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Cannot create account - password problems

in Account & Technical Support

Posted by: Di Nguyen.5968

Di Nguyen.5968

I bought HOT and wanted to make a new account. But I can’t! I’ve been trying for about 30 minutes now and I keep getting “We cannot create an account based on the information you provided” or something like that…

What’s going on!!!??

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

I can understand why existing players are getting upset by it.

The original GW came with 4 slots and you could purchase more slots if you chose to $10 a slot i believe.

When factions came out, it was a standalone/ expansion pack. If you didn’t own Prophecies, it acted like its own game with 4 slots. However, if you DID own Prophecies , it acted like an expansion and gave you ONE free character slot FOR FREE even though you could pay $10 for one.

This same thing applied to Nightfall as well which gave you another FREE slot if you added it as an Expac so your total would be 6 slots for 3 games. Since there were 10 classes at that point, they still could make money off of the extra character slots.

Even IF you were to get a free slot from this expansion that would only be 6 slots and there are 9 classes now that is still a minimum of $30 worth of slots a person can buy to have ONE of every character minimum.

So having to pay a minimum of $75 for a $10 slot added on to the digital copy of a game with some other stuff doesn’t seam to make sense.

It SHOULD be exactly like the gw1 model in this regards.

If you bought the game already for that $50 get 1 free slot. They could still make profit from it.

If you never bought the game it should come with the expasion +the game itself for the same price. Those other bundles for the $75 ($79?) and $99 should apply to the 2nd type of people with the extra slot added as well.

Okay. That’s fine. Maybe they should include a few character slots with the expansion to help out those who have no free character slots.

Whether the value is there for the $50 is debatable—we don’t know how much content there will be for the expansion.

But what I don’t get is (1) people complaining about the $50 figure itself outside of a discussion regarding the possible value of the content; and (2) that Anet’s decision to not force new players to purchase the base game is somehow offending to people who have probably got their money’s worth over these past 3 years.

Would following FFXIV’s model be a more palatable choice? 60 for base game + exp or 40 for exp alone?

I don’t get all the outrage.

I believe most of the outrage is probably the price point for the expansion itself. For myself I’m not too worried about it being $50 but it will not for sure have nearly enough content as the base game which is why I think people are getting upset.

The people who wanted to play this game, either if you were a GW1 vet or this game really looked interesting to you, probably already has bought the game. I understand Anet wants to attract new players but they’re now offering them the whole base game plus the added maguuma content, which is what it really is, added content to one side of the map.

Going back again to the first game, the stand alone/ expansions were pretty much new continents to expand upon their lore and there was a ton of new content/ features for around the same price.

For the past 3 years the most that they have worked on for this expansion is going to add onto is one side of the map as apposed to say enough content to match the base game for the same price point, which fair enough it’s their call, but to leave out an option for the people who already paid for the base game + whatever they have bought in the gem store while giving the people who probably wouldn’t have bothered playing the base game in the first place a little something extra, does seam upsetting to some people, and those people I can fully understand.

Someone did have an idea to have an option to choose what you wanted with your expansion purchase, be it the game or 800 gems ( the price of a character slot) that includes the other add on parts as well.

This is my understanding from the whole thing.

I see. So the new content is too thin to justify the price point. Gotcha.

If that’s the case, then instead of lowering the expansions price point, I would rather they continue to work on it and develop enough content to where the expansion IS worth $50.

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

I can understand why existing players are getting upset by it.

The original GW came with 4 slots and you could purchase more slots if you chose to $10 a slot i believe.

When factions came out, it was a standalone/ expansion pack. If you didn’t own Prophecies, it acted like its own game with 4 slots. However, if you DID own Prophecies , it acted like an expansion and gave you ONE free character slot FOR FREE even though you could pay $10 for one.

This same thing applied to Nightfall as well which gave you another FREE slot if you added it as an Expac so your total would be 6 slots for 3 games. Since there were 10 classes at that point, they still could make money off of the extra character slots.

Even IF you were to get a free slot from this expansion that would only be 6 slots and there are 9 classes now that is still a minimum of $30 worth of slots a person can buy to have ONE of every character minimum.

So having to pay a minimum of $75 for a $10 slot added on to the digital copy of a game with some other stuff doesn’t seam to make sense.

It SHOULD be exactly like the gw1 model in this regards.

If you bought the game already for that $50 get 1 free slot. They could still make profit from it.

If you never bought the game it should come with the expasion +the game itself for the same price. Those other bundles for the $75 ($79?) and $99 should apply to the 2nd type of people with the extra slot added as well.

Okay. That’s fine. Maybe they should include a few character slots with the expansion to help out those who have no free character slots.

