Showing Posts For Gwarrior.4952:
2. For max level gear, there only exists 26 different stat combinations.
http://wiki.guildwars2.com/wiki/Item_nomenclature
You’re proposition actually makes the system more complex and increases the number to 60, by your counts. You’re confused because you’re not taking the time to understand. If you don’t want to learn the names, that’s fine. Just look for the thing with the stats you want and you won’t have a problem.
3. Outside of PvE, stat choice matters incredibly. If it doesn’t to you, it’s because you’re doing it wrong. Each stat is important to different builds. Yes, that means some are more important or popular then others, but there’s literally nothing that can be done about it.
In PvE, you’re partially right. In dungeons, berserker is the meta for groups that know what they’re doing, and is in generally very popular and effective. New players? defensive stats can be of benefit, someone who can heal well being in the group can help too. World bosses? solider gear. Great Jungle Worms? going to need some people in condi setups. General open world stuff? that’s really up to you, pick the stats that allow you to play with the most freedom for your play style.
Additionally, they’re progressively adjusting new content to encourage the use of stats sets other then berserker, so they’re already in the midst of fixing your problem.
Sorry I didn’t state my opinion clearly to make u misunderstood, current number of max level gear is made that way in 26 combinations, but the potential for designers to extend it is massive, my suggestion is not detailed yet more a direction to simplification. The details and the numbers are open to determine, and my point is the overall potential numbers would be 60 according to the current system.
And for 3rd, u got the point that the stats and gear does not related to each other, it doesn’t matter much weather each piece have what kind of stat, but it makes people wonder why not make pve and wvw have the same system with pvp which all the gear with skin alone provide skin and no stats, and one jewery provide whole stats combination for the character. I am sure, things like AR and others in pve could redesign into one Jewery provide whole stats for character.
Since we have more than we can handle stats variety in the game, mainly the boon/con duration and others, I think if the stats get some simplifications in HOT would be better for new gamer to understand the stats system and for the veterans to custom their character in more convenience place.
Here are some thoughts:
1. Simplify all stats into six stats:
Power (former Power and Ferocity, combine Power and Ferocity since they provide the same thing, or design it into a more power, more crit damage it will provide, or just delete the crit damage effects from stats and only provide it from traits/runes/sigils/foods)
Precision (as usual, since too many effect are trigers by crit, so it’s not a too weak stats here and crit percentage could be design not so easy to get 100% as current situation, to make this stat more precious)
Condition (combine, condition damage and duration here, since nobody use condition duration in their gear. Could design a certain number to obtain certain duration.)
Vitality (same as the old, but could provide some condition reduce?)
Toughenss (same with the old, but maybe some justification to make it more obvious for player to notice that he/she has more toughness when equip certain gears)
Healing (combine healing power and boon duration. Could design a certain number to obtain certain duration. numbers are flexible to justify)
2. Every piece of gear provide three kinds of stats except celectrial ones which makes us have 20 kinds of stats combination and with one main stat, two secondary stats, it will be 60 kinds of stats combination except celectrial. So the number of stats combination would not be overwelming to players. Actually the current daily Laurel vendor’s ascended gear category is a little overwhelming to me. There are just too many choices for one combination and too many words on the gears name. Very easy to make player to purchase something they don’t want.
3. Make the stats really matters. Such as condition duration, boon duration, I know that only handful player would use gear with such stats, most people don’t care or think much about what stats their builds would really need. For pve, we have berserker meta with only a few viarety between different profession from chosing Assassin gear instead. Also in PVP and WvW, most profession has their suitable way of stats they could use, although provided a very large range of choices, only a few were selected by players, so I do hope designer would design some gear that player really consider and really happy to try out to use for their different builds.
Basically, that’s what in my mind about the current stats system. Thanks for reading, but English is not my first language, if any misunderstanding or ideas to share, plz let me know. Thanks again for your time!
Unique Gliding visual effect, nothing further.
My speculation is that the Berserker Elite Specialization (Let’s presume the datamined name is correct) gives us no new weapon but a F2 skill that like “Rampage” – once u activated it, u’ll have new 1-5 skills or 6-0 skills just like the REV.
I think it’s pretty meaningless to create more stat combos as the existing stats system have a lot to improve into more customization.
The game status is fairly ok without new race/profession.
However, I think it is more essentiasl for Anet to work on armor skin system of non-human like races such as Charr and Asura.
Charr has unfairly ugly armor across all professions/armor types, Asura is adorable of course, yet only present several pieces of the armor.
