Elementalist/Ranger/Necro/Thief
“They can’t condi me if they’re dead.”
I was Top 100 Ladder throughout Vanilla Gw2 and was a Tournament Player in Early-Mid HoT. I hit Legendary 3 seasons in a row prior to quitting. I have main played an Elementalist since the Beta and haven’t looked back since.
I haven’t logged any time into the current PvP meta, but I will often check Metabattle to see where things have shifted (as I assume most people still fotm roll based on that website).
Last I played Bunker Mesmer and Condi Reaper/Rev were incredibly OP FoTm and poor Elementalist was nothing more than a condi-removal bot with a heal attached to it. I was granted no leeway with changing my builds, so if I wanted to run Ele in any form of ladder game I was forced to play D/F Condi Removal.
This lead to my team disbanding and me inevitably leaving the game for good, but it’s hard to stay away – I’m looking to come back, but more casual this time around.
Does anyone have any feedback on how the meta is right now? Is FoTm rerolling every patch still a major issue, and have they fixed much in the way of PvP overall? Am I able to play Elementalist without being forced into that god awful build?
~Character-Bound Ranking~
Yes, that sounds pretty dramatic and cool, but how will that fix Matchmaking? First, lets take a look at some benefits to it.
Class Pride: We can have a little pride in saying “Hey, I got Legend on Thief in Season 1” vs “I got Legend on Bunker Mesmer in Season 1, but I wear Primordial Legend on my Thief”.
Alts!: I have an alt account that I queue on when I play with friends, seeing as a lot of them are usually way below Legend ranking. Would it not be awesome to just jump on that play-around class so you could queue some fun matches with friends without your Rank being a Factor?
Better Queues: Going to go over this in another section below, but you will actually be ranked with players that belong in their bracket. You won’t get that one guy who played Revenant to Legendary, then decided to queue Thief without having played it before.
~Now, the reasoning~
A lot of players, like myself, hold a grudge towards those who jump from class to class based on the “Flavor of the Metabattle”. They’ll watch PvP Seasons with baited breath, then as soon as Metabattle is updated they’ll jump right onto the top rated build and play that.
While I don’t necessarily think that’s a bad thing, as pointed out by another player – “You can handicap yourself by playing a weak class, or you can pick up the strongest one and make the ‘smart’ choice.” – Which I agree with, your class and build don’t mean a whole lot. The issue I have is how easy it is to just reroll, throw up that Legendary Title with a class you didn’t earn it on, then queue right back up at a Rank you didn’t earn with that class. Why not start at the bottom?
This change, if it is made, will hopefully adjust the issues with both Matchmaking and Flavor of the Month swapping – that’s just a speculation though.
~ Current Matchmaking Issues ~
Now, these are issues that I personally have. They may not be the same as others, but they are issues that I have seen. Let’s say someone jumps into Season 3 of Gw2 on a Power Revenant. They are playing the Metabattle Build, don’t really know what they are doing, but they are climbing ranking so they don’t really care. They hit Legendary within a few months or so and decide “Hey, I think Warrior would be a fun class to play”. They make a new Warrior, do the starting zone, then jump into the Mists. Change their build to the one on Metabattle, then queue back up for Ranked.
I have no problem with this, I actually encourage people to play more than one class. However, most of you have already seen the major issue with this. He’s never played Warrior before, but he’s queueing at Legendary with it.
Major Issue, he’s most likely going to kitten his team right off the bat. Players around him are going to get mad because he clearly does not belong at that ranking, he’ll be called out, and he will have no fun. I don’t want anyone to have to feel that, especially when they want to play a new class.
~The Fix~
With the fix, our Warrior friend above will be able to queue back at Amber (or even Sapphire/Ruby, one or two tiers below his current ranking) and get the chance to grow in his new class, rather than be pitted against those who have a lot more experience.
This will help players get better queues, so you won’t have that one guy who has no clue what’s going on because he just wants his Mesmer Daily.
Let me know what you guys think!! I’d love to see some of the feedback you guys have, try to keep it constructive!
EDIT
So after browsing some of the threads, I have to add this.
Rank Decay
This is literally the biggest thing for keeping Ranked queues actually progressing. I noticed the length of queue times, and I actually haven’t queued because of it, but think about it.. If you don’t queue a match for a few days, you will begin to lose pips. Let’s say it’s 1 week, or 5 days or whatever. You can’t just sit at a ranking, you’ll slowly decay back down into Diamond or Ruby (from Diamond). The Decay itself should start in Diamond, or even just in Legendary, and stop once you fall out of that League. That way people don’t burst down Legendary then go find something else to do. It’ll keep the queues up, and it will keep people active. Super simple fix.
