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HP's for PoF Elites

in Guild Wars 2 Discussion

Posted by: Hana.8143

Hana.8143

Since the new specs are not meant to be overtuned or in any way better than HoT ones, I think it would be unfair for them to cost more than 250 HP’s.

Right, especially since they cannot expect people to own HoT. They had to design it under the premise that people who buy PoF start with zero or only a handful of HPs, Because without HoT, there is not even a reason to get more than those you get for levelling to 80. My main character has 352, that’s far more than someone can get without HoT, but they still have to balance it. They could require 4oo, but they learned that is a bad idea if you provide the number of HP challenges as in HoT.

When you don’t have HoT, you don’t spend 250 HP into the elite spec.

That means when you don’t own HoT, you miss 400 HP, but you have 250 you didn’t spend yet
Actually, by unlocking all the HP everywhere and all your spec + elite spec from HoT, you still have 364 points left (so that means without spending the 250 points for the elite specs, you have 614 points when you own HoT, and 214 when you don’t own HoT.)

People without HoT will need to do 4 HP (if it’s the same as HoT, a HP on map will reward you with 10 points) to unlock the entire elite spec if it cost 250 points, which is not that huge… it’ll be half of the HP on a map, or maybe less.

It’s not a big deal imo.

HP's for PoF Elites

in Guild Wars 2 Discussion

Posted by: Hana.8143

Hana.8143

It won’t be 400, you can have 364 points with all specs unlock and all HP (from wvw maps, central tyria or HoT)

We were able to unlock entirely the new elite spec from HoT, and it’ll remain the same for PoF (they want us to play the new specs asap)

If you are in need of HP, remember, in WvW, with proof of heroics, you can buy any of the HP from central tyria (including WvW) or HoT (1 proof of heoric for hp from central tyria, 10 for HP from HoT)

You have 6 proof per skirmish chest, and 2 to 10 from gaining a wvw lvl.
Skirmish chest are easy to get, as lvling in wvw.

I made all my HP in no time on my ele (it’s actually the fastest way to get hero point)

The shining blade AA effects

in Elementalist

Posted by: Hana.8143

Hana.8143

I didn’t even look at that when I played my weaver with TSB. But sometimes legendaries are kinda ruinning the animations (like incinerator and the 1 in water (main dagger))
It’s one of the reason I didn’t play with the skin of incinerator and played with the fractal dagger for a long time.

WARBRINGER (Seriously)

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Posted by: Hana.8143

Hana.8143

I am an avid WvW player only pve when I have to gather stuff for legendaries. I am happy to be getting more skirmish tickets which will make getting the Warbringer backpiece much faster. What I failed to see (until now) the last Commanders Wings of War you MUST own a Commanders Icon. NOW I HAVE TO spend 300gold on a commanders icon (which i will NEVER USE) just to get the legendary backpiece.

I think it’s ok, since legendaries are expensive, it’s a way to make it expensive and to make it match the theme (commander’s back, thing like that)

I don’t see it as a useless thing since, even after getting the back, you can still use the commander tag (it would have been a realy waste if you had to throw the tome in the mystic toilet) but as it is right now, it’s ok.

What is worst between this back, and the one from fractals ?

According to gw2efficiency, you’ll spend 1300gold (so 1600 with the commander tag) for the wvw back
But you’ll spend around 2k gold for the legendary fractal back.

1.6k gold + a commander tag that is useful in some situations (pve thingy)
2k gold and nothing else with.

So i don’t think the commander tag must be removed or something. Plus, we’re talking about a legendary item, which is, by definition, expensive.

You’re basically just crafting the gift of fortune, and buying the commander tag, and you’re done with the back, it’s quite easy atm (yes you have to collect skirmish tickets, but hey that’s a wvw item, so ofc you have to play wvw a lot (around 8weeks))

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

Stap saying I’m ele and I’m sad about the weaver
I made my shining blade and I’ll play weaver even if it sucks.
I’m one with my class, and if it dies, I die with it. (such love for ele wow)

I didn’t make this thread cause I’m an ele. I did it cause scourge doesn’t have a proper way to be countered (Once again :

“What can you guys do against a perma barrier scourge (look at the first video carefully, and especially at the hp bar, or life force bar (since it’s also the main thing which grants barrier) of the one who made the video, or even the ones in squad (just have to look on the characters, you see their hp bars))

What can you guys do against unlimited torment / cripple / burning (look at all the ennemies targeted during the video and especially at the condition bar)

What can you guys do against your no stab characters. (look at how many time people tried to cross the scourge zerg, and especially at what happened to the one who tried to cross the zerg)" )

You’re all saying “let them waste their life force” But as a Scourge, you basically have to jump into the ennemy zerg without thinking, be aggressive and you win, cause you’ll kill at least 2 or 3 people, and have your lifeforce back (always a pug dying first push, on every server) repeat until you kill a lot of guys and make cry the ennemy commander.

And just running away won’t help since, as I said thousands of time, Scourges just have to not waste their barrier. cause you’ll all be out of range too and can’t harm them.

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

Edit:
https://forum-en.gw2archive.eu/forum/game/gw2/Path-of-Fire-Stress-Test-September-7
Looks like you can do this thursday and make a vid

Nope, it’s an other PvE stress test.

Also i’m just waiting for people to focus on the main point, which is :
too much barrier, too much condi, too much support, too much debuff.

What can you guys do against a perma barrier scourge (look at the first video carefully, and especially at the hp bar, or life force bar (since it’s also the main thing which grants barrier) of the one who made the video, or even the ones in squad (just have to look on the characters, you see their hp bars))

What can you guys do against unlimited torment / cripple / burning (look at all the ennemies targeted during the video and especially at the condition bar)

What can you guys do against your no stab characters. (look at how many time people tried to cross the scourge zerg, and especially at what happened to the one who tried to cross the zerg)

You have 4 hours, please be quite during the exam, thanks.

