(edited by Kantharr.2308)
Hey guys,
I noticed that no one is able to get this recipe anymore because it was only available in the Rich Dragon Coffer and that was only available in the gem store. Could anyone confirm this?
Suggestion: If we have a vendor anywhere that let’s you buy items that were only available in the past then this recipe should be added, or at least add the recipe somewhere, like the chef masters.
I like collecting recipes and it makes me sad that I can’t collect this 1 recipe.
I already preordered since the first announcement (I know, I’m lame :P). I’m still waiting at the edge of my seat for the thief specialization announcement! I’m predicting the release date will be somewhere in early spring.
I doubt that they aren’t implementing it, I have a feeling it is just a work in progress. If I’m being even more hopeful, I would guess that there will be all new utility skills for each legend while underwater, hopefully being carefully balanced in an overall restructuring of every class’ underwater skills
Yeah I hope so, but it would seem weird to me to have Jalis Ironhammer stance underwater. I didn’t know dwarves can swim lol. Or Mallyx the Unyielding.
But if they don’t add some form of underwater combat then the Revenant will not be able to explore Tyria 100%. I know for sure that they will not be able to participate in at least 2 guild missions and be able to survive underwater in WvW.
Hello fellow players and ANET gods/goddesses, here is my feedback on the HoT beta (PvE since I’m mainly a PvE player)
1. Weapons: The hammer and staff seems a bit weak (unless I’m doing it wrong) but I love the axe/mace combo, especially the #2 skill.
2. Skills: I have to learn how to use the ventari stance properly but I love the demon/dwarf stance combo. I can’t wait to see more stances.
3. Traits: I’m a bit overwhelmed by the new change (I’m an old player, not literally lol, since before launch so I’m use to the old players). It will take time for me to get use to.
4. Combat: I love being able to tank a lvl 80 Champ Risen Giant in the Cursed Shore while having 2 other players as support. I only went down twice but not did not die. When I went to the water for some relaxing underwater combat I noticed there was no underwater combat?!? I love underwater combat with a passion so it was saddening to not see it implemented yet, but I understand since it’s still in beta.
[Suggestion]
1. For underwater combat I do imagine the revenant having the spear or trident as their main underwater weapon. Not sure yet on the skills though.
2. For the underwater stances I have 3 suggestions on what stances they could be:
-A famous luxon person that we know from Factions since they lived on the Jade Sea (makes sense, right? :P).
-A legendary krait stance
- A legendary Quaggan stance (who doesn’t wanna be a quaggan? Lol)
I’m sorry that I’m not heavy on the lore or have enough time to go research but if anyone can improve these suggestions then go ahead.
Hope to see you guys in game!
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Oh cool, thanks a lot Lawton!
Hey guys, today during lunch (6hrs ago) I was doing some testing with my application that requires getting the list of all items listed in the trading post with this link:
https://api.guildwars2.com/v2/commerce/listings?ids=
But for some reason now I am getting this response:
{"text":“missing ids value”}
Same goes for the recipes and items API. I did noticed though that it works fine if I switch “?ids=” with “.json”. Is there a reason why using “?ids=” no longer works?
So do anyone know the ETA for this? Like maybe 3 weeks?
My 2 cents is going toward the start of the closed beta, :P
Once upon a time you were able to place buy orders for whatever ID you wanted w/o restrictions. We have since changed that to enforce that the item has to have been sold on the TP before you can place a buy order. I thought Commerce had cleaned up all the bogus buy orders for items that had never been sold, but it looks like maybe that didn’t catch everything.
Cool, well that’s 2 more to your list :P. Also a bit off-topic and I don’t know if this helps any but as of the time I’m writing this I found 578 items that haves 0 Sell Orders (205 of them having 0 Buy Orders as well). So I’m guessing the other 373 buy orders should be cleaned up if they never been sold before?
@Crell I really hope they remove those buy orders in the game, I asked for a few times already because it annoys me when I’m trying to sell to the highest buyer xD.
(edited by Kantharr.2308)
How do I do that? I never done that before lol
I looked up the IDs on GW2Spidy and it shows that ID 9102 is Satchel of Pillaging Leather Armor (Masterwork), and 46743 is Xunlai Electrum Ingot. These items can be found in the trading post if you uncheck the Only Show Available. So if I’m not able to get the item’s info from /v2/items then where else can I look for it?
