with a trebuchet just a little bit higher than the enemies one. But trebuchets in towers will require some inventive ways. What about a ballista or an AC close to the tower. Every piece of siege is able to be countered.
Tip 3: When you’re facing a bigger group then you got. Be sure to hold them at stairs or gate. (If there are any) Stairs in towers are good chokepoints. Have some AC’s face it and a ram at the stairs and most of the times you’ll be fine.
Tip 4: When you’re facing an enemy zerg in a keep, you’re bound to be stairless. Use an AC and ballista to your advantage (Spreadshot can instadown 10 persons if fired at the right time and distance)
Tip 5: The ram you’re building on top of the stairs is crowd control. Use skill 2 and jump off again. Another player will be able to use 2 also. (Rinse and repeat) Also don’t forget to use 4 sometimes. (Required mastery section 12)
Tip 6: If no sieges are available due to lack of supplies, the entrance portal of your tower is also a good friend. Use it to the advantage to attack them in their backs.
Tip 7: Do not forget to upgrade objectives, the more upgrades it contains, the longer it can last against enemies.
Tip 8: Need a little breathing space? Do not jump off the wall, but rather dodge through their zerg and keep running that way.
Tip 9: Don’t underestimate the power of enemy mesmers inside your keep. Kill all enemies inside your keep.

Ninth section: Upgrading objectives
Objectives can be upgraded with various upgrades. They are actually split in two main groups:

Personnel upgrades:
A personnel upgrade offers various upgrades to guards and services inside the objective. There can be hired extra patrols, stronger guards or traders inside the tower.
A personnel upgrade has to be bought upfront with the supplies, meaning that the tower already has to have the 300 supplies.

Structural upgrades
Structural upgrades offer various upgrades to the walls and gates of the objective. These upgrades will give extra defensive siege or stronger walls/gates.
A structural upgrade can be bought without having enough supplies. The worker will slowly build the upgrade inside the objective. It can be “stopped” by killing the worker, but will continue as soon as he is revived again.

1 structural and 1 personnel upgrade can be activated at the same time.

When you want to defend a tower in an enemy borderland or rebuild your own towers that have been captured by the enemies. The normal upgrade style for structural upgrades in towers is:
Reinforced walls – Reinforced gate – Build Burning pot – Build cannons – Fortify Tower – Build Mortar

The normal upgrade style for structural upgrades in keeps and stonemist castle is:
Reinforce walls – Reinforce gate – Build Cannons – Build mortar – build waypoint – Fortify keep

Note: It is advised to upgrade your camps near the tower/keep, especially the double deliveries.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

updated WvW guide (From Kinkywarriors post)

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Posted by: Devesion.5704

Devesion.5704

Eight section: Ready for action!

Open field fights
Now you are truly ready for combat. Imagine you’re running with an ideally group of 20 man. Not to few, not to many. They are well organized and ready for action. You’re finding a same sized group facing you on an open field.

Now here comes the problem, what would you do?
I can’t ideally say what you have to do in every situation, I can only give tips and explain what you should do. The commander himself still needs to position the group. So here are my tips.

Most important tip (Tip 1): Never ever, ever run backwards! This never worked and will never work. The enemy will advance and you’ll end up running away instead of fighting. Leaving people behind and killing the mood (and your people).
Tip 2: Guardians should pop stability through their virtue or skill on the first push. Ideally the commander is a guardian and keeps track of their stability recharges.
Tip 3: Always dodge roll through their melee train.
Tip 4: Veil if possible towards the enemy. This will give you an advantage since they can’t see you for a few seconds.
Tip 5: Don’t run minipets. Seriously, it will destroy the power of veils, since your enemies will be able to see the minipets.
Tip 6: Stay always on the commander if you’re a guardian/warrior.
Tip 7: Necro’s should use plague (in turns) to blind the enemy.
Tip 8: Having some guardians on supportive book is always nice.
Tip 9: Have a rotating banner system for when you’re people start to down.
Tip 10: Use snares and pulls to pick off the unlucky guys without stability.
Tip 11: Have some thieves around to pick off eles (1-2 in a 20 man group is enough)
Tip 12: Have more than 50% of your group set up of heavies.
Tip 13: Have your waterfield rotation set up and called in when cast.
Tip 14: If you do pull back, make sure to leave no person behind, only snares to slow the enemies down.
Tip 15: Do not build siege in open field fights; they are useless.
Tip 16: Stomp for points! Most servers have a motto called “Stomp for [Server name]” (More information in section 11)

Siege a tower or a keep:
Now that you have killed the first group, it is time to go for an objective. Objectives are all captured with the same mechanics. You breach down walls or gates (except for camps) and enter. Once inside you’re killing the supervisor, tower lord or keep lord and a circle pops up. Make sure that the circle is cleared of enemies and keep it that way for about 10 seconds. Afterwards the tower is yours.

The same rule in open field fights applies to sieging objectives; there isn’t a guidebook to do it the same time over and over. Sometimes there are more enemies and you need to change your tactics.
All I can give you again is tips.
Tip 1: Make sure before placing any siege that there is no enemy siege on the wall or behind the gate. You can take out most of the siege with just a simple AC.
Tip 2: If there are too many enemies in the tower or keep, why not use a ranged siege weapon to get down a wall?
Tip 3: Don’t forget to build 1 catapult for bubble if you are trebbing an objective on equal height. They normally can build a Trebuchet on the supply depot and destroy your catapults.
Tip 4: If the wall or gate is down, do not blindly walk in. kitten the situation carefully while the enemy is waiting. They could have a piece of siege hidden somewhere.
Tip 5: Clear the siege first, even if it’s far away from the lord room. It can still hit you.
Tip 6: If the circle is up. Try to prevent the enemies from running in. They can delay you to wait for reinforcements. Use knockbacks and snares to get rid of strugglers.
Tip 7: Do not underestimate the power of a choke point. Always use stability when you are walking through the gate or up a stair.
Tip 8: Going wrong? Don’t forget to hide your Mesmer.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

updated WvW guide (From Kinkywarriors post)

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Devesion.5704

Seventh section: Getting ready for action
Now let’s talk about gear, skills and nourishments.

