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Spirit and Trap Traits

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Posted by: Kishandreth.2798

Kishandreth.2798

For me, the only changes I would love to see for spirits would be to have their boons and pulse boons be affected by the rangers boon duration. Second would be to double the hit points on the elite spirit (8.6k is nothing). Third would be to have the recharge start even when the spirit is alive.

Solo Druid?

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Posted by: Kishandreth.2798

Kishandreth.2798

Define solo? Druid has plenty of damage buff potential with Grace of the Land. The stunbreaks you can gain access to are nice. Some of the highest Condi damage builds run with druid for these reasons. Yes Beastmastery can be more DPS, but it is extremely glassy compared to druid.

Spirits could be the new meta?

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Posted by: Kishandreth.2798

Kishandreth.2798

@op, good thinking I sure am intrigued to play around with these ideas

I came here for a second set of eyes. I’ve seen a few possibilities, but my brain is kind of tapped out on improvements. I didn’t even mention that spirits pulse their AoE buffs until their corpse disappears. This means spirit of stone is only down for 10 seconds or so without applying protection. Warhorn is mainly for the additional buffs and swiftness. I could see the build running with dagger or maybe a completely different weapon set.

Looking like Grace of the Land will be the druid grandmaster trait. Still need to find better runes and sigils.

Spirits could be the new meta?

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Kishandreth.2798

are you thinking for PoF, or now? in the current meta, this just doesnt have enough damage output. Mender’s LB/Staff druid is incredibly strong, and way better than any other specs we have.

Mender’s LB staff is good, but with the changes to traits and skills I think there is room for a more buff based build. Also in my personal testing I have yet to see a LB/Staff build that can match this builds staying power. If they ever allow +boon duration% to affect spirit boons this would become obscenely powerful.

Going to test with GotL to see if the team damage buff kicks this into high gear.

Spirits could be the new meta?

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Posted by: Kishandreth.2798

Kishandreth.2798

The Build: http://gw2skills.net/editor/?vNAQNBmYDbkQF6VxWWwhFIaxykg1EAaATA4faRtp6U5ucjgSk+YA-TZxHABAcRAU+IAIfZA/fAAiv/AA

Been testing out this build in off season sPvP. Features are, second highest mobility (only thief gets around faster), good survivability, and plenty of team buffs. I still feel it needs something, any constructive criticism is welcome.

Starting with Call of the wild to buff swiftness out of the gate. Then switching to staff to either drop staff 5 or 4 if you catch them before they enter the cap. Spirits can be deployed on the run, I only wish they had more HP. Troll unguent cleanses 4 conditions, your pet takes the first stun and lightning reflexes breaks a second stun while cleaning 2 conditions. This build packs 3 means of immobilize (4 if you can take fall damage), decent Crowd control from pets and enough swiftness to kite like a mad man.

To disengage; Call of the wild for swiftness, sword 2 for some space staff 3 and drop staff 5 right behind you. Staff 4 can be spammed to attempt to snare anyone chasing you. Alternatively, you can just disengage avatar form for stealth and superspeed.

This works best with teammates, but can sustain 1v1 if needed. Can also beat most classes to a cap point for defense.

Runes of leadership is used for the +25% boon duration (unfortunately it does not affect spirit pulse buffs). Not entirely sure this is the best rune, and sigils are just basic ones, could be improved.

Also, Evades, lots of evades, these are your main defense.

Stability/Condi clear? Nerf city.

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Posted by: Kishandreth.2798

Kishandreth.2798

I’ll admit that the nerfs to ranger’s stability hurts. However, I can count 4 utility skills to break stun, and another 2 stun breakers from druid. This isn’t including the trait to transfer a stun to our pet. Of course now our elite spirit pulses AoE Stability if traited. From an sPvP perspective, very rarely is stability much more powerful then a stun breaker. Sure it mitigates the stun all together, but on demand stun breaks work almost as well.

Souldbeast already foreseeing the problems

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Posted by: Kishandreth.2798

Kishandreth.2798

F2 in beastmode would be ridiculously op with some pets, especially the smokescale…

Care to elaborate on why?

5 seconds evade on 16 second cooldown.

Oh yes, forgot about the evade. Ok, that’s one. What others?

Consuming Flames from the Fire Wyvern, also an evade (5 seconds) and Stalk from the Jaguar (+critical strike, + critcal damage, stealth that doesn’t break on attack). While Consuming Flames does not let you perform other actions it is still an evade and would be extremly strong in PvP as it doesn’t prevent capture point contribution.

Bristleback’s F2 already does large amounts of damage. Imagine if you’re doing that damage based on your power/precision stat rather than the power stat of the pet, and you can easily hit 30k+ bursts. The tiger skill can currently be buffed with a highly specific build to do 25k+ in a single attack (Check Boots Bad Builds) and is on a very low cooldown.. there is no way people don’t find a way to make Soulbeast OP with this if the F2 is available.

