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Odd Spawn Teq-A-Thon A Community event by TTS

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Posted by: KainRacure.1023

KainRacure.1023

5 kills so far and setting up for another run on Kaineng main!

Odd Spawn Teq-A-Thon A Community event by TTS

in In-game Events

Posted by: KainRacure.1023

KainRacure.1023

I have sent you an in game mail about this stuff a day or so ago CombatEvolve.

Odd Spawn Teq-A-Thon A Community event by TTS

in In-game Events

Posted by: KainRacure.1023

KainRacure.1023

We unfortunately are not on EU servers. However if someone and/or their community on the EU servers wants to try this then we would love to have someone over there doing the same.

Odd Spawn Teq-A-Thon A Community event by TTS

in In-game Events

Posted by: KainRacure.1023

KainRacure.1023

What: Odd Spawn Teq-a-thon, A Guild Wars 2 Community Event Hosted by TTS

What time: 10pm Friday – 10pm Saturday (server time), Every spawn except the “Prime time”

What Server: Kaineng, main and as many overflows as needed.

Why: ANet is changing “Mega boss” spawn times so they are only during “Prime time” This means that those who can not fight their favorite bosses at the set times are left out in the cold! They do allow guilds to spawn Teq using merits but they have to spend over 700g and 2 months of work and who knows how many merits just to set things up so they can spawn when they want.

This sadly leaves a good majority of those who are guildless or in small guilds or guilds without the current unlocks set up to chose between things like work/school or sleep and doing the content we love.

TTS wants to show ANet that there are people out there who LOVE their content and want to play it and we invite everyone in GW2 to come with us. We are going to spend a whole day helping ANYONE to kill Teq on these off hours to show ANet how much we love it and how much we want to SAVE OUR SPAWNS!

TTS Twitch will be there with live coverage of the event, this will be the start of our Twitch stream as well so there is going to be more ways then ever to interact with TTS.
You can check it out at http://www.twitch.tv/ttsgamers Favorite it before hand to get in on all the action, there will be steam codes given away during the broadcast.

Check out TTSGamers.com for up to date info in case things change.

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(edited by KainRacure.1023)

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

I see a lot of people suggesting TTS ask other guilds to open the encounters for us and that is something we were thinking about but there is a problem with that when combined with the megaserver. How do we make sure that both TTS members and members from our donor guild get on the same map? The way I see it there could be issues with just getting people from our 12 individual guilds into the same map let alone bringing in a 3rd guild not connected to us directly. Also when we do these events we generally have at least one overflow as well so we would need 2 of these events popped just for us and then cuz we will have more people we will need a 3rd due to having other people with us. I would note this is when we are not busy. Sometimes we have popped like 3 overflows and the main. We already have people complaining about being left out, well this stuff will end with us leaving more people out and less and less people will get to enjoy the content.

All in all this is a bandaid patch to the bigger problem. If they remove th need for merits this would all be fixed. Then the only issue is getting our members together and to that end we can reorganize to make sure people who want to do the kill at certian times get in the same guild.

(edited by KainRacure.1023)

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

Honestly IMO you are right, the megaserver will probably (if done right ) be a good thing overall. The only worry is the boss times and the fact that they are only half rolling it out (not merging guilds together as well as the servers at the same time).

I just read your posts about how negative the megaserver system would be and how it would ruin some of the moments you love in the game. I’d like to hear some of your thoughts on the other side of the coin, because right now you just seem to have a very arbitrary opinion depending upon whichever conversation you can be a part of at the time.

The post you read is about the combined effect of the Boss timers, requirement to have guild challenges unlocked, use Merits and megaserver together.

The Megaserver in and of itself could be a good thing (once again if implemented correctly) But when it is combined with the rest and rolled out only half way it is going to cause issues.

As far as TTS being able to work in the Megaserver system I believe it will work in our favor because it might make it so TTS members see each other a lot more even when not at raids and may make it easier to get TTS members on the same map. The only downside is it would cripple our ability to help randoms the way we do now.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

Bully people? No. You create a Guild or Guilds that focus on World Events, PvE etc. etc. and make it a nice community for everyone and whoever wants to join, joins, who doesn’t, doesn’t.

