Showing Posts For IXJac.4197:
This is a moot point in any case
Still broken though, and going on a year now.
I think this topic comes up every 2 weeks and never really has to do with how stupid good elixir X is in power & hybrid builds and more to do with those who simply never really use it. Fine exactly as it is.
Those threads are usually about how Elixir X sucks and should be replaced with something completely different, as per several posters here. This was not supposed to be one of those. I use Elixir X a fair bit myself in WvW, and find it quite effective with a high vitality and toughness build, particularly if you hold multiple people off for a bit.
What I’m talking about is the cosmetics. I think it would be cooler and more in theme if it allowed me to turn into a clockwork monster and send people flying with spinning arms or pelt them with plasma bolts rather than some amorphous whirlwind throwing rocks.
I was just thinking that it’s a bit weak that our Elite forms for Elixir X are stolen from other classes.
How about if we turned into something like one of Scarlet’s clockwork monstrosities instead? That would be cool and unique and Engineer-y. Anet could even justify it as part of the living story somehow.
I’m about to level my warrior up to 80. I haven’t used her much compared to my other characters, and I’m still considering the intial gear set to give her. I was originally going to go full Knights for a balance, but I’m not sure how the new Celestial gear changes the equation.
I’m always a fan of high DPS, but I do muck around a fair bit in WvW (although I’ve never taken my Warrior in there), so I can’t ignore survivability either. Still, it’s easy enough to get PVT gear with Karma, so the priority is more on good damage output.
So, tossing this out there. Thanks for any suggestions.
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I’m already missing TC and SoS. I mean, the fights are better now, but the matchup thread was so much nicer last week. . .
I love fighting you guys.
I can’t belive for an instant that TC and SoS can not que at least one map (EB or SoR BL) and then double team SoR. If every server has a queue on a map and TC and SoS only attack SoR then they will have twice the numbers that SoR does. And I have to believe that if this happens there will be great fights and everyone will have a better time.
This actually happened in SoS BL on Saturday. SoR had conquered the whole map, when SoS began trying to retake their garrison, starting with the towers on either side. As we were fighting them, a massive TC force arrived in the south and attacked Hills. We lost Hills, and then lost the Garri to a sustained attack from SoS, while TC rampaged around the south, intercepting reinforcements and respawners attempting to run in from Bay.
It was a good fight, and pushed us back until all we had was Bay and Greenbriar, but the game has no mechanism to sustain temporary alliances like this (assuming the action was even coordinated on the part of TC and SoS, rather than just chance), so unless a sever has a very tight grip on all its people, they can only make a brief difference. Ultimately people will still flip camps, and kill dolys and skirmish with red tags, which weakens the whole effort.
I think there should be a game mechanism that when the points imbalance reaches a certain point, the losing servers have the option to band together, declaring a full alliance for 24 hours.
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TC really brought their A game tonight, and it definitely showed in SOR BL. That fight – campaign really – around Bay was epic, from TC battering at us from all directions until they took it, and then hammering us continually as we tried to retake it.
Didn’t know who EP and CERN were before, but I sure do now!
Some awesome fighting earlier (and ongoing) on SOR BL against TC.
Best moment on chat:
“Watch out for EP, coming your way?”
“What’s EP?”
Massive force of red tags comes pouring over the hill
“That’s EP.”
Probably the best move I saw all day was when TC guys took Cragtop. The gate was just down and I was dead in the courtyard, but we had a relief force running in from Garri. TC sent a small force up the ramp to kill the lord, and then the rest of them hid in the corner by the gate, all stacked up. Before I could warn anyone, our guys came running in in one long line to chase up the ramp. . . and then the TC guys in the corner pounced and wiped us. Superbly well played.
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Here’s some reset from [PiNK] on SoSBL.
Cool. I was on the other side of that fight. I’m probably one of your loot bags in the early moments of the video. Unfortunately I forgot to roll fraps.
Eh, what I saw on SOR BL was mostly numbers, however there was a lot of skill and coordination involved as well. Although, pretty much most of the people on the whole map were in one guild, and I think that played a big role.
This isn’t meant to take anything away from SOR because obviously they are epic at WvW. Im just stating that the primary issue my guild had on SOR BL was dealing with such a larger coordinating zerg.
Yeah, its a feedback cycle, and unfortunately it goes both ways. Success > more numbers > more success; while defeat > fewer numbers > more defeat. Obviously you need the numbers in reserve in the first place, but if you have them, then you also need the skill to hold them together.
