Showing Posts For King James.2659:

Runes/Sigils and PvP

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Posted by: King James.2659

King James.2659

I know many posts have been made about this in the past, but I think it’s a bigger issue than people realize.

Runes/Sigils allow for build diversity the very thing that ANET is trying to accomplish.

If it wasn’t for shout runes the bunker guardian wouldn’t be able to thrive like it does.
(There are more examples like this but to keep it short I’m just giving the one example.)

If we had more rune/sigil diversity (with correct tool tips ofc) we would be able to change the meta and allow for more build diversity.

Bam Bam

[NA] Looking For Good TPVP Players

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Posted by: King James.2659

King James.2659

We’re still looking for players ^^

Oops, did I bump that?

Bam Bam

[NA] Learning Resource: Mentors of the Mists

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Posted by: King James.2659

King James.2659

I’d love to join to help new players succeed.

The more people who learn, the more competition

Bam Bam

[NA] Looking For Good TPVP Players

in Looking for...

Posted by: King James.2659

King James.2659

Hi my name is Bam Bam. Some friends and I have recently decided to start a team. We are a serious group of tpvp players looking to win.

We are looking for 1 possibly 2 more players.

We are looking for solid players with a good knowledge foundation of the game. As far as specifics go, we really don’t have many besides that.

We’d like to meet you in game, play some matches, talk up a storm and see how things go.

If you’re interested, send me a message or whisper and we’ll talk.

Bam Bam

#1 1v1 NA Guard LF Team

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Posted by: King James.2659

King James.2659

I mean, errbody wants a guardian for duels?
Right guys?

Bam Bam

[NA] Solid Thief LF Dedicated Team

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Posted by: King James.2659

King James.2659

Me and my team are currently looking for one more. I can’t log on right now, but give Puff The Cocoa a whisper if you can.

Bam Bam

SOAC Revenge Tourney Great Work!

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Posted by: King James.2659

King James.2659

I was on the warrior team last time, definitely enjoyable. Sign me up for team guard this time.

Bam Bam

SOAC Gaming: Single Profession NA TPVP Event

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Posted by: King James.2659

King James.2659

In Game Name:Bam Bam
Profession:Warrior/Guardian
Time Available:5-9pm PST
Recording Capabilities:None

Awesome, we need more possible warrior players!

Great, hopefully we can get a good grp together. And hopefully, we’ll have fun and not get severely depressed :/

Bam Bam

SOAC Gaming: Single Profession NA TPVP Event

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Posted by: King James.2659

King James.2659

In Game Name:Bam Bam
Profession:Warrior/Guardian
Time Available:5-9pm PST
Recording Capabilities:None

Bam Bam

If all you play is hotjoins....

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Posted by: King James.2659

King James.2659

Truth be told, Davinci cares more about his “pride” than this post. He’s ready to insult a player for having a different opinion, but not ready to create a peaceful solution.

My opinion is Devs should have there own testing for class balance. We shouldn’t not have to tell them what is OP. I’d like problems to be fixed before we encounter them, just my 2cents.

Bam Bam

If all you play is hotjoins....

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Posted by: King James.2659

King James.2659

Gotta love it when people get upset at Davinci, he’s a troll. Leave him alone.

Instead of complaining how about some solution based threads?

Bam Bam

Teach, Lose, or Quit!

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Posted by: King James.2659

King James.2659

good post.

Just be careful who you help! Some people act nice when they ask for advice, and then make things up/turn on you later! lol.

Like when everyone ranted " Quit making excuses". Cracked me up.

Bam Bam

Mesmer, thief, thief, guardian, mesmer

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Posted by: King James.2659

King James.2659

I think hot joins have there place, but yes something does need to change. In the end, whatever the top teams advertise is what most people will run, that or the best GC build.

That won’t be changing soon.

Bam Bam

Is retaliation damage reduced by 1/3 in sPvP?

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Posted by: King James.2659

King James.2659

Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.

That was off the last patches notes. Not sure if this applies to your situation. Haven’t done much testing but my retal guard feels like he got nerfed a bit too lol.

Bam Bam

Please read. 10 Things this game needs now

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Posted by: King James.2659

King James.2659

This is ridiculous, it’s funny how they decide on what is important to speak on.

