Showing Posts For Kildari.2480:
So i have been playing around a bit with this skill. I built a healing set w dwayna runes. Right now this skill coupled with 5 sec recharge from 30 pt shroud tree heals for 533 all around every 5 seconds. I use staff/dagger primarily for dps and extra healing. I feel the passive healing is hugely beneficial in dungeon environments. Has anyone else tried running this spec? What were your thoughts on it?
Deathshroud #3 is usable at any time and does not matter if you are in the middle of a Deathsrhoud #4, Knocked down, Feared, facing the wrong way.
It’s something that is very useful to know.
Its either precision or toughness and vitality combined. No other stats will help. Condition dmg is meh since half the dmg u will be doing is direct and healing power only helps half the time. Plus.precision gives you the one thing you will lack with this build and thats critical hits. Watching death shroud 4 ae for massive crit dmg is beautiful.
I would say power toughness and vitality would be an ok direction to go for more staying power but I think precision is worth dropping one of those stats for. Just personal choice.
Hey thanks for the compliment! I told her to focus on power and precision and either toughness or vitality for survival. Rune of the pack 6 slot for much needed precision. I think it has the best all around stats for this build.
Adding Siphoned power I would do if I had more points to spend. Right now the only thing I would be willing to drop from the build would be close to death and I’m not sure losing 20% dmg half the time would be worth it.
Most people would drop Mark of Evasion but I’m not sure if those people quite understand how it works. A. you get a mark of blood on dodge. B. Mark of Blood is a Mark from staff. C. You can Dodge in death shroud. D. you get 3% life force per mob activation while in deathshroud.
In events I’ve seen her “heal” herself in Deathshroud using this. sure you dont get the regen component but you certainly do get the lifeforce from spiteful marks.
I built a necro build for my wife since she doesn’t like all of the well/condition builds floating around and she HATES melee. It was pretty tough to build on her criteria but I did end up doing it. After this build was created she said she’s never felt more powerful.
So here’s the build that I created. I did not see any others like it so I thought i’d mention it. I called it the Marked for Death build.
http://www.gw2db.com/skill-builds/1864-marked-for-death
The way the build works is that obviously you use a staff as your primary attack. Every Mark you put down is very large and every time a monster touches this mark you get 3% lifeforce. It doesnt seem like much but when you have 5 monsters on the mark you get 15 life force PER MARK. In events I’ve actually seen her lifeforce go from zero to full in no time at all.
The primary purpose of this build is to do all of your massive damage in Death shroud and when she’s in deathshroud she really does a LOT of dmg.
When Deathshroud drops and if she has aggro she switches to her offset if the CC marks are down which is Axe/warhorn for escape. Axe 3 is an AE snare and Warhorn obviously gives a speed increase and snare. Not to mention axe 2 gives a pretty good boost to lifeforce on single target mobs and it keeps her out of melee and mobile.
Her utilities are there for survivability. She takes Consume Conditions, Signet of Undeath, Spectral Armor or Blood is Power but she really hates adding conditions to herself, Signet of the Locust (more healing) For elite she takes Plague for the blind if her other defensives are down.
She probably spends half her time in Shroud Form and I’ve seen her solo stuff like a champ. She’s much more surivable now in dungeons and even she said that the only time she dies if when she does something stupid.
I have no idea how to rate this for PVP as neither of us spend much time there. Maybe I’ll update whenever we get around to pvp more.
I really tried the last few days to convince people that the nerf was exactly what they said but pretty much was laughed at and ridiculed. I tried to press the point that it was qz that was bugged. But instead everyone cried about how they could “notice” the slow down on the bow. So instead of pointing a net in the correct direction everyone sceamed and cried about the speed.
So now does anyone realize how long its going to take for them to fix the qz bug? I doubt they’ll do it anytime soon.
Oh no doubt Durzlla. On my warrior at 80 I actually ran this build full time. Healing shouts, condition removal on warhorn. In PVE dungeons it was “ok” and semi survivable. I output a small amount of healing for my group but any time I got focus fired by mobs I just didn’t have the protection necessary to withstand an assault and when you put out that much healing to others mobs tend to make a beeline for you.