In your own words, you can already do it, if it’s so epic, why don’t we see it in play?

Plus, you can already burst at the same time as the pet, this is a favorite tactic with bristleback and LB, will down plenty of classes in one go. If it was part of the soulbeast, then it’s only you to do it. It would be easier for a player to avoid as they are already looking at you, most people don’t need to pay much attention to a pet.

I’m not saying there wouldn’t be issues with implementing it in a balanced way. I don’t even want it to be the case, I just couldn’t remember all the pet skills.

Anyway, no F2s is fine, I didn’t want to lose the pet completely.

You don’t see pet spike very often because in order to make it more competitive I’ve lowered to maximum spike (yet my tiger will still pounce for 10k+ upwards of 15k with might stacks). Normally I try to only add one or two bonus damage buffs per tiger F2, that way it’s not a one and done deal. Also, relying on pets for damage is pretty bad, between kiting and evades and blocking, Its just hard to guarantee a hit.

It’s hilarious to see a thief get chomped on by kittie for 15k+ in sPvP tho.

Zerker build or Condi Build? New to FotM etc.

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Posted by: Kishandreth.2798

Kishandreth.2798

Rune of the Krait for a condi ranger especially if you’re using a shortbow. Its a good solid and cheap starter. I still use it for that bleed duration.

As for gear progression: Get yourself a full set of rabid, then add in Viper’s gear when able. Rabid will give you one heck of a defense while learning the fights.

something like http://gw2skills.net/editor/?vNAQNAV3fjEqQ7KWzCmsAXLG2Dq92DgEgvgcf37CuHGiTCS5hA-TRSAQBK4IAIGlfBUHAh0M0GlghS9HKcRAAwDAoH7PEA4Agd3d3d3d3A-e

gain stacks if corruption on adds and then pound the bosses with a shortbow. This build also allows stacks of invulnerability. Marksmanship can be swapped out to druid with a small reduction to dps

[PvE/WvW] Bleed druid

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Posted by: Kishandreth.2798

Kishandreth.2798

As many have said, Mix in Viper’s gear with the build. A mix of Viper’s and Rabid works incredibly well. I choose to run mostly Rabid for the toughness, but Vit and Power are always nice stats to have when I dont have a Rabid or Viper piece of gear. Not sure what’s wrong with the tooltip but I run the increase to bleeding duration on my weapon, and a Viper bow, my sharpening stone last 17+ seconds without veggie pizza’s.

I’m not entirely sold on this being a druid spec. It looks to have a bit more survivability then A similar spec with Markmanship 3-2-2 or 3-3-2 which turn your wilderness survival skills into an on demand crit (also fury). Without needing spike trap for the knockdown you can use flame trap which has a much shorter recharge, and clarion bond would turn it into AoE Might (and give you a free crit). Lightning reflexes can always be swapped out for Zephyr at the cost of recharge time, but you will stack more bleeds with your Auto attack. Troll unguent should be used, there’s no debate. Troll unguent will give you more condi cleanse, and fury. Without needing to trigger Ancient Seeds you can switch between SotP and Entangle (for AOE/ Mobs). Also the trap can be switched out for little cost to any utility depending on the fight ahead. My biggest issue with this is that Ancient Seed will rarely trigger on boss fights, however for WvW or regular mobs it will be a silly amount of easy bleed.

If I was going to take this as a druid spec, I would switch to pets with knockdown abilities to increase the trigger rate on Ancient Seeds. Possibly take Refined Toxins over Shared Anguish depending on the situation.

Either way, going to give it a try, I just see little advantage to being druic spec instead of marksmanship as far as DPS output.

Full Circle...Back To LB + Damage

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Posted by: Kishandreth.2798

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did I miss a patch or is sharpened edges still 1 second of bleeding? (wiki still shows it at 1 second) Would go with the pet speed or crit boost instead.

As for signets I run a 30 0 30 5 0 5 for sPvP and signets are working great, the latest cooldown made them even better (started running it 2 weeks before the change) Signet of the hunt shouldn’t be counted out (run speed is helpful {take +30% pet crit if following above advice} and the AoP it allows {use GS Maul skill for intense damage} makes for some high damage hits). If you seriously need to ruin someones day, proc Signet of the Hunt, followed by Signet of the Wild, and Maul or Swoop. I use a 100% crit rune on GS just to switch to it for the combo, but in your build you don’t need it to crit very often.

Or just pop signet of the wild before Rapid Fire.

Just remember, your elite can be swapped out. Sometimes Entangle is an I win button, other times RaO just works better. (might = even more damage).

And Steady focus can be swapped out for signet recharge (isnt as needed as pre patch). Wilderness Knowledge can be swapped for Shared Anguish to add survivability.