Guild groups, zergs and blobs.
Gear is an important part of your character in WvW. It will help to get a lot of survivability especially if you are a melee class such as guardian and warriors.

Armor
The most basic gear of WvW is PTV. This is power, toughness and vitality. The gear is called soldiers. You can buy these at gear vendors in WvW. Make sure to buy only level 80 gear.
Now for the more advanced WvW you can use cleric or even go knight. I’m using on my guardian a mix of soldiers and clerics.
For runes most people of Gunnars Hold like to use condition reduction runes such as Hoelbrak or melandru (Although melandru is quite expensive.)

Weapons:
Weapons should contain the same stats as your armor, but you can always slightly differ this. The sigils are the most important parts of the weapons. Most used sigils are:
Sigil of bloodlust
Sigil of Energy
Sigil of Fire
Sigil of Force
Sigil of Hydromancy*
Sigil of Perception
Sigil of Stamina
Sigil of water
Always make sure to equip at least 1 stacking sigil and a sigil that will return endurance, endurance is your friend in big combat fights.

*Sigil of Hydromancy is not a good choice when you’re not in a guild group. Make sure in a guild group that some of your members have sigil of hydromancy equipped. Since this will slow your enemy’s even if they have stability.

Food and nourishment:
For food we’re using Bowl of Lemongrass Poultry soup. This one is expensive and will give -40% condition duration to you. But it is a life saver in big fights. If you’d like to be a little kitteneaper, you can also buy the Bowl of Poultry and leek soup. This one gives -36% condition duration.
Another type of food that we used on lower ranked server (Ring of Fire) was omnomberry compote. This food will give health when you are killing enemies.

For some who are asking about specific builds, I’m not going to give these builds that we use. You can search the internet but in the end it is still the build that suits you the most. I’d advise to invest points in the last 3 trait lines, since it got vitality, toughness and healing power.

Class specific skills:
Some classes are “required” to have specific skills that will help your group that is raiding in WvW.
Warriors: Warbanner
Guardian: “Stand your ground”
Necro: Plague
Eles: Mist form
Mesmer: Veil
Thief: –
Engineer: Don’t use this class in serious raiding!
Ranger: Don’t use this class in serious raiding!

Notes for skills:
Make sure to have some skills/traits that you can:
• Remove conditions
• Remove stun
• Get away to the commander (Ie blink, shadowstep etc.)
• Reduces damage
• Snaring or pulling enemies

Roamers
When you are roaming different gear applies. You want to kill your opponents as fast as possible while not taking too much damage. I’m not that great fan of a roamer, so there is not going to be much information.

Armor:
I’d advise condition damage, power and precision for roamers. You’ll be facing (If you’re lucky of course) small groups or individual people. These people often not use the damage reduction armor but rather the zerker stats as well.

Weapons:
Same as before, use the same stats as your weapons. For sigils I’d say:
Sigil of Force
Sigil of Bloodlust
Sigil of Corruption
Sigil of energy.

Food and nourishment:
Instead of using the protective food, you want to use the offensive food such as +100 power and +70 precision. (Plate of Truffle steak)

Sorry for the low information, I’m just not a roamer.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

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Fifth section: What is what?
So we covered most of the basic stuff, but there is still a lot to learn. For we begin with a little bit of tactics we need to define what we are exactly. There are a few roles or group tags that you can apply to certain people.

Roamer – A roamer is a small group that can vary from +/- 1-5 persons. They often flip camps or try to sneaky capture a tower/keep (Ninjaing).

Scout – A scout is someone who keeps track of enemy movement or sits in a keep to watch for incoming enemies. They are always needed, but sadly there aren’t a lot of rewards for a scout.

Guild group – A guild group is a group with more than 95% of the same guild. They are led by someone that normally isn’t using a commander tag. They are well organized and are likely to kill groups that are bigger than them. They run with nourishments and most likely run with the right gear. They are most likely to communicate by TS or ventrillo. Guild groups are likely to draw you to an open field to fight you, but also captures or defends objectives.

Zerg – A zerg is often referred to a group of people, varying from +/- 15 – 30 people. A zerg still can be a guild group, but if it’s not. It is most of the time messy and is not really organized. They are usually led by a commander with tag. Zergs like to fight inside keeps, with a lot of AC fire. Idem ditto for the blob.

Blob – A blob is a really big group of people. This normally contains random people that just joining the commander. Blobs are not really organized and are walking with a lot of inexperienced people and upscaled.

Sixth section: Commanders
Commanders are the leader of the group. They have a little blue, red, purple or yellow Dorito above their character and can be seen on the map (Image 2, number 7). Some servers have unspoken rules of the colour scheme that commanding brings, but other than different colours, it has nothing new.
People can buy commander tags at the master strategist in the spawn area of your home borderland. It costs 300 gold + 250 Badges of honour and unlocks it account wide and all 4 colours.

Commander is usually giving orders in TS, so it is advised when you’re walking with a certain commander to join their channel. To hear more about the moves they are making or what they need. It is also of course a place to chat and sometimes listen music with all.

The commander system can be used for:
Showing the map where certain people are. (Mesmer inside keep, enemy golems walking etc)
Showing the people where the main group is.
Letting people know where the Friendly guild groups are at the moment, for reinforcements etc.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

updated WvW guide (From Kinkywarriors post)

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Traps
Traps are features that weren’t in the beginning of WvW. It’s been added to the game later on and Arenanet is still making new ones. Currently there are 3 traps.

1. Stealth disruptor trap
Buildable trap that is pretty self-explainable. It disrupts the stealth from players for 30 seconds.

2. Supply removal trap
Buildable trap that will remove 5 supplies when enemies run past it, players will notice a big tornado and their supplies are gone.

3. Siege disabler trap
A throwable trap that will disable siege for 45 seconds (20 seconds on golems). This trap makes all sieges and blueprints unusable for an amount of time. You can destroy it meanwhile.*

Note: All traps cost 10 supplies and have a one-time use; also you can only have 1 trap active while you’re on the map. Leaving the map or having it for 1 hour will despawn it.