(edited by Hana.8143)

Path of Fire Stress Test September 7

in Guild Wars 2 Discussion

Posted by: Hana.8143

Hana.8143

Elite specializations will be unchanged from the previous stress test or from the Elite Specializations Preview Weekend. Changes are being made, as stated last week, but they will not be included in the stress test.

Thanks again!

That’s actually quite sad, you guys weren’t ready for the elite specs weekend, and still want to wait for the release to show us the changes ?
A lot of things had to be changed when you look at the PoF weekend preview, and I’m sure showing the changes during an other weekend or during a 2-3h stress test wouldn’t be time consuming.

Yes I want to see the changes and maybe be happy until the release of PoF, or still try to give my opinion with everyone so we can play the new expension with a spec we actually like.
Atm I’m just planning to play core ele at PoF release.

Are the changes good enough ? How can Anet know since they weren’t aware of the problems before the weekend preview ?

That’s why you guys need to show us those changes, so you can give us the best specs for PoF release (and not 1 month later)

Edit: Also I’m wondering why Anet devs think they can add new specs with almost no feedback (cause only one WE) It takes time to make a proper spec and since we have a lot of people who want to test it and give their opinions, I don’t understand why they don’t take this opportunity so they can release good specs FOR PoF (and not for LW S4)

I don’t mind testing bad things if it means changes. And I’m sure a lot of people are like that too. We do care about PoF and don’t want it to be completly garbage at its release.

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

We learn nothing about Scourge in this video.

In the first “fight”, the enemy are;

  1. in a choke
  2. smaller than you
  3. disorganised, with many not on tag
  4. make a poor decision to glide nearby
  5. only half of the enemy do so
  6. the ones who glided are wiped first and then the other half of the enemies

In the second fight;

  1. You steamroll a small group with a larger one. Nothing to see here.

In the third fight;

  1. same as second fight

In the fourth fight;

  1. The enemy begin in a good tight ball
  2. but it goes wrong straight away when they are pushed
  3. people run in all directions
  4. wipefest

I stopped watching here.

You are simply bigger and better organised than your awful opponents. You would have won these fights with a normal zerg.

Let’s say it’s that, how can we survive 45min under 4 sup acs with all the guys pewpewing at us in a t3 garrison ?

Can you look at the video just above, and tell me what’s wrong (and please, don’t tell me something like “its obvius zey suk, zats wy zey dai”)
Can you explain to me why, with few scourges, we’re able to survive under a sup ac, a sup balista, and all the aoe from 50+ people.

Cause if you can’t i’ll just tell you “Cause barrier mate. Look the squad life”

If you’re not done, just know that I was in the zerg during the second video, and was playing a full zerker weaver, did I die ? Well hell no mate. I didn’t, even with a 50 target sup ac and a sup balista on us. (It takes about 3 hits on a 11k hp zerker elementalist from a sup ac to kill the ele. But I manage to survive, just like that (not cause zerker ele is super tough, just cause barrier.)

Also, can we be serious just a second, it can’t always be because of the enemies. The scourge video was on sunday, and the other one was the day before. Also if they’re bad or not doesn’t mean anything when we’re talking about perma barrier most of the time. This doesn’t depend of the enemies, that’s something scourges do by themselves, even if you call a big fat bomb. They might be bad (which I doubt, but let’s say they are) but that doesn’t help you since scourge still has access to crazy amount of barrier and crazy amout of debuff / cleansing / conditions you can’t even counter with your actual cds.

Also, since barrier can be applied a lot and can’t be removed, that’s just the definition of “Something strong”.

You can complain all you want and say i’m dumb, but that’s a fact, scourge is power. And by just saying “You’re talking nonsense”, you’re not prooving anything nor you’re countering what I said.

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

I played DE a lot during the demo, and it would be really interesting to see a 40vs40 DE vs. Scourge. You’d have to get stability somehow b/c the DE utility Binding Shadow knocks down their marked target. I’d assume all 40 deadeyes would mark all 40 scourges, so if you don’t move out of range or LoS you’ll be constantly marked giving the DE all the benefits they get from marked targets (take less dmg from them, knocking down instead of immobilizing, etc.). Plus, it would be an interesting back and forth b/c it seems many, many DE skills do the exact same thing as scourges – turn boons into conditions and vice versa (see Cursed Bullet and Skirmisher’s Shot).

Soo…that’d be one great fight :P DE @ 1500 range with 40 marked scourges — I’m pretty sure keeping 8k dps on each marked target would be quite easy, with bursts of about 28k every 15-20 secs with Deaths Judgement and constant might with 3 round burst, which can easily top 8k. At least, that’s if I’m remembering how my Deadeye in even mediocre and non-optimized gear played in WvW.

Deadeye is strong and great, but I don’t feel complaining about it since it’s just a regular thief getting access to 1500 range skills. It has great mobility, but this doesn’t mean it’s invulnerable. It doesn’t have a way to counter a bomb, and so can’t survive if it’s caught. I’ve seen multiple good people playing deadeye, but they killed people and died here and there. It’s GW2 routine.

Scourge, as I said multiple times, as access to some crazy barrier which has no real counter. If, for countering the barrier, you need to play as a big fat focus party 24/7, the wvw will be pointless (since it’s large scale fights and not about who can call a spike on a single target, i don’t think arenanet designed WvW to be a place where things like focus lead is a thing for example) Pushing a zerg when it’s the right time, calling a bomb which can deal effective damages, everything will be irrelevant since the barrier is here and always up (as I said 50k barrier with 4 skills on a single scourge, on you or allies, 10 scourges will be 500k barrier. With a proper rotation, who can actually die with that much barrier ? An 10 scourges is not even hard to gather.)

