Showing Posts For Kevin.2176:

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Well, I was playing pvp in gw1 and you had to interrupt 0.75s skills but your own interrupts were activating in 0.25s plus flight time of arrow (even 0.3s). And you had to do it really reliable, it wasn’t something to be proud of, you had to do it on a regular basis.

It just really depends on the context of the situation. If everything else builds up to that .5 second cast coming up, obviously it is easier to interrupt. Compared to something with no pre-emptive warning/no consistent rhyme/semi-frequent appearance etc, then it would be totally different.

Regardless, consider normal reaction time is around .2 seconds, and you are not distracted by anything else, with almost perfect latency, .5 second interrupts are something to at least smile about.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

It’s quite feasbile to dodge them, I heard people saying you had to interrupt some bosses in wow having 0.5s to do so, so how did they manage that? I haven’t played that game so simply wondering.

Also, lupi is immune to blinds, which you should know after getting 4k+ tokens ;P

Most bosses in WoW has pre-defined timers that tells you exactly when the ability is about to occur, with very easy text warning/duration bars/sound cues, thus making it very possible, if I recall there was only one fight that required .5 second interruption, most fights are 1 second interrupts, which is very reasonable with good latency.

.5 second casts exists in PvP in WoW, but those are harder to predict, and most of those interrupts are cherry picked as highlight movie footages.

Sorry just aegis then, I haven’t done Lupi in over a month and half.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Ok, I went to Lupicus. Always at least one kick per cycle (infection + roar), sometimes two. So yeah, not every other attack but let’s say every third attack.
And I dodged 10 of them in a row.

Would you care to fraps this next time?

I’d love to see this in action, it is quite impressive to dodge 10 half second animation ability consecutively. I definitely can’t do this even devoting my full attention to it.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Soloed full-melee and then wondering how to dodge those kicks when every other attack is a kick? Doesn’t make really sense.
Grubs don’t bug out if you don’t get infected, simple.
My bad, forgot to mention that my friend is ranged.

I’m not wondering how you dodge those kicks (I guess I should word my rhetoric questions more carefully), I’m suggesting that is not feasible to dodging them by animation consistently.

He does not kick every other attack, he at best kicks once every 20 seconds, with virtually no other attacks within in. So with blinds/aegis you can preemptively avoid them, however trying to dodge them based on animation repeatedly does not seem that realistic.

Your dodges will do less damage than your regular moves, so yes this cuts into your damage.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Lupicus only kicks melee targets. It could kick me between every animation (like it does when soloing) but it won’t because it is aggroed to my friend.
I don’t understand your issues with grubs. Dodge infection, win the game.

Ok, so how does this change the fact that the ability has virtually no ramp up time, does your friend avoid them consistently? if he only kicks primary aggro target, then how does that person avoid it?

If you read few posts up, I explained why the grubs sometimes bug out, it is not a problem by it self, however when this is compounded by another factor, aka if I’m trying to avoid this half-second melee abilities (which is quite difficult by itself) along with two other things, then yes there is a very likely chance one of them will fail.

This just ties in with how much you have to try just to do maybe at best 10% more DPS (dodging cuts into your damage too).

I have soloed P1 full melee as well, but that doesn’t take away the inherent problem that exists within this fight.

(edited by Kevin.2176)

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

I admit kick on phase 1 is very hard to avoid. If your reflexes simply aren’t fast enough there is not much you can do (except melee burst during its slow animations).
However if you are running with same people the aggro stays about same. Like when I duo it with my friend I get 0-2 kicks during phase 1 (he gets a lot more if he tries to melee). Soloing is quite harsh when you get kick between every animation.

Last duo-encounter took ~13 minutes. Full-melee seems to pay off, not that I have clocked runs where I use ranged.

I’d really like to see someone avoiding those kicks more than two times consecutively, I guess I can do it if nothing else is going on (no grubs, no insects to aoe) and all I’m looking for is the kick.

I really don’t understand your comment tho, the kick is AoE if I remember correctly (I think its 180% degree frontal as well), how does doing this with someone else reduce the frequency unless you two are on opposite ends of each other.

Normally my Lupicus fight takes around 4-6 minutes. I melee everything from early P1 until 1st grub and everything in P3, as P3 is just a lot more consistent to melee, I’d much rather avoid/dodge green domes than trying to avoid half second abilities while looking for invisible grubs.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Meleeing some bosses are very much worth it, however, in many situations like P1 Lupicus the risk grossly exceeds the reward.

The kick is just one of those example that shows how ranged are favored in such a situation, if that ability is indeed intended to be avoided, it would’ve have been on par with many of Lupicus’s ranged ability, at least ~1 second ramp up time + average distance travel time. It almost leads me to believe that move is designed as a “do not melee me” ability. I think a fundamental issue with melee in this game is that designers need to realize every melee move needs a ramp up time to compensate for lack of projectile traveling time. There needs to be at least some room to avoid, instant attacks are not acceptable at melee range.