*My opinion: This trap is really overpowered and not fair to use. It really promotes big blobs instead of the smaller guild fights.

Placing siege

Siege placement inside keeps has to be done properly, when you want to have these pieces on the wall it is crucial to put them as far back as possible. This way your siege will only be hit by meteor showers from elementalists. Easiest way to achieve this is to throw them up the wall from downstairs. This way they will always be on the edge. If there is an equal height hills nearby it is advised to put the siege behind the mini walls on top of the wall. This way you will disrupt the line of sight from ballista.

If you are using catapults and trebuchets, it is crucial to face them right before you even build them.
You can determine the starting direction of the trebuchets/catapult by throwing it that way. In example: If I want a catapult to face the wall, I will throw it towards the wall. It has nothing to do with your direction of looking, but rather the direction you throw it to.

Objective siege
Towers, keeps and castle normally gain some basic defensive siege when upgraded. These siege pieces are automatically respawning, but have to be built before you can use it. There are 3 defensive siege pieces; pot of oil, cannons and mortars

Pot of oil
The pot of oil is always above the gate. In keeps and the castle you won’t have to upgrade your keep to get this siege. They have a lot of health and do a lot of AoE damage to people and siege in range. The range is sadly very short. It can only hit the gate.

Cannons
The cannons are the second siege that can be found is towers, keeps and castles. It always hangs on a wall and can be shot down quite easily. They don’t have much health but can do a lot of AoE damage to enemies if they are still up. Some cannons can be used to get rid of siege in sneaky ways, see section 19 for it.

Mortars
The last defensive siege is the mortars. These siege pieces can shoot 1 or multiple shots at the enemy. Sadly, the turning speed is slow and you can’t really use it against fast moving enemies. A fight in the distance is the perfect situation for your mortar. If you upgrade the mortar, you can use the 5th skill to interrupt people ramming or fighting somewhere close.

Fourth section: Supplies
Supplies are the most important currency of WvW. It is used for upgrading, building siege & traps and repairing walls. You can carry up to 10 supplies when you are new to WvW. You can carry additional supplies by using the +5 supply guild buff and +5 by spending world ability points. (section 12) In total you can have up to 20 supplies.

Supplies are gained from 3 sources:
Supply depot in camps, towers, keeps and stonemist castle*
Killing a dolyak
Break out event at siege razor/crusher

You can remove enemy supplies by the following things:
Cow shot from the trebuchet (Mastery required) 1 supply per X amount of time standing in the poison field
Base burning oil attack (Mastery required) 1 supply per attack
Supply removal trap (5 supplies per enemy that is standing near to it)

*Don’t use supplies from towers, keeps and the castle. Only when there is an emergency!

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

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Third section: Siege and traps
From the beginning sieges have helped a lot in WvW. It requires two things: supplies and a blueprint. When you’re selecting a blueprint from your inventory you can throw it where you want by using skill 1. As soon as the blueprint hits the ground a build site is constructed. Players can put in supplies to build and when it contains the necessary supplies it will be a siege piece. There are 6 pieces of siege with blueprints.
1. Arrow cart
2. Ballista
3. Catapult
4. Flame ram
5. Siege golem
6. Trebuchet

Arrow Cart
The AC is one of the basic defensive tools in defending keeps or towers. They deal damage in a wide area but need a minimum distance to fire. This piece of siege is easily destructed and it is useless on open fields if it is easy accessible. AC’s are mostly used for 1 reason:
Inflict large crowd of enemies a lot of damage on the battlefield.
Supply needed: 30

Ballista
The ballista is not used that often. They have 2 main uses in my opinion. Destroying siege if there is a line of sight and holding players back at a chokepoint. Really, these spreadshot in a choke can be devastated. Ballista’s do not require a minimum distance to fire but are also easily destroyed. Ballistae are mostly used for 2 reasons:
Destroying siege on wall (If you’re on the same height)
Holding a chokepoint.
Supply needed: 30

Catapult
The catapult is an offensive piece of siege. It deals a lot of damage to walls and less to gates. It is a perfect offensive siege weapon since the introduction of the siege disabler traps. (Coming soon) Catapults are mainly used for 3 purposes:
Using as a shield bubble for incoming shots when you’re attacking. Keep rotating players and you’ll be able to block every shot as long as you have the mastery. (Section 12)
Using it to siege an objective from a distance.
Shooting rams from behind the gate, trebs also can be used.
Supply needed: 50

Flame Ram
The flame ram is the basic piece to attack an objective. It deals a great damage to gates, but nothing to walls. It can only hit like a melee attack so it can’t be used as a long range siege piece. They have a nice amount of health Flame rams have 2 uses:
Attacking a gate
Crowd control in a big group when you’re choking, we’re using this tactic mostly at top of stairs in towers. Works good against PuGs but not against organized guild groups.
Supplies needed: 40

Siege Golem
The siege golem is the only moveable siege that exists in the game. It is a slow moving golem that is mostly used for offense. The upgraded version can be used for defence, but it isn’t that effective. Although it can move itself, it still needs an escorting party to make sure that it won’t be killed. Once in combat you can’t waypoint out and people are easily killing you with ranged attacks. Siege golems are mainly used to attack a gate. Enough of these bad boys and you can seize a keep within a few minutes. (To move golem around faster, mesmers are often used to portal.)
Supplies needed: 100

Trebuchets
Trebuchets are the long ranged siege weaponry. When used on a hill you can fire a quarter of a map. Friendly Trebuchets are shown on the map (Number 6, image 2) Trebuchets have a moderate amount of health, more than catapults and these trebuchets have an offensive and defensive purpose:
Attacking walls from inside your own objectives.
Shooting rams behind the gate
Draining a large crowd of their supplies (Mastery required)
Supplies needed: 100

Superior siege
Superior siege is stronger than normal siege; it has more hitpoints and damage. It’s usually used to speed things up. Keep in mind that using superior siege drains more supplies then normal siege. Most guilds run superior siege instead of normal siege. Superior siege can be bought from the trading post or created in the mystic forge. The recipe is:
X amount of a blueprint
X amount of hard wood logs
X amount of mithril ore
1 Siege master guide

Note: The amount changes per siege piece.