It’s gonna be less and less balance within more and more armor skin on sale, this would only make players create more and more Human-like characters because they look good on most armors.
U r asking too much for a title.
Suppose a title would be rewarded for 2 same L weapons, it would change the reward system entirely because that would be look like Anet encourage players to get 2 exact same L weapon. It would be ridiculous for Anet of what they are trying to do now.
Plus, the benefit of a L weapon has been pointed out before: change ur stats combination as u wish.
I think u r asking a lot for a 20s CD reflection skill.
Proposal Overview
Currently, the gear combination we use for meta are PPCri such as Berserker/Assassin, nerfing crit damage would not solve the problem we don’t use other stats combined gears, highly organized solid team still use PPCri meta gear for max their damage to minimize the time for one dungeon run. I want propose changing the dungeon mechanism to make Vitality, Toughness, Healing Power and Condition Damage to be more viable for dungeon run or at least we won’t pass them anymore at first glance. Let’s take the first step from changing the high-end dungeon content such as FOTM.
Goal of Proposal
To expand stats usage in PVE. Changing the fact that defensive stats and condition damage are useless in PVE.
Proposal Functionality
We could take FOTM as a trial, if it works, we can expand the change into the other dungeons.
1. Take Toughness as an example. We don’t want toughness because more toughness would not make us survive mobs’(mostly bosses’) mighty killing skill. Encountering a killing blow, without dodge or other invulnerable skills effect on, we are gonna die at full HP either way.
There are several inputs I have in mind:
a. changing certain mob’s/boss’s killing attack result different from players toughness. For example, players with less than 2500 toughness wouldn’t survive one killing blow no matter how much HP he have. Players with more than 2500 toughness would survive the killing blow with only 1 HP left which give them opportunity to stay alive and regain their HP.
b. reward special effect to character who had certain level of toughness. For example, if one character gain more than 2500 toughness, he might gain a special effect of permanent protection(-33% damage reduction), of course these numbers can be changed for balancing reason.
2. Making condition damage viable through all PVE content. I think making mobs vulnerable to condition damage is a good start but never enough. As I listed above, changing the mobs’ mechanics is one way, rewarding more for stacking one stats is another way. But I think simple the kinds of stats is a better way, currently we just have too many kinds of stats on gears which was just players don’t want, I suggest simple the stats combination such as combining Crit damage and Condition damage in one stats Ferocity. Making every stats weigh close enough to make people have a hard time to choose instead of the current PPCri meta.
Associated Risks:
In higher level FOTM, players gonna need more AR, the ascended gears are very expensive to make, preparing several sets of armor with different stats combination in order to meet different dungeon scenario seems a very expensive choice for players. Either making changing stats on the same gear possible such as Legendary weapons or simpling the system of stats combination making every stats weigh closely. Either way is a chanlleng to the existing game mechanic but for a better balancing PVE content.
(edited by Gwarrior.4952)
PVE: Currently, there isn’t much use of defensive stats in PVE, I’d like to see the dungeons in FOTM which certain level would ask for certain Healing Power or Toughness or HP pool to finish, currently the problem of Berserker meta will not be solved by nerf the crit damage. Defensive stats really needs to be more obvious in PVE when u choose them.
WvW: 7 weeks is an odd length for 6 team match up rotation, I really want each world/team have the same chance to meet other teams, as a TC player, we met JQ like 6 times and like only 3 times with BG. This isn’t equally fair chance.
Ranger: I am not a ranger player, but the reason I don’t want ranger in my organized group is that ranger melee damage is far from competitive. While ranger’s range attack is OK, but if u are far from your team, u won’t get stacks of might and fury, so buff ranger’s melee attack may made me consider include a ranger in my organized dungeon group.
I am a PVE player, so I am talking about pure PVE situation:
1. NEC (Nobody invite any NEC in high-end solid team, really weak AOE ability)
2. Engineer (Few people use Engi in high end solid team, but not fewer than NEC)
3. Ranger (Same reason, but not fewer than Engineer)
As a PVE player, I really like to see more profession combination in high end PVE team.
It still doesn’t change anything with only nerfing Crti Damage, at least in the next six month(my speculation), DPS meta would still hold its position strongly.
Changing DPS meta needs redesign the PVE mechanic, such as more complicated Boss fight, more usefulness and importance of Control/Support role.
It’s a big preject, still have a long way to go.
Just relax, everything you do will mean something in the future.
How about a 20-slot account bound bag slot can only hold account bound items. When you log in every character, this bag shows what it has in your bag.