Whether the value is there for the $50 is debatable—we don’t know how much content there will be for the expansion.

But what I don’t get is (1) people complaining about the $50 figure itself outside of a discussion regarding the possible value of the content; and (2) that Anet’s decision to not force new players to purchase the base game is somehow offending to people who have probably got their money’s worth over these past 3 years.

Would following FFXIV’s model be a more palatable choice? 60 for base game + exp or 40 for exp alone?

I don’t get all the outrage.

People dont like throwing away money. People like consistency when buying things. It’s like if you had to pay the price of a new phone every time you bought an app or pay the price of Windows every time you bought a program.

An expansion is an expansion, not a the full product. Extra stuff to add on. This is not extra stuff to add on, this is Full product AGAIN, plus extra stuff. You cannot just buy what you need.

Based on the amount of content advertised, compared to the amount of content in the core game, and compared to how much content we got in GW1 at the same price, I’d say HoT is currently worth about $25-$30 without a character slot at most.

That’s a fair statement. If the content doesn’t justify the $50, then it shouldn’t be $50. But the discussion of the price should be done within the context of the value of the content the expansion brings, and not obfuscated by the issue that Anet chose to include the core game with the expansion.

Maybe what’s needed here is better communication on Anets part in terms of the content HoT will bring and why that content justifies the price.

But new elite specializations, new WvW content, new story and areas to explore, and new class isn’t worth $50? For me, it would be depending on how meaty the new zones are and how well fleshed out the story is—and also what kind of updates they plan to do in the near future prior to any 2nd expansion plans.

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

I can understand why existing players are getting upset by it.

The original GW came with 4 slots and you could purchase more slots if you chose to $10 a slot i believe.

When factions came out, it was a standalone/ expansion pack. If you didn’t own Prophecies, it acted like its own game with 4 slots. However, if you DID own Prophecies , it acted like an expansion and gave you ONE free character slot FOR FREE even though you could pay $10 for one.

This same thing applied to Nightfall as well which gave you another FREE slot if you added it as an Expac so your total would be 6 slots for 3 games. Since there were 10 classes at that point, they still could make money off of the extra character slots.

Even IF you were to get a free slot from this expansion that would only be 6 slots and there are 9 classes now that is still a minimum of $30 worth of slots a person can buy to have ONE of every character minimum.

So having to pay a minimum of $75 for a $10 slot added on to the digital copy of a game with some other stuff doesn’t seam to make sense.

It SHOULD be exactly like the gw1 model in this regards.

If you bought the game already for that $50 get 1 free slot. They could still make profit from it.

If you never bought the game it should come with the expasion +the game itself for the same price. Those other bundles for the $75 ($79?) and $99 should apply to the 2nd type of people with the extra slot added as well.

Okay. That’s fine. Maybe they should include a few character slots with the expansion to help out those who have no free character slots.

Whether the value is there for the $50 is debatable—we don’t know how much content there will be for the expansion.

But what I don’t get is (1) people complaining about the $50 figure itself outside of a discussion regarding the possible value of the content; and (2) that Anet’s decision to not force new players to purchase the base game is somehow offending to people who have probably got their money’s worth over these past 3 years.

Would following FFXIV’s model be a more palatable choice? 60 for base game + exp or 40 for exp alone?

I don’t get all the outrage.

People dont like throwing away money. People like consistency when buying things. It’s like if you had to pay the price of a new phone every time you bought an app or pay the price of Windows every time you bought a program.

An expansion is an expansion, not a the full product. Extra stuff to add on. This is not extra stuff to add on, this is Full product AGAIN, plus extra stuff. You cannot just buy what you need.

I get that. But isn’t that sorta the status quo with MMO expansions? WoW still charges that much for expansions + monthly fees. And people seem to see the base game included with the expansion as somehow being charged for something they don’t need, but would not including the base game with the expansion actually lower the cost of the expansion by any meaningful amount?

I can’t imagine the expansion retailing for less than $40.

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

As i wrote:
“A fool and his money are soon parted.”

Same way u can go to the steam, and buy there some games before holidays sale.
And then complaing about that u paid few times more than others.

Life Deal with it.

Seeing as how you apparently were parted from your money by buying this expansion, you are one to talk.

On the other hand, the new players that got GW2 during the $10 sales were specifically told to do so. http://web.archive.org/web/20150401200009/https://help.guildwars2.com/entries/105801626-Guild-Wars-2-Heart-of-Thorns-FAQ

Q: Do I have to own Guild Wars 2 to play the expansion?
A: Yes. Guild Wars 2: Heart of Thorns is an expansion to Guild Wars 2 and not a stand-alone campaign, and therefore it requires the base game to play.