To put it clear, if we were dumb enough to not use the 5sec cd when it’s up and spam our 4 skills at the exact same time every 25sec, 40 scourges has about 2M barrier… and it’s for naked scourges without healing power, every 25 seconds, and this number is not even the real one since i’m not counting us spamming the 5sec cd skills everytime it’s up nor i’m counting the actual right way to play scourge : keeping the barrier for the good moment when not at full barrier cause damage income. i’m just trying to show you how big this number is, and since barrier needs to be refresh, you have access to a lot of barrier to do so.

A full trailblazer scourge (during the demo) had 28k hp (cause celestial exotics infusions on trinkets) it’s about 14k barrier.
so 40 scourges needs only 560k barrier, it’s close to a quarter of the actual barrier you can have by pressing only 4 buttons. That means you have too much barrier for 40 people (1.440M barrier which can be used for refreshing barrier and/or putting the barrier back cause you took some damages)

If it was only about fights, I would have question myself “Is it really the scourge ?”
But since a light armor class can survive 45min in a T3 keep…

So if surviving under 4 ACs (sup ofc) + people pewpewing on walls, is something you can’t really do with bad people playing a spec for the first time. By doing that with JS, we might have prooved that scourge is really strong ?

It’s not only cause we killed everyone during fights, it’s also cause whatever we were doing, we didn’t die. Under sieges, during fights, in mortar aoe (lol 0 burning stack, so easy, mortar needs to be up) always 14k barrier.

Here is the second video you can find on page 1 : https://www.youtube.com/watch?v=tVgxqj_-ihU&=&feature=youtu.be

We had few scourges in the squad, and as you can see, pushed or not, with or without sieges on us, we were fine, even if we didn’t move at all (turtle ? really ?)
And it’s just few scourges, double that number and it’ll be even easier. Take only scourge, and it’s a no damage squad. It’s as simple as that.

Most pathetic thread about scared players that cry for nerf rather then look for a counter, and the Elite isnt even out yet, lmao

Thanks for being nice with me and having such an impact on the thread with your arguments, we tried scourges during the demo, so even if it’s not out yet, we’ve seen enough.

I also appreciate when people call the counter strategy without even thinking of it themselves. Let me explain why there is no such a strategy with the barrier.

When barrier can only be removed by dps / condi, that make this thing stronger than you think. Scourge has no condi cause traits and has a full toughness / vitality stuff packed with a perma barrier. You can try to dps a full scourge zerg, but they’ll use 1/4 of the barrier to be @ full barrier, and keep 3/4 for refresh and putting back the barrier. Can you do enough damag within 25sec in order to kill them all ? uhhh, don’t think so.

You might want to lay here by my side and cry with me, don’t you ?

Also, as I said multiple multiple times, i’m just asking for a rescale of the targets, so that won’t impact your sweet scourge which is not strong enough qqqq. But that sure will prevent WvW and PvP to die from it (cause let’s be honest, we don’t care about PvE)

(edited by Hana.8143)

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

Hey Hana, could you guys organise another scourge run when PoF comes out, if you don’t mind (and record of course)?

Well, if it’s not nerfed, we won’t have to make any scourge run, we’ll just post the build and you guys will see by yourselves. But if we plan on doing a scourge zerg, ofc it’ll be recorded and uploaded. Never give up guys !

If it’s already nerfed, then it’s gg.

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

The problem is : All the people in front weren’t playing the new specs, but they still died pretty quickly, I don’t agree with you when it comes to a 40 vs 40 against deadeyes, it’s out of context, and once again, what makes you think a perma barrier can be countered ? Deadeye hits like a truck but a perma 14k barrier + 28k hp + 3.2k toughness is not something you can deal with a full glass deadeye my friend. As I said, it’s about large scale battle, if you just think about a 1v1 40 times, you’re totally wrong, cause the exact same scourge you can counter with a single deadeye has also 39 other friends who do the same as him, supporting themselves all the time, applying barrier barrier barrier corrup condi burst and it’s the end.

Where some builds work in pvp, it’s bad in wvw, just because numbers. So why are you guys even talking about 40 v 40 ? It doesn’t make sense… When I say that you can litteraly have perma barrier and take no damage (Even 4 acs hit 50 people and does around 2k damage each, which is 8k per second on 50people, we stayed under for 45min…) do you think 40 deadeyes can have more than 8k dps on every single target ? i don’t think so. You’ll have one or two big hits, but that’s not enough, and you can’t be sure that, between those two hits, the scourge didn’t get barrier. We’re not in pve, wanna one shot 2 or 3 scourges by hard focusing them ? Fell free, just need to press f f f since you have no bomb pressure (once again it’s all thanks to the large scale) but you also have to worry about yourselves, and even if the deadeye has great mobility, by running away you might just end up giving time for the scourges to rez / apply even more pressure to your partners. 1500 range is great, but you’re also not moving while you want to dps, so the 1500 range can become 900 pretty quickly, which is the range for the scourge.

I don’t even know why I’m trying to debate about that… Since duel and wvw are so differents.

Simply : countering 1 scourge, and countering 40 scourges is not the same thing.

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

Come on Sigmoid, now you’re the one being stoupid mate, it wasn’t exaggeration (just little mistakes), look at the number
1.4k 2.1k 4.1k 5k. the real numbers
2.5k 3k 5k 5k. my numbers

I don’t see a huge difference
I see a total of 12.6k barrier with real numbers
15.5k with my numbers
it’s 2.9k barrier, but when you have 12.6k barrier with 5 to 25 sec cd, this is where it starts to be crazy.

12.6k barrier with no healing power is strong. You may have something stuck in your eyes so you don’t see it correctly.

