Showing Posts For Jaydee.8143:

How to Hit Like a Truck

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

You’re using a dagger in both main hands…

Toughness vs. Vitality for Necros

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Good post, I think this is good information any necro should have and I agree completely.

Can we have the Pally's scepter?

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Read the first few sentences, verified it was a stupid post, toodles.

Transfer Condition : Scaling?

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

If you ever need something else, just add Jaydee.8143 to your friends list on gw2, im on pretty often

Transfer Condition : Scaling?

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Hi people,

I would like to build up a support necromancer with condition transfer from the Plague Signet and Dager (4). My only question is : “Does the condition damage scale with the stats from the ennemy Players/NPC hurting you or your own condition damage stats when you send back those conditions?”

It scales using your own.

Skritt as playable race idea

in Suggestions

Posted by: Jaydee.8143

Jaydee.8143

I LOVE the idea of playing a skritt, but im not too behind the idea of a little pack of them hehe. Id rather play a singular skritt. Skritt are by far my favorite race. Mostly for the cute voices and hilarious dialogue.

A request for new minion models.

in Suggestions

Posted by: Jaydee.8143

Jaydee.8143

Exactly They did so well with other creatures and people I don’t understand why our pets are so unsatisfying

Ignore Mode: ON

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

What Aga said. I doubt we’re gonna see that many changes seeing as how we haven’t been getting any special attention (seeing as how we are THE most bugged and kittened over class and I think other classes would understand us getting a bit more attention than them for a few patches) we probably won’t. I still hope. Necro is my class. I don’t play anything else.

Give Us Greatswords!

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Posted by: Jaydee.8143

Jaydee.8143

I’d like it if there was a weapon that focused around summoning lots of jagged horrors.

This is from another thread but thinking about it, making a great sword or two handed ax that had skills along the lines of summoning temp pets (things like a spirit that does a close range debuff, jagged horrors, or the like) wouldn’t be to bad. Fluff wise fit it in as basically being remnants of previous “executions” being used to serve the necromancer. Make the 5 attack a melee slash that scales up the damage the less life the target has and it brings the theme in even more. We are suppose to be masters of death that use the life and deaths of our enemies against them. Might as well show it more directly then just gaining life force from them…

They do have that, its called a mesmer

Give Us Greatswords!

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

2H sword on a necro is just Trahearn. And I dont like the idea. Boo.

A request for new minion models.

in Suggestions

Posted by: Jaydee.8143

Jaydee.8143

What I’d like to accomplish with this is a largely responded, and viewed topic so that maybe the devs will take a look.

What I want from you viewers? Please log in and make a comment giving your likes dislikes and ideas for how to revamp the Minion skins. (They had better be working on the AI for necro pets hardcore or there will be blood.)

Personally I think they look pretty lazy. The flesh golem in gw2 looked MUCH more fierce and with a very similar idea behind it. The one we have looks like an Alien from the movie Alien only turned inside out. That is unnacceptable.

Why do my Bone minions just look like rats with a skull? Should’t they be some kind of Almost completely Bone creature with very little in the way of flesh or meat? More bones=more shrapnel when they explode too.
Flesh Wurm and Shadow Fiend are acceptable but the shadow fiend could be much cooler than it is.
Blood Fiend isn’t terrible but it isn’t impressive at all either, there is also no blood, and it doesn’t look like something that particularly WANTS blood either.

Please. Comment and leave your own thoughts on how things could be improved and why you’re disappointed or pleased with how Minions turned out.

~Naught Foral

(edited by Jaydee.8143)

Kicked from group for being too low level

in Fractals, Dungeons & Raids

Posted by: Jaydee.8143

Jaydee.8143

Competent people want to speed run AC. Trying to teach a new person all the shortcuts and hoping they don’t screw them up is too much work, and moreover contradicts the whole point of speed running.

Incompetent people can barely complete it at all, and think that lower levels and particular class compositions actually make a meaningful difference compared to knowing which utility skills to bring and when to dodge.

Yes but at the same time if you’re gonna be a prick about speed running, you should probably have a premade group to be pricks with you.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Jaydee.8143

Jaydee.8143

Solution I think would be to add in some high end dungeons where all your points DO matter. People HAVE to be running certain builds and setups, have to think on their toes 24/7 and cannot allow error, dungeons where things change rapidly and there’s no telling what could happen next. Keep the dungeons there are now ( this is a game for the casual player after all) but add in some crazy bat-kitten insane dungeons that require real skill. I am hoping that in the future (expansions), these will be added, possibly as new dungeons or as hardmode versions of current ones.

