Showing Posts For Kalliope.4751:
As skins or a weapon? Tryia is evolving forward not backwards. I think people miss that reality.
Next expansion should have grenades and hand cannons for everyone. Expansion after that should be fully automatic weapons, leading into a Call of Duty modern day Tyria. Complete with Doritos and Mountain Dew.
I think polearms would be a nice addition to a fantasy setting.
Seriously? Every HoT maps are at least 2-3 times the land mass of core Tyria maps(…)
Let’s say they are 3 times the land mass of Tyria maps.
Three times larger across four maps equals the amount of content in Tyria? Did you willing eat the pile of kitten on your plate that you ordered, or was it spoon fed to you?
As a consumer that paid full retail value for Guild Wars 2 when it launched, and as a consumer that paid full retail value yet again when Heart of Thorns launched — I am disappointed. Perhaps they’ll add much more that will make Heart of Thorns worthy of being called an expansion rather than a DLC. You’ll have to excuse the disappointment until the value of the product is worth what it cost.
Please do not try to get everything this exact moment. Twelve days are nothing if you factor in the other parts you are going to need.
Time gated anything is awful, please do not try to defend it. If twelve days is nothing – because of all the other parts you need to get; then why have them?
Legendary items are already like a second job. If a player wants to put in over-time to get the job done, they should be able to.
Wurm Slayer or something. It’s just a re-skin of the ascended armor, with some edgelord glow effects. Check the armor tab of your bank and it’s listed in there. Helm, gloves, and shoulders.
It’s somewhere in the ballpark of The Old Republic Online, without any of the neat pre-existing lore to support it. At least that MMO had a waifu sim-date mini game to distract me from how bad it was.
Is the only way to really spend real life cash?
In a nutshell, yes. There isn’t really good way to make money in the game besides playing the TP.
If so, that’s not very fair at all. What kind of game does that?
One whose cash shop was designed by the head of the cash shop from Maplestory. If anything, I’m surprised it took as long as it did to get to this point.
Because Anet doesn’t give a kitten about the GW2 manifesto.
This.
The manifesto was put into the trash while the contents of said trash were put into the game.
I love how people don’t realize how much work it was redoing the entire legendary system and not only writing the quests for each new one, going back and writing ones for all of the existing ones. Get your head out of your doggy and think bud.
Don’t make excuses for them. Accepting mediocrity and undelivered promises is absurd.
There, Spoiler removed.
But it’s kind of old news by now.
Don’t worry about it. He was gracious enough to pass the buck by leaving the spoiler in his quote.
Pray that god takes mercy on you, and I will pray that ANet does not.
At least you’re already on you’re knees :^)
I’m not sure why it would be considered to be a problem. Raids = repetitive content in and of themselves. Unless you think you can just walk into a raid scenario and hit an “easy” button. Raids usually require hours, including proper preparation and planning and countless failed efforts because of wipes every time you run across a new mechanic and have to figure out a way past the obstacle. That’s hours spent on multiple days / weeks with an organized group or guild. Raids are not casual content.
Don’t defend poor design decisions. What you’re describing hasn’t existed in MMOs for almost a decade. Mastery requirement is just another time gate to bar players from content they paid for. If it does not enhance gameplay then what purpose does it serve.
If the raids have mechanics that would normally require mastery to make use of, they could easily enable those features inside the raid dungeon itself in order to not alienate the playerbase that does not have as much time or interest in that mastery line.
Raids are not casual content.
They’re not hardcore either. The raid content we had access to in beta was cleared the first day of beta within hours.
Guild Wars 2 was worth the money. The amount of content that was delivered in it’s vanilla state was well worth the box value. With Heart of Thorns; “When it’s ready.” went out the window. It wasn’t worth the money I gave them. Maybe it will be eventually, but for the current existing content the answer is “no”.
Something to think about:
Guild Wars 2 release date: Aug, 2012
Heart of Thorns release date: Oct, 2015
Guild Wars Prophecies release date: Sept 2005
Guild Wars Factions release date: Apr 2006
Guild Wars Nightfall release date: Oct 2006
Guild Wars EOTN release date: Aug 2007
Each installment of Guild Wars 1 was a complete campaign with robust maps and relatively enjoyable stories. Enjoyed or not, each expansion was fulfilling and a modest $39.99 or so if memory serves. Some will argue that living story filled the gap for Guild Wars 2. I would argue that no one can go back and enjoy season 1 and those that missed any of season 2 must buy it for nearly the price of what a Guild Wars 1 expansion cost. Three years and this paltry amount of content with a full retail price tag is what Arena Net has to show.
I haven’t used enough Mallyx or centaur to know.
Mallyx will say “Now you shall witness true ultimate power!” when activating the elite skill. His heal also says something along the lines of “This merely delays us.”.
It’s not great. It’s less time consuming to farm gold and buy a precursor.
Why not just let the player decide. Include a spell effects toggle in the menu that allows for spell effect intensity; Low, Medium, High, and Blinded by the Light. Even EverQuest circa 2000 let players turn off spell effects.
You’ll probably be able to buy into the beta at a later date. If I had to guess, it’d be the same way we could when the game launched – by pre-ordering the game.