Showing Posts For Hanzo.9624:

Moar faceroll

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Posted by: Hanzo.9624

Hanzo.9624

:P

Moar faceroll

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Posted by: Hanzo.9624

Hanzo.9624

No we didn’t —--15 char

Why do people say “15 char” at the end of their posts?

Because they don’t understand that you can just hit space a bunch of times to account for the minimum character requirement.

Immobilize should be broken by stun break

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Posted by: Hanzo.9624

Hanzo.9624

Have to blow a condition remover to get it off.

Giggity.

Greater Marks moved to 20 points??

in Necromancer

Posted by: Hanzo.9624

Hanzo.9624

What they should have done was merge Greater Marks with Staff Mastery into the Master tier like “Increases area of marks and reduces cooldown by 20%” and then keep Greater Marks as an Adept tier but make it say “Marks are now unblockable”, PLUS increasing the base size of marks slightly the way they did with this patch.

Greater Marks moved to 20 points??

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Posted by: Hanzo.9624

Hanzo.9624

I think this is a huge nerf. I didn’t take Greater Marks for the size, I took it for the unblockable aspect of the trait. Great for Reaper’s Marking through blocks and continuing your damage. Now I have to invest 20 points into the tree when there are better 20 point traits and no worthwhile 10 point traits (for me, anyway).

The funny thing is, necros have been asking for this type of change since last patch. “We didn’t need a damage buff we needed a survivability buff!” Well there you go. You gain 10 more points into the Toughness tree and you lose 10 points from your chosen damage tree. Happy?

Taking control of all bases in an instant.

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Posted by: Hanzo.9624

Hanzo.9624

Assuming you’re talking about temple of the silent storm. The buff in the water appears at 8:30 in the match. Just be down there when it spawns and expect a few of them to come as well though in hotjoin it’s common for no one to show up. Just look up the map on the gw2 wiki and it lists the times.

Why all the sudden condition hate?

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Posted by: Hanzo.9624

Hanzo.9624

I would be OK with more defensive options for Necros but ONLY if they have their current meta toned down. Constantly applying so many conditions isn’t good and it also doesn’t take much skill or effort to do either.

I don’t touch Dhuumfire, so aside from it and Torment, how exactly is our condition application suddenly so much more powerful than pre-patch? Nothing in the standard builds has changed other than the addition to DS#5.

[PvP] Sigils have been acting strange.

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Posted by: Hanzo.9624

Hanzo.9624

Bump. Still happening.

[PvP] Sigils have been acting strange.

in Bugs: Game, Forum, Website

Posted by: Hanzo.9624

Hanzo.9624

Since the patch this week I’ve noticed weapon sigils in PvP not working properly or at all. I tried this on dummies and in multiple games.

Example: Pre-patch had Force/Hydromancy + Hydromancy/Bloodlust. This would always work appropriately on weapon swap with Hydromancy procing the aoe chill on every swap. Now with both on it cancels it out, but only sometimes. This is the result of the sigil testing:

x/Hydro + Hydro/x: Worked pre-patch, no longer working (at this point in the test).

Hydro/x + Hydro/x: Working.

x/Geomancy + Hydro/x: Working

x/Battle + Hydro/x: Working

x/Geomancy + Geomancy/x: Working

x/Battle + Battle/x: Not working

Battle/x + Battle/x: Working

At a random point after this, x/Hydro + Hydro/x started working again, but the next day it stopped.

Just now had x/Bloodlust + x/Bloodlust cap at 15 stacks multiple times. Had not had problems with this earlier.

Is anyone else having similar bizarre issues with sigils?

PvP Build Templates

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Posted by: Hanzo.9624

Hanzo.9624

I would love to see an eventual option to swap between saved builds and gear in PvP matches so you can change your setup depending on the map you’re on without having to go back into the Mists. Maybe use gems to purchase more available saved build slots. Could make it so you set the gear you want with the build and as long as it’s in your inventory it’ll automatically equip it all. I saw it mentioned in the Skyhammer thread and felt maybe the idea would get more attention in its own thread.

(Or at least an Equip All option for Runes, already.)

[I can dream, can’t I?]

Does spectral grasp work in the new map?

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Posted by: Hanzo.9624

Hanzo.9624

Grasp will not pull an ally or NPC off an object or area into another area (usually of different elevation). Bosses, too, are immune.