I think THIS would be the worst opinion. Why the HELL would you FORCE people to play a certain way? The entire point of BUILDS is to do it the way you WANT and try to get the most you can out of an idea.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Jaydee.8143

Jaydee.8143

These people crying “harder, harder! challenge, challenge!” are playing not only the wrong game, they are playing the wrong genre. MMOs are not where you go if you want to be challenged. MMOs are a very poor platform for extra hard, I’m-a-special-snowflake type gameplay. It’s completely counter to what the actual target market of MMOs is, which is casual players.

What people should be crying for is “interesting, interesting! fun, fun!” I’ll give you an example of what I mean with probably my favorite fight in any MMO to date: Alysrazor, both normal and heroic. For those that never did it, that fight was an absolute hallmark for having everyone in the raid have something important to attack/dodge/control for the entire fight. Your tanks were largely in charge of DPSing down the big adds that spawned, and were given the appropriate damage buffs during the fight to do so. Your melee DPS, and sometimes ranged if you were ranged heavy, were in charge of interrupting and killing the small adds that spawned around the edges, to keep the raid damage down and prevent others from having to dodge as many little brushfires. Your ranged had to kill the meteors that fell to give everyone a place to hide behind from the massive AoE damage attack, and at least one ranged was needed to get the flying buff and be putting damage on Alysrazor the whole time. During the cyclone phase, everyone had to avoid the firewalls, but there were multiple ways of avoiding them. And during the burnout phase, tanks had to control the channelers, while everyone else, including the healers, had to put as much damage as possible on Alysrazor, both to regen mana, and to kill her, because that was the only time the raid as a whole got to hit her.

It required you to pay attention the whole time, and would kill you if you were lazy, but at the same time it wasn’t needlessly frustrating or punitive to those that weren’t “MMO superheroes”. The ’don’t get hit by this’ mechanics were easily seen and understood, and not obscured by strobe light explosions and ultra bright pink hemispheres. The DPS requirements weren’t super strict, but you couldn’t be a slacker either. It was an engaging fight that, even on pre-nerf heroic, never wandered into the realm of frustrating.

There were several times, when we had to fill an empty slot for that week’s clear, that the new guy we brought in would remark about how cool the Alysrazor fight was, because it made them feel like they were really doing their part, rather than just being carried by our superior gear and knowledge of the fights.

This guy knows what he’s talking about. Coin that phrase on snowflakes btw lol. That describes it perfectly.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Jaydee.8143

Jaydee.8143

I read as far as: There are no enrage timers so you dont have to maximize dps. Stopped reading right there. You lost me that quick. Enrage timers and FORCED dps focus is stupid. Has always been stupid. Will continue to be stupid.

~Zhaitan The Disappoint-er~

in Fractals, Dungeons & Raids

Posted by: Jaydee.8143

Jaydee.8143

I just did Arah storymode. I have to say that I was very excited upon entering the dungeon. I fought through some neat but not new stuff, and was satisfied, then came Zhaitan!

SPOILER DO NOT READ THE FOLLOWING IF YOU DO NOT WISH TO KNOW ABOUT ZHAITAN.
~Zhaitan The Disappoint-er~
Fighting zhaitan was easily the single most disappointing thing from a game or game developers since diablo 3.
You jam on 2.
Period.
Free Win.
What the hell is this? Who on earth OKAY’d this??? They should be on job probation for making incredibly stupid decisions.
And what reward do i get for jamming on 2? One completely on par with the effort I put in, THE EXACT SAME frigging power/precision/crit% hood that i got from EVERY single dungeon storymode.

Condition Build vs Minion Build vs Power Build

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Posted by: Jaydee.8143

Jaydee.8143

That sounds like crap, or you were fighting a really stupid necro. If he had his wells up, you throwing condition back on him wouldnt have done kitten lol. Theyd just be plain gone. As there is a well, (you said wells) that cleanses conditions. And you say “No.3 and 4 came as SUCH a surprise uuuuuuuuh hahaha” he could say the same for you pressing plague signet lol.

What I think the devs were going for...and fell short of

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

I agree thats one thing you have wrong, we spread conditions better than we even produce them. Our ability to SPREAD conditions is fantastic, whats funny is that we personally dont produce as many bleeds or vulnerabilities as other classes such as ranger or sometimes a thief.
We have plenty of ways to SPREAD them, epidemic, dagger4, plague signet, 3 ways right there. And epidemics cd is really really short for a utility.

In Depth Guide to the Minion Master [In Progress]

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

why would someone make a guide trying to get people to play a bad build?

It isn’t a bad build man, its a broken build. I would play a broken build long before a bad one. It just needs fixing. MM is going to be quite awesome once all the AI, and such are fixed. I plan on going MM Bunker type as soon as I can without worrying about bugs.