Bam Bam

25% Movement Signets Negate Orb Debuff

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Posted by: King James.2659

King James.2659

Yes I think they are going to nerf this .. As of now on my ranger I can use signet of the hunt and dodge like a million times swoop with the greatsword which is moving forward 1100 range lol and then turn around and use lightning reflexes to backflip for the score! Takes little to no time lol

Yet they all complain about eles RTL, shows how it is just a L2P issue.

RTL is still getting complaints constantly, not just on SW. It’s not L2P, it’s a unfair advantage lol.

Bam Bam

New map: warior build: back Cap & tactics

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Posted by: King James.2659

King James.2659

What’s this? Not a ride the lightning QQ post? Great job! More people should follow your steps and adapt.

Warriors aren’t the only ones that complain about this. The elementalist class is obviously OP atm. The RTL so called nerf is a joke. Warrior is the most UP class atm, Ele is def one of the top 2 OP classes. Pretty sure anyone has the right to complain.

Bam Bam

How Warriors work in this game

in Warrior

Posted by: King James.2659

King James.2659

Honestly, guardians also have more ways to stack dmg with survivability.

Great example: Symbol Guardians.
Symbols do Dmg and Heal and grant boons(Protection/Retaliation/Swiftness) that we don’t have easy or any access to.
They also get a passive that burns their foe every x attack.

Those two with weapon dps all at once, without wasting a utility for heals yet. But wait, it gets better. Now you also have the option to trait into healing yourself every time you grant a boon to allies(which counts yourself). So in group fights, they’re OP.

Other classes like elementalist are also OP. But I’m just giving examples.

When it comes down to warriors, unless you’re offensive (Burst DPS) you’re not doing anything another class can’t do better.

Bam Bam

Dolyak signet

in Warrior

Posted by: King James.2659

King James.2659

Warrior is really the only class stuck being offensive atm. It’s not fair, but in reality going bunker warrior is only useful in WvWvW or PvE.

Signets for warriors are terrible. Dolyak is a waste of a utility slot. I definitely believe it should give us a higher amount of toughness or just give us a % like guardians.

Bam Bam

Forceful Explosives Still Has Not Been Fixed

in Engineer

Posted by: King James.2659

King James.2659

Idk, just my opinion. If you havn’t noticed, nearly all of the so called viable builds have perma vigor with evade skills on lock. Getting this fix would also help bunker bomb engis make a come back, since the radius also nerfs the healing radius for Elixir infused bombs.

Bam Bam

Forceful Explosives Still Has Not Been Fixed

in Engineer

Posted by: King James.2659

King James.2659

Guess it’s not important.

Bam Bam

Forceful Explosives Still Has Not Been Fixed

in Engineer

Posted by: King James.2659

King James.2659

If you don’t know, when taking the third trait in explosives (Forceful Explosives) while having Evasive Powder Keg (First Minor Trait in Explosives Trait Line) or Kit Refinement, instead of buffing the radius of all bomb explosions it only buffs bombs within the kit, while nerfing the bomb radius of the bomb you get from swapping kits from KR or the bomb you get from EPK.

We’ve waited a while, kinda disappointing this is still around.

And I double checked in-game. They did not fix this and just forget the notes.

Bam Bam

Burst skills aren't useful!

in Warrior

Posted by: King James.2659

King James.2659

Mesket I hate to say this, but you’ll never understand why there are so many 100b warriors until you play tournament pvp.

Bam Bam

Burst skills aren't useful!

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Posted by: King James.2659

King James.2659

@Mesket in reality you’re saying that only defensive stated warriors are viable. Yet we’re talking about burst skills, and they’re only offensive.

Another thing, people don’t complain about warriors in Wv3/PvE. But in TPVP they’re a joke. A sad one.

Actually James that’s my point. I think that people can make very viable dps warriors but in the end they will lack of one thing or the other compared to other classes that can do as much dps but also have other tricks and I think that is mainly because warriors are not designed to be the very best dps juggernauts out there.

Defensive builds are indeed very viables because that is our terrain, we represent after all 50% of the heavy classes in game. I must confess I’m not an expert in TPvP, just played a few sPvP on low ranks with my warrior.

