Showing Posts For Kodesh.2019:
Hey All – Tech Update
I mentioned that Razer has not released any more information concerning the Left Handed Razer Naga but I did stumble up their Ouroboros Mouse. It’s ambidextrous and has 11 programable buttons… looks really awesome too!
That’s pretty sweet imo. Though, I have my doubts it could help one handed people because it pulls your hand away from buttons and into the air.
Because it is mainly geared towards 3D environments, it’s best luck in gaming will probably be FPS’s
I can’t say that I know what it’s like to re-learn how to play MMO’s after losing a limb but I can attest to learning how to play them all over again after losing most of your sight. (I had a massive ischemic stroke that left me nearly blind for the first year of recovery.) The razer naga mouse and the razer pro gaming headset saved my gaming career. You know……….. we should get together and write the razer team and maybe suggest that they make a few products JUST for folks with disabilities to help them keep gaming. Without their products I doubt I would have continued.
I fired a heartfelt thanks to Razer’s public relations on our behalves. I have my doubts they will expand their product line to accommodate gamers with different disabilities just because there is such a wide range of injuries. I think they could add a few pieces like flight control equipment or simple things like foot pedals but their target seems to be fps’s, rts’s and mmo’s where the bulk of the gamers are.
Here is software that appears to be free like AutoHotkey and is simple like Pinnacle Game Profiler from Brothersoft http://games.brothersoft.com/joystickcursor-control-tool.html
Looks like a simple interface. It doesn’t say it works on Windows Vista or higher…
Here is another. http://xpadder.com/
Apparently Logitech has some good software for their devices as well.
A new friend read my post and PM’d me sharing his situation and he basically must game with one hand as well. He uses http://www.kensington.com/kensington/us/us/p/1444/K64325/expert-mouse%C2%AE.aspx and says it works great. Thanks Dave for this suggestion!
I have a suggestion. An earlier poster mentioned the 3dconnexion SpaceMouse Pro, and I know you said the price was a little too steep for you. There is another 3d mouse by the same company called SpaceNavigator, which is basically just the knob part. It has no buttons so obviously the Naga works better than the SpaceNavigator for your hand, but what if you were to use the SpaceNavigator with your foot? The joystick motions can all be mapped to all keystrokes, so that would give you plenty more options than pedals.
Haha! I love it! I hadn’t thought of incorporating axis controls with a foot… It’s genius. I also knew about the cheaper versions of that 3d mouse but I hadn’t thought of using the most basic version with your foot. It would take a bit of construction to utilize all three axis. It would need a heavy base (if you want it portable) or it needs to be stuck to the ground (suction cup?) I was also thinking some along the lines of a slipper, shoe or sandal to be mounted to the top. (There is an up/down axis as well as the forward/back and left/right) @ $99 I may need to investigate this… it still leaves a foot for other things. Better yet… for those people who may not have access to fingers on a hand but can move their arm could mount this to their prosthetic or a glove to put their hand into and gain that extra up/down axis.
The practical application of this is that it frees up movement from you mouse (which is my situation right now). Using axis’ to activate skills is possible… but takes a lot of work using AutoHotkey and I could see it being buggy until you set up the right thresholds.. which could take hours.
edit: i just googled for “excessive mouse” and found a company called “3DConnexion”, producing expensive mouses (correct plural?) for people wanting to interact even better with 3D models. so it’s more a thing for scientists, medics and 3D model designers. (second attachment)
but 400+ bucks… :/
Yea I saw that mouse right away on my search for solution and I also got hung up on the price. As you mentioned, it’s a mouse designed for navigating through 3D environments in programs like AutoCad. I read an article where someone was using one to play WoW and they enjoyed it… though they also had a separate hand for keyboard.
I was thinking that if you wanted a 3-Axis mouse for gaming you are better off with a 3 Axis Joystick because it has tons of buttons at the thumb and can have multiple triggers. That paired with foot pedals would be a pleasant adventure learning how to play mmos all over haha.
