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What is there to do for returning players?

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Posted by: Keyska.4105

Keyska.4105

Yeah they added lots alright… Lots of the same thing! lol. Woot, new weapon, oh wait its just diff color. On top of that you cant even do dungeons at your lvl because the lvl 80s rolling it will kick you. (Why did they add a group finder again?)

the game needs new weapon skills

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Posted by: Keyska.4105

Keyska.4105

In the MMO I played before I had over 100 skills. I used 10-15 of them regularly while fighting.

Tbh thats how Gw1 was and it was amazing. But just like now you would be limited by total you can use in world.

It works out for all if they still did.. If anything not carrying that over from 1 was foolish.
(No matter what the stand outs and cookie cutting would happen.)
But it would have given a whole lot more to do collecting them and more flare to the game. They had np dealing with it before. The it would have said just as much flexibility with Gw2 skills but did not come through on that at all that at all.
If anything faaaar less skills and the constantly destroying balance to pve from pvp or vice versa.

They said new skills and weapons are otw… But a full year of such limits with weapon swapping or not is just not cool.
Besides id rather have more skills to pick from then doing it via weapon swapping.
People who originally Q’d imo now were right. Its to forced.
(Being that they promised any weapon of choice would be equally usable; play the way you want. That def did not pan out either…)
Im forced to use a weapon just to use the skill but hate the weapon..tuff luck. And I dont mean cosmetically. Lots of weapons are still just crud..not just in balance but only having 2 decent skills. Thats why we need more. Not more utility skills more weapon skills to chose from. Let us build our weapons just like skills in Gw1 I saw.
That would be amazing.

Explanation for daily karma nerf

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Posted by: Keyska.4105

Keyska.4105

Anet… are you ever going to be your old self again? O wait..

Blatant disrespect...

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Posted by: Keyska.4105

Keyska.4105

Typical… “You People” you think you’re so much better then us and treat us all like Bookah. Of coarse you would demand lower counters!

I say RAISE Them! Those Poor Norn bumping their heads all the time! Its tragic!

Great post btw lol.

Arenanet totally forgot GW1 fans?

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Posted by: Keyska.4105

Keyska.4105

Boy tell me about it OP :/

Amazing how they completely dropped the best parts of Gw1 in Gw2, just makes no sense.
Much of it would only add to the fun for Non Gw1 players too.
Finding your skills was amazing and something no other MMO did for example and gave you tons more to do.

GW2 is great dont get me wrong but it just feels so “shallow” compared to gw1. (And that has nothing to do with age or expansions.) The most basic of and amazing things were not carried over. Most of it would only add to Gw2 to do list; would conflict nothing.

Only lvl 80 in Group or leave....

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Posted by: Keyska.4105

Keyska.4105

It shouldn’t be beyond commonsense that they cap the DF.
The 80s should be the ones who need to build groups to do them. (under lvl ones I mean) Or dived it somehow…
Just one of many things that makes the game unfriendly in group content for players just starting the game or another character.
Rebalancing the lvl sync would fix nothing.
I don’t know what the answer is other then just capping it. You just cant expect people to be friendly anymore in mmos. (Unless finding a good guild).
Maybe make story mode solo versions at this point. (would be a nice addition; since no one really needs them anymore in mass.)

He wasn’t asking how to get around it.. LFG does nothing for him; Obvious anyway.
His point is it def shouldn’t be that way and Anet only encouraged it by not thinking it through. Bad enough dealing with bad pug in general But to be kicked out of content meant for your lvl range… *fail

Mes vs. Ele

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Posted by: Keyska.4105

Keyska.4105

One thing you should know about this forums, is that elementalist players are dramatic. They’re using a profession that requires more skill than most, has been nerfed a few times (so was the mesmer), and fulfill several roles that they do not care about. A mesmer is a more unique profession – whichever role if fulfills, its players usually accept it. But there are those who expect the ele to be the traditional nuke-from-range spellcaster, and whenever it doesn’t fulfill that, or it doesn’t completely fulfill that, they call the entire profession terrible.