I died a lot and it was very frustrating. Every dungeon I felt like the odd man out. I tried a LOT of specs too. I tried almost every weapon. No matter what I did I could not keep the mobs from ganking me.
I switched to ranger and I have not once in any dungeon I’ve been in died. NOT ONCE. Since I’ve hit 80 I’ve run only a few dungeons AC paths 1-3 CM all paths and the next one cant remember the name. To be fair I knew all the fights from my warriors so I knew what to expect but even still when I know the fights on my warrior he still dies. I just dont have the control necessary.
My ranger is build for control and it’s a lovely sight.
So while people complain here about how bad we are I just have the opposite opinion.
I have some serious reserations about that video you posted. If you go 7min 6 seconds in and watch the life bar. He goes from 10% life to full instantly. I call hacking on this one unless someone can find some other excuse for it.
I’ve rolled that build in WVW and it’s just not that survivable naturally. I mean there’s a lot of things going for you if you control the map and 3 orbs. If you are conquering by that much it could very well mean that the other players at leveled 80 not actually 80 with maxed out gear like this person.
There are so many variables but in general that full life instantly is either a glitch. Some ability of another class I’ve never seen used as a complete heal on someone or is indeed a hack. There was no level up graphic so it wasn’t that.
I’d like to see this person try this in a dungeon. I really would. No way in hell they can take 4 or even 5 mobs on them in melee full time. They will be dead in roughly 20 seconds once block and all their heal shouts are on cooldown.
I’ve tried it.
No way at all. I love how many people here think warriors are the end all be all and want to switch. I have a level 80 warrior and I died wayyyyy to much to have fun especially in dungeons. They are complete crap for survivability on any situation 1 vs more than one. Single target snares and roots make me sad. How anyone can play them and like it I will never understand but to each their own.
The recent nerfs while saddening are hardly anything that will keep me from playing. The only way that will hapkitten if they nerf our ae control.
Actually I’d like to thank whoever posted the link of the tested numbers above. I’ll link it again just so everyone sees. Tested before this patch sortbow shot what looks like 122.4 arrows in 60 seconds. Now this is actual numbesr I can see and believe. So we lost a total of 4.4 arrows in 60 seconds which is a slowdown of 7.33 ms per arrow.
This is definitely more then they said and i’m now on this bandwagon!
A-net this needs to be fixed. Math has been shown and you are very wrong in your patch notes.
http://mmo-mechanics.com/forums/topic/1002-shortbow-vs-longbow/#entry21897
iCeReal actually the measurment of how many arrows are shot during a QZ is a very effective method of determining how many arrows are shot in total. See in theory if the number of arrows shot were greater then 120 per minute then in at least one video out of the dozens I’ve seen would show 17 arrows shot. I have seen ZERO that showed more then 16 arrows. That means the number is static.
If you can show me a video of 17 arrows shot then I can say it is entirely possible that the number of total arrows in 60 seconds is greater then 120. So far there is absolutely no proof and what I have seen on these forums is just made up numbers.
I mean heck I can throw out random numbers too but it wouldn’t actually do any good. Every post I’ve seen that says they have hard proof has yet to prove it. I can. I can show videos of what we shot before the nerf. That is easy.
I have not yet seen one video where 17 arrows were shot. That would solidify everyone’s anger and I could accept it. Right now what it looks to me is like everyone is throwing a hissy fit and that WONT get us anywhere.
We need proof. We need to show them what really changed. Not a HEY THIS IS WRONG BECAUSE EVERYONE ELSE SAYS IT IS.
Rachel if you are correct please find a video ANY video that shows more then 16 arrows during the course of a QZ. If you can find it then I’ll definitely hop on that bankwagon and support the cause.
I can’t find it. At all.
It’s still only 2 arrows every minute you lost. So I guess two potential crits and 2 additional stacks of bleeds. That’s not really that much in terms of damage.
However QZ is pretty messed up and should be fixed.