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

What I find interesting about Oreo’s build is that it’s supposedly a “bunker build”, but it uses Berserker amulet and Lich elite.
I also find it interesting that all the “proof” of it being viable are screenshots from 8v8 games where he has a high score, which doesn’t really prove anything other than that it is effective for farming Glory with in the mindless zergfest that is 8v8 sPvP.

I doubt this build would be effective in tPvP as a bunker, and for other roles there are better specs.

Here are some screens from tournament games I’ve played with my current D/D Power spec:

Youre doing the same thing and did earlier lol so I wouldn’t throw rocks how bout a link to your build? Itd be great if we could get some videos here.

Life Force Generator

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

For life force generation, I would personally use either Axe/focus, staff(traited staff or its not as good), or axe/focus, dagger/warhorn. Axe and focus together give the most LF, as #4 focus reaper’s touch i believe or something close- gives 12% LF, which is as much as 4 AA’s from staff, OR ALL of the marks being used WITH the trait. So focus is good for it, axe gives a goodly amount from its #2 ability as well. So you get a lot of bang for your weapon set with those 2, and dagger’s AA is really good for farming up LF if you can afford and are able to be in melee range.

The Mr Freeze Build. SPvP Video. Fun CC & Damage Build!

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

First I want to say thank you for the time you’ve put into this. Its been a refreshing post for us Necro-Newbs who are here looking for new and exciting things to break the mold.

Question: what are the primary stats on your armour?
Question: are you using any particular exotic set?
Question: does the bulk of my melee damage come from the Power/Precision stats?

I have tried an Axe/Dagger with swap to Axe/Dagger but the cool downs sucked. (wishful thinking) Now I’m swapping to Axe/Horn in WVW for speed boost.

Question: Should that second swap be a dagger/horn?

If what youre saying is that you swap from axe/dagger to axe dagger, you realize the cooldowns are shared right?

Prove it.

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Posted by: Jaydee.8143

Jaydee.8143

@ Oreo, thank you lol first person to show some success! It looks like your build is working quite well for you. I’ll have to give wells a second chance, I typically don’t use them for the terribly long cd’s they seem to have but we’ll see how it goes.
@Amityel its really not as rude as it sounds, its more of a call to all the farfetched claims I see in forums these days. “My build is so great yada yada” but theres never more than a link to the build. Sometimes theres an explanation but its rarely enough to spark a try.

Condition Build vs Minion Build vs Power Build

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Posted by: Jaydee.8143

Jaydee.8143

Pet builds don’t work: PvE, they die immediately because everything hits like a truck. Pvp: They die immediately because half the game is aoe’s lol Oh and they 50% of the time or more just stand there and look stupid without attacking.

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Alright folks we’re all disagreeing here, lets work on getting what the thread was made for- some evidence of success! Let’s see some good success videos, screenshots, builds. I’ll take stories if you can explain in great detail even, embellishing is not welcome xD

I don't get Wail of Doom

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Warhorn is part of my strongest build.

The ability to lock out someone for 2 seconds is massive.

Death shroud fear -> golem knock down -> wail of doom

That is a bunch of time the opponent can’t do anything.

Its also almost the same amount of time setting the chain up lol. Use DS fear, theres a second, the golem knockdown nother half a second, and wail of doom(lol that cast time)

Necro pvp

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Posted by: Jaydee.8143

Jaydee.8143

What the hell are you using that crits for 6k? Screenshots?

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

spectral glass canon necro is awesome and fun to play…….almost everytime 100% life force so you have two life pools and it does amazing dps. Not easy to play tho

I’ve played glass DS builds but he sounds like he only uses it for an hp bar.

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

I play Power D/D spec in tPvP and I can kill pretty much anyone 1v1, and in my team I play as a sort of reaver type, going where I’m needed and burning down priority targets.

My full combo on 1 target with high toughness (1800+ toughness) is ~18k over ~7 seconds, during which my target will be blinded, immobilized (4 sec) and knocked down (2 seconds), if I do it right, which leaves very little room for them to escape.

Also, despite being somewhat of a glass cannon build (less than 1000 toughness) I can survive multiple players beating on me for quite a while with clever use of DS.

This I’d actually like to see, that sounds fantastic. I tried a survival dagger and heal build but it didn’t work out. I thought it would be crazy to try a glass cannon in tpvp as a necro so I never tried it. Please link a copy of your build I’d love to give it a whirl!

Also, again, true lol I said specifically not to claim things without SOME sort of evidence or information that you could reference.