(edited by Kevin.2176)

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

That bug is really rare, I really don’t know why you say it occurs often enough. Another thing, if you’d attack lupi from the side, not from the front, he will change his direction first to use his kick move. That gives more time for dodging it.

This bug occurs very often for me, usually 20% of the time. if it doesn’t happen for you great, but this is my experience.

Unless this boss behaves differently than others, attacking from a different direction does not solve the problem here. Boss do not require time to turn, him turning direction does not give you more time, it just makes the animation more obvious.

The only exception is that if Lupi kicks based on aggro, attacking from a different direction will of course show primary aggro target, thus giving them time to move out completely, it won’t however improve the kick timing.

(edited by Kevin.2176)

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

I didn’t say to go back out on every grub animation, but when you don’t see any grub infection active after his swing and you’re not sure he targetted one of the melee players. And that’s really not happening that often (I got it maybe twice in a lot of runs)

You need to be seperated by about 30 degrees angle to know who he targetted.

If you’re meleeing him, swarms get hit as well because they often go for the nearest target. So you’re doing more dps overall than ranged (while losing time on dealing with swarms). That “random” kick is highly telegraphed as well (blocks, dodges, invul work as with normal skills).

I actually just went back to check some of my old fraps to see how telegraphed that kick was, the damage occurs about .25-.5 seconds after he lifts his leg (via Youtube timing). The rest of the animation is telegraphed, sure, but the ramp up time is short enough to make avoidance extremely challenging. Maybe you are a far better player than me, but even with 4k+ Arah tokens under my belt and fractal tier 6 experience, I’m definitely not confident enough to avoid that attack on a consistent basis.

The bug occurs often enough to simply not justify the melee DPS increase for my class. You can melee the swarms just fine on weapon switch, especially when they are actually grouped up instead of 30 degrees separated per person.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

I assume the big animation you are talking about is for forward swing for grub application, which can result on any one of the five members. As big as that animation is, it is quite useless if I can’t tell who it is on.

I’m talking about the insect animation that surrounds your character, to indicate that you will have a grub spawning on you soon.

Grubs will spawn after he roars so if you can’t see greenish glow (insect animation) on anyone you could just go back to your team just to be safe. Secondly, that animation is far from useless. If you wouldn’t stack in one place but, lets say, attack him from few different directions, you knew precisely who he’d targetted. And lastly, using invulnerable skills or simply dodging (don’t think that blocking skills work) during forward swing will avoid grub application completely.

If you were to back out on every grub animation, what is the point of melee? Your loss of DPS time would far cancel out any melee DPS increase. This “bug” happens very often. There also exists the inherent flaw of his random kick auto-attack that does 12-15k damage (depending on armor ofc), makes going in and out very much not worth it.

You would need quite the angle of separation to differentiate his target of grub application. This is not favorable. 1. You need people to move frequently to target grubs that spawns on the outside (or those people would need to move to the middle, result in loss DPS time). 2. You can’t AoE the insects that spawn, as they would be very spread out due to your separation.

I had no idea you can simply roll the grub animation, I have personally never seen this done, if this is indeed true it would make phase 1 more melee-friendly.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Sometimes you do not have notifications when you are about to get grubbed, the animation doesn’t appear on your screen all the time (while it shows for other players).

Lupi gives a big notification, I mean, really big.

I assume the big animation you are talking about is for forward swing for grub application, which can result on any one of the five members. As big as that animation is, it is quite useless if I can’t tell who it is on.

I’m talking about the insect animation that surrounds your character, to indicate that you will have a grub spawning on you soon.

Forcing dungeons in full melee,

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

If we are gonna make smart comments then my answer is: I was probably killing lupicus in greens and melee(except first phase which is the problem of the design i mean.) while you were still leveling.

What’s the design problem with the first phase?

Sometimes you do not have notifications when you are about to get grubbed, the animation doesn’t appear on your screen all the time (while it shows for other players).

Some % chance for ascended ring

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Tier 2
2/14

Tier 3
1/~12 1 infused

Tier 4
0/~9 1 skin

Tier 5
1/5 1 infused

Tier 6
0/1

Seems to be 15% for all tiers, this is based on overall drop chance for my whole group.

(edited by Kevin.2176)

Dredge Powersuit (Very unbalanced)

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Posted by: Kevin.2176

Kevin.2176

You can dodge, block, out range (the range is fairly wide however) the agony application. The casting animation is also fairly distinct from his other attacks.