Because there are 80% of time in the open world are days?
You’re not going to get any other answer.
Still, I am glad u shared your view, and I hope more people would share their views in this thread. Thx for the discussion!
I’ve tried to explain it, but you don’t want to hear it.
The “scavenger hunt” was an idea mentioned around a year ago as something they might put into the game at some point. It became a method of obtaining a precursor, probably through crafting, around the time that ascended gear crafting was announced. It got pushed back from late 2013 to sometime this year.
There will be no “scavenger hunt” nor was there ever an official announcement of it happening. We still don’t have a specific method announced, but it will probably involve the materials used in crafting ascended gear, and may use ascended-level precursors, if not entirely new Legendary weapons.
Trust me, I read your reply, it does make sense, but it seems proofless. No Dev ever said they are extactly the same thing.
I understand it was your feeling or speculation after reading materials such as blogs, devs streams, but still that’s the way you see this thing. Due to lack of proofs, other people doesn’t see this thing this way or they remain their reasonable doubt like me.
I am glad you shared your view about “Scavanger Hunt” and/or “Precursor Crafting”, but don’t you think this question needs to be answered by a dev to clarify?
Gee, I thought they only introduced the notion of Precursor Crafting in the second half on 2013. Not over a year ago. Crafting and Scavenger Hunt are two separate ideas. If you mean to say that the Devs have been discussing optional ways to obtain Precursors, then we have had updates about that. In fact, there were discussions about it in the recent CDIs, as well. =)
That’s the point, I thought Precursor Crafting and Scavanger Hunt are 2 Exclusive Systems, but some of the players seems to consider that they are the same thing. Well it is possible both that either they are using the Precursor Crafting to express the Scavanger Hunt idea or they want firstly introduce Precursor Crafting then Scavanger Hunt system.
I think it’s the confusing part, this is gonna really need a dev to clarify what on earth they were planning to do.
I think u got this in the opposite way, PVP stat for reducing damage is just a bad idea for gaming design, why would GW2 take steps back instead of forward?
Maybe you should take a second look about what’s going on here, people are asking for development status update, not for finishing it immediately.
You’ve had two status updates in the last six months. Creating pointless threads whining about it isn’t going to make it happen any faster. It’s like taking a child on a long car ride, saying “are we there yet” every five minutes isn’t going to make the trip any shorter.
You still didn’t get the point, telling you “you rn’t gonna get it this year” at the end of year is not an update but an admit to the failure and also a promise to the future, it’s totally ok if anything changes, what’s not ok is keeping promising the future but nothing in reality has been seen or explained in details for over a year. It’s like taking a boyfriend who promises marriage but keep saying we will do it next year every year. Who doesn’t wanna break up with you?
So the point here is you don’t care about the system and we really care, you want us to stop talking about it and I am telling you it’s not gonna happen cause when you care about something you don’t want people tell you to shut up. Still, you r welcomed to talk about the details about this system if you have tiny little interest in it.
You know, posting the same thing everyweek isn’t going to accelerate anything. It’s just spam.
Well if the devs would take two seconds out of their day to just say “It is coming in summer, or it is coming next year, or it is never coming” People would stop making these threads. If they don’t respond there are just going to be more and more threads of this nature.
I feel their pain, I’ve had my 3 gifts and have been waiting on a precursor for the last 5 months. I’m up to 725g now, and I’m dead tired of grinding for more to afford dusk. It seriously has me hating the game now. And after I get my legendary (more of a stubbornness thing at this point since I’m determined to finish what I started) I’m seriously considering switching to another game. There are some other gard hitting mmos coming out, and ArenaNet has done nothing but disappoint with their recent moves with this game. So sad to think that these are the same people that created the awesome guild wars 1. Well I guess there is a reason that GW1 is ranked higher on most MMO lists than GW2…..
I can’t agree more, Anet really should take more serious about their hardcore player database. We are hanging here because we have the faith in Anet’s dev ability, but this faith has been consumed for too long. It’s been one year and a half since release, I don’t think Anet think PVE endgame is one of the major problems of GW2.
You know, posting the same thing everyweek isn’t going to accelerate anything. It’s just spam.
Well if the devs would take two seconds out of their day to just say “It is coming in summer, or it is coming next year, or it is never coming” People would stop making these threads. If they don’t respond there are just going to be more and more threads of this nature.
No, they won’t stop.
“But I want it naaaaoooow…”
“How dare you delay/cancel this, I’ve been waiting forever!”
etc.