So, you are honestly trying to support that a corrupt-to-the bone company that directly lies to get more sales is above criticism, and these players should just “deal with it”?

You need to learn to read bro. Nothing in the quote you stated contradicts Anets decision to include the base game with the expansion.

That is:

(1) the expansion isn’t a stand alone game (true);
(2) therefore you need the base game to play the expansion content (true).

Their inclusion of the base game with the expansion doesn’t contradict their previous statement in anyway.

That is:

they didn’t say you had to PAY for the base game in addition to the expansion.

Right?

Yeah… getting outraged for no reason other than your poor reading comprehension… sigh…

You might be too dense to understand that including the base game for free with the purchase essentially makes it a standalone (at the same price and with less content than a standalone, no less), and no amount of verbal loopholing is going to change that fact. But for an Anet asskisser, that’s rather unsurprising.
Those who don’t care can’t criticize, after all.

Maybe you should learn to read things in context. You know, CONTEXT. When someone asks a question regarding whether the expansion is standalone and Anet says no, they are telling the truth.

Because you know, by DEFINITION an “expansion” is something which, oh I don’t know, expands upon something?

If it was standalone, it wouldn’t be an “expansion” right?

Taken in the context of what was being asked, the answer was true.

Try this logic test. Would it be true if they said you didn’t need the core game? No it wouldn’t right?

You’re just mad for no reason. It isn’t a verbal loophole, you’re just outraged because you want to find a reason to justify your outrage. You made an illogical assumption when you read that comment.

Prolly did pretty poorly on the SATs when it came to reading comprehension amiright?

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

I can understand why existing players are getting upset by it.

The original GW came with 4 slots and you could purchase more slots if you chose to $10 a slot i believe.

When factions came out, it was a standalone/ expansion pack. If you didn’t own Prophecies, it acted like its own game with 4 slots. However, if you DID own Prophecies , it acted like an expansion and gave you ONE free character slot FOR FREE even though you could pay $10 for one.

This same thing applied to Nightfall as well which gave you another FREE slot if you added it as an Expac so your total would be 6 slots for 3 games. Since there were 10 classes at that point, they still could make money off of the extra character slots.

Even IF you were to get a free slot from this expansion that would only be 6 slots and there are 9 classes now that is still a minimum of $30 worth of slots a person can buy to have ONE of every character minimum.

So having to pay a minimum of $75 for a $10 slot added on to the digital copy of a game with some other stuff doesn’t seam to make sense.

It SHOULD be exactly like the gw1 model in this regards.

If you bought the game already for that $50 get 1 free slot. They could still make profit from it.

If you never bought the game it should come with the expasion +the game itself for the same price. Those other bundles for the $75 ($79?) and $99 should apply to the 2nd type of people with the extra slot added as well.

Okay. That’s fine. Maybe they should include a few character slots with the expansion to help out those who have no free character slots.

Whether the value is there for the $50 is debatable—we don’t know how much content there will be for the expansion.

But what I don’t get is (1) people complaining about the $50 figure itself outside of a discussion regarding the possible value of the content; and (2) that Anet’s decision to not force new players to purchase the base game is somehow offending to people who have probably got their money’s worth over these past 3 years.

Would following FFXIV’s model be a more palatable choice? 60 for base game + exp or 40 for exp alone?

I don’t get all the outrage.

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

How much did Anet paid you for this message? Explain why existing players are denied a chance to create a revenant without paying another $10 more. I am not even factoring the free game.

Because it costs money to develop the revenant? Explain to me why paying for the core game entitles you to free content in perpetuity?

You know… the all the real HUMANS who work for the company have bills to pay and mouths to feed.

Uh, they don’t work to protect or anything, we don’t owe anything to them and they’re trying to sell something to us, we are not throwing money at them so they can survive. Explain to me why you think we should just buy it just so we can feed them and pay their bills? THEY are selling to ME. It is not the other way around.

You don’t owe them anything, and they don’t owe you anything. They’re entitled by the sweat of their brow to place a price they deem fitting on the product they produced.

You are not entitled to it for free.

You don’t have to buy it.

But please, don’t ask for free sh et.

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

As i wrote:
“A fool and his money are soon parted.”

Same way u can go to the steam, and buy there some games before holidays sale.
And then complaing about that u paid few times more than others.

Life Deal with it.

Seeing as how you apparently were parted from your money by buying this expansion, you are one to talk.