Does it looks weak to you ?
In which way going from 15.5k to 12.6k barrier is better for you ?
Maybe it’s just a way to try to get an argument (since i’m only fighting people who just want to, once again, protect the scourge, which is going to actually destroy wvw… )

Also Scourge has… no problem with cd ? (25sec, come on, it’s nothing, it’s not like 60 or 90 is it ?)

Here is where things become funny.

Can we actually talk about real number in terms of target ?
F1 -> 14k barrier (1.4*10)
F3 -> 10.5k barrier (2.1*5)
F5 -> 5k barrier
Heal -> 20.5k barrier (4.1*5)

It’s 50k barrier in total for you and allies, now if you want me to do some math, i’ll do it for ya.
4 buttons = 50k barrier from a single scourge.
What if 10 scourges press the same 4 buttons ?

Wow mathematics are really hard nowaday.

IN.WHICH.WAY.IT’S.LEGIT ?

Tell me now, i’m listening. Really.

Oh and please, don’t say something like “uh but wi don uze hil everi teime so zats a laut less of barierr” I’m tired of this. I’ll gladly use my heal for nothing if it can prevent my team and me to receive damages. Plus, you just have to add more and more scourges so you don’t even have to worry about any damage / condition / cleansing / debuff.

Some people think we played badly the scourge, well if we did, i don’t want to imagine better people playing it. But the fact is it’s strong, and with this video, even if we were bad (cause noone likes us qq) we actually prooved that scourge is too much. But if it’s not nerf, it’s ok, we’ll just do another event like that (it’s actually funny to one push everything xD)

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

It’s a bug, and deadeye is not the main thread here, you won’t see 100k damage with deadeye anymore, it’s not balanced.

[Feedback] PWR Weaver Sword dps (or lacking)

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Posted by: Hana.8143

Hana.8143

I’m also hoping from them to make some changes, but it’s gonna be more power for less condition damage, or something like that, since the condi builds are really strong atm. (you can stack 10 burning and bleeding without touching your keyboard, that’s sweet)

The real question is : What did they wanted to do when they make the weaver ?
It’s actually not good at support nor it is at healing. It doesn’t have a proper power build. It’s not a good class when it comes to condi clean. It can’t debuff the enemy and can’t share its barrier. The mechanic is cool, but with little rewards (300 barrier lel)

it can dual attune, that’s sweet, and what ?

Is it made specially for pvp so it can 1v1 and actually survive while putting pressure?
(it might be good in pvp, since it’s a small scale fight and sustain matters, but that’s it, plus some builds can provide a bit of a sustain in small scale (2 water sword for exemple))
Is it a class you’ll only play outside of zerg in wvw ? You’ll just roam around ?
(if it’s just a class you can expect to kill one or two people during a zerg fight, it’s not going to be viable, actually i’m crying cause it’s a melee class, but it’s going to be outside of the melee since it doesn’t benefit the others)
Can this be played in PvE and compete with the actual tempest power build ? (Power is all that matter in pve, so if it’s not better, it won’t be viable, and actually, you’re loosing overloads, which are strong in pve)

Like i’m saying, if the 3, while dual attunements are up, was about giving barrier to others, or removing (some ?) barrier from enemies, it would change the weaver as a good class (Since the new barrier has nothing to counter it). The sword has a really good mechanic as well, but lacks of dps and range (one step and you’re out of range). And unravel (kill it kill it) has to be renamed as “Can’t Play Weaver, So I’ll Reject New Things And Use My Skills Only When Unravel Is Up Instead Of Looking For New Rotations” (might be a be long, but you get the idea)

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

Actually, F1 is 2.5k barrier, F3 is 3k or so, F5 and heal are a 5k barrier with trailblazer

This is factually incorrect. You may ahve an agruument but being this hyperbolic doesnt help your cause..at all.

Well, if you don’t trust me then, go play a trailblazer scourge next time if they didn’t nerf it yet, you’ll see that i’m not joking. It’s almost that.

Why people are trying to counter what i’m saying while it’s clear they haven’t check anything from scourge ? It’s sad that you guys are trying to protect a class you didn’t even try with the exact same combo of stats.

Let’s see at what the wiki says for a naked scourge :

https://wiki.guildwars2.com/wiki/Sand_Flare
Healing skill 4.2k barrier to 5 allies every 25 sec
https://wiki.guildwars2.com/wiki/Desert_Shroud
F5 skill 5k barrier for yourself every 20 sec
https://wiki.guildwars2.com/wiki/Sand_Cascade
F3 skill 2.1k barrier for 5 allies every 8 sec
https://wiki.guildwars2.com/wiki/Manifest_Sand_Shade
+
https://wiki.guildwars2.com/wiki/Desert_Empowerment
+
https://wiki.guildwars2.com/wiki/Sand_Savant
F1 is a 1.4k barrier for 10 people every 10 sec (3 charges)

Well, It was a little higher in my memory, but holy cow, 4.1k on 5 person on heal ? 5k on yourself ? 1.4k for 10 people ? 2.1k on 5 people ? Looks like the number are crazy, as i said previously(sorry for not remembering the EXACT same number, at the exact digit, what a pityful human I am…)

Now let’s see,

10 scourges having access to F1 = 14k barrier every sec, three times, then little 10sec cd (just that, you’ve access to an amazing barrier)
add the heal for 5 people, add the F3 for 5 people
and you can just rotate like an idiot and everything will be @ full barrier

Don’t trust me ? Then quit the game, thank you <3

(edited by Hana.8143)

Scourge's Power, Devs need to see that

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Posted by: Hana.8143

Hana.8143

Actually, F1 is 2.5k barrier, F3 is 3k or so, F5 and heal are a 5k barrier with trailblazer, which means really high toughness and condition damage and lots of vitality(barrier depends on both vitality and healing power so not having healing power is no problem) not to say the necro hp is really high at first. (trailblazer stuff = 28k+ hp, 3.2k+ armor, 1.5k+ condition damage, and I say + because it was only exotic trailblazer, no ascended, with kittenty food (pizza yumyum) you can actually gain some stats here and there, which is not super crazy but still…)

It’s not a full healing power stoupid scourge, it’s a condition-scourge with armor, hp, and a lots of deadly condition

Torment is already part of F1, Burning comes from Soul reaping last trait in GM, dhuumfire which grants burning on first deathshroud skill, but with scourge, it’s on F1(since no deathshroud), so it’s just a joke considering the cd on F1 and the number of targets.