Guild siege
Guild siege is equivalent to the superior siege. It only has a different skin and shows the guild emblem on the siege. There is 2 exceptions: The guild catapult & golem. The guild catapult actually requires half of the normal supplies.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

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Second section: Getting familiar with your objectives.

Assuming you’re on the borderlands or EB, you’ll notice that you see certain red, green and blue images on your (mini)map. These images (Image 2) are objectives. These objectives are to be captured or defended.

Camp
Starting off with the supply camps, Supply camps are one of the most important objectives in WvW. The supply camp contains a few guards, a supervisor and an upgrade NPC. Every now and then it will spawn dolyaks (see below). Every 30 seconds the supply camp will generate 10 supplies. (Even when upgraded) This is the only objective that can generate supplies. (Number 5, image 2)

5 Points when the tick hits 00:00

Castle
Stonemist Castle, often referred as the castle is the central objective in EB. It is hard to capture. The outer wall contains 3 gates. Each gate is facing a corner of EB. All the outer walls of the castle are destructible. The inner wall contains 3 gates, but no destroyable walls. The supervisor is at the heart of the castle. In the inner of stonemist castle there are 3 layers. The most upper layer can be used to attack or defend from stonemist castle. (Number 10, image 2)

35 Points when the tick hits 00:00

Dolyaks
Dolyaks are slow moving animals that carry supplies to a tower, keep or castle. Every dolyak that successfully reaches an objective will give supplies in the supply depot. These supplies can be used for upgrades and emergencies. (See image 3 for dolyak walking routes in the borderland) (Number 3, image 2)

Keep
Keeps are the bigger objectives and requires a group of people to capture it. All keeps contain 2 layers that have to be breached before it will be able to capture. To capture the keep you’ll have to kill the keep lord. Every keep in EB (North, southwest and southeast) contains a sneaky gate, often referred as Watergate. In the borderlands the keeps are located east, west and just north of the 5 ruins. (Number 1, image 2)

25 Points when the tick hits 00:00

Mercenaries
On Eternal battlegrounds there are mercenaries (Sadly, the quaggans from the borderlands are removed :’(.) These mercenaries can be captured by defending them from certain monsters such as harpies, krait and fire elementals. When you capture the mercenaries, they will send out 2 patrols to the nearest supply camp to reinforce or attack that camp & the dredge will spawn some turrets in nearby friendly and enemy territory. These turrets attack enemies, but aren’t really effective. Mercenaries can be used as an “early warning system” since most groups will neutralize them on the way through. (Number 8, image 2)

0 Points when the tick hits 00:00

Ruins
Ruins are special objectives in the borderlands. They are a part of Bloodlust in the borderlands. More about this in section 11.

0 Points when the tick hits 00:00

Sentries
Sentries are lone NPC’s that are controlling a small area. Every captured sentry will provide 1 point to your server. These sentries are standing on intersections and can be used as an “early warning system” if your comrades are keeping an eye on them. (Number 4, image 2)

0 Points when the tick hits 00:00

Tower
Towers are small objectives containing 1 gate and a few breachable walls. Every tower is defended by a tower lord. You’ll be easily able to capture a tower with a small group, if it is left undefended. (Number 2, image 2)

10 Points when the tick hits 00:00

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The Basics of WvW

Foreword
Since the stickied post of KinkyWarrior.1879 is already a year old, I’ll be rewriting and adding some parts. It is a big guide, even on word it’s 17 pages.

The original post can be found here:
https://forum-en.gw2archive.eu/forum/wuv/wuv/The-Basics-of-WvW-guide-and-more

In PDF format:
http://www.filedropper.com/thebasicsofwvw

To start off I want to show some common abbreviations that are used in WvW and in this post.
Abbreviations
World vs world vs world (WvW)
Player versus player (PvP)
Heads up Display (HUD)
Player versus environment (PvE)
Eternal battleground (EB)
Non Playing Character (NPC)
Word Experience (WXP)
Arrow Cart (AC)
Trebuchet (treb)
Pick up Groups (Pugs)
Teamspeak (TS)
Power, Toughness & Vitality (PTV)
Area of Effect (AoE)
Guild versus guild (GvG)

What is WvW?

WvW is an unbalanced form of PvP. The goal in WvW is to hold as many objectives as possible to gain points. The objectives have to be defended against enemy servers; otherwise it will fall into the hands of the enemies.

I’ll be covering a lot of information in different sections, here is a summary:
First section: Explaining the HUD
Second section: Getting familiar with your objectives.
Third section: Siege and traps
Fourth section: Supplies
Fifth section: What is what?
Sixth section: Commanders
Seventh section: getting ready for action
Eight section: Ready for action!
Ninth section: Upgrading objectives
Tenth section: Sieging up the keeps
Eleventh section: Bloodlust in the borderlands
Twelfth section: World Experience
Thirteenth section: Guilds
Fourteenth section: Scouting
Fifteenth section: What happens to the points?
Sixteenth section: Some rules for peaceful WvW
Seventeenth section: Edge of the mists
Eighteenth section: Spicing up WvW
Nineteenth section: Sneaky tips
Twentieth section: Miscellaneous
Twenty first section: Links

First section: Explaining the HUD
The HUD in WvW has some slight alterations when you’re comparing it to PvE. First off, in the top of your screen you’ll find 5 things (Image 1)

1. The blue bar
The blue bar is your world experience bar. This bar indicates how far along you are in your rank. Every rank from rank 5 is 5.000 points.
2. The red, blue and green bar
This bar represents the distribution of points. In image 1 you can see that red is currently gaining the lowest points of the 3.
3. The orange number
The orange number on the left is the increase in points your server will receive when the timer gets to 00:00
4. The timer
The timer counts down from 15:00 to 00:00. When it reaches 00:00 the orange number will be added to the server score of your server.
5. The white number
The white number is an important one. This shows how many supplies you’re carrying at that moment. In image 1 you can see that I currently have 0 supplies.

Bloodlust in the Borderlands
When you’re in the Borderlands, a brownish event will be shown to you. This shows who is currently got the bloodlust, more on this later.

