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Charr Photon Forge (Holosmith) Animations

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Josa.5067

They don’t look right.

Only happens when you are running and out of combat, but it’s still looks weird and should probably be fixed.

Visual nerfs [Merged]

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Josa.5067

So, two-three days ago we were doing Slothasor,
And occassionally soneone would down. However, I could rarely rez anyone in time because the field was a disco. Mesmer wells, elementalist flares, the general poison on the ground, i couldnt find the downed people if the fate of the world depended on it

That just kind of shows how badly implemented their “fix” to visual clutter was.

They changed the wrong things. Now we have less awesome looking effects, and the game is still hard to watch.

Their changes did nothing to fix the actual issue, and they should be reverted. They should also add more options to tweak/reduce the effects without forcing it on everyone.

(edited by Josa.5067)

Emotes that played before you're there

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Josa.5067

Probably means emotes like /sit etc.

If someone is sitting before you come around, the chat will say “Character X sits.”, but they will still be standing when you look at them.

Healing Turret issue (and other turrets)

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Posted by: Josa.5067

Josa.5067

The last balance patch changed turrets to automatically overcharge once after being deployed, but can no loner be manually overcharged afterwards.

Theres a pretty big issue with this.

If you jump while you are deploying a turret, the overcharge will never happen, and since you can’t manually make the turret overcharge anymore, you lose more than half of the turrets heals and the condition cleanses. (Talking about Healing Turret.)

This is kind of a big deal in some fights where you are forced to jump.

Look here for example.

(edited by Josa.5067)

Orbital Strike & Auras - Beautiful Again?!

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Josa.5067

Orbital Strike & Auras - Beautiful Again?!

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Josa.5067

[Suggestions] Gemstore Items

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Josa.5067

So… Currently there is no way to choose what kind of ears your charr will have, except by changing your horns. That means, if you want nicer looking ears, you will have to change your horns aswell.

This wouldn’t really be a problem if there wasn’t such a huge difference in quality between the ear styles.

It’s easier to to point out which ears im talking about if you look at this picture.

The first 2 horns/ears on the top row.

They look like this.

Now compare those ears with pretty much any other ears available, lets just pick these for example.

The first ears look like some weird pieces of leather with some… weird stuff inside them. If I had to guess, I would say that these ears are the first ears ever made for the charr.
They look like placeholders really… Atleast when compared to the other ears available.

The third ears on the top row (the ones that come with the upwards pointing horns) are straight up bugged. (I think they are bugged atleast.)

The ears are connected together by some invisible thingy thing… (I don’t know how this stuff works.)
What I mean is uhh… The lower ears top edge is always a set distance away from the higher ears lower edge.
This is an issue specific to these ears only. None of the other ears are connected like this.
It’s all fine if your character isn’t moving around much. But when you move and the ears want to go in different directions (higher ear goes higher, and lower ear goes lower) the invisible thing connecting them makes the lower ear stretch oddly.

It also happens when the ears move more closely together, except then the lower ears will collapse upon themselves and shrink. (Very obvious when holding a rifle.)

I wouldn’t be complaining about any of this if I could actually choose what kind of ears my charr will have, regardless of the horns they have. It sucks that the horns that I like the most, come with the ears that I like the least.

Why not separate the ears from the horns, and let people choose their ears? I would instantly buy atleast 5 makeover kits if that was a possibility. (I have 10 charr characters…)

Alternatively, you could just update the ears on the top row of this picture.

Im not talking about changing their style. Just make them not look like placeholders and bugfix them.
(To be honest, I would be glad if they just replaced the ears with any of the other ears already available. But some people probably like the ears their charr currently have.)

TL;DR: The ears on the horn styles on the top row of this image are bad.
Let us choose our ears regardless of our horns, or update the low quality ears.

(edited by Josa.5067)

[Suggestion] Charr Ears

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Posted by: Josa.5067

Josa.5067

So… Currently there is no way to choose what kind of ears your charr will have, except by changing your horns. That means, if you want nicer looking ears, you will have to change your horns aswell.

This wouldn’t really be a problem if there wasn’t such a huge difference in quality between the ear styles.

It’s easier to to point out which ears im talking about if you look at this picture.

The first 2 horns/ears on the top row.

They look like this.

Now compare those ears with pretty much any other ears available, lets just pick these for example.

The first ears look like some weird pieces of leather with some… weird stuff inside them. If I had to guess, I would say that these ears are the first ears ever made for the charr.
They look like placeholders really… Atleast when compared to the other ears available.

The third ears on the top row (the ones that come with the upwards pointing horns) are straight up bugged. (I think they are bugged atleast.)

The ears are connected together by some invisible thingy thing… (I don’t know how this stuff works.)
What I mean is uhh… The lower ears top edge is always a set distance away from the higher ears lower edge.
This is an issue specific to these ears only. None of the other ears are connected like this.
It’s all fine if your character isn’t moving around much. But when you move and the ears want to go in different directions (higher ear goes higher, and lower ear goes lower) the invisible thing connecting them makes the lower ear stretch oddly.

It also happens when the ears move more closely together, except then the lower ears will collapse upon themselves and shrink. (Very obvious when holding a rifle.)

I wouldn’t be complaining about any of this if I could actually choose what kind of ears my charr will have, regardless of the horns they have. It sucks that the horns that I like the most, come with the ears that I like the least.

Why not separate the ears from the horns, and let people choose their ears? I would instantly buy atleast 5 makeover kits if that was a possibility. (I have 10 charr characters…)

Alternatively, you could just update the ears on the top row of this picture.

Im not talking about changing their style. Just make them not look like placeholders and bugfix them.
(To be honest, I would be glad if they just replaced the ears with any of the other ears already available. But some people probably like the ears their charr currently have.)

TL;DR: The ears on the horn styles on the top row of this image are bad.
Let us choose our ears regardless of our horns, or update the low quality ears.