(edited by Gecko.1962)
Why play necromancer if you nerf it again? Weakest target to lockdown. Surviving burst or 1v2, 1v3 situations bad, self healing meh, mobility meh.. engi and reve far superior to necro. It’s your team if you can’t deal with a necromancer in seconds. I always tell my team to kill necros and focus but rare when they listen. So there are enemy necro/necros with full health free casting and putting condition and corrupt boons on everyone and teammates keep not focusing necro and die because they are low. they focus target tanky ele, reve, engi etc. Dealing with necromancer a l2p issue.
Well.. I do hope you didn’t tl;dr my entire post. I said specifically that we should nerf the corruption abilities. I didn’t say anything about nerfing the damage of the class or anything along those lines.
I’ve always loved Gw2 PvP.. Ever since the Beta Events, even after launch – I’d queue every day, and play all day long (given I had the time). Even through it’s ups and downs, I’ve always enjoyed it. We’ve always had the ability to do SOMETHING, not just sit down and cry because there is no way around how poorly decisions are being made.
Tank Meta.. Season 1 HoT – we can’t kill anything, because all the bunker classes are invulnerable.
What do you do?
A. Nerf the ever loving kitten out of bunkers in a poor and ham fisted manner, causing multiple other classes to be completely ruined in both competitive and high tier play. Remove amulets and runes, causing the entire meta to sway, and many long time players to stop playing.
B. Focus on the hard counters that will effectively “break” those bunkers. Make adjustments where they are needed (Bunker Mesmer, Diamond Skin) and give damage boosts to other classes and specs, allowing for more build diversity based on the enemy team composition.
Which one sounds better? I really like B, but we’re stuck with A.
Now, look at the current meta. Season 2 HoT – Everyone and their dog plays Reaper / Rev / Scrapper. Elementalist Mains are still around, doing their best, but being shoe-horned into a specific play style and build. Mesmer’s are now far and few, but forced to run Condi. Ranger, Thief, Warrior, and Guardian are all non existent now because it’s way easier to just roll a top 3 fotm class and win.
How do we fix it?
A. Use the same ham fisted method to remove and/or nerf Reaper into the ground, effectively hurting Mesmer and Condi Rev at the same time. Leave Power Rev alone because it’s fine people paid money to be OP so lets let them be. The other classes will be fine, they’ll fill in the cracks that we’ve made, and hopefully it’ll solidify into a better meta overnight.
B.
Reaper: Nerf Reaper’s Corruption – 15 seconds is way too short for such a powerful ability, add 30 seconds to it, and make it a 45 second CD. Do the same for any other powerful corruption abilities, leave the class as a whole alone.
Rev: Give Hammer, Sword, Staff, Axe, and Mace a base damage nerf. Make Frigid Blitz blockable, and change Shiro Port to not give 3 unblockable attacks. Nerf Dragon Glyphs to give less might/ferocity/healing/protection per second. Staff 5 should not do as much damage as it does, tone down the base damage, and increase the cool down on Staff 4 from 15 seconds to 25. Demon Purge and Condi Resist should have a far larger cost, Elite Torment/second should be brought down as well.
Scrapper: Change the base healing of the turret itself, but allow it to scale better with healing power. Leave the class as a whole alone.
Elementalist: Increase the base healing of our Healing Glyph and Arcane Blast Heals. Aura Share should have a (larger) internal cool down. Shocking Aura should be a personal aura, and should not spread. Reduce the healing from both “Wash the Pain Away” and Overload Water. Increase the damage of Overload Fire, and increase the ticks from Overload Earth. Bring an Amulet that will compliment the Elementalist Class as a whole, and allow us to be hybrid again.
Mesmer: Give all the shatters a slight buff across the board. Lower the cool down on the invulnerability shatter by 5 seconds. Increase the healing from Ethereal Feast, and increase the damage from Mantra’s.
We can start here, and see where it takes us. It’s not a huge solution, but it’ll get things moving forward. I left out Thief Guard and Warrior, just because I do not know enough about their current state in the meta to make an accurate assumption of how they should be adjusted. When the other classes have been brought back in line, we will see how they stand and adjust accordingly.