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Think this is not suppose to happen?

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Healing the enemy? First time i noticed this

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This tile might needed for future

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Defender points

Getting these points

Defender points are gathered in 2 different ways.

Way 1:

Gathering Defender points is done by completing defending camps, towers, keeps and castle; at least 50% of the defending participants must be of your guild. In example:
The tower gets attacked and 15 people are in it.
Guild A had 5 people in it
Guild B had 4 people in it
Guild C had 6 people in it

None of the guilds is receiving a Defender point, no guild has supported more than 7 persons in defending, which is roughly 50%.

The tower gets attacked again, but this time only 10 people are in it.
Guild A had 4 people in it
Guild B had 5 people in it
Guild C had 1 person in it

Guild B is supporting more than 50% of the defending participants; the guild receives 1 defender point.

Way 2:

When a guild claimed an objective such as a camp, tower, keep or castle, it gives them a chance to earn an (additional) Defender point. The guild that claimed the objective has to have at least 3 participants defending2. For example:
A tower gets attacked and 10 people defended the tower.
Guild A claimed the tower and brought 6 people to defend.
Guild B brought 3 people to defend.
Guild C had 1 person at the tower defending.

Both guild B & C won’t receive any Defender points, while Guild A gets 2 defender points, 1 point for having more than 50% of the defenders and 1 for defending their claimed tower.

Spending Defender points

After receiving Defender points the guild is able to spend these Defender points in 2 different ways.

1. Passive bonuses for the player

These bonuses apply to the player, bonuses like supply capacity and improved stats. I can think of several new ones, but I’m sure Arena net can also fill in some blanks.

2. Passive bonuses for the tower

These bonuses apply to a tower immediately after claiming it. The guild has to invest Defender points in a trait. Just like players invest in their traits, the guild is able to spend eventually 6 points.

Every guild trait point is 100 Defender points. After buying a guild trait point, the guild can choose in 3 disciplines;
Scouting, this will improve the scouting by pinging & messaging.
Defenders, this will improve the defenders in the objectives by upgrading their skills & stats.
Upgrades, this will improve the upgrades in the objectives.

Resetting the traits can be done; the guild receives 3 traits and has to spend again 300 to get to the maximum of 6 trait points again.

Scouting
Sends out a red ping on the mini map when attacked
Will immediately show contested when attacked.
Guild chat will be noticed when your camp, tower, keep or castle is under attack.
Objectives give a notification to the (guild/map) chat when the gate is breached.
Waypoints in keeps are open in the first 5 seconds of attacking.

Defenders
All base melee attacks cleave.
All base ranged attacks have a burning effect
The lords and supervisor have 10% more hit points.
This will place 2 additional guards behind the gate and 2 additional guards in the lord room.
All Defenders are promoted to Elite instead of veteran.

Upgrades
Base supply is improved by 10%
Superior Burning Oils pot appears when the upgrade is done.
Superior cannons will appears when the upgrade is done.
Superior mortars will appear when the upgrade is done.
Gates have 25% more hit points.

Like War points, Defender points are also capped, these will be capped at 100.

Possible advantages
1. Guild play will be promoted.
2. Claiming might be actually used and gives extra.
3. Defending objectives will be promoted.

Possible disadvantages
1. Exploitation of supply drop3
2. Siege & tower hugging.
3. Tower claiming4

Notes
1 – To avoid exploitation all online players will be accounted for, this way you can’t stand down to improve the guilds %.
2 – To avoid exploitation a minimum of 5 players is needed to achieve war points (3 players for Defenders points). This way we’re preventing players to start own guilds and give additional supply drops/sieges to their main guild.
3 – Might need a little tweaking for exploitation, but I think 1 and 2 are covering this up. Examples like: Players can’t use a supply drop if one of their other guilds recently dropped a supply drop.
4 – A possible side effect to this earning process is randomly claiming objectives; therefor it might be an option to be able to claim it only for 12 hours.

The end.

Attachment:
Simple schematic of Guild traits

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Since all we are getting in WvW in the next feature pack is 1 mastery and a trick, I think the game developers need more idea’s… So here is mine:

Guilds have been influencing the WvW community from the beginning. A lot of guilds are raiding some nights a week, but still, the impact of the guilds are only visible during the time they raid, for most European servers this is around 7-12 PM GMT. But during the daytime, most of the guilds influence is gone.

The current state

In the current state of the game, guilds are able to claim objective, as soon as this objective is claimed, certain passive bonuses can be given such as increased player supply capacity or improving certain stats.
Guilds can buy and activate these bonuses by gaining influence. The influence is gained by doing events; these events can be done all over the game.

What I’m proposing?

I’m proposing 2 new guild currencies, 1 for offensive play and 1 for defensive play.
More passive bonuses, benefitting the players and towers.

The Idea

I will start with the 2 new guild currencies, starting with the Offensive currency.

The offensive Currency is called War points. These war points can be gathered by capturing towers, keeps and the castle. The sole purpose of war points is to give guilds a little advantage while attacking.

The defensive Currency is called Defender points. These points are gathered by defending camps, towers, keeps and castle. The purpose of Defender points is to give objectives claimed by guilds a little advantage while defending. This is done by passive bonuses for players, but also for towers.

Both of these new guild currencies can be spent on bonuses and upgrades.

In depth

War points

Getting these points

Gathering War points can be achieved by capturing objectives. These objectives have to be captured by 75% of the online players, this include representatives.1 Also a minimum of 5 people are required to gather war points.2 in example:
2 Guild groups are capturing a keep.
Guild A has 20 people online, 5 aren’t representing and 10 people help capturing the keep.
Guild B has 25 people online, 2 aren’t representing and 23 people help capturing the keep.
Guild C has 1 person online; he helps capturing the keep.

Guild A doesn’t get War points for capturing the keep; they are with 50% of their people.
Guild B does get War points for capturing the keep; they have more than 75% of their people with them.
Guild C doesn’t get War points for capturing the keep; he is below the minimum.

When a guild group captures an objective, they can receive up to 3 war points. The war point system is shown below:

Stonemist castle = 3 war points.
Keeps = 2 War points.
Towers = 1 war point.