And we did. We created a nice community of people who want to kill “Mega bosses” and people join all the time.

But now we are being forced to do something we do not wish to do AND wait about 2 months to do what we DO want to do.

It would be like you make a WvW guild and to get into WvW you have to have all of your members complete 5 jumping puzzles each week for 2 months and then you can get in to WvW BUT you are capped on the amount of time you can spend in WvW even if you do all the jumping puzzles all the time. However there is a free 15 min of WvW every 8 hours so go nuts. (Oh and sorry if a good percentage of your people can not make the time slot, maybe they can stop sleeping or not go to work on days they want to WvW for those 15 minutes.) Oh and your members have to drop their other guilds or at the least put them on the back burner for those 2 months as well.
Also for your work you get 2 blues and a green from running the WvW karma train.

(edited by KainRacure.1023)

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

Well. It has been your choice to run things the way that you do. It is up to you to come up with solutions. ArenaNet does their best to improve upon the Guild system, which is there to bring people together. Now you expect them to cater to something that you have made yourself that falls outside of this system. I’m not sure I find that reasonable. Good luck.

So you are saying that TTS should use its numbers to bully people into leaving smaller guilds? Because if we conform to the guild format that is given to us that is what would happen.

I for one never want to tell people that they have to make a choice between being in their guilds and say running Wurm. I am not that much of a jerk and nor are any of my Leaders.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

Honestly IMO you are right, the megaserver will probably (if done right ) be a good thing overall. The only worry is the boss times and the fact that they are only half rolling it out (not merging guilds together as well as the servers at the same time).

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

Let me tell you a story.
TTS choose Borlis Pass as our server one day for our Teq kill. We invited the locals to come join us by announcing in LA that we were doing a Teq kill there. We filled the main and an overflow that night with a mix of TTS members and BP locals. We ended up getting 2 Teq kills and getting a few people their achievements for Teq that had never had the chance to kill him.
I went to LA to manage my bags and I got a whisper from a BP native. She thanked me for helping to bring kills to BP. They had apparently tried to kill Teq a few times before without much luck, she said that because of our presence more people were talking to her and interested in doing Teq there. She asked if we could help her to learn to lead a Teq run like we do. I said of course and spent the rest of the night explaining things to her. I promised we would send a couple of our people over to help with their kill.
They picked a night and time when the most people were able to come. The night came and a fellow TTS Leader and I went over to help them and actively teach them. They had gathered a group of people from many different medium guilds and some guildless people there and had TS3 set up and people who were willing to learn.
We talked with their commanders and gave them info about how to set up and a few pointers then guided them as they did the set up. We participated in their attempt. It went OK but we did not get the kill due to some really bad luck.
They thanked us as they had never been so close and they now have a strategy to do it.
The next day I logged into the game and had an in game mail from the person who organized the BP kills. She had sent me 5g and some food. She said she wanted to thank me for helping with the run.
I sent the mail back saying I can not accept gold for helping people as that is simply what TTS does.
She then sent me back an in game mail that really touched me. It is something I think about every single time I log into game for a TTS event. Here is the mail: http://i.imgur.com/2vGsoD7.png
She called us heroes.
It was at that point that I realized just how much this game means to people. It sprung into focus how doing something as simple as teaching someone about Teq could change someone, how finally beating this thing can make someone’s crappy circumstances melt away because of the achievement in game. It really made me happy and feel like I was making a difference in someone’s life.
Now let us look at that in the light of these changes. First off because we have not spent months upgrading our guilds to do guild missions we wouldn’t have been able to do that exact run at an off time. So we would be at the kill on the scheduled time. Because of the megaserver system we would be in there with all TTS members. We wouldnt be guested to BP. But because we are still here for the larger GW2 community we send someone to Vigil Keep anyways. Well now we try to get them on the same map and no dice it is full. The run happens, TTS kills the dragon, nobody else is invited to our map and we can not use another map due to the fragmented system from 12 guilds. 150 people get a dragon kill. End of story.
But lets assume we somehow got people on to our map. This person is really happy and wants to do their own kills. We offer to help. Well the people she brought together are from various guilds or no guild and have a hard time getting together.
Let us assume they get everyone there at the dedicated time. None of the guilds involved are big enough to have guild challenges unlocked. No kill for them at their specific time. So we move to a scheduled spawn time.
Sorry a good percentage of their people can not get there because they have to sleep for work. OK lets go ahead with the people on the map. Well there are 30 people who are standing at south hills and not on teamspeak or interested in working together and look a guy who is specifically trolling and 10 people off doing map completion and another few who are simply AFK the whole time. South hills and boats gets scaled up, we lose the turrets on south and the zerg is hit with poison. Then because people are not listening on teamspeak when we finally get to a battery phase nobody hangs out at north on grub holes and we lose a battery because when we call for backup at north nobody can hear us, as we frantically type into map chat we die and have to WP back watching north battery fall as we walk back only to be hit by a wave. Most of the people then leave saying screw this thing, these idiots will never kill it. It’s a losing battle in most people’s mind at that point.
The fight is lost and the person who had wanted to do this content is discouraged and they no longer even feel like doing Teq let alone leading others.
This is going to be the reality for a while and that is not even getting into Wurm which is magnitudes harder and only one person can mess it up for the whole of the map