(edited by Josa.5067)

Quick Draw issues (Druid)

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Josa.5067

If you are using a Celestial Avatar skill while exiting Celestial Avatar, the Quick Draw reduction gets applied on the skill you were using when you exited Celestial Avatar.

You can play around it by making sure that you aren’t using any skills when Celestial Avatar ends.

Armor bugs on Charr

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Josa.5067

Those weird brown armbands actually come from your shirt.

I don’t remember which dye channel it is…

Issues with character art, weapons, or armor?

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Josa.5067

The new Koda’s Warmth cosmetic aura is barely visible on charr.

It was already pretty underwhelming on humans, but somehow it’s even worse on charr (not really surprised though…).

On a charr

and for comparison

On a human

I paid ~500 gold for this. I think it should be more visible.

So, Static Discharge, bug or not?

in Engineer

Posted by: Josa.5067

Josa.5067

It is most likely not a bug. It seems as if the traits current design is to use the triggering tool belt skill’s targeting. If you throw an elixir, it makes a straight path for the targeted point. No target skills like BoB and Minefield, it drops, just like the tool belt.

It would actually be pretty good if it flew towards the place where you throw your elixir or other ground targeted toolbelt skills, but it doesn’t. (And it would still have to fly alot faster to be able to hit anything that moves…)

It flies where you are looking with your camera. Where you throw the elixir doesn’t matter at all. You can throw the elixir behind yourself and the SD would still go towards the direction where you are looking, atleast if you are moving while you toss the elixir.

It’s kind of like when you use a rifle/pistol auto attack without a target.
So if you are looking towards the ground while throwing an elixir, your SD will hit the ground right infront of you.

(edited by Josa.5067)

So, Static Discharge, bug or not?

in Engineer

Posted by: Josa.5067

Josa.5067

You could try clicking on the target first, it always works for me.

It works fine with skills like Surprise Shot, Throw Wrench, Big Ol´ Bomb, and other stuff that aren’t ground targeted.

Try it while moving. And use a ground targeted skill like Grenade Barrage or Orbital Strike. It will fire in the direction where you are looking with your camera, instead of firing at the enemy.

Like this.

For comparison:

This is what it’s like with Big Ol´ Bomb.

(edited by Josa.5067)

So, Static Discharge, bug or not?

in Engineer

Posted by: Josa.5067

Josa.5067

It doesn’t really make any sense that it doesn’t always track the enemy. It moves so slowly that if it doesn’t track, it will never hit anything that moves.

[Suggestions] Gemstore Items

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Josa.5067

It really sucks that I can’t have completely black hair on the hairstyles that have 2 colors, and the other color comes from the accessory color…

1. It’s too hard.
2. They are too busy.

Pick one for any suggestion that doesn’t involve the Gem Store.

But this does involve the gem store! D=

Triumphant Hero Armour

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Posted by: Josa.5067

Josa.5067

It’s out now.

You earn it through the wvw reward track. (one piece per reward line)

There’s a difference between the Triumphant Hero’s armor and the regular Triumphant armor.

Hero’s isn’t available yet.

New hair colors but not accessories?

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Josa.5067

This is especially annoying on hairstyles that have 2 colors on the actual hair, and the other color is from the accessory color.

[Suggestion] Static Discharge - PBAOE

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Posted by: Josa.5067

Josa.5067

Or they could just make the projectile always home towards the enemy. Currently if you use a skill like Surprise Shot, the projectile will target the enemy. But if you use a ground targeted skill like Grenade Barrage, the projectile will fire towards the place you are looking at with your camera, and it will most likely miss your actual target.

Issues with character art, weapons, or armor?

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Posted by: Josa.5067

Josa.5067

Race: Charr
Sex: Both
Class: All medium classes
Armor: Cultural T2 Medium / Wrangler pants

The T2 cultural pants on charr cause the tail to get detached from the body almost completely from the right side.

It’s actually a problem on quite a few different pants, but I think the cultural ones, that should be specifically made for charr, are the most imporant ones to get a fix.

Attachments:

Visual nerfs [Merged]

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Josa.5067

Even though this patch was great (like the patch before this one), I still feel a little dissappointed that they didn’t restore more of the old effects.

The only effects that have been restored so far are Chronomancer wells (not Gravity Well though…), and Elementalist Fireball, even though there have been alot of requests to restore other effects aswell.

Currently the Effect LOD option affects only Elementalist Fireball, and the Chrono wells. It’s almost completely unutilized, because it affects so few things. Why was the option even added, if it only affects literally 4 skills in the game?

Bonus Stats for Legendaries in Open World PvE

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Josa.5067

Im just going to drop this here: https://www.youtube.com/watch?v=LtKTzrvb0YQ&feature=youtu.be

This hasn’t been changed. I tried it just a few days ago.

Legendary weapons already do 10%-15% more damage than ascended ones, in maps/areas where you are downscaled.

(edited by Josa.5067)

Charr Casting Projectiles

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Josa.5067

It’s really not that bad when you look at the entire animations in my opinion.

Like this

The effects actually do come out from the right place. The charr just swings his/her arm way above his/her head when the fireball goes off.

The other effect seems okay to me aswell.

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

They don’t do enough damage to kill any skilled player or player with a condie cleanse most condie cleanses have shorter Cd than the traps, there are builds out there that kill you if you attack them, I.e. Scrapper and Perplex Mesmer, I couldn’t care less about the build I’m just astounded by people that are being killed by a very low damage build which points to your build being useless or you being highly unskilled at the game, In a pvp game mode you should always have at least 1 stun break, and at least 1 condie cleanse. If you have both of those this build becomes useless,

It just sounds like you are mad that you will never get the stomp on the thief is all more so than that he can kill anything.

I have seen a few videos of people getting "rekt"by these thieves and they most panic or don’t respond correctly like one guy had confusion and kept auto attacking a dolyak instead of cleansing and died because his own lack of attention/skill

So you don’t want the traps to be useful outside of the permastealth builds then?

