Showing Posts For Godzillathon.8052:

GW2.exe process doesn't end when closing

in Account & Technical Support

Posted by: Godzillathon.8052

Godzillathon.8052

I’m running Windows XP SP3 and it does the same thing to me. Sorry to kill the common factor hopes, but I think this is a universal problem. Also only started for me after the 1/28 patch. Obviously the patch broke something and they haven’t figured out how to fix it yet.

New/Noob player and no one wants to help me!!

in Players Helping Players

Posted by: Godzillathon.8052

Godzillathon.8052

Rangers get pets to start with. Necromancers get a number of different summoned minions. Most other classes have some sort of summon, but they tend to be of very limited duration. Certain races also have racial skills that summon, but also with limited duration. Rangers, and, to a lesser extent, Necromancers, are the only classes with perma-pets. And the Necro pets die fairly easily and have to be re-summoned. At least in my experience anyway.

Hope that helps. Enjoy.

"Training" Mobs, What is it and STOP IT!!!

in Players Helping Players

Posted by: Godzillathon.8052

Godzillathon.8052

Unfortunately, training of mobs is all to common in many an MMO. I still remember the massive trains in Blackburrow. Got slaughtered more than once by those. Works the same in this game. If you pull a train on a botter, kudos to you. If you pull a train on a legit player accidentally, try to learn not to do that in the future, assuming you even noticed you did it. If you train legit players on purpose, you need a perma-ban, cause that’s just plain rude.

Sometimes you will run across one of those people whou is aware of what they are doing, knows it can get people killed, but isn’t necessarily doing it on purpose. The just don’t care. If someone gets caught in the train they just say, “oh well, i guess that guy shouldn’t have been standing there, too bad, so sad, hate to be him but I’m not so I’m gone”. These people are almost worse that the ones doing in on purpose. These people know what they are doing, do nothing to prevent it, and don’t care. At least the intentional trainers are doing it for a reason. they may be jerks, but at least they are honest about it. The uncaring ones, that know about it but do nothing to prevent it, also need a punishment, albeit a different one. Intentional trainers are griefers, which is against the TOS anyway, and need a ban. Uncaring trainers need to have everyone in the zone train everything possible right in their face to let them know how it feels. They need to be shown that what they are doing is not cool. Then they need a 3-day suspension to think about what they did.

Keep in mind that this is coming from someone who started playing MMOs with UO and EQ1. My perspective on trains is a bit skewed and a little bitter. Take it with a grain of salt.

Doesn’t change my opinion though. Trains suck.

why dynamic event give me so little xp?

in Dynamic Events

Posted by: Godzillathon.8052

Godzillathon.8052

You hit the diminishing return limit. This was intended as an anti-botting tool, but they seem to have over-tweaked it. I don’t know that they have acknowledged the problem, but, with all the threads about it, I’m sure they’re aware of it. Hopefully they’ll fix it in this weeks patch.

Hopefully. Until then, as Laere said, just go to a different zone for a while and come back. That usually resets it.

Enjoy.

Broken Dynamic Events

in Dynamic Events

Posted by: Godzillathon.8052

Godzillathon.8052

I have a pretty good rant about this in another thread, so I’ll just sum up my concern here. The reason this stuff happens is that none of the higher level zones were ever offered in the public betas. Nothing over level 35 was ever tested. This has resulted in a number of zones that were not ready for full-scale use and are now broken.

It’s a common oversight throughout the entire MMO genre of games. They don’t test stuff at the proper level, they release it anyway, it breaks, they fix it, life goes on. Is it frustrating? Yes. Is it annoying? Absolutely. Is it expected? Unfortunately. I’m not gonna necessarily defend this kind of thing, but I understand it. The alternative would have been to take another 6 months to a year to finish the testing, either through more BWEs or a full, ongoing, open beta. Then, we would all have been complaining about that. No win situation there.