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

As the co-owner of TTS some of this stuff makes me sad.
I have been working towards helping the GW2 community and helping to bring these amazing large fights to more people and get them more interested in doing the awesome higher level content and giving them the tools to do it without failing over and over and giving up in frustration.
I think that putting the “mega bosses” on an 8 hour timer is only going to hurt the community as a whole.
There are so many people out there who want to do this content and want to experience everything that the Devs make and you guys are denying them that opportunity.
For anyone who is on the east coast of the USA they will be forced to make choices. Either join a guild that is big enough to spawn Teq when it wants or stay up late and get 4-5 hours of sleep before work or don’t do Teq at all.
I don’t think that forcing someone to choose between their job and their fun time is a good idea.
Also you are killing some of the greatest community building moments I have ever witnessed in a game, the exact reason I play this game over WoW or ESO or whatever other MMORPG is out there.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

Is TSS not a huge guild? Why is it out of your reach to get those boss spawn thingies? Please do explain that to me. If anything that specific change should make it even easier for a huge guild to do World Events as they can do them at will.

The answer lies in this very thread, a few post up from yours. Try reading Daemon’s post.

So basically because this is TTS’ problem and therefore everyone else’s too. Aaaalllllrighty then.

TTS is comprised of not hundreds, but thousands of people across every NA server. There are 11 full guilds with 500 people in each. I’d say that means we’re talking about 5500 players, not just one small guild.

There are 12 guilds now, a max of 6000 people (though I think at the moment it is closer to 5000 as we purged inactives recently.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

Is TSS not a huge guild? Why is it out of your reach to get those boss spawn thingies? Please do explain that to me. If anything that specific change should make it even easier for a huge guild to do World Events as they can do them at will.

No TTS is not “just a big guild” in fact TTS does not function as a guild at all. We use the guild system because that is what we are given.

TTS doesn’t accrue influence, does not have any real rep requirements, does not make upgrades and does not run guild missions.

TTS kills Teq, Wurm and Karka and sometimes hangs together for other things.

We have many people with many different guilds and we do not want to be forced to have people choose between their main guild and TTS.

We in the past have been accused of “stealing” members from guilds or from servers. This is basically forcing that to be true.

If we have to run guild missions then that takes away from any other guilds that run them. If we have to accrue influence by making people rep us that takes away from other guilds .