(edited by Kodesh.2019)
First, I would like to thank you all for the encouraging words. I will have to look you guys up! For anyone in a similar situation add me in game, ask me questions. I have tested different ideas and toyed with a few things. That goes for anyone. I am always up for meeting people! I am on Blackgate, you can see my competitiveness come out eh? Nah.. I just found a good guild and we enjoy pvp’ing and are pretty good at it imo.
righthand only:
i’m certain that GW2 could be very well played with a mouse only. with 4 buttons on the left side (=WASD), easely clickable with the thumb.
needs some practice, tho.left hand only:
good ol’ keyboard.
but tab cycling/autoattack near a larger group of enemys can and will get annoying.hope it helps
These work in a slow pve scenario like grinding and leveling. But when you are trying to solo a champion or a couple veterans you need to be always moving, turning the camera and always dodging. These leaves little time for clicking skills, though I haven’t been much of a clicker so maybe a pro-clicker may disagree.
The WASD on the mouse I have tried I think it could really work if the “s” was dodge instead of walk backwards but where would your jump be? :P I love JPs.
As I play now it’s all forward motion. If I need to move backward fast I drop the run and stomp on dodge or spin the camera quick. I really miss strafing!
It is a combo.. after you use the first move it it goes to the second, then the third. They run in sequence as you use the ability over and over.
No question is a dumb question
1. Guardian – Load up on the toughness, boon duration and healing power. A combination of wall of reflection, sanctuary, and boons everywhere will help keep you alive for a staggering amount of time
I roll Knights (PTP) gear with Soldier runes. Have Altruistic healing roll with shouts as utilities. Cavalier (PTC%) for my accessories. Using Purity (Crits drop conditions) on my Sword/Hammer and a Soldier (PVT) Mace/Shield (with healing sigil on shield and energy for dodging on mace) and a Staff with Bloodlust to build power stacks easy mode in WvW or in big packs. You can also change the stacks to whatever u want with a different sigil.
The list of Software/Hardware and my thoughts——
Voice Activated Commands – http://www.dwvac.com/
This Software has soooo many awesome features. You bind phrases to individual keystrokes, macros of even modified keystrokes. You can use a phrase like “Fire” and bind it to use “F1” to switch to the fire element on your Elementalist.
It also allows you to activate a key ‘press’. What I mean by this is you can set up the software so when you say a phrase like “Shift on” and it will hold LShift until you say “Shift off”
The cons to this software is that it is buggy at times. The voice recognition is fairly basic and will make mistakes but for a price tag of only $18. It is worth trying out.
Razer Naga – http://www.razerzone.com/gaming-mice/razer-naga/
Let’s face it… We (if you only have one hand) need to utilize a mouse with lots of buttons. If we must use a mouse (and most games require them – GW2 is no exception) we need to have as many button accessible to our limited fingers. This is the mouse I prefer. Wireless, accurate, and glowy… with lots of buttons.
I opted for the Naga epic because of the custom coloring but the base Naga is awesome. They have released new Nagas with 8 buttons on the side if 12 is too much… but I barely have any problems with the 12 as far as mis-clicking.
For those who lost their right hand Razer has announced a left handed version but have been incredibly slow at releasing it. Keep pestering them. Send them emails, post on their forums and facebook. Tweet at them.
Scythe USB Foot Switches — http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html
I love them. The software took a while to figure out until I realized how simple it was. Drop down menu to select number of pedals. Then click on the box and type your keystroke. I can’t remember if the software supports Macros but it can work as a shift, ctrl or alt modifier or will utilize a modified keystroke. Once your customization is saved it will work in any computer without any software or drivers since it relies on the basic HID compliant drivers used by most USB mice and keyboards.
Them seem to be built a little more solid than the next set but have little customization as far as to the hardware itself. You can see the little wires exposed which worries me that the right object could fall in and cut them.