Alpine wolf looks good (I usually run Wolf + krytan, but the AoE fear isn’t as useful in wvw)

Fully popped you’re looking at 374.5% damage on a crit (If my math is correct)

Make them cry.

(edited by Kishandreth.2798)

From the Elementalist forum

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Posted by: Kishandreth.2798

Kishandreth.2798

But But But… I just wanna be left alone to play my power/toughness signet build in sPvP. Definately not a God Tier build, but in a 1vs1 its about 50% win 30% losses 20% they run away.

Seriously, sPvP is about playing the map, killing people when you can/need to, and helping rez up your teammates. Rangers tend to become more aware of their environment, having to watch our pet constantly becomes second nature and we start looking around constantly without trying.

Also, If you’re playing a cookie cutter build, then we already know how to beat you. Its the random builds by good players that catch us off guard.

Shortbow condition build help

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Posted by: Kishandreth.2798

Kishandreth.2798

If you like bleeds grab 2 of each of the 3 rune sets that add +15% bleed duration, throw on some veggie pizzas and put the % chance to cause bleeding in your short bow. Sharpening stones is worth an easy 5k damage (9 ticks) with that set up

Rangers are in a good place

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Posted by: Kishandreth.2798

Kishandreth.2798

People hoping for a good direct damage need to realize that they will lose all survivability. I can force a 10k crit in PvP, but the second that’s done I’m mincemeat. I’ve found a pretty decent damage build with 3k+ armor, gets crits in the 4k to 6k range, and has a few options to survive. The issue is that we lack any real means of adding might stacks regularly. Might is by far the best means of adding damage to a build, but one stack just doesnt cut it. My fix would be to increase warhorn to 3 stacks of might, and change Companion’s might to add the player getting might if the pet crits, extend the duration to 8 or 10 seconds.

1 second boons/ conditions are pointless.

Multiple spec annoyance for Ranger WVW

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Posted by: Kishandreth.2798

Kishandreth.2798

I run condition, 5 marks 30 skirm, 30 wild 5Beast mastery, I get by with simply switching the trap traits for SB/LB cool down a stun duration (sb 5) I also run with +90% bleed duration (45% all other conditions) SB and sword/torch (with horn swaps from back pack for moving) . Prec/tough/condi temple armors (around 1700 condition damage with corruption stacks and food). I constantly swap out my traits and utilities for what i’m doing. In zerg/ tower defense I’ll go with 3 traps, solo I’ll run QZ LR and Sharpening stone, or if someone Is kiting a lot I’ll swap in the sylvari root/ frost trap/ spike trap.

If you want more stats I’ll look them up when i get home from work

Sharpening Stones vs "Sic 'Em"

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Both are awful choices. Survival, traps and a few signets are about all I ever slot

care to give a reason that they’re awful? example
Sharpened edges is an awful trait, as it only gives a 50%ish chance on crit to add 1 second of bleeding which means at 128 bleed damage, and 50% crit chance it averages 32 damage per shot added.

I don’t understand all this hatred towards S.Stones XD I find it perfectly fine with a serious bit of condition damage when those 5 attacks are aoe and hit 5 different mobs/players. Like with Piercing Arrows or Barrage, or just melee with a GS or a trap (not sure S.S. works perfectly fine there applying the conditions, but it should).
Basically if you manage to spam it aoe it’s 25 bleeds on 5 different targets regardless of facing and such.

Again I ask… WHY DONT PEOPLE TELL ME THESE THINGS, I assumed it consumed 1 stack per hit after using it with splitblade (which is bugged and consumes all) so assuming 3 targets you can hit (sword, greatsword, any more then three and you’re probably dead) that takes the bleed up to 4224 per swing for me

(edited by Kishandreth.2798)

Sharpening Stones vs "Sic 'Em"

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Kishandreth.2798

I was perfectly happy with Sharpening stones being 5 seconds long… but nooo someone had to go and correct me… now i have to spend 4+silver each on the Rare Veggie pizza’s so sharpening stone will tick for 128 or more if buffed for 11 seconds..

Sharpening stone is crazy bleed if geared for condi damage + bleed duration (stack 3 sets of rune bonuses + 45%bleed ) and veggie pizzas (+40% condition duration) and it gives a reliable source of bleed regardless of the way the monster is facing.

Sic em has its uses, depends on build and what you want.

800 per pet attack for 10 seconds.. or 1408 bleed damage added to 5 attacks. anyone care to discuss the numbers? (but i think Jag + f2 +sic em + qz will win)

Ranger WvW

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Posted by: Kishandreth.2798

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Running 5/30/30/0/5 (i wanted to try with the extra power instead of the regen) If i play smart it goes really well, until i meet that thief that dances in and out of stealth. If they’re semi competent, the thief will never die. Gear is set up as + bleed duration, Condi damage (1710 fully buffed) prec and toughness. SB/ Sword+Torch(Warhorn in inventory) Usually Dogs, sometimes jaguar, depending on how i feel. I hold my own against everything, but thieves just whittle me down (around the 5th stealth, their steal probably recharged)

I switch between Signet of the hunt and QZ when I’m able, or 3x traps if its time to break a zerg. I just enjoy watching half a zerg get stopped with entangle and then conditioned from traps while my team pummels away at them.

questions for condition rangers...