Fractal - Charr battle

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Posted by: Kevin.2176

Kevin.2176

Using repair canister apparently triggers party crashes in some fractals, this Charr one being one of them, the other apparently is the blizzard map.

Fractals 11 - Loot error please FIX

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Posted by: Kevin.2176

Kevin.2176

it’s absolutely ridiculous that progression is based on rng. on top of this the rng could give you an item you dont even want stat wise and then the item is account bound on top of it. the only alternative is to grind out 250 T6 materials to craft a piece yourself.

why is the solution to everything in this game RNG or gambling or straight up luck?

Loot based on RNG is dumb indeed, but is your progression really halted because you lack agony resist?

Fractals 11 - Loot error please FIX

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Posted by: Kevin.2176

Kevin.2176

This is not a bug. This is a random drop from the daily rewards. The vials also have a chance to randomly drop from every creature in the zones.

So as Azelroth suggested.. Loot everything!

Isn’t he talking about the vials, not rings?

Or did I get it wrong..?

The first part is regarding rings via daily chests. The second portion is obviously about vials, hence the also.

Fractals 11 - Loot error please FIX

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Agony resistance is not really required until 30+

While I’m against lottery based loot system, the drop chance of Rings via daily chests seems to make up for it. Consider almost every source of agony application (minus Jade Maw) is avoidable, agony resistance just makes things easier, not necessary (until tier 4). I’d consider this fairly reasonable as you will soon have a large surplus of these rings if you are doing at least Jade Maw daily.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

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Posted by: Kevin.2176

Kevin.2176

The portion of the community that found Yogg-0 actually fun was microscopic in size. A lot of people did the fight, but very very few actually enjoyed the fight itself. What they liked were the items from the fight, or the world/server first, and they put up with the fight to get those things, like putting up with having a tooth pulled to get rid of a cavity.

Yes, you do need a certain amount of difficulty, but far too often that mark is missed in one direction or another, and the first victim in all such cases is fun. Whatever aspect, or aspects, of the fight are out of line, they drain fun from it, whether a little or a lot.

I would like some source regarding only small portion of players found that encounter fun. It has been entirely opposite in my anecdote experience, I would like to see some information supporting the opposite view.

I agree that mark is seldom reached correctly, I also don’t believe any gaming company will match that perfect balance. However, it doesn’t mean they shouldn’t try striving towards that goal and hopefully get closer with every attempt.

Guide on what to do after defeating all Arah explores!

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Posted by: Kevin.2176

Kevin.2176

is not what someone that is curious about reasons or interested in different perspectives says. It’s what someone interested in starting kittenays. You saw a signet warrior and you couldn’t contain yourself, and attacked, simple as that.

That is your interpretation. Would you take same offense to the person that mentioned this guy died 2200 times? Would it help if I add some emoticon to that statement? The line is drawn by you on what is offensive, do not project that as my intention.

Edit: Opps, misclick.

(edited by Kevin.2176)

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

I only use Alysrazor as an example because it’s the best fight in any game I have ever played. A huge number of Blizzard’s other fights, however, were appallingly bad, and you named off two of them. Yogg and LK were both fights that were completely in the realm of ‘not fun, oozes frustration’. Yogg especially, the mechanics could have been really fun, but they made them so unbelievably unforgiving that every possible ounce of fun was sucked out into the vacuum of space. Baleroc, heroic anyway, was the same way: There is literally nothing fun about that fight. The list goes on and on, potentially good fights made unbearable by obscenely high DPS requirements, borderline buggy mechanics with literally zero forgiveness, or heavily favoring certain types of classes over others, usually ranged over melee.

On the other end you also have some fights that don’t engage you in any way, and are just boring and tedious. Lord Rhyolith being one that springs to mind. Too much health and a slow, unwieldy mechanic that just grated on your nerves. Lots and lots of fights like that. Nearly all the old fights were like that. Cleanse/dispel all this stuff, attack boss. AoE down these adds, attack boss. With dodge this thing/don’t stand in this thing present in varying levels throughout. A lot of them were "hard’, but that was simply due to massive damage being either thrown at you or required of you, which is the stage GW2’s dungeons is at right now. The massive damage in place of cool mechanics and cool fights stage.

“Fun” varies significantly between player to player. The two bosses I mentioned were fun as in they are not a push over, the people I ran these bosses with enjoyed challenge more so than one-time mechanic (mechanic gets old very fast, difficulty in progression pretty much defines fun for most high-end community). Yogg-0 had quite a bit of room for error, aside from some RNG aspect with chain corruptions, it is fairly straight forward execution as long as the proper strategy is known. I would definitely not label the end boss of what many to believed to be the best instance in the history of WoW as bad.