And yes. I am mad that I can never get a stomp on the thief. It’s really annoying…

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

You are complaining about literally 2 damaging condies that are applied in very small stacks on top of Confusion which is not even applied by confusion if you are dying to that its not the thief build its your own build/skill

Why are you defending it so heavily though? Can’t you see that the traps could get buffed if they removed the broken aspect from them, which is that they can do damage that is enough to kill people, without getting revealed.

Right now they literally can’t buff the traps, because it would cause alot of rage. People are already complaining even now, when the traps are relatively weak.

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

I kill this or foce him to run off using a d/d condition build. Yes you whirl with your DB in that smokefield. They soon dead if he hangs around.

Again people focus on the wrong thing here when they speak of a stealthed thief. I can permastealth without a single trap traited and do damage. Adding a reveal to traps based on damage accomplished nothing but making traps next to useless. I want to set a trap so that when a person triggers it I can attack from stealth. Shadow step is designed for this. I do not want a trap that works against me like last refuge out of the SA did when it forced on the thief.

As in you are immobed/knocked down , I come out of stealth with my AA attack meant to take advantage of that rather then dam my trap revealed me and now I can not get my backstab in before the immob breaks or he gets up.

The build is a nuisance little more. There no need to ruin an entire set of utilities and marginalize SA yet more with forced reveals. (That all said I do find it strange that the Thief as a class has no reveal . Matsers of stealth should be best at detecting it but that a diffeent argument.)

Nobody is asking for the traps to be completely ruined. Infact, they could be even get buffed if they change the fact that you can kill people without ever getting seen with them.

How does a change like this sound like? : The traps now have an effect similiar to Pulmonary Impact that would proc after like 5 seconds or something after the trap has been triggered. That way you won’t instantly get revealed, but you can’t kill people with them without ever being revealed. The traps could also get some damage/whatever buffs to make them better outside of the niche permastealth builds.

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

And I honestly don’t believe that you can kill a trapper thief by using Vault on them. I think you are forgetting that the thief doesn’t need to spend all their dodges for caltrops. They can actually save some of them so they can use the dodges to actually dodge attacks.

Then they’re not doing anything to me if they choose to save their dodges. Either way, my point being is that with my Soldier/Valk gear, I had a fighting chance when you said there’s none. You’re going off to a different line of conversation instead of following the one you’ve started.

If you don’t want to be an easy prey, then wear a Soldier set for power build or Dire for condition build. This will ensure that you won’t die without a fight even though it may be hopeless, at least you had a fighting chance.

And wearing solider/dire gear won’t give you a fighting chance, if you don’t have a way to reveal the thief. It will simply buy you more time to get away.

I have 4 Thieves and my main wears Soldier/Valk gear and I never fall victim to trapper Thieves. One use of Withdraw can both remove Immob and evade the knockdown, plus remove a condition on evade (Absolution) and via Trickster. By the time their trap is ready for reuse, my Withdraw is out of cool down. I use Staff and tactically use Vault and eventually, they go away. There’s your fighting chance.

Do you follow now?

Okay fine, one last reply.

There is a difference between fighting and not dying.

You aren’t putting the trapper thief if any real danger, so even if you consider it a fight, from the trapper thieves perspective, you aren’t a threat at all. What kind of a fight is that?

If that is the case, then from my perspective the trapper is not a threat either. So I guess we agree that it wasn’t a fight to begin with. Which makes your statement false.

And wearing solider/dire gear won’t give you a fighting chance...

And if you change your mind (again) that it was a fight after all, then my argument stands unrefuted.

The trapper thief most likely has 20k hp and 3k armor. Even if you landed a vault on them with your soldier/valkyrie gear, it wouldn’t do enough damage to win the fight.

How is it not a win if I didn’t lose?

I’m on the defense when fighting a perma-stealth trapper, thus if the attacker failed to break my defenses, they lose, I win.

As I said before. You aren’t fighting the thief, you are simply buying yourself more time. (In this case indefinitely.)

Meh. If you’re playing in WvW, you should have all the time in the world, otherwise, you’re in a wrong place. I can dance with the Thief all day. Vault cost is only 5 initiatives which replenish in 5 seconds. Withdraw recharges every 15 seconds. Traps’ fastest cooldown is 24 seconds. That’s a lot of down time for the trapper. That’s hardly buying myself time.

All this time I have been asking for a way to KILL the trapper thief reliably. I know you can survive against it, but how do you KILL it reliably? And before someone comes in and says that “We have given you a ton of ways to kill it already!”, I have already pointed out in the previous comments why the ways you have given me aren’t reliable ways to kill the thief.

Didn’t you already answered that question yourself?

…using a consumable that costs money and 10 supply…

So why are you still insisting on the answer?

So far there has been only 1 reliable way to kill it, which was a condi bomb combined with a reveal, and even that won’t be really reliable if the thief is carrying Shadowstep, which I proved that they can have.

lol at the self-contradiction. For Grenth’s sake, make up your mind.

Are you getting frustrated? It almost seems like you are trying to insult me, by focusing on me contradicting myself, instead of even trying to provide meaningful advice. I never said that you were fighting the thief. I was saying that you indeed weren’t fighting the thief, you were simply not dying.

You sure about that? Do you have a short-term memory loss?

As I said before. You aren’t fighting the thief, you are simply buying yourself more time.

I’m not trying to insult, just wanting you to stop contradicting yourself so that we can at least take you seriously. It seems like every post you make is a contradiction to your last post.

Besides, what “meaningful advice” have you offered?

Also, you don’t necessarily win, if you don’t lose. Have you ever heard of a draw?

No such thing. If you attack me and I defended myself well, you lost because my defense won. It’s not a draw.

A draw only happens in a fair duel — like fencing.

From that reply, it seems that you are agreeing with me that the only “reliable” way to kill the thief is with the Stealth Disruptor Trap, which costs money and 10 supply. I believe that there should not be a build that can only be reliably defeated by using a consumable.

