Showing Posts For Gambit.7836:
This mentality is a real disease. Stacking is just an excuse for being lazy. Guild Wars 2 was designed with the dodge mechanic in mind; to ignore it is contrary to the whole point of the game.
Hello all, it’s been a while (over a year), but it might be time for a comeback. One question; when I logged in, my in-game mailbox was at 10/10 (and filled with some nice gifts/rewards). Would I have missed out on any additional game-generated mail messages with green stars due to a full mailbox?
If only the patches were tested…
Server: Dragonbrand
Guild: Ascendance
Tag: ASC
Two 1,000-point letters of commendation were used in my guild over a month ago and the influence was never credited to the guild. The items were consumed and just disappeared. I submitted a support ticket when the incident occurred. It’s rather embarrassing that this has still gone unaddressed.
OP’s post is fantastic. I agree with it completely. Great job!
We were told that the MMO would be reinvented, that conventional components would be removed – and they were – but they weren’t replaced with anything thus leaving a huge void.
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Lowest defense + lowest DPS make elementalists a real charm. (Low DPS arises through the necessity to execute combos across the various attunements in order to equal damage output of other professions, but it takes much more time to achieve.)
Kittens.
Isn’t it strange how this capability is available for purchase using gold? It would make more sense to implement a system similar to TERA’s vanarch elections in order to obtain such an “honor.” Nothing wrong with good-old-fashioned democracy . . . right?
Not ONCE did ArenaNet ever say that we should expect sub-par quality as a result of there not being a monthly subscription. In fact, quite the opposite is true: They stated on many occasions that they would produce a product that did not lack in content/quality compared to other Triple-A MMOs, and what do we have? A buggy, bot-ridden mess that lacks an end-game/worthwhile replayability.
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Elementalists certainly gain survivability by traiting into water/arcane, etc, but this only reduces the already terrible DPS. Even a “glass cannon” elementalist does crap for damage and is hit with low DPS due to the necessary combo factor.
Lowest defense and low DPS: Elementalists are forced to combo in order to output as much damage as another profession (as a result of them having 20 skills available via attunement swapping); the time it takes to swap attunements, execute skills, and wait for their animations results in attack patterns that necessarily take longer than other professions just to equal their damage output hence Elementalists’ low DPS.
Solution: Make certain keeps go vulnerable at certain times for a set amount of time (much like Aion). It makes for some epic, large-scale battles in which strategy is key (given that you have a set amount of time to take a keep/tower). It also eliminates the constant game of duck-duck-goose that goes in on WvW: take one location, move, have it taken from you, take it back, move again, etc., etc… boring.
I use my elite skill. Oh, wait…
I would like to poll the community on its feelings concerning how elementalists are described on paper (okay, in text) versus how they actually operate. Let me draw your attention to my first point which can be found on the elementalist’s profession description page on the official website (https://www.guildwars2.com/en/the-game/professions/elementalist/):
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
I have noticed that the first bolded portion of the above statement is certainly true: elementalists are extremely squishy and, although this can be mitigated somewhat through gear and/or traits, elementalists necessarily pale in comparison to other professions at taking damage. Now, the real kicker is the second portion: MASSIVE DAMAGE IN A SINGLE ATTACK. I am curious as to which “single attack” this statement refers. Is it hundred blades? Pistol whip? Oh, wait…
Another questionable description of an elementalist’s abilities this time found in-game on the tool-tip description of air attunement: “Attune to air, gaining heavy damage and control abilities.” Which ability in air attunement on any of the available weapons qualifies as “heavy damage”? I am trying to figure this one out.
How do you feel about these select written descriptions of elementalists? On paper, they are made out to seem like a traditional mage class: high DPS, low defense. What do you think about elementalists in their current state?
I want my shirt to say “When it’s ready, not when it’s finished.”
There is a huge number of things they’ve said and changed during development. A lot of these things draw me to the game, a lot of things are still there, a lot of things are gone and affecting GW2 in a negative way. Just take a look at their “When it’s ready.” philosophy. GW2 isn’t ready yet. There is an immense number of bugs and exploits, hacks etc making the game not that much fun as it should.
In their defense, “when it’s ready” does not equate to “when it’s finished.” This was a clever way of covering themselves and another deceptive component of the manifesto.
This is a great thread. The portion about grinding was certainly misrepresented in the manifesto. Basically, grinding is necessary to obtain what many point to as endgame material (armor skins, crafting, etc.). Grinding is absent from the game not because the game was designed to avoid it but because they have imposed blocks against performing it. In other words, the necessity of grinding was not removed, only the ability to do so (diminishing returns, etc.)
Yeah, this is getting pretty ridiculous. We’re almost one month from launch. Perhaps they should have stated, “Names from active Guild Wars 1 accounts will be reserved indefinitely despite GW2 being a separate game.” It’s ironic because they pitched GW2 as being a new game wholly distinct from GW1.
+1 for sure. As long as you can’t place for example, 2 superior sigils of blood to stack to 60% chance of lifesteal on crit. 2 DIFFERENT sigil slots for 2h weapons would be fair.
Right. It would (should) work in the same fashion as having two one-handed weapons each with their respective sigils.
Please be aware that it takes 4-6 weeks to ship from DirectSong, but they charge you for the full amount up front. I am still waiting for my discs to arrive =[.