Not true, actually. I pull people all the time from ledges, most often on the walkway around CT in Khylo, pulling them to the ground from outside CT. With Fear and SG you own Stillness in TotSS; besides the obvious Fear chain into the pits, you can SG them if they’re on the opposite side of the pit and pull them down.

Also it totally works in Skyhammer. Just strafe until there’s broken class between you and your target and SG them into it.

Why so much Skyhammer hate?

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Posted by: Hanzo.9624

Hanzo.9624

I love this map, reminds me of the old FPS games. I don’t have to change my build at all unless I’m planning on holding control of the cannon, in which case Fear builds with stability on DS activation come in handy, but not as much as some of the other class’s options. The cannon isn’t a big deal, just run off the point and run back. Haven’t had any trouble with it. I like the dynamic they added with the launch pads, probably based on the positive feedback from the Dragon Ball mini-game.

Also the cannon to me seems like a novelty at this point because everyone wants to play with it so you can 3 cap extremely easily because most players are hanging around the cannon room. I feel like mesmers and guardians are going to be the strongest defenders.

[Video] Spectral Wall is Not OP

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Posted by: Hanzo.9624

Hanzo.9624

You didn’t by any chance choose that piece of music just because it says “wonderwall” did you?

Yup. I actually can’t stand that band, which is why I thought it would be funny to use it.

He probably chose it to lock out us Germans

And I’m at work, so I wouldda watched it without sound anyway…

I asked on the PvP thread too if you have any suggestions for getting around that I’d upload another version to bypass the GEMA restrictions. Like a list of approved music, no music at all, or a version with in-game sound if preferred (though with how short the clips are it would sound obnoxious).

(edited by Hanzo.9624)

[Video] Spectral Wall is Not OP

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Posted by: Hanzo.9624

Hanzo.9624

Great, Germany cant see you video because of music and GEMA (
But i know how many ppl are running in spectral wall and it so kitten funny.
Just yesterday thief run 3 times in same wall on point.

I can upload a version with no music if that helps? Unless you can direct me to a gema-allowed music list or something.

And I agree, spectral wall absolutely should have a red line around it to make it more obvious. But when you’re fighting 1v1 or with no friendly necros nearby, it shouldn’t matter.

[Video] Spectral Wall is Not OP

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Posted by: Hanzo.9624

Hanzo.9624

Posting here as well for those who don’t go to the PvP forums:

Necros have gone almost a year without really having much use for Spectral Wall. Now that they’ve made the spell useful, everyone is crying for nerfs. Friends, I’m here to prove that this spell simply cannot be considered overpowered based on the fact that as long as you don’t walk directly into it, it cannot harm you. I spent a few hours over the weekend deliberately placing Spectral Wall at easy to avoid moments just to see how often people would ignore game mechanics and stand in the fire. Fear not, I’ve also included footage of people rendering Spectral Wall useless. No offense intended to anyone who might be in the vid, just having some fun.

[Video] Spectral Wall is Not OP

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Posted by: Hanzo.9624

Hanzo.9624

Necros have gone almost a year without really having much use for Spectral Wall. Now that they’ve made the spell useful, everyone is crying for nerfs. Friends, I’m here to prove that this spell simply cannot be considered overpowered based on the fact that as long as you don’t walk directly into it, it cannot harm you. I spent a few hours over the weekend deliberately placing Spectral Wall at easy to avoid moments just to see how often people would ignore game mechanics and stand in the fire. Fear not, I’ve also included footage of people rendering Spectral Wall useless. No offense intended to anyone who might be in the vid, just having some fun.

Error message keeps prompting

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Posted by: Hanzo.9624

Hanzo.9624

Adding to this like the other thread, still can’t access any servers in PvP. List is blank and gives me an error message every time I click refresh.

game client unable to access login server

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Posted by: Hanzo.9624

Hanzo.9624

Have been playing fine, now I get the message in the mists whenever I use the server browser. It shows zero servers to play on and then gives me the error message……

SPvP - Serious Business

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Posted by: Hanzo.9624

Hanzo.9624

I say make it like TF2 where the losing team has no access to weapons or abilities.

I honestly don't get the QQ.

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Posted by: Hanzo.9624

Hanzo.9624

We’re bringing a burst condition build into the meta, that has not happened since release.
Builds need to change much more than from previous patches and people are still confused on how to adapt.

Wait. How was there not burst condition builds since launch?