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Kishandreth.2798

If we’re talking wvwvw, is because warhorn is used for speed, until people realize you can use warhorn speed buff then swap to torch while you’re out of combat….

Usually run SB with axe/warhorn/torch then signet of the hunt while moving around, swapping to either flame trap or QZ defending on what i feel needs to be done.

Most people just dont realize they should be swapping weapons/skills between fights

What buffs would you like for the pets?

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I’d like to see some form of shared attributes with pets, either the pet gets an additional 20% of the rangers attributes, or the pet is an attribute boost to the ranger and they share stats completely.

What I don’t like, is that i’m running around with 1250+ condition damage and +81% bleed duration and the pet receives no benefit from it.

Pet survivability is a joke, they need to at least share agony resistance. I would suggest a % reduction they take from aoe’s but ANET is better then that, they need to rework the AI to make the pet ‘detect’ AoE’s/ charge up attacks and dodge out of the way. I’d settle for pets dodging the next attack after their master starts a dodge roll.

While I’m wishing, how about a downed state for pets in PVE? Same or lower Hit points, and the pet licks its wounds for 5 seconds and rallies. Just something to prevent the 1 hit kills

the pet issue

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the latest patch really helped pets out, still sad that rangers are balanced around having the pet active the whole time. In PvP they’re still a liability, but at least they’ll hit things if you slow/cripple/chill them. Did S&R get fixed completely? havent had many chances to use it lately (going for map completion)

Would love to see them start tweaking the damage ratio, either bring the pet damage up (or a scaling stats of +10-20% of what the masters stat is) or lower the damage they do but increase rangers. In a perfect world, we’d have a slider from 5% pet to 95% pet, depending on if we want to support our pet, or have our pet support us, and both are valid play styles. As it sits right now, we can only shift the balance by 300 attributes and 3 utility skill, most traits end up helping the pet because the others arent worth taking in the situation.

Ranger vs. Mesmer, please read OP

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the problem with a ranger winning is the skill level. Mesmer wins hands down, assuming they dont kitten and end up in entangle. The only was I see a ranger winning is a straight burst build and then immobilizing/ knock down the mesmer and eat him. If the ranger doesnt end the fight in a about 10 seconds, they’ll lose.

thinking 30/30/5/0/5 sword/axe
utilities QZ, muddy terrain, SoH and Entangle for elite

I want high damage ranger build suggestions!

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30/30/?/?/?/5
Sword, the cripple helps your damage out put a ton. ROA or Entagle, switch if people know how to kite. gotta take a dog along. When your pet lands a KD, you pop QZ and go to town. or grab the immobilize hound, same concept. Signets working on you trait is very helpful, can use it for 6 seconds of immunity or 6 seconds of rip their face off. Lets see… should get close to 75% crit rate with berserkers amulet, divinity runes and fury so for weapon sigils the on crit steal health or on crit a stack of Might work wonderfully or just on crit do more damage.

The issue with this build, you gotta play it like a burst, you gotta stand toe to toe with warriors, eat their frenzy with signet of stone and dish the damage right back to them.

Rangers highest damage is melee + cat(pve) or dog(pvp), or if you can give up the free knockdown and all utility dogs provide you can grab birds….

Ranger & Anet Philosophies

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for the love of god…. DO NOT make short bow #1 always apply bleed. Its kinda like a built in aggro reduction mechanic. 1300 condi damage 55% crit rate and +41% crit damage in fractals and i have more then enough issues getting the boss to look away.

for pets, aoe’s and bosses one shotting them. Simple fix, when pet is on passive they take 75% less damage (when not attacking/ doing anything) OR when you hit f3 the pet gains 3 seconds of invulnerability (unless you hit f1/f2/f4) I’m fine with having to actively protect my pet, but when i hit f3 to call it back and then it stands right inside the red circle of AOE DOOM that I wanted to get it away from…… fml

Jumping Puzzle Feedback [Merged]

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too easy? I spent 4-5 hours to get this done once. ended up having to scale down to 800×600 resolution so my computer wouldnt stutter mid jump, drop all settings to windows 3.2 graphics and pray i didnt have a mammoth of a charrbag hovering over me. The snowflakes fade to quickly. Going from active jumping to waiting was havoc on my body.

I run a 3.8ghz dual core (yeah overclocked wolfdale) with 1gb GPU, guessing its my wireless keyboard and mouse that cause most of the issues. Would have felt better with an xbox controller I’m betting.

