Showing Posts Upvoted By Kestin.2368:

Game Update Notes - April 1, 2016 Part 2

in Game Release Notes

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

General

  • Fully customizable UI has been added, with scripting support for Ada, COBOL, and Fortran.
  • All fine and masterwork gear now comes in blister packs. Blister packs must be triple-clicked to open and have a chance to inflict bleeding.
  • All food items can now spoil. Spoilage rates are determined by the ingredients in the recipe.
  • Fixed a bug that prevented players from entering Super Adventure Box on live servers.
  • Due to the chaotic nature of magic, bloodstone dust no longer stacks.

World vs. World

  • Added the new Siege Reactivator trick, which reactivates siege equipment that has been disabled via the Siege Disabler trick.
  • Added the Super Siege Disabler trick, which prevents reactivation via the Siege Reactivator trick.

Structured Player vs. Player

  • Increased the size of all PvP badges while not in PvP.
  • Added retaliation to all target golems.

Fractals

  • In order to streamline the experience of Fractals of the Mists, every fractal has been replaced with Swampland.
  • Removed all terrain and environment assets from the Mossman encounter. Players will now engage the Mossman in a featureless, gray, circular room, and this is why we can’t have nice things.
  • Fixed a bug that allowed ascended boxes to drop from fractal daily chests.

Mystic Forge

  • Added toilet-flushing sound effect on use of the Mystic Forge.

Dungeons

  • All dungeons now penalize failure and have been darkened based on their difficulty. Dying in lighter dungeons will delete items or currency, but dying in the darkest ones will delete your character.

Profession Skills

Elementalist

  • Removed fire attunement.
  • Added dual keyboard support to better support proper elementalist key binding.

Dragonhunter

  • Now deals 50% bonus damage to dragons and their minions.
  • Aegis now ends after 5 attacks instead of 1 attack.

Scrapper

  • Now gains bonus items when salvaging.
  • Elixir X now uses a random skill from all skills, including monster skills.

Chronomancer

  • Fixed an exploit that allowed chronomancers to go back in time and kill their opponents in PvP before the match began.
  • Portal’s recharge has been removed, and the colors of the effects have been changed to blue and orange.

Necromancer

  • Death shroud can now only be activated from the downed state.
  • Scepter autoattacks now apply fear.

Revenant

  • Coalescence of Ruin: Increased damage, range, number of targets, and area of effect while in WvW.
  • Added a Kilroy Stonekin legend. All skills cause you to run at the closest enemy and scream “KILROY STONEKIN!”

Thief

  • Stealth no longer ends when you attack.
  • Steal now transfers ownership of a random weapon from your opponent to you.

Berserker

  • Fixed a bug that allowed warriors to get kills in Ranked PvP.
  • Hundred Blades: This skill’s number of attacks has been increased to 100 to properly match its name.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

What makes them float?

in Lore

Posted by: arcqe.6734

arcqe.6734

they’re actually filled with hyenas

usually somewhere

What if we didn't fight the dragons?

in Lore

Posted by: Verteiron.8734

Verteiron.8734

“It’s not that the Dragons aren’t interested in negotiating. It’s that they are not capable of realizing that there is anything else in the world to negotiate with. This is their world and always has been. There are other Dragons, yes, but the world is just big enough for six. Perhaps there have been titanic struggles between Them, great cataclysms that reshaped the entire globe, but those are long past, and now there is only the ancient cycle of feeding and sleep, feeding and sleep. Sometimes, when they awaken, they find their world crawling with parasites. Sometimes not. If the parasites are bothersome, why, then they will be exterminated. But they are not a cause for concern.

Negotiate? Would you negotiate with bacteria? Millions of them may live and die all around you. You won’t even notice them unless they make you sick. If they make you sick, why, your defenses are powerful. White blood cells seek out and destroy bacteria with a single-mind obsessiveness that would appear like intelligence, if a bacterium were capable of reason. So it is with the Dragons. We are the bacteria. The Risen, the Branded, the Frozen, the Destroyers… those are the leukocytes and t-cells that wipe out the plague before it can grow into a threat.