Any chance we might get some developer feedback on this suggestion? =]
I would wager that the majority of MMO players see reward(s) as their primary source of fun in that particular genre. For them, a single-player RPG would suffice as a source of pure “fun,” but, in their view, MMOs are about character progression, competition, and the accumulation of intangible rewards/items/money/etc.
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/signed. 75% of my hardcore guild members have quit the game due to pure boredom. The pervasive bugs and lack of content are astonishing given what was promised.
P.S. It’s not enough to say we knew there was going to be no gear treadmill, progression, etc. We DID know that and we thought it would be replaced with something better to fill “endgame” content. They simply removed it and left a HUGE empty void.
Ascalonian Catacombs path 2 – escort Detha to the flooded temple. Event failed to trigger and the NPC just ran around. Remind me why we have to have annoying NPCs with us in every instance?
Our guild has cleared every path in Crucible. It is not too difficult, you just need to dodge when he uses ground-targeted AoE. It doesn’t matter where you dodge to so long as you have the timing right.
I would like to know the answer to this as well. So far, no response.
AND… they’re STILL working on playing internet security police. See today’s post by Mike O’Brien on account security: https://www.guildwars2.com/en/news/mike-obrien-on-account-security/. Almost a full month later, instead of fixing all of the rampant bugs, this is still the focus. What’s up with that?
A major flaw in the “fun-centric” model: the game lacks replay value and, once you hit 80, is no longer fun. Ouch.
GW2 has the most fanatic item and progression hater I’ve ever seen in any MMORPG.
Someone dare to criticise the lack of rewards for certain activities in GW2, seconds later one of these fanatics chime in and instruct you how you play GW2 the right way – just for the fun.
It´s not that I partly understand this people, they don’t want the next raid item progression grinder but come on, this is getting aggravating.
Of course you should play a game because it’s fun for you but nearly everyone loves to get better items, it’s natural for humans and part of the fun, we like to get rewarded for what we do, even it’s a game.
I don’t need you to lecture me how I have to enjoy this game or how I´m wrong if I expect some reward I can use for whatever I do in this game.
Yes, the fanboism is INSANE. They basically serve as a defensive army for ArenaNet’s inept and naive construction of an MMO.
Replace “strange” with “trash” and you have an accurate forum thread title.
There’s no way they could release new content (worth purchasing) every month. They are too small, too art-driven, and too naive to commit to such a demanding schedule. Look at how many bugged/broken/unfinished pieces of content are still rampant in the present game. They’ve been so busy playing internet security police that barely anything has been fixed.
Can we get one next week? Bored already.
It still feels like we’re playing a largely unfinished, broken game with no idea as to when core elements will be fixed. (Unfinished in the sense that elements were left broken at release, not in the sense that there is more content to be added later)
It was a complete failure. What a joke of a conclusion to an already long, drawn-out, and downright boring story.
Not enough stamina/energy to dodge in all of the tougher boss fights.
We need a way to discontinue auto-attacking a target once we’ve started other than by switching to another target (assuming you have stop auto-attacking on target change enabled). For instance, if you have the auto-attack option set for your number one skill, you should be able to press “1” again to stop attacking. Right now, it just skill queues another initiation of the auto-attack, which in reality doesn’t do anything.
This has happened to me on several occasions. Can you really blame those who don’t want an elementalist in their group? Just take a guardian instead. 1 guardian = 3 elementalists in terms of damage and support capabilities even on a bad day.
The issue with elementalist is simple: during the betas, many of the other professions got buffed (especially melee) so that their damage output made up for their proximity. Elementalists were left alone and fell way behind. Now, the damage output to squishiness ratio for elementalists is so off that it’s a joke. We do almost no damage relative to how squishy we are (regardless of build). Even if you stack toughness/vitality, damage output will be minimal. When stacking power/precision, damage output is still really bad compared to melee classes but you drop like a rock.
Title says it all. Two 1-Handed weapons = 2 sigil slots, but one 2-Handed weapon = only one slot.
I have guild treasure trove queued up but cannot access the guild stash (built long before). The NPC tells me that my guild does not have a bank.
It would be nice if ArenaNet could update us on this. I am waiting on a name that still says it is reserved (not taken, unless the error message is bugged).
Whatever would we do without the PvE in our PvP…
Just no. The point award for boss kills should go to the team that does the most damage to a boss. We had every boss fight ninja-ed from us during a single match. Seriously, this is a complete joke mechanic.
You cannot ctrl + click to link items from the trading post into chat. Whoever designed the trading post did not use it for gameplay purposes.
Arah Explorable: Invisible war after Melandru priest prevented us from going any further. After wasting 20+ silver in repairs, we had to deal with that crap. This is a sorry excuse for a game that was “ready” for release. Instead of playing Internet security police, you guys should finish your game that wasn’t finished when it released.
Also, you cannot control + click an item from the guild bank to link it into chat.
It will not let you stack items within the guild bank or drag something from your inventory onto an existing stack in the guild bank.
Periodically, I cannot right-click names in the guild roster to send party invites. This applies to names in chat as well. Also, if someone is in another party, it should tell you when you invite them.
Several days ago, it was stated that much of the guild/party issues were fixed. This is certainly not the case. Members are still getting told that they are not part of a guild when attempting to use guild services.
This was never fixed from the betas. Add it to the long list of things that were never addressed.