I was never talking about “reliable” ways, you’re the one demanding it, so no, I never agree with you, just pointing out that you already answered that question yourself. And if you think that “there should not be a build that can only be reliably defeated by using a consumable”, then why did you say this?

I couldn’t use food or my actual gear. My condition damage stat is about 800 lower than it would be in WvW.

So much flip flapping, man.

I suggest that you stop replying to this thread, if you can’t come up with any more actual advice.

So using Soldier/Valk, Withdraw, and Vault aren’t advice?

What “actual” advice have you posted?

The problem here is that the thief doesn’t get revealed, if they play well. And they CAN run stunbreaks/condicleanse, if they wan’t to, even if it does take their already low damage even lower.

You only matter if you’re a threat. Low damage is not a threat and not worth killing. My trapper variant is a threat and I don’t perma-stealth, even though I can, just to mock my target and give them a false sense of victory. lol @ stun-break and cleanse…you may be perma-stealth, but you’re not a trapper.

The problem with the build is that it can still do damage to kill some things, while being invisible,

That’s not true — proven by your build.

…and running tanky stats. I just don’t think that an invisible thing should be doing damage that is enough to kill another player, no matter what build the player is running.

Meh. I’ve shown you a build that your trapper build cannot kill. You’re simply cherry picking a scenario where a bad player, uplevel player, and/or berseker geared player died to a this troll build.

Im not even sure what to tell you anymore. You claim that Im constantly contradicting myself, even when Im not. You even quote two replies where Im saying that you “weren’t fighting the thief” in both of them, and you claim that Im contradicting myself. It’s just that you appearently cannot understand written words, or you somehow twist them in your head to mean things that they do not.

I kindly ask you to read everything I have said again, and try to understand what the words mean. I understand if it’s too difficult for you, and I forgive you.

As for you not trying to insult me. Why do you make comments like “You sure about that? Do you have a short-term memory loss?” and “So much flip flapping, man.”, if you aren’t trying to insult?

Also you pointed out that Im not providing advice, which is true, because im the one ASKING for advice. Im asking you how to KILL this build. You failed to answer it properly. And now you are trying to insult me.

Also, Im very sure you know that the build is capable of killing other players. Why do you think there are so many people playing it?

And since when did changing one utility skill make the entire build different?

You are nothing but a bully at this point, desperately trying to find some way to make me look stupid. Im done talking to you. And if you really aren’t looking for a fight, I suggest that you do the same.

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

And I honestly don’t believe that you can kill a trapper thief by using Vault on them. I think you are forgetting that the thief doesn’t need to spend all their dodges for caltrops. They can actually save some of them so they can use the dodges to actually dodge attacks.

Then they’re not doing anything to me if they choose to save their dodges. Either way, my point being is that with my Soldier/Valk gear, I had a fighting chance when you said there’s none. You’re going off to a different line of conversation instead of following the one you’ve started.

If you don’t want to be an easy prey, then wear a Soldier set for power build or Dire for condition build. This will ensure that you won’t die without a fight even though it may be hopeless, at least you had a fighting chance.

And wearing solider/dire gear won’t give you a fighting chance, if you don’t have a way to reveal the thief. It will simply buy you more time to get away.

I have 4 Thieves and my main wears Soldier/Valk gear and I never fall victim to trapper Thieves. One use of Withdraw can both remove Immob and evade the knockdown, plus remove a condition on evade (Absolution) and via Trickster. By the time their trap is ready for reuse, my Withdraw is out of cool down. I use Staff and tactically use Vault and eventually, they go away. There’s your fighting chance.

Do you follow now?

Okay fine, one last reply.

There is a difference between fighting and not dying.

You aren’t putting the trapper thief if any real danger, so even if you consider it a fight, from the trapper thieves perspective, you aren’t a threat at all. What kind of a fight is that?

If that is the case, then from my perspective the trapper is not a threat either. So I guess we agree that it wasn’t a fight to begin with. Which makes your statement false.

And wearing solider/dire gear won’t give you a fighting chance...

And if you change your mind (again) that it was a fight after all, then my argument stands unrefuted.

The trapper thief most likely has 20k hp and 3k armor. Even if you landed a vault on them with your soldier/valkyrie gear, it wouldn’t do enough damage to win the fight.

How is it not a win if I didn’t lose?

I’m on the defense when fighting a perma-stealth trapper, thus if the attacker failed to break my defenses, they lose, I win.

As I said before. You aren’t fighting the thief, you are simply buying yourself more time. (In this case indefinitely.)

Meh. If you’re playing in WvW, you should have all the time in the world, otherwise, you’re in a wrong place. I can dance with the Thief all day. Vault cost is only 5 initiatives which replenish in 5 seconds. Withdraw recharges every 15 seconds. Traps’ fastest cooldown is 24 seconds. That’s a lot of down time for the trapper. That’s hardly buying myself time.

All this time I have been asking for a way to KILL the trapper thief reliably. I know you can survive against it, but how do you KILL it reliably? And before someone comes in and says that “We have given you a ton of ways to kill it already!”, I have already pointed out in the previous comments why the ways you have given me aren’t reliable ways to kill the thief.

Didn’t you already answered that question yourself?

…using a consumable that costs money and 10 supply…

So why are you still insisting on the answer?

So far there has been only 1 reliable way to kill it, which was a condi bomb combined with a reveal, and even that won’t be really reliable if the thief is carrying Shadowstep, which I proved that they can have.

lol at the self-contradiction. For Grenth’s sake, make up your mind.

Are you getting frustrated? It almost seems like you are trying to insult me, by focusing on me contradicting myself, instead of even trying to provide meaningful advice. I never said that you were fighting the thief. I was saying that you indeed weren’t fighting the thief, you were simply not dying.

Also, you don’t necessarily win, if you don’t lose. Have you ever heard of a draw?

From that reply, it seems that you are agreeing with me that the only “reliable” way to kill the thief is with the Stealth Disruptor Trap, which costs money and 10 supply. I believe that there should not be a build that can only be reliably defeated by using a consumable.

