Showing Posts For Kain.9167:
I’d pay 2000 gems for it.
I play a thief with Abyss dyed CoF armor and CoF weapons (Real original right?). I use shortbow and dual pistols and I am happy with their appearance, and after seeing legendaries like Twilight and Sunrise I was very excited to see what was in store for me – but then I saw… So, I get to choose from a rainbow-shooting unicorn bow or a jester pistol?
Why do you hate me?
Are there any plans to make more legendaries that are a little more awesome like the greatswords? Last time I checked I am neither a little girl nor am I playing a bard~ish character, so can you please, for me, make more options that fit darker characters?
Liar. You know why? Read Cisza’s post. It is impossible to run CoF alone.
This is a pathetic attempt to try to get dungeons to get raised in difficulty for the elitists who demand exclusivity for their precious flaming armor or to get absurd challenge that would ruin the game for most players. You sir are a moron.
…it has to be atleast bit hard!
Exactly, it can have some challenge but not mountains of it. Each path should obviously push back with some resistance but not so much that a group of pugs cannot accomplish it. Paths should not be impossible for any group be it randoms and/or any team composition – period.
I think that Arenanet should possibly open up a new path in each dungeon and call it the “Guild Challenge” path. Let the people who want their omega difficult paths get it with some kind of special reward like Guild Tokens to be used at a later date with expanded guild functionality.
As for the paths as they are, they are for individual rewards. Yes, you gain influence for your guild by running dungeons, but that is not why the majority of people run it.^[Citation needed, but seriously, there is no doubt] Keep the paths currently in place crafted for individuals running the dungeons as groups of random individuals for individual rewards as is.
I can say with certainty that the people who want dungeons more difficult are the minority. They need to be able to be done by pug groups that don’t have exotic gear. I’m sure they are going to flame me like crazy for this but it is because they are an extremely vocal bunch. Not everyone has 4 hours to fight the same fight over and over with the same group and tons of communication. The most common dungeon group has to be a random one, and most people are taking the same path over and over again despite diminishing returns because the other paths are too hard!
What’s the goal with making them harder? To appease the people who already can do it and have it on autopilot.
What’s the goal with making them easier? To make them more accessible to everyone else who still has yet to do them and get the goodies!
Think about it.
Exotic gear for dungeons is detrimental to your income (repair bills are to high)
from my casual player stand point I can say, rare gear with good runes are enough for dungeons even explorable mode.Sorry but explorable mode dungeons were originally and in principle not designed for pug groups at all.
even so, certain pug groups are well enough coordinated to take on certain paths but not all of them can be achieved so easily by pug groups, CoF path 3 comes to mind.I’m a casual player and don’t have any issues with the difficulty of explore mode dungeons what so ever I hate to say it but this is a case of learn to play in the truest sense of the word.
I myself had many issues at 1st when I didn’t know the dungeon / roles / class mechanics or how to properly spec and play my class, a lack of knowledge will most certainly get you killed, no matter what gear type you have
Looking at CoF path 1 prepatch – it was a nightmare. If the boss didn’t bug out, which was a big if mind you, the last 25% were impossible, yes I said it, bloody impossible for some groups. That is not fun, that is not fair, and that is reliance on roles which I thought this game was trying not to do. I couldn’t disagree more that people should have to join a guild led by some guy, be forced to deal with their politics and fighting, and have to sign up for dungeon times to be able to run with people on a teamspeak server or something.
If leveling was easy and fun, getting into PvP is easy and fun, crafting comes naturally and is rewarding – why should this one aspect of the game be a huge chore and extremely difficult? It’s a grindfest at best with the number of tokens needed to get a set of full exotics, so why should each run take ages and come with huge repair bills? For flaming armor that has no stats bonuses over any other exotic? No sir. That is stupid and is like the WoW gear treadmill minus the better stats! I am amazed anyone buys into that formula at all because it is INSANELY moronic! You have zero idea what fun is if you think it is running a static, difficult dungeon 100 times over for some digital plate is fun, and you should not be allowed to be on these forums at all. Dungeons need to be doable, rewarding, and not take forever. Like it or not Guild Wars 2 ends at one point or another and cutting people off right when they are starting to have fun because you want 30% more damage on mobs to fulfill you is idiotic.
