Showing Posts For Drojdier.8563:
Anet gave us cooking, think that is enough, i hate fishing was the most painful thing to do in any game I played.
you want chance and gamble in catching things or alike, you got the mystic forge
But they wouldn’t force it down your throat if they implemented it, right? The way you wish to force the lack of it down ours just because it’s not on your list of “I like” things. Thank you for your useless intervention.
Back OT: fishing should definitely be implemented as an additional gathering profession. The things you obtain from it can be used for cooking, dyes (oils), leatherworking (oils again), potions, maybe even foci from bones. A chance to catch chests, or other random stuff could also be added – god knows how many tires I caught IRL
)
Bottom line is that plenty of people love it, it is a standard in most MMOs and in GW2 it could be taken even further: underwater spear fishing
i love the idea, but i dono if would like this even more:
whips are amazing but make it profession specific, as i have never seen a scyth drop (EVER) i am pretty sure it is only for necros, there should be ONE weapon for profession, and that weapon is what make it unique and nice
so to cont.
Necros: Scyth
Mesmer: Gunblade
Warrior: 2h Axe
Gaurdain: Glaive
Engineers: Rocket luanchers
Rangers: Whip (no matter how you think about it, whips are for rangers)
Thief: katana
Elementalist: Tomesall weapons are 2h, so there will be no differentiation between professions
Exactly! If they were to add new weapons, they should be ones that are profession-unique and 2-handed.
MasterMining Pick and BlackLineMining pick needs Levels in tooltip
in Suggestions
Posted by: Drojdier.8563
Totally agree on this: at the moment I have in my inventory 2 of each master tools – I have no idea which is up to what “tier” apart from failing and trying on a lower node. That’s stupid and it could be easily fixed since they are 100% sure different items from the game’s point of view. It’s just a matter of name + description.
Yes please! Tokens+mystic coins in collections. Getting swarmed already
This makes alot more sense. You can’t just buff cond dmg builds in large events, you gata address who’s receiving the dmg to balance it out. Atm, yes cond builds have hard time participating in large scale and champion fights with the limit but for how many people who participate in these events, you would see only condition builds at that point…
My head hurts whenever I see such a basic basic form of thinking.
Buffing condition damage? How about the boss would have a buff saying “If more than 10 DD players attack the boss, the 11th will do ZERO damage – please change your build”. That’s exactly what happens and you feel it’s perfectly fine. Why? Because you’ve never ran a cond. build or a necro.
Also, in your amazing display of fine logic, the solution to having a broken DD spec for necros is to nerf their condition spec to the ground to bring it to the same low-damage levels to make them equally bad?? Isn’t it more logical and constructive to remove arbitrary stupid limits like 25 stacks and ALSO look at the useless DD specs to make them attractive as well?
“But but…the boss will die faster!!” So kitten what? They can change thekittenHP of the boss or their mitigation. I bet the boss won’t mind. The 10% or so of the total player base that feel totally USELESS during boss fights sure as hell mind. It’s not about medals, it’s about feeling like a 3rd wheel.
I swear, I see so many of you who believe that the solution to fix a broken car is to use a motorcycle that I loose faith in humanity with every post I read.
I agree that norn female voice is kinda flat and emotionless. Except the times when the random “I can outrun a centaur” is 100% a male voice.
For the love of all that is good in the land, plz shut up vendors!
in Crafting
Posted by: Drojdier.8563
This is kind of annoying too, but it is that big of a deal? They need to work on far more important issues at the moment.
Obviously you have never worked in a project where different people/teams have different areas of expertise and different assignments. The ones that are in charge of “city design” won’t be suddenly moved to “class balancing” or anything else just because that thing is in a more dire need of fixing.
OT: May Lyssa aid you! Really, one issue here is that the greetings can be heard by other players as well. Also, I know is more difficult to implement on-the-fly, but NPCs really really need more lines/variety and a bit more spacing in between them.
One quicker fix would be to split the “voice volume” slider into 2: one for story narration and one for NPC voices.
2. Design separate bags specifically for foodstuffs and add those to the drop table in such a way that crowds out trash loot. These bags should contain staple food items like butter but also have a chance of dropping rarer items like herbs. The price differential between most cooking ingredients and certain herbs like vanilla, rosemary etc. is absurd, and this could do quite a bit to alleviate that. Flavor-wise (pun intended) it might be a good idea to concentrate food bag drops on mobs like bandits, sons of svanir etc. who would be likely to carry food that civilized folk would want to eat while giving the crafting mat bags (with more fine materials etc) to the more primitive humanoids like ogres, grawl, skritt etc. who are more likely to collect those kinds of things and carry them around.