I suggest that you stop replying to this thread, if you can’t come up with any more actual advice.

Trapper thieves tend to run low on init because of stealthing and most if not all their utilities are tied to offense which doesn’t leave a lot of room for escape when they get revealed. Dire isn’t much protection from anything with CC, heavy spike or condi (basically all the decent roamers these days).

Given the MANY ways I have been killed, I have never been dropped by this build. It is an incredibly weak build in dueling and its hybrid condi variants are far more dangerous.

The problem here is that the thief doesn’t get revealed, if they play well. And they CAN run stunbreaks/condicleanse, if they wan’t to, even if it does take their already low damage even lower.

The problem with the build is that it can still do damage to kill some things, while being invisible, and running tanky stats. I just don’t think that an invisible thing should be doing damage that is enough to kill another player, no matter what build the player is running.

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

And I honestly don’t believe that you can kill a trapper thief by using Vault on them. I think you are forgetting that the thief doesn’t need to spend all their dodges for caltrops. They can actually save some of them so they can use the dodges to actually dodge attacks.

Then they’re not doing anything to me if they choose to save their dodges. Either way, my point being is that with my Soldier/Valk gear, I had a fighting chance when you said there’s none. You’re going off to a different line of conversation instead of following the one you’ve started.

If you don’t want to be an easy prey, then wear a Soldier set for power build or Dire for condition build. This will ensure that you won’t die without a fight even though it may be hopeless, at least you had a fighting chance.

And wearing solider/dire gear won’t give you a fighting chance, if you don’t have a way to reveal the thief. It will simply buy you more time to get away.

I have 4 Thieves and my main wears Soldier/Valk gear and I never fall victim to trapper Thieves. One use of Withdraw can both remove Immob and evade the knockdown, plus remove a condition on evade (Absolution) and via Trickster. By the time their trap is ready for reuse, my Withdraw is out of cool down. I use Staff and tactically use Vault and eventually, they go away. There’s your fighting chance.

Do you follow now?

Okay fine, one last reply.

There is a difference between fighting and not dying.

You aren’t putting the trapper thief if any real danger, so even if you consider it a fight, from the trapper thieves perspective, you aren’t a threat at all. What kind of a fight is that?

The trapper thief most likely has 20k hp and 3k armor. Even if you landed a vault on them with your soldier/valkyrie gear, it wouldn’t do enough damage to win the fight.

As I said before. You aren’t fighting the thief, you are simply buying yourself more time. (In this case indefinitely.)

All this time I have been asking for a way to KILL the trapper thief reliably. I know you can survive against it, but how do you KILL it reliably? And before someone comes in and says that “We have given you a ton of ways to kill it already!”, I have already pointed out in the previous comments why the ways you have given me aren’t reliable ways to kill the thief.

So far there has been only 1 reliable way to kill it, which was a condi bomb combined with a reveal, and even that won’t be really reliable if the thief is carrying Shadowstep, which I proved that they can have.

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

The damage you were doing against that golem (although it is the biggest HP one) is super low.

This is the PvP lobby. I couldn’t use food or my actual gear. My condition damage stat is about 800 lower than it would be in WvW.

And the video wasn’t about the damage. It was to show that the build can permanently stealth, even while having Shadowstep, since someone commented above that my build has a low stealth uptime.

Anyway, I think you are all understanding me wrong. I don’t have issues surviving against this build. What I do have an issue with is that it can still kill SOME people, while being invisible for the whole time, without even putting much effort into it, and basically not putting themselves in any kind of danger.

I would gladly accept damage and other buffs to the traps, if they ended up revealing the thief in the process. All I want is more counterplay. An actual chance to kill the thief. Right now, if the thief knows how to dodge, you aren’t going to kill the thief during the 5-6 second reveals (that not all classes have), unless you do a massive condi bomb on them, and they aren’t running condi cleanses.

Why do you think thief gets revealed when they cause direct damage? Because it’s not healthy for the game when players get killed by things they cannot ever see, even if they are running a glassy build.

Im done arguing about this on the thief forums though. It’s pretty clear that everyone is heavily biased in some way. (Including me.)
I might reply again once someone posts a video guide on how to reliably kill this build.

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

Josa it sounds like you lack any real knowledge on how to counter this troll build a 6 second reveal on a 20 sec CD will kill this on a build that has it pre built in can kill it easily for one example on top of being able to disrupt the stealth without wasting a CD or any consumable, just because you have played a lot of classes and builds doesn’t mean you know how to play them well, I have kill a few of these thieves on my D/P build as well as my S/D build its not hard and I have no access to forcing reveal besides standing in BP

Just how do you kill it exactly? You could post a video or something, since you seem to be able to do it pretty reliably, and it’s not hard to find someone that plays this build.

It could actually help alot of people if you posted a video, since theres quite alot of people complaining about this build.

As far as im aware, even a regular thief won’t die to a 6 second reveal all the time, if they are good enough. Now add in the vitality and toughness from the dire gear. How are you supposed to kill it?

I run a D/P Trapper, in fact I ran it last night. Killed a mesmer 3 times (yes she’s angry for dying and was hunting me down), a Ranger and a Thief. The one that shut me down was a Condi Herald, you know why? This build has no anti-condition other than embrace, but once denied stealth, even with Dire set, the build is toast. So the notion that this build is unkillable is non-factual.

A lot of people make the same mistake when facing a trapper is that they are not paying attention to the kind of conditions they have. Using skills or attacking while confused is usually what kills them. Also roaming alone with a Berserker gear will kill you no matter what build the other person have.

If you don’t want to be an easy prey, then wear a Soldier set for power build or Dire for condition build. This will ensure that you won’t die without a fight even though it may be hopeless, at least you had a fighting chance.

I can run the build just fine, while carrying atleast Shadowstep for some condi cleanses.