The thing we need to remember is that there is always a solution outside of hitting things with the nerf hammer and lowering all the stats.
Sometimes you need to buff something to nerf something else.
Let me me know what you guys think!!
I’m in search of a name. However, that name is on another account, and I do not know if the person that owns it still plays – or has played in a number of months or years.
The question is, would it be possible for me to unlock that name for use? I have no problem using the paid name change, I’m just curious if it’s possible for me to have it made available.
I’ve done a bit of digging on the subject, but I have yet to find any information regarding it.
So I’ve got an question for everyone that thinks Elite Specs are “over powered” or “pay to win”. What about it makes it pay to win, and why do you want it nerfed so badly?
Rather than learning a form of counter play, or understanding that your Rev has a weakness, and you cannot actually button mash your way to Legendary – You kitten and cry until anet decides to just pull down a very very well planned out and crafted class specialization.
Yes, HoT grants you access to new specs. Do I think they should be over powered or more powerful than normal? No, I think the Elite Spec’s should offer more class variety, and the ability for players to chose their play style.
Now, that being said, why is it that everyone wanted the Elite Spec’s to be nerfed, but are now retaliating with the changes anet has made with things like; “Elite Spec’s should be stronger to make HoT worth my time”, “I paid for more powerful classes, why are you nerfing them”, “I’m quitting the game because you made my mongoloid damage faceroll class into something more balanced, and now I can’t get Legendary Rank”.
Can we all just stop crying about it, and look at Counter-Play options? Guildwars 2 has an incredibly high skill cap for sPvP. If you have a problem with that, maybe this isn’t the game for you.
Lets look at some Counter Play;
Dragon Hunter:
– Stability counters their Ultimate
– Protection counters their traps
– Reflection counters their Pew Pew
– CC ??
Elementalist:
– Confusion = GG
– Flat Damage
– Poison
– CC ??
Necromancer:
– Confusion again
– Don’t attack them while they have spectral armor
– Understand that they have Death Shroud
– Bring Condi Clear
– CC
– Flat Damage (Necro can’t take focus punishment very easily)
– Protection
Mesmer:
– Damage? They are incredibly squishy.
– CC
– Condi
– Focus Damage
– DODGE SHATTER MAYBE
– Protection
Rev:
– Focus Damage
– Protection
– Condi Clear
– CC
– Dodge their big damage CD’s
Ranger:
– Reflection counters Pew Pew
– Protection
– You cannot 1v1 a good Druid, sorry that’s just how the class works.
– Dodge their pet knock down, dodge their pet abilities.
You see a reoccurring pattern here? It’s this really cool concept called Counter Play. You learn to counter a class, learn what to dodge and when to dodge it, and how your class plays into their class. Everyone has a counter, everyone has a weakness. I’m incredibly sick of people kittening about a good player who has put in the time to master their class, but all they see is “Wow over powered class nerf it or I’m quitting”.
Learn to counter play and stop crying. It’s such a disgusting display both incompetence and utter stupidity.
OP needs to learn to Dodge Roll.
“It’s over powered and should be nerfed”
Actually has a really high skill cap based on how they are used, and you can dodge roll to evade the trap. Do you actually have an argument or are you just here to cry.
I play at top tier, and I have little to no problem with the actual marks. The only problem I have found is facing a really good Necro that knows how to rotate CD’s and play their class, vs someone who mashes buttons.
Maybe if you learned counter play, you wouldn’t have this issue.
(edited by Gecko.1962)
I’ve tried Condi Elementalist, but I find that Warhorn is stronger especially with Dagger. Only problem is getting people locked down, but you can easily do AoE Condi’s.
I get the same stuff. I ignore it, rack up 160 – 200 points and do my job x30 what they expect me to.
I’m Ruby 3 at the moment, on a steady push to Diamond. People just can’t admit that there are good Thieves in the meta right now. Even if the class sucks, a good Thief is a good Thief. You can’t get around that.
In the past few weeks people have said less about my Thief play, because they know I play it well enough to carry and hold my own.
So this is kinda a QQ fest on my part.
I’m top Ruby right now, on a strong pull to Diamond. I’m doing great almost every match, minus being hard focused by Condi Rev’s with nothing better to do, and dying to Dragon Hunter traps that I don’t expect.
The thing that irritates me the most is that people CONSTANTLY cry about having me on their team. Whether I’m pulling 100 points or 300 points, they will find a reason. I line up my burst correctly, I can 1v1 almost all classes pretty effectively, and I do my job as a Thief to the best of my ability. I don’t deserve to be treated like garbage..