Just a though!
This!! 2) could solve these issues in such an elegant manner that will also bring some direly needed flavor. Simpletons carry shiny baubles while the more “evolved” bipeds would be more inclined to embrace culinary arts. You could also change some of the bags into some upgraded storing options – I mean, some of the bandits or pirates are rich enough to use chests and purses rather than the good ol’ jute bag.
Also it would be very wise to match the tier of the contents with the one of the bag – butter for lower tiers bags, vanilla beans for higher, etc.
This way it will make sense (flavor-wise too), it would be easier for people to know where to farm the materials they need and as result a more stable supply flow to balance the TP chaos.
Perhaps you know the silver/gold ingot recipe from your other profession and that carried over into your artificer?
Exactly.
However your skill in artificer is not yet high enough to craft them.
I hardly found any, and then I took my time to explore and farm in caledon forest, probably found 30 vanilla compared to none in other zones.
From what type of nodes? Herb seedlings? I ask because I heard a lot of conflicting reports about vanilla. Some were even saying that they got it from some trees, the same way as cinnamon :|
No, cooking is not broken, however I had the same feeling as you at some point until I actually figured out some simple things that made leveling a breeze. In no particular order:
1) While out in the world, no matter what character you are using, cut all the trees, gather all the herbs. You can deposit everything you gather (up to 250 pieces each) in the collections, on the fly.
2) For each and every RH you complete, go see what the RH karma vendor sells. If there’s any ingredient “in bulk” that you don’t have, BUY IT. It will cost you a lot more to port to these NPCs later and try to find some missing ingredients. I wish I knew this from beginning.
3) Use an alt to store some stuff you don’t use, empty all your bags in the bank and start cooking: first craft ONE of each and every “non-basic” ingredient. You can easily identify those by hovering the cursor over it and if it says “Chef (150)” or something like that, craft it! It will be VERY useful in order to discover new recipes. Even some things like soups, that can be consumed, are still ingredients.
4) Buy all the ingredients from the Master Chef near the cooking stations. Seriously, don’t miss any, you’ll unlock so many new recipes with them.
5) Start discovering by adding first the non-basic ingredients that you crafted. Note how many other “available unknown recipes” are there using that ingredient. If there’s just 1 then you won’t ever need to craft it again (unless you want to mass-produce that food) – so don’t if you value your bags space!
If it’s more than one, from here you can either craft that X number or just 1 at a time, use it for a discovery, craft another until you can’t find anything new with the available ingredients or it turns red. Which brings us to:
6) If one ingredient turns red in your discovery list, then it means that for your current cooking level, there is no unknown recipes that you could discover. Here is a thing that’s a bit confusing. I found out that even if I used the exact ingredients for a recipe (that a friend knew/crafted), if my cooking level was too low, I couldn’t discover it – simply because when you discover it, you also cook 1 of that item; but you’re too low to do that.
By using 6) you can really cut down on the time spent on trying to find good combinations.
7) Remember to restock with basic ingredients from the Master Chef – they’re cheap, can be stored in collection and are needed for tens of recipes. They’re never wasted.
8) If at some point you hit a ceiling and you can’t keep leveling from discoveries alone, craft some non-basic ingredients that are still orange. You can also research a bit on which of them you’ll use later on so they’re not wasted (such as roux which is quite a bad choice)
9) Make a “shopping” list for basic ingredients that you’re missing (use collection) and check TP – some are sold for 1-2c a piece and will help a lot while trying to discover recipes. Aim to have 1-2 of each basic ingredient at all times. While at TP, look for non-basic ingredients that were crafted by others. Same as you, many people had 40 roux laying around and threw them on TP for 1-2c. These can help unlock new recipes and level up faster. Since these cannot be stored in collection, be careful on how many you buy!
Using these guidelines I leveled mostly (95%) through discoveries up to around 275 and I still missed a lot of very useful ingredients such as vanilla beans or chilli peppers.
