Showing Posts For Dyranos.2406:

Scepter Suggestion + Torch Combo

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Posted by: Dyranos.2406

Dyranos.2406

This is almost the same as what I suggested in my post
https://forum-en.gw2archive.eu/forum/professions/guardian/Ideas-to-fix-the-Scepter

You got the part about skill 2 being a symbol right but skill 1 needs to be changed so it gets to its target faster, I suggested transforming it into a beam, however the Torch is absolutely fine and designed to be used as a melee weapon, It doesnt need any changes

Ideas to fix the Scepter

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Posted by: Dyranos.2406

Dyranos.2406

If we get enough support we can make them do something similar to this, I dont think they have so much pride that they wouldnt listen to suggestions from the community, if they did something similar to this then it would be fine, it doesnt have to be an exact copy

Ideas to fix the Scepter

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Posted by: Dyranos.2406

Dyranos.2406

Ok I don’t think anyone here would deny that the Scepter needs to be changed and isn’t what it should be, the scepter needs to be the guardians long ranged weapon to bring us in line with other professions, after thinking about it I think the fixes to scepter are actually relatively simple to make, here is what I would do

Ability 1 - Shoots a beam of light at a target dealing x damage (1,200 yard range) The range isnt the important part here but the beam is, because the ability is a beam and not a ball it will travel much faster and actually hit targets, it wont be able to miss or fall short unless evaded which is intentional

Ability 2 - Creates a symbol dealing x damage and applied burning for x seconds (Whatever the standard AoE range is) I cannot understand why Smite is not a symbol, if it is a symbol it can be worked into almost all builds, but because it is not it cant be used effectively in many builds, the range on this ability should also be buffed

Ability 3 – Chains of light is fine, a ranged increase would be nice and an increase on the vulnerability duration but other than that it is the only worthwhile ability on the scepter

To recap, this would fix the scepters range problem, make the first ability get to the target in under a month, and make the second ability and weapon viable for other builds except pure damage

Those are my ideas, Id love to hear your feedback and opinions on the scepter, after a long think I think these changes are pretty much perfect for what the scepter is and should be, what struck me was how simple it would be to actually make this weapon effective without making it overpowered.

Preview Gear on the Black Lion trading company

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Posted by: Dyranos.2406

Dyranos.2406

A simple suggestion, When a piece of armour or a weapon is right clicked when in the black lion trading company we should have the option to preview it, I have no idea why this isnt already in game, I want to look at what im buying before I buy it

September 20-21 patch notes?

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Posted by: Dyranos.2406

Dyranos.2406

Does anyone know if there were any changes to the guardian? I cant find the official notes

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

If you’re already pursuing a particular stat line, then the weapon that’s traited will already be relevant to that stat, so why wouldn’t you want to beef it up?

This is totally incorrect, your stat lines from traits do not effect particular weapons, you can be a DPS guardian with a staff or a tanking guardian with a scepter and shield, if you improve power via traits it improves power for all weapons and not just one or two of them, so all weapons should be aviable in all builds

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

There might be pattern recognition at play here too; for instance, people might see a greatsword and think “gee, better not depend on this guy for heals” or see the shield and go “hey, I should stick around him in when I get in trouble.” The weapons matching with traits play into general expectations, as there’s no real way to check if a person is a zeal guardian or an honor guardian without seeing their skills in action.

That’s just speculation, though.

But it shouldnt be like that, you should be able to play as a healing style with a greatsword if you want, you shouldnt be limited ever with your weapon choice, and if the weapon specific traits are removed you wont be limited, you could be a tough tank like class with a greatsword, the whole point of removing the holy trinity was to create these kinds of options and now I feel like they are still having the archaic tank DPS and healer roles with the trait lines

Re-design Trait Lines

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Posted by: Dyranos.2406

Dyranos.2406

I made a post about how I think the traits shouldnt include weapon specific ones like +5% sword damage because it makes things more limited I should be able to use what weapons i want regardless of trait lines

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

Well swords go with zeal because they’re the weapons that cause condition damage; do you also advocate removing properties from the weapon skill lines and making them dependent on traits as well?

Not at all, it isnt just swords that cause condition damage, I think all weapons can cause condition damage, what im saying is if im making a Zeal guardian I should have the option to use both swords and maces, staves and scepters, I shouldnt be limited in what i use because the weapon doesnt fit in with the trait line, I should be able to use what weapons I want

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

This is just a suggestion and I would love to hear what you guys think, I feel like the weapon specific traits (e.g 5% extra damage with swords or 20% recharge time off of shields) Are a bad idea, I feel like they pigeon-hole you into only using certain weapons and taking away the effectiveness of others, for example as a zeal guardian If im using a greatsword then great, if im using a mace and shield then not so much, but why shouldn’t mace and shield be viable for a zeal guardian? I feel like these traits are not very inventive and also reduce how you can play your class, obviously you don’t have to pick them but I feel like they give very specific advantages to weapons in certain trait trees and reduce the way you can play really

Id prefer it if traits focused on doing things that would work with all weapons, such as improving burning damage or removing boons with spells, anyone else feel this way?