That said, just keep reporting the bugs where you find them and they’ll fix them as soon as they can. ANet’s a pretty good bunch of people, as game companies go, I’m sure they’ll figure it out soon enough. If not, well, there’s no sub for this game. If it gets too unbearable, one can always just go find something else to do for a while, and come back in a few weeks/months when they finally get it all fixed.

Hmm… my summing up became another rant. Oh, well, doesn’t change the idea. Once I start voicing my opinion, I have a hard time stopping myself. Character flaw I guess.

Anyways, that’s my thoughts. Just my opinion of course, your viewpoint may vary.

Enjoy the rest of your day.

Hellion Forest bugged

in Dynamic Events

Posted by: Godzillathon.8052

Godzillathon.8052

Same thing on Darkhaven. The entire area is bugged out. Spirits don’t react properly, mobs never spawn, and the event is completely borked. Been like this all day.

I’ve noticed that Iron Marches in general is full of serious bugs. The Houndmaster heart doesn’t work right either. The hounds don’t react properly and tend to stand around barking at nothing. I’ve encountered several quests, at least 3, not including Bria, that are stuck in one stage and never progress. The entire zone is one big bug.

This is not the only high level zone it happens in. There’s an event in Timberline Falls at the Skritt Moot that has been stuck on the exact same stage with absolutely no progression for over a week now. Events and hearts in pretty much any zone over level 40 are more than a bit hit or miss in terms of whether or not they actually work properly.

This is simply the expected effect of these zones getting no legitimate testing. I’m sure they received a significant amount of internal testing. ANet has always been pretty good about that sort of thing. Unfortunately, these zones were never made available for public testing in any of the betas. Due to the complete lack of proper large-scale testing, these zones did not get the proper amount of troubleshooting. This causes a TON of problems at launch because the zones are not ready for use by a full-sized playerbase.

I’m not going to point fingers and call the devs names for this. This is an oversight that has happened in this genre before, and will definitely happen again. It’s an unfortunate side-effect of these types of games. In order to properly test everything in a public beta, the release of the game gets significantly delayed and people start complaining. If you push the game out before it’s fully tested, as in this case, some stuff doesn’t work, and people complain. ANet couldn’t win no matter what they did.

Sorry to rant off topic there, but I feel that this is why Dynamic Events bug out so much. They weren’t fully tested.

That being said, I’m sure they’re working on it. I submit bug reports when I can, and I just go do something else in the meantime. This is an amazing game, with plenty to do, a few bugged quests isn’t the end of the world. Obnoxious though. Very much so.

Oh, to get back on topic, the Separatist quest is not as bad as you think. Right near the bridge to the west of the heart is a cave with a bunch of separatists in it. I got the heart that way. Look for a scout standing next to a bridge. There is a little hill next to him, with a cave on it. Go in there, kill separatists, get credit, do the happy dance.

Helpful information with a good long rant. My job is finished here, I must move along now.

Have a nice day.

Fishing

in Crafting

Posted by: Godzillathon.8052

Godzillathon.8052

Add please. You can connect it to cooking.

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Godzillathon.8052

Godzillathon.8052

Blue. If they made the missions doable to where an average player can complete them without dying, then I would agree that limiting rezzes would be appropriate. I don’t know if you should remove them completely, but I do like the idea of rewarding for not needing them. A certaind number of rezzes should always be available because sometimes you just flat out screw up. There should always be at least one or two do-over chances. In your suggestion, I would say limit rezzes to no more than 3. If the mission has been significantly reduced in difficulty, you shouldn’t need more than that. They should then reward anyone who never uses one.

Also, if they remove the downleveling from personal story missions, then they could remove rezzing completely from all but the highest level missions, because you can always leave difficult mission and come back later when you have some more levels.

Blue, I would again like to apologize for my initial reaction to your idea. I misunderstood your position and overreacted. Now that you have clarified, and offered some interesting ideas to boot, I appreciate your input. I’m sorry I “yelled” at you.