But for future events, give us an explorable mode, and a timed mode on jumping puzzles. First time through you can take your time and learn the jumps, then its a race to the finish and to the prizes.

Search and Rescue rezzes dead players now

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It has worked on dead players previous to this patch. I’ve used it in FotM in the past to save players who fell into the lava seeing how pets are immune to it.

this I second. Actually like the + to rez speed this patch, always let the pet rez the completely dead while I dps/ pull the boss away, then swoop in for the last 25% of rez

So 1.5~ hours until ranger buffs

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got a few sPvP builds to dust off and see how the new pet mechanics perform, might even try a bow in sPvP again.

We’ll see how the patch goes, but they have to be extra careful when it comes to rangers. The good rangers got better while the other classes were content to faceroll and win. If we get a 5% damage output increase we’ll be able to capitalize on it in a means no other players can.

Fractals builds for rangers

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No love for S&R? Yes it is buggy, but I have at least a 90% success chance on it. First off, your pet has to be alive. Second, make sure its within its search range of the target (the closer the better) I usually kite over to the downed player, pet swap then tell it to S&R, and continue kiting past to keep the big baddies from dropping AOE’s on my pet. If able I’ll hop back over and help rez after my pet has done most of the work.

But there are still a few times my pet just stands there. Would love to see S&R moved as a buff onto either the target (closest downed or dead player to pet) or added as a buff on the pet to make it constantly look for players to revive (possibly reviving more then one) Instead of a one shot, and if it bugs, its a wasted cooldown.

Used to run with QZ but spike damage was less beneficial to aoe and condition damage in my opinion. And pet swap quickness is just as good, without the minor drawback. Actually found myself using S&R, reviving the same player, then popping QZ (insane rez speed from completely dead) more often then I was spiking damage with QZ.

Fractals builds for rangers

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Usually I’m all about the pvp, but I’ve been having fun with FOTM.

Running:
http://gw2skills.net/editor/?fMUQNBlODbkoqzuuSvi1SQ0ekp+fe2DD5oH9F4FkxSnMTC
1025 condition damage with a short bow that stacks condi damage on kills (up to +250)

I constantly swap pets depending on whats needed, bears if we need more meatshields, and for some bosses bears just stay alive better then kitties. Or I’ll just set my pets to passive and use their buffs and swap.

On Jade Maw’s level I switch the axe to a sword. Underwater I run with Sun Spirit, Sharpening stone and QZ (swap a trait for -20% recharge)

What works for you guys? And what doesnt work.

Is axe DPS possible?

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Axe DPS is kinda weak, even with a straight power/precision build with the 10% crit.

Axe is by far my favorite pvp weapon. I love hitting thieves with it after bouncing it off someone else. Mesmsers with illusions/ phantasms/decoy spam + stealth, It completely ruins their day.

I never understand the obsession with torch off hand tho, I prefer axe/ axe, it wont do much against smart players (or so I’ve heard), but I’ve come across plenty of not so smart players.

Opening Strikes fixed

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why is this not in the patch notes? just hoping its not an accident and they borke it again.

This makes me happy, extra damage at the start of a fight is always good news

Randomize Hotjoin servers.

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Posted by: Kishandreth.2798

Kishandreth.2798

Simple idea, but I’m sure its hard to implement.
#1when you hit the join now button, you’re enrolled in the random server rotations
#2at the end of the match if there are 12 or more players, half are moved to a new server

This would make it feel a lot more random, while allowing constant matches. Would also heighten the experience by introducing new players constantly into the matches. If the players wanted it, they could even add to the new server when another hotjoin server match ends.

Just wanting something to mix it up more, and before you say it, yes I do leave servers to find a new one every couple of rounds.

Communication Enhancing Project (ranger)

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Kishandreth.2798

I’ll throw my ideas into the mix.

1)Any plans on changing the arrows from bows to deter a player for simply walking back and forth to avoid being hit at all?

2)Pets inability to hit moving targets due to lengthy attack animations; Are rangers balanced anticipating that most pet attacks will miss a moving target, even after cripple or chill conditions are applied? Or are rangers going to always be at a disadvantage in the damage department due to our complete lack of the immobilization condition.

3)Whats the rangers role in PvP? If we had something we’re good at, better then other classes, it would go a long way to satisfying the ranger community.

  1. is a serious issue, I refuse to use bows in PVP because any player worth their salt will just walk back and forth.
  1. is because pets can do a lot of damage to a target standing still, stunned or immobilized, but other then canines all pets are horrible at hitting a moving target, no matter how slowed they are.

4)Any plans on changing opening strike to only remove the buff from the player on successfully applying the vulnerability? (2 bugs with opening strike; If you miss your target/ greatsword leap to move towards them it removes it, and at maximum bow range the arrows do not apply vulnerability when they hit on the first shot.)

