Showing Posts For Eleazyair.5716:
Hahaha sucked in. You’re the Scrapper of PoF. Half baked, never finished, last minute job. I’m fairly certain the same Dev that did Scrapper did Spellbreaker. Enjoy!
The scientific hammer of course!
This actually makes me excited about making an ele. Sword would have been boring, warhorn is much cooler!
Good job guys. You complained and begged for an unimaginative solution, and you got it. Now the class is doomed to be boring as all hell. There were plenty of way better ideas than duct-taping default weapon swap to the class.
Sometimes the best and most practical fixes to problems are not the most imaginative ones nor should they be.
That is just depressing. If this is how humans think, I’m ashamed to be one.
Educate yourself with Occam’s razor, you need to.
Buy the expansion because I said so.
I play whatever class is fun, generally the underdog. Then I faceroll ppl like the OP who complain how kitten their class is. Good times…
Let’s wait until it’s released, I wouldn’t want you to be disappointed when you realise how little content is actually going to be released
You say that yet you are the one that started the thread…hmmm… apple fell far from the tree?
Choice is good as long as it is good choice. They can create 1000 different traits but in the end there will only ever be 5-10 good ones that ppl use. This new trait system is a lot of fun and there is sooooo much choice and diversity in the builds now.
In the old system I was always running the same boring traits. Now I am mixing things up much more than I did before.
I am enjoying GW2 WAY more than I did prior to the patch. The new trait system is spot on. The world bosses have gotten a boost in difficulty which is excellent. I have 4 or 5 different builds that I swap between when I want to change something up or fight a fight in another way. GW2 is a LOT better than it was.
Are you kidding? The new system is WAY better. 3 full traits instead of a patch work job of 2 lines and 1 extra trait. The old system was a joke. Now I can switch in and out of trait lines before a fight. It is WAY more fun. This is single handedly one of the BEST patches Anet has done.
While the Itzel event change was a lot of fun from a gameplay perspective, I found the story rather disturbing, to the point I actually had to give up part way through because I couldn’t really stomach continuing.
So basically there’s another tribe of Hylek trying to convince the Itzel to change to a new religion. Now maybe there’s some context which would explain why this is apparently causing the Pact to have a royal freak out, but it certainly isn’t being presented in the game. In the game we’re running around launching unprovoked attacks of people merely for talking about the “wrong” religion, culminating in us desecrating a church and assassinating a religious figure in the middle of their worship services like The Pact’s suddenly turned into the Tyrian version of ISIL.
So… what’s up with that?
Oh please.
Where/how do you get the outfit? I didn’t see it in the store?
I mainly do PvE
I’m running a PP/tool kit/gadget/static discharge condition build 0/6/0/2/6 and I’m having a lot of fun with it.
But I’m thinking more about what stats I should choose:
Celestial
Carrion
Rapid
Valkyrie?
Any others/recommendations? Runes of Perplexity sound fun because of how it enhances confusion
but I’m worried I might be gimping out on defensive stats. Are there other runes I should go for instead?
P.s. i like to play for fun and not meta builds so please be nice!
I mostly play PvE! Thanks Coglin
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Why are turrets so flawed? That’s easy to answer! Jon Peters designed them. -.-
Why won’t they do something about us?!? Fark!!!!!!
As far as style goes Asura all the way baby!! My suit, my gun , my golems they all scream superior tech (At least they give the appearance of them)
What weapon skin is that?! :O
hahaha some of you are so melodramatic. I’m sure the devs love necro just as much as they love their other classes. Lets give them time shesh
No.
Is there a flamethrower build that is viable now? Or hasn’t that really changed yet?
This is a joke. Each patch is getting worse and worse. What is happening at Anet??
What type of armour set would best suite this build? I was thinking more for PvE at the moment. Maybe CoF Power/Prec armour?
Peters must of come up with these downed skills, since they are pretty lame…
So how many of those list questions did Chris answer that was posted on Reddit? Those were good questions we needed to know.
It’s because Jon Peters designed Necromancers.
Hello Leohart.4610,
next time please explain your issue more detailed next time you create a thread, instead of just posting a screenshot. It might confuse some users.
Greetings
Next time please explain your issue with Necromancer bugs in more detail the next time you post in a thread. It might confuse your customers.