The downfalls of the personal story [Spoilers]

in Personal Story

Posted by: Godzillathon.8052

Godzillathon.8052

Dude. Paragraphs. No one is going to read that as it is. From what little I was able to read before my eyes started to bleed, I agree with you. The first 30-40 levels of personal story are pretty good. Your choices from character creation actually matter, you get to chose an order and choose missions for that order, it actually feels “personal”. Then, Claw Island kicks in, the story homogenizes, your choices cease to matter in any way, and what was “your” story quickly becomes “The Trahearne Show”. He becomes the focus, you cease to matter, and the story begins to suck wind. Once claw Island kicks in, I don’t do personal story at all until my late 70s, to supplement my xps and get that final push to 80. I end up doing it purely for the xp rewards and nothing else. I just don’t care about the story once claw island starts. They need to fix that. Create more branches to the story. The fact that EVERY SINGLE RACE OR CLASS HAS THE SAME EXACT STORY after level 40 or so, completely ruins the entire concept.

Just my thoughts.

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Godzillathon.8052

Godzillathon.8052

I do understand where you’re coming from Blue, I just think you’re wrong. Chain rezzing does not make the game impossible to lose. It makes the game intolerably tedious. My point was, if you remove the ability to chain rez, you remove any chance to beat the mission at all for a lot of people. Winning by attrition is the only viable option more often than not. Take it away, and story becomes undoable. What happens, in your idea, if I die too many times and can’t rez anymore? Or, if I am not allowed to rez in the first place? How do I beat the mission? Get more levels? Doesn’t help due to downleveling. Go get better gear? Same problem. Go get some friends? Shouldn’t have to. Personal story is supposed to be doable solo. ANet said so specifically. So basically, this would mean I cannot complete my personal story at all, ever. Not without outside help, which violates the very idea of the “personal story”

Either blanket nerf, or remove downleveling in personal story. Only options I see.

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Godzillathon.8052

Godzillathon.8052

And, for the record, I know I insulted your opinion Blue, and for that I apologize. Your second post in that thread clarified you view a little better than your first one, and I appreciate that.

That being said, the one thing you said that I agree with is that difficulty should just be universally nerfed across the board. Removing or limiting the chain rez option, in the current environment, would make an already difficult situation completely impossible, and would remove story as even being an option for too many players.

The part I will disagree with is the “get better gear, get some levels, or get friends”. The de-leveling effect makes extra levels of very limited value. Better gear helps, but not as much as it would in other games, again due to the de-leveling. I shouldn’t have to go get some friends. This is a PERSONAL story, which is kind of the whole point of the argument.

If they’re not going to lower the difficulty, then they should remove the de-leveling effect for story missions. That would achieve the same effect and would solve the problem without nerfing the story for those who already find it too easy. Everybody wins.

There ya go. Take it for what it’s worth. (which probably isn’t much)

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Godzillathon.8052

Godzillathon.8052

Actually, what you said is that you never had any problem with the personal story. Many a player, myself included, will take this as condescending. You state that you are playing the most broken class in the game, and had no problems. This comes across as you telling us we’re doing it wrong. That may not have been your intention, but that is the effect. It has nothing to do with “learning your class” and everything to do with overall difficulty. I should not have to be some kind of magical, godlike, gaming master to complete a story mission. They should be easy enough that the average player with an average level of skill can do it. They currently are not. You even admit to dying a lot in your story, which completely contradicts your original statement.

I try not to sound harsh when I post, but the divide between the elites and everyone else is starting to become WoW-like. The majority of the posters on this board post that they struggle with the difficulty. Then, a few people, for reasons I do not understand, feel the need to come into the post, say there is no problem, that they have no issues, and that the rest of us must just suck or something.

I am not trying to attack anyone personally, but I seem to end up doing just that. I don’t like elitists. I never have. I don’t like being told to “learn to play”. The fact of the matter is, for a sizable portion of the current player base, personal story is too hard. The difficulty needs to be toned down in a major way. If some people find them too easy, too bad. They are in the minority and this game is not targeted at the elite minority. This game is supposed to be solo-friendly and available to all players of all skill levels. If dungeons want to be really hard, fine. I have no problem with that. They probably should be. But personal story should never be so difficult as to make it unavailable to large segments of players, which, right now, is exactly what is happening.