We were never designed as a main guild, we were designed as a way for people who are guildless or who are in smaller guilds or guilds that can not run these massive things to run them and have an actual shot at winning.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

DigitalKirin, that is exactly what we are currently looking at but it is an imperfect system and it will end up breaking down at some point.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

One fix that might work is if we could spawn Teq or Wurm with influence alone. It would also help if they expedited the merging of guild influence. This SHOULD coincide with the merging of servers/maps as it only makes sense. If we are all going to be on the same maps then segregating influance and upgrades and banks and such serves no purpose anymore and hinders grown in the community.

Think of how this is going to affect guild recruitment. People are going to try to advertise their guild on say the Queensdale map and there may be people from any combination of 24 different servers there. Then when they find out the person is from a different server then they may have to kick them due to not being able to really contribute to the guild. It is not going to be pretty.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: KainRacure.1023

KainRacure.1023

One thing a lot of people are misunderstanding is that TTS doesn’t work like a guild. The idea behind TTS is to allow as many people the chance to experience these mega boss kills as possible. To this end we have open recruitment for those who wish to dedicate to doing it (literally we only ask what your account is and if you agree to our etiquette which amounts to not being a jerk to people.)

Beyond that we also guest to servers to invite locals to join us, We specifically pick servers that have low populations and do not do teq often. I can not count the times that we have helped someone to get the achievement(s) that they thought impossible and how many grateful people have expressed their feelings.

TTS tried to help anyone who needs it and it is sad that we are basically being crippled in this way. I think it is counter to the community aspect Anet is trying to make here.

TTS Wurm kill #3. Our first kill post patch.

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

As others pointed out I meant to say TTS’s first kill post patch, My apologies about the formatting error.

TTS Wurm kill #3. Our first kill post patch.

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Posted by: KainRacure.1023

KainRacure.1023

I am sure it will happen, it is only a matter of time.

TTS Wurm kill #3. Our first kill post patch.

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Posted by: KainRacure.1023

KainRacure.1023

Today was another momentous occasion with all Wurms down at 7:30pm server time post patch with 19 seconds left on the clock! To all those that doubted us and accused of only being able kill the wurm via exploits, this kill especially, is for you.

Thank you to all our supporters and those that have stuck with us with all those agonizingly close attempts, those that waited patiently in Teamspeak for 2 hours to get into the next attempt, to the non TTS who ran with us and cooperated and of course to all our TTS members for being so awesome.

Thanks again to our great commanders (Altorion Leading the Ambros, Metavox Leading the Crim Reapers and Zarzag leading the CoBallers) for this amazing achievement. It’s now time to get this on farm and worked into our raid schedule!

Video Stream and photo’s courtesy of Shazbawt and M A L I B U E Barbie! Thank you for joining us and streaming/screen capping this =D

Pics:
https://www.facebook.com/photo.php?fbid=649580008422130&set=pcb.649581645088633&type=1&relevant_count=2

http://imgur.com/a/Yp4Jm

Video:
Crimson perspective: http://www.twitch.tv/shazbawt/c/3702541

More pics or vids will be edited in when they are available.

The wurm head "fix" is not a fix at all

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

We (TTS et al) just had Cobalt again make a run for the water, noone was over in that direction, everyone was behind him. Boom, invulnerable. If they wanted to “fix” this issue, why not simply restrict it’s pathing to within the event circle? Very disappointed in this band aid “fix”. Kudoes to Attuned for having the luck to not have this happen.

You guys were kind of all over the place and there were people who were on the other side of the wurm. This is assuming the videos posted by someone else is from your runs. The wurm then targeted one of them and did its dash. Stick to the SE part by the wall.

That “someone else” is the leader of TTS

The wurm head "fix" is not a fix at all

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Posted by: KainRacure.1023

KainRacure.1023

On TTS’s last 2 kills Cobalt went into the water near the east keg spawn and became invulnerable and then leashed back, taking a good amount of time off our burning. If it had not been for that we would have killed it AT LEAST once tonight.

Here is video for proof:
Run 1: Bug at 5:38 http://youtu.be/toad9kgxeUQ
Run 2: Bug at 15:12 http://www.twitch.tv/thekap2/c/3691136

So much hate on Tyria lately!