I’d say that ele’s playing in pve and wvw is a bit more smooth than mesmer’s. The reason for that is, a mesmer depends too much on AI. In the middle of a zerg or at an event farming spot, you’ll be ale to loot a lot more by using your ele’s aoes than using your mesmer pet’s aoes, as the AI is frail.

But the most important thing is really to try them out. Both professions have very unique mechanics, and there are players that are completely addicted to one or both of them. I personally find ele’s attunement dancing to be very addicting and fun.

Talking exclusively about the staff, ele’s staff is going to be buffed in the next patch. Not all changes are known, but the healing skills will be improved and its weaker earth skill is going to become an awesome cc-skill, especially for wvw.

As an elementalist, you can use staff in many different ways. You can stay at fire and farm in pve or zerg in wvw. Or you can contribute excellent party support or crowd control with your healing, huge amount of combo fields, movement-denial, etc. You can go from using zerker amulet and nuking from afar, to using healing and boon equipment and supporting allies, to a more defensive gear to survive in wvw while still supporting allies and using cc that does not depend on your stats.

The drawback is that you’ll be very frail, and have poor 1v1 effectiveness against players. However, conjures are also getting buffed next patch, and maybe they might solve that problem.

Worth noting that in pve’s dungeons, eles rely on might/ fury stacking and then auto-attacking with lightning hammer.

Regarding a mesmer, their staff skills are strong, and offer excellent (if random) crowd control, party support, utility/ defense and even damage. The problem with staff in pve, is that pve is all about damage, and all about offensive boons, so depending on AI, speccing regen and protection, or teleporting are not as useful as skill-speeding a boss or dodging/ evasion/ blocking. So, it gets overshadowed by, say, the greatsword, which offers might, vulnerability and great damage too.

Yeah,

Elementalist
We’re working on the staff in an effort to make it a stronger support weapon, and we also improved the conjure weapons so that they’re stronger for support. You’ll see improvements to all 4 of the conjure weapons to make them stronger and better for support.
We also increased the healing on Water Blast, the radius on Geyser and we reworked
Unsteady Ground to make it function more like line of warding.

(Dropping this because OP asking about both.)

Mes
To stay in line with the support theme, we wanted to find ways the Mesmer could support allies. We looked at Mantras, and just didn’t feel they were quite strong enough to do this, so we made some improvements.

Power Cleanse: We wanted to add some condition support, and made it so that this skill can remove 2 conditions from 5 allies.

Power Break also saw an improvement, as it now grants stability to nearby allies.

A case for the Holy Trinity.

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Keyska.4105

The very best thing about GW2 is it got rid of traditional roles. It gave everyone an equal footing.

Bad group cohesion is from bad leadership.

No one wants to play 5 man groups any more. We want dynamic play. Get rid of the instances.

Again another person acting like they are the majority. Completely not true.
You guys always jump to avoid the larger base of players that are not as Uber as you. Good leadership doesn’t solve the curve for them. Esp with most of them not playing all day long or just being avg.
Since the beginning the majority find it to hard, high curve, to chaotic. The better players; to easy. But the better players are far from the majority.

Have fun with your endless dynamic events.. That “everyone is and has been tired off…”

The game needs to be dynamic but it also needs far more structure…

A case for the Holy Trinity.

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Keyska.4105

Well for sure during release no trinity was amazing fresh air for people… That very quickly grew old. As did being forced to switch weapons etc when it was specifically said you would be able to use your preferred style. Def did not turn out to be the case.

But that could have all been avoided by using a similar skill system to gw1 (which would have made gw2 amazing.) No point in arguing against that because it would have turned out just the same as now. (Being standard to go in with preferred skills)
The only diff is there would have been more of those for a lil more flexibility and flare. And gaining skills in gw1 was pure genius.

No desire for it? Its one of the top complaints… Esp with people that left. Prob only second to being able to move skills around. (As far as general requests.)