The fact that burst skills don’t bring much defensive utility doesn’t mean they bring offensive ones, actually they are quite the opposite:
Burst Skills have more utility than offensive purpose. Follow this breakdown:

Pure Damage:
Riffle
Harpoon

Utility + Damage:
Axe (Leap finisher, very good damage)
Hammer (Nice AOE + Stun + blast finisher)
GS (damage sucks but grants Fury for a long time)
Spear (Good AOE damage + Stun)
Mace (nice insta stun for long time)
Sword (very nice root +bleed stack)
Bow (low AOE damage + huge long fire Combo Field)

As you can see, they are not necessarily offensive and far from useless. Though some of them are very situational

A combo finisher/stun is hardly defensive. All burst skills revolve around doing damage. If you put anything into the discipline trait line you’re forced to invest into damage and crit damage, which are completely offensive.

Anyways, kinda useless arguing. In the end, we’re talking about 2 different scenarios. But as I said before, warriors are a sad joke in tpvp. Try running a defensive build in tpvp and see if you’re successful.

Bam Bam

Duels & spvp

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Posted by: King James.2659

King James.2659

This game is not balanced enough for dueling, this is not a vital feature at all. Classes still have bugs that render many builds useless. It would not be fair to the community to implement dueling before they fix the necessities.

Bam Bam

sPvP Class Tier List: - Updated 6/30

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Posted by: King James.2659

King James.2659

If we do by builds, then warrior will invest a new tier F

So sadly true lmfao

Bam Bam

Defektive's PvP Hammer Build-SkillCap Edition

in Warrior

Posted by: King James.2659

King James.2659

Seems decent, I gotta try this when I get out of class lol. Never been a fan of Lyssa runes though.

Bam Bam

Burst skills aren't useful!

in Warrior

Posted by: King James.2659

King James.2659

@Mesket in reality you’re saying that only defensive stated warriors are viable. Yet we’re talking about burst skills, and they’re only offensive.

Another thing, people don’t complain about warriors in Wv3/PvE. But in TPVP they’re a joke. A sad one.

Bam Bam

Lets Improve the Defense Tree.

in Warrior

Posted by: King James.2659

King James.2659

From a TPVP perspective, I feel like warriors are the only class forced to be offensive in any viable build.

Our function skills are all attacks, even a thief can steal and grant itself boons.

Every class but warrior can use there last trait line to be offensive or defensive. But yes, they definitely need to buff up Tactics and Defense trait lines.

Bam Bam

(edited by King James.2659)

Tomorrow's big patch. You excited?

in PvP

Posted by: King James.2659

King James.2659

Engineer
Elixir S: This skill is now correctly makes the caster smaller and applies blind for 1.5s, as originally intended. There is now a random chance for the elixir to backfire and make the engineer twice as large and confuse him for 9 seconds.
Grenade Barrage: This skill’s damage has been increased by 37%, and the number of grenades has been reduced to 3. Grenades now apply poison for 4 seconds.

Warrior
Bull’s Charge: This skill is now a projectile combo finisher.
Eviscerate: This skill’s damage has been reduced by 30%, and now applies a random condition for 3 seconds.
Kill Shot: This skill has been removed, and replaced with a new skill, Head Shot.
Head Shot: This skill fires a powerful shot to the opponent’s head, causing them to run with fright. Applies fear for 1s, which increases by 1s for each level of Adrenaline. The activation time has now been correctly increased to 8 seconds, as was originally intended.

Necro
Ghastly Claws: This skill’s damage has been increased by 13% and updated to indicate the correct life force gained.

Mesmer
Portal: This skill’s tooltip has been corrected to show the true recharge rate of 92 seconds.

Ranger
Protect Me: Pets will now correctly absorb all damage against the Ranger and store it inside their bodies as potential energy. Once a total damage equal to 40% of the Ranger’s hit points has been absorbed, the pet will open its mouth and mightily roar at the enemy target, releasing the stored energy as a blinding blue beam which hits all enemies near the beam and the target for 200% of the absorbed damage, plus a bonus damage equal to 50% of the Ranger’s combined power, precision, and toughness if the target is suffering from a condition, as originally intended.

Guardian
Empower: This skill no longer stacks might, but instead applies quickness for 10 seconds for each pulse. There is now a 5% chance for the Guardian to be teleported to a random capture point for each pulse.

Thief
Thieves no longer passively gain initiative. Initiative can now only be gained while stealthed. Stealth can now correctly be toggled on or off using F2.