Technically they already done that with storymode/explorable
Technically no it isn’t. Story mode doesn’t give tokens as rewards so nobody wants to run it.
That’s because the special dungeon gear is intended for those who are able to run them.
“Able to run them”
Sounds pretty elitist to me!
You really have to twist people’s arms to get them to do story mode. Doing them for the story and some coin maybe should be reward enough but it clearly isn’t.
Technically they already done that with storymode/explorable
Technically no it isn’t. Story mode doesn’t give tokens as rewards so nobody wants to run it.
I haven’t had anything but failure on path 3 with random people. It’s not impossible I suppose but it sure is improbable.
Award tokens for story mode.
Problem solved!
Yeah, let’s make dungeons so hard and inaccessible that nobody but people with huge guilds and 8 hours a day can do them! Brilliant!
“Raids are the most boring thing to ever be in video games.” -Albert Einstein
Dungeons are better when they are fun. Fun is subjective but I am fairly certain that fun to most people is the ability to actually clear them without having to study, lose 5g on repairs, and lose the will to live.
Fun usually involves a challenge. That’s how grinds don’t become boring. People have played games like Contra and Super Mario for ages, when, essentially, they’re an never-changing dungeon. Why? Because they were challenging.
People replay NES games because everyone loves nostalgia. Also, if you think Super Mario Bros. is hard I think you lost all credit here.
A better comparison is “Dark Soul”.
It’s a hard game, but why people are still playing it? because it’s fun and challenging not boring and challenging.
It is a better comparison but it’s also a different genre. Dark Souls keeps you playing because you want to see how the story will progress, to see what cool loot is around the next corner, to always be wondering where the next secret will be, to fight the next friggen amazing boss, etc. Guild Wars 2 challenge would be about holding back people as long as possible from obtaining dungeon gear. You run 1 to 3 paths over and over where no change will ever occur, and honestly, it is more like 1 path… maybe 2 with the changes, I have yet to test.
Yeah, let’s make dungeons so hard and inaccessible that nobody but people with huge guilds and 8 hours a day can do them! Brilliant!
“Raids are the most boring thing to ever be in video games.” -Albert Einstein
Dungeons are better when they are fun. Fun is subjective but I am fairly certain that fun to most people is the ability to actually clear them without having to study, lose 5g on repairs, and lose the will to live.
Fun usually involves a challenge. That’s how grinds don’t become boring. People have played games like Contra and Super Mario for ages, when, essentially, they’re an never-changing dungeon. Why? Because they were challenging.
People replay NES games because everyone loves nostalgia. Also, if you think Super Mario Bros. is hard I think you lost all credit here.
Yeah, let’s make dungeons so hard and inaccessible that nobody but people with huge guilds and 8 hours a day can do them! Brilliant!
“Raids are the most boring thing to ever be in video games.” -Albert Einstein
Dungeons are better when they are fun. Fun is subjective but I am fairly certain that fun to most people is the ability to actually clear them without having to study, lose 5g on repairs, and lose the will to live.
@Noxinecrotic You can’t find a party to do it because it is bloody impossible. Squishy classes get one or two shot from many of the mobs in that room. Hell, the first smokelord and his buddies can wipe a party, and it is supposedly possible to kill everything? No.
Do you hear that? Here inevitably comes someone who claims their guild can do it easily and that I and many other just suck or aren’t doing our homework! kitten
A group and I that had great communication and a what I assume was the same battle plan as most people… couldn’t do it. At 25% health he becomes a god that has too much regen. We unleashed everything while doing some nice crystal management and Mr. Superweapon was just like, “lol nope!” I’m sure this horse has been beaten to death like 376.8 times, but I figured one more couldn’t hurt. This is a prime example of a path that needs some tweaking and I am confident it will get it.