OP is completely right.
Someone in here is saying plz no because it will mean only certain class are welcome to party..? Umm, thats been happening since GW2 release.

This game took nothing of Gw1 that was successful.

The 1% is the (and im only going off someone else’s exaggeration from earlier in posts) is the people who already have well establish groups or are natural skills.

This game is really ruff esp for people starting out in that area.

Don’t get me wrong I understand everyones PoV on this and respect it. WE have to play it the way it is anyway. (No they wont add trinity; thats wishful thinking; they hardly budge on anything that even more obviously needed as is.)

I completely understand the appeal of people sick of trinity or who have never played with one before.

I only commented because people try to act like this is some request only a small fraction wants; its not… The truth of it is the elites (I don’t mean in negative way; I just mean the best players or those involved in end game vet aspects.) always think they are some majority when they are not even close.

Not mounts - Vehicles

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Keyska.4105

Wow a mount thread that hasn’t been blocked yet?… *cough
Mounts are in the lore…
They need to add them… If people don’t want them then don’t get them…
Stop trying to ruin it for other people or tell them how to play… The game was designed to accompany all player types. Just don’t allow them in WvW is all. Anything else is none of your business or concern… With the ports all over the place its pointless to even try and argue against them. Even with mounts people would still use them…

Progression is pointless...

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Keyska.4105

Still amazes me that they leave out one of Gw1 best aspects. The skill system, finding, unlocking and prepping a set up. People would of had tons more to do then.
Still who wants to be punished so bad running dungeons for minimalistic rewards. (I specifically mean casuals especially) There is no incentive… Unless your a HC player at this point. It doesn’t really take skill i mean common; its avoid not being hit…and most often to chaotic; especially new players; and for old ones it become simply a minigame of don’t get hit. (I don’t know how to really explain my point there w/o going on forever.)
Nothing drove me more crazy then when people used to defend the true lack of skills by saying just use 2 weapons. Every month that finally died off… Because the truth is its all repetition in a pretty box.
I swear sometimes it feels like were playing an MMO that was developed in Soviet Russia times. It lacks most the things that were good in Gw1 :/ But it gives you everything Gw1 could use lol…

Please could we consider Drop rates

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Posted by: Keyska.4105

Keyska.4105

They did already so good luck with that… DR was a brick wall after release. Tbh the least they could do is not bind it account wide; thats just freaking stupid…
There are other ways to battle farming abuse then punishing the entire player base.
The worst thing is/was at some invisible cap you just get worse or nothing at all.
(and thats account wide not just one toon)

Please Explain the Logic of the AoE Limit

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Keyska.4105

They might raise it but never take it off… They love anti farming things like this.
Its like in Gw1 when they made it so if you try to mass aoe Mobs would simply run out.
Tbh imo it is over the top; because they already have the pain in the kitten DR, I dont care how it helps with bots like they say or help them keep balance on economy lol; they already did that with their TH set up alone. No point in punishing people who farm. With that said in that relation a cap on mobs being hit does seem reasonable. Even if one likes to farm. Plus the zerg thing many above point out.

Cities seem too confusing

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Keyska.4105

yeah like many have said, they are just bigger then their most mmo cities. They are really easy later on; just have to get used to running around. Any complaints of getting around are moot because you can use the WP to get around free in cities. There are many other little reasons, like map completion etc. Some are a lil more a pain then others; but easy also after used to them.

Thief PVE a joke? yes, it is.

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Keyska.4105

the solution is getting rid of guardians from the game *cough They are almost a 1 man trinity…well as much as close as were gunna get. Rangers have the same issue; guardians just do it all better. As for warriors i still remember how they would always cry because parties wont take them… All in all Anet is getting around to the balance far to slow; many of the classes were in good standings right before release; they then suddenly go nerf crazy… Sure many were OP but they all were closer lol; now there is to much of a gap between classes and you can’t play “you’re way”; they said we could, because they brake everything that you come up with… So now by braking metas they have eventually broken EVERYTHING. Bad traits, etc. And they say the don’t want to add traits or skills until they first reach balance…At which time would cause imbalance anyway…
Just like wow…O well find balance one day; which is impossible when you changed classes 500xs a month.
The need to brake skills; Pve. Pvp versions; its obvious they are not so hot at this balance thing, and trying to have the cake and eat it to by keeping them the same is only making it harder for them. Pvp nerfs brake the game for Pve and Pve for Pvp etc.