Fragpedal Quad option – http://www.gamingmouse.com/gaming/fragpedal/quad/
These are beauties. When I first opened them up I was amazed at how small they were, which is great for LAN parties as they fit in your laptop bag/backpack no problem. The software is more user friendly giving you the options of macros as well as modified key strokes. These, too, are also plug and play into any other system once they are set up.
These are customizable physically. With very simple modifications you can move the two pedals around on a single platform to make them closer or farther apart or add a third pedal to one. The sub-connection box only supports 2 usb plugs (I think) so it’s not a perfect set up to have 3 on one platform. Finally you can adjst how much effort it takes to click the button. They included these tiny metal rods and it took me a while before I realized you can lift up the pedal slightly and put them into grooves underneath the pedal to increase the height of the pedal off the switch.
My final recommendation is use a Joystick for movement. A simple jimmy-rig can have a joystick stationary enough to use it as your WASD movements. Software like AutoHotKey or Pinnacle Game Profiler
The second addition to my computer gaming arsenal was a set of Scythe foot pedals. These are the 3-switch style and were a gift from my wife’s cousins.They seemed really simple to set up but it took me WAY too long to figure out the software. I was looking for popups or drop down menus to select keystrokes but instead you just had to click in the box and then type the key stroke it was way to easy. It works with shift, ctrl, and alt modifiers and can also work as shift, ctrl or alt. You also need to select how many pedals the device has and it gives you that many boxes. Hit the save and those pedals can plug into any computer and work without set up. (They are a simple HID device much like a usb keyboard so all plug n play) I bound #1 Weapon ability (auto attack), Dodge, and Use/Activate/Loot to these 3 buttons. I don’t like mouse clicking when I use the mouse for all of my movement so right clicking on everything had to go. Dodging was also a major problem so until I got these pedals I didn’t play much.
I knew I was going to rely on my feet more for gaming so I ordered a set of quad fragpedals. I liked the 2 sets of 2 style and with the cables I could position one set on either side of my first 3 pedals. I tried many different combinations of keystrokes take over abilities that I didn’t have bound before and was clicking but I was missing a good set of modifier keys so the left 2 became Lshift and Lctrl. The right side didn’t fare too well. I just found my right foot being glued to the dodge button in combat and the “use” button after combat. I put strafing on the right side but it is going to take me more practice to get good at.
That is my story thus far. I am still waiting for my prosthetic arm which I will be building an attachment for a Joystick. There is software that can convert axis movements to key strokes and I will finally be able to use my left hand (arm? lol) for movement again. This will allow strafing and back pedaling again.
You either clicked on this out of curiosity or because you suffer the same limitation as me. My left arm was amputated above the elbow last December because of an accident at work. I am fortunate, as I am right handed but this has really brought a new level of challenge to my favorite hobby, gaming. I am not writing this because I feel I am important, to conjure sympathy or because my story is special in anyway, but because some people may find hope and the advice they need to overcome a similar predicament (or if you want to free up a hand for those chips and beer without gumming up your keyboard). In this topic I am going to explain my journey first before dropping software and hardware in a list because I want to encourage readers as much as inform them.
In the hospital I didn’t want to touch Guild Wars 2. I knew how difficult it would be without the use of the Keyboard and I was not about to create negative feelings of defeat towards GW2, a game I had come to really enjoy. Instead I played Minecraft. I have a Razer Naga Epic that I carried over from my years Spent ($15/mo please…) in World of Warcraft. That game had so many spells I needed the extra 12 buttons to maintain utility without swapping skills when switching between questing, PvP, and PvE dungeons/raids. For Minecraft I just remapped my run forward key to Keypad 5 and the jump button to Keypad 8, which is below or closer to me. I would hold run and be able to jump by shifting my thumb slightly. This slow-paced game made it easy to get used to the new play style.