Necro Praise... dun hurt me.

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Jaydee.8143

Ezekeel, quit being a prick. The guy made a post saying, “I like necros, heres why.” In no way did he say anything incorrect and yet you feel the need to correct him. Let him enjoy the class and quit being a negative nelly. Maybe this class really clicks with him, and the combinations of skills are more clear with it than others.

@Sco I’m glad you like it you’ll eventually see the issues we whine about constantly referring to balance (its really more IN-class balance issues like keeping the builds equal in power.)

(edited by Jaydee.8143)

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Schnitter read my original post, I said i was aware of condition builds efficiency and viability. No you canNOT bunker as a condition necromancer. That is definitely not a build that offers enough dmg mitigation, healing, and other utility to be called a bunker, I would LOVE to see you handle 3 people as a conditionmancer for more than 10 seconds. When I say bunker, I mean the actual bunker, as in something that can hold off 2-3 people long enough for the rest of the team to show up and clean house. So no, no condition necromancers can’t bunker. Yes they can counter a bad bunker who doesn’t properly remove conditions.

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Power necro is completely viable. the survivability and dmg that DS offers is very good, and the AOE dmg you can do id say is even op

Read the name of the thread lol. The damage between a condition necro who has no clue what hes doing and just mashes buttons can is higher than a good necro whos power built. Try it out on dummies next time youre in the mists. Infact try the aoe first, get epidemic, stack all your bleeds on one of the dummies then use epidemic. Which is a VERY short cd. And tell me that 15 bleeds ticking for 140 a pop several times per second on 8 enemies isnt better than the meager aoe dps a power build puts out. What are you aoeing with as power?

(edited by Jaydee.8143)

Necromancer Problems...

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Posted by: Jaydee.8143

Jaydee.8143

Incredibly good argument, points, answers. I agree wholeheartedly and was afraid i was alone in this. So many people keep walking around saying “necros fine!” they haven’t done the proper comparisons. Power builds are underpowered (lol) , and DS is a sponge as you said.

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

See a few things here, I’ve tried similar builds as what you described but i stay away from wells generally aside from condition removal. I find axe/focus to be a very good combo as well, because of reaper’s touch and axe2. The build just does NOT stand up against an ele bunker or a guardian bunker however. I’ve tried builds nearly identical before. And schnitter, you are just showing me a condition build. Scepter/dagger staff. Condition. I know condition builds work

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Screenshots, videos, links to character builds etc are all MORE than welcome. Always have something to back your statement up if you choose to talk about your performance however.

Prove it.

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

I have been in a bad mood over necros lately, they are for sure my favorite class but they seem to be in an awkward place to me atm. From where I’m standing they are in the same boat as elementalist for tpvp. Only one viable build. When I say viable I mean USEFUL and able to perform at a rate that is acceptably on par with others. For elementalist it would be a bunker build. Can’t tpvp with anything other than a bunker build, if you DO tpvp WELL with a different build, prove it and show me, then I’ll know I’m just bad at elementalist. For Necromancer Conditionmancer seems to put out much more dmg than power necro, and for bunkering, well all our builds have the same amount of bunkery essentially since our best mechanic for it would be DS, which you can spec to improve but doesnt make for a bunker build. If you DO tpvp as a bunker necro, please, show me, I’d love to see how its done. I have tried and failed numerous times trying to create an effective bunker build for necros. And no, it doesnt count as bunkering if its 1 v 1… thats just a build that doesnt immediately die.

To the negative necromancers.....

in Necromancer

Posted by: Jaydee.8143

Jaydee.8143

Also, why are you folks above me saying eles are bad? I just played my ele today and against 2 people alone had absolutely no problem surviving AND dishing out the little dmg bunker eles do, until help arrived and killed them nonchalantly.

To the negative necromancers.....

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Posted by: Jaydee.8143

Jaydee.8143

How on earth. Are you bunkering as a necro effectively? I have NEVER seen a half decent bunker necro, nor i have seen ANY kind of effective necro aside from conditionmancer. I have tried and tried to make a bunker necro and it simply doesn’t work. Our heals aside from consume conditions are just not up to snuff to compete with the healing of ele or guardian. I know for a FACT you arent healing as much as a bunker ele and HEALS are what make a bunker a bunker. Please post build and a video because i simply don’t believe it. I had a 3 necro 1 v 1 match one day. The other 2 necros and I built our builds to suit the occasion. Only they used condition builds, and I used a power DS focused build. Or in other words as close to a bunker build as I could get suited for necro fights. I won 1 fight out of all of them. Each fight lasted about 10 minutes, but I simply could not beat them past the first victory when they retooled.