(edited by Keyska.4105)

We aren't going to be fixed, what now?

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Keyska.4105

Scratch that… I just remembered the SB tweaks are going to be for Thief I think…?
So only LB and GS for Ranger

We aren't going to be fixed, what now?

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Keyska.4105

Well in the recent SoTG they said GS and LB dmg was to low. LB can be spec’d for high dmg but then has bad utility. Something about lowering the GS cds and ramping up the power of the skills. And they went over the Pet resists/fractal etc.
And something About SB getting tweak….

2bh they were very good right before release (to good I guess) they suddenly nerfed them and broke the most viable builds; including the Spirit build.
They reduced dmg across the board, Bows r very weak compare to then.
Its just the drastic change showed how the ranger traits are not the best; set up etc.

I get them saying they don’t want to split pvp and Pve versions of skills… But tbh they should have a while back. They don’t want people getting confused and to be able to flow from pvp and pve at will with same skills…This is bad thinking.
There are lots of players that prefer 1 or the other and they are always getting a nerf because something in pve brakes the pvp or vic versa.
Its pretty standard now a days that you have to have 2 sets…

They said they want to get everything balanced before adding more skills or traits…But doing just that will unbalance them all again anyway lol…

I have to say though its not as broken as most people say… Matter of fact there are Melee and Range that kitten in pvp…
Then again I understand its annoying not to be able to play the way you want; which they promised players.

I think they need to give in and start bringing certain gw1 elements to the game; I means tons of things worked really well or was the bread and butter that made gw1 what it was; and they just drop it when making gw2..makes no sense.

Pvp is not the sport ppl thought it would be and the lack of skills is beginning to wear on people… Why not just open the skills up and let people change them as pleased like in gw1…

I say this extra stuff because I think this does affect the classes over all.

I even think (I thought no Trinity was so great) they should bring a trinity back in.
I only say this because its to chaotic; the game lacks a certain structure.
Or at the least give us the same skill system as Gw1. I would had so much more fun in the game collecting skills.
Sry shutting up now..

Rangers start around 55 min in:
http://www.twitch.tv/guildwars2guru/b/377719641

(edited by Keyska.4105)

My Main Gripe With GW2: Dead Skills Bars

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Keyska.4105

Being that they left out part of what MADE GW1 unique has always boggled my mind.
It was a very bad idea… Id like to at least see at a minimum of something poking at that spirit of things. Their old way of doing skills; Ways to obtain new skills etc.

And switching weapons gets to where it feels forced; im sorry but telling people to switch wpns for more variety is very “yesterday” when we were all so excited about the fresh breath of air with action game play…
I mean what did they think would happen. Everyone WILL get bored at some point with their weapon sets lol. And MANY skills are useless. More so are actualy utility then even an atk; which leads to even more staring at auto atks…

Also “not” having an ability to move said skills around on bar is silly… How you loaded your skills was ALSO a part of Gw1 lol… Its even more important in a faster paced game… And the excuse of change your binds around is also redundant…
1. It would be fine if it saved per character… It ends up being tedious just because of that alone. And then changing a bind for a move on weapon sets ends up wrecking your established fluency with other skills on the other sets.

When they swapped around the guardians 2hand Sword skills w/o warning us it threw me off for a week…Since I pvp I had to swap binds; which just threw me off on my other swaps lol.

I am a fan and will stick with it; its just its frustrating because whats the point of continuing to add the the game content when the game itself is to simple… Harder fights is not what people are looking for right now; its more flavor.