The first build I ever tried after the default sPvP build was 30/30/10, S/D + Staff, Earth/Corruption + Earth, Rabid Am + Zerker jewel. What’s really changed to make this standard pvp build suddenly brokenly overpowered? Burning? Close to Death is STILL better than Dhuumfire. If you don’t take Dhuumfire it’s the same build that people have been using since launch.

I honestly don't get the QQ.

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Posted by: Hanzo.9624

Hanzo.9624

Also some of the primary complaints necros have had since day one are “necros need more access to fear”, “warrior and thief have longer fears than necros, we need longer fear duration”, “necros can’t do anything another class can’t do better”.

-They gave us more access to Fear by making spectral wall useful (only useful if the enemy hits it). They then nerfed CB to limit our access to Fear to try and balance.

-They slightly extended the duration of Doom but with a close range requirement.

-They made it so we can chain Fear better than any other class, so tournament teams looking to base a comp around cc would want to bring a necro along.

They basically did exactly what we asked for. Granted I would have liked to see a little more given to power builds but this is what we got. Just enjoy the game. You know it’s going to change constantly, you know things will get buffed and nerfed regularly. No company can make every single player of every class happy at the same time! It’s a game just have fun with it until you get bored and then go play another game. Isn’t that the point?

I honestly don't get the QQ.

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Posted by: Hanzo.9624

Hanzo.9624

Seriously. What is the problem?

-“OMG Dhuumfire!”

Other classes have burning. We need to go 30 into POWER for a CONDITION. So what, you trait 30/30/10 and have wretched lifeforce gen. Even with undead runes and rabid amulet you’re still just a condition generator who’s 100% susceptible to CC. If you’re ignored you can do damage, but who’s going to ignore us now? We sucked vs hard CC before patch we suck now after patch, except at least before patch no one cared about us.

-“OMG Terror!”

Again all I see is people crying about “BURNING + TERROR = OP”. See above. Or are you traiting 30/20/0/0/20 for Master of Terror but now your Staff is a complete joke which negates a significant amount of well, everything you do. Oh, are you running 0/30/20/0/20? The same exact Fear build that everyone has been running since Terror got buffed? Spectral Wall and Doom are now suddenly breaking the game? I’d rather not limit Doom use to within 600 range, especially when I need it as an on-demand interrupt regardless of what range I’m at. Spectral Wall is NOT an extra fear when Corrupt Boon no longer guarantees you convert Stability into Fear; it was compensation for the CB nerf and it made the spell actually useful. Sigil of Paralyzation making Fear’s too long? That’s not a Necro issue.

Thing is, everyone cries about a class or specific build being OP and then they immediately use that build against other people then cry when it inevitably gets nerfed into uselessness with no compensation. If it’s so OP stop using it. It’s only OP when you’re fighting 1v1 against a Terror necro, kicking the crap out of him, and then two more flavor of the month rerollers with the exact same build come up and spam CC on you some more. Now instead of it being “I can’t win versus 3 players” (derp), it becomes “necros are overpowered”.

I, as I’m sure many others, have been playing this class since BWE1 not because it was OP but because it was fun. I always felt competitive versus other classes regardless of what the forum QQ says, never had any issues with damage or attrition. Now we get some long overdue buffs, I STILL prefer my pre-patch build which essentially saw zero buffs, and yet suddenly we’re all “OP necro noobs rage rage”.

Necros and conditions out of hand

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Posted by: Hanzo.9624

Hanzo.9624

oh and no, they now also have a LOT more CC, even fear got buffed tremendously.

Why do people keep saying Fear got buffed? People have been running the same Fear build for months! The only Fear related changes were nerfing Corrupt Boon so it no longer guarantees a stability conversion into Fear, bumping Terror up a trait line, adding Fear to spectral wall which only makes the spell finally viable since launch, and giving a slight duration buff to Doom but only in close range. Please explain to me how any of that suddenly makes Fear broken and overpowered? The fact that people run with Sigil of paralyzation?

TY thread for downed health fix

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Posted by: Hanzo.9624

Hanzo.9624

!

How do you find Dhuumfire in pvp?

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Posted by: Hanzo.9624

Hanzo.9624

So essentially you just have to sit back, wait for teammates to open the fight, try to survive spikes, make your team babysit you.
The damage is nice, but like this the Necromancer has no survivability. I see Thieves and Mesmers going around in Berserker gear having more survivability…
Noobs die easily, but experienced players gonna give serious problems.

