Showing Posts For Eos.6951:
The Mastery System is Arena Nets way of increasing the level cap without actually increasing the level cap. If you think of it that way, it makes sense why continuing through the story requires mastery levels.
Think of it this way, do you get to fight Zhaitan at level 1? No. In fact, most of your personal story comes in “chunks” and you have to level up between story missions.
This is the same exact thing as leveling to continue your personal story.
I did a quick search and the only thing I found was a few threads that were all personal suggestions.
It’d be really convenient if a forum moderator could make an official thread for QoL suggestions thread. This would clean up the general forums of a lot of suggestion threads that deal with minor changes.
I have a few QoL suggestions too, and I’m sure any long-time player has something in mind.
What is a QoL suggestion?
* Only takes 1-2 sentences to propose
* Feasible and easily implemented
* Minor change to the game
* Not controversial
What is not a QoL suggestion?
* Balancing changes
* Bug fixes
* Changes to core mechanics of the game
* Major changes to existing features in the game
My never-die thief for PvE isn’t going to work now. I used both ricochet (pistol shots bounce) and invigorating precision (15% hp on critical) and opportunist (criticals have a chance to restore initiative). A single unload get restore ~5k+ HP, and if I used 2 it was pretty much a guaranteed full heal. Plus the ricochets would also have a chance to restore initiative, so every once in a while I’d unload and still have most of my initiative.
It was a little unfair though.. only time I’d die is if something 1-shot me.
It’s posts like these that make anet devs not want to update us on what they’re working on.
I already have map completion on 1 character, and I wanted to buy a bloodstone shard so I made another. My intention was to get all the skill points within a couple days, now it’s just become more inconvenient. It’s not like people are unable to look up the completed maps online.
I don’t know, I liked it as a new player, because it was an indicator of where I could go and approximate estimation of how big the zone was.
Before, you could see every skill point on the world map, even if you haven’t been to a zone yet. Now, they only appear when you’ve discovered the little section they reside in. Was there a reason for this change?
And does anyone know how long ago they made this change.
As a reminder, I’m not talking about discovered skill points that get “unlocked” at level 13.
I noticed the same thing yesterday while levelling an alt. I don’t know when or why they have changed this but it must have been somewhat recent. Or perhaps alot of people simply haven’t noticed. It could be that ArenaNet is already adding new expansion maps into the client and wants to keep the contents hidden this way, since skillpoints would give away their locations. Not that it stops people using the API and dataminers like that_shaman though :P
Oh, that could be it. It’s a little frustrating. I made a new character with the express purpose of buying a bloodtstone shard by running around the world just getting skill points. But now I have to alt-tab back and forth between an online map and my character to get to each skill points. It’s just a minor annoyance that wasn’t there a few months ago.
This was changed a few months ago. It’s part of the new levelling system where things unlock at different levels. Skill points are shown on the map at level 13 when you unlock your first one.
That’s not what I meant. I’m level 80, I know they show up on the map if I uncover the area
However, if the area is still undiscovered they use to show up on the world map (like you could see skill points in other zones that you’ve never even been to). Now they don’t, level 13 or not
I remember just a couple months ago that you could see undiscovered skill points on the world map. Did they take that out on purpose?
One of my friends got the stack bug (account bound on acquire and account bound) which is taking up a lot of unnecessary space.
The random dialogue bug is hilarious, though I would like it fixed. It ruins the PvE immersion a bit when you’re doing something then your character says something in the opposite gender’s voice.
Switching to invisible mode has crashed me and every person I’ve asked.
There’s sometimes a gap during the loading screens, but I don’t think most people care. Especially people who have short loading times.
All the other bugs I’ve never seen or heard of people having a problem with.
As it is, only the core game map completion gives you Gifts of Exploration. With the introduction of new legendaries will the HoT expansion map completion give more Gifts of Exploration? They could also add in Dry Top and Silverland Wastes map completions as a requirement for HoT world completion.
I don’t know if GW2 would be better off with the "holy trinity".
As for the people who are saying GW2 gives you "freedom to play how you want" and/or "[not] pigeonholed into specific role" is a bunch of horse manure. You ARE forced into a roll, and everyone has the SAME roll. Go zerk stats or get kicked. Stack in dungeons or get kicked.
I like that anet is trying new things, however they need to realize that as it stands there’s no build creativity or diversity [in PvE]. At least 90% of the PvE player base runs berserker’s and stacks at every opportunity.
How hard it is to complete WvW maps shouldn’t even be relevant in this discussion. It’s the fact that they’re forcing people (like me) who don’t want to PvP to go into PvP zones to get an achievement relating to PvE. I’m not playing gw2 to kill other players, let me play the game how I want to.
Whenever I switch to phalanx warrior build the whole party seems to love it. I’ve never seen other warriors (aside from 1 friend) have the same build as me and I’ve never gotten any push-back from it.
I feel like there’s at least a couple viable builds on each class. Seems like enough to me.. But for those who are unhappy with that, the new expansion will definitely add more