They do not know what the meaning of FUN is…

Its time to put a lil bit of what your already succeeded at in Gw1 into this game…

WtB test server:
They could start by letting players test the game like other mmo’s. Because their In-house team “always” misses lil things that end up being big. (That’s a pretty well established M.O now…)

(edited by Keyska.4105)

Healing Spring is amazing

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Keyska.4105

Lol the first time I ever saw how good it was I never stopped using it.
At the guy above about the combos…. Yup just like with Ele people don’t seem to realize STILL that you can actually heal the group up constantly… It just takes teamwork.

What Ranger changes coming in February?

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Keyska.4105

Ive seen nor heard anything other then them say they were going to take a look at pet dmg from AoE. But no Eta.

I keep hearing this is the worst class

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Posted by: Keyska.4105

Keyska.4105

Actually ranger was very good lol, till they nerfed it to the ground. Spirit build was fun for support; ever since they took an axe to it the spots that were weak before are even bigger weaknesses. They need to for one give the mmo standard these days of 90% Dmg reduction from AoEs to pets. And throw the Bow Range buff/penalty out on LB. Or put the SB back up a lil; they took it down to far.
It does need an overhaul though; very bad traits period.
With all that said it is still very strong if you find your niche with it.
Hell I loved Ranger; but moved on to other classes. I was not very good in pvp with them. And I see people always say how bad they are in pvp.
Ive seen some 2handers for example (when they sup sucked from all the QQ) Face roll the entire opposition… SO I know they dont suck. 80% time its the player being a Bad or just not feeling the class so it doesn’t flow right for them.

Busting the Myth of Useless Pets

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Keyska.4105

Your putting it all bunched up in one package… If people complain about world pve as ranger they shouldn’t be playing the class. There needs to be the standard 90% pet damage reduction from Aoe that most games have adopted now; because it fixed a classic problem with pet classes in general. Most complaints that are valid will come from Dungeons… You can micro manage your pets all day long your still guna lose it in the chaos more then not. And if your a BM it does ruin your dps. It doesn’t have to be an argument of who tops invisible meters anymore then it does who can micro manage pets better then others. An AoE damage reduction would just be a good place to start.
Most just sit them on sideline because it just feels to tedious and it is. Just a lil…
I mean tbh I laugh at any Ranger in World Pve with anything out but a Bear…. Why? Because A bear tanks anything in sight… A cat drops like a fly, etc. What Im saying is somethings wrong there. Not that a Bear is TO strong; but that others are to weak. Its the same in Dungeon mode; the class just isn’t set up right. They Destroyed the Spirit build, there is a good sup build avlb that hardly anyone uses. And more then 1/2 the traits are bad lol. BUT im not saying it sucks; if your look at the silver lining its in a good spot in my opinion in all areas of the game; dungeons being the roughest tho. That doesn’t mean I cant admit it is a lil short in what I previously said. And the Talents that are bogus; or mechanics that other classes don’t suffer from e.i LB penalty/bonus.

Stone Spirit, worth it?

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Posted by: Keyska.4105

Keyska.4105

Spirit build used to be very, very strong. But because of PvP back after release it took a big nerf. Its not worth it now.
2 Reasons…
1. Just like all pet class pets they get insta killed in Aoe. They should have a AoE reduction trait rather then the HP boost they gave to them.
2. Is a combo of things, U have to have them following you (build) But for example weapon choices can ruin it. For example Bow where range changes your damage. E.I You end up being to far out and no one in party receives bonus. This allows you to manually keep them out of AoE but like I said your then out of range for their buffs to hit all of party. With how Hectic a dungeon can be, being in the sweet spot and staying isn’t gunna happen. And of coarse being in the midst of things with the party manes they will die on first Aoe. Ideally if you have range and melee will be between both of them; so You keep your range dmg up. Unless u use SB. But anyway then it ends up going back to #1. Its pretty much impossible to keep them up for the buffs now :/ Anet over did it. Is very fun imo though; if they bring it back to how it was.
I only mention bows (axe same idea range..) because anything else (closer) you will always lose Spirits.