On the other hand, the new players that got GW2 during the $10 sales were specifically told to do so. http://web.archive.org/web/20150401200009/https://help.guildwars2.com/entries/105801626-Guild-Wars-2-Heart-of-Thorns-FAQ

Q: Do I have to own Guild Wars 2 to play the expansion?
A: Yes. Guild Wars 2: Heart of Thorns is an expansion to Guild Wars 2 and not a stand-alone campaign, and therefore it requires the base game to play.

So, you are honestly trying to support that a corrupt-to-the bone company that directly lies to get more sales is above criticism, and these players should just “deal with it”?

You need to learn to read bro. Nothing in the quote you stated contradicts Anets decision to include the base game with the expansion.

That is:

(1) the expansion isn’t a stand alone game (true);
(2) therefore you need the base game to play the expansion content (true).

Their inclusion of the base game with the expansion doesn’t contradict their previous statement in anyway.

That is:

they didn’t say you had to PAY for the base game in addition to the expansion.

Right?

Yeah… getting outraged for no reason other than your poor reading comprehension… sigh…

IMO too much complaining

in Guild Wars 2: Heart of Thorns

Posted by: Di Nguyen.5968

Di Nguyen.5968

How much did Anet paid you for this message? Explain why existing players are denied a chance to create a revenant without paying another $10 more. I am not even factoring the free game.

Because it costs money to develop the revenant? Explain to me why paying for the core game entitles you to free content in perpetuity?

You know… the all the real HUMANS who work for the company have bills to pay and mouths to feed.

Necro bad design - the weapons.

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

I think the OP blew this out of proportion, and yes, it sounds like a biased rant.

You can’t review a particular mechanic in a game without considering other mechanics that are connected to it and affect it in certain ways. As such, you can’t review necro weapons on their own without considering the ability to weapon swap and death shroud.

It’s just not that simple.

A few things I’d like to point out:

In a PvP setting, axe really is not that good because it attacks slow, and axe 2 is easily dodged. The moment the enemy sees the numbers tick off on him or her, he or she will dodge to mitigate the damage.

And offhand dagger doesn’t “condi cleanse” it transfers three conditions—which is awesome. Dagger 5 enfeebling bleed is does pretty good condi damage. You can pair offhand dagger with scepter for more damage if you feel the scepter is inadequate by itself.

I think the point with the scepter is to stack condition with 1, snare and inflict more bleeds with 2, hit dagger 5 for even more bleeds, and finish with scepter 3 for a bit of burst + life force.

It’s possible to do this in battle without being instantly blown up – at least I’ve managed to somehow do it.

And if the opponent is already on you, there’s nothing stopping you from swapping out to mainhand dagger or go into death shroud.

Lastly, it doesn’t seem that the OP considered the role of the scepter as a support weapon. It’s the only weapon we have that inflicts poison—which reduces healing by 33 percent—which can be useful in certain instances.

I don’t know. I just don’t think scepter is all that bad when you use it for what it was intended to do. Maybe the OP just doesn’t enjoy the slower pace of condition weapons and the need for more defensively play.

Underwater PvP

in PvP

Posted by: Di Nguyen.5968

Di Nguyen.5968

Couldn’t they just remove underwater weapons and skills and make our regular weapons and skills work underwater with some modifications where needed?

Ye sure, only some classes have 80% of skills unavailable underwater.

Well, couldn’t they get those skills to work underwater as well? They’ve made previously land-only skills work under water before.

It sounds like a lot of work, but isn’kitten better alternative to giving all 9 classes each 2 sets of underwater weapon skills? When you factor in traits, runes, and sigils its a nightmare to balance.

So, just get all the normal, land only weapon skills (and utility skills) to work underwater. Wouldn’t that solve a lot of the headache (i.e., the three points Wolfey mentioned: (1) re-balance of skills; (2) the need to add water weapons in GUI; (3) water skills for PvP))?

The only wrinkle to this is perhaps some tech limitations that wouldn’t allow for some skills to work underwater. I don’t know. But I’m sure some work-around could be done in those instances to get the skill to function underwater proximately close to the way it functions on land.

The only other alternative is what seems to be the status quo now – bag underwater all together.

WoW is 10+ years old and the abilities/skills all work underwater… why not GW2?

If ANet is gonna push for some kind of pro-competitive scene, that’s fine. Develop some arena style maps with no water for that purpose.

The rest of us regular folks who PvP for fun enjoy a splash of water here and there—it livens things up and adds a fun dynamic to the game.

And even in PvE, some of the most memorable moments of exploration for me involved swimming underwater underground to discover points of interests.

Water is cool. Water is beautiful and I’d like to be able to interact more with it. No other MMO offers me the opportunity to do so the way GW2 did, and in many ways, still do.