This. It’s just like any other class in the game: If I trait for maximum Burn + Terror damage with extended fear duration and Signet of Spite, and I stand up on a ledge and freely nuke and epidemic people, it’s going to be strong. If I get focused, I’m going to die extremely fast due to hardly ANY lifeforce gen and no survivability through traits.

You have to choose between damage and survivability. If you’re too concerned about getting burn + fear chained until you die: Bring extra condition removal. Bring an extra stun break. Call target on the necro because they’re extremely susceptible to focus fire. Etc. I’ve had to modify my builds around whatever the current strong builds are since the day the game came out, same with every other MMO. Why is this any different? I used to have to run a build specifically designed around dealing with BS thieves at launch. Then I had to run one designed to deal with D/D elementalists.

I still run the same build I ran pre-patch at 0/20/10/10/30 or 0/30/10/10/20. If anything my build got nerfed because of Terror getting bumped up a tier and corrupt boon’s nerf is absolutely HUGE (no more Save Yourself! fear combos, it never converts stability anymore). I still enjoy this build more than any of the new fotm builds people are crying about. The problem is, if everyone cries about about a build, everyone is going to then run the build because they want to be OP. So even if a build isn’t OP, the sheer volume of people running the same build is going to make players feel like they’re always fighting the same thing over and over and over again and it leads to redundant, hopeless game play experiences.

Condition build. Best. 6/25/13 build

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Posted by: Hanzo.9624

Hanzo.9624

I have already created something similar to your build, only mine is a bit more effective. And easier. Sorry :/

rofl. Wow. This guy.

"Play Now" broken?

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Posted by: Hanzo.9624

Hanzo.9624

Create a new server filter that omits what you don’t want to play (ie: Only 8v8, no spectators, etc) and search through that before choosing a server to play on.

Right click target toggle!

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Posted by: Hanzo.9624

Hanzo.9624

General

-Added a new combat/movement toggle option: “Right-Click to Attack/Interact”.

Thank you!

Why can't we combine stacks?

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Posted by: Hanzo.9624

Hanzo.9624

Salvage kits for example. I have 3 stacks of Master’s Salvage Kits: one has 3 kits, one has 6, one has 9. When I try to combine them to conserve space it just swaps inventory slots. I don’t understand why the same item, with enough total to combine into 1 stack, is not able to be combined. This seems less like a bug and more like a huge quality of life oversight. I’m hoping this is user error and there’s some easy way to do this that I don’t know about; if not, is there some specific reason as to why we can’t perform this action?

Terror fear interaction with stability.

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Hanzo.9624

Ok. It seems that not a lot of people care about it which I find to be quite surprising.
I hope this attachment I made would be convincing enough to make people understand how significant this problem is. Please check it out.

Wow.

4v5 has to stop!

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Posted by: Hanzo.9624

Hanzo.9624

If a a team is missing players, the match should go into a 30s waiting period while it requests players that have joined solo to fill empty slots.
If no players are found, it should ask players if they want to keep waiting, and as long as the majority votes yes, it should keep going into 30s periods until the match is 5vs5.

If someone leaves during the match, a solo player should get a message asking them if they want to join a match in progress.
They’ll get bonus glory for volunteering.

Unable to target anything with mouse.

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Posted by: Hanzo.9624

Hanzo.9624

This has been happening since beta. I will intermittently be unable to target anything with left or right click. I just played two matches where I could not target friendly or enemy players unless I used Tab. Normally this only happens briefly and then fixes itself (still shouldn’t happen at all), but this time it didn’t go away. Anyone else experienced this?

Hotjoins

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Posted by: Hanzo.9624

Hanzo.9624

Or you could just setup a filter so it only shows servers with the settings you want to play on.

Terror fear interaction with stability.

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Posted by: Hanzo.9624

Hanzo.9624

I would like to see what people think of having stability interact with fear in a similar way like that PVE boss buff, as in the person doesn’t get CCed, but the condition is still applied and the damage ticks still go through. Stunbreakers can be related to the topic too but I’m more interested in seeing terror deal damage on foes with stability.

I agree. Stability just protects the player from control effects, not damage. They should be immune to the Fear component of Fear spells, but with Terror they should still take damage regardless.

Question: With Soul Marks, if you use Reaper’s Mark on someone with Stability, do you still get the life force gain associated with them triggering the mark?

Bleed Bursting (PvP)

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Posted by: Hanzo.9624

Hanzo.9624

1) The only reason to use Rabid Amulet is if you use Earth Sigils. Use Carrion Amulet + Necromancer runes. It will be more damage and more survivability. I know you are trying to stick to theme here but I’m just telling you what is actually more effective.