Kasama pretty much gave your the best alternative atm.

Pets In dungeons

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Posted by: Keyska.4105

Keyska.4105

Aye, because of Gw2 Pets not getting the standard 90% reduction in AoE as most games have now. You will see most use Bears. Even then they are still dead, but between it they are easiest to keep up. (They are supposedly working on this prob) Because all pets should be usable. Its near impossible beyond normals to keep anything up; unless you like to spend more time microing your pet then hitting the mobs yourself or not getting killed yourself.

Most people that refuse to switch out or touch bears, simply sit their pets on sideline during fights where you know you can’t manage the AoE.
And tbh there is nothing wrong with that since either way the dps would end up being the same lol. Sending your pet in to pick here n there vs them being Downed 80% of the time for 80% of the run.

Same issue in WvW to among other things.

PVE Monster /=/ Lackluster Endgame

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Posted by: Keyska.4105

Keyska.4105

Like most mmo’s have realized in last few years. A 90% dmg reduction from AoE is pretty mandatory. And with the way things hit in this game thats still a bad day unless your running BM line right. Using your roll, switching etc.

*@ Sub… As Anet has said 1000 times Mesmers “minions” as u say, are NOT pets. Nor minions… That’s all part of their mechanics. Giving similar to this class would be to OP; like when Spirits actually worked before the nerf that destroyed them.

Its Necros and Rangers (at least the BM line; but all should get it built in) that need this. At least a trait.

Any Pet Dungeon Improvements?

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Posted by: Keyska.4105

Keyska.4105

Don’t use those pets in those specific bosses.

In GW2, you have the ability to adapt. Take advantage! What you use for certain situations isn’t going to be optimal in others.

You’re given the ability to swap out pets when out of combat. Make use of this ability. Note which bosses kills your cats fast, and swap out to Devourers/Spiders/Bears for that specific fight.

Even then, your pets will still die in some specific situations. It’s one of the reasons why I don’t suggest a 30 Beastmaster build in dungeons.

…lol no. No matter what pets are useless. Including whats left of our once great spirits. All useless. Since they are taking so long to fix what they took away the pet fix should be much faster.

Still just isn't enough...

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Posted by: Keyska.4105

Keyska.4105

At release it was all fine… (other then pets.) then because of being OP Sup in pvp they got broken all over the place :/ Had Some of the best sup and utility in game. So I guess its taking so long since those changes because on the DL they have been trying to do a complete overhaul. Tbh they could have at least fixed pets in dungeons.

Is Guild Wars 2 in trouble?

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Keyska.4105

If they continue with this monthly event style pacing, the game will be quite alive for a good while longer.

Rift did that very same thing an people began to complain even then *the irony. So they slowed it down and then the other half said pff t this.
Also with how this last chunk made all dungeons ghost towns something has to change with that anyway.

Servers are noticing tons of dead zones and having content completion issues right now :/ Cities are ghost towns, high lvls don’t feel the need to play in lower zones after all. Many are just lvling new toons till things get fixed.

They need to change something; since the games f2p they can easily get many back.

To add to the comments above; 100% of the people I started with have also left.

Anet is just being far to slow… Not acting fast enough kills games these days.

Pvp effecting pve, balance etc. To many classes that are broken or force u into a specific build (which this game was NOT supposed to be about.)

And yeah they delete posts all the time :/ as aggressively as Swtor started to do….

And your elitist GS types are ruining the experience for many no in guild or lacking friends. (Another thing that was supposed to be gone in Gw2; yet it seems worse then ever…)

population and state of gw2

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Keyska.4105

Man they are really dropping the ball :/ What made it all unique seems to be caving in on itself…. in pretty much every way.

Lack of armor models?

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Keyska.4105

There is actually a lot of different gear (skins). Being that most are $$ U tend to see some more then others. I don’t think other then pre Xmorg Wow Ive ever seen so many looking the same :/
Being in our day and age using Gw1 as a ref is just bad…