The vaguest statement by the devs is considered to be a binding contract – the “scavenger hunt” was never promised, just a vague idea someone mentioned – and failure to provide it within the poster’s idea of a reasonable time is met with accusations, complaints and general kittening.
No statements from the devs gets pretty much the same reaction, but it doesn’t make them look bad when things get pushed back or canceled because they never promised it in the first place.
They’ve learned from their past mistakes and are much more careful about what they say. Mostly… even though the CDI threads point out that the plans discussed are going to take many months and may never come to anything at all, you’ll see dozens of “you promised X in the CDI thread, where is it?” complaints in the coming months.
Maybe you should take a second look about what’s going on here, people are asking for development status update, not for finishing it immediately.
If someone promised you something you really want more than one year ago, yet within time passing you must be curious how this thing is going on, is it really gonna happen, cause if not, you have the right to know and stop waiting unless you are not interested in such thing anymore.
Let’s say you are not interested in such a Scavanger Hunt, but it doesn’t mean people should stop talking about things you don’t care.
Those who can make an ascended weapon should certainly be enabled to make a precursor weapon. Make it expensive and time consuming if you wish, but at least make it possible. This has been delayed for too long.
I can’t agree more, this has been delayed for too long. We are running out of patience.
I would assume it will come on the Feature only patch after the LS S1 ends. This is only my speculation of course.
I really really hope it would, but I seriously doubt that because the Precursor Scavanger Hunt and Precursor Crafting seems are 2 exclusive system. What is for sure is that we will get Precursor Crafting this year(cause it was in last year’s schedule but due to some reason they delayed the release). But “Precursor Scavanger Hunt”? I doubt we won’t get that, my speculation is that it’s canceled.
But that’s all specualtions right? So we need dev confimation.
They are the same thing. The “scavenger hunt” was just an idea being tossed around among the devs, which became a method to create/craft/acquire a precursor that hasn’t been officially nailed down yet. It has been in development but because it is such a high profile item, a new path to a precursor/Legendary weapon has to be handled very carefully so as not to invalidate the efforts players have already made, investments in precursors and related materials, etc.
As far as I can tell, the new method will not be significantly cheaper or easier than current methods (random drop, mystic forge, direct purchase) but will be less reliant on random chance for those who dislike the current methods. So if you are expecting it to be easy and/or cheap, you will most likely be disappointed.
I would be disappointed if there would be just a crafting recipe not a story progression about it, especially in such a long run.
But it’s fine, cause finally we would get at least one more way no matter better or worse.
More importantly, I am already disappointed cause it has been more than one year since the concept of “Precursor Scavanger Hunt” first introduced, I remember every word Lindsey Murdock said about how busy they are or how complicated the system is, so I was being patient since 2012. Guess what? it’s 2014 now and there are still no updated info about it!
I would assume it will come on the Feature only patch after the LS S1 ends. This is only my speculation of course.
I really really hope it would, but I seriously doubt that because the Precursor Scavanger Hunt and Precursor Crafting seems are 2 exclusive system. What is for sure is that we will get Precursor Crafting this year(cause it was in last year’s schedule but due to some reason they delayed the release). But “Precursor Scavanger Hunt”? I doubt we won’t get that, my speculation is that it’s canceled.
But that’s all specualtions right? So we need dev confimation.
I am definitely working on the precursor scavenger hunt, but like others have said, things like this take time and I want to get it right. Not to mention, it’s not the only thing on my plate. Please do not expect to see the precursor scavenger hunt in the next patch. I may be awesome, but I am still only human and this is a fairly large amount of work to get done and done right. Please be patient!
I know you must be a busy guy, but more than one year ago, you meantioned the system called “the Precursor Scavanger Hunt”, so you gave us hope and we gave you more than one year’s patience and now we want some answers about the schedule or even if we might not get it cause it’s canceled(we seriously doubt that). Plz plz answer us in this topic: https://forum-en.gw2archive.eu/forum/game/gw2/So-I-brought-this-again-The-Scavanger-Hunt/first#post3525302
You will absolutely see a way to create a precursor available in the future. As detailed in our plans for the second half of the year here:
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
As mentioned at the end of the blog, as always things are subject to change as test and prepare various systems. Most of the stuff covered in the blog you’ve already seen implemented, or steps towards being implemented, however the precursor building (and corresponding additional legendary items) is the one highest at risk to not make it this year.
It is still something we absolutely plan to do!