I decided to head out and do some PvE, after dropping to Ruby 2 from Ruby 4. I’m getting 1 shot by most mobs, and have to rely on my shortbow more than my actual main weapons, or I’ll die. I don’t know if this is intentional, but Thief just feels really.. Really weak right now in PvE..
I tried jumping in on some Raids, and was denied all the way up until my Guild decided to do the first boss for fun. Nobody wants a Thief on their Raid Team because we don’t do enough “damage”. I ended up doing Fractals, and then kinda gave in on that too after I realized everything I was doing was being trumped by the Rev’s.
It’s slightly depressing, and I don’t want to give up Thief, but I’m feeling like Areanet is forcing us away from it, and onto Rev.
I think the only solution for PvP is to turn off all chat, including Team chat, because your own team will troll you harder than the opponent. If you know what to do in PvP (and it sounds like you do) then Team chat becomes superfluous.
As far as raids/dungeons and what not go, you might get accepted if your a venom-sharing goon? Might.
Unfortunately we thieves will continue to get plenty of hate until a) Anet brings some of the cheese classes under control, and b) thieves get a real rework.
Until then, we play for love of the class I guess. If we ever do get buffed, then we will start owning again because of all these hundred of hours playing a weak class make us better.
Your signature is my life’s story, and I really appreciate the advice. I’m going to take it to heart right away, and turn off my team chat. I didn’t think about it prior, I’ve taken to just going offline rather than just blocking it out, but I’ll give that a shot as well!
Thank you!
So this is kinda a QQ fest on my part.
I’m top Ruby right now, on a strong pull to Diamond. I’m doing great almost every match, minus being hard focused by Condi Rev’s with nothing better to do, and dying to Dragon Hunter traps that I don’t expect.
The thing that irritates me the most is that people CONSTANTLY cry about having me on their team. Whether I’m pulling 100 points or 300 points, they will find a reason. I line up my burst correctly, I can 1v1 almost all classes pretty effectively, and I do my job as a Thief to the best of my ability. I don’t deserve to be treated like garbage..
I decided to head out and do some PvE, after dropping to Ruby 2 from Ruby 4. I’m getting 1 shot by most mobs, and have to rely on my shortbow more than my actual main weapons, or I’ll die. I don’t know if this is intentional, but Thief just feels really.. Really weak right now in PvE..
I tried jumping in on some Raids, and was denied all the way up until my Guild decided to do the first boss for fun. Nobody wants a Thief on their Raid Team because we don’t do enough “damage”. I ended up doing Fractals, and then kinda gave in on that too after I realized everything I was doing was being trumped by the Rev’s.
It’s slightly depressing, and I don’t want to give up Thief, but I’m feeling like Areanet is forcing us away from it, and onto Rev.
Unless you dropped it while out of range I have no idea – I’ve been using those skills together extensively without a problem. I’ll keep an eye out though
Thanks!! Keep me posted!!! I’ll try measuring out the distance. I’ve been playing Mesmer long enough that I know the range on my portals, the thing is it does it from time to time, not always.
Like I’ll drop a portal on mid, and run to a side point (just as a demonstration). There is a very slight chance that when I drop the portal, normally after having used one of those two abilities, that I am completely unable to use it.
“Mesmer is OP they never die omg”
Aka ~ OP was rolled by a good Mesmer, and he’s QQ’ing about it.
Try playing into a good Staff Ele – Who’s just as lethal as a good Mesmer. Take it from someone who plays both.
Do we have any updates on Mesmer Portals?
I have the issue of using my Chronomancer Time Warp with a Portal Entry down, and then using the Portal Exit and being unable to use it.
I would consider this HEAVILY game breaking, as I have lost many matches due to my portals being glitched out during a portal play.
The biggest causes that I find are Time Warp, and my Evasion Well. I don’t know how to recreate it, but I know it only happens after using my Time Warp or Evasion Well. I’ll try to get more updates on it, but if anyone else is having this issue let me know.
Sweet! Are there plans to combat 5 man queues? I’d hate to queue into a 5 man pre-made, when none of them are in the same guild.
I’m really curious as to how you guys are figuring out if the other team is a pre-made. We don’t tell you, and looking at the data there are very few party rosters compared to solo.
Is it just match quality being bad? Are you just recognizing player names?
The way to check it is by hitting Details – You can see how many people are queue’d together.