Then that’s not a perma-stealth trapper build, but a variant of it. The full build requires Needle, Trip and Shadow to get a large stack of might and longer stealth time. Switching any of these skills no longer qualify the build as perma-stealth trapper.

Well… My build has traps and permanent stealth. Sounds like a permastealth trapper to me, even though it has Shadowstep.

Im only running Needle Trap and Shadow Trap. Actually im just going to take a picture… Maybe even a video to show that it does indeed stealth forever.

Traits and stuff…

Then that’s not a perma-stealth trapper build, but a variant of it. The full build requires Needle, Trip and Shadow to get a large stack of might and longer stealth time. Switching any of these skills no longer qualify the build as perma-stealth trapper.

Does this not look like a permanent stealth build that uses traps…?
(Do note that this was in the PVP lobby, so I couldn’t use dire/trailblazer gear.)

And I honestly don’t believe that you can kill a trapper thief by using Vault on them. I think you are forgetting that the thief doesn’t need to spend all their dodges for caltrops. They can actually save some of them so they can use the dodges to actually dodge attacks.

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Josa.5067

And most classes have some for of leap or teleport.

Even if they do, how will you kill the thief in 3 seconds?

That teleport will be on atleast a 30 second cooldown afterwards, unless you are a thief, so you won’t be able to do it again in a while.

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

You keep claiming if you don’t have a way to reveal the thief you won’t kill them, all classes can reveal the thief stand in the BP since you can see it you don’t need a skill to cause revealed that just makes it a lot easier to kil them

The thief can blackpowder a bit further away from the fight, since they aren’t doing any direct damage anyway. Unless you have a blink or something, you aren’t going to reach the blackpowder before the thief has leaped in it atleast a few times.

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

Josa it sounds like you lack any real knowledge on how to counter this troll build a 6 second reveal on a 20 sec CD will kill this on a build that has it pre built in can kill it easily for one example on top of being able to disrupt the stealth without wasting a CD or any consumable, just because you have played a lot of classes and builds doesn’t mean you know how to play them well, I have kill a few of these thieves on my D/P build as well as my S/D build its not hard and I have no access to forcing reveal besides standing in BP

Just how do you kill it exactly? You could post a video or something, since you seem to be able to do it pretty reliably, and it’s not hard to find someone that plays this build.

It could actually help alot of people if you posted a video, since theres quite alot of people complaining about this build.

As far as im aware, even a regular thief won’t die to a 6 second reveal all the time, if they are good enough. Now add in the vitality and toughness from the dire gear. How are you supposed to kill it?

I run a D/P Trapper, in fact I ran it last night. Killed a mesmer 3 times (yes she’s angry for dying and was hunting me down), a Ranger and a Thief. The one that shut me down was a Condi Herald, you know why? This build has no anti-condition other than embrace, but once denied stealth, even with Dire set, the build is toast. So the notion that this build is unkillable is non-factual.

A lot of people make the same mistake when facing a trapper is that they are not paying attention to the kind of conditions they have. Using skills or attacking while confused is usually what kills them. Also roaming alone with a Berserker gear will kill you no matter what build the other person have.

If you don’t want to be an easy prey, then wear a Soldier set for power build or Dire for condition build. This will ensure that you won’t die without a fight even though it may be hopeless, at least you had a fighting chance.

I can run the build just fine, while carrying atleast Shadowstep for some condi cleanses.

Then that’s not a perma-stealth trapper build, but a variant of it. The full build requires Needle, Trip and Shadow to get a large stack of might and longer stealth time. Switching any of these skills no longer qualify the build as perma-stealth trapper.

Well… My build has traps and permanent stealth. Sounds like a permastealth trapper to me, even though it has Shadowstep.

Im only running Needle Trap and Shadow Trap. Actually im just going to take a picture… Maybe even a video to show that it does indeed stealth forever.

Traits and stuff…

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

Josa it sounds like you lack any real knowledge on how to counter this troll build a 6 second reveal on a 20 sec CD will kill this on a build that has it pre built in can kill it easily for one example on top of being able to disrupt the stealth without wasting a CD or any consumable, just because you have played a lot of classes and builds doesn’t mean you know how to play them well, I have kill a few of these thieves on my D/P build as well as my S/D build its not hard and I have no access to forcing reveal besides standing in BP

Just how do you kill it exactly? You could post a video or something, since you seem to be able to do it pretty reliably, and it’s not hard to find someone that plays this build.

It could actually help alot of people if you posted a video, since theres quite alot of people complaining about this build.

As far as im aware, even a regular thief won’t die to a 6 second reveal all the time, if they are good enough. Now add in the vitality and toughness from the dire gear. How are you supposed to kill it?

I run a D/P Trapper, in fact I ran it last night. Killed a mesmer 3 times (yes she’s angry for dying and was hunting me down), a Ranger and a Thief. The one that shut me down was a Condi Herald, you know why? This build has no anti-condition other than embrace, but once denied stealth, even with Dire set, the build is toast. So the notion that this build is unkillable is non-factual.

A lot of people make the same mistake when facing a trapper is that they are not paying attention to the kind of conditions they have. Using skills or attacking while confused is usually what kills them. Also roaming alone with a Berserker gear will kill you no matter what build the other person have.

If you don’t want to be an easy prey, then wear a Soldier set for power build or Dire for condition build. This will ensure that you won’t die without a fight even though it may be hopeless, at least you had a fighting chance.

I can run the build just fine, while carrying atleast Shadowstep for some condi cleanses.

And wearing solider/dire gear won’t give you a fighting chance, if you don’t have a way to reveal the thief. It will simply buy you more time to get away.

Also, I never said that absolutely nothing can kill the build. There just are very few things that can do it (If the thief is playing correctly).