I guess my point is that you need a certain amount of difficulty to promote longevity. Mechanic gets old fairly fast, however difficulty keeps things interesting for more runs to come. Giganticus is a very good example of this, his mechanics can be written in less than 3 lines, however he is still more fun than any other encounter currently, as you can try to perfect your way of avoiding every single auto-attack/drains/charges etc.

Guide on what to do after defeating all Arah explores!

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Posted by: Kevin.2176

Kevin.2176

Then why is there even an argument? Not a single point did I say Signets are useless, I merely suggested there are better alternatives depending on situation. (Btw anything can be argued as effective given the situation)

You agree that Banner is superior in multiple situations, you even posted a video of a perfect example of such (CoF Path 1).

This is DIRECTLY against OP’s sweeping generalization that Banners are not worth his and his team’s time. So you are supporting the OP by disagreeing with him??

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

@ Cookie

No. All I ever intended was to bash Kevin’s pointless comment about how signet warriors were useless once you are done leveling. I provided a video of a warrior with signets doing an above average dungeon run to prove that point*, not to promote myself as an uber l33t warrior. Fact of the matter is, signet warriors ARE viable in dungeons. That’s all I ever wanted to prove.

That is a very poor interpretation of my posts. Consider I directly stated my purpose in more than one occasion.

Better alternatives means what you are doing is useless?? ._. You are attacking (bashing) a very poorly cheery-picked idea that you formed yourself.

How does “I thought I clicked a leveling video when I saw that many signets.” signalize anything else than your contempt for signets past level 79?

Post*S*.

The whole disregarding everything based on 1 line thing never really sunk in?

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

@ Cookie

No. All I ever intended was to bash Kevin’s pointless comment about how signet warriors were useless once you are done leveling. I provided a video of a warrior with signets doing an above average dungeon run to prove that point*, not to promote myself as an uber l33t warrior. Fact of the matter is, signet warriors ARE viable in dungeons. That’s all I ever wanted to prove.

That is a very poor interpretation of my posts. Consider I directly stated my purpose in more than one occasion.

Better alternatives means what you are doing is useless?? ._. You are attacking (bashing) a very poorly cheery-picked idea that you formed yourself.

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

@ Kevin.2176

1. This post is about gambling Arah great swords in the mystic forge – funny video included

2. You are here talking about someone’s ideal / idea of playing a game. video games are played for fun, you don’t “dictate” someone about their game-play (were you abused when you were a kid? Just curious.)

3. You are now considered a troll, because you are the kind of gutless slime that engages in everything but a repartee. You pride on your diction and I believe that is your unique (only) skill, a common trait un-used by many on the internet

4. Your signature makes me lol /Hoist the bandwagon flag.

5. A video is made up of 93847570987 (face rolled on keyboard for random number) or more screenshots – depends on the duration of the video and FPS

p.s. reported you for trolling, have a nice and jolly good day.

~Z

I am sorry that you felt the need to defend one of your dungeon buddy while skipping majority of the posts.

Would you find more value in the standard “Haha, that sucks you lost 1600 tokens” response instead? The point of my posts are to suggest what I believe in a be superior alternative, I provided reasoning and sources to back up my claims. I understand some people might not like being told such, but I’d rather getting this idea across than not saying anything at all.

My signature is based on a hilarious response made by another poster on these forums. I find it funny and I wish to share it with other people.

Further, I am a troll because I engage in everything except witty remarks? because that is my only trait which coincidentally is both “common” and “un-used by many”? I would becareful about throwing such slanderous remarks around simply because you disagree with my ideas.

P.S That particular video is rendered with 30 frames per second, its only 3240 frames.

-Zorro

(edited by Kevin.2176)

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Your answer has no relevance because you didn’t have his “responses” to base your first post on. And no, I have never seen him in-game ever.

As you can’t even correctly respond to a yes / no question (no being the right answer). I’m just gonna assume you lurk forums to troll and irritate people. Well, you had me mildly irritated I guess, well played.

Trolling would be correct if I don’t have evidence to back up my claims. I’m going to reuse the line I said in another thread towards this very same topic. You are going to ignore evidence and reasoning just because you took offense to 1 line?

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Okay, so we have that sorted out.

Now, do you believe that dropping the “I thought I clicked a leveling video when I saw that many signets.” will help OP “bring to sight things people often overlook”?

I don’t expect the OP to change his perspectives at all based on some of his responses, and yours too (I assume you run things with him as well). I can only hope he’ll see the flaws in his ways after he spent sometime reading some of these posts.

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Okay, I will break this down. You ASSUMED he had no banners in his group when you wrote your first post in this thread, correct?

Before he replied with what you cited above, I pointed this fact out, correct?

Based on his critical strike Sigil on multiple weapons and the assortment of Signets, yes I assumed he is misinformed about warrior optimization/group synergy. This is further validated by his own statements.