(edited by Kantharr.2308)
Hello fellow API users. When retrieving the list of all items with their corresponding commerce prices, I noticed two items that have buy listings in the commerce prices, but does not exist in the items. Here are the links and results of what I’m talking about:
https://api.guildwars2.com/v2/commerce/prices/9102
Result:
{"id":9102,"buys":{"quantity":123,"unit_price":5101},"sells":{"quantity":0,"unit_price":0}}
https://api.guildwars2.com/v2/items/9102
Result:
{"text":“no such id”}
https://api.guildwars2.com/v2/commerce/prices/46743
Result:
{"id":46743,"buys":{"quantity":1235,"unit_price":170000},"sells":{"quantity":0,"unit_price":0}}
https://api.guildwars2.com/v2/items/46743
Result:
{"text":“no such id”}
Is there something wrong with the API or am I retrieving the information incorrectly?
(edited by Kantharr.2308)
Hey guys, another suggestion from yours truly (I have way too many ideas lol). This suggestion is a simple but amazing aesthetic suggestion that the commanders out there would love:
Are you tired of the same ol color options when choosing your commander tags? Wouldn’t you want a variety of options like we do for our armor? Like a shade of green or pink for the ladies? If you answered yes then join me in the support for customizing our commander tags with dyes!
This could be a simple customization in the dyes section of our hero panel. We could save/create as many as the dyes in our collection so that we could change it on fly like we already do with our current tags.
I would put up pics for example as soon as I get off from work. Share your constructive criticism here and tell your friends about it!
(edited by Kantharr.2308)
They should really get rid of those old TP data that no one will be able to match when selling to the highest buyer…I hate seeing that someone wants to buy my item but they put their offer below the unit price…
They “might” be able to handle that many lol but since WvW supposedly can handle 300 players this means that the max could be 150vs150. But I’m okay with caps like 50 since it will still become a large GvG battle.
For those who never done GvG in GW1 or never played GW1 before GvG was a 8v8 battle between 2 guilds. Normally when I think of GvG I imagine a huge battle of 30+ members on each side fighting for glory and for control. Here is my suggestion, completed on how I think GvG could work and be an enjoyable experience:
A guild officer challenges another guild to GvG either through HoTM or through their guild page.
If the guild accepts the challenge then a lobby will open up and guilds from both sides can join through their guild page.
The team leader from both sides will be allowed to talk to other so they can agree on the settings (team sizes, maps, number of matches, etc.)
The players will be allowed to setup their builds and traits while they are waiting in the lobby.
When a guild is ready, the team leader will click on a Ready button to show they are ready.
The game will not start until the following conditions are met:
1. Team sizes are equal (Max size can be the max guild size :P)
2. Maps are chosen
3. Both teams are ready.
The match will begin and be played like regular PvP matches.
At the end of the match the scores will be displayed, rewards are given out, and everybody will be taken back to the lobby (or it could just take the players back to where they were since there could possibly be an option in the lobby on how many matches they want to play).
I’m open to any constructive criticism and i hope you guys enjoyed reading this.
(edited by Kantharr.2308)
What is the best build for solo roaming as a thief?
That looks fun! Is there any tips that you can give to a newbie WvW thief?
I’m hoping that the layout for the vendor values would happen to look something like this in the items API:
id
name
icon
description
type
rarity
level
vendor(array of objects)
——vendor_prices (array of objects)
————vendor_value (number)
————vendor_type (string)
——vendor_name(string)
default_skin
flags
game_types
restrictions
details
The reason why I put array of objects for vendor is because there could be an item that has 2 different prices (I could be wrong, if I am then it can just be a single object).
The vendor_prices is an array because I know that there are items that require more than one currency type to purchase (like WvW for example that requires gold and badges of honor).
I do hope that something like this gets implemented. That would be awesome and would make our lives easier
Is there a way to get the karma cost of an item through the API? I tried looking for it but all I found is the unit price and the trading post prices.
I love using Xpadder. I guess the only free option is to setup a xbox 360 controller. Looks like I got myself a project this weekend since the weather is preventing me to see my gf. Thanks guys!
About a week. This was also before they updated the game to make it easier to get weapon skills.