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

sooooo….you don’t want right hand strength? making a crit/tough guardian is pretty viable to me in comparison to the cookie cutter tough/heal gs guard.

take your pick! more options than you think…

But thats exactly my point, there shouldnt be any specific builds for right handed weapons or staffs or anything, you should be able to make a tough healing build without getting tied down to a specific weapon

Remove weapon specific traits

in Suggestions

Posted by: Dyranos.2406

Dyranos.2406

This is just a suggestion and I would love to hear what you guys think, I feel like the weapon specific traits (e.g 5% extra damage with swords or 20% recharge time off of shields) Are a bad idea, I feel like they pigeon-hole you into only using certain weapons and taking away the effectiveness of others, for example as a zeal guardian If im using a greatsword then great, if im using a mace and shield then not so much, but why shouldn’t mace and shield be viable for a zeal guardian? I feel like these traits are not very inventive and also reduce how you can play your class, obviously you don’t have to pick them but I feel like they give very specific advantages to weapons in certain trait trees and reduce the way you can play really

Id prefer it if traits focused on doing things that would work with all weapons, such as improving burning damage or removing boons with spells, anyone else feel this way?

Guardian ranged weapon suggestion

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Posted by: Dyranos.2406

Dyranos.2406

I posted this in the guardian ranged weapon thread but also thought Id post here for a discussion

I would change the sceptres three abilities, change the slow tennis ball into a fast beam ability, change smite into an ability that repeatedly strikes a single target every few seconds for 10 seconds with a bolt of smiting goodness or whatever, chains of light is fine.

I would then change the focus to make it long ranged because it doesnt really fit any roles at the moment and seems pretty useless, and there are much better off hands to use, perhaps changing the first focus ability into a fairly long cooldown but powerfull instant cast long ranged attack to be used while moving, and making the second one either an AoE or defensive ability

Another change I would like to see is a skill chain for the staffs 1 attack, it seems a bit too weak at the moment and needs something to make it a bit more powerfull when orb and symbol arnet on cooldown, perhaps the first is the normal attack, the second causes burning and the third does a bit conal AoE but has a cast time

Any thoughts on this?

No "real" ranged weapon for Guardians

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Posted by: Dyranos.2406

Dyranos.2406

I would change the sceptres three abilities, change the slow tennis ball into a fast beam ability, change smite into an ability that repeatedly strikes a single target every few seconds for 10 seconds with a bolt of smiting goodness or whatever, chains of light is fine.

I would then change the focus to make it long ranged because its next to useless anyway, perhaps changing the first focus ability into a fairly long cooldown but powerfull instant cast long ranged attack, and making the second one either a long ranged AoE or defensive ability

Staff is fine

Guardian Bugs compilation.

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Posted by: Dyranos.2406

Dyranos.2406

Apraxus, its not really a bugg but the flashing blade ability will only teleport you if you have a target selected, even if that target is real far away it will still teleport you, It would be better if it teleported you forwards regardless of if you have a target selected or not

Why does burning not stack?

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Posted by: Dyranos.2406

Dyranos.2406

I believe that all other damage DoTs such as bleeding and poison stack, I would spec my guardian into a condition damage spec straight away if burning would stack, but because my burning can be overwritten so easily I dont feel like its viable, so why does burning not stack while the other DoTs do? I hope in the future it is changed into a stackable DoT

Changes I would like to see for the Guardian

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Posted by: Dyranos.2406

Dyranos.2406

Oh one more to add, I think that the focus ability “Shield of wrath” Doesnt last long enough on a character, It only lasts 3 seconds and I think it should last about eight, Its practically gone the moment you hit the button

Changes I would like to see for the Guardian

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Posted by: Dyranos.2406

Dyranos.2406

Overall I love the guardian and the feel, but there are a couple of pet peeves I have and would like to see changes, here’s my list of a them.

The 2h hammer chains third strike hits way too slow in my opinion, the first two in the chain are fine but I get to the third and It takes too long to land, I think if about half a second to a second were cut off the cast time it would be a great improvement, The main reason for this change is often when I try to land killing blows I have to wait a very long time for the third skill, and imo its just too long of a cast time anyway

The sword ability “Flashing blade” only teleports you when a target is selected, I think it should always teleport you regardless of if you have a target or not, it wouldnt be a massive change because if you want to teleport all you have to do is select a target and use the ability, so why not let us teleport without requiring a target?

Those are my only suggestions, Id love to know what you guys think of them!

Guardian - Flashing Blade bugg

in Bugs: Game, Forum, Website

Posted by: Dyranos.2406

Dyranos.2406

The Guardian ability “Flashing blade” Teleports the user forwards to strike a foe, but the ability only works when a foe is selected, for example if I am standing 100m From a foe so they are so far away I wont hit them and use the ability without targeting them it does nothing, but when targeted you teleport the distance, Flashing blade should always work regardless of if you have a target selected or not, I hope a dev sees this!