Great group, bad boss
Threads like these have the potential to get a bit volatile. Please remember to provide constructive criticism with each other, and foster dialogue over name calling.
That being said, we are indeed careful about analyzing what the feedback really means. Everyone has legit feedback to give, no matter how it is constructed – part of our job as Developers is to look at feedback from any sort, and attempt to glean the essence of their feedback.
Sometimes it is simple: This boss hurts my face and can kill me in one shot with his Flameburst attack, and there’s no way to dodge or block it!
Sometimes it’s rather complex: Nerf FlameBurster boss in CoF he’s totally OP!Both are just examples of what could be the same issue, and both have merit. The second example would usually only draw a cursory glance which can lead a reader to the assumption that a group just got rolled and couldn’t defeat a boss… but the first example is more indicative that there might be a problem with some numbers and balance.
It’s part of our job to read your feedback, investigate things, and make a decision on what we find. Some feedback is harder to glean actionable items from, but that’s part of what we do.
Thanks for the response. It’s was pretty obvious that you all took time to try to find the meat of feedback, but it was nice to hear it out loud. All I want is what is best for the game. Nobody wants another WoW!
They don’t need to do this. You kids need to get smarter. That’s it.
You need to not be a pompous kitten and consider other people that don’t have no life.
I don’t like you people who demand that you be special with armor that will separate your “greatness” from the rest. Many of the people who have full sets at this point got it from exploiting and we, the rest, are stuck with diminished returns. Fact is, when you’re done, you’re done and you won’t be touching dungeons after you have the few pieces you want from them.
I think normal and hard mode is a bad idea and will likely only cause balance issues that will screw over people currently running dungeons even more. They need one difficulty which is hard, but hard to a random group of 5 people. You shouldn’t have to consult a Wiki and read a book on a dungeon before you do it. You should be able to go into a dungeon, stumble through it the first time, and then be able to figure it out better and better for each subsequent run. Demanding Ventrilo, set groups in a guilds, research, heavy trial and error, etc. is only going to kill the playerbase. Said it before and I will say it again, not everyone has hours upon hours everyday to play – should they be denied dungeon gear altogether? Stop being kittening morons trying to protect your digital flames and let other people have fun too.
I can say with certainty that the people who want dungeons more difficult are the minority. They need to be able to be done by pug groups that don’t have exotic gear. I’m sure they are going to flame me like crazy for this but it is because they are an extremely vocal bunch. Not everyone has 4 hours to fight the same fight over and over with the same group and tons of communication. The most common dungeon group has to be a random one, and most people are taking the same path over and over again despite diminishing returns because the other paths are too hard!
What’s the goal with making them harder? To appease the people who already can do it and have it on autopilot.
What’s the goal with making them easier? To make them more accessible to everyone else who still has yet to do them and get the goodies!
Think about it.
Guild Wars 2: “Diminishing enjoyment”™
I like it! It sums up how I have felt in lieu of all of this needless anti-farming junk.
“We just don’t want players to grind in Guild Wars 2. "
Did they even play their own dungeons or are they just omitted from this statement? They are as absolute a grind fest as grind fests come.
If people didn’t buy the gold they would have no business in Guild Wars 2. Apparently not everyone hates their presence as much as us…
It was an exploit, but the decision is too controversial. If I was in their position I would just leave it.
Where does it stop? If they ban the next wave how would that be fair at all? They either need to ban the whole lot of exploiters or ban none of them. They can’t ban one and not the other.