Spending War points

When the guilds have received war points, their leader and officers can spend these to buy sieges and perhaps traps. These sieges are superior sieges unlike the normal guild blueprints, half of the supply of normal superior siege.

So after your guild received enough war points, you can start a purchase, this done by using a new or existing tab of the guild upgrading system. Every War point purchase takes 15 minutes to be delivered; to minimize the risk of siege spamming.

An example of the costs:
Arrow cart/Ballista cost 2 War points
Flame Ram cost 3 War points
Trebuchet and Catapult cost 5 War points
Supply drop/Golem cost 10 war points

A supply drop can be called by the privileged people in the guild, this calls for 50 supplies scattered in 5 packs of 10 supplies around the caller. It can be picked up by everyone (including enemy players).
Supply drop is a high cost with relatively low supplies. There can only be called one every 2 hours per guild.3

As soon as you activate a blueprint, you’re able to use it immediately; you can’t store it in your bags. For every siege, a maximum of 1 can be stored in the guild tab.
War points are capped at 40 points per guild.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

WvW Blog Up!

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Overpowered, for 45 seconds you cant use abilities on siege (except for golems)
After 45 seconds you’ll be able to use the skills again.

Golem takes 20 seconds before they can use skills again.

Aka throw 2 traps to both rams , get new supplies and throw again, rinse and repeat till the friendlies are there.

Besides, are we only getting these 2 new updates in the feature pack of wvw? (And ofcourse the colored commander tags?) Or do we get a big chunk like anet promised….?

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

Invent a new trap!

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Your impenatrable wall trap would just become a constant spawn camp blocking tool.

There are more ways to get out of a spawn. But it can be really usefull for chokes or slowing down enemies so your reinforcements can come.

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Invent a new trap!

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Devesion.5704

Haven’t gone over the entire post. But i’ve got some traps that might be an idea.

Sentry trap
Double-click to consume.
Use to gain a sentry trap. This trap deploys a red smoke and show a red dot on the minimap when activated. Costs 10 supply to deploy.

Siege deployment trap
Double-click to consume.
Use to gain a Siege deployment trap. This trap marks the enemies with a siege deployment blocked debuff for 1 minute (range 1200) when activated. Costs 10 supply to deploy.

Impenatrable wall trap
Double-click to consume.
Use to gain a Impenatrable wall trap. This trap deploys a impenetrable wall (range 1200). This wall will be active for 1 minute and none of the teams can enter the wall even with stability. Costs 15 supply to deploy.

Bubble trap
Double-click to consume.
Use to gain a Bubble trap. This trap deploys a bubble (range 1200). This bubble will be active for 1 minute and enemies can’t enter without stabilities. Costs 15 supply to deploy.

Crippling trap
Double-click to consume.
Use to gain a Crippling trap. This trap cripples (-15%?) all enemies for 1 minute (range 1200). The debuff will dissappear when entering combat. Costs 10 supply to deploy.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

WvW - Three Likes & Three Hates

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Like:

1. Guild groups
2. Variety of strategic movements and skill usage.
3. Sieging and defending keeps/towers.

Suggestions/Dislike/Improvements

Oh boy this is gonna be a biggy to put this all in 3 things.

1. Communication between players and game developers. Maybe a weekly or a monthly update from Game developers of how their vision is on wvw atm and what they are working on. So that we can see progress and how far that progress is? Now its all: we cant tell you, we will not tell you, it is not certain. If you cant go into details, tell us what you are working on in general: Commander system, new mastery’s, new map, bug fixing etc. It would certainly be nice to hear something sometime.
2. Bug fixing, reporting hacks and exploits.
3. Mindless WvW zerging, cause Numbers/Coverage = insta win.
4. The lack of guild claiming rewards. (give guilds for defending/holding a tower/keep on ENEMY borderland points (merits, influences, (perhaps a new currency specially for guilds in WVW?))
5. Lack of updates compared to PvE or PvP. ( we have no update (except the name changing of Guard killer) in the past 2 months?)
6. Scouting, Dolly walking and defending rewards are compared to mindless zerging not beneficial. (The whole idea of helping your server by doing something usefull other then mindless zerging = non beneficial)
7. PPT still the way to go.
8. Downstate – Shouldnt be able to rally ppl. Just revivable or stab it with a spear. (finisher)
9. Variety of upgrades? Maybe have some different paths of upgrading towers/keeps/camps. (I.E. faster dollies respawn, double deliveries dolly’s or walking speed dollies upgrade)
10. Variety of siege? Counter an AC or Treb/ catapult shot by building a barricade?
11. Walls/gates/NPC/tower etc is not scaling when a 80 man zerg comes along and just pvds everything down within 1 minute.
12. Guild sieges should be something special, not just superior siege with an a tweak of updated graphics. (Like guild cata, half supplies, or more hp or anything)
13. New Guild mission? Capture and claim Lake or briar in enemy BL. Hold it for X amount of time.
14. More traps? (Some dev said like 1 year ago? we will implement more traps.)
15. While being on the subject of implementing things: You sometimes promise the stars, but we get the meteorite that goes away from the star.
16. 1 more on the implementing things: our masteries! we saw you had repair and build mastery to 10 and something else. Where is that?
17. dieing world vs world servers.
18. Why do we get pve updates inside our wvw?
19. Thanks for the GvG arena (i dont gvg, but still thanks.)
20. Maybe a respawn timer or a respawn limit per minute. Ye it sucks when you have to wait to get revived, but it also sucks when your fighting a 60 man zerg with 30-40 man that they can easily run back one by one and keep you busy.
21. Overhauls or new maps (i know EoTM is coming) but a new map, or changed towers/keeps will really help with different strategics etc.)
22. Mercanery camps, could we get rid or atleast change them? they contribute almost nothing to the world.

Well atleast i kept it under 30.

I would suggest: experiment, and not just without letting us know, implement something! if it doesnt work, just get rid of it.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

3-10/01/14 Piken-Gunnars-Jade Sea

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Posted by: Devesion.5704

Devesion.5704

Yeah good matchup but 1 thing.

Please keep it fair!