Just coming back to this after playing only this way since you recommended it.

I did like the long fears with MoT and Necro runes, but I absolutely felt starved for life force without Soul Marks; dropping the trait only realistically left me with Feast of Corruption for life force generation, and flesh wurm. That combined with a lack of toughness from rune and amulet changes left me a little squishier than I like to be.

Because I couldn’t live without Soul Marks, I switched back to Undead Runes but kept the Carrion Amulet. I liked this setup a lot, actually. I think I was sitting around ~1452 condition damage vs ~1492 with rabid gear so the difference wasn’t that bad. My crit was 18% but with no significant on-crit abilities it wasn’t noticeable, and the HP gain was great. The added direct damage does help overall (especially with inanimate objects). The only obvious downside to this setup is losing the toughness from Rabid amulet; you can feel the lack of toughness, but you can also feel the increased direct damage. It felt very balanced to me in terms of play style with both having equal survivability just in different ways. Thanks for showing me another option!

SoS Affiliation Achievements not working

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Posted by: Hanzo.9624

Hanzo.9624

Still not working!

Minion skins?

in Necromancer

Posted by: Hanzo.9624

Hanzo.9624

Not sure if this has been discussed before but I was just thinking…minion/pet skins would be awesome. I dont know how they would implement it (something like Polymorph in WoW where you could get the different animals maybe?); like buy a Zombie skin pack with gems that somehow gives your minions an undead theme, etc. I’m sure they could come up with something more interesting than the current set to change things up.

SoS Affiliation Achievements not working

in Last Stand at Southsun

Posted by: Hanzo.9624

Hanzo.9624

Same, first time trying to get any achievement in this thing and after 6 events with the buff I’m at 0%.

[BUG] Right Click attack and target

in Bugs: Game, Forum, Website

Posted by: Hanzo.9624

Hanzo.9624

I think right clicking someone shouldn’t even target them at all, it should be used as moving the camera only. Very annoying when I move camera and all of a sudden im targeting something completely different.

If I want to target something, I press TAB or left click, none of this right click bullkitten.

Bleed Bursting (PvP)

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Posted by: Hanzo.9624

Hanzo.9624

1) The only reason to use Rabid Amulet is if you use Earth Sigils. Use Carrion Amulet + Necromancer runes. It will be more damage and more survivability. I know you are trying to stick to theme here but I’m just telling you what is actually more effective.

Looking at the numbers of Rabid/rabid [Undead Runes] vs Carrion/carrion [Necro Runes]:

Rabid:
1926 attack
49% crit
2630 armor
1492 condition damage
19,372 health

Carrion:
2570 attack
18% crit
1936 armor
1406 condition damage
26,312 vitality

Barbed Precision would suffer at 18% crit but it’s minimal. I’d be interested to give this a shot. Thanks for the suggestion.

2) I disagree with your assessment of “being mediocre at everything” simply because you grab Master of Terror. One of the biggest reasons you want to bleed bomb in the first place is to get a fat Epidemic off on that large bleed stack you just put on your target. Master of Terror gives you the fear duration you to chain your fear into bleed bomb into epidemic all while your target is CC’ed. Plus it’s more damage from terror and acts as a ghetto AoE interrupt (since you Epidemic a 0.1s fear as well).

I was just making a general statement about trying to focus on too many different strategies in one build (mainly referring to incorporating warhorn and daze duration to this build). I played this build initially with MoT but ended up finding more consistency with Soul Marks. It’s still an absolutely and equally valid alternative. I just happen to, at this specific point in time, prefer SM.

4) I also don’t consider Hemophilia mandatory either. In my mind any Necro worth his salt should be bleed bombing, and you only need 0/20/10/0/20 to do it (to grab terror, master of terror, weakening shroud, greater marks) with 20 points to float around as you see fit. I don’t fault your use of Hemophilia however, as it is great if you get it on a target with no condi removal. What I’m basically saying is that IMO Necros should be bleed bombing no matter what personal condi variant build you are using.

Agreed.

5) I have started using Flesh Golem a lot recently as well and it is also great to help CC your target to get those bleed bombs off. Their charge ability is also great to charge through Guardians rez’ing allies through sanctuary .

I love Flesh Golem for all of my builds, especially in small areas where he can pin people to the wall and do insane amounts of damage.