She is very stubborn and she tried playing already lol. Her biggest complaint about the keyboard/mouse was that “there are too many buttons to remember.” Even though I don’t see what difference it would make with controllers but she is just more comfortable with a controller. I will see if she would want to try the gaming keypad or retry the keyboard/mouse.
Btw, here is a link of a website that I looked at: https://thecontrollershop.com
The picture at the very bottom shows what I’m talking about, but it looks like they can only add at most 4 buttons.
So I’m pretty much trying to please the woman and her needs :P.
(edited by Kantharr.2308)
I have seen the guides for xbox controllers but it is not related to my question. Just imagine holding the xbox controller like you normally would. Under your middle, ring, and pinky finger there would be buttons that are programmable. I meant those kind of controllers. For the ground targeting I would just have the option turned on for target where the mouse points and have her keep her mouse pointer in the middle of the screen. Targeting in general would be just like using the tab key. Keep tabbing till you have your target :P.
I seen them before, and it’s going to be hard to convince her to use it. I may have to find someone that has 1 so she could try it. If possible I would want her to use a controller so that she can still play the game in her comfortable console gamer environment.
(edited by Kantharr.2308)
My girlfriend wants to play Guild Wars 2 with me but the only thing that is keeping her from playing is the keyboard & mouse. She will not even touch the mouse with the buttons on the side! This is because she had always been a console gamer, and she is unable to play with the keyboard and mouse. She finds it awkward to press the function keys and number keys to use skills while pressing w/a/s/d or arrow keys to move WHILE using the mouse to look around (don’t forget the barrel roll :P). In short, she refuses to play unless she can use a controller.
I know there are layouts for 360 controllers that are already made for the game, but I was wondering if there are any sites that would let me have a customized programmable wired controller? The reason why I said wired is because I would like to add a lot of buttons under the controller and i wouldn’t want the battery section get in the way of that.
If it helps she wants to play as a Guardian so you know how many button commands that already has.
Yeah, I know. I just want to see this fixed so we would no longer have out of date data
Have you guys ever notice items in the trading post that have buying orders that no one is able to match because they are lower than the unit prices (See attachment for example)? Especially with holiday items? Well I have and it annoys me to see these unrealistic buying orders still be in the trading post. This is probably a bug that was caused by an update of some kind to the trading post but the old data still persists. All I’m asking is for these buying orders to be removed and for the players to receive their refund. Doing this would provide better quality for the trading post and provide more accurate data. Also it would not annoy me anymore trying to sell something when in reality no one wants it.
I’m not sure if this is a feature request or an issue that I’m having with the trading post but I am wondering why are we allowing players to post buying price that is less than the minimum unit price that we are allowed to post for selling? It is pointless because they are never going to be able to buy any items that way. The minimum limit on the buyer’s price should be the minimum unit price so that this issue will not occur and everyone will be able to sell their items.
Plot Twist: Rytlock becomes evil and we have to fight him.
You can barely see the wings on his back, just folded down, :P. But I understand the never walking. I guess I was assuming it by the color of the armor and the barely visible what looks like black wings. It would be nice to see the White Mantle again.
I know there are a few Guild Wars 1 players out there and I need help from this insanity that I’m having lol. In the Premonition Concept Art could that person in the bottom right be a mursaat? I know it sounds crazy and we might not have enough information to know, but that person strangely looks like a mursaat. Just google “Mursaat Guild Wars” if you haven’t seen or heard of it before and tell me if it’s crazy to notice that.
No way we’re not getting a new zone. Just some sort of instance launching from a portal. Lmfao. What a lame teaser.
Why not?
We know for a fact that Mordy woke up far outside the currently available maps.
We also know for a fact that there are portals in-game that would lead to areas closer to where Mordy is/was.
Yep, and [off-topic sort of] Maybe after we defeat Mordy that door in the Fields of Ruin to the crystal desert will open up and we can explore there! I miss the crystal desert and Elona, but Cantha mostly lol.
The announcement is meant to be vague. I like the picture they posted for a teaser. It looks like we will most likely visit the maguuma jungle.
@lordkrall Agreed. It’s kind of hard to make everybody happy when you are dealing with business.
@lordkrall Alright then, even though I’m sort of disappointed lol. Thanks for the answer though.
@angelpaladin. I agree with you with the latter of your statement but this kind of promotion does help motivate some people to buy gems for some free items. I thought they would of given away a little bit more though.