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“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

12/20 RoF/AS/FoW

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Posted by: Devesion.5704

Devesion.5704

It was a great moment, definitely…
Some smart people trying 1vs1 with Legendary “One Shot, One Kill” Defenders, some other smart people trying to rezz previous smart people…

Has been a really funny show, thanks guys!

Like i said, i paid the commander to do it xD

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

12/20 RoF/AS/FoW

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Posted by: Devesion.5704

Devesion.5704

To those few FoW who were watching EB tonight. Yes, i paid the commander to run into your spawn, wanted to check how many he carried with him.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Dec 13th RoF ~ BT ~ AS

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Posted by: Devesion.5704

Devesion.5704

Wait, didn’t we kill you guys twice in arborstone BL as well? 1 time when you tried to cap garrison and another 1? atleast we killed BT twice :P

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Dec 13th RoF ~ BT ~ AS

in Match-ups

Posted by: Devesion.5704

Devesion.5704

Well… all i can say is. dingding round 2! GL guys and please, don’t copy this mesmer….

AS BL bay

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“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

RoF vs BT vs Arbor

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Posted by: Devesion.5704

Devesion.5704

Nice AS…. keep the matchup fair!

Attachments:

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Ring of Fire - Drakkar Lake - Whiteside Ridge

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Posted by: Devesion.5704

Devesion.5704

Can some Drakkar lake say how many AC’s are in valley keep…? Seriously you outnumber us 2:1 and you have 10 superior AC’s 5 mortars and 4 cannons firing at us?

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Ring of Fire - Drakkar Lake - Whiteside Ridge

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Posted by: Devesion.5704

Devesion.5704

Is it just me or does nobody know why IF feel the urge to interfere into a bronze league competition? seems a little pathetic… Get back to Kodash guys… DL doesn’t need your help, they win regardless, mainly because of the numbers, but don’t care about that… your reward that you will get doesnt come from DL, but from Kodash…

Kodash? What are you talking about o.O ? Get your facts straight ! We [IF] are not from kodash xD
Your just angry that we are able kill you ^^. Interfere…well i think everyone is free to decide on which server they want to play…

Ohh where is IF coming from then? They say on RoF you guys are from Kodash. And we are able to kill you, atleast our guild (Unless your running away from us like Friday)…. But it seems a little bit pathetic to join a server who is already steamrolling the bronze league to help em out….

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Ring of Fire - Drakkar Lake - Whiteside Ridge

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Posted by: Devesion.5704

Devesion.5704

Is it just me or does nobody know why IF feel the urge to interfere into a bronze league competition? seems a little pathetic… Get back to Kodash guys… DL doesn’t need your help, they win regardless, mainly because of the numbers, but don’t care about that… your reward that you will get doesnt come from DL, but from Kodash…

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Poll: Is Season 1 a disappointment?

in WvW

Posted by: Devesion.5704

Devesion.5704

Yes, we had bandwagoners, spies, achievement hunters, hackers and wvw griefers. This is even in the bronze league where the population isn’t that high (more chance to bandwagon though looks at RoS. They went bronze league for “fun fights”)

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Ring of Fire / Blacktide / Dzagonour 15.11

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Posted by: Devesion.5704

Devesion.5704

Ahh, Treszone was faster, but I have a better pic with all the pride of RoF involved

I know…. This is really low…

Although it isn’t a bug and it suppose to work this way….. (Some dev explained that on the wvw discussion forum….) It is really low to use this.

It’s frenchies technique.. Dova and EO uses these tricks…

Can we please (also to RoF) just play fair….?

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

CDI- Process Evolution

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Posted by: Devesion.5704

Devesion.5704

Wait what do we need to talk about? am i the only one who dont get this?

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

8/11: Drakkar/RoS/WSR

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Posted by: Devesion.5704

Devesion.5704

Last time i saw a guild xXx playing on RoF in the Matchup with Drakkar and Dzagonur.
But in that Matchup they were fighting against Drakkar. But perhaps it’s another guild with same tag. I moved to another server since than but i don’t think that these are players of Drakkar.

So where was the “Fairness” against RoF when you wasted all our supplies with useless crap (upgrades + siege), fake movement reports and reporting our mesmers inside garrison?

If this is true, RoS shouldn’t complain about anything

https://forum-en.gw2archive.eu/forum/wuv/matchups/Fiery-Ring-Ruins-of-Bandwagon-Woeing-Fissure/page/2

Post of Yes I Cap should say all.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

(edited by Devesion.5704)

8/11: Drakkar/RoS/WSR

in Match-ups

Posted by: Devesion.5704

Devesion.5704

We had 2 german Drakkar spies in our Garrison, reporting the movement and siege placement of my guild to Drakkar Lake (we are from EG). We lost garrison because you guys had to resort to this kind of unfair gameplay, so we no longer have an interest into playing against you.

We enjoy fair competitive play, not childish behaviour. Your zerg was big enough to win fairly, yet you had to resort to this kind of nonsense.

Disgusting.

So where was the “Fairness” against RoF when you wasted all our supplies with useless crap (upgrades + siege), fake movement reports and reporting our mesmers inside garrison?

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Collaborative Development: World Population

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Posted by: Devesion.5704

Devesion.5704

First of all I would like to thank the developers for taking their time to read these feedbacks from the World vs World players all over the globe.

That being said, let’s jump into some change that could be used for addressing the problem of the world population. The main reason why we have this problem is because players like to be part of the best.

What I’ve been experiencing (like many other lower ranked servers) is that we are becoming the underdogs, the easiest target. People tend to go quicker to our borderland then to the borderland of the other server. Mainly because our coverage is much lower than the best server. This causes massive zergs (cause zerging is easiest) on our borderland. They will take everything for the world experience and wait till we recap it.

This way we lose morale, points and fun (+ nowadays rewards). Causing people of our servers to migrate to the servers with a higher population. After a while the impact of migrating people is visible by less and less numbers, servers downgrade in ranking and a server dries out. (aka BT, vabbi, FoW, RoS etc.)

So what can we do about it?

First of all we can promote the smaller servers. People main interest in world vs world is gaining world experience. People say they will go for fun fights, but blobbing up isn’t fun. It’s just an easier way to get to your loot.