(edited by Kishandreth.2798)

[thought] New Elite Skill: Reveal

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seems most people agree that making it an Elite would be underpowered. And the thieves are still crying… Liked the idea about changing Guard to detect stealth, maybe shorten the duration on it tho… 5 mins is quite a while (15 second cooldown)

For an elite version: Marking shot (flare? but sounds more like an engi ability) 15 second debuff/condition that the target cannot enter stealth, and has +5% chance to be crit. 2 min cooldown.

Signet: (name)- passive: your pet can detect its current target in stealth and attack. Active: Send out waves to detect stealthed targets in a 400m(too short?) range. 1 min cooldown

Trait: Keen Eye (dont know if this name is in use) skirmishing 30 points: You do not lose targets when they stealth. (can keep attacking)

Two Extreme Claims.....One Has To Be Untrue

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equally skilled, a thief will take out the ranger. the initial burst cant be overcome. however most thieves lack skill.

The main advantage of a thief is that the ranger wont see it coming (which means in duels it cold be a lot closer). The ranger will need to get a lucky shot and destealth the thief to stand half a chance, sure we can fall back on traps, but again, players of the same skill level means the thief wont hit the traps until he’s ready to burst again, and burst hard.

Stealth is always an overpowered mechanic in MMO’s this version isnt too bad, but the ability to dance in and out of stealth is the issue.

Would run GS with sword axe weapon swap, healing spring, frost trap, QZ, LR, and probably entangle for the elite, wold still be tempted to run ROA tho. definitely companions defense and a decent toughness build.

Rangers just have to balance too many things compared the the relief thieves can give themselves with stealth. Survive initial burst, keep them from stealthing or find a way to see where they are, make sure health stays at a good level, oh and kill them. The thief just has to burst, burst again, run anytime health is getting low.

What build just destroyed me?

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Kishandreth.2798

wasnt me, I run wolves over birds, the burst of birds is miserable compared to the fury you can unleash in one knockdown. Sword axe, and axe warhorn is what i’m toying with currently.

http://gw2skills.net/editor/?fMAQRBHhx+0ISVidklhFrlgY9YPEaQdBsHHSR8/LogTNA;T4Ag0CnoqxUjoGbNuak1swYgxBjtIPMmiA

I’m sure I could improve, but its just for raging. needs more crit % I think

Theorycraft: PvP:how they want us to play it

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Posted by: Kishandreth.2798

Kishandreth.2798

Empathic Removal (Wilderness Survival Grandmaster) is probably one of our strongest traits; it’s actually one of the best Grandmaster traits in the game right now. I never leave home without it anymore.

Lets see, empathic bond is one condition removed every 10 seconds.. So I have to ask, does Healing spring remove a condition on every tick (application of regeneration)? because I’ve been favoring Healing spring for condition removal.

Empathic Bond is ALL conditions removed every 10 seconds.

WHY DOESN’T ANYBODY TELL ME THESE THINGS?!?!? Never bothered to test, just assumed it was one every tick, and yeah, that makes it insanely powerful. Are there any restrictions on the conditions they can take? Stun/immobilize/agony?

Theorycraft: PvP:how they want us to play it

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Posted by: Kishandreth.2798

Kishandreth.2798

Empathic Removal (Wilderness Survival Grandmaster) is probably one of our strongest traits; it’s actually one of the best Grandmaster traits in the game right now. I never leave home without it anymore.

Lets see, empathic bond is one condition removed every 10 seconds.. So I have to ask, does Healing spring remove a condition on every tick (application of regeneration)? because I’ve been favoring Healing spring for condition removal.

[thought] New Elite Skill: Reveal

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Posted by: Kishandreth.2798

Kishandreth.2798

all I see is people going “OH NOES!1 somebody proposing something that would possibly kill me once a match. I must protest that my class would be completely unplayable if it were to happen.”

Imagine GW2 without any stealth skills, Remove it from the game coding make the thief class the assassin class in GW1. You’d still have a role, you’d just have to change your play style. You would lose the ability to start a fight, realize you’re not going to win, and run away without dieing.

All we’re asking for, is for a skill that diminishes your ability to run away mid combat, and maybe the lucky/timed use that catches you before you hit someone. We’re not asking for the ability to ALWAYS see stealthed opponents, just something to let us maintain combat or an activated ability (on a shortish duration) to let us see you after you run away (and forfeited the fight in my book)

Theorycraft: PvP:how they want us to play it

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Posted by: Kishandreth.2798

Kishandreth.2798

Decided to start a discussion and perhaps come up with a build for rangers in sPvP and tPvP (if possible). Lets focus on anything that works good for us as a class and not get into bickering about the bugs. I’m sure we’ll have A LOT of character build links, but please add suggestions as follows (subject)-(your suggestion)-(reason why) Traits will be a conglomeration of what people think are the best available to us.


indicates a blank. (#) indicates how many players agree with that suggestion.