I know you must be a busy guy, but more than one year ago, Lindsey Murdock meantioned the system called “the Precursor Scavanger Hunt”, so you gave us hope and we want some answers about the schedule or even if we might not get it cause it’s canceled(we seriously doubt that). Plz plz answer us in this topic: https://forum-en.gw2archive.eu/forum/game/gw2/So-I-brought-this-again-The-Scavanger-Hunt/first#post3525302
I’m not sure there will be a Precursor Scavenger Hunt, anymore. I thought it had been replaced with Precursor Crafting.
Maybe more will become clear with the Features Patch due in Spring/Early Summer.
I was thinking the same thing, but if there won’t be a system like Precursor Scavenger Hunt, I want a confirm from dev so that I can stop waiting for its release and just buy precursors from TP.
For those who doesn’t pursue L weapon, obviously u don’t care.
But more hardcore players would care about it.
L weapon is nothing about the stats but the endgame skins.
I hope this topic get enough attention and hopefully get answered by a dev.
Thank you for reading! guys!
It was more than one year ago that System Designer Lindsey Murock brought up the term: “precursor scavenger hunt”: https://forum-en.gw2archive.eu/forum/game/crafting/Patch-fixing-precursors/first#post767166
It was more than one year ago that Game Director Colin Johanson stated that no body was actively doing that part: https://forum-en.gw2archive.eu/forum/game/gw2/Where-s-the-Scavenger-Hunt-post/first
It was excited and good to know that we are gonna get a progression system to get the precursor. Therefore, we wait and wait and wait. It must be a complicated system that takes time and patience to finish. We get it. But more than one year, still get no further info about this system.
Specificly, personaly, I got one gift of flameseeker prophecies, one gift of bolt, two gifts of Mastery and two gifts of Fortune. And now I am starting to gather more gifts for the 3rd L weapon, so for god’s sake, where is the Scavanger Hunt anyway?
I want updated info, I want a schedule, I want to know if this system has been canceled. I am upset about this. It’s not that I can’t buy precursor from TP, it’s just you gave me hope more than one year ago, I just want a good story progression for crafting a L weapon.
So plz plz tell me, where is the Precursor Scavanger Hunt?
PS: Don’t do this again to me, don’t give me hope and keep me waiting for more than one year, I can’t handle this, I am just an ordinary player.
Charged Lodestone is the most expensive due to certain reason that Shining good-looking weapon requires big amount of them.
Well, u went far too wrong way to get ur 2 Charged Lodestone since launch.
I got 81 Charged Lodestone from the past 6 months since launch. All of them r looted from COE chests from Cores or Lodestones. Of course most would be cores, I combined others mats with them in MF to get a Lodestone.
If u really want a Legendary weapon by not spending Cash-GEM-Gold way but do it urself in the game, u should try harder to grind currency like golds and buy them from TP.
PS u should really worry about the T6 Mats price instead of lodestones.
All Condition mechanic seems faily broken and has nothing compete with Direct Damage way.
Clearly buff is not what we need here but redesign the mechanic.
do not recommend farming for specific mats.
I advise u to focus on Gold from killing mobs instead of the magic find, arm ur warrior or mesmer with full gold from killing mobs runes and infusions, plus with food buff, u’ll get quite some gold from running dungeons esp COF P1, then u’ll find ur gold revenue is efficient enough to make u buy all the mats from TP.
Farming for specific mats only takes more time and less benefits.
I’m happy to see there are improvements.
I think the Dreamer would receive a lot of complaint for an annoying reason.
Which is absolutely right, the Minstrel is totally ignored this time, while I am still happy to see that there are improvements.
I hope the problem with other legendaries would be solved ASAP.
Agree. I saw The Minstrel and pretty much went “Woo, it’s a harp, guess I won’t be wasting time making that”. Meteorlogicus, pardon my spelling, is pretty disappointing too. The skin looks pretty cool, but it literally does nothing. No new spell animations, no footprint, no (visible) particle effects, nothing.
The problem is nicely encapsulated by viewing the following weapons.
http://wiki.guildwars2.com/wiki/Mystic_Forge/Other_Items
There are a lot of weapons craftable in the mystic forge which are fairly unique and uncommon. Most of the ones on that page require a substantial time and money investment (many of them have materials costs well into the low 100s gold) and look substantially different from your run of the mill exotics.
The problem is that some of the legendary weapons (focus, mace, scepter, and pistol come immediately to mind) aren’t significantly different from the weapons on that page.
In other words, looking goofy and/or unique is not something exclusive to legendary weapons. Skins like The Minstrel, Meteorologicus, Quip, and the Moot should have been here with the other exotic MF craftables. Legendary weapons should look and feel truly legendary.