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Posted by: KainRacure.1023

KainRacure.1023

The only thing you can do if people do not want to play nice is to ignore them and report them. But just give them a chance to stop before you count them out as a horrible person or a troll.

Getting mean back will NEVER work and could end up with you reported as well.

So much hate on Tyria lately!

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

TTS has encountered a lot if this type of attitude at Teq, mari and Wurm. It kinda comes with the fact that you need roughly 150 to work together to win. There is bound to be a couple people who have no patience and instaid of trying to help new people or trying to work with or even around clueless people if need be they rage.
We try to pull them aside and explain how it only makes things worse and how if they want this to work they need to treat these people nice so they learn and participate rather then go screw this half way through and leave possibly leaving things open to failure. But in the end if they won’t stop the only thing you can so is report them. That is what the verbal abuse reporting category is for.

The WORST thing you can do is “flame back” that only causes more issues, more chaos, more hurt feelings and more trolling.

Targeting the Great Jungle Wurm

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Posted by: KainRacure.1023

KainRacure.1023

What TTS does is we have everyone target the wurm when he spawns and is easy to see/click/tab. Then you simply do not target anything else. the only people that need to target other things are the clean up crews anyways.

Does the Wurm have any longevity?

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

As far as the actual post, I think that yes the Wurm will still be done. I doubt it will have as many people but when we can beat it regularly like we do with Teq then it will become something that certain groups do on a regular basis.

I know that at the very least TTS and TxS will continue to kill Wurm. It is kinda what we are set up for.

Does the Wurm have any longevity?

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

Nonetheless, all the servers/guilds who have managed to get a wurm kill are now widely regarded exploiters by the community and are now being monitored by ANet Developers.

I would point out that ANet has NOT said anything about regarding anyone as an exploiter. In fact it is generally their policy to ban people who exploit. (There are MANY instances of this happening) so I am sure they would be handing out bans if they thought people were purposefully exploiting.

The only people who are calling out people as “exploiters” are people within the community who for one reason or another feel that one group or another purposefully exploited a bug.

Also I would point out that with new content ANet watches it closely. They kinda have to, when you make something so new and so big it may end up doing things you never planned for when thousands of people start picking it apart. Thus they need to monitor all new content to make sure that it is working as they intended.

Personally when an ANet dev shows up in a TTS run I am happy. They play the game like everyone else and I am glad that they can get enjoyment out of what we are doing.
It also shows they care about their content. I mean what better way to say you enjoy this content then doing it probably hundreds of times.

If they are there it rarely is to spy on us or to make sure we are not exploiting. It generally is all about having fun, same thing you and I do.

(edited by KainRacure.1023)

TTS has killed the Wurm!!!

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Posted by: KainRacure.1023

KainRacure.1023

Well, Anet supposedly fixed the bug. So does this mean Wurm is back on our menu?

Yes, we did 2 runs already, one of which got Cobalt down and i think it was crimson to 5% and amber to 20%

We will beat it again, that is for sure. Feel free to join us!

TTS has killed the Wurm!!!

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

Siobhan. I dont even know if that is a member of TTS. As i said before we also run with randoms and pugs and thus LITERALLY anyone could be saying they were part of this kill or part of the TTS kill or whatever.

If you have a way to stop EVERYONE in GW2 from mentioning the words us or we and TTS in a sentence together anywhere on the internet without it passing by me I would love to hear about it.

TTS has killed the Wurm!!!

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

Once again, TTS has currently 5500 people and we also run with pugs or randoms a lot. Thus we CAN NOT control everyone. Even if we went hardcore and kicked anyone who commented using the TTS name it still wouldn’t help because as was pointed out ANYONE can say “hey guys I’m from TTS this is our opinion”

Let me try it. “hey guys I’m from blackgate, we think blackgate is awesome” “hey guys I’m from Devonas Rest and our queensdale train is better then anyone’s” “hey guys I’m from [XYZ] and our guild has beat Teq”
You have no idea if any of them are true or if I represent any form of leadership in any of those groups. But I just acted like I represented between 500 and several thousand people.