Elementalist
Elementalist’s have been changed to a heavy class and can now use greatswords and wear heavy armor, as originally intended. In addition, Elementalists now have the “Gold’s Gym” attunement which grants them access to all Warrior skills and utilities.

You forgot one.

Warrior

Frenzy: This skill no longer allows the warrior to only take 50% more damage, rather you lose 50% of your base health as intended.

Warrior

“Shake It Off!”: This skill has been increased to a cooldown of 30 second, up from 25 seconds.

Shake It Off: This skill no longer cures a condition, as we originally intended.

Bam Bam

Tomorrow's big patch. You excited?

in PvP

Posted by: King James.2659

King James.2659

Engineer
Elixir S: This skill is now correctly makes the caster smaller and applies blind for 1.5s, as originally intended. There is now a random chance for the elixir to backfire and make the engineer twice as large and confuse him for 9 seconds.
Grenade Barrage: This skill’s damage has been increased by 37%, and the number of grenades has been reduced to 3. Grenades now apply poison for 4 seconds.

Warrior
Bull’s Charge: This skill is now a projectile combo finisher.
Eviscerate: This skill’s damage has been reduced by 30%, and now applies a random condition for 3 seconds.
Kill Shot: This skill has been removed, and replaced with a new skill, Head Shot.
Head Shot: This skill fires a powerful shot to the opponent’s head, causing them to run with fright. Applies fear for 1s, which increases by 1s for each level of Adrenaline. The activation time has now been correctly increased to 8 seconds, as was originally intended.

Necro
Ghastly Claws: This skill’s damage has been increased by 13% and updated to indicate the correct life force gained.

Mesmer
Portal: This skill’s tooltip has been corrected to show the true recharge rate of 92 seconds.

Ranger
Protect Me: Pets will now correctly absorb all damage against the Ranger and store it inside their bodies as potential energy. Once a total damage equal to 40% of the Ranger’s hit points has been absorbed, the pet will open its mouth and mightily roar at the enemy target, releasing the stored energy as a blinding blue beam which hits all enemies near the beam and the target for 200% of the absorbed damage, plus a bonus damage equal to 50% of the Ranger’s combined power, precision, and toughness if the target is suffering from a condition, as originally intended.

Guardian
Empower: This skill no longer stacks might, but instead applies quickness for 10 seconds for each pulse. There is now a 5% chance for the Guardian to be teleported to a random capture point for each pulse.

Thief
Thieves no longer passively gain initiative. Initiative can now only be gained while stealthed. Stealth can now correctly be toggled on or off using F2.

Elementalist
Elementalist’s have been changed to a heavy class and can now use greatswords and wear heavy armor, as originally intended. In addition, Elementalists now have the “Gold’s Gym” attunement which grants them access to all Warrior skills and utilities.

You forgot one.

Warrior

Frenzy: This skill no longer allows the warrior to only take 50% more damage, rather you lose 50% of your base health as intended.

Bam Bam

Warriors voted weakest PVP class

in Warrior

Posted by: King James.2659

King James.2659

Every-time I play my warrior I cry because I know the class is in a situation that more than likely won’t be fixed. They won’t give us things like practical healing or buffs that don’t require a kitten banner. Or better yet, shouts that are actually defensive. Trait lines that don’t give minor traits based off of reviving people. Or being able to make our Burst skill useful, everyone else gets at least 3 skills for there function keys that can be invested to for multiple play styles, why can’t we?

So yes, until we get practical traits and skills for multiple builds I’m stuck running glass cannon HB. Which by the way is being replaced by the Engis Hundred Nades now.

All we can do is QQ and hope we get something this next patch.

Bam Bam

Eles healing - not op

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Posted by: King James.2659

King James.2659

It clearly is over powered. I see more and more eles every day. It’s even worse because even the bad ones have learned enough of the mechanics, build, and rotation to be incredibly durable meanwhile trying to land their burst. I can put tens of thousands of damage on an elementalist but if I can’t interupt them(and they have stability), or are invulnerable, or are in mist form, or are healing themselves, or I’m busy dodging their burst. To make it worse even the bad elementalists only have to learn the build and the rotation and they suddenly have overpowered survivability with burst capability.

