Showing Posts For Kilmeran.1203:

Calling Experienced Players with lvl ~35 Alts

in Fractals, Dungeons & Raids

Posted by: Kilmeran.1203

Kilmeran.1203

It should be pointed out that (yeah, sorry devs for bringing this game up XD) WoW still has a ton of casuals playing, despite Raids being difficulty-gated. So I’m not quite sure what the issue is.

As a Veteran WoW player, in both PvP and Raiding, I have to point out that WoW’s gate to the casual player base (which even they’ve admitted far outnumbers the hardcores) is entirely different than here. While AC Story provides absolute crap in any form of reward, even WoW LFR and LFD queued instances actually allows the player to progress. Are they going to have the same quality as the group that coordinates the normal raid difficulty, or even does hardmode dungeons? No. But can they still progress their characters? Yes. Absolutely. Plus, WoW also has PvP gear apply to Item Level, so even if a player was a casual PvE’er but somehow enjoyed PvP and spent time on that, it doesn’t completely gate them out of PvE. I’d run a few LFD’s and exceeded the item level gate based on a majority of my obtained PvP gear.

Dungeon progression is not the case in GW2 dungeons unless you run their EXP modes. And to be honest, I’d rather return to WoW in that case (I stopped playing months ago just due to sheer burnout). Hell, I’d rather run the buggy OPs in SWTOR, or PUG a raid in DCUO (talk about self-inflicted punishment). Anet’s dungeon designs leave a lot to be desired.

If Anet’s datamining shows that a majority of their playerbase is hardcore, coordinated, experienced groups, then more power to them. If not, then they should honestly consider their market share and at least have story mode offer some sort of reward/progression, too.

So, mentioning WoW as a defense to Anet’s dungeon design is really not comparing two similar systems, unless we are talking an absolute bare-bones surface comparison.

kicked from AC

in Fractals, Dungeons & Raids

Posted by: Kilmeran.1203

Kilmeran.1203

Well I reported the party “leader” because his username was the only one I could remember. But I don’t think anet will do anything because I reported the party leader for verbal abuse but he/she wasn’t the one who was cursing like a sailor lol.

So you reported a person for something he didn’t do just to have some form of vengeance. I can’t see how you are any better than people who kicked you.

^ This.

Yeah, agreed. That was a seriously idiotic and rude thing to do to an innocent player.

Who designs this?

in Fractals, Dungeons & Raids

Posted by: Kilmeran.1203

Kilmeran.1203

I remember their comment being identical to the one EA/Bioware used as a mantra when SWTOR launched with no Group Finder: It builds community!

No, I don’t get it either. It’s like those Devs, and ours here, are stuck in the previous MMO industry, when you had a more niche, loyal player base that actually interacted and formed ties. MMOs also took more time but, again, different era and different player base demographics. I play this, DCUO, and WoW (though I am on a break at the moment), and the average player would like to get in, make a run or whatever, and log out to go to bed for work the next day. Even in a guild, one cannot guarantee a specific instance run at a specific time. That is where a LFG also comes in handy.

Dungeons aren't fun in my view

in Fractals, Dungeons & Raids

Posted by: Kilmeran.1203

Kilmeran.1203

Welcome to every single mmorpg game.

Really? I’ve been playing MMORPGs since 1998. I’ve raided in World of Warcraft, Star Wars: The Old Republic, The Secret World, DC Universe Online, and even the old Trials and then Incarnate Trials of City of Heroes.

Nowhere else have I encountered the frustrating, over-inflated difficulty, and poorly over-inflated HP design choice, of these Guild Wars 2 dungeons. I agree with the OP, they are not fun; and it isn’t because dungeons/raids aren’t for me.

Dungeons are difficult for the average player I think

in Fractals, Dungeons & Raids

Posted by: Kilmeran.1203

Kilmeran.1203

There is some reverse trolling here, the Dungeons are way over the top difficult for the average player. Those thanking the Devs for increased difficulty are trolling the average players.

There was no need to increase the difficulty of AC or any other Dungeon. If you want them difficult then add a hard mode, and for regular mode add a sixth member or reduce the difficulty by 40%.

Right now all paths, all dungeons are absurd, GW1 was nothing like this, and this game had so much potential.

I rarely ever come to these forums, but this is exactly what I was thinking when I came here. The vast majority of players just want to have fun. The more serious players are always going to take something hard, and run it so many times that it becomes easy for them. So what’s the point in making things hard for the casual player? It’s just going to turn them off of the game completely.

I’ve actually only recently begun running dungeons, and they remind me of WoW raids, where everyone is expected to be fully prepared for each encounter. Only CoF has been actually fun for me. The others I’ve tried (AC and TA) are ridiculous. Why are there so many things that will one shot you and come out of nowhere? It’s so incredibly annoying for a new player.

These last few weeks of attempting dungeons has seriously made me miss other MMOs, and I find that to be a shame.

I have to agree. The Dungeons here are just ridiculous and not fun. While I still log into GW2, the game actually inspired me to resubscribe to DCUO. I’d rather run FoS2 or Gates than do another Dungeon in here.

To all the PvE exclusive players...

in Guild Wars 2 Discussion

Posted by: Kilmeran.1203

Kilmeran.1203

I PvP quite a bit in DC Universe Online. Though far from hardcore, I even played World of Warcraft for many years (currently on a break as of 3 months ago). I PvP’ed in WoW quite a bit. So, I do PvP and quite enjoy it.

I tried the WvWvW here in Guild Wars 2, and quite frankly I was never so bored in my life. Even taking on that “brainless MOB” is not as boring as WvWvW for me. A ton of running, a ton of boring set-up, and THEN some PvP combat. Battle over/structure taken, run to another area of the map, rinse, repeat. I don’t mind Structured PvP here in GW2, but for me: WvWvW is a great cure for insomnia.

There just isn’t anything ArenaNet could do at this stage to get me to do it anymore, outside of some sort of complete overhaul.

Least friendly MMO out there?

in Guild Wars 2 Discussion

Posted by: Kilmeran.1203

Kilmeran.1203

In traditional mmo people would at least notice you (it would probably lead to them being kitten off) and here they don’t pay attention to you since there are no such problems as resource or mob stealing.

The forum base uses the word Kitten on here quite a bit. Color me old, but what the heck slang does that word mean now?