Oh and if you think shaving 15 seconds of a CoF run is the difference between using a “not completely useless” and a top tier build, you really need to get yourself reexamined.

No, I’m not that misinformed, sorry. I don’t make performance comparison on a single isolated sample with extremely large range of outside-variables. Fortunately, almost every single warrior abilities’s scaling coefficient has already been easily figured out, game mechanics determines effectiveness, not some random runs.

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

How do I refuse banner being better in many situations? I attempted to counter your argument that signets are inferior, by stating that you are assuming a lot, such as OP’s team not including another warrior that uses banners, or maybe the fact that he was NOT in a dungeon at the time, he was actually in a city called Lion’s Arch. Maybe you should stop reading through the lines? Not once have I stated that signets are superior to banners. I have on multiple occasions however acknowledged the fact that switching skills and using a variety of them throughout a dungeon is a hallmark of a decent player. I can actually give you an example of what I wrote earlier in case you have trouble finding it;

“And it’s a good thing that you realize that utility skills are “highly encounter/situation dependent”, maybe then you will also realize that you don’t HAVE to run signets throughout an entire dungeon (you can actually change skills whenever you are out of combat). I mean, I don’t usually see Guardians run around with Wall of Reflection(?) when they are doing general PvE. In Ascalonian Catacombs I expect everyone to switch to it though.”

Oh and for me “dumped” has a negative cling to it (blame my English education if it’s wrong I guess), like you are assuming I just totally wasted that karma for no reason. I totally have the right to “dump” 300 karma so that I can stand around doing nothing for a couple of minutes, just as much as you have the right to “dump” some cash to make the run more pleasurable.

I’m not ignoring the fact that banners could have been used during that run, but then again, I never claimed it was the “perfect” run. I just pointed out in a funny way that warriors using signet builds are not totally useless, and can actually perform quite well, something you seem to not believe in, since you think it should never see the light of day once you hit 80.

Anyway, continue calling out people as idiots through cute one-liners on the forum if you believe it will help “bring to sight things people often overlook”.

It is not an assumption when the OP DIRECTLY admits to not have such in their group. I’m not sure why you are arguing and making assumptions for the OP when he directly make statements about such.

Wasting time placing flags, waiting for its cooldowns, picking them up, running around with them. We move too fast for this pesky playstyle, and each second wasted doing that is 1 less hit others and I haven’t damaged an enemy.

It is funny how you changed your tone from Signet warriors can rival banners to Signet warriors are not completely useless. Anything, literally ANYTHING can perform “well”, you can probably run with no slot skills and still do fine in current level of exploration, the point of this post is about whats more effective, not just some relatively level of acceptability.

Regarding the Karma thing. You are more easily offended than I imagined. You should really reexamine yourself before making statements about others getting angry all the time. You are assuming for “no good reason” part very heavily, going back to reading between the lines. You used karma to bypass an event, yes? That is the end of the statement, not a single claim is made about you have the right to or not, no one really cares.

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

I’m glad I could teach you how to play the game. I’m also glad you managed to beat a casual run we did for the daily reset by 15 seconds 12 hours after me posting >.<, with a much better team composition, not to mention your oh-so-superior builds. And why are you talking about banners? The discussion was not about my team composition in runs, it was about what you assumed the OP’s team composition was, leading you to make statements that may not be relevant because of it.
I don’t know about you but I am not the one to enforce strict rules on builds and team composition (as evident by the two rangers), when I am just running casual runs with my guild and friends. And why do you even bring up the karma part, out of curiosity. Iirc you popped potions and food yourself on the 9min run. You earn 1800 Karma per run and a gazillion from the new daily / monthly (OP’s video very related). If I want to sit and chill for a couple of minutes instead of fighting I think I have the right to blow 1/6 of the Karma I can make in 7 minutes on that.

Oh and accusing me of thumbing your video down? What are you? 12?

Understand that not everyone lives in an Australian time zone, you make it sound like we were trying for hours on end to skip 2 packs of mobs. I guess I should have included the end with 60 tokens.

CoF path 1 run time is asymptotic to its NPC dialogs, yes the amount time you shave as you get closer to that point will be very small. Nevertheless our Effingy was 20-30 seconds faster than yours, feel free to attribute that to class composition over superior builds, it is obvious you refuse accept Banner being better in many situations despite your own video evidence.

Anyways, was my assumption not correct? Banners are not provided in your party. There were plenty of down time window and the situation (CoF Path 1) were perfect for such use. Yet you have conveniently ignored this statement for several posts now.
I’m not trying to change anyone’s play style, I just want to bring to sight things people often overlook.

I use food/potion for almost every single path I do (it is an old MMO min/max habit). I bring up karma because you bypassed an encounter from using it, am I not correct? I never made a statement about you can’t use it, you really need to stop reading between the lines.

