Showing Posts For Fenris.2894:
I’ve been been doing tournaments fairly regularly since the patch, and I’m still running up against premades 50% of the time. This is a huge problem.
So far my understanding of the dev’s point of view on this, is that over time premades will achieve higher ranks than solo queues and they should be split up eventually. I believe this is not true, its the wrong approach, and unfair for the following reason:
PvP already suffers from a low population, mostly because it lacks valuable rewards. This just makes the problem worse by discouraging casual players, and putting them through a grinder. We simply shouldn’t be forced to put up with that kind of abuse.
The primary theology, and what is supposed to set this game apart from other MMO’s is the Plug-n-Play PvP. That we can jump right in at any time without it having to do a grind-fest. which is an exact contradiction of this “over time” approach to stabilizing tournaments.
Casual players should be given a fair chance to actually care about ranking.
I think this is a step backwards from the paid/free tournament system where people had to be a premade to play for greater rewards, it didn’t stop premades from entering free tournaments BUT there was incentive to do paids. THAT is the right approach, people respond to incentives and they work.
I also believe it’s a logical fallacy to say premades will achieve higher rank and that alone will separate them from solo queues. The vast majority of PvP’ers don’t strictly PvP with the same team, those same members of the premade will continue to solo queue when the group splits, their rank will drop again, and the next day they will reform the group. That “over time” theory might hold true for professional teams, but most pro’s don’t play this game anymore.
Yes I think they are going to nerf this .. As of now on my ranger I can use signet of the hunt and dodge like a million times swoop with the greatsword which is moving forward 1100 range lol and then turn around and use lightning reflexes to backflip for the score! Takes little to no time lol
Yet they all complain about eles RTL, shows how it is just a L2P issue.
RTL is still getting complaints constantly, not just on SW. It’s not L2P, it’s a unfair advantage lol.
Yeah Rune of energy gives the ele 3 dodges, which heals them in water attunement. So they can RTL, heal with 2 dodge rolls+healing spell+chill AOE, then switch to fire and dodge roll again, then use blazing speed for a small burst jump, then mist form. Also 7 seconds of stability so you really can’t CC or stop them.
Rangers are bad, I think ele’s are worse.
I usually just try to kite the clones, don’t worry about killing them at all you don’t want to risk conditions. It’s pretty easy to see when they’re going to blow the clones up because they will all charge you in an obvious way. If they’re using a 2h sword just be on your toes for that berserker clone (one that whirlwinds) it hits like a truck but CAN be avoided. if they have a staff be ready for the aoe-field and kite away until it’s gone.
Most importantly place a target marker on the real mesmer.
Mesmers are great but the meta is apparently already shifting. They were rated the second-strongest profession in a poll a little while ago, but the same poll given now might put them third or even fourth.
Honestly don’t even worry about anybody else’s opinion on what class is OP. people just complain about what counters THEM, not what is objectively strong. Every class is
viable, most guardians might suck but the ones who don’t are amazing and it makes you that much more impressive to play with an underrated class.
Play what you enjoy playing for the simple mechanics of the class, that’s what is important. Try strange builds, bunker theif is amazing and lots of fun.
played 4 games during primetime, 2 were 4v5, not even gonna bother playing anymore until it’s fixed, cya.
Careful man “I quit” posts aren’t allowed. Anet doesn’t actually care about feedback from disappointed players even if it comes with progressive suggestions. they only care if you’re sucking up, to which they will give the same rhetoric about being low staffed/too busy and how they don’t want “half-fixes” or “unfinished products” just to keep suspense up.
Which really only means their last Idea didn’t work so they’re scrapping it entirely for something else, just like what happened to the wall of champions, paid tournaments, and a ranking system that doesn’t punish leavers/AFK’ers thus making the ranking system meaningless.
You know what every game that has become an Esport has in common? they punish leavers/AFK’ers to protect the integrity of their ranking systems.
reading areanent’s replies here is disheartening.. its like they walk one step foward and two steps backwards
It just makes our next step that much bigger :P. Honestly, its great to really get to the exact root of problems in a constructive way so we don’t implement features that only half solve the issue.
Half is better than nothing, it’s a step. How does this keep getting swept under the rug even after you’ve introduced MMR? this is a game breaking issue now that it is sabotaging the integrity of your MMR system.
Well at least somebody who posts on this topic is getting a Dev response since there have been plenty of posts about this so far without any response.
TO ANET: Did you consider that the pattern between accidental leaver and intentional leaver may not be that different? and if you try to distinguish these two groups you will be opening your system up to exploits. By that I mean people will leave in a manner that fools your system into thinking it was accidental.
The community really doesn’t care anymore, if it’s an accident that sucks but it’s not the responsibility of the other 4 players. It’s the responsibility of everybody to ensure their system is stable enough for team PvP and if it’s not, play at your own risk.
