Showing Posts For JohnRost.3567:
Best:
1) The Lost Shores (fractals, new island and Temple of the Silent Storm, yeah!!!)
2) Sky Pirates of Tyria (Aetherblade Retreat, great!)
3) Flame and Frost: Retribution (Molten Facility, ha-ha!)
4) Super Adventure Box: Back to School (no comments)
5) Flame and Frost: The Gathering Storm (no-no-no, not the living strory…. good revamp of AC and guild missions)
Worst:
1) Tequatl Rising (Teq ia great!!! but others World Bosses are lambs)
2) Queen’s Jubilee (too much farm…)
3) Clockwork Chaos (magnificent Scarlet… and extremely much farm…)
4) Last Stand at Southsun (very small dungeon…. and island is dead again)
5) Flame and Frost: Prelude (new daily are good, but…. repair the Sign Posts a whole month…. fooooo)
I have not seen the others WB, but Behe died for 2 minutes without causing harm to anyone. Need more gain!! Need more pain! But.. Teq is good, yes…
Excuse me?? there actually is a lot more use for experience after max level then there was in gw1.
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Heh. This is not what i mean. Skillpoints so very much-very-many. There is no place to put them in such quantities, even if to play very few. And it does not do useful experience boosters. I gave the example of the GW1. There it was not good, but it’s implemented.
Please make a useful experience and experience boosters after level 80. There was for the death penalty in Guild Wars 1. And in order to keep it off was useful the experience and experience boosters. In GW2 it is useful only during leveling.
I agree with crestpiemangler. We need more strong open world, mobs, World Bosses. I think that berserkers should be to nerfed. WB and champs should to be more powerfull and more epic. Dungs have to be more demanding. They should demand more than just standing in one spot. Content should be cunning. Game should be fun for the players, not Farmers. Otherwise it turns’s …
Can you fix such zergrash events like that. Play them very boring. They should have a greater scaling.
Hello. I was reading that there are plans on addition a Hard Mode versions of Dungeons. It is awesome, and I’m really looking forward to it. But I have an suggestion apropos a Hard Mode versions of locations. Not the secret that the open world is too easy for walkthrough for 80-lvl players. It is possible to add separate a Hard Mode version of all locations like in GW1. To access them, requires 80-level character and the purchase of special expansion in GameShop at the price, say, 20$. This price will be let without the possibility of acquisition of the crystals. Or for $ 40, but with the possibility of acquiring the crystals. It should limit access to Hard Mode for absolutely new players or players who should collect this sum in a normal mode (provided that expansion can be bought for crystals). So is it possible to pay for the cost of developing and testing the Hard Mode . ?s well to access the Hard Mode location, it must be open in the normal mode. Mobs in Hard Mode should be more difficult and and require players to expend some effort. Likewise in Hard Mode can be given a bonus 20% of all amplifiers of MagicFind. You can also increase the reward for the event. In order to remain players in normal mode, you can prevent dailies in the Hard Mode. I very much hope to see something similar in game in the near future. Yours faithfully…
Raids like in WoW are not necessary to us. Additional slots on the weapon as will destroy uniqueness of Guild Wars 2. But it is possible to add the additional weapon or different sets of skills on one weapon. For high-end content it is possible to add a hard mods and elite missions as in the first part of GW. Instead of the second spec as it is better to add system of saving bilds like in GW1.
It’s a great idea! I like it. Guilds must have more impressive and hard content.
My character is too strong for normal events of low-level locations despite level scaling. Please, increase the impact of scaling for more interesting time in low-level content.
I have female sylvari character. After last patch she reads mantras without voice.