Bleed Bursting (PvP)

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Posted by: Hanzo.9624

Hanzo.9624

It also gets rid of Enfeebling Blood, an AoE 3 stacks of bleeding plus weakness.

I thought this was a typo in your first post, but since you mentioned it again now:
Enfeebling Blood (and therefore also Weakening Shroud) gives 2 stacks of bleeding.

Please note the next things:

Dodge mark gives only 2 stacks of bleed instead of 3 according to wiki.
Enfeebling blood is 2 stacks of bleed.

Thought weakening shroud enfeebling blood was applying 3 stacks but was wrong heh.

I knew this at one point, apparently I forgot. Thanks for pointing it out, I probably wouldn’t have noticed it otherwise. Appropriate corrections have been made.

Bleed Bursting (PvP)

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Posted by: Hanzo.9624

Hanzo.9624

This makes sense. Second question. Why not master of corruption instead of hemophilia? Don’t get me wrong.. i just think hemophilia isn’t realy good when it comes to pvp

The majority of my damage is coming from bleeds, so the 20% increase in duration is helping me 100% of the time during combat. Master of Corruption is ONLY helpful if you’re using the abilities within the time that the spells have been reduced.

Corrupt Boon becomes 32 seconds (from 40) and Epidemic becomes 12 seconds (from 15). If both spells are on cooldown and you don’t use CB within 8 seconds of it being available, or Epidemic within 3 seconds of it being available, Master of Corruption has now effectively done nothing to help you. Both spells are generally saved for important moments so it’s not like you’ll be spamming it the second it comes off of cooldown. Overall, the benefit of +20% bleed duration in a build devoted entirely to bleed stacking helps me more often than -20% cooldown on two situational spells that I reserve for specific circumstances anyway.

Btw: you could improve your build by using a warhorn, banshee’s wail (instead of hemophilia) and a 15% stun duration sigil on your wh. A 4sec aoe Daze realy is something you want in pvp + swiftness and cripple helps your mobility and kiting.. because you have no mobility skills like spectral walk. =)

Getting rid of dagger offhand gets rid of Deathly Swarm which is not only huge for survivability in terms of a 3 person blind and a condition transfer, but the condition transfer is also a damage source, as the build has high condition damage. It also gets rid of Enfeebling Blood, an AoE 3 stacks of bleeding plus weakness. This would completely hinder the theme of the build, which is rapid AoE bleed stacking.

Putting a +15% stun duration sigil on my offhand gets rid of Sigil of Minor Corruption which, at 25 stacks, loses me +250 condition damage (1742 total condition damage with a full sigil)

I run Flesh Wurm in this build and never have a problem with mobility. It applies poison, has a steady auto-attack that does fairly decent damage, is on a shorter cooldown, gives 10% lifeforce on Necrotic Transversal, and can get me through walls and up onto different levels. Spectral Walk is 20 seconds longer of a cooldown, only gives lifeforce on hit (which, when popped, usually means I’m running away/toward something and not getting hit), and swiftness is easy to shut down. Plus if you use it to run away from a losing battle, you certainly won’t be using Spectral Recall as it would just put you right back where you started. Don’t get me wrong, I love the spell. Just not in this build. Unless I’m using both Flesh Wurm and Spectral Walk for teleport stomps, of course!

Like I said above, you don’t want to spread your strategy too thin. If you try to make a build that thinks it can do everything at once, it will just be mediocre at everything. I’ve run primarily a dagger/warhorn well bombing build for a long time, usually with thief runes but I’ve definitely done the banshee’s wail + mesmer rune combo. The thing is, when the build is designed around condition damage and bleeds, giving up condition damage and bleeds for other utilities—albeit useful ones—waters down the concept of it.

Hope I explained that well enough, sorry my writing is so verbose. This is just my own personal reasoning behind my decisions, hopefully I made it clear that while your suggestions may not fit with the goal of my build, they’re perfectly acceptable strategies to incorporate into other builds (and of course, you can do whatever works for your playstyle with this one as well!).

Thanks for the discussion.

Bleed Bursting (PvP)

in Necromancer

Posted by: Hanzo.9624

Hanzo.9624

1) Terror is awesome WITH Master of Terror
2) Mark of Evasion Vs. Foot in the Grave / Near Death…No contest at all max out Soul Reaping
3) Curses: Weakening Shroud is great in sPvP if you are being trained, reduce cd on Corruption for Boon strip its amazing…

You don’t have any condition duration increase so why take Haemophilia?