Giganticus Lupicus path 4

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Posted by: Kevin.2176

Kevin.2176

Did path path 2, 3, 4 yesterday with no issues at all.

However I did encounter the dreaded Giganticus being superfriendly bug before on path 4. It doesn’t seem like this is patch related, as we had this same bug maybe 3+ weeks ago.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

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Posted by: Kevin.2176

Kevin.2176

These people crying “harder, harder! challenge, challenge!” are playing not only the wrong game, they are playing the wrong genre. MMOs are not where you go if you want to be challenged. MMOs are a very poor platform for extra hard, I’m-a-special-snowflake type gameplay. It’s completely counter to what the actual target market of MMOs is, which is casual players.

What people should be crying for is “interesting, interesting! fun, fun!” I’ll give you an example of what I mean with probably my favorite fight in any MMO to date: Alysrazor, both normal and heroic. For those that never did it, that fight was an absolute hallmark for having everyone in the raid have something important to attack/dodge/control for the entire fight. Your tanks were largely in charge of DPSing down the big adds that spawned, and were given the appropriate damage buffs during the fight to do so. Your melee DPS, and sometimes ranged if you were ranged heavy, were in charge of interrupting and killing the small adds that spawned around the edges, to keep the raid damage down and prevent others from having to dodge as many little brushfires. Your ranged had to kill the meteors that fell to give everyone a place to hide behind from the massive AoE damage attack, and at least one ranged was needed to get the flying buff and be putting damage on Alysrazor the whole time. During the cyclone phase, everyone had to avoid the firewalls, but there were multiple ways of avoiding them. And during the burnout phase, tanks had to control the channelers, while everyone else, including the healers, had to put as much damage as possible on Alysrazor, both to regen mana, and to kill her, because that was the only time the raid as a whole got to hit her.

It required you to pay attention the whole time, and would kill you if you were lazy, but at the same time it wasn’t needlessly frustrating or punitive to those that weren’t “MMO superheroes”. The ’don’t get hit by this’ mechanics were easily seen and understood, and not obscured by strobe light explosions and ultra bright pink hemispheres. The DPS requirements weren’t super strict, but you couldn’t be a slacker either. It was an engaging fight that, even on pre-nerf heroic, never wandered into the realm of frustrating.

There were several times, when we had to fill an empty slot for that week’s clear, that the new guy we brought in would remark about how cool the Alysrazor fight was, because it made them feel like they were really doing their part, rather than just being carried by our superior gear and knowledge of the fights.

I agree that MMO for the most part are tailored towards a more lax crowd, however it does not mean it won’t have a place for those who seek something a little higher difficulty.

Using that game you mentioned as the perfect example, there were plethora of encounters (Yogg-0 prenerf, LK 5-10%) that redefined the meaning of “difficult” for the MMO genre. Many of those difficult encounters took 500+ attempts for 1st kills, with groups consisted of some of the best people the raiding community had to offer. While at the same time, there were plenty of content for the more casual player base. This balance is what keeps MMOs healthy and alive for years to come, and sadly GW2 is lacking on both ends.

How do I "reset" my progress in explorable dungeons?

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Kevin.2176

If you are the party leader simply log off, log on a different character (not sure if this step is 100% needed), then log back in to reset.

Guide on what to do after defeating all Arah explores!

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Kevin.2176

-insert silly argument-

Welcome, Ladies & Gentlemen, to the future of the Guild Wars 2 dungeon community where we talk down and insult everyone who doesn’t follow the perfect and mega ultimate superior statistical builds.
WTKitten are you on about? What’s it to you how he plays anyway?

I don’t know about you but I’d much rather someone tell me what I’m doing incorrectly rather than say nothing at all. I guess you value your feelings over improvements? Sure I probably come off a little strong, but it is kinda hard to respond when the first reply I get is your group is horrible since you can’t carry a signet warrior.

Btw thanks to Gab for posting that video, I had no idea you can skip those bridge packs. The video also perfectly illustrates my point about Signets (especially Precision one) being trumped by superior alternatives. There are three stationary fights in that video (two since you guys just dumped 300 karma each to bypass an encounter). There were plenty of downtime for banner placement and repick up, you would also have 100% coverage on all five of your party members. Since I obviously didn’t see any banners in your group that AoE group power/condition damage/precision/critical damage increase would be far superior in that scenario than your personal stats increase (yes, this includes your on use effects).

We did a similar run and we were able to beat your time with faster boss DPS (video in the same YouTube account as the other CoF video you guys conveniently thumbs downed). Group composition could definitely be a factor as we had 1 extra Guardian over your 2x Rangers, obviously I’m not going to match that composition just to prove a point. Nevertheless I welcome any additional speed run challenges you or any group brings up.