Also alot of the cast times on ele abilities are faster than they should be. For example why are elementalist knock backs faster than warrior Hammer knock backs? They have more condi removal, healing, boons, and ability to still burst down a warrior- so lets allow them a knock down that is faster than the Warrior Hammer knock down(not to mention the other kitten they have running + on more efficient cooldowns)? Why did that make sense when you even made the Hammer warrior. They heal more thn a warrior by a vast amount, and have huge sustained dps compared just as an example.

So these eles can absorb ten of thousand in dmg and at the same time they can burst you down..right…what about we say that you’re another glassy pro who face a cleric amulet ele, who has got 13k HP and at 1400 healing power can heal himself back to full HP?

‘Cause if we get a soldier amulet ele with 200 healing power , I don’t see where uber healing coming from and neither I can see where this burst come from..but hey you’re a glassy pro that’s explain why, ha wait sorry warriors don’t do dmg unless they go glass cannon…or maybe players in this game think that “dmg” is one-shotting people, ha ok then^^ in that case prepare to get slaughtered because balance build>glass cannon.

Furthermore you see all these eles? None of them cried on the forum when eles were considered a free kill by you glassy pro and now you see all those eles?…They adapted while you didn’t…if you want to keep playing He-Man Master of the Universe with that kitten greatsword on your back, feel free to do so

A balanced warrior using the right trait and runes can effectively remove conditions so if an ele remove conditions because he use all his condition removals traits and you don’t want to do the same…why the hell do you complain?
You want dmg? Then don’t cry because an ele got condition removal going the tanky way it’s not like an ele go the burst way ( lol) and still got more condition removal than a warrior.

Mobile strikes
http://wiki.guildwars2.com/wiki/Mobile_Strikes
Quick Breathing
http://wiki.guildwars2.com/wiki/Quick_Breathing
Shrug it off
http://wiki.guildwars2.com/wiki/Shrug_It_Off
Restorative strenght
http://wiki.guildwars2.com/wiki/Restorative_Strength

And all this without mentioning warhorn skills, shout builds and more…
“Warrior got no condition removals”…yeah of course …maybe all you want to do is to play glassy pro and complain..that’s the only truth

To add more salt to the injury
http://www.youtube.com/watch?v=iS4EyC9MrW4

L2P something else outside your He-man noob trap GS build and stop comparing a glass cannon with a bunker

I understand what you’re trying to say. But in the end, warriors don’t have many viable ways of sustained living besides depending on killing your opponent before they kill you.

Then reroll, thats the way warriors are, survive killing everything on their path with extreme burst damage. And eles? Outlast your enemies with some healing and constant damage.

I suggest you roll a thief, they can burst as much as warriors, with less skill, and survive as much as an ele with broken stealth mechanics, there you go thats your class!

You’re joking right? Your fix for a class is to play another? Eles are OBVIOUSLY OP PERIOD.

Ok go rifle spec hit 8k killshots on people with soldier amulet. Done.

You don’t listen. Builds need fixes. You don’t fix them by just switching to another build/class. And the rifle spec is terrible imo.

Bam Bam

Eles healing - not op

in PvP

Posted by: King James.2659

King James.2659

It clearly is over powered. I see more and more eles every day. It’s even worse because even the bad ones have learned enough of the mechanics, build, and rotation to be incredibly durable meanwhile trying to land their burst. I can put tens of thousands of damage on an elementalist but if I can’t interupt them(and they have stability), or are invulnerable, or are in mist form, or are healing themselves, or I’m busy dodging their burst. To make it worse even the bad elementalists only have to learn the build and the rotation and they suddenly have overpowered survivability with burst capability.

Also alot of the cast times on ele abilities are faster than they should be. For example why are elementalist knock backs faster than warrior Hammer knock backs? They have more condi removal, healing, boons, and ability to still burst down a warrior- so lets allow them a knock down that is faster than the Warrior Hammer knock down(not to mention the other kitten they have running + on more efficient cooldowns)? Why did that make sense when you even made the Hammer warrior. They heal more thn a warrior by a vast amount, and have huge sustained dps compared just as an example.

So these eles can absorb ten of thousand in dmg and at the same time they can burst you down..right…what about we say that you’re another glassy pro who face a cleric amulet ele, who has got 13k HP and at 1400 healing power can heal himself back to full HP?

‘Cause if we get a soldier amulet ele with 200 healing power , I don’t see where uber healing coming from and neither I can see where this burst come from..but hey you’re a glassy pro that’s explain why, ha wait sorry warriors don’t do dmg unless they go glass cannon…or maybe players in this game think that “dmg” is one-shotting people, ha ok then^^ in that case prepare to get slaughtered because balance build>glass cannon.