Hahaha :P
So then why did Jon Peters lie to all the ranger players saying that there will be some big changes in the upcoming patch? When there was clearly no big changes?
Is this build better with P/Sh or Rifle?
This seems like the only other viable build outside of any grenade build. =/ This is a great build. I’m sure Anet will destroy in the next patch.
Terrible build. Ranger is broken at the moment.
At this time I would recommend rerolling as the current state of the ranger is unplayable. Longbow warrior is quite good or even shortbow thief.
Peters, the Elementalists deserve an explanation! Stop hiding under your bed and fess up!
The rangers deserve an apology Peters!
If Peters continues to do these fixes then there is no hope in fixing this class any time soon. Sorry rangers
Does anyone know of a Sword/torch burning build that is any good? Primarily for Pve? Would such a build be viable?
The problem is Jon Peters doesn’t play a ranger regularly, so he can’t experience the issues first hand.
What about an update on all the promises you guys made but didn’t deliver upon?
Wow. The mods really deleted heaps of posts in this thread. I guess they don’t want to know a certain developer is a liar?
I have a feeling that Anet will lose a chunk of their player base from their mess up.
People seem to be raving about the new Rift expansion. Maybe we should give that a shot and come back to GW2 later?
Honestly I don’t really understand all this rage over this patch. Since I didn’t expect anything epic yet anyway. Usually really big fixes comes out when next real expansions etc comes out. Till then patches are mostly cosmetic than actually big ones.
People just wants to expect too much from everything, some says “We are getting bit bigger patch soon”, most people reads it “Next patch fixes whole universe and gives us world peace”. When it doesn’t rage fills the world.
Also can’t really understand rage over rangers either. Since I’m playing dual bow ranger with signets & immobilize and having blast.
Way more than my GSword warrior, which is only repeating same stuff all over again. “Rush enemy, swing defs off, hundred blades. Next group of enemies”SBow isn’t fast as it used to be, so what. It still is faster than warrior with 1handed sword, about same damage and you have distance advantage.
LBow is bit too slow imo, also damage is weaker than it’s rifle counterpart. Yet it’s decent enough in good hands.
Underwater fights used to be horrible, since this patch actually seemed to do something to those, then I’m bit more happier.Meh, I’m not too worried over new rarity tier either, since I always had feeling there should be 1 or 2 more, but they just didn’t make them on time.
Mostly rage over those seems to come from WvW & PvP players, though getting new ones doesn’t usually take longer than few days with lvl 80 characters anyway.
Wealthy characters probably wont need to “wait” even that long.Imo Anet is doing quite fine considering how new game this is, and lack of staff they seem to have atm. If we have these problems from year now and after couple expansions. Then it’s usually lost cause.
Agreed. But they still shouldn’t have made promises and didn’t deliver on them.
At not point in time am I asking for the impossible. Let’s be clear, I understand their lack of resources (the two man team and all that), however you have to understand, brainstorming for a community driven game is not to be handled behind closed doors. That is the problem I am trying to raise.
I for one could be perfectly fine with ANET working 1-2 months to bring some changes that don’t have to be the “fix all the problems” but only a “step in to the right direction” type of thing.
However when we are promised amazing things and things don’t come, you can’t possibly expect the entire community to just react to such a letdown with a “Oh, okay, well thanks for the update! Let’s hope for the next one!”.
These types of reactions can only come if a proper communication is delivered, ideas juggled with the community (perhaps beta servers), etc. That is the department ANET is falling and is causing such a rage.
I hear you and I agree. I think what Anet need to make a public state by a figure head like Colin and say something like, “Look we made a mistake in promising things that weren’t ready to be implanted in this patch, and we apologise to our entire player base.” Something on those lines, explain where they made the mistakes, why, and what they are going to do to fix it. Right now Anets greatest concern should be PR control and fixing the mess they created.
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I had a lot of trust built up for ANet after GW1 and…. it’s gone. I had been evangelizing for them, talking about how in GW1 they made aggressive, sweeping, balance changes. How they laid out and explained in depth their reasoning behind even tiny adjustments to skills (at least in the latter part of the game’s life). I would talk about how nice it was to able to leave the game for months at a time and then come back and still be able to participate in any content I found interesting, or not participate since no content was mandatory.