This time, the parasites are strong. Alarmingly strong. But the fall of Zhaitan shows merely that it was careless, weak, or both. The Dragons do not care for it, will not mourn it. There is simply more food for them, now. They are stronger as a result, and they are not careless.

Sally forth, little bacteria. Perhaps they, too, shall succumb to your infection. But remember, the Dragons are not waiting for you. They have barely noticed you. But they are ready for you."

- This message from your local Elder Dragon brought to you courtesy of the Foundation for Draconic Communication and Migraine Headaches

Logan Thackeray: "Hodor hodor hodor!"

in Lore

Posted by: Nar.8327

Nar.8327

How it actually went down:

[DE] had an organized raid scheduled on Kralkatorrik, but a few moments before they started, Logan caught wife aggro and bailed.

As a result, Eir decided to pug it, Rytlock went AFK, Snaff tried to tank, and Zojja forgot to slot Glyph of Renewal. It was ugly.

Crackpot Theory #2: They're Still Alive

in Lore

Posted by: oneeyedirishman.6835

oneeyedirishman.6835

I’d like to preface this by telling you how very sorry I am that your mentors were taken so early. I truly am. That said, this theory doesn’t mean much to me. I know full well that Tybalt is still alive.


The Battle for Claw Island was a maelstrom of chaos and death. Everywhere I saw young Lionguards falling victim to the wickedness of the Risen. All seemed hopeless, and there was nothing to do but flee for our lives. Reaching the gates, a wave of Risen beasts assailed us, but the brave Lightbringer Tybalt Leftpaw shut himself inside the fortress with the beasts, buying us the time to escape.

There I stood, horrified, trapped beyond the gates of Claw Island fortress with an impassable barrier between me and the monstrous Risen, but also between me and my dear friend. On the mini map, a small skull and crossbones taunted me from the courtyard, marking the spot where his body had fallen. The only epitaph that my partner would ever receive.

But what do we say to the god of death?

Ignoring Traehearne’s pleas for us to escape to the ships I jumped at the doors, seeking a way to scale the walls. It was futile, and I knew that, but to surrender would condemn Tybalt Leftpaw to a final, awful grave. Turning into the brush I ran around the fortress, weaving my way through trees and bushes and swimming through the murky, dead infested harbor of the island until, at last, I found what I sought. The dry beach awaited me on the north end of the island, and there, I saw the bestial dragon that had driven us from any chance we had at victory. Traehearne followed behind me, still carrying our wounded ally, still requesting that we take our leave. But no one would be left behind today.

Mustering my courage, I ran between the dragon’s legs, sprinting full tilt into the courtyard where Tybalt had fallen. The dragon’s breath consumed me, filled me with a sense of dread the likes I had never felt, and I was compelled to flee. Fortunately, my wayward legs carried me directly into the courtyard, away from the dragon’s wrath. Unfortunately, they guided me into a horde of Risen mongrels. I took up arms, fighting for my very life. Many times I found myself on the ground, but each time I rallied myself and rejoined the fight. Traehearne proved useless, but he had his arms full carrying our ally, whom he had brought for some unknowable reason. I fought my way to Tybalt’s body, the crowd of Risen that had battered him to the ground standing at the gates, most likely attempting to break through. I took my chance as their backs were turned.

A trap, most likely. As I knelt to revive my fallen friend, the Risen turned and attacked. There were over a dozen of them, many more than there had appeared to be, as though the creatures had somehow been standing in the same place, obscuring each other. They fell upon Traehearne and I, forcing us to fall back until they gave up the chase. We managed to dispatch only two of the powerful foes, and many more remained. Guerilla tactics became necessary, and we would run forward to draw out a few of the Risen guards, killing one or two when we could and falling back before the others could retaliate. It took nearly a full half hour, but finally the last of the Risen fell dead at my feet.

I rushed to Tybalt’s side. At last, the time had come to revive my friend. Working quickly, I mended his terrible wounds and helped him to his feet. He would not move from his spot. He did not even have anything to say to me, as though he were never meant to say anything more at all. He simply stood there, staring grimly at the mass of Risen behind us. I knew what had to be done. I cut a path back through the Risen, the same tactics necessary to avoid being overrun by the Horde. Soon, however, there was a clear path between Tybalt and the bay, through which we could escape. Still, however, he did not move. He stayed in place, certainly not wanting the others to see him.