I’ll hold out hope that perhaps there will be an expansion after the next that fully embraces the depth and freedom and beauty of water the way HoT seeks to expand or express the themes of height, layers and verticality in the context of a vast jungle.

TLDR

In a single sentence then… underwater combat doesn’t need to be perfectly balanced, it just needs to not be horrendously broken so people can have fun.

(edited by Di Nguyen.5968)

Underwater PvP

in PvP

Posted by: Di Nguyen.5968

Di Nguyen.5968

Couldn’t they just remove underwater weapons and skills and make our regular weapons and skills work underwater with some modifications where needed?

Underwater PvP

in PvP

Posted by: Di Nguyen.5968

Di Nguyen.5968

I’m glad so many people feel this way. Maybe there’s a chance of underwater combat coming back in some form. I loved the dynamic of fighting through land and water seamlessly.

Underwater PvP

in PvP

Posted by: Di Nguyen.5968

Di Nguyen.5968

I don’t know about an entire map, but a bit here and there would be definitely be fun. I hope they revisit underwater combat sometime in the future, and streamline it (perhaps by getting rid of underwater only weapons and getting our land weapon skills to work underwater).

War&Guard - Characters Face Chopped

in Bugs: Game, Forum, Website

Posted by: Di Nguyen.5968

Di Nguyen.5968

In the profession selection window, the warrior and guardian models are too tall – their face is clipped in half as a result. This wasn’t happening before the patch.

Not game breaking I suppose, but its odd and weird. To fix it, you would have to choose the war or guardian from the profession window, then toggle their height up and then down, then back out of the character customization window.

The Reaper in PVP

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

I don’t really follow. You just named two weapons that were designed to hit just 1 target at a time (and scepter has an aoe snare/bleed btw), and that somehow means we’re “one-hit wonder?” (Not sure you’re using that phrase correctly either).

Anywho, I think the whole point of the Reaper was to enhance Necro AOE potential – hence greatswords. And the way they designed shouts play to this theme. So I don’t see how designing shouts to encourage players to fight multiple enemies is “silly.”

Premades vs solo queue

in PvP

Posted by: Di Nguyen.5968

Di Nguyen.5968

Can we get raid of the Capricorn for solo que? I miss underwater combat in pvp.

Underwater PvP

in PvP

Posted by: Di Nguyen.5968

Di Nguyen.5968

Any chance of underwater PvP ever making a comeback? I was absent from the game when it was yanked (Raid of Capricorn). Underwater is a fun part of the game. At least, can we get ROC for unranked games? And more underwater fighting in WvW?

Axe skill 1

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

The backswing is the worst part. Doesn’t look right at all…

Why is no one asking this?

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

Has underwater combat been officially abandoned? Really? It’s fun… I wish they would just keep underwater combat for non-competitive/pro-focused pvp. Underwater combat is fine for unranked pvp and WvW and PvE isn’kitten

Flesh Golem underwater plz!

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

Pretty sure all of the mesmers elites work under water.

Mass Invis
Time Warp
Moa Morph (Becomes Tuna Morph underwater)

All work under water…

And yes, I wish they would develop UW combat and maps more. A LOT more. I wish they would bring Raid of Capricorn back as well – at least for unranked.

I loved that map.

And I wish they would make the reapers new elite work underwater…

(edited by Di Nguyen.5968)

Lack of Elite Skills that Work Under Water

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

It seems like “Chilled to the Bone” won’t work underwater based on the image capture of the skill on dulfy.net. I hope arena.net changes this or makes the skill change to another form underwater (like moa morph).

It’s kind of a bummer that the only elite skill we have that works underwater is plague form.

At least one alternative to plague form would be nice.

LOVE you ANET

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

Loved it too. Animations were beautiful for the most part – some of the spins could use more follow through animation to make it flow better. Overall gameplay looked very fluid. I think Reaper will be fun to play.

Reapers - Full Set of 6 Shouts

in Necromancer

Posted by: Di Nguyen.5968

Di Nguyen.5968

I went back and read Part 2 of the Dev’s Blog on Specializations, and found this part interesting in light of today’s reveal of the Reaper Elite Specialization for Necromancers:

New Skills

Almost every elite specialization will gain access to a complete set of new skills: a single heal, four utility skills, and one elite skill. Revenants will gain a healing skill, an elite skill, and a set of utilities of the same type. One specialization will have access to traps, while at least one profession’s elite specialization will be a full set of six shouts.

It seems like we’ll get at least 6 shouts. I think the chance that at least a few of the 6 shouts would bring some form of group utility is rather high. This is good news.

I’m excited to see the livestream tomorrow.