Showing Posts For Kira Farcry.8436:
What’s the fun of a dungeon if it’s not a little challenging. After grinding out TA for almost a full set, after I had established a group of experienced players who understood the dungeon, we began going to the other more challenging routes rather than taking the upper path. We find the other routes to be perfectly manageable and it makes the final boss more interesting. Some people only are in it for the armor, but the armor is supposed to be an end gear item that was difficult and hard to achieve, not something you can easily grind out in 20 min or less. CoF has become a joke to me, and frankly I dislike the armor more than ever because everyone has it and it requires absolutely very little to no skill to farm. At least with TA, the runs took 45 minutes if you were really good, and you could still get easily wiped if you weren’t careful or had a bad group.
I personally run a warrior with a mace and a shield and I purposely run up to melee range in dungeons and draw aggro away from my teammates. Plenty of times I’ve had thieves run up while I’m tanking and being to do damage close up. If I see them getting low I bust out my shouts which heal for 1.5k health each.
Just because the holy trinity is technically gone and every class can play every role doesn’t mean that every class should. It’s typically a good strategy to have at least one tank, and squishery classes like thieves and elementalists shouldn’t be taking the brunt of the attack. If you pull aggro correctly, there shouldn’t be any problem with having a squishy team with one tank. Also with range vs melee, the game itself is built to be very mobile. A class shouldn’t just stick to melee or just range, but should be constantly switching. A thief can jump in, do a quick burst, and jump back out while his initiative resets. If he took hits, he can recover with invisibility, or have someone else heal him up before jumping back in the fray.
Dungeons are hard, but if you have good people it can be really easy. I’ve got full TA armor, and I can’t tell you how many times I had a super tanky team and we would constantly get wiped because the other players didn’t know how to play their roles effectively. On the flip side, I had a team of a warrior, ele, engi, necro and thief, and we cleared the dungeon without a single wipe simply because we were experienced players who knew what we were doing and supported each other when things got tough. Skill matters, and if you’re good it shouldn’t matter what class you play. I’ve seen guardians be gods among men, and other times they are the worst players on the team. Knowledge of the class and the dungeon play important roles.
(edited by Kira Farcry.8436)
If you dodge roll through the blossoms you negate the damage, also if you’re running a warrior, a shield and a mace are your friends. Both give you in-vulnerabilities from blossoms. Also having one person with either aoe damage or a bouncing attack keep special note of where blossoms are and when they are killed can be your friend. If you nuke them before they fully respawn you’ll be in safe shape, so just have one or two people be on extra alert about it. Last thing I can say is condition removal is your friend. Pack at least one condition removal skill at all times. After running the dungeon 15+ times the blossoms shouldn’t really pose a problem.
Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: Kira Farcry.8436
CarlinGo onto other forums, where people that have experience playing competitive arena in WoW (Looking at this forum, I can smell the 1200 rating scrubbers from miles away, aka, most people are kitten clueless.). They are all kitten on GW2, and it’s poorly designed sPvP, which ironically is their only content in the game. Anet forgot to ask some people actually have a clue about PvP about how to design their game, and it shows. The pvp is made ‘fun’ (oh wee, look at me and all the fancy animations. I can’t see kitten on my screen, but at least it’s beautiful and it has big numbers. ), not competitively.
If someone needs a ranking to be worthy to be heard by you:
My team is made of multiple glad’s. We all enjoy the game and think, that PvP is more skillbased than in other MMO’s. I think the balance is… not perfect, but still enjoyable. The only problem of GW2 atm is: we need scrim-servers or at least paid tournaments. As fast as possible.
I believe they said that scrim servers were in some sort of works, or was being talked about. And as far as paid tournaments I suppose the ones where you need tournament tickets count as opposed to the free ones.
The control shift H is working for me, but there is supposed to be a key binding that took a screenshot and hid the ui in the screenshot without you having to manually hide the UI, and it was my impression that this feature was still in the game, and I had used it previously in the beta to take screenshots. I just wasn’t sure if this feature had been removed, or if it was bugged.
Whenever I go to take a screenshot and I use key bindings for the hide ui and take a screenshot function, it never works, and the ui is never hidden. I do know there is a separate hide ui function, but it was still to my knowledge that the hide ui and take a picture function was still in the game. I know this worked in the last public beta event, and I wasn’t sure if this was a feature that was removed or if it’s just bugged.
As a side note, I play on fullscreen windowed mode, and I wasn’t sure if that had anything to do with it either.
buy low, sell high?
not really joking in the end its like any finacial market, if you want to make money that way you have to follow trends see what may go up in value, stock up and then sell at higher margins, or farm whatever is selling high and sell before the markets comes down again.
I couldn’t have said it better myself. That’s basically all there is to it.
Considering that it’s a feature already implemented in the game, I would assume it wouldn’t be that hard of a fix to make. But seeing as I’m not a dev, I may be way off
I have about 9 gold on my level 17 character from just buying and selling items on the market and understanding how the trading system works so that I can make the most profit
I’ve made a nice tidy sum for myself by playing the market right, and all the people who don’t understand the trading post and just buy and sell at face value because they don’t know better are losing out on easy cash.
Well at least with dyes you can see the color, as opposed to many weapon sets that all share the default sword icon despite being completely different, but yes being able to see the color on your armor would be nice before a purchase. For example, Midnight Fire dye looks like a dark black, and on cloth it looks dark black, but on metallic armor, it looks like a dark brownish hue.
I think this is due to the newness of the game and the fact that people still don’t quite understand how to use the trading post. As the game progresses and gets older, and the player-base becomes more knowledgeable, I think that the trading post will shift away from this trend.
One of my biggest turn offs with the trading post is the fact that you can’t preview what you’re actually buying. A lot of weapons and armor either have the incorrect icon art, or have default icons that look nothing like what the item actually looks like. If I’m about to drop 2 gold on an item, I think it’s important to know that you’re actually buying what you intended to buy.