Furthermore you see all these eles? None of them cried on the forum when eles were considered a free kill by you glassy pro and now you see all those eles?…They adapted while you didn’t…if you want to keep playing He-Man Master of the Universe with that kitten greatsword on your back, feel free to do so

A balanced warrior using the right trait and runes can effectively remove conditions so if an ele remove conditions because he use all his condition removals traits and you don’t want to do the same…why the hell do you complain?
You want dmg? Then don’t cry because an ele got condition removal going the tanky way it’s not like an ele go the burst way ( lol) and still got more condition removal than a warrior.

Mobile strikes
http://wiki.guildwars2.com/wiki/Mobile_Strikes
Quick Breathing
http://wiki.guildwars2.com/wiki/Quick_Breathing
Shrug it off
http://wiki.guildwars2.com/wiki/Shrug_It_Off
Restorative strenght
http://wiki.guildwars2.com/wiki/Restorative_Strength

And all this without mentioning warhorn skills, shout builds and more…
“Warrior got no condition removals”…yeah of course …maybe all you want to do is to play glassy pro and complain..that’s the only truth

To add more salt to the injury
http://www.youtube.com/watch?v=iS4EyC9MrW4

L2P something else outside your He-man noob trap GS build and stop comparing a glass cannon with a bunker

I understand what you’re trying to say. But in the end, warriors don’t have many viable ways of sustained living besides depending on killing your opponent before they kill you.

Then reroll, thats the way warriors are, survive killing everything on their path with extreme burst damage. And eles? Outlast your enemies with some healing and constant damage.

I suggest you roll a thief, they can burst as much as warriors, with less skill, and survive as much as an ele with broken stealth mechanics, there you go thats your class!

You’re joking right? Your fix for a class is to play another? Eles are OBVIOUSLY OP PERIOD.

Bam Bam

Eles healing - not op

in PvP

Posted by: King James.2659

King James.2659

[/quote]

Yeah lol try to run an ele without 20 water and 20-30 arcana then come back and tell me how fantastic ele sustain is, you keep comparing glass cannon warrior to bunker ele, do you know any viable burst ele build where you don’t get one-shotted in 1s?[/quote]

I didn’t compare a glass cannon to a bunker. I compared defensive traits with defensive traits. A warriors options are not as good as a elementalists on the defensive side. Elementalist can strive in glass cannon builds, but just like any glass cannon it’s high risk.

All I’m saying is that ANet needs to make more builds “viable”, otherwise why have them available?

Bam Bam

State of the Game #3: My take on it

in PvP

Posted by: King James.2659

King James.2659

Great post, some great points in here.

We know a lot of this, but a lot of times we can’t speak to specific plans to fix things. We also know full well what’s good in the meta (or OP). We sometimes just can’t reveal what we’re thinking about balance until our lists go final.

A lot of people assume that silence = ignorance, and often times, that’s not the case.

Great read! Enjoyed it.

Clearly it’s your company philosophy and I know it’s probably not going to change, but I think it a terrible philosophy. You don’t say anything in fear of causing a stir on the forums, but your silence (at least on the SPVP boards) causes one of the biggest stirs.

Here is the best way I can describe it:
Let’s say that you had decided to come to the forums and tell the players “We finally have our PvP system in place and it’s going to be an 8 team tournament system where you need 40 people to start and it will be 3 rounds.”

I can assure you if that was discussed during the initial implementation, it would have never made it in and then had to be changed 6 months later because it clearly was a bad idea.

My fear is, you guys are being so secretive about stuff because it may or may not be fully ready, but what if it’s a terrible idea? It doesn’t matter how good of DEVS you guys are, there are few of you and exponentially more of us. We can quickly pick out flaws and give positive constructive feedback….for free.

I am in no way saying we are better at developing a game than you guys, we most assuredly are not; however, we play the game non-stop, and we have very good ideas about what would be great for the game, and what would be terrible. Just go look at SWTOR to see examples where DEVS were completely silent on features and when they were rolled out, they sucked…bad.