Did they nerf our overall dmg and crit chance?
Used to fire 120 arrows in 60 seconds
Now fires 118 arrows in 60 seconds. That actaully is a .04 nerf. I still dont understand why anyone can’t actually use math.
QZ used to fire 16 arrows in 4 seconds just spamming SB #1.
16 arrows devided by 4 is 4 arrows a second with QZ
Since QZ is 100% haste that means 2 arrows a second without.
That means 120 arrows in 60 seconds.
Now in game I get 118 arrows in 60 seconds.
I’ve spent hours watching ranger videos on youtube to see what everyone else here is seeing but every single ranger video that had full uptime on a player or mob shows exactly 16 arrows during the course of a QZ.
I have no idea how anyone else is getting their number but i’d love for somone to actually prove my math wrong. I really don’t mind getting buffed but using a “supposed” nerf more then they said as a way of getting it means they will not listen to us.
However they did nerf QZ with shortbow because that NOW generates 12 arrows which is much more then the .04 nerf. Our regular auto attack was not nerfed more then indicated
Othayuni can you prove that QZ fired more then 16 arrows in 4 seconds? By your numbers it should have fired pre-patch rougly 9 arrows every 2 seconds or 18-19 arrows in 4 seconds.
Can you find a video that shows the number is correct? I’ve not seen a single video that showed QZ fired more then 16.
Shortbow shot 120 arrows in 60 seconds before this patch. It was not more then that. The way you can tell is look at a video (ANY VIDEO) that you can find where a ranger uses QZ which gives 100% faster speed.
During QZ I’ve not seen a single video where our arrows using #1 shortbow spam shot more then 16 arrows. If someone wants to prove me wrong please show me the proof. Find a video. Show where during the course of a QZ it shot more then 16 arrows. I will believe the first person who can show the proof and join this “OMG TO THE GROUND BANDWAGON”
16 arrows in 4 seconds at 100% speed is 8 arrows in 4 seconds without. That’s 2 arrows a secon which is 120 arrows in 60 seconds.
If you go in game RIGHT NOW you’ll find a total of 117 to 118 arrows in 60 seconds. This is NOT a 30% decrease in damage.
However QZ only shoots 12 arrows now so THIS is where a nerf is.
People can claim that i’m ignorant or whatever but I have math ACTUAL math on my side. Math that can NOT be disputed unless you’re an idiot or just a troll.
Which i’m actually not disputing arcane. If we got a 30% nerf it was because they messed up our shortbow damage and/or bleeds.
The attack speed I’ve tested over and over again in game since this patch dropped just to be sure of my numbers. We used to fire 120 arrows in 60 seconds. I’ve watched videos that clearly shows that QZ shot 16 arrows in 4 seconds. That 2 arrows a second which is 120 arrows in 60 seconds. That’s undisputable.
Now we fire 118 arrows roughly as a few tests I had 117 arrows. Maybe server lag. With QZ it’s 12 arrows which means QZ is messed up. However that does not account for a 30% decrease in damage which means that it has to be somewhere else which is what we need to steer A-net to. Not attack speed in general which they will find is accurate.
sorae. If you don’t use QZ then you actually were’nt nerfed much at all. Maybe 2 arrows over the course of 1 minute. Not something that should at all be an issue.
I will say they MIGHT have nerfed our short bow damage in general or maybe our bleed damage was decreased. Thats completely possible and not something I have done any research on. Anyone have numbers to confirm this?
The slight decrease in regular attack speed will not result in a 30% dmg loss. It has to be somewhere else if his is true.
Wow Lost way to ACTUALLY go 3min 40 seconds in…..I guess you don’t really read and watch the first what 2 seconds of the video?
PerioMortem. It’s mostly in your head. Check out this video posted a week ago. If you forward to exactly the 3min 40 mark you’ll see quickening zephyr being used. It’s completely slowed down so you can count the number of arrows shot. I saw 16 total. Now over the course of 4 seconds 16 arrows is 4 arrows a second. At 100% bonus speed that equates to 2 arrows a second unhasted which is 120 arrows in 1 minute.