Last night I had some awesome fights against TC in the SoS BL around Hills. IMO, whoever you guys had in charge there did a very good job against our larger force. You’d shadow our zerg and pick off stragglers and reinforcements, and pounce on anyone who strayed too far from the main group. You also launched a well timed counter-attack on us when we attacked Hills itself, rather than just bunkering down and sitting behind the ACs. I was quite impressed.
You have an excellent core, and I have no doubt that TC will eventually be a “T1” server.
Id argue SOS got the lucky roll again and SOR got the unlucky roll. You realise how much SOR has to beat SOS by in order to not lose substantial points? SOS just has to show up and they are going to gain a lot of points.
I doubt many of them consider that lucky. A higher rating means nothing except that they’re more likely to be placed in matchups where they get stomped. Yay?
What’s important is the quality of gameplay throughout the week, and unfortunately it’s going to be poor for both SoR and SoS.
I think there needs to be a game option whereby when the imbalance reaches a certain level, two servers can vote on whether to form a permanent alliance for the rest of the week. That might go a ways to redress lopsided fights.
It’s funny seeing people claim skill is how they win.
Numbers are a very important factor, but skill does matter. If you mass up numbers, but still lose in the big fights, eventually you won’t have numbers anymore since people won’t keep playing to get killed, and then it’s all over. And if you win those fights, then you’ll gather even larger numbers and people will stay logged on long past their bedtime, so you’ll keep winning.
You can see this internally on SoR, when it’s just Rallians fighting and not one of the big WvW guilds. When we lose certain skilled commanders, the effectiveness of the group suddenly falls dramatically, and then numbers start to trail off. And when those commanders log on and take control, suddenly we start easily winning battles we were struggling with before, and then numbers start to swell.
This isn’t intended as trash talk – just to point out that there is some skill involved in winning the tactical fights. This is a precursor to maintaining and building the numbers necessary to win the overall strategic game.
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I wish people could just get past all the forum warriors and realize we all three have great servers. We all have our fair weather warriors, our over zealous members who put in overtime, those that feel the other servers always run and hide, those that understand sometimes you have to, those that chest thump and those that are humble.
It’s been a blast fighting JQ and BG these past few months and if we arent matched up again this week I’ll be rooting for yall to win so that hopefully we can go at it again.
Yeah, same. I’ve mucked around in WvW since I got the game, but these last couple of months of Tier 1 have been by far the best. Awesome fights, actual strategies, lots of back and forth.
I wouldn’t mind fighting TC again (particularly since I have some friends over there) but the matchup with BG and JQ has been epic, and I wouldn’t have missed it for the world.
It did, though. In a way. A handful of people predicted two things would happened, and that the scores now reflect. Firstly, that BG’s extension into EU would be over, and secondly, that SoR would take the lead. Some people from SoR said so themselves – now that they have the EU, their NA doesn’t spend half that time slot recovering territory, and SoR ticks until late PST.
SoR pulled ahead, and BG is now more evenly scored with JQ, like people predicted. It’s clear who has the coverage advantage, but BG and JQ are actually evening out more and more each week.
Oh, there’s no doubt that’s what happened but I don’t recall anyone predicting it at the time. Certainly not on these forums. You yourself posted that further transfers should go to SoR.
There was a lot of talk on SoR TS that IRON would allow us to be competitive with BG (I mostly play in the Euro prime time, so I remember that – keeping in mind that we’d been getting kicked all over the map in that time zone previously, and were really looking forward to some reinforcements) but I don’t recall anyone expecting the advantage to be so big.
As I said, hindsight.
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SoR didn’t think of balancing the tier when they accepted IRON and began getting blowout wins.
It’s amusing how everything changes with hindsight.
As I recall, when IRON came to SoR the overriding opinion from all posters was that it would balance out the tier. In fact, you can check the posts yourself – the threads are still there.
WvW is a three way match. It pretty much invites a double team when one server has a significant advantage. It’s a better setup than a consistent 1v1, which has no such balancing mechanism for when one side gains an advantage.
I would argue that people who fail to form allies of convenience when outmatched are failing to play the game as intended.
The buffer between Tier 1 and Tier 2 isn’t getting any smaller. Pitch your tents guys, we are going to be here for a while.
I guess you didn’t get the memo. They are changing how it’s all going to work next patch (in like 1 week), so it’s very likely that DB could hit T1 shortly.
We have no idea how the ratings system is being adjusted. Anet hasn’t told us yet.
And unless Anet is planning some pretty fundamental changes to how WvW works (like new maps, and new rules) I wouldn’t get my hopes up for servers suddenly porting up and down tiers. Letting a completely outclassed server get stomped for a week just for the sake of variety will get old fast. Similarly, tossing a massively overpowered server into the pen with a couple of opponents who can’t possibly match it isn’t going to help the game either.