You guys really needs to read what i’m saying, massive scourge = perma barrier, you can pewpew if you want, you won’t even scratch em… stop trying to think of stoupid things geez.

Move out of the Shade and l2p.

Barrier is NOTHING compared to Shroud, and it still lack all the tools every necro type lacks: Invun,Block,Reflect,Resist and now u expect us to negate ALL incomming dmg by just using barrier ? and u still want to nerf Scourge dmg cause u forgot to move out of the kitten Shade ?

That’s why you should read what I said before.

What can you do when 15 shades pop under you feet, removes every single boon you have, put 15 torments, 15 burning instantly, ? You move right, then a second shade pop under your feet, what you do ? you try to move right ? then a freaking 3rd shade pop under you feet, what do you do mate ? with almost no cd left ? YOU DIE, OFFC

Barrier is nothing ? Let me laugh and come back in 3hours, maybe I wouldn’t be laughing anymore. What do you not understand in : 14K. BARRIER. ALL. THE. TIME. ?
What do you not understand in : NO. CONDITION. CAUSE. CLEANSING. ALL. THE. TIME. ?
You have to massive bomb a 3.2k toughness + 28k hp in less than one second in order to MAYBE kill one of em, or else, the barrier goes up, and you wasted your cds. If it was easy mate, trust me I wouldn’t be there. It might be possible for raid guilds (but I doubt), but It won’t for the regular pugs (which are about 90% of wvw actually, since guilds are kancers <3). So should we let the scourge as it is ? Definitly not.

Barrier can’t be countered and you gain 3k / 5K barrier from yourself, and from people all the time, that’s why you’re wrong saying it not better than shroud. It’s definitly the strongest thing i’ve ever see in wvw and it’s not a 90sec cd aoe which removes boons that will compete with the scourge mechanic (and again, trust me, me old player, me following metagame, me part of a long gone #2 EU guild <3)

See what I mean? The scourge, as it is, makes all other classes pretty much irrelevant. My personal biggest concern is just the massive amount of boon corruption, that is both active and passive, will ruin things. Whoever gets hit first will win. That’s just dumb.

That’s exactly what I’m trying to say, Scourge is actually doing everything, it makes the other classes irrelevant. Do you need guard ? no you’re invulnerable cause barrier. So you don’t need stab.
Do you need power ? No, you have 25stacks everytime. So no need empower.
Do you need resistance ? No you have perma condition cleansing
Do you need regular necro or reaper ? Hell no, you’re a condition master with a lot of debuff, so no need spellbreaker either.
Do you need damage ? No, you’ve access to conditions that make your dps super great. So fack glassy warrior or staff ele (wait, staff ele is dead lol, nvm, better be tempest auramancer now)
Do you need healing ? Hell no, you don’t take damage, CYA tempest auramancer ele (qq)
Do we need 1500 range deadeye ? well actually that might be funny but hell no, it’s just a lost of barrier, who needs deadeye when you can get free barrier ?

that’s what i’m talking about. Scourge > All

(edited by Hana.8143)

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

Don’t get me wrong, it’s an amazing class, i’m not asking anet to remove barrier or whatever. They need to think about the number of targets, cause, by giving them 10 targets on a 25sec duration aoe, it’s just too strong, 3 targets with a 5sec aoe is still broken when you see how strong it is. There is even more to change, but the mechanic is by far the best of the new specs.

(edited by Hana.8143)

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

An all Scourge zerg is easy to kill. Plink at it from range (Scourges can’t do anything notable outside of 900 range) and run them out of life force, then dive in for the kill. Their damage and defense is super tied to life force, so it should be a pretty easy sweep.

Well, I never had problem with life force, cause staff marks unblockable and spam 1, F1 doesn’t require a lot of life force, so basically spamming 1 one or 2 times on the ennemy zerg results in me have 20% life force, plenty of…

Wanna cross a scourge zerg ? well have fun, they’ll all put F1 under their feets, will have 14k barrier stack 25 might, you won’t be able to do damage, nor applying conditions, you’ll lose stab instantly and melt cause conditions, but nice try
Does anyone want to play the game “imagine a way to defeat 40 scourges” ? Or will we be able to see how ridiculous it actually is before everyone is bored of this little game ?

If they’re stacking all that might and barrier, they’re blowing through their life force pretty fast. Let them. Then kill them when they’re out and the barrier runs out.

Staff marks only provide 3% life force no matter how many people they hit, so that’s really not a great way to rapidly build it up again, and staff does incredibly low damage. Staff auto works well in zergs, I agree. But it’s also a projectile. What zerg doesn’t run projectile reflects?

Considering Staff is their only option for above 900 range, I don’t see this as too bad. Long range pressure until they’re starved because nothing is dying, then charge in for a quick wipe.

Thing you don’t understand is : They don’t slack and spend all the life force like dumbs, they actually use skills so the life force never goes down to 0. Use a staff, take soul mark and you will never be @ 0life force. Even if it’s 3%. F1 is not expensive in terms of life force cost. The power stacks are not something you want to have before the combat, it’s just a little plus from skills. You’re @ 25 power instantly so why bothering stacking before the fight ? Just jump in and you’ll see it instantly.