I don’t have issues with premade vs solo, because I tend to queue with at least 1 other friend.
Well first thing’s first, I’m not an expert in Thief, but it is my 3rd most played class, so I’ll throw you some of my advice.
Pistol/Pistol isn’t really that viable in structured PvP, unless you’re really really good at Thief. The same goes for Dagger/Dagger, it just doesn’t make viable sense.
First thing you’ll want to do is leave the PvP forums, you do NOT want to seek viable class advice here. There are way too many ESports PvE Hero’s here that think they’re the best in the world, and they’ll feed you doubt about your class to try and make you feel useless.
Second, try playing with Condi. If you “refuse” to play it, then it must have been someone telling you that it’s a no-skill spec, and all this other crap. If you want to run with a Pistol, grab a dagger off-hand, and run Condi.
If you want to Win – Grab a Staff or Dagger/Pistol, with a Shortbow Secondary, and grab the Meta Thief build. As a Thief, your primary job in this meta is going to be to Decap and Run – and then force +1’s where you’re needed.
If there is a 1v1 going on at Home, but Far is empty, you can hit far with a decap, and then +1 home faster than any class in the game. You can then use your superior damage to easily win the 2 vs 1 at home point, giving your team the positional advantage at mid (they will be forced to give up the point, and rotate one home to re-cap), or you can just bomb over to mid after you decap far, and plus that fight as well.
You have plenty of versatility, it just depends on how you use it. I can EASILY 1 vs 1 most classes on my Thief. You just have to play it to your advantage, and know when to back out. Abuse your mobility, and you’ll never lose.
I was chewed out by a guy in /w after I 2v1’d him and his buddy on my D/D Elementalist.
He cried for a good 2 minutes before I ended up blocking him.
“Wow Tempest is so over powered”
“You’re not even good, you just reroll FoTm”
>tfw 3k hours on Elementalist
>tfw playing last seasons D/D
>tfw no tempest
Courtyard is the best map, just short of queueing Skyhammer and Spirit Watch all day.
Hey! Welcome (back) to Guildwars 2!
It’s totally natural to be killed and feel like you suck at first. The game has a very very steep learning curve, and it can be really tough at times.
When you get into the Heart of the Mists (where you queue from), you’re automatically boosted to level 80, and your gear/weapons are put on equal footing as everyone else.
The only thing you need to worry about, would be your Trinket, Amulet, Trait, and Sigil choice. If you’re confused on what to run, I suggest checking out Metabattle, and using the build best suited to your class.
Espeically when you’re just starting out in the PvP side of the game, I highly recommend jumping on with a meta build, and giving it a go.
If you have questions feel free to add me and ask me in-game. I’m very fluent in the Elementalist and Necromancer ways, and I’ll gladly queue with you guys or give 1 vs 1 practice!
Why is this post so funny to me..
OK let’s get one thing straight on. D/F Soliders Celestial Tempest Elementalist has roughly 17.5k HP, going off of memory – 3k+ hours on my Elementalist.
Diamond Skin becomes useless at 90% HP, or 15k~.
If you fight anything with any form of flat damage, your 3rd tier Earth Talent is null and void. If you are 1v1’ing a Condi Necro, yes it is a counter. If you get +1’d by something (anything) with flat damage, you lose by default.
Diamond Skin is good when played into the proper team comp, otherwise Stone Heart is your best friend.
I don’t usually have issue with pre-made queue’s. I tend to queue with a friend anyways, and we can normally carry a match on our own.
The only thing I worry about would be getting bad pug players on my team, or getting put up against a good premade.
You’re not going to win them all.
I ran Earth / Water / Tempest, with all the same traits as before, just 3/3/3 in Tempest. If you’re going to run D/D, I recommend running it with the usual Earth/Water/Arcane from last season, it’s still viable.
I personally find Stone Heart to be more useful than Diamond Skin.
Think about it. You’re running Celestial Tempest, which puts you at roughly 17k HP.
In order for Diamond Skin to become useless, you need to be brought to below around 15.5k HP, or 90%.
Yes, Diamond Skin is good in 1 vs 1 fights against Condi Classes, but if they put out any sort of flat damage, or get +1’d with someone that can deal flat damage, your 3rd tier Earth Talent choice just became null and void.
In my opinion, if you’re being focused down by Condi Classes, just work on your Condi Clear and timing. I recommend finding a good Necro, have him grab a Condi Build, and then duel him until you figure out how to beat him.