The moral of the story is that anyone can say anything and taking it as fact is foolish.

TTS has killed the Wurm!!!

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

Celeras, for the record, I hold no ill will against you and realize that you were just speaking your mind based on what you knew. My comment that included your post was simply to clarify things and was more directed at Siobhan who on 2 different threads has implied that a TTS member’s views are officially from TTS itself.

TTS has killed the Wurm!!!

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Posted by: KainRacure.1023

KainRacure.1023

Ok guys, Zarzag here. This is what I can tell you about what happened with TTS.

The first kill we did we were all REALLY excited. We had a theory on how it happened so we tested it out in the second fight. We figured this was the idea because we heard that it is how BG and Deso and TxS had gotten their kills.

Specifically what we thought was that we had to move the heads into certain positions and it stopped them from moving so much. We believed one of Amber’s positions was out by the camp or beyond. One of our commanders took that and flew with it. We took it much farther then we thought it could and honestly it excited us that it seemed to be working.

The comments about it being on farm were because we felt we had found the idea behind it and that we could put it in rotation much like we do with Teq. We kill Teq almost every run now and knowing it’s methods (such as with Teq we know exactly how may people we need to stop champ spawns on defense or how we know to use #1 on turrets during burn phases for roughly 10k dmg per hit) we felt that we could easily kill it the same each time.

At our 3rd attempt a couple of ANet Devs came in and explained that the Wurm was bugged and they were going to be shutting down the map and kicking everyone. They were polite and apologized about it.

They then came into our Teamspeak and talked with Merforga and I and explained what happened. They once again apologized to us for having to shut it down like that. We offered to them that we would not do Wurm until they hotfix the bug as we do not want to accidentally cause it again.

Also it was said above :

WE JUST KILLED THE WURM TWICE BABY! BACK TO BACK! OH YEAH! WE MAKING THIS FIGHT FARMABLE!

Apparently this was done only to report a bug.
Celeras.4980 wrote in this thread:
https://forum-en.gw2archive.eu/forum/livingworld/madness/TTS-Kills-Wurm-for-Second-Time-Back-To-Back/first#post3606665

Not really sure what you’re trying to say. They both went outside the circle which caused the scaling bug (as with every single kill that has happened so far). The only difference is that TTS actually recognized what happened, repeated it, and reported it to the devs once it was confirmed. There will be a fix for this tomorrow, and they have since shut down all other Wurm runs.

We spent the better part of two weeks trying to get it down with nothing but individual head kills. It just took a bit longer to get the luck that Blackgate/Desolation received earlier. I look forward to it being fixed so we can get back to working on our progression.

I want to point out that the only person who speaks officially for all of TTS is either me or Merforga.4731 Realize that we have 5500 members, soon to be 6000, plus we run with randoms and pugs a lot so literally anyone from the GW2 community could be considered a “TTS participant.” They do not however know what is going on behind the scenes and what the leadership is up to.

TTS Kills Wurm for Second Time Back To Back

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Posted by: KainRacure.1023

KainRacure.1023

Ok guys, Zarzag here. This is what I can tell you about what happened with TTS.

The first kill we did we were all REALLY excited. We had a theory on how it happened so we tested it out in the second fight. We figured this was the idea because we heard that it is how BG and Deso and TxS had gotten their kills.

Specifically what we thought was that we had to move the heads into certain positions and it stopped them from moving so much. We believed one of Amber’s positions was out by the camp or beyond. One of our commanders took that and flew with it. We took it much farther then we thought it could and honestly it excited us that it seemed to be working.

The comments about it being on farm were because we felt we had found the idea behind it and that we could put it in rotation much like we do with Teq. We kill Teq almost every run now and knowing it’s methods (such as with Teq we know exactly how may people we need to stop champ spawns on defense or how we know to use #1 on turrets during burn phases for roughly 10k dmg per hit) we felt that we could easily kill it the same each time.