I’m going to assume he gains stacks of regeneration, thieves can nick that, mesmers can debuff it, guardians can burn it off, and there’s a whole host of other ways to deal with it, if you can also out dps it then it’s just a bug potentially and should be reported. Or at least I would assume that’s the best course of action
Unfortunately there are only two professions that excel at boon removal/conversion. Necros and mesmers. Guardians and thieves can, but it requires specialized trait builds not all guardians use (this guardian included). Specialized things like this need to either find their way into more profession weapons/utilities or encounters shouldn’t be structured around something less than half of the professions have access to, unless of course environmental weapons are provided that fill in any gaps. Dungeons were advertised as being accomplished with any profession composition (the idea here being that every member can run with varying gear/utilities/weapons to meet the needs of the group). I haven’t done this encounter, so I can’t say how feasible it is without boon removal.
yes i like the way u say that dungeons are meant for any profession composition. i too believe that it’s suppose to be that way and i strongly believe that the devs missed out this point when creating the dungeons. my guardian even went to reset traits to run this dungeon with me but still, we failed, each spending about 50-70s for repairs just at the boss alone.
i dont like how some groups tell me “sorry but we’re looking for warrior/guardians” i mean if everyone does that. wont it be redundant to create the other professions in the first place?
Taking something like CoF as an example, and I am sorry to say this but, it’s true! I’d rather have 2 slots filled by warriors or guardians. Some comps don’t work what with the second path being all the rage, you need a group that doesn’t all get one-shotted.
No holy trinity mykitten Tell me CoF isn’t easier with a tank and/or healer. You’d be lying.
Diminishing returns feels like Final Fantasy XIV’s limited experience per day thing.
Stop trying to fix it and GET RID OF IT!
I already tried to stir the pot regarding this issue by what I thought was a good post, but Arenanet totally ignored it. If I had to guess, I would say that they don’t know how to track who used it and who didn’t. There is likely nothing stopping people from exploiting certain aspects of the game, at least for the time being.
I think it should be 25
In your opinion, how many dungeon runs do you think is enough for a full suit of exotic armor and weapons?
It really sucks for players who didn’t reach dungeons immediately because we are truly suffering. People who got there first got to run with full rewards and use exploits all without any consequence. Gobs of people got full dungeon suits while we are stuck now grinding for pittance every run.
You need to ask yourself why Arenanet would even implement something to diminish rewards at all? People are clearing the content too quickly for their tastes I think. So, they devise a nifty block of code to reduce the rewards of the dedicated. It needs to be scrapped entirely imo, especially considering the fact that the path to exotic equipment is most difficult through dungeons. Most dungeon armors don’t bring much of any special in terms of appearance either! More people would run things other than CoF if other armors had effects like they do. How about a ghastly glow on AC armor? Some laser effect to the CoE much like their weapons? I could go on and on but the fact remains:
You know what you should be punished for in dungeons? Exploiting.
You know what you shouldn’t be punished for in dungeons? EVERYTHING ELSE!
So, I am getting some serious mixed messages here Arenanet. Apparently it is and it isn’t okay to exploit your game. People that glitched their way to CoF sets are sitting pretty right now with their ill-gotten gear and money, and the patch addressing the exploit has now come and gone. People that sold the karma weapons got permanently banned but CoF glitchers get a pass? I would be so beyondkitten if I were one of them! How is it fair that I didn’t farm using that glitch and I am now being punished for it for not exploiting it? Maybe I should just assume that the next farming glitch is okay to use and I should then? What if people get banned for the next one?
You’ve got to give us something here… This brings about so many questions about your policy towards exploiting. If it remains a gray area then you will most assuredly have more and more problems down the line.
Same here jozefka, I cannot get a group and was basically taunted by the people for saying I didn’t want to exploit.
Arenanet showed off a nice minimal tolerance policy for the karma weapons fiasco where excessive violators were permabanned. I need to see this continue with a wave of bans for this exploit. These people are making a large profit off glitched treasure boxes and are getting CoF gear without any struggle, and it is absolutely unfair to those of us who aren’t abusing the hell out of it. Call me crazy but this is what I want to see:
2-5 runs – 3 day suspension and a removal of all CoF tokens and gear.
6+ runs – Permaban
Doing it once? Okay, maybe you didn’t know… Doing it twice? You knew what you were doing and chose to exploit.
Could an employee of Arenanet let us know that those of us who are trying to do it legitimately won’t be punished by actually punishing those who profited (5+ runs or so) off of the exploit? These exploiters now have full CoF sets and snaked a butt load of extra loot from glitched treasure boxes as well.