It’s taken me well over 500 hours in Duel Arena’s to figure out how that all works. I just prefer Stone Heart, but I will run Diamond Skin if I’m pushing far into any condi-based comp.
Edit:
This is coming from someone who plays in the Pro Leagues, and plays professionally. I have spent a lot of time theory crafting these things. Diamond Skin would be great when you’re playing into a team support roll, but it’s more situational than Stone Heart, which is universally good.
(edited by Gecko.1962)
Its especially laughable coming from ppl with thousands of play hours…even if you shelled out 50$ for NOTHING you would still have struck a pretty good deal time/cost wise.
Agreed – I have quite a few thousand play hours myself, and I’m planning to log a few thousand more. There is always something to do.
This is probably my first time using the forums since the Beta Weekends, and I’m absolutely appalled at what I’m seeing.
Everyone is complaining about how Heart of Thorns is making Guildwars 2 “Pay to Win”, and how they wish they could buy the expansion with in-game gold, and all this stuff..
I’m shocked by this, and personally outraged. The ArenaNet Team did an amazing job on this expansion. Not only can you continue to play and enjoy the content for FREE, you have the option of purchasing the new expansion and enjoying the new content as well.
I feel like the community has been spoiled by what we’ve been given. It’s not like they released an expansion, and you’re automatically shoe-horned into either buying it, or being left behind. If you want the new content, buy the new expansion.
(edited by Gecko.1962)
You think it’s OP until you play it. It has a very high skill cap, and they are very squishy. You run out of cooldowns on a mesmer – you die. You use your decoy early in a fight, and you don’t have a way of re-stealthing – you die. You miss your initial shatter and get imob – you die. You have a kitten bearbow ranger hitting you from a million miles away – you die to the channeled 2. There is a good thief on the enemy team – go afk.
Mesmer is far from “Over Powered”. They are strong for what they can do, but they are by no means “Over Powered”.
If you want something with little to no counter, go play against a turret engi and tell me how fun that is. Especially when they place their turrets in places that only classes with ranged abilities can reach, or pixel walk their turrets into the wall so you can’t hit them but they can hit you. Then they sit on point and never die, while running in circles stuck in their mine kit with their regeneration going at all times.
That, is over powered and broken.
The way I improved in PvP is by playing and mastering the mechanics of every class. If you understand them their strengths and weaknesses, you can beat them. Granted some classes have hard counters, but if you understand your opponents class better than they do, you’ll never lose a fight.
Meta builds are basically just the best builds to run for a specific class. It doesn’t mean you HAVE to play that build, or you’ll forever suck at the game. They are designed to be the most efficient with the least amount of counters and weaknesses.
For example: If you want to run a Dagger/Dagger Thief with 66002 and a Carrion Amulet with a Rune of the Monk – You can do that! You won’t be dealing nearly as much damage as someone with the proper build, but you can do it!
I recommend looking at the meta builds, and then basing your build around what they have. That’s how I got my Thief build, my Mesmer build, and my Ele build. All 3 of which are my main classes. I don’t play “Meta”, though my builds heavily resemble that of a meta build.
Just tune it to your playstyle. If you don’t know your playstyle, go fight the NPC’s or the golems. 99% of builds were created through trial and error, and knowing what your class SHOULD do.
Best of luck
From what I can see base camping with Warrior/Mes is popular, and the chain cc is literally unbreakable.
Slowly remembering why I quit Gw2 PvP in the first place.
I’ve been playing Ranger/Thief in PvP since Closed Beta, and after coming back from about a year break, I can’t use my old PvP Thief build.
I went into a sPvP game, and couldn’t even 1v1 a 2h Ranger. I’m not sure what has happened to the class, it’s been nerfed so many times, but I’m looking for a semi-viable build to use on mine.
What is strong now? Or does anything work anymore?
I bought the game before, played the beta weekend events, and received my Gems and a cool looking Hat (which I no longer have either).
Thank you for the advice I’ll make a support ticket while I’m at it.
I pre-ordered the game, like a lot of us have, and was supposed to receive pretty hefty sum of Gems upon log in.. Well, I got them, but then after logging off and not touching the game for about 4 months – I realized I no longer have any Gems.
Note, I have not spent any of them, and the only time I DID play, was for about 30 minutes and I just checked over what I received.
I’m not sure if I was hacked, or if there was some sort of issue with my account, but I’d like a little closure on it. It’s been nagging at me.
Thank you.
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