And by waiting, you’ll just end up caught by a F1, or rather wasting your time being chased by scourges who don’t use any skills cause smart people are smart. We manage to stay 45min inside a T3 garrison by only hitting a door with staff 1, and spamming F1 F3 F5 and healing skill to max out the barrier. Without EVER being @ 0 life force. Also if you don’t get it now, i’ll tell you something, 2hours of raid, never ever had problem with life force.

Reflect is great, but in a large scale fight, you can’t reflet 100% of the projectiles. You’ll just end up giving life force, even if you don’t want to. And even 5 scourges with tiny little bit of life force can’t put 5 aoe, which means 10*5 people with 3k barrier. Just like that.

Also, when you tell me you want to pirate ship, scourge are not about pirateship, if you try to pewpew @1200, they’ll just rush towards you, and use the super nice little F1 that will cripple every single person, which mean you’ll have to think of something else if you want to run away, cause perma cripple mate. perma cripple no matter how many time you clean it.

Did I say the F1 is a 25sec duration aoe that hits 10 people ? Probably not.
10 allies, 10 enemies. 10sec cd, 25sec duration. Sounds legit to me… or not ?

You can’t win a pirateship war cause scourge are just going to cross your bus like it was nothing (NO DAMAGE LOL) and people will start to die.

(edited by Hana.8143)

Weaver weapons.. focus? or dagger?

in Elementalist

Posted by: Hana.8143

Hana.8143

Dagger and focus are both good,

For the dagger, by having a fire / earth / air / water rotation… you can have things you had with the dagger, blast in fire field leap in fire field (so fire shield) / earth/fire has the good old 4+2 which is a fire field + blast – air/earth has 3 cc (2 daze, 3 float, 4 kd) which is really good, and by using the daze (which is a leap) when the firefield from the dagger is up, you got a better combo than the old magnetic leap. when you’re attunning to water/air you gain access to kd as well from the dagger. And if you put the 2 in water/air and switch to fire/water, you can leap inside the water field by using 2 in fire (but that’s a sword combo… i’ll leave it here anyway since it’s good). And it can be pretty smooth if not spamming 10 skills per second but rather thinking about what to use and when it’s the right moment (or else you’ll be stuck with the attunement cd. sad face)

But it’s just something that came up, and I didn’t try it more than 15min last night.

Main problem is the range and the damage. It’s low :/

(edited by Hana.8143)

Unraveling as F5

in Elementalist

Posted by: Hana.8143

Hana.8143

No no no no, i’d rather see a double tap (F1 F1) for double attuning to fire for exemple than a stoupid skill that removes the dual attacks and so the barrier. Kill it, KILL IT.

[Feedback] PWR Weaver Sword dps (or lacking)

in Elementalist

Posted by: Hana.8143

Hana.8143

Well, even the zerker version is kinda weak, but the condi build is good, so should I complain or be happy ? I don’t know anymore. Please, end my suffering

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

Necros/reapers kill people with boons now…it just changes how it’s done.
I see guards, eles and warriors all the time running around fighting 1vs4, 1vs5 and winning. Not really because amazing skill, but because they can perma-boon and the classes they fight don’t/can’t remove them. I jump in on reaper, they near-insta down and get spiked.

I get that the OP is mad that ele isn’t the best at everything anymore, but scourge really isn’t as broken as they are trying to make out (for the record, I don’t like it and won’t be switching from reaper).

Where is the OP’s uproar at the video showing a thief hitting another player for over 100k damage?

100k damage (and I know it’s true) is something that will not stay untouched cause Anet can’t let a guy one shot litteraly everything. It’s like the mesmer in 2013 (or 2014 ?), when he had that trait, and took fall damages, and did 20k every sec with the aoe that pop under its feet.

In gw2, you can 1v3 1v4, but if you face people who are not new at fighting other people, you definitly won’t be able to stand long, it’s even more true when it comes with condi necro.

I’m mad at the ele, but it’s not an ele thread. So why bothering talking about this class ?

If you don’t see the scourge as a strong class, it’s cause you haven’t face a zerg full of scourges, but I don’t mind, I know, at some point, a lot of people will complain about having uneffective skills against scourges (qq i dont do damage, qq i cant kill scourges, qq i cant use my skills cause i die too fast), I know the metagame will change and use more and more scourges cause it really works, and I know at some points, the devs will change it, here again, I’m not doing that so you guys can be angry at me or whatever, I’m posting that so we can show our feedback to the devs so they won’t let it as it is right now so people won’t have to complain in the future.

Who am I to decide if it’s broken or need a nerf ? Well, that’s also why I’m doing this post, trying to convice (because we tried it) that the scourge is a threat to gw2 as it is right now. It’s feedback, from real experience, not cause i’m a scourge hater, I really love the scourge and it’s fun, that’s why I want the devs to nerf it, not to kill it, but I’m also realistic you see.

When it comes to an event like that, I know it happenedwith almost everything, mesmer zerg, ranger zerg, thing like that, but they’ll always need something else.

Like, guardians can rotate stab so they’ll never be cc, can clean everything, can heal a lot aswell, but they take damages, they’re not in god-mode like scourges. Also they can (rip staff) put range pressure nor they can debuff the enemy. Actually, the vanilla guard is just a mass of love and armor. But it lacks of things the revenant can do, the tempest healer can do, the necro/reaper can do, the mesmer can do.
And if the idea of playing an entire zerg full of something is not a thing atmn it’s cause it’s not that op, and has counter.

NOW let’s talk about the real thing :
What can counter a prema barrier ? Nothing
What can counter a 25seconds aoe that debuff every 5 sec (F2) with 300 radius ? Nothing
What can counter a perma condi clean ?
What can counter a perma 10stacks torment / 10 stacks burning / cripple ? condi clear ? yes, you got it, a full scourge zerg.