I know I sound harsh and angry. I am. Not enough to quit playing (yet), but enough that I am not going to sugar-coat my opinion or go out of my way to be gentle.

Summarized point : Personal story needs major nerfing/re-balancing. Too many people can’t do it. If you find it “too easy” I’m happy for you, but the rest of us need some help.

Have a nice day.

Capes and cloaks

in Suggestions

Posted by: Godzillathon.8052

Godzillathon.8052

If these aren’t already in the game, they need to be. The only back Item I have EVER found is one I got from a story mission that doesn’t even show on my character.

Add capes and cloaks. Make them gettable through drops, not just story missions. Add them to the faction and cultural armor vendors.

Oh, and, as a side note, add guild/faction tabards as well. I know it’s considered bad form to suggest adding things that are also in WoW, but this is one that I always liked. Each of the 3 orders should have a tabard, all of the playable races should have one, either for their race or their home city, and guilds should be able to make their own.

Maybe it’s purely a cosmetic thing, but I think this would only add to the game. It certainly wouldn’t hurt anything, and I think it would be a popular inclusion.

Just a thought. Enjoy the rest of your day.

Personal Story Difficulty Unacceptable

in Personal Story

Posted by: Godzillathon.8052

Godzillathon.8052

The point, Blue, is that we shouldn’t have to. These are supposed to be quests and events that we can complete SOLO as part of our PERSONAL story. The fact that they cannot reasonably be completed without either chain rezzing or bringing friends goes against the spirit of what the personal stories are supposed to be.

It’s not a matter of “why not”, it’s a matter of “we shouldn’t have to”. Personal story difficulty needs to be significantly nerfed. If the elitist jerks want to think they’re too easy, fine. For the rest of us, with a normal level of skill, we have issues. This is not a game that is intended for only the “leet” to play. This game is intended for EVERYONE. Right now, the so-called elites are the only ones not having problems with the difficulty.

Assuming you believe them when they say that. I, for one, take “too easy” comments with a grain of salt, simply because I don’t see how it’s possible.

Just my 2 copper. Your mileage may vary.

Personal Story Quests Are Way Too Easy

in Personal Story

Posted by: Godzillathon.8052

Godzillathon.8052

This is the worst suggestion I have heard in a week. Currently, the only way some of these missions can be completed is to chain rez and win by attrition. There is already a significant portion of the population that cannot complete story missions without rezzing, assuming they can complete them at all. Remove this, and you remove the last remaining possibility for them to complete their story. You would take something that is already too hard, and make it impossible. I myself have encountered several missions that I can only beat by dying and rezzing repeatedly until all the enemy is dead. If I could not use this tactic, I would have to simply abandon my storyline permanently, which I do not want to do.

Personal story difficulty needs reducing. It does not need the removal of the only mechanic that allows for the completion of some of it.

And, for the record, you sound like an elitist, your suggestion is elitist, and your opinion is elitist. If they ever changed this, without also reducing the difficulty to make the tactic unnecessary, I, and a rather significant number of others, would quit and never come back.

This is a bad idea and should never even be considered. Just my opinion, but one I am positive is shared by many.

The trading post should let you filter armor types (light, medium, heavy)

in Suggestions

Posted by: Godzillathon.8052

Godzillathon.8052

Absolutely agree. If I am playing, let’s say, a warrior, I only want to search for heavy armor. As it is right now, I have to slog through all of the light and medium armor in order to pick out the heavy stuff I might want. It can actually get confusing sometimes, because at any given level there can be a LOT to sift through.

As an above poster said, it’s as simple as adding an addition filter option. In addition to armor location, add a filter for type as well. I will also admit quite a bit of surprise that this is not already included. Seems kind of obvious to me.

Just a thought.