Hope this helps. Also avoid most of the cooking guides out there as they come from an age when vanilla beans or chilli peppers were sold by karma vendors which is not the case anymore. On the contrary they are some of the hardest to get and most expensive ingredients out there. If you’re not in a rush to 400, leveling by discoveries is totally feasible. More enjoyable too, if you ask me
(edited by Drojdier.8563)
So rather than think that maybe something that’s highly viable for say spvp, wouldn’t be as viable for a dungeon, that the choice at this point should be taken from you to avoid you building it in the first place??
In the sense of if it was explained a little better ingame that 5 glascannons with no support skills would be suckage in a dungeon I agree, in the terms that 5 glasscannons should be viable in a dungeon over a team that works in unison and supports one another, I think your idea of how that should work would be horrible tbh, not fun and end up as bad as a lot of WoW dungeons, which are god awful the last time I played the game
Nope, you didn’t get it.
In GW2, the “spec” has 3 major sources and if you talk about “spec” as a cohesive unitary thing, you’re wrong from the very beginning. Obviously I’m talking about traits, utility skills and weapon skills.
- traits: believe it or not, here the difference is quite small and even going pure mitigation/HP won’t matter in front of 1-shot moves that are not noticeable.
- utility skills: these indeed have to be chosen more carefully and will make some difference
- weapon skills: here is what Lokai meant: since GW2 was made with the “gear doesn’t matter” mindset, and the progress is in terms of cosmetics, it is quite logical to assume that ANY weapon combo you would pick should perform equally well. Some people just hate the way some weapons look or their skills. They shouldn’t be punished for that.
For example, at the moment most melees are punished by being one-shot by “mechanics” or moves that are null when you are at range. Why?
Also, just because you or 1-2 other people had no issues running the dungeons doesn’t make the system perfect or even good. It has many many flaws, and the difficulty is just one of them. However you and the rest of the zealots only see this one because it is the most easy to use to pick on others while also patting yourself on the back. I was 100% sure this is what I’ll find on threads such as this: ignoring all other flaws and bashing on people thinking dungeons are too difficult. Very constructive.
What about the stupid millions of HP that some bosses have, while not being any threat at all if you just stay at range and shoot for 15 minutes? How is that a fun, well build encounter?
What about the useless rewards? What’s the logic behind having to run a dungeon 50-60 times for a skin-set? Where’s the flavor in that?
What about spending 30-40 mins to finally find someone willing to go through this ordeal? This is the most obvious symptom showing that something is wrong: most players aren’t willing to run through dungeons: and this means that it is a lot of wasted content and effort from ANet. And it’s a shame.
I want to add my voice to this as well: I’ve spent hours gathering herbs in search for vanilla beans and got only 2 (and I consider that as being lucky!).
I would agree with the low drop rate if we were talking about some ingredient used in 1-2 recipes but as vanilla is used in so many, including crafting other ingredients, then it makes no sense.
Not to mention that with this careless move of removing ingredients from karma vendors, ANet made a bunch of people very rich without any effort or skill required – just being lucky that days ago they stockpiled out of laziness.
The solution is very simple: increase the drop rate.
Tomatoes are also account-bound. Is this behavior intended or something that was overlooked?
First of all, when the profit margins are so small, why would you expect someone to simply give you access to his own gold mine? Here’s a pickaxe as well !
Second, games should not be about top performance or highest profit – at least not for everyone. Some people (myself included) actually like to craft stuff – for sale, for personal use, for alts, etc; it gives me a certain satisfaction.
If something, I would like crafting to be more interactive (like EQ2) and a long-term endeavor – in my opinion it should take close to a year to reach 400 and even more to be able to craft all or most of the stuff. But that’s a different discussion
Simmer down, there is no need to get angry or take this personal. If this is the rudest thing you’ve seen, you must be new here; I’m not even trying to be. Why should I not be able to judge another player I am going to be relying on? .
I stopped reading here because in your equation gear=performance.
We already have the hands-on experience of what effect the inspecting and “gear-scoring” had in other MMOs – it was never beneficial and it lead to community segregation and elitism. It lead to pigeonholing of builds and play-styles and killed diversity and generally the FUN factor.
Furthermore, in GW2 the “progress” is generally in terms of cooler looking gear/dyes – and I for one don’t want to share mine with anyone else. Maybe I find some original cool looking combination, I don’t want hundreds of other people copying it.
Still bugged. There’s no NPC to turn in the catapult parts.