Wow mate, I can’t wait to see the next metagame. After the boring monoball… It’s gonna be full scourges vs full scourges, the one with one extra scourge win the battle, so good.

But the best thing is probably that you try that the next beta or at the release. Maybe you’ll come back with a new opinion, and stop trying to argue without arguments (cause all you guys say is “it’s not as strong as it looks like”)

Also I’m not qqing for other elite specs cause they’re not killing other classes, you see ?
100k deadeye is a bug, it’ll have power, but it’s something the devs wanted no ?
The problem with the scourge, it’s that giving everything to everyone, everytime, and removing everything from any opponent is not something they wanted to add. So…

(edited by Hana.8143)

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

An all Scourge zerg is easy to kill. Plink at it from range (Scourges can’t do anything notable outside of 900 range) and run them out of life force, then dive in for the kill. Their damage and defense is super tied to life force, so it should be a pretty easy sweep.

Well, I never had problem with life force, cause staff marks unblockable and spam 1, F1 doesn’t require a lot of life force, so basically spamming 1 one or 2 times on the ennemy zerg results in me have 20% life force, plenty of…

Wanna cross a scourge zerg ? well have fun, they’ll all put F1 under their feets, will have 14k barrier stack 25 might, you won’t be able to do damage, nor applying conditions, you’ll lose stab instantly and melt cause conditions, but nice try
Does anyone want to play the game “imagine a way to defeat 40 scourges” ? Or will we be able to see how ridiculous it actually is before everyone is bored of this little game ?

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

However, Barrier should not be allowed to work on siege pieces like golems like that. the only thing you were able to show case. good job, reward yourselves with a pat on the back for much effort.

Thanks buddy, I appreciate your blindness.

So now, when it comes to the video and actual footage, you can look @ 4:10, you’ll see a 50+ zerg of desolation. Yeah you’re right, all those red names are not actually pve monsters, it’s real players. Remember, we have no guard (no stab), no revenant, no healer, no boonshare or whatever.

Let me explain so your little mass of flesh that serves you as “brain” can understand what happened :

Deso gathered, tried to empower/ We didn’t cause we always were at 25 stacks of power. (no need guards lel)
Deso tried to move, we were already in front of them (cause no empower, yolo)
We had little cc on us, but since the cc got nerfed, not everyone was stunned, so the barrier was still up. (no need stab, it’s too 2012)
All the conditions are instantly removed (no need stab, clean or power, then guardians / revenants / mesmers are pretty much useless isn’t it ?)
They tried to split in every direction, half of their zerg already died cause conditions (it’s about perma 10 torments 10 burning on every single person), and even in all the aoe, noone took damages. (14k barrier mate… Wait, no damage means no need healer, bye tempest auramancer <3)
The second half manage to go to our “backline”, we followed them, and they died.
We cleaned the lasts and boom, that’s done. (Crazy damage awesome cleansing and perfect debuffs, does it means… yes ! We don’t need any other classes in WvW, that’s sweet)

Let me correct what someone said earlier as well :

Not a single class can survive like that without the help of other classes.
And don’t get me wrong, it’s not about how well you can survive, it’s HOW LONG you can survive. By having access to perma barrier, scourge is definitly on top of everything else.

Now if you excuse me, I’m not looking for necros trying to defend their new elite spec, but for real gw2 players who care about balance (which is, for exemple, a task which comes with the first test of a new class / new spec)

Cause it’s not only about wvw, it’s also a problem you’ll find in pvp, and in pve (but the bosses won’t complain, thankfully, no moar conpleining plz, thoz guyz want to kil da scurge QQ its a konspiraci:(:( (yes i’m totally making fun of you guys, sorry <3))

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

People are not very openminded, that’s sad. How can I put words on that :

Many scourges, invulnerables, barrier, lot lot lot.
Condition, none, cleansing, lot. Ennemies, die, no stab, debuff, lot
Cripple, torment, burning, lot lot lot.
Can’t run, dying. Can’t clean, much condi. Wow
Cooldown F1,lol. Targets 10.

Do you guys understand ? Or is it still too hard ?

And don’t even try to talk about a 20v20 against guards or whatever.
It’s not about little pvp where you can just counter a single scourge, it’s about large scale battles, it’s totally different since you can counter one scourge, but you can’t avoid 20 F1 which are 300 radius and 900 range, which can be spam 3 times in a row if you try to move, with a little 10 sec cooldown, you’ll have perma cripple, with no stab, you’ll die from 25 stacks of torments and the same amount of burning (cause traits), without having the time to pierce a 14k+ barrier which is growing every second because of other scourges.

I don’t know, but you might be true, we’ll wait the release and wait until Anet devs nerf it by themselves.

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

In which scenario being able to litteraly one shot every zerg / staying alive by pressing 5 buttons with 20 people pewpewing + 4 ac on you while taking 0 damage, and being able to have perma barrier is a normal thing for you ?

In which scenario being able to play with only scourge cause kitten stab, kitten condi clean, kitten anything encourage people to play other classes ?

Scourge doesn’t have to be a substitute to every other classes.

I love scourge, but if you’re a real wvw player, you’re not supposed to be able to stand against 20 people + 4 ac in a keep, since ac are really really really strong (hit 50 people, scourge has light armor, things like that)

Plus we stand in a mortar aoe, and we didn’t even have the time to get burned, since the burning was instantly remove.

Is it really what you want in wvw guys ? a zerg full of scourge spamming F1 F2 F3 F5 and the healing skill ? (cause it’s litteraly what we’ve done for 2hours, and some of us managed to play without weapons, and OFC it worked)

Stop being too protective cause you play necro, idk…

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

How rude ! Jade Sea is not the best server, but it’s not the question, I’m heartbroken.
Can we talk about the scourge now ? :p

Scourge's Power, Devs need to see that

in WvW

Posted by: Hana.8143

Hana.8143

Hi guys,

Here is the footage of the Scourge zerg we made on Jade Sea during PoF last demo.
Scourge needs to be change or else, it’ll completly destroy the WvW mechanics.
A lot of strong barriers for a lot of people, a lot of cleansing, a lot of strong conditions, a lot of debuff make this class too strong. It litteraly doesn’t need Guardians, or any other class in order to survive by itself.