Yes, if you buy 4000 (or more) gems or more you get the mini and the backpack.
If you buy 800 (or more) gems you get the backpack only.
But do you know if there will be anything more than that? Like maybe purchasing 8000 for some epic skins and what-not?
I have got a question about these promotional items where you buy gems to get certain items for free (hopefully this will be answered by an ANET developer). What is the maximum amount of gem purchases does this promotion go to? From what I read in the e-mail it was at least 4000 gems for the mini mr. sparkles and the green quaggan backpack.
I just started as a mesmer and I tried out a 2v2 game with some friends with a build that allowed me to have a constant flow of illusions. I only went down once throughout a match. Is the mesmer’s really this powerful? Or am I doing something wrong?
I’m fine with the way it is right now. They said before that they did not want the players to have to grind just to level up. The balancing system of going into higher/lower areas also helped with keeping the game from being too easy/too hard.
I’m still a bit confused about it but I sort of understand. Still would be nice to have a rune/sigil that helps with life stealing. That will surely make me want to play as a necromancer more since I wanted him to be based on summoning minions & life stealing.
Imo a better suggestion than OP is to give us partial reward. It does get pretty annoying when you are close to finishing a daily because you only had 15 minutes to play before the reset time and it just happens to reset when you are about to complete it. Obviously the partial reward will not give us a laurel or any other fancy reward but could give us small rewards like some money and maybe some low lvl mats. Depending on how much of the daily achievement you were to complete of course.
Those sounds pretty cool but I do not get what you mean by “allow it to be used with food.” Are you saying we can put these on the food? I don’t think I want to eat my rune lol.
A PTS server will be very helpful, but I also wonder how their QA team would like the idea since they do get paid to test the patches for any noticable bugs. Also have other questions about this:
How would this work with the current server system? Will there be a separate server list kind of like an overflow that allows anyone to join while still keeping the players loyal to their world choice (ex: Tarnished Coast)?
Since there will obviously be a limited number of players that can join the server (subtracting the max number of players that the server can handle with how many Anet employees there are) there would probably need to be some sort of invitation system where you can sign up to test the patches and Anet will choose the players that will test the patches.
Other than that I would love for this to happen.
I always thought there was an infinite number of gems/gold but they were keeping track of a percentage of how much gems were being bought/sold.
If you do this then it will change the personal story COMPLETELY. Maybe make it a requirement where you have to beat your personal storyline in order to use the kit.
Your system is too complicated and unrewarding.
The current gold system is fine. There is absolutely nothing wrong with having currencies.
How is it any more complicated? If anything, the lack of a need to compare everything to some standard currency is less complicated. What’s so rewarding about the current system? I see plenty of people complaining in this forum that suggests they don’t see it quite so rewarding.
The same reason why we don’t have a barter system in the real world right now. It’s hard to find people with matching needs. And it’s even harder to trade smaller value items for a very valuable item.
In the real world, what exactly would you trade me for my yacht? 5000 cows? 15 cars?
In this game, what exactly would you trade me for my Sunrise? 5000 ruby orbs? Why would I want it to do that for a measley achievement?
And I won’t comment about the people complaining here, I’ll just get infracted and banned again :\
^ Again, I’d like to point out the OP isn’t even proposing a barter system. He is proposing a system in which players put items up on the tp for “a title,” and others freely take what they need.
A barter system, while unwieldy, will still be able to set economic value on commodities. In this system, what decides who gets the rare items? What sets the market value of goods?
So you are saying that if someone wants to get rid of their item they will just put it up on TP and anyone that wants it can get it for free? It is hard to find nice people that would do something like that because there will always be someone in the community that wants to hoard everything and not share with anyone else. I’m okay with the current system. It is not as bad as real life where you have to have money to live whether you like it or not (which pretty much sucks). Just like the quote: “There is no such thing as free lunch.”
I wish they would reword it so it wouldn’t be as annoying. I got kind of tired seeing it when I am trying to sell my items and it turns out most of them cannot be sold. Just save us the time and gray out the items before we decide to click on it and see this evil message. Or better yet make a checkbox that lets us see or not see the items that we are not going to be able to sell.
Just convert them to gold then keep the gold. Go buy some new pair of shoes :P