Now go in game and check it yourself. You’re going to see we now get 118 arrows in 1 minute which is exactly the nerf they said. However you’ll also see that now QZ only gives 12 arrows which is NOT what is said. It’s QZ that is messed up.
Zsymon I just proved it through a video posted a week ago that there were a total of 16 arrows throughout the course of QZ. IN A SLOWED DOWN VIDEO. If you don’t believe actual proof then I dont know what to tell you.
You did not get a 30% decrease in dmg output. That’s a fabrication and a made up number. We lost two total attacks through the course of 1 min.
We now get 118 attacks over 1 minute with the shortbow currently. Before patch it was 120 attacks over 1 minute. If you think a loss of two attacks is equal to 30% of your total dmg then I’d hate to know what you were doing the other 59 seconds.
Yes we lost damage through QZ but hopefully that’s just a bug but it still didn’t account for your supposed 30% decrease.
Zsymon. Please check this video. Go into it 3min and 40 seconds. It’s SLOWED down so you can see the number of shots. there are 16 total shots with quickening zephyr.
We did NOT get 25 before. 16 max. There’s a definite bug now with QZ and shortbow or an overall nerf to shortbow in general but please don’t spread misinformation. This only hurts us.
Two things. I hate it when people call this class a ranged class. First of all a ranger is not someone who’s primary purpose is to shoot a bow or a gun. That would be a archer or a marksman.
A ranger is a person who passes over or through (an area or region) in all directions, as in exploring or searching.
Now while I HATE to agree with Durzlla, because he’s just annoying, he’s right in this case. The change was not that significant. It’s barely if at all noticible. Someone ran numbers in another thread and showed that the decrease in attack speed was exactly what they said it would be.
However, there is a concensus that QZ is either indeed bugged with shortbow as the attack speed is MUCH slower then before or quickness as a buff got seriously nerfed in this patch. This could be across the board though and other classes just haven’t noticed it yet since we’re the once who definitely would.
Sukiyaki this is also what I noticed. I think there may have been a quickness nerf. Maybe it’s accross the board. Unless there’s a bug with quickness with shortbow directly.
Ituhata if you got 9 consistently before this patch and you have 30 point in bleed duration then I can safely say that nothng has changed becuase I’m doing that now in game. 9 seconds of bleed duration. 10 second momentarily with 30 points in power tree.
That’s impossible Zsymon. If you lost one stack of bleed duration then that’s only a 12% drop in speed. It’s definitely not 30%.
However, I personally want to point out that i’m definitely not advocating stealth nerfs and if they really overnerfed I’m all for the reversing this. However, I don’t want to see us ignored just because we’re crying wolf here.
Ituhata came with a good video that showed the nerf. A .04 second decrease in attack speed should not have changed our bleed durations hardly at all. If it did then they definitely messed up but we need to see proof of this that cant be disputed.
I don’t see a difference with the naked eye on my regular attack speed. I think I see a difference quicknessed but I could just be a result of the nerf posts here.
ituhata the only problem I see with this video is there’s no proof at all that condition duration didn’t improve the time of the bleed duration.
I just went to the trainer in lions arch and respeced. I put 30 points into power. My conditions now last 9secs/10 secs momentarily.
I’m not saying that the video wasn’t accurate but I am saying there’s no way to know unless someone has a video that shows talents and then shows duration. I doubt anyone made one though =(
For me though I dont see much of a difference.
If people were stacking 7 bleeds before this nerf and now they stack 6 as indicated in other treads then mathematically it’s only about a 10% slowdown if that. It’ still better then longbow from my tests which obviously are not exactly “proof as it’s a small test pool that I did” but I know for a fact that I can stack 7 bleeds right now without moving behind a mob.
I do not know how many I could before this patch though. I never had reason to test.
I can stack 7 bleeds right now with condition duration and no rune durations.
I can stack 10 bleeds with quickness which matches other reports here.
That actually leads me to believe if people are truthful about how many bleeds they got before with quckness then the quickness buff itself with stealth nerfed.