1. If I was running 0/30/20/0/20 with Nightmare runes and Reaper’s Protection I would have taken MoT over Soul Marks, but this isn’t a Fear build and spreading your build strategy too thin reduces effectiveness. Soul Marks provides HUGE lifeforce generation, combined with Rabid jewelry and undead runes plus the double regen from the 10 points in Blood Magic gives substantial survivability. Like I said, the premise is to be able to continue your offense while being defensive which is why I focused on survivability and bleed applications that come secondary to defensive maneuvers (ie: bleeds when dodging, bleeds when going into DS, bleeds when swapping weapons). Terror is fine on its own. I tried this build with MoT and still felt more durable with Soul Marks but of course everything is down to preference.

2. Near to Death doesn’t work well with this build other than flashing for permanent Fury. I originally started this build with Foot in the Grave but it’s just too situational and I lose ~5% crit chance and 100 condition damage plus one of several good Curses traits. DS stomps were the best part about it but there’s no point in choosing that AND Weakening Shroud; you want DS activation to be offensive AND defensive, not just defensive. I find myself reserving DS use with FitG to interrupt control effects, thus Weakening Shroud becomes a secondary objective and that’s not the goal of this build. Mark of Evasion, however, fits well with this build’s goal of attacking and defending simultaneously. With regen at 90% health, 3 stacks of bleeding and regen on dodge, plus staff’s own Mark of Blood, I have almost constant regen as well as 3 stacks of bleeding AoE. I’ve played 0/30/10/0/30, it’s a perfectly fine build (it’s what I use in WvW). This build is a different build with a different theme.

3. You have no idea how hard of a choice it was taking Hemo over Master of Corruption considering how much I love CB. I’ve never run a condition build without MoC. Like I said earlier, Hemo has just worked better for me in THIS specific build. It’s not like you use CB and Epidemic the second it comes off cooldown, they’re reserved for specific circumstances, so a shorter cooldown is only helpful sometimes where as 20% bleed duration is helpful all the time. I wouldn’t give up Weakening Shroud in this build because, like you said, it’s useful when being trained and, like I said, the entire focus of this build is bleed application continues even when you’re being trained.

No build can do everything, they need to have a specialized focus to excel in certain areas. I made this build with the mindset of, “When I’m getting focus fired, I need to be able to keep up the damage while trying to survive the attack” because I felt like my offense was strong when kiting, and my defense was strong when defending, but my offense was garbage when being focused. I gave up more common trait choices used in other condition builds in favor or the ones that focused on constant 3 stack bleed applications. Also why I gave up Sigil of Earth for Geomancy. Most condition builds only have 3 ways of AoE bleed application: Grasping Dead, Enfeebling Blood and Mark of Blood. The first two have interruptable 3/4 sec cast times and the third is on your support weapon. The above build adds three more 3 stack AoE bleeding abilities attached to actions that you do constantly throughout a fight (again: weapon swap, DS activation and dodge roll). You’ll not only see enemies who are attacking you die from your AoE bleeds but by combining dodge, weapon swap and DS with other bleed abilities in rapid succession, you can play very aggressively by stacking bleeds quickly. Getting rid of any of these limits the effectiveness of the build’s strategy and turns it into one of the many other condition builds. All of them are pretty equally effective in my experience, the only reason I chose to showcase this one is because the play style is enjoyable and surprisingly effective.

Thanks for the comments.

(edited by Hanzo.9624)

Bleed Bursting (PvP)

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Hanzo.9624

You choose hemophilia over lingering curse?
Not sure but when you see about the entire fight, most bleeds come from the scepter and the after effect 33% should be better then..

For conditions I play 0/30/20/20, 0/30/20/0/20 Fear, 0/30/10/0/30 and 0/20/10/10/30. I enjoy all of these builds. I played this same setup as 0/20/10/10/30 long before switching it to what it is now. I -never- used Hemo in my builds as there are so many other alternatives in the Curses tree. The reason I dropped Lingering Curse was because it didn’t solve the main problem I faced as a condition necro in PvP: Getting focused on by everyone.

If I’m allowed to stand at an ideal vantage point and spam abilities, yes Lingering Curse is optimal and it has a place in every other condition build I play. But the reality is it only benefits scepter auto and Grasping Dead. Yes, 33% longer cripple, poison and bleed is awesome, and it was hard for me to give it up for Hemo, but LC does nothing for the bleeds applied from Enfeebling Blood, Dark Path, Mark of Blood, Mark of Evasion, Weakening Shroud or Sigil of Geomancy. The entire premise behind the play style of this build is supposed to be constant pressure at all times. Anytime you’re fighting and NOT spamming scepter 1, aside from GD, Lingering Curse is doing nothing.

