Showing Posts For Enigma.6089:
I really want this feature to work well in pvp as it looks like a much more fun and intuitive way to play/target and as an engineer looking to avoid carpal tunnel it’s a dream come true. However I strongly suspect it will be much more effective to use the traditional targeting system given the way pvp fights work, especially if you need to kite the way an engineer can. I am really looking forward to seeing if I can make this work though and it will give pve a new lease of life!
Game is running fine on my PC, but when I try to install it on my windows 10 laptop the install client won’t log in. I can load the installer fine and enter my account details, but when I hit log in it changes to the waiting animation, but nothing further happens.
There is no error message and the log in attempt can’t be cancelled so the installer effectively becomes frozen even though it doesn’t look frozen.
Cheers!
What it says in the title really!
I’m wondering if they will be unlocked in the same way traits get unlocked or if they will be unlocked automatically?
It would be interesting if you had the option to spend points and unlock the racial abilities for different races though I doubt that would happen.
I almost have enough gems to buy a new characters slot and I’m thinking of making a warrior or guardian. So far I have played through the personal stories of the Asura and the Norns so I would really like to play as a Sylvari or Human.
However I spend the vast majority of my time playing pvp and wvw where being an Asura feels like a distinct advantage due to being harder to spot. I really want to branch out into some new races and classes, but I don’t want to get all the way to 80 and end up regretting my choice.
I’m curious to hear what experiences others have had?
I posted in the thread earlier with what sounds like a similar issue to everyone else and I have managed to get my game working.
I went to control panel > internet options > connections > LAN settings and noticed that I was using an automatic configuration script that was related to having Hola installed. The other thread was talking about unchecking the use automatically detect settings box so I decided to uninstall Hola and now Guild Wars 2 is working perfectly. It seems anything other than fully default LAN settings messes with the patcher.
So for anyone else that has Hola installed or hasn’t yet checked their internet LAN settings I would do as it worked for me.
I am hoping they come up with a better solution though because needing to uninstall Hola every time I want to play is a little tedious.
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I’m having a very similar issue as well.
I click on Guild Wars 2 and the patcher opens, its gets through “initializing…” and my log in information appears in the correct way however this is as far as I am able to get. The patcher seems to crash at this point and I am unable to interact with it in any way and I cant close it either by pressing the cross in the corner, I have to right click the box and close it that way. I run windows 7.
The patcher did crash while updating but the patcher crashes EVERY time I update GW2 so that has never been a cause for concern as it normally works fine after that.
What is the extra 10 points in fire really getting you that an extra 10 points in say water (so you could get the GM trait for cleanse on regen) wouldn’t also get you + extra damage from boons? Once you get to that point it’s essentially a x/x/x/6/6 again? Just curious, I am very much enjoying celestial/might build on my ele. I still don’t feel as useful as my hambow because I lack the skills to play ele well, but I don’t feel like a liability any more.
@Rudy It’s per boon rather than per stack, you correctly identified that if it was per stack it would be ridiculously OP and every single ele build would have 5 in water as mandatory. I can dream at least
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I always like having shield for the blast finisher and reflect. It is fairly rare that I would ever not be using a kit for dps. The weapon I happen to be holding is mostly just for utility.
Is berserkers still the main gear of choice for dungeons or has celestial become a bit more appealing now? I’m thinking of crafting the ascended celestial so I can just use one set of gear most of the time.
My ele feels a lot better than he used to be, but I still feel that the classes that wrecked me before still do so and I just don’t feel I have a role that can’t be done better by someone else. It has be a lot of fun playing my ele again, but my conclusions haven’t really changed so far.
Any advice on how you play either of those two builds? I find necromancers completely destroy me whatever class I play so I figure playing one for a bit will give me some insight.
I have about 50k glory to spend and I was wondering if that needs to be done by tomorrow and if so what the most efficient way to spend it would be.
I also have a truck load of pvp mystic forge mats and I have never known what to do with it all!
I have to admit I haven’t thought through what the wider implications would be but I would like to see a big change to the way attunement swapping works.
Something I really loved when levelling my ele up was constantly shifting between the different elements and weaving my skills together for greater effects. The trouble was I later realised that 90% of the time sticking in just my dps element was usually by far the best way to play and the utility provided from providing water fields or the occasional blast finisher or speed buff was far and away not worth losing 10 seconds of dps (this is true in both solo play and group play). I have all of this fun utility but it’s rarely useful enough to justify locking myself out of fire for 10 seconds and certainly not something I’d ever work into normal group play except very situationally. I realise WvW is different but it still sucks to be more or less locked out of damage when in heal mode.
My proposed change would be to remove attunment cooldown completely (apart from the on swap skills) and instead have charges that build up 1 every 10 seconds or so. Each time you swap you lose one charge. That way you could seamlessly jump into earth ready a blast jump into water and drop a water field and then jump back to fire to continue fighting. Makes the game play much more dynamic and allows you to take advantage of all that utility we have without having to make ourselves useless to do it. I doubt a change like this would go through, but I would love to see it. I don’t think reducing the current cooldown is the answer because we still come back to the fact that swapping out of your dps element is generally bad if you are then locked out from it and again it limits how much skill waving you can do. I guess more things like Fresh AIr would be nice, but I’d hate how restrictive that would as you could only really do it for one element.
Of course the other thing I would change is base survivability. I see no good reason why we have such a low base vitality/armour. I guess it was to balance out the utility and self healing but our self healing isn’t that great and as explained above neither is our utility most of the time and plenty of other classes have utility and self healing and we are by no means the undisputed kings of this. Also those classes don’t have to lock themselves out of doing any meaningful damage in order to do that healing or utility.
Finally I would change the number of clunky skills that are super easy to dodge in pvp. Our dps isn’t terrible per say but in pvp it often feels like it is unless you play a super glassy burst spec because so many of our heavy hitters require someone to stand completely still and shut their eyes for a for seconds. I know stuff like hundred blades is fairly easy to avoid as well but it doesn’t hold a candle to the likes of Dragons Tooth. Many of our auto attacks leave much to be desired as well which is where a lot of the consistent dps is meant to come from, but the Septer auto attacks are rarely anything someone will care about.
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I have been using that build for a while and it works well. I have been experimenting recently with accelerant packed turrets after I found out how well it works with more bunker-ish style builds and I was rather surprised at how well it works – knocked down foes are really easy to land grenades on it seems.
Just curious about how important people think bomb kit is as I am tempted to drop it entirely from the build as without forceful explosions it doesn’t seem to work too well. I still think the above version is the most balanced version of the build, but it has been fun experimenting.
Thank you very much, I was worried that if I used the item now my future characters might not get the node.
I know all my current characters will get a candy node, but I was wondering if my future characters will get one as well or if this one time effect only applies to all the characters I currently have.
I do wonder how the damage of an elementalist has been balanced. I can only assume we are balanced in the sense that an elementalist that only ever used one element would be fairly underwhelming, it certainly feels that way compared to say my brother’s thief who can pull amazing numbers very consistently (though my combo fields do help!).
Very much what TigerDragon said. All of your cool-downs are independent and recharge even if you are not attuned to that element. I haven’t objectively tested this yet, but I would be very surprised if jumping between fire and air to utilise both sets of cool-downs didn’t offer considerably better overall damage (and utility in the form of multiple combo fields and control) than sticking to one. For me jumping between the elements encapsulates both the joy and the bane of playing an elementalist
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