There are few ways to leave the Order of Whispers. Perhaps Tybalt wished for a simpler life. Perhaps he merely did not want the others to know that he had survived his hero’s sacrifice, and indeed, the others spoke of him from that day on as though he had fallen. But I knew, and certainly Traehearne knew as well, though he never once told a soul. Somewhere, on some faraway beach, an appletini in one hand and a smile on his face, Tybalt Leftpaw sits staring at the sea, basking in freedom, remembering the days we fought together. Oftentimes I think of him, and I’m sure he thinks of me. Even though no words were shared, I know he was grateful. Some stories, even the simplest ones, simply can’t end sooner than they’re meant to.

So what do we say to the god of death?

An apple a day keeps Grenth away.

What is in the Water?

in Tequatl Rising

Posted by: Turtle.4130

Turtle.4130

Quote inversion ahead:

Trahearne is a supporting character, I don’t see how people cant understand this.

And yet Trahearne is the supreme leader and Marshall of the pact, who appoints you as his second-in-command. That’s not a joke, he does so explicitly when the pact is formed.

Master Chief – Renown hero to all of mankind, still commanded by sergeants and not even that much of a high position in the UNSC.

Link – Saves all of Hyrule multiple times, still a subject to the king of Hyrule, not even a high ranking military officer.

Mario – Saves the princess hundreds of times, still a bloody plumber.

You don’t need to be the supreme leader of any faction to be the main character.

Loremasters?

in Lore

Posted by: BuddhaKeks.4857

BuddhaKeks.4857

Konig Des Todes IS the Loremaster of Guild Wars.

But can he see why kids love cinnamon toast crunch?

You don’t win friends with salad! Sorry I just got caught up in the rhythm.

I am done with GW2

in Super Adventure Box

Posted by: Khristophoros.7194

Khristophoros.7194

I play Super Adventure Box now

What if... forge mini Logan with Jennah!

in Clockwork Chaos

Posted by: Regina Buenaobra

Regina Buenaobra

Content Marketing Lead

Next

I know that what happens in the Mystic Forge is all mysterious and such, but this is not where babies come from. :-P

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Speculation on what the Queen has to say

in Clockwork Chaos

Posted by: Tanith.5264

Tanith.5264

My top ten predictions:

1. “Thanks to the efforts of (insert NPC of your choice here), we have been able to secure a new trade agreement with the people of Cantha/Elona.”

2. “Logan and I are getting married, and you all are invited to the wedding feast. As the Watchknights have been proven to be somewhat unreliable, security will be provided by our new friends, the White Mantle.”

3. “We have learned the the Aetherblades actually come from a future Tyria which is ruled by—” And at this point she is assassinated.

4. “Your face is funny! Watch the ledges!!!” (Rambling and utterly drunk on skritt beer, her highness is led from the pavilion leaning on a very embarrased Rox.)

5. “CITIZENS! CITIZENS! CITIZENS!!!” (Those of you who remember the original Southsun Cove release will recognize this.)

6. “Zoija of Destiny’s Edge has unveiled what she considers to be the ultimate solution to the centaur problem. She calls it a glue factory…”

7. “All hail UberQuaggan!”

8. “I am pleased to announce that the charr have named Rytlock Brimstone as their new Khan-Ur. In celebration of this, cowtapults will be erected in all parts of Tyria.”

9. "His Undead Excellency Palawa Joko has graciously offered to “repopulate” the lost land of Orr with his own people…"

10. “And now let us welcome our guest speaker Trahearne, who will offer some words of encouragement in these dark times…wait, Logan, where are you running off to? LOGAN!!!

:D

Tanith Fencewalker, Tanni Mindbender, Thyra Wrathbringer, Lovecraft Thrall
Guardians of the Vault [GotV] and Guíld of Dívíne Soldíers [GoDS]
Gate of Madness server