Dont shoot the messenger

in Bugs: Game, Forum, Website

Posted by: Godzillathon.8052

Godzillathon.8052

If you are talking about the personal story quest by that name, I did it at the appropriate level by myself. If there is a dungeon story quest by the same name, I don’t know about it.

Getting tons of chef materials out of monster bags?

in Players Helping Players

Posted by: Godzillathon.8052

Godzillathon.8052

This goes hand-in-hand with another drop-rate change they made in the same patch. I used to be able to hunt skales to get the blood I need for crafting weapons and armor. The drop rate was decent but not out of control, and I needed several hours of farming to get all the blood I needed. Now, skales barely drop any blood at all. They drop eggs instead. This seems to be the same logic they used with the bags. Make the cooking ingredients more of a drop thing and less of a “buy them with karma” thing. I wouldn’e mind this, except that blood is hard enough to come by as it is, and they nerfed the heck out of it to make this change. I could already get eggs off drakes, moas, griffins, and loot bags.

All this change does is make fine materials even harder to come by than they already were. Crafting is already problematic because fine mats are very difficult to gather in the necessary numbers without spending a small fortune on them in the TP, and I would love to know where the sellers got them from in such massive numbers so that I can go there and join them. This makes tends to change crafting from a fun distraction into a tedious chore, which is just not right.

That being said, I do thankfully have the patience necessary to find and farm what I need, but not everybody does, and this change will just mess them up worse.

Just my opinion. Your mileage may vary.

Having a hard time with melee

in Players Helping Players

Posted by: Godzillathon.8052

Godzillathon.8052

Melee is decidedly problematic in mass event battles, boss battles, and certain dungeon fights. Soloing for renown hearts, melee works fine. You actually do more damage in melee than you do at range, and the danger of doing so balances it out. You just have to keep moving. The worst thing you can do as a melee class is to stay in one place for too long. That’ll get you offed in a hurry.

I think the real problem is with the overall MMO mindset created by almost 20 years of the ‘holy trinity". The trinity has existed in online games wince the beginning, and it has its roots in p&p games going back well over 30 years. Most people playing these games are used to the idea, and have a hard time overcoming the concept. GW2 plays with a lot more twitch than most other MMOs. It’s more of an action-style RPG and long time players have a hard time making the adjustment. Newer players, people whose idea of the MMO comes from mainstream versions like WoW, also end up having issues. The problem is not with the game itself. The problem is with the fact that the game is different from others in the same genre, and people are finding it difficult to acclimate themselves to the new style. Give it time, as players get used to it, things will get better, the fights will start to make more sense, styles will adjust, and life will get easier.

Just my 2 copper.

Charr Personal Story

in Players Helping Players

Posted by: Godzillathon.8052

Godzillathon.8052

I can give you a little advice that I hope helps. First, make sure all of your underwater skills are open for every element. This is very important as you will need the versatility. Second, make sure you have a weapon that is close to the same level as you are. If you are level 20, make sure your weapon is no lower than 18, etc. Do the same with your armor. This may cost you some money if you are behind on gear, but TP prices are not too bad at any level before 60. Third, don’t rely on a single element during the fight. I don’t know your combat style, but I have noticed that a lot of elems use their favorite element to the exclusion of the others. Don’t do that. You need to be constantly switching back and forth between elements to achieve maximum effect. Fourth, try to keep your NPC companions on their feet. If one drops, res him if you can. You need the help. Other than that, keep your distance and keep moving. Don’t stay in one place for too long or you’ll get hit with something. Kiting is your best friend in fights like this.

If none of that helps, if nothing you do seems to work, if you can’t beat him no matter how hard you try, there is one last recourse. Bring a friend. ANet can say all they want that these things are supposed to be soloable, but a lot of them aren’t, or are at least so hard to solo so as not to be worth it to try. Don’t beat your head against a wall unnecessarily. Get some help. You can group up with people and bring them into the instance with you. I’ve had to do that many times and will probably have to do it again someday.

That’s all I got. Hope that helps.

Good luck to you my friend!