I dont see the difference personally. I just went to test dmg on those veteran tree guys to see the difference between longbow and shortbow dps time and on average using quickness and 1,2,3 on longbow exclusively those mobs died 5 seconds slower then justusing quickness and #1 spam on shortbow.
DPS on shortbow is much better then longbow still.
I can stack 7 bleeds on a mob from behind with no points in condition duration and no runes that provide condition duration. I can stack 10 max with quickness. If people could stack 14 previously then I’d say they lowered the speed on quickness not the speed of the shortbow itself.
Are we sure that they didn’t nerf quickness on the side?
I now after getting my ranger to 80 have the exact opposite opinion over my warrior. My warrior even with specced into survivability just can not survive. Having only mostly single target cripples and immobilizes it REALLY sucks in dungeons. I die a lot on warrior and it feels like after my two measly dodges a strong wind will blow me over.
However my ranger is sooooooo much more survivable. I can dodge for days and avoid a huge portion of dmg. I can up the survivability of my team just by keeping mobs off of them. I used to think on my warrior that healing shouts was a pretty good spec for dungeoning. Now i know its terrible.
As soon as i complete the last two areas for world completion on warrior he will be retired for good.
I thought this ability was going to be useless! I just found out that it’s totally and completely not. I always skipped it for what I thought were better abilities but I finally as a bored moment just used it.
I want everyone to know that this ability does not SAY it does this but it does. When you activate it your pet goes inviso and it gives the pet 10 full seconds of protection. (-33% dmg) If you trait for shouts (which is only 10 points in the beastmaster tree) this particular shout recharges in 24 seconds.
I have since used it in a dungeon and my pet lives a LOT more then they ever used to. Seriously this skill is pretty much a pet buff spell that is probably one of the best boons in the game.
Sorry but i have to disagree. Traps are currently more useful than the spirits.
Spirits are 100% useless. More surivability would still not make them useful. A % chance for a spirit to actually have an effect means they will never be used over another skill that actually has a guaranteed use on activation. The fact they can be killed at all and don’t do squat but MAYBE buff makes them the worst buffing skill out of every once single profession in the game.
Durzlla actually my idea could fix two issues at the same time. Its actuality sort of perfect. Two of the biggest complaints are pet suvivability in dungeons and sucky spirits. Lets say spirits give passive benefits like say 50 percents reduction to pet ae dmg taken while not activated. Push the button and ae protection for xx seconds. Each spirit could provide pets with decent passive abilities.
A n easily killable spirit will almost never be used. However my idea would make them actually useful situationally.
I think what needs to be done with spirits is make them like signets but instead of giving you passive buffs they give them to pets. When you activate them you provide a group ae benefit depending on the spirit that lasts 10 ish seconds but removes the pet buff maybe unless traited. Would make them a ton more useful.
Recently i made the switch from warrior to ranger. I originally hated this class. But after playing a ton of dungeons on warrior i have seen the power the ranger has. I am wayyyyyyyyyyy more survivable on my ranger then i will ever be on warrior. Traps are a godsend for survivability. Huge amounts of endurance regen. Not to mention the pets ability to draw aggro off of me every once i n a while to give me some breathing room.
My warrior is ok at what he can do. He can take a decent beating when i have no endurance but if a mob stays on me I am going to be downed even in a non glass canon spec. My ranger can stay alive like a champ and can keep others alive almost as well. I see a lot of people saying play warrior over ranger but I think they are just 100 blades envious or something. Imo warriors have nothing on this class. Definitely my new main.
I wanted to bring up an issue that really sucked. Finishing a monthly achievement quest at lebel 80 gives a lot of silver. However if you do almost all the work on uour level 80 and accidentally finish it on a low level alt you get copper coins not silver. Monthlys take awhile to complete please make the coin reward static.
Neither last stand nor the shake it off skills use up the actual utility when they fire. So essentially you can use them twice. I am not sure if they will automatically fire if the ability is already on cooldown. However the really cool side note is that you do NOT need to have them on your utility bar for the skills to trigger them.