(edited by Hanzo.9624)

Bleed Bursting (PvP)

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Hanzo.9624

Thanks for sharing!

I’ve been doing this for quite some time on my Necro, and it’s a wonderful pressure combo. Smart players understand what just happened and cleanse immediately which makes a follow-up Epidemic hard to land, but it’s still an effective tactic.

I use a somewhat odd build (0/20/10/10/30) to pull this off. It’s a variant of a Terror build, but I incorporate Soul Marks and either 5-sec CD Death Shroud or stability shroud.

For a Necro, I find that any bleed duration is wasted on anyone with a cleanse, so efforts are best put elsewhere and that 30 points in Curses isn’t mandatory. So, 20 in Curses for Terror plus Master of Corruption or Weakening Shroud is all you need most of the time.

30 points in Soul Reaping is a preference for me, and taking the 5-sec DS trait is also something I prefer. I like to be very tanky, and being able to flip in and out of DS to absorb hits is something I value greatly.

I used to use 0/20/10/10/30 and still very much enjoy it, I just felt like I was doing more damage with 30 in Curses but living longer with 30 in Soul Reaping. I miss the stability stomps mainly, but I feel like the extra condition damage and crit helps me down people faster. I went back and forth on Hemo for awhile but noticed it was considerably easier for me to maintain more stacks of bleeding with it active than without it. Condition cleanse isn’t really a concern with how quickly stacks can get reapplied, especially when you bait the cleanse before trying to burst stack.

Bleed Bursting (PvP)

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Hanzo.9624

Hey.

I’ve been running this build for awhile (as I’m sure many others have) and I’ve been loving the play style so I decided to make a video (my first) showcasing certain game play elements that I’ve had success with like “bleed bursting” and flesh wurm usage.

The build:

http://en.gw2skills.net/editor/?fQAQNArYWjMax79aub0bKApCPPV47oHEfcwUKKndA-T0AAzCpIaS1krJTTymsNN8Y5xxj5CPPA

The focus:

The focus of this build is being able to have a constant offense even while playing defensively. Sigil of Geomancy gives 3 stacks of bleeding on weapon swap, Weakening Shroud gives 2 stacks of bleeding and weakness on DS activation, and Mark of Evasion gives 2 stacks of bleeding and regen on dodge. This allows you to keep up the pressure with bleed damage when the enemy is mounting an offensive and you can’t stand at range and cast. It also allows a condition version of burst via ability chains:

Staff 2 > Dodge toward enemy > Weapon Swap > DS 2 > DS 3 > Scepter 2 > Dagger 5

(Tip: Can weapon swap when knocked down, dodging, stunned, etc to keep bleed stacks up at all times)

Epidemic allows for large AoE damage and control (DS2 + Epidemic for long AoE chill, etc). I always try to use Flesh Wurm because he’s damage, lifeforce, poison, stun break and mobility all on a 40 sec cooldown, and I couldn’t imagine playing without him. Corrupt Boon never leaves my bar.

Found better success with Hemophilia over Master of Corruption as most of the damage comes from bleeds from sources other than your autoattack (ie why I didn’t take Lingering Curse). Also Soul Marks over Master of Terror as the goal of the build is to have DS available for Weakening Shroud as often as possible. Rabid Jewel over Rampagers because of lack of Sigil of Earth, but it’s all down to preference.

This video was just something to do for fun to showcase a build I enjoy and give me an excuse to put NIN in something:

(edited by Hanzo.9624)

Ranks are too slow to acquire

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Posted by: Hanzo.9624

Hanzo.9624

Don’t forget you share that rank with any other toon you have on your account.

The Necroiest Necromancer >:D

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Hanzo.9624

My normal attire. Then sometimes I go as Skeletor.

Attachments:

Where is hotjoin?

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Posted by: Hanzo.9624

Hanzo.9624

Edit: Almost forgot-you should NOT be moved to spectator when you move to the next game, that is just crazy compared to the old system.

Yeah this is great, finishing a match and then basically getting kicked out of the next one at random.

Seems to me Necro's are week : (

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Posted by: Hanzo.9624

Hanzo.9624

what the kitten is that attatchment

That’s his build.