Class: Ranger
Weapon set 1:—-
Weapon set 2:—-
Healing Skill:—-
Utility 1:—-
Utility 2:—-
Utility 3:—-
Elite:—-
Necklace:—-
Runes:—-
Pet 1:—-
Pet 2:—-
Traits:—-

Example = Traits : At least 5 points in beastmastery – because the on demand quickness it grants is invaluable for stomping, reviving, or as a good source of burst damage.

Pet 1: Alpine Wolf – F2 chill, cripple, knockdown, and from what I’ve read, dogs have the fastest attack animation, allowing the pet (or the ranger) to easily land attacks on enemies.

Quit Exploiting Fractals

in Fractals, Dungeons & Raids

Posted by: Kishandreth.2798

Kishandreth.2798

Wall of pure awesomeness

You said it better then I could have. I was just coming back here to say how disheartened I was, that not a single person in the thread would not use the exploits. You just made my night better.

I run FOTM because I like the challenge, people who cant handle it should be culled from the progressing pack, not allowed to carry on because they found a way that completely mitigates the fight/progression.

I mainly started this thread because the group I found myself in acted like I was an idiot for running in and playing the level like it was meant, leading to a threat of being kicked if I didn’t do exactly as I was told. I hadn’t realized the glitches/bugs/exploits were so well known that its expected. Its sickening, I’d rather they reset FOTM levels, shut it down until things are fixed, then allow it to continue as it is.

Dungeon Lobbies

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Posted by: Kishandreth.2798

Kishandreth.2798

Love the suggestions. Much better then my idea of just having a sign up sheet for fractals of the mists (Select difficulty, and it finds you a party)

Ranger vs.

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Posted by: Kishandreth.2798

Kishandreth.2798

Honestly The class makes no difference to me with exceptions of mesmers and thieves. Anybody who plays worse then I do in a 1v1 will lose, excepting of course, thieves with high burst and constant stealths, cant kill what I cant hit. However, a greatsword #4 is my way of testing the thief, If they attack me during the channel I will usually win, had only 1 or 2 beat me after doing that. Then there are mesmers, I carry an axe at all times, an average mesmer with the whole decoy/illusion spam and stealth will still win, but its so much fun to pop them out of stealth with an axe.

In my book, if you stealth/run away from a fight I have won. I dont care if you come back in kill me, I already scored a win each time you stealthed.

[thought] New Elite Skill: Reveal

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Posted by: Kishandreth.2798

Kishandreth.2798

So this is about Rangers having the ability to ‘reveal’ stealthed enemies? I’ve already wasted my words in another useless thread some weeks ago about the same suggestion but people defended against it as a bad decision to give Rangers some sort of tracking ability for stupid reasons.

Mostly because they implicated that it might become too overpowered and misused in the PvP environment. Not to mention thiefs aren’t the only profession that have the ability to stealth. I do believe mesmers have something similar.

Imagine the QQ threads placed upon Rangers when we actually have a tracking skill that reveals stealthed enemies in an instant. They would be calling for nerfs 24/7.

I really just don’t understand why Anet designed a hunter style profession that has no ability to track stealthed enemies AT ALL. What could possibly have been in their minds? I mean, isn’t this class called a Ranger? Seriously.

TL;DR
Stealth is overpowered and needs a counter-offensive like oh I don’t know…. a tracking skill?

Please, think of a good thing Reveal would bring to everyone who gets to play. How could this ability be fun for the Thieves as well? It’s a very touchy subject, so let’s jut try and talk about Reveal and all that would be great about it.

Actually a reveal would be a counter play move against thieves. Its mere existence would greatly increase the playing experience for everyone. The thief no longer has the assurance of being able to get away, which makes their experience more intense, and more satisfying when they do kill. For everyone else, It means that thieves would most likely incorporate more survivability into their builds, which means they get to fight longer (1 or 2 attacks from the thief)

I’d be happy with a 30 point trait that allows you to keep stealthed enemies targeted and attack them while in combat. (always find it silly that a stealth based class can stand in the middle of a football field and not be seen). I’d settle for a 10 or 20 point trait in beastmastery that allows our pets to ‘detect’ stealthed players and attack them (successful attacks remove them from stealth)

Quit Exploiting Fractals

in Fractals, Dungeons & Raids

Posted by: Kishandreth.2798

Kishandreth.2798

o.O you guys seriously hate the game this much? Here’s an idea, “If you’re not having fun, find something else to do.”

The players are to blame, its your choice to abuse the glitches. Arenanet has said, if you find a bug, then report it. Do not exploit it. I have a strange feeling/hope that they’ll drop the hammer. Karma vendor 2.0 anyone?

Quit Exploiting Fractals

in Fractals, Dungeons & Raids

Posted by: Kishandreth.2798

Kishandreth.2798

Seriously guys! I cant seem to find a group where people aren’t pushing for abusing the glitches. I, for one, want to experience the content as it was intended. (Would list the exploits I know about, but I don’t want to propagate the problem.)