At our 3rd attempt a couple of ANet Devs came in and explained that the Wurm was bugged and they were going to be shutting down the map and kicking everyone. They were polite and apologized about it.

They then came into our Teamspeak and talked with Merforga and I and explained what happened. They once again apologized to us for having to shut it down like that. We offered to them that we would not do Wurm until they hotfix the bug as we do not want to accidentally cause it again.

Also it was said above :

Also, one of the TTS kill participants came to the forums and said:

It’s not from a patch, it’s because we learned how to abuse the scaling

I want to point out that the only person who speaks officially for all of TTS is either me or Merforga.4731 Realize that we have 5500 members, soon to be 6000, plus we run with randoms and pugs a lot so literally anyone from the GW2 community could be considered a “TTS participant.” They do not however know what is going on behind the scenes and what the leadership is up to.

EDIT: I noticed that the post that the posts I referenced were removed (probably cuz the part I removed from the quote had an explanation of the bug in it) I guess I shouldn’t leave the edit post open so long and get distracted.

(edited by KainRacure.1023)

TTS has killed the Wurm!!!

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

EDIT: We just did it AGAIN! BACK TO BACK KILLS!

Video of kill 2 comming up from at least Amber and Crimson now!

We did it!
I want to thank the commanders who helped to down this thing directly:
Feodathir of the CrimReapers (Crimson), Zoria Z of the Ambros (Amber) and Lacey Nicole Sturm of the Coballers (Cobalt)

Also thanks go out to the people who have been beating on this thing left and right for literally hours on end and may not have been there at the time or were just there as members.

Deathrifyerr, Merforga, Calvinthesneak, Iron Freeblade, Diviner and so many others that have been doing this that I have lost count.

And most of all I want to thank both the TTS members and the randoms/pugs who helped us out and who have been kicking as much butt as the people who are commanding.

Some pictures:
http://i.imgur.com/jO9mnJB.jpg
http://i.imgur.com/GsECQrh.jpg

Video MAY be coming, its a little confusing ATM, I will edit to add it once we get it posted.

VIDEO has been found from Cobalt’s perspective!
https://www.youtube.com/watch?v=k794EoKNTWY

(edited by KainRacure.1023)

TTS Almost defeated the Great Jungle Wurm

in The Origins of Madness

Posted by: KainRacure.1023

KainRacure.1023

As the leader of TTS I wanted to point out that TTS has NEVER wanted to be “elite”, “pro” “hardcore” or anything else.

We are accepting of EVERYONE. Hell right now at this VERY MINUTE (and for 2 days past) we have random pugs in our Teamspeak doing the Wurm with us. We specifically spent extra money on a larger Teamspeak just to accommodate the people who are not in TTS.

We also have been openly offering any help we can to anyone who wants it, including our stragety for Teq and for the Wurm. Hell we post all our videos on line directly after we make them and have multiple Twitch streams of each attempt. we even invited Desolation and Blackgate into our teamspeak to learn from us.

At the end of the day sure it would be cool to get the world first kill but our bigger goal is to help as many people do these kills as possible.

If Deso or BG get the kill then I will be happy as they are still a part of the GW2 community like we all are.

I think a lot of the misunderstanding here is from not knowing what we do. People see us sometimes as a massive guild that thinks we are the best at everything. We are not. In fact we still learn things from others about the Teq fight that we have been doing for MONTHS.
We actively try to have people learn how to do things like organize and do strategy and take these back to their servers and guilds. We have helped BP to do their own Teq runs. We have helped with GoM and some others as well and we plan to do many more of these for anyone who wants our help.

In short our goal is to help the whole GW2 community to figure out these insanely large things and to propagate this information and this ability to do them to as many people as possible.

A couple other random things that were mentioned.

- ANet made Wurm for TTS.
I am flattered you think that we are so special that they would do this but we are not. they made this content because a lot of people have asked for it. They also probably were looking at the players in the Chinese beta when they made these. From what a dev said a few months ago they have many massive multi guild guilds and probably would be needing content like this to keep them busy.