Case in Point

  • WoW, for all its flaws, is actually pretty open about what they are planning. The perfect example: Blizzard was going to implement a feature where your real ID along with your real name would be displayed on the forums with things you posted: a terrible terrible idea. They were dead set on it and people voiced concerns about how our privacy would be at risk and how we could be attacked in real life by players that didn’t like what we posted. Bashiok kept stating that we shouldn’t have any concerns and were being paranoid and your real name can accomplish nothing from someone trying to find out who we are. Someone challenged him to say his real name if he didn’t care. He did. Next, they found his address, his salary, a picture of his front door via street view of Google maps and even facebook pages of his parents.
  • That feature never saw the light of day. Had they secretly implemented it, someone could have been killed by some crazy forums stalker.

Food for thought

This is probably one of the best responses in this entire thread.

I wholeheartedly agree with this idea 100%.

Quoting for emphasis. The philosophy you guys have about releasing information is really frustrating.

Bam Bam

State of the Game #3: My take on it

in PvP

Posted by: King James.2659

King James.2659

Something I’m looking forward to in the update is how they stated they planned on making more builds viable. I’ve played all classes and have 8 character slots to consistently check on class updates and such, and as far as elementalist taking a higher skill level to play, is that a joke? Maybe for new players?

I play a warrior, and from my standpoint everyone is OP but me. Lately even engineers have made a comeback with the hundred nades build. I feel as if warrior is one of the only classes that require ridiculous amount of support just to be viable. Trust me if I could go a shouts/banners build and be effective I would, but they just don’t work in PvP.

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Are Warriors really that bad in PvP?

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Posted by: King James.2659

King James.2659

Glass cannon warriors are decent in hot joins, but the class is lacking alot compared to others.

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This is why your warrior isn't good. Part 1.

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Posted by: King James.2659

King James.2659

Warrior class is beyond broken. Just because one prof is good in PvE doesn’t mean they’re balanced in PvP. Completely different scenarios, because in the end, nearly anything is viable in PvE lol.

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This is why your warrior isn't good. Part 1.

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Posted by: King James.2659

King James.2659

The mmo in its current state is already losing players. This thread should be to remind the devs of small imbalances in-game. The more balanced, the more people.

People need to stop arguing and just agree upon the fact, the classes in game are not balanced. Warrior is not the only one that has problems within trait lines, or has builds that are simply useless compared to what other classes can offer.

For now, all we can do is give our opinion and hope changes get made soon enough.

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This is why your warrior isn't good. Part 1.

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Posted by: King James.2659

King James.2659

Let’s not argue in this post, bit useless really.

I’d like to hear more ideas on how to improve the class, not improve your self-esteem by bashing on others.

In my opinion, the burst skills and lack of adrenaline based abilities cripple the class. And shouts are a bit kitten Investing into tactics gives boon duration, but only one out of 4 shouts actually grants boons. None of the shouts come with a reliable way to get stability either :/

I think a cool idea for this class would be to turn mending or one of our healing skills into a shout. By default allow it to cure x amount of conditions, investing into would actually be worth it etc.

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This is why your warrior isn't good. Part 1.

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Posted by: King James.2659

King James.2659

I think a huge problem with warrior’s is there defensive abilities. I believe if they redid a lot of our defensive traits/skills most of us wouldn’t be running these glass cannon builds.

Bit off subject, but the reckless dodge is stupid compared to what other classes get from traiting into dodges if you ask me. Guardians get heals, rangers get protection, mesmers get another clone to use how they please engineers summon a bomb that can heal you if traited into necros even get a mark of blood that does condi dmg and gives a regen, and a thief gains might/swiftness and drops caltrops? And the infamous one ele’s have give you something based off atunement? We get a dodge that does mediocre dmg unless you’re a glass cannon.

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Shout Warriors

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Posted by: King James.2659

King James.2659

The reasoning behind using a axe/shield over sword/warhorn is for the burst skill. The stun from the shield guarantees a nice eviscerate.

The burst skill from a sword is nearly useless with a immediate dps dmg build. I know you’re probably thinking with reckless dodge vigor is worth it. But the radius on that is much to small for it to proc often enough.

The 200 toughness also applies while stunned. You wouldn’t allow yourself to get stunned, fact is with a shouts build you only have one stun breaker, so sometimes you don’t have a choice. And the cd on fear me is too long when you use it as a heal.

Restorative strength/Turtles Defense is more viable than the warhorn.