I hope they come down hard on people for these abuses.

Who else is willing to say that they’ll play the dungeons as intended?

Buff pet swap?

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Posted by: Kishandreth.2798

Kishandreth.2798

for the love of our furry and feathery friends, give us a trait we can take to reduce AoE damage they take by 50-75%, but then soo many single target attacks actaully have an aoe field.

Jade maw…. is a furry killer, target pet… i swap, targets pet again… while swap is on recharge, targets dead pet… are you flippin kidding me?

Balancing Woes

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Posted by: Kishandreth.2798

Kishandreth.2798

had to go trolling forums to find this quote “Also, cluster bomb hits a lot harder than 3k crits if you’re in a glass build. More like 5-6k in sPvP and upwards of something like this in WvW: (screen shot of combat log doing 11,743 and 9,019 damage)”

and then they continue “I hit glass build level 80s harder than lowbies. The buffed stats give them more armor in most cases. The 11.7k was against a level 80 glass cannon thief (probably 30/30/0/0/10) who was on top of a wall that I was shooting in a siege. He was below 50% life and executioner kicked in.”

And just comparing the numbers on any editor their skills hit harder then ours at base, except their poison cloud doesn’t deal initial damage.

From what I remember of my short bow days, I was excited to see 1k crits plus 96×3 bleed. Then we get into the sustainable damage portion of our debate. Sure rangers can outlast and maybe even out DPS a thief while they’re waiting for initiative to recharge, but in sPvP their burst makes a world of difference.

Ranger is pew pew pew, same numbers gunna kill you eventually

Thief is BOOM BOOM BOOM, you’re not dead? dont worry i’ll be back with another burst.

Balancing Woes

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Posted by: Kishandreth.2798

Kishandreth.2798

you say no to +25% move speed on the signet as if we’re the only class that has a ranged weapon… considering just how useless that signet is at +10% and from what i hear movement speed doesnt stack with swiftness (correct me if I’m wrong) There’s no reason not to give it to us.

I say no to crossfire always adding its bleed effect, when you can easily tick for 113, it would be insanely overpowered. considering you get 3 ticks per stack, which is about half the damage of the original shot (if not more).

Bear pets need to make more aggro… Aren’t bears supposed to be the tanky pet? sad when i have to switch to Great Sword just so my pet can get aggro… whereas if i send my pet in first, when using a shortbow, the mob runs to me (karka’s especially). Which is why rangers want the bleed to always trigger.

Sword changes: No more rooting please!

Pets NEED to be able to attack while moving, Its a pvp balance issue, Our class is balanced including our damage and our pets when pets are EASILY avoidable even while crippled, or snared it means a portion of our damage is being calculated against us, which is why some people would love to remove the pet mechanic. The only time pet damage is reliable is if you Root them or stun them.

Our damage is pitiful compared to a short bow thief, sure they’re using initiative, but they’re also given enough stealth to disappear and regen their initiative and hit us again. A decent thief will not fight without initiative, and despite the thief turning tail and leaving the fight, It is not considered a win. I dont consider this an issue with Rangers, but an overpowered class mechanic with rogues. Give them a 2 second cooldown on initiative skills, They would cry.

Half our traits aren’t worth the time it took to write the description, half our utilities take far too long to recharge to even consider unless you slot a -20% recharge time. Have to slot a 30 point trait to make signets worth taking.

PvP Elite skills: Dear Arenanet, please re-evaluate.
Entangle: easy to just hop out of the root, the bleeding isn’t raised with condition damage.

Rampage as one: Best one we have, the swiftness and stability are the point of it, and if our pet manages to land an attack its a bonus.

Spirit of Nature: Almost worth taking, except its stationary and has so little HP, Or we can waste traits to make it worthy of being an elite skill.

And finally pet bugs: Most annoying is in our downed state, our pet runs to us, but doesn’t heal us. I told my moa I was going to eat it Thursday when it just derped around while i was slowly killed. Search and rescue sometimes has the same glitch, would be better to give the pet a buff to perform the task while buffed with it.

My issue is not so much with how lackluster the skills are, but the bugs and glitches that make the class frustrating to play. The only real change (not a fix) that I want, is to allow pets to attack while moving in PvP.

Theorycraft: Rager (glass cannon in pvp)

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Posted by: Kishandreth.2798

Kishandreth.2798

not a fan of short bow since the nerf, also axes bounce around like mad, destealths and such. Might switch out the dagger, but cripple is a must… now if they’d fix sword 1 skills issue with rooting I’d definitely grab torch or war horn

Overhauling the Ranger Profession (My take)

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Posted by: Kishandreth.2798

Kishandreth.2798

would almost be worth the damage loss in pvp, would miss the RNG element of hound type pets and their knockdown tho