Here is the link : https://www.youtube.com/watch?v=F6HwjGaRHPg

To explain a little bit more, we were 40 scourges (and probably 25 at the end of the event) We won every fights, we stayed inside a T3 Garrison under sieges, 4 AC, and probably around 20 people trying to kill us on the walls, we didn’t die. We manage to put barrier on golems (which is kind of a joke cause we reached around130k barrier on them (around half of its HP) and we made the last golem survive for 45min with only 5% health inside garrison (and even managed to get out of garrison without loosing it, everything under the exact same amount of ACs, cause they were really good at defending).

With a scourge zerg, you basically take no damage, cause you always have self barrier, and barriers from friends. You can always have full barrier, and by playing a Trailblazer Scourge you have a lot of HP, so you have a strong barrier (around 14k) all the time.

Don’t kill the scourge please, I think it’s a great class that will really change the actual metagame, which is great imo. But do not let it as it is right now.

Credits go to Deter on Jade Sea for the video.
Probably gonna share that on Reddit so devs might see that and be aware of the problem. (Cause yep, it’s a problem)

See ya !

(edited by Hana.8143)

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Hana.8143

Hana.8143

For the love of God, why people are asking for the Weaver to get Unravel as a F5 ?

Think about it people, you’re SUPPOSED to play with the double attacks, having unravel as a F5 will lead you to the wrong path. They can’t do something like that.

I tried Unravel, and tbh, it’s bad, if you want to play with unravel, then don’t play Weaver.

There are a lot of rotations that look promising on the weaver, but we need to be able to react quickly WITHOUT PLAYING LIKE A REGULAR ELE.

I’m sick of people who just can’t stand new things. Deal with it and think of something else.

Actually Unravel make you unable to dual attune for 5 secondes, as it can be an idea to resolve the problem when you need your 4 or 5 quickly, there are other ideas that can do that without ruining your new gameplay. (like being able to double tap F for entering the same attunement twice, without killing the weaver mechanic.)

And btw, 5sec, even if it’s not that long, it’s actually pretty boring.
People are complaining about how long the 4sec / 3.4sec attunement switch with arcana are, but they’re ok with a 5 seconds unravel as part of the gameplay ? I don’t understand.

Just lower the cd on attunements, remove the cd of the attunement you just went in (Like, you can go fire/fire from water/air, so it’s gonna do something like -> Water/Air -> Fire/water and directly Fire/Fire cause you won’t have cd on fire, but you’ll still have cd on water / air / earth since you attuned to fire first) and maybe a bit of a reward if you play a power build (cause where is the damage if you’re not playing condi build?) ?

AND GIVE THE WEAVER SOMETHING IN WVW (like, barrier remover ? or maybe a way to share barrier to friends ? Just that so it’s not another useless class)THANK YOUUU.

(edited by Hana.8143)

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Hana.8143

Hana.8143

Weaver : Is unable to work as a melee class in Wvw since it can’t help allies around.
Add something so it can have its place in a groupe.
The barrier is for yourself, the clean is for yourself, it has weaker barrier than a scourge (and the scourge can pass the barrier up to 10 allies)
The way to play a weaver (probably hybrid) doesn’t allow you to have a proper barrier, the cd on attunements are too long, and if you want to play in a melee train, you just have to forget about it. Can’t assist, and thinking about barrier (by having a good toughness / vitality / healing power cap) doesn’t make you a good dps.
If only it had a way to remove barrier, it would be really appreciated in wvw, and could be a good counter to the massive barrier of the scourge.

Also, about the scourge, Jade Sea made a WvW raid with only scourge. We manage to gather 40+ people, so we decided to build golems.
We came to garrison, stack barrier (max is 50% of your health), and as we were all scourge, we manage to take no damage and enter inside the garrison. Our last golem managed to survive 45min inside the garrison WITH 5% HEALTH because you can stack barrier on golems (so the golem was at 150k barrier and couldn’t die under ac). We survive under 4 ACs and under 20people pewpewing from the walls. Everytime we fought against a zerg, we won cause F1 clean condi / debuff the ennemies / apply soft cc / Apply torment and burning cause traits / grants barrier to allies (up to 1.5k barrier with the F1, let’s not talk about the F3 or the Heal) UP TO 10 TARGETS. That means, if 40 scourge are playing together, you remove all buffs, apply way too much conditions, and support too much your team. We litteraly won every fight with only F1 F2 F3 F5 (self 5k barrier) our heal, and some aoe with our weapon. We even tried to play without weapon, and it worked as well (since it’s just your F skills and your heal)

The scourge is way too broken to be left as it is, being able to survive against everything with only scourge is kittened. The fights last 15 seconds, cause noone can survive that kind of power. Desolation and SFR will remember that

Redo everything, think about CD, think about numbers of target, think about some traits that can broke the scourge and give us a proper elite spec please, but don’t change it entirely, scourge is really fun to play (not like the weaver)

And that should be almost 100words… maybe.

No fractal skin box ever dropped. Proof? API!

in Bugs: Game, Forum, Website

Posted by: Hana.8143

Hana.8143

And more than one year later, still NOTHING, where is my beloved fractal box ?
Come on Anet, your game is becoming really boring.

Best update in GW2 History

in Guild Wars 2 Discussion

Posted by: Hana.8143

Hana.8143

“Some” skill lag ? You’re really kind. It’s unplayable ^^