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

Josa it sounds like you lack any real knowledge on how to counter this troll build a 6 second reveal on a 20 sec CD will kill this on a build that has it pre built in can kill it easily for one example on top of being able to disrupt the stealth without wasting a CD or any consumable, just because you have played a lot of classes and builds doesn’t mean you know how to play them well, I have kill a few of these thieves on my D/P build as well as my S/D build its not hard and I have no access to forcing reveal besides standing in BP

Just how do you kill it exactly? You could post a video or something, since you seem to be able to do it pretty reliably, and it’s not hard to find someone that plays this build.

It could actually help alot of people if you posted a video, since theres quite alot of people complaining about this build.

As far as im aware, even a regular thief won’t die to a 6 second reveal all the time, if they are good enough. Now add in the vitality and toughness from the dire gear. How are you supposed to kill it?

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

A build that has pretty much no other viable “counters” other than running away, or using a consumable that costs money and 10 supply, or randomly throwing skills around (which in the end achieves nothing because of the dire gear), is pretty broken and unfair.

Well except for Engis, Scrappers and Heralds which own this build… and to a lessor degree DH. Rangers and other Thieves running knockdown traps park this build. Oh and any face roll Bunker Tempest can basically spam the build to death.

Every build isn’t meant to be effective against every other build. Rock, paper, scissors is in full effect here. There are a dozen plus builds that dispatch this build with ease. Either be the rock to their scissor or don’t engage. Just a thought but you shouldn’t hang in against a build designed to troll then come to the forums when you allow it to troll you.

Except none of these builds are actually able to kill the thief, if the thief is actually good enough to do something other than camp in stealth. I guess that is a little unlikely though, since all the actually good thieves I know hate playing this build, because it is indeed very boring to play, and they can still kill people on builds that are alot more fun to play, and play against.

The reveals from these classes last only a few seconds, and a thief with dire gear can still dodge and avoid the damage the incoming damage during that time (assuming the thief isn’t complete garbage), and stealth again before they are even close to dying.

The only thing most classes can do against this build is run away without even trying to fight it. That doesn’t sound like a build that is healthy for the game.

I have played this build. I know what it can do. And I can remember only ONE time I actually lost a fight with it (I don’t count the enemy getting away as a loss.), and that was only because I played badly. I play all the classes and alot of different builds, but none of them come even close to the risk/reward ratio of this build. There is almost 0 risk with this build, and it can still get the rewards. It’s not balanced.

(edited by Josa.5067)

Trapper thieves and buggy interactions

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Posted by: Josa.5067

Josa.5067

Trapper condi application is so weak that clearing a few of the damaging conditions and having a break immobilize/blink skill is all that is needed to avoid additional application. I’ve been attacked by this build before and barely noticed it.

Recently one tried to kill me and I saw him run back into the nearby Tower (Langor) after he failed. If he had stayed around I would have offered him a more effective build to try.

WvW is harsh, it is unfair, you are outnumbered, and you will die. If I die when developing a new build I think about what I could do differently. In this case, if a build is dying to trapper condi then it is either (1) the build’s fault or (2) the players fault.

Trapper-condi, from what I understand at least, is not a hard build to play and it’s not a hard build to counter. “Running away” doesn’t mean running very far. Run 1,000 maybe 1,200 distance from where you are hit. That is hardly an unreasonable request in WvW.

If you don’t have anti-stealth abilities, consider a stealth trap if they are bothering you. Or prepare a gravity well or lightning field or other AoE knockdown and watch for the red circles of the black powder he is using to remain in stealth. Hit him where you know he has to be.

Finally, it’s not a bug. Nor is it a partial bug. It’s just an extreme bunker build that can only kill zerker builds, on a limited number of classes for that matter, whose players don’t know what is going on.

A build that has pretty much no other viable “counters” other than running away, or using a consumable that costs money and 10 supply, or randomly throwing skills around (which in the end achieves nothing because of the dire gear), is pretty broken and unfair.

It doesn’t even matter if it can’t kill you. A build that can kill SOMETHING while being invisible and almost immortal for the whole fight, is broken, and should not exist.

Trapper thieves and buggy interactions

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Josa.5067

You shouldn’t mix “bugged” with “badly designed”. And it’s not breaking any rules in any way, so reporting it is pointless. All it might do is get yourself banned for falsely reporting a ton of people.

Heres a nice quote from Gaile Gray: "If a player or a group of players is found to engage in false reporting, their own account could be in jeopardy of account suspension or termination. "

But I agree. This build isn’t fair in any way, and should be fixed.

(edited by Josa.5067)

Super high jumps?

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Josa.5067

I can only think of this…

What happened to Ron Yuan? [Merged]

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Posted by: Josa.5067

Josa.5067

The male charr player character appearently has a new voice actor, in the new raid wing.

The new voice doesn’t really seem that bad, but it would still be nice to know if the old voice actor is coming back.

Or maybe the voice is just missing some of the usual filters/whatever they are…?

But still… What happened to the old voice? Is this new voice going to stay?

(edited by Josa.5067)

Balance ideas

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Posted by: Josa.5067

Josa.5067

So you are buffing eles and revenants, while destroying scrapper and base mesmer…?

I fail to see any logic here.

Visual nerfs [Merged]

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Posted by: Josa.5067

Josa.5067

Hopefully in the next patch we get a few more of the old effects back.

Honestly, the only old effects I really want back are Gravity Well, Orbital Strike, Fire Bomb, Overload Air and Dragons Maw. (And maybe Feel the Burn.)

Oh, and auras, obviously.

(edited by Josa.5067)

What profession suits me best?

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Posted by: Josa.5067

Josa.5067

Elementalist really isn’t that hard when you get the hang of it. I think you should still try it.

Visual nerfs [Merged]

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Posted by: Josa.5067

Josa.5067

What are you talking about? Did you see those wells now? The clocks are still small, nothing near the way they were at the launch of HoT. They should have the same size Gravity Well has.

I think you might be remembering things a bit wrong.

Note that this is from the HoT beta, and Well of Recall was changed before the release. It lost the fast spinning clock hand but got more icy stuff.

My Well of Action for example looks pretty identical now in my opinion.