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Kevin.2176

I’m fairly sure you didn’t, but then again I’m not a native speaker so I guess my reading comprehension isn’t top notch. Oh and by the way, found this video of a sub-par Signet Champion doing a faster CoF run than the one you recorded (and without the fotm team composition you seem to have used). Maybe you should go bash the comment section in furious anger.

I love challenges.

The signet on use mention was the 5-6th post I made. Feel free to link this video btw. The CoF video I posted is a regular run (the skype convo is the audio track anyways). I’d love to do a speed clear vs whatever time you guys have. Let me know.

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Kevin.2176

I’m fairly sure I mentioned that in an earlier response I made. Again huge reading comprehension. You can do the math on the effective DPS gain by using that wonderful signet vs its passive. (sure its probably great situationally, again anything probably is amazing when the stars align).

Keep blindly defending your signet champion tho, he sure knows when to back out.

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Kevin.2176

Video, screenshot, who cares. You get the idea. You like pointing out trivial things and making them into a big deal?

There are certain situations where critical strikes are superior depending on what your current critical rate is, along with what you are trying to accomplish within a specific group dynamic.

By the way, your first sentence is a run-on sentence. Why are you posting again when your last reply was supposed to be your last?

The point where critical strike exceeds power in terms of raw % damage increase is when:

Critical damage is greater than 100% and critical chance <= 33.33%

If you can meet this point then, yea I guess you are right. (Hint: you are not going to meet this without some unrealistic gearing choices)

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Kevin.2176

Do you want the OP to purposefully switch skills in the video to show you that he knows it’s possible? Also you started this whole thing with your first post. No facts to back your stuff up as usual, but I guess I don’t need to mention that anymore >.<

I sure hope he knows its possible. But based on what he said about how amazing Signet of Precision/precision the stat is in general, I have my doubts.

No facts to back it up? You seriously need to recheck your reading comprehension. Here is a summary, precision is a inferior stat to power because of the following:
1. Non-linear scaling
2. ICD on proc effects
3. Same stat weight, example: 5% crit vs 5% damage
4. Diminishing return/value highly dependent on critical damage
5. Fury devalues precision stat greatly

This is why that signet is non-optimal.

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Kevin.2176

So you’re basing your wall of garbage on a screenshot as if no one really changes their skills? Yeah? Then you’re really downplaying him because he took a signet instead of a banner? Really? And you don’t play a warrior? Wut? Then you’re gonna use 2200 deaths as an attack against him when in reality there are lots of good reasons for that number to be that high?

Take your tunnel vision play style and go work on those challenging story mode dungeons. Oh wait, those might be too hard. Better use your optimal build then.

That is a video, YouTube are known to host videos, not screenshots, sorry. I wouldn’t have written any of that if the op didn’t go on and make outlandish statements regarding how critical strikes is superior, and further brag about his superior high level group play that I can’t understand.

This game isn’t challenging. Please don’t act like it is.

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Kevin.2176

I will use smaller words and simpler paragraphs next time if it helps with your reading comprehension.

I’ll help you with this last reply, you are on your own after this. My last reply was a direct response to the post prior to it. Main point being precision/critical strike is not superior to power, even taking into consideration every on-proc effects.

It is fairly obvious I won’t list every single ability that is superior to the said signets, as it is highly encounter/situation dependent, Banner of Strength was a simple example. I’m sorry to inform you that your unsubstantiated opinions are not considered as “facts” (lol, I laughed at this).

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Kevin.2176

Other than ad hominem statements, you have provided 0 substance on why signets are superior, aside from you are just too lazy to use flags/or be useful in any other way other than dying 2200 times.

DPS is not “half” of the reason you want critical strike, every by-product of extra precision contributes DIRECTLY to your damage, be it from might stacks, bleed, adrenaline, vulnerability stacks. Do you even read the tool tips of traits you put points into? Biggest problem is most of these effects have an ICD/restricted by your attack per minute, additionally, the value of precision does not scale linearly as with power. Critical strike sigils are bad for that very reason, you do not get the same weight out of the same stat budget.

Do you even understand how the damage formula works? You can’t alter the game mechanic no matter how amazing you play. The best of the best would be utilizing the most efficient/optimal ways of doing something and excel at it. Execution would not go far without basic math. There are more information on that page rather than this guy auto-attacking, that is a very small sample size. You can find out most of these information yourself by doing simple math on attacks/minute vs your own critical chance/proc chance.

It seems to me that you don’t really understand the basics of game mechanics. It even saddens me that the content this game provides do not demand anything of that level. I’m sure anet will continue to promote this style of play, as majority of their gem sales depends on rewarding the mediocre.