Ways to promote smaller servers:
• Give smaller servers and MF and Wxp boost.

For example:

Rank 1: +0% MF and +0% WXP
Rank 10: +20% MF and +20% WXP
Rank 20: + 40% MF and + 40 % WXP
Rank 27: +50 MF and + 50% WXP

• Let events scale up according to the players in their vicinity

Example:

5 Man raiding a tower. NPC and walls has 100% of their health, 100% power.
10 man Raiding a tower. NPC and walls has 200% of their health, 200% power.
20 man raiding a tower. NPC and walls has 400% of their health, 400% power.

• Defending over attacking

Defending is underrated at the moment. Defending a camp, a tower or a keep gives the same world experience. While defending a camp is often much harder than defending a keep or attacking a camp.

• Revamping EB

1. Give the lowest rating server more power by adding an extra supply camp at their spawn. The supply camp has no supply depot and produces dolyaks that give 15 supplies to towers and 30 supplies to keeps.

2. Get rid of the mercenaries, or alter the mercenaries. If you get rid of the mercenaries, replace this by towers or supply camps. These supply camps can be used for attacking and defending the enemy corner of EB. (Not for supplying your own corner.) If you want to alter the mercenary camps, let them give you things like extra upgrades.

• Revamping BL:

See Overkillengine.6084 idea for that

These recommendations I have at this moment. Also, make a wvw queue list where you can see how many are in front of you.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

10 / 25 RoF / BT / WSR

in Match-ups

Posted by: Devesion.5704

Devesion.5704

yeah we had like 39 man on TS.

In the end we bored and made a warship + underwater AC and siege :P

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“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Stop blaming the PvE'rs

in WvW

Posted by: Devesion.5704

Devesion.5704

It isn’t the ques im blaming for, It’s not the people who run into the JP to do their achievements, i’m blaming the people who won’t cooperate defending an objective, because they want to cap it. I lost already 1 T3 keep, 5 T3 towers because people are to focused on their achievements that i get comments like: Why do you want to defend it dude? or “srsly, let it fail and recap it”. That is not the spirit which WvW is intended to.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Curious, what ranks are you guys

in WvW

Posted by: Devesion.5704

Devesion.5704

Rank: 490 Kills: 22k

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

One solution to the Zerg problem!

in WvW

Posted by: Devesion.5704

Devesion.5704

Zerging is easiest way to get WXP, if you give for example 1000 wxp for capping a tower, that will mean that if you have 5 man getting a tower = 200 wxp a man, if a zerg of 50 man takes it it means only 20 wxp a man.

Also a way is to upscale the events. This will discourage zerging.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Collaborative Development- Request for Topics

in CDI

Posted by: Devesion.5704

Devesion.5704

1) New commander Functionality
2) New maps
3) Anti zerging techniques

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Ring of Fire/ Drakkar Lake/ Blacktide 11/10/

in Match-ups

Posted by: Devesion.5704

Devesion.5704

Kudos to that commander and mesmer that are now on RoF bl… you glitched inside and the mesmer jumped out again. (sunnyhill) with a portal on the wall…

Can we please keep it fair i mean, you have even the numbers to do it without… why do you need to glitch inside…..? Keep it fair guys, we’re not glitching in your towers aswell.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Ring of Fire/ Drakkar Lake/ Blacktide 11/10/

in Match-ups

Posted by: Devesion.5704

Devesion.5704

claps

Did you seriously attacked 5 o’clock with 10 golems just to get everything…? Thats no better then FR.

Just wait till we got our nightcrew again for the leagues.

Ps. is this dolly drunk? i was so sad that this was a friendly dolly….. It’s unresistable

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“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

Ring of Fire/ Drakkar Lake/ Blacktide 11/10/

in Match-ups

Posted by: Devesion.5704

Devesion.5704

Our thoughts and prayers are with the fallen men and woman that died honorably trying to take hills in drakkar lake bl. The fight at the cata spot was epic! After 1 hour i collected more then 50 heavy lootbags.

Thanks for the good fights and i think TaG will hit drakkar lake borderlands soon again! So prepare for a war.

Ps. I went offline about 21:30 so i have no clue what happend after it.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

04/10 ROF / FR / DL

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Posted by: Devesion.5704

Devesion.5704

Nice fights over bay guys,

Thx for RDT (Going for cliff cata’s instead of briar trebs) to try not to stack up with RCT although that didn’t work always.

I’m not sure who tried to ninja bay, but kudos! (SoW, AzM?) we didn’t expect that! keep up fights like this day and not like yesterday and the matchup will more fun.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

04/10 ROF / FR / DL

in Match-ups

Posted by: Devesion.5704

Devesion.5704

To see more people than you to attack a tower or a keep, when you’re staying in, camping in with arrow carts / balistas or whatever ?

On the battleground maybe, it’s not cool to be zerged, but all you’re screenshots are about tower or keep fights… a little bit pathetic so…

1. We didnt hide behind arrow carts, we had 1 AC up because you guys had double our numbers.

2. Like Pejot saying, its hard to get an open field fight when you constantly attacking towers. We try to fight as much as open field as we can.

3. For the screenshots outside the towers, there is 1. Pushing towards your sieges while you guys defending/running from it.

+ i’m sorry to the Aah guild, but most of the ppl of Fort ranik are used to blob and they blob that badly that they needed 3 (1st RDT alone, 2nd RDT/RCT + pugs, 3th RDT/RCT, pugs and siege.) try on bay before capping it finally.

To the guy who translated the thing about TaG at longview, maybe that is right, but RCT was not pushing towards garrison.

Now, enough said for today, lets get some lootbags and try to run a little bit of guild groups this time? We do like the lovely lootbags, but we rather fight our numbers on an open battlefield (no GvG’s though) then fighting behind broken down walls with an full manned BL at our doorsteps which we wipe but can’t kill fast enough because the freaking WP of you guys is as close as it can be.

See you on the battlefield!

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

04/10 ROF / FR / DL

in Match-ups

Posted by: Devesion.5704

Devesion.5704

And again…. GUYS! WTH!

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“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH