Showing Posts For Greekman.7215:
Although this would be interesting I would be careful with this. We are already stuck wearing greens for underwater helms and we’re over 4 months into the game. Let’s get exotic aquatic helms first then start worrying about the rest.
Didn’t they? Hmmm maybe not then. Either way that still makes the name bugged and misleading.
Almost every zone in Tyria is mysteriously surrounded by mountains. Who knows what their origins are… Maybe some of the Gods were playing checkers or something and needed a game board.
I doubt they would let us scale anything even in the open world because every map is it’s own instance and scaling mountains would mean they would have to change this.
This has been going on since release. No idea why it’s like that but it doesn’t look like they have any plans to change that.
He should at least apply weakness to everyone when he says “You’re weakness makes me laugh”.
Alternatively it could be a projectile so you could reflect it back. He would then say “My weakness makes me laugh”.
Why are they called ghostly tonics if they no longer turn you into a ghost?
Exact same problem for us. That patch today didn’t address the bug.
Cruising through lvl 32. Reach the 3rd path and it’s dredge. Well that sucks but it could be worse. So we get through the cages and we reach the door. We get the door to 0 health and then die. wtf right? Did we not hit it enough?
Well no big deal lets try again. So we clear the entire group of moles which takes forever since there are so many at this point.
We end up battling the last few which keep respawning while we’re trying to gun the door down but nothing. 0 health and can’t target it.
We tried everything here. I’m not sure how much juice those dredge guns have but we used every last drop on that door and nothing. Didn’t matter what we did or how much we wanted to get through nothing was happening. We even tried getting through the door with other means and nothing. We then grab the guns and take them to the other side door. Can’t hit that either. So much for that.
Result: Day wasted. I guess we’ll try again tomorrow.
Nothing is quite as fun as waiting for Razen the Nap Master to wake up and finally decide to start walking over to the Gates of Flame. It’s always a shock to me that the Gates of Flame haven’t burned themselves out by the time he actually decides to get himself moving. He claims to be part of the Blood Legion. He claims to not like sitting around and waiting. Yet that is exactly what he does while the other prevents take place and then afterwards too until he decides he at least has to stumble his way to the Gates of Flame so he can proclaim just how awesome he is.
Seriously who is Razen? Why is he important? Why does this random NPC have any influence whatsoever in getting the gates open?
He doesn’t help you on your way to the gates. He does next to no damage and is fond of falling face first onto the floor and eating dirt if there is ever any enemy AOE. To top it off once you get there and he challenges the flame legion while he sits in the middle of the bridge and does absolutely nothing to help you. He might as well call the flame legion out like this: FLAME LEGION WHERE IS YOUR LAWN CHAIR SO I MAY SIT IN IT WHILE MY ALLIES DEFEAT YOU!!! I suppose you could let the line collapse so the enemy reaches him but even then he’s worse than useless in a fight.
So I have to ask what is the purpose of all of this?
If the purpose is to have players feel involved in having to fight their way to the gates and then make a final push to get in that’s fine. Let us trigger our own event without Razen the Useless or any other random NPC that might get thrown at us. What is wrong with the people that are actually going to fight in the Citadel of Flame being the ones that work their way in? Why does an NPC that does absolutely nothing and then doesn’t even go inside get put in charge of opening the enemy’s main base?
Weren’t developers thinking about implementing mounts in an expansion? That probably means we have a way to go, if they haven’t changed their minds.
I agree with you Arc TheFallen. That, and there is nothing in this game that makes me want to play anymore. Used to be when I would get bored I would log on…now, I watch crummy movies on netflix from the 80’s. Heck reading the wow forums is more entertaining than GW2 anymore…I hate to say it like that but its just my honest opinion.
I can’t believe that this game did not last me as long as SWTOR did and that game was pure punishment.
Yeah, time to put my money into netflix where it’s more worth it. But seriously, not even a “hey, if you were incorrectly banned come to us (as a nice gesture) to sort things”, it has to “i am the law, and this is what it is”. Sorry but, I don’t want that kind of virtual overseer.
Their ban hammer is quite large. They didn’t opt for the ban needle.
Just make sure you’re not salvaging the loot after you win.
Well to counter their endless stuns, kittenbacks, pulls, imobilizes, cripples (1 minute cripples from those undead gorillas are classy) just hard CC all but one of them. Oh wait…
Hmm I guess you can just invest in some hired mercenaries. Finding a group on these maps shouldn’t be hard…
Then again you can always get on an airship and hope you’re not spending 80% of the time flopping around like a fish while dragons poop on you.
Kain has a valid point. It would be nice to know.
Yes, welcome to diminishing returns. If you find yourself in a good group and just smashing your way through dungeons then anet would like you to stop after 4. You’re not allowed to do more than 4 dungeons in 2 hours or you will suffer from DR. DR does not affect everyone, only those who have practised and can do dungeons with ease. In other words… Bad Chinnaru! Stop getting better at the game.
Yes, what gave that away?
We are a North American guild though.
Looking to start the new year with a bigger community.
Hi Noyb Dood.
It sounds like you might fit in well with us.
TFT – The Forgotton Troop is small PVE guild based on Sea of Sorrows.
You can find more information about us here
You can also contact me in game on Mike Goldberg.
This system is already in place for dungeons and in almost every other game. It does happen there but it’s super rare. I understand it’s annoying but the alternative is having everyone get nothing.
In all honesty… stop worrying about it. It might happen to you but chances are it never will. Besides, if it does you can always report it. These things have been known to cause bans.
Did they not test what climbing it did?
Judging by the amount of features in FotM, they didn’t test it out of general principle.
;)
No no. They haven’t fixed it. The post they made about fixing it didn’t actually say they fixed anything. They said that it will be fixed by the end of January.
If you build it they will come.
Perhaps the real question is this:
Why did they place a tree right in the middle of a room where you fight a boss? Did they not expect people to climb it? Did they not test what climbing it did?
I have to say these questions boggle the mind. In a game with tons of jumping puzzles you have to expect that people are going to jump on something that you place right in their face.
Updated Information
Hi Quajinim,
TFT – The Forgotten Troop is a dungeon running guild.
It sounds like you might be a good fit for us.
You can find more information here
Have a look and our info and let us know if you are interested.
Oh sorry, didn’t notice you were an EU player. Yeah, I don’t think we can do dungeons together in that case. Good luck on your search.
Hi Argrash Darkblade,
TFT – The Forgotten Troop is a dungeon running guild.
We are not a large guild but are looking to expand.
You can check out our information here and see if you’re interested.
Hi Dragung,
TFT – The Forgotten Troop is a dungeon running guild.
It sounds like you might be a good fit for us.
You can find more information here
Responded in game.
Hi domxnik
TFT – The Forgotten Troop is a dungeon running guild.
Check out our information here
The Forgotten Troop was founded by a small group of friends who like to run dungeons. We are now looking to expand our community to include more people who enjoy similar aspects of the game. We are based on the Sea of Sorrows server although we are open to members from all servers (it’s nice to have multiple options when trying to get into a dungeon that might be locked).
We formed the guild after finding that most guilds did not suit our needs. They were usually too large or focused on other aspects of the game such as WvW. Although we sometimes like to explore other parts of the game we prefer to spend most of our time in dungeons.
What do we do?
-We run dungeons.
-We run fractals.
What times are we online?
-Currently all our members reside in North America
-We are usually on from about 4pm-10pm PST on weekdays. (4pm being the daily dungeon reset time).
-Weekends you will find us on earlier in the day.
What positions are available within the guild?
-New members will be given the opportunity to move up in ranks and gain new responsibilities and privileges depending on if they: 1. Are a good fit. 2. Want to take on a bigger role within our community.
What do we offer?
-We are currently in the process of expanding our guild upgrades.
-For now we always have 10% magic find up and are looking to increase our perks as we gain more members.
What do we expect from members?
-To run dungeons. Obviously you do not have to run dungeons every time you are on. We like to participate in other aspects of the game but your focus should be running dungeons.
How often do I need to play?
-We want active members that can help our community grow. At the same time most of us have jobs and/or families and we know that gaming isn’t always the #1 priority. That being said we want our members to be on anywhere from daily to at least weekly. Obviously the more a person contributes to our community the higher their status will be within it.
Do we do anything else?
-Yes, we sometimes dabble in other activities but not frequently. Our main focus is, of course, running dungeons.
Do I have to represent the guild?
-Yes. We would prefer to keep the guild small and focused. In order to do that we want our members representing our guild whenever possible. We do understand that you may sometimes want to represent another guild (for example completing your monthly WvW requirements) but you should be representing most of the time.
Are there age restrictions?
No but we are trying to foster a positive guild environment with members being both helpful and respectful. Currently all our members are 18+ but we are not restricting membership to anyone that would be a good fit.
How can I contact TFT in game?
-Whisper or send in game mail to Mike Goldberg (me), Joerogan, or Shira Nui.
(edited by Greekman.7215)
Seems to be working as intended. Was a great fight took about 20 minutes to get him to 90%. 20minutes per 10% = 3 hours and 20 minutes for the fight. That’s a guaranteed way to avoid DR. We thought of an alternative as well. If the entire group specs heavy into condition damage and switches to rampagers gear the fight can easily be done in under two hours. Overall, an epic experience.
Yes 60 tokens first time you do a path in a day, 20 tokens for the successive runs. This post is not, however, about repeating paths.
What the OP is referring to is diminishing returns for running a path for the first time in a day. When you hit the DR your dungeon reward goes from 60 to 45 and the next dungeon you run continues to drop further and further.
Again this has nothing to do with repeating a dungeon path more than once in a day. This post is about DR affecting the token reward when doing multiple paths in multiple dungeons.
So then why not at least give a visual warning of some sort? Let us know that we need to wait before we run another one. We have no way of knowing when this is going to hit us.
I too prefer a system under control but perhaps it’s better to control it by fixing exploits, and making the act of skipping trash or even some bosses impossible as opposed to slapping a DR timer on which cares not for how people are completing dungeons or who it affects. This would also make not only those “uberfast top-end guilds” happy but also you and everyone else happy.
While this isn’t the case for most of them some story modes are actually harder than explorable modes. HotW also comes to mind (super easy explorable in all paths, harder story). Combine this with the issue of most people not running story modes anymore (since they can just get into explorables if someone else in the group has completed the story and there being no real reward for doing the story the first time -or any time for that matter- anyway you have an issue of very few people doing it and usually very new people). This isn’t really the best situation. I’m not really sure what the solution here is. If story modes are designed to get people ready for explorables then they are doing so with only partial success depending on the instance. There are some that are balanced very well for stories so maybe tuning needs to be done on the ones people are having problems with. It might even be worth looking into an achievement for completing all story modes (separate from the ones tied in with explorable mode), it might encourage more people to try them all and may lead them to further explore the explorables.
I have to agree with this.
Why are people getting punished for getting good at playing the game and doing dungeons? To top it off you don’t even know when or if you’re going to be punished until it is too late. If you have hit the DR you don’t even know it until the end of the run and by that point it’s too late. Why isn’t there a visual indicator? Any type of warning would be greatly appreciated for as long as DR is going to exist based on how fast a dungeon is run.
I have had this happen several times and it’s very frustrating to have wasted a dungeon run getting 45 tokens instead of 60 because you’re too fast and you should have somehow magically known that you had hit the mysteriously hidden DR timer. At that point you have to wait until the next day before you can get more tokens and you can’t even continue doing other dungeons or paths because you’ll get even less for completing those.
As it stands people need to run a dungeon on different paths 23 times if they want to acquire a full set (more if they want weapons, want to get the gift for legendaries, or just like running it and can decide if they want to gear new alts or something later). People are naturally going to get good at doing them if they run them so many times and will start running them faster. Instead of feeling like they have accomplished something and have gotten better at the game people are getting punished. This does not make sense.
Like the OP, I understand that the DR system on successive runs was designed to prevent exploiting but I have to say that that is a completely ludicrous band-aid solution at best. The DR system doesn’t solve the problem of exploitation and it never will. People who exploit will always exploit when the option is available. They will learn how many times they can run something before they get hit by DR and they will stop and wait for the next day. In the mean time people who like running dungeons and want to keep running them are the ones getting hit hardest by the DR. The solution to exploiting is fixing the exploits not taking away the earnings of people who are running dungeons legitimately. If Anet still isn’t satisfied and wants dungeons to take more time then why not add content to them? See which ones are being finished the fastest and add an extra boss, a new wing (or reuse one from a different path, if you absolutely cannot afford the development time), new enemies, different mechanics… something. Don’t just tell us sorry you don’t get rewarded for your efforts you should have known better than to be good at the game.
This isn’t to say the DR system is completely useless and needs to be burned at the stake. It is very effective at getting players to run different dungeon paths and different dungeons altogether since their rewards get reduced to 20 after running a path. This is good as it gets players to try out more dungeons. This feature should stay but the band-aid solution to exploiting needs to be seriously looked at.
Grumwulf hits the nail on the head here.
One token to rule them all.
Any character to find them.
One vendor to bring them all,
And in the forge bind them.The main problem we see with a universal token system, is that players will find the easiest dungeons they can do within the DR system’s influence range, and just do them over and over.
It would be like if people could use all their CoF tokens from the speed/exploit clears, and buy up Arah Dragon armor. Were that the case, the armor itself would have no real value behind it. When you look at a player and you see a full suit of dragon armor, you know that they did a certain thing to get that armor. With a universal token system, you lose that sense of knowledge of what another player has gone through to get what they have.
If this is the problem then why not simply put a restriction on what gear you can acquire based on the dungeon you have completed. For example you cannot buy a piece of armor from a particular dungeon set unless you have fully completed all paths on explorable mode. Once you have done that you are free to complete whatever dungeons you like to earn tokens to get the gear you want. Some dungeons are just a lot more enjoyable than others so why not just let us run whatever dungeon we want to earn the tokens once we’ve fully completed the dungeon we want gear from?