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Shout Warriors

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Posted by: King James.2659

King James.2659

Trust me, I understand warrior’s are great for mass PvP aka WvW. But shouts/banners are rendered useless in tpvp or spvp. The warhorn isn’t worth it in my opinion. One of the skills removes cripple chilled immobilize and what not. But you can gain 200 toughness while having those conditions on you, or merely take them off you using a healing skill if traited into it. Using a warhorn cuts down on survive-ability considering you won’t get a gap closer unless you use a sword for your main hand. Which comes with a condition based burst skill that is useless unless you’re only using it for the 4s immobilize.

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Warrior Burst Skills Imbalance The Class

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Posted by: King James.2659

King James.2659

“Reached the point in which losing as a Warrior is a L2P issue for the most part.”

You obviously understand what I’m getting at.

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Warrior Burst Skills Imbalance The Class

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Posted by: King James.2659

King James.2659

I have no problem with being aggressive. If I had a problem with that I wouldn’t have even mention the condition dmg part.

I have a problem with builds not being worthwhile :/

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Shout Warriors

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Posted by: King James.2659

King James.2659

This is somewhat related to my last post about warrior burst skills.

I’ll make this short. Why invest into shouts for a defensive build, granting you heals and boon duration. When ONLY ONE shout grants boons. Shake it off is very viable, so is for great justice. But skills like fear me and on my mark are not very useful. Since we are investing in to boon duration we should be getting boons. Not conditions.

It just doesn’t make sense.

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Warrior Burst Skills Imbalance The Class

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Posted by: King James.2659

King James.2659

Something similar to that would be nice, but I don’t like the idea of having to blow your adrenaline for an attack when you’re defensive. That’s why I believe giving us more of a choice would help the class and balance a lot.

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Warrior Burst Skills Imbalance The Class

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Posted by: King James.2659

King James.2659

Burst Skill Problem 1: Defensive Builds.

The way burst skills have been set up are completely offensive. The warrior is forced to focus on dps with them no matter what. While all other classes have the ability to use their F1-4 skills on defensive/offensive/supportive skills.

There are several dmg bonuses for having higher adrenaline levels. But only one for defensive builds (Adrenal Health)? Unbalanced. One thing that has always had me confused is why a defensive shouts warrior would want to use Inspiring Shouts while using shouts for heals? So we are forced to blow our heals just to use an attack that get’s rid of your Adrenal Health ? The abilities for adrenaline are completely counter-productive for a defensive warrior.

Solution: Why not give us a multitude of choices for burst skills?
Instead of just giving us one skill that’s offensive, give us the option to choose something more supportive or defensive.
It would not be OP considering the skills would have cool downs of course.

If that would be done, then you could adjust the discipline trait line to where you are not investing in to burst dmg but burst skill recharge rate and up the recharge rate for the attack burst skill.

^Promoting balance to the game and class.

Problem 2: Condition Builds

I think it is slightly unfair you can get a dmg bonus but not a condition dmg bonus from adrenaline. Nowadays people laugh when they see condition warrior’s in PvP. This is a good reason why. Investing in burst skills while using a condition build counters yourself. When running a condi build, you must focus on critical hits for applying bleeds(Considering that’s all we can apply through traits, besides the occasional immobilize.) It’s not helpful to get a damage bonus for Burst skills from investing in Discipline if your using a primarily condition build.

Solution: You could add a way to gain condition dmg through adrenaline.
And as I said before -
“you could adjust the discipline trait line to where you are not investing in to burst dmg but burst skill recharge rate”

Another option would be to remove condition related burst skills, converting them to Immediate dmg attacks. Therefore the dmg bonus would actually be worth it.

^Promoting balance to the game and class.

That’s all I could think of for now. Please feel free to share your thoughts on this matter.

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Give me variety, and I'll play GW2 again:

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Posted by: King James.2659

King James.2659

Rangers are pretty much limited to traps.

False. I run a sword/dagger regen/evade spec in tpvp and Wv3- don’t need no stinkin traps.

Once you start running, you get the shortbow up the rear.

Eh. Think of it like this. Being a traps ranger you have the ability to lay down multiple combo fields and damage foes who attempt to stay on the point. This allows for better group fights and 1v1. And yes, it even comes with a load of combo finishers. In WvWvW I can see why you wouldn’t use a traps ranger. But I’m pretty sure this post is mainly focused on tpvp.

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