If you still think that’s unfair fine, but the community has been crying for this since the beginning of tournaments and we would all be satisfied with a simple deserter system. Give us that, and fine tune it later to distinguish between accidental and intentional leaving.
stomping and reviving is part of the Team mechanics, it emphasizes teamwork. Build your strategy around it, and for crying out loud revive your teammates. 95% of players never try to do this, they just tunnel vision. so yes it adds a dynamic that separates good teams from scrubs and forces you to play as a team.
Personally I’ve had some freaking amazing back n forths where we would get downed, revived, down them, they get revived and so forth. It was quite enjoyable and intense.
In a game where theives can down people in 2 seconds, the downed mechanic is great because that alone almost counters theives. Stealth finishers only work on some classes and they’re still vulnerable to interrupt or aoe. It also helps keep guardians viable in Spvp as great finishers/healers.
and if you’re in a 5v5 and you have 3 downed and somehow still manage to land a finisher against 1 of those 5 people, your team ABSOLUTELY deserves the rally. not broken at all.
Whenever I see, “punish” and “players” in the same sentence, I tend to disregard everything that follows.
That said, I just spent over an hour in queue for a free tourney (5PM EST on a Friday? Wut?) and it’s a 4v5 and we get handled. This is obviously ridiculous and I’m just hoping that “The Patch™” fixes it.
The solution isn’t to punish, because the most obvious thing people come up with is a ban from queuing/pvp for a certain amount of time, but how is that supposed to help wait times again? And why should the team of 4 be obliged to feed glory to the team of 5?
The solution should be incentives. Bonus glory for the disadvantaged team, increased point acquisition rates for nodes held by the disadvantaged team, etc.
Agreed. I really like the idea of increased points for holding nodes and bonus glory or better chest rewards for disadvantaged teams. That will keep players who do end up in a 4v5 from quitting and at least attempt to play the match. The only issue I can see if that was the case would be the bursting problem. It’s really hard to take on more than one person even if you are skilled only because the dps of two (even if they’re both noobs) is extremely hard to survive.
Bonus points would be nice, but you will still most likely lose the match and thus be putting in twice the effort for half the reward. It really wouldn’t solve anything at all.
Bans won’t “help” queue times, but I would rather take an extra minute to have a full team than help afk’ers and leavers farm RP for doing nothing.
What about a vote option? Say for the first 30-60 seconds of the match the team with less than 5 people can vote to forfeit and neither team gets a bonus. That way if people want to still play they can, but if people want a REAL match as tournies are intended for, then they could re-queue. It’s not really unfair to the other team because they don’t deserve the match bonus for winning a 4v5 anyway.
I dont care about showing off in pve, it’s good being separated as it is. Just give some good competition going, split up solo queues and premades, a proper ladder, weekly and montly big tournaments or why not even one every night? If they even make tournaments for solo queuers it would be epic. And some more skins to choose from, heart of the mist works well for a show off place… just need more gear and more people actually being in heart of the mist. But we need to get some serious competition going, and to be able for anyone to take part the way they like it.
Spvp needs some tweaks to increase the sportsmanship of it all, but it also needs a bigger population and that’s what this is meant to be, a recruitment tool.
Obviously PvP is dead in this game except for some remaining newbies who don’t know any better, try-hards and addicts. We need a bigger mix of skill levels to keep everybody entertained. Right now you have mostly low, and high level players with very few in-between, the reason is two things:
1.) Lack of incentive: the title system sucks because you have to target some one to see it, and the majority of players have no idea about their significance, then we can only wear our armor in 1 very small and EMPTY area.
2.) We lack mid level players: this means low skill levels are being stuck against elite grinders and why should anyone put up with that incentive or not?
If you want people to PvP, give them a reason. Give us something that is recognizable in the PvE realm even from a glance. it doesn’t have to have better stats, I think something cosmetic would satisfy most.
It doesn’t need to be an OP Item, doesn’t need to be tradable it doesn’t need to interfere with the quality of PvE in any way. Basically, give us some bragging rights.
Also just to address potential complaint about punishment, some people say it’s unfair to be punished if you DC or have computer troubles. That sucks for you, but that’s just a reason you should be playing randoms and not tournaments. It’s YOUR job to be sure your system is stable enough, it’s in no way the responsibility of the other 4 teammates and it’s unfair to put your burden on them.
I’ve been playing Spvp for some weeks now, and PVP is my top concern for any MMO I play for the past decade. What is the point of getting a cool hard-to-get weapon, if I can’t stomp n00bs with it right?
Besides the total lack of decent reward for our efforts, my biggest complaint right now is just leavers and no-shows in free tournaments. These are small teams fighting objective(points) based matches, and you CANNOT afford to have less people in point games. If it was a deathmatch then being outnumbered is tough, but far more doable than being spread out over the map.
Please punish people for not showing up to matches they queue for, tournaments free or paid are for people who want a real match. I’ve always supported punishment mechanics in other games like WoW and LoL, they have very good reason for existing and to me this is yet another example of a half-baked approach to PvP. Yet another reason PvP is almost dead completely.
You should lose rank and/or be unable to PvP AT ALL for x-minutes, that would include kicking you out of random games if you’re choosing to stay in them rather than accept the match you queued for.