When I go downed, get missed by the onrushing Zerg, and then set off a bomb under half a dozen of them? Hell yes, it’s fun.
Just had a fight in SoR BL for Greenbriar where I died on the stairs then blasted all the oncoming BG off the steps, and rallied when one of them splattered on hitting the ground.
So awesome.
I like the downed state. It’s certainly a better mechanic than cleric heals in other MMOs, which ALSO render large groups immune to smaller ones. Downed requires more effort from everyone, since you’re not just sitting back and relying on a few people watching health bars to keep everyone else up.
And it makes small fights much more tactical as you can’t just burst someone down and fight over with a few simple macros – you also have to consider the endgame. You have to consider which class you just downed and what options they have, and on what cooldowns. Yes, there’s some more balancing required in downed abilities, but the fundamentals are sound.
However, one thing I do agree with is you should NOT be able to rally off the wildlife in WvW. It takes away from the PvP aspect of the fight, and adds a gamey element – one I as an engineer often ruthlessly exploit, but that doesn’t make it any less gamey.
That aside, I suspect many of those people who can’t handle downed are just refusing to adjust their playstyle. It’s a problem with your tactics, not the game. If you’re regularly downing your foe, and then losing when they sock you from downed, you’re botching the fight, as surely as if they beat you from the outset.
I’ve only done WvW infrequently before, mostly for monthlies and exploration, but I have to say that WvW on SoR this past week has been electric. Sky high morale, lots of energy and confidence, tons of good humour. It’s been fun to be a part of, even if only on a small scale, and I’m sure there’s other PvE’er who feel the same.
I avoided the Zergs and spent a lot of today helping out an IRON picket staking out the SoR borderland, and we had some great little fights, just the two of us. I’m sure the JQ and BG guys we tussled with also enjoyed themselves as well. I was having so much fun I popped into these forums to see the talk – and ran into this wall of depression and negativity. Which I suppose I should have expected, because – internet!
But in the end, what’s said on these forums is meaningless. It’s what you say and do on your own chat and in your own channels that matters. If you’re having fun together, then what someone on SoR posts here should be water off a duck’s back. So you guys know how well you are, and aren’t doing – you don’t need to prove or it to a bunch of trolls on some other server – except by winning. . .
. . .But not this week – because there’s this one EB keep no one EVER lets go of, and I need us to go green for map completion!
:D
The Sylvari Tier 1 cultural weapons in the Grove are Asura, while the Asura Tier 2 cultural weapons in Rata Sum are Sylvari. It’s been like this for several weeks now.
I still remember facing that Quaggan champion in the fighting pit in the Sylvari personal story with my squishy elementalist. That fight was no joke!
I think an awesome event would be a village of Quaggans who have all raged out and are now tearing up the surrounding countryside, laying waste to all in their path. Krait, Hylek, sharks, you name it.
So you have to beat some calm back into them before they do something they’ll all regret deeply afterwards.
“Quaggan foo’d up. Quaggan sooo sorry.”
:D
I mostly stayed away from raiding communities in other MMOs due to the hassle (and personalities) involved, but there was one game I played where I participated in battles with dozens, scores, occasionally hundreds, of players trying to co-ordinate. That being World War II Online / Battleground Europe. There is certainly a huge rush in joining a massive group of players for a combined arms operation – and then pulling it off successfully.
I also would not mind GW2 adding in more complex mechanics for large fights, that would require coordination of several groups of players (as opposed to just the massing of one uncoordinated group) to successfully complete them, but I’d actually rather it started out in the world than in dungeons. Add some complexity to fights like the Shatterer which (for example) could require some players to man the artillery, while others keep the gunners safe, while the rest go and engage the dragon at close range. Similarly some complexity could be added to WvW to break up the zerg a little, and provide greater rewards for smart co-ordination.
I don’t know about actual dungeon raids, but the game could use some added dynamics for battles with large numbers of players. I’d prefer they used any developments in this area to refine existing content though, rather than building new dungeons that likely only a fraction of the playerbase will ever play.
Yes. I love the world design, and the events, and would be all over an expansion that offered me vast new areas to explore.
Anything else included in the expansion would be gravy.
What the opening post calls a lack of “competition,” I read more as a lack of “status.” There’s plenty of player competition – the results just aren’t publicized.
Haven’t seen anyone else report this, but the Sylvari Tier 1 Cultural Weapons actually show Asuran weapon in the thumbnails and preview pane.
Haven’t checked to see if they’re actually Asuran weapons if you buy them, or if there’s a similar switch on the Asuran side.