None of this is true in GW2 however. I recently convinced a fried to buy the game, and actually feel guilty for doing so. The very day he installed they released the news about ascended gear and the radiance stat. Way to make me look like a dick ANet.
But you can’t compare GW1 to GW2. They are completely different entities. A lot of the developers that worked on GW1 never worked on GW2. There are far more new and stressful issues that arise or have arose in GW2 that was never seen in GW1.
I believe the developer was not wrong for talking to the community in both of what I consider the main occasions (the SB nerf and the lack of changes to rangers), however the biggest problem was how communication was handled. Communication needs to occur, but needs to be handle well.
Things could have taken a very different course if the SB nerf had been clearly stated as a nerf and a plan for the class had been explained, and the lack of changes / future substantial changes, had been properly communicated and informed to the community.
This “dropping the bomb” PR approach ANET keeps bringing to the table is only creating more antagonism between ANET and the community and that is the biggest concern.
Go to the Ranger forums and you will see that people were trying to think of ways to be constructive and give ideas, some, granted, were absurd like wanting an exponential damage increase to rangers, but others showed decent promise and concepts that could be worked with.
However, once again, the “drop the bomb” approach made the forums explode and the community rage (go figure how many might have also just dropped the game with this – I, for one, am seriously considering it)
I’m more than aware of the Ranger problem. I play a melee ranger mainly because of its astonishing imperfections. Just because a player comes up with a ‘possible’ idea doesn’t mean Anet can or will be able to to implement it. They need to brainstorm ideas, create prototypes, create a working build etc etc. We know how it all works. People are asking them to do the impossible in such a short amount of time. Anet don’t have those types of resources.
So someone promised significant changes to a profession in the latest patch and didn’t deliver.
Yes
Well, at least there are changes in the pipes right?
You’re basing that on the failed promise? I usually don’t believe people who start lying.
I 100% agree with you. I’m as mad as everyone because I was treating this patch as my saving grace to remain interested. But I’m trying to look at this through a logical perspective. Rome wasn’t built in a day.
I gave Anet a chance.
They used it to keep certain power classes on top, meanwhile ignoring the other half of the classes who are plagued with bugs, broken skills, poor traits, and general underpoweredness.
Then, instead of fixing that, they added a gear treadmill to the game despite claiming grinding gear for power was not something that was ever going to be in the game.
Why should I give them another chance?
Because they’ve never handled a game of this scale before. They need to work out how to balance their development teams, what to announce to us and when. These things take time. The game has only been out for a couple of months.
Two Developers are working on fixes. I could give them 100 years to fix the game and it wouldn’t be enough time or man power.
Yes I agree. That’s why I said it is poor company management on Anet’s part if such a significant game mechanic is being balanced by only 2 developers. The developer said there are more than 500 skills to take into account. That is a lot for 2 people. Anet need to assign more people in that department.
I understand why all of you are frustrated and angry and want to smash your keyboards. Yes Anet made promises and didn’t deliver. I’m not going to name which Developer because we all know who it was. Yes he made a huge mistake and will suffer from the backlash. But we need to look at this in a logical manner.
So someone promised significant changes to a profession in the latest patch and didn’t deliver. Well, at least there are changes in the pipes right? Compared to no changes at all? It would have been better if he didn’t open his mouth in the Mists about how many changes are going to be made for particular classes. That was his mistake again. But to be fair, a lot of the expectations was left up to us, the players. I think we all (me included) was expecting such huge changes to the professions in such short amounts of time.
If we take a step back and realise that each class and it’s core mechanic is a significant portion of the overall game, then changing the ‘symbiosis’ between each skill is going to take a lot of effort and resource. It was stated that only 2 Developers work on overall profession skills. That is a poor management by Anet, no doubt. But if you think about it, having to cope with the huge demands caused by GW2 and its popularity, Anet as a company must be experiencing some growing pains.
I think we should wait for an official response by an Anet Executive and see what they say.
Hey all, we are aware of the bug with Ranger traps. A fix is slated for to take care of this bug tonight.
So are you guys starting to call “class balance mistakes” “bugs” now? Interesting way of putting it…
Maybe this is Part 1 of patch notes…?