U’ve got the point. Legendary weapons should look and feel truly legendary. Currently, some of them just fail to present the value and meaning of a Legendary Weapon.
That’s very helpful, thx for sharing.
Infinite loop belongs to COE Path not the submarine and not the teleport as I recalled, I personally loot the recipe. Although there might be wrong with my poor memory.
And even better if u add the stats combinations of those crafted item.
(edited by Gwarrior.4952)
To tell you the truth I don’t think they were done designing all of them in the first place.
They underestimated the speed at which the player base could/would acquire.
I think I can partly agree with u, but I still got faith in their designing ability.
However, this is not the main purpose of this post.
I know that our devs r busy with their work at hand especially the precursor “scavenger hunt”, but I do hope some devs whether in charge or not of the legendary design can see this and understand this as a major problem for the end game.
the worst thing is that people who do want sunrise and twilight are punished because of the lack of other good looking legendarys which makes everyone else want them and thus pushes the price up, just look at the prices of lodestones.
It is true that the charged lodestone price is kind of side effect of imbalanced design of Legendary skins, due to charged lodestone mostly comes from COE exp dungeon chest, while the Onyx lodestone is relatively cheaper than Charged lodestone due to TA exp run is relatively easier than COE does.
However, therefore the charged lodestone quantity provided in TP is much smaller than the other kinds of lodestones, and this is the main reason for the difference of lodestone prices. The imbalanced design just contribute a partly and relatively small role to the current lodestone price.
Overall, mainly it’s COE is harder to do => Charged lodestone quantity provided is small => Charged lodestone is expensive
Sadly, i doubt those legendaries will be touched. The design was long and noob creators so proud of it to not even think about redisign the junk they made.
Wouldn’t surprise me if they will stay as now, and we can just hope on new legendaries to get something cool.
I don’t think “proud” would be the reason for not facing the failure. Designer should learn to accept the truth that “most people don’t like it” is a failure and it should be corrected. No one would judge u if u correct a mistake.
Furthermore, I don’t think this design is long enough because the Minstrel looks like a semi-finished product and the Moot or the Quip which mentioned above is just with an inappropriate theme for a Legendary. Legendaries are meant to be something the owner be proud of, not a bad joke. If the dev thought it’s ok to apply joking attitude to the legendary and be proud of it, it would be a major problem for the team because such design already failed most people.
At last, I want to say, overall it’s a MMORPG, u need to watch players’ feedback, not being stubborn at some “Proud” art skin design which is true that van Gogh‘s arts hadn’t been accepted by people until years after his death but this is not what we need here in this game. End game design should attract most people at the first glance.
Obiviously, Legendary Weapons are the “end game” of PVE part and many PVE hardcorer are trying to get them.
However, as I preview the skins of Legendary Weapons on pictures and videos created by the community, I found myself disappointed about some skins especially the Focus Minstrel.
I do understand that people have different tastes, and one can not design a skin that makes everyone loves it.
Therefore, I considered a Legendary Weapon skin favored by more than 50% player is a successful design such as the GS, while a Legendary Weapon skin that fails almost everyone is a little bit failure such as the minstrel.
Since Legendary Weapons takes a lot of time or coins to get, it is natural that players want their “unique” weapon skin can be identified at the first glance. Such as “Your weapon looks different, is that a Legendary?” is not acceptable, what players really want is “Wow! that’s obvious a Legendary! what’s its name?”
Well, English is not my first language. What I am trying to say is, the Legendaries are supposed to be the ultral skins in PVE part, however, there is no balance between them, some are obvious lovely, some are disappointing that makes player have no reason to craft them.
I really love this game and I understand the imbalance of the skin design. But what I want to know here is that “Do our devs have plan to improve to balance the Legendary skins?”
Because if the “end game” fails to attract player, it would lead to a bad ending. I love this game and I want it to be better and balanced.
Just worried there is tiny little possibility that the devs did not identify this as a major problem of PVE end game. I really hope u can let me know u do have plans to improve this and my concern isn’t an issue in the near future.
Edit on Jan. 28th:
Well, I am happy to see that there are improvements on some of the legendaries which shows our devs’ concern about the issue. However, legendaries such as Minstrel and Meteorlogics are still lame at this time. I hope this issue can be solved soon.
And don’t u think the short bow Dreamer went a little too far? I mean, the large unicorn, doesn’t it too large not to annoy people around?
(edited by Gwarrior.4952)