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Kevin.2176

Try not to downplay the builds of other because it doesn’t fit your “omgthisistheonlyproperwaytoplaythisclass” build and. If you had the privelege of playing with the people I do you’d understand why I have such a build and how it works better than any shout/flag/survialUtilities ablities builds you obviously believe warriors are meant to use. Also, even if the ablities in the video are equipped at that time doesn’t mean these signets/ultilites don’t change depending on specific situations requiring it. Your way may be the slow safe standard generic way of playing a warrior and works fine, but I rarely pug now, and with my groups and their abilites, there is no need to play so conservatively, and to go further “utility setup that offers nothing to my group” would be completely incorrect. My abilities and playstlyle offer whats needed to the group, they play accordingly, and I play as such in return to their abilities and playstyle. Not sure why you would think killing enemies faster and easier doesn’t benefit the group.

But to conclude, I(we) play and complete the hardest content GW2 has to offer and do it in record speeds so if proof is what you need there it is. If you still don’t understand that’s fine, your welcome to your own opinion, I would just have to say once you play on a high enough level you will come to understand.

Understanding may also help when you know my friends and I mindset is: “slow fights are boring/bad fights”

I do not think you understand your class mechanics well enough to make statements that berate others about high enough level.

From a simple DPS/more damage perspective, in which you pride yourself and your group to be striving towards. You are using Signet of Precision. 90 Precision (+40 more with traits), on use of full adrenaline. Compared to one of the many superior alternatives, example: Banner of Strength (close to 100% up-time with tactics), which is 90 Power/condition damage to you AND all of your allies.

I’d recommend you to take a look at the Damage Formula, Precision under almost no situation is superior to power in a 1-1 ratio.

Furthermore, from the video it also looks like you are using a 5% critical strike Sigil, both on your Arah sword that you transmuted and on another weapon. In which it is proven from time and time again greatly inferior to many of its alternatives, Force, Air, Fire, Frailty. Here is a nice post that should help you out at bit on reaching that “high enough level”.

Yes, you can complete everything in this game in non-optimal builds, and do it in non-substantiated “record” speed. There are many well written threads about the lack of PvE challenges in this game for a reason.

P.S I don’t play warrior. I also think you should get some knee pads for your buddy there that is blindly backing up anything you say.

(edited by Kevin.2176)

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Kevin.2176

What could you possibly offer to your team that the other warrior / 3 guardians in your team can’t? Anyway, I’m not even sure about the validity of that statement, but you disregarded a well worded and reasonable post because you took offense to 1 build?

this… doesn’t make any sense, where is this well worded reasonable post???

Guide on what to do after defeating all Arah explores!

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Kevin.2176

Maybe one day you will be able to…

Maybe one day I will be able to come up with a utility setup that offers nothing to my group, I need to get back to the drawing board on this.

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Kevin.2176

You must be in a terrible group if you can’t keep a signet warrior up :P

No problem keeping them up or around. My back just hurts a bit after doing so.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

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Kevin.2176

I’m not even sure about the validity of that statement, but you disregarded a well worded and reasonable post because you took offense to 1 line?

Cya dude.

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Kevin.2176

I thought I clicked a leveling video when I saw that many signets.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

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Kevin.2176

This is a very good thread.

Given a bit more time people will begin to realize how lack of depth PvE content in this game really is. Enrage timer =/= artificial timers. Enrage timers are properly tuned fight durations that prevents players from completing the encounter in unintended ways:

1. Repeated out of combat regeneration (face it, if you need to do this often you are making too much mistakes)
2. Way point zerging
3. Overcompensation in group survivability to bypass fight mechanics (I messed up and took 3-4 hits from Giganticus? not a problem, let me run out and regenerate to full)
4. Poor trait/utility/gearing setups, at this time you can pretty much randomly check a bunch of traits and still complete every single exploration mode.

This will also eliminate a large amount of forum posts about how bosses have too much health. Simply put, their HP is fine for the most part. Your trait/gearing/group setup isn’t. I honestly hope Anet pay some attention to the longevity into their dungeons/PvE in general. At current time you are directing your current player pool into a cesspool of mediocrity, while also rewarding them in the process.

After 50 times of Arah, we have finally defeated Giganticus Lupicus!

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Kevin.2176

You guys should really click the screenshot before commenting.

He is bugged. He is staying neutral and thus preventing you from attempting the encounter. Biggest whoosh.

CoF Magg Setting bomb event

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Kevin.2176

Maybe it’s possible if you have super exotic gear and the perfect group makeup but for us mortals killed 3 elites withing ~20 seconds isn’t a feasible option.

You can do this encounter with rare/masterwork gear and almost any combination of classes. A simple search would’ve shown multiple threads on this topic, providing very detailed tips on how to completing this encounter properly.