(edited by Josa.5067)

Visual nerfs [Merged]

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Josa.5067

The one thing I don’t get about the wells is why only the utility wells were restored, not Well of Eternity or Well of Gravity?

Maybe they didn’t have enough time do it yet?

Visual nerfs [Merged]

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Josa.5067

I think most of the people here kind of would like to have ALL of the visual changes made completely optional.

The only thing that I think was really too flashy originally, was that one Dragonhunter trap… I don’t remember it’s name… Light’s Judgement maybe?

EDIT: Yeah it was Light’s Judgement https://youtu.be/Ypl3N-lQsNg?t=632

(edited by Josa.5067)

Visual nerfs [Merged]

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Josa.5067

Hey all,

I noticed a thread about a thread, and yes, I merged them. Seems reasonable, as soon we could have threads about threads about threads… until the cows come home. (Sorry, Josa, but it really makes sense to have all the comments here.)

But.. on the topic at hand: I noticed the addition of the toggle, too, and I recall the comments that Colin made a couple of months ago. I’m actively trying to identify who can answer a question or two about visual effects. I hope to be able to get you some info soon.

Well it got your attention, and I got the kind of response I was hoping for, so I guess it’s fine… =D

Visual nerfs [Merged]

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Josa.5067

Wow… Merged…

Was using this thread as an example… xD

(edited by Josa.5067)

Visual nerfs [Merged]

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Josa.5067

1) have you actually read the thread? It originally began on the famous fireballs and people ,later on auras, but after that it just got bandwagoned on qq about everything that was true and that wasnt.
It got necroed so many times even grenth is facedesking everytime someone posts a new post on it.

Maybe someone form ANet should reply to things before the thread gets completely derailed. And it’s getting necroed because basically nothing has happened to the actual issue.

2) the posts that date back up to 3-4 months ago have nothing constructive or helpful what so ever. They started arguing and quoting one another and telling each other they are wrong about xyz and that they think it should be zyx. Not to mention they just stopped showing screenshots with the nerfst and started posting gifs and memes…

There are posts like this in every big thread. That doesn’t mean that the issue isn’t real and doesn’t need a respone.

3) https://www.reddit.com/r/Guildwars2/comments/471azb/elementalist_can_we_have_our_old_fireball_and/d0ani87?context=3

Colin replied here 2 months ago about the issue,yet people kept qqing and complaining about it all.

This post wasn’t in the actual thread. And only fireball got changed back.

I actually didn’t post on the big thread until after I saw the patch notes and realized that none of the other effects were changed, even though that posts from Colin kind of says otherwise.

4) Numerous changes happened to fireball, auras as well as other visual nerfs trough the last 5 months but hey. Its much easier to keep on the qq train rather than actually do some gameplay or read the patchnotes…

Auras got changed a little. Orbital strike was accidentally reduced too much, and it was fixed. Fireball was changed back completely.

Those are the only things that were changed if I remember correctly. What about the rest of the skills?

5) Currently elementalists got to keep their fireballs but only for them self, if i see another ele casting fireball i will see a pingpong ball. So they are actually exploring those systems where YOU get to see the good stuff from your skills, but not as much from other 150 people around you.

They COULD be exploring that system. Or they might just think that they are all done now. We won’t know until we get an answer from ANet themselves.

Visual nerfs [Merged]

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Posted by: Josa.5067

Josa.5067

So here I was, sitting on the forums all day again, looking at all the “Thank you for an awesome patch” threads, and how quickly someone from ANet was responding to some of them.
This is great. This is how you are supposed to communicate with people. You read what they are saying and you respond to their feedback.

I know you can’t respond to every single thread there is, but there is something I simply don’t understand.

I see you responding to random threads that have been made ~10 minutes ago, have 0 replies, and not many people even care about the thing the thread is talking about. (This is good communication though, and you should keep doing it.)

Threads about gamebreaking issues and bugs also get responses rather quickly, which is great.

But then there are threads about slightly less gamebreaking things. Threads that have been made a long time ago, already have ALOT of replies and still get more every day, and they are constantly on the front page of the forums, or atleast on the first few pages. They might not make the game completely unplayable, but a majority of the playerbase still heavily dislikes the issues talked about on these threads.
These are the kind of threads that you really should be responding to, but somehow these threads get very few, or in some cases zero replies from ANet.

For example, there’s over 1000 posts on this 5 months old thread, where everyone is asking for pretty much the same things, and there isn’t a single reply from ANet. Not to mention that questions about this same topic were asked in the AMA and they were completely ignored. They could have simply been missed, or they could have been ignored on purpose, but once again, not a single reply from ANet. Meanwhile you are responding to things about sponges and dank memes.

What kind of customer service is that?

I know someone has read atleast the first few pages of that thread, since Fireball’s effect was restored, which was nice. But you completely missed the other stuff that people were complaining about. The other complaints are buried under the Fireball complaints, because the original thread was about Fireball only, and the new threads, complaining about all the other visual nerfs were merged with that thread.

We can’t tell if you are still reading that huge thread after restoring the old Fireball effect, because you aren’t talking to us. You might be thinking that the problem is gone now and theres no longer need to talk about it, or even look at that thread.

But that’s not the case. You only fixed one of the things people were complaining about. People are still not happy, the thread keeps getting bigger and bigger, and people just keep getting more upset because of the lack of feedback. This is how things like “ANet only cares about E-Sports” start.

You could have said “Hey, we are going to restore the Fireball effect!”, and then alot of people would have asked you “What about the other effects?”, and you would have noticed that people are asking for more things than just Fireball.

But instead you decided to not say a single thing, tried to fix it without talking to us, and ended up only fixing a part of the issue. And theres still a bunch of rather dissappointed and upset people waiting for you to do something about the rest of the effects.

This is why you need to talk to us.

You could atleast tell us that you aren’t going to restore the old effects, so we can stop asking about it. It’s really not nice to leave people waiting for somekind of response for MONTHS, without even giving them a reason why you can’t answer them.