- “Your ‘knowledge’ isn’t that special.”
That is 100% correct. EVERYTHING we do can be done by you, your guild, your server and anyone else who plays. in fact we will even give it to you to use (or throw in a trash bin) if you wish.

- “TTS’ existence is a detriment to the game.”
I have heard thsi a lot and never had a good explanation of how this is true. I am still waiting for one.

- TTS makes a server not have people at Teq.
Let us use logic here to answer this. We have usually about 2 overflows worth of people running with us. that is ROUGHLY 130-150 people per overflow (we will use 150). So 300 people at a given raid. Then we have to subtract the people who are randoms (roughly 50-100 people) so 250 TTS members (note this is at a very popular raid) then we have 24 servers these members are spread across. Lets take Tarnished Coast as an example here. 11.25% of our members are from TC which is the highest amount. So 11.25% of 250 is 28.125 people on TC in the overflow. This is all assuming amazingly perfect situations slanted towards making this number as high as possible.
Do you know the lowest amount of people that can kill Teq? 86 people, highly coordinated at that. So do you think the 28 people that are at Teq from TC would make a bit of difference? What about the 1 person from Devonas Rest. Honestly it is not like without us there magically would be people just kicking teq’s behind all over your server. This is like saying that a huge 500 person WvWvW guild is stealing people from your Teq kills. It simply inst true. If we didnt exist it wouldn’t make your server any better.

-TTS (or Teq fights in general) steals people from servers or makes them change servers.
How the heck would anyone think leaving a server for either a homeless community like TTS or a fight they can easily guest to would be a good idea? Honestly I doubt Teq is worth the gems for a transfer to ANYONE. And TTS doesn’t even have a place to transfer to anyways.

Tequatl Spawn notify all players

in Suggestions

Posted by: KainRacure.1023

KainRacure.1023

The problem with this is that there would be a notification roughly every hour and a half to 2 hours. That would get annoying REALLY fast.

Plus Teq requires planning and work before hand to get it done. I am a leader of TTS which is a community that is dedicated to helping people get together to do hard stuff like Teq and we kill him MANY times a day and it takes roughly 20-30 min to get ready and to inform new people what needs to be done. We have done it with him just spawning but that is because we do it so much and even with our expertise it is hard as heck doing it like that..

(more for the Dev's) Returning an item?

in Suggestions

Posted by: KainRacure.1023

KainRacure.1023

The devs have said before that they do not like to give out info about what is going to happen in the future because if they do that and it does not come true everyone jumps down their throat and calls them liars. Some times things don’t happen like they want.

Also if they said that a certain item will be back it will cause chaos in the economy due to speculation mostly. If you want a good example of that check out what happened when Halloween was announced. in a really short amount of time candy corn prices went crazy.
Now imagine if that happened with the gem store? The price to turn gold into gems already rose by several gold in the past few months, it will spike like mad any time they anounce new or returning stuff and could throw off the gem economy.

More GUILD options!

in Suggestions

Posted by: KainRacure.1023

KainRacure.1023

Definitely better guild communication. With everyone able to have 5 guilds they may not be repping and miss out on things they want to do unless guild leaders individually whisper them and with 500 people per guild that is not easy at all.

Some sort of thing that allows a blurb for all members in the guild repping or not in chat would be great.

also I know that in China the guilds are massive. I believe one of the devs said that they make the guild here look tiny. So with this you guys should be working on some way to make multiple guilds able to interact. Or even allow more people per guild would be good.

I also find that a lot of the guilds especially on smaller servers such as Devona’s Rest where I am from work together at times. With large content like Tequatl it is sometimes the only way to get things done. It would be great to have a better form of inter guild relationships. Alliance chat would fill this void nicely.

How to Dance Vol 2 Suggestion

in Suggestions

Posted by: KainRacure.1023

KainRacure.1023

I DEFINITELY second the Time Warp. I need it to annoy my friends on teamspeak.

I can guarantee I will str8 up buy the hell out of anything that allows me to sing Rocky songs on mic.

Also Gangam Style would be amazing.