When I was released home I slowly got back into GW2. I would only really log on to test different changes until I felt comfortable enough to play successfully, at least in my mind what was successful. I am fairly competitive when it comes to gaming so I was not going to return to GW2 as a noob. The first thing I tried after rebinding all necessary moves was Voice Activated Commands. This software allows you to use a phrase or several phrases to operate a keystroke, macro, or a shift, ctrl, or alt combo. I could bind the phrase “Heal” to press “q” and set “q” in game to activate my heal spell. So there I was… a guy sitting at his computer speaking out “Heal” “Judgement!” “Elite Skill” The downside of this software is that voice recognition software is not incredible accurate and it would sometimes require the phrase to be repeated. I had to bind a phrase to put the software to sleep and wake it up because I would be trying to talk to friends and my elite skill would keep going off. But even this was not a complete fix. During Skype conversations I would have to constantly say “stop voice” to put it to sleep because I could hear the software become active. The other awesome part is friends could shout across the room “heal” and blow my heal spell… All that aside, if you are not talking to people or have people in the same room it is actually very powerful software. The biggest downside of this software is the delay between the phrase recognition and the keystroke. It is not long… but when it comes to fast action.. it’s not fast enough.
No thoughts on this?
How about adding some Order specific abilities? Each race has racial specific abilities and I think it would had something more to the game to have utility abilities that you could access to buy with skill points when you chose an order.
I have been playing an elementalist alt and am planning on joining the Order of Whispers to experience that story line. Since the Ele has no cloaking or vanishing I was thinking that it would be awesome to access some stealthy-vanishy moves as a result of training and becoming a high rank Whisperers member.
I realize this may make some players upset because they have already chosen an order but may have opted for another if the abilities benefited their play style more. I doubt there would be an easy way around this but the concept makes sense in the game fiction. It would be cool to access something magical or techy playing as a priory or some extra tanky/healing abilities as the vigil.
You level up in fractals reward level by doing difficulty levels equal to or higher than your own right?
Example: A reward level 9 player doing a difficulty level 10?
I think he wants to press tab instead of clicking
It is weird too that they force pve players in wvw for world completion.
It’s weird that they force PvP players out of the mists for world completion.
The reason for this is that Badges can be attained by luck and jumping puzzles alone.
If this is the case then I have made an honest mistake, for which I unreservedly apologize! I didn’t realize that one could get badges outside of WvWvW. I believed that they were unique to killing players and doing the JPs inside WvWvW.
For the separate PvE versions, the proposal is that no badges and no blueprints would be awarded for anything (JPs or mobs — and you can’t kill fellow players at all, as normal for PvE). Indeed, no PvP rewards of any kind would be dropped, specifically to avoid ruining PvP play. (Witness e.g. the Golem in a Box and other PvE consumables debacles
— hopefully Anet learned their lesson there.)
No, I was saying by luck a player could do jumping puzzles in WvW without any enemy contact.
OP- what server are you on SoR or SoS?
Then I agree with you – no Gift of Exploration should be rewarded.
The reason for this is that Badges can be attained by luck and jumping puzzles alone. As stated in another topic I am in tier 1 apparenly so is gbeermang.2895, as he is complaining about JQ, and I can assure you I have done the JP numerous times without any enemy contact.
Which means if the Gift of Exploration can be earned without doing WvW then you can eliminate all PvP requirements with luck of getting into the JPs at the right times.. (speaking of luck -Mystic forge – precursor drops – T6 mat farming)
Removing PvP requirements from attaining a Legendary would be a huge mistake for Arenanet. Acquiring a Legendary is already 95-99% PvE grinding; getting 500 Badges of honor is a joke compared to t6 mat farming. Removing the need to get the WvW POIs and Vista’s is a spit in the face to the PvP’ers.
Did that help. No, they just kept killing me everytime I went in. For me, this is just griefing. I’m not there to attack them, I wish they would respectfully do the same for me.
I am sorry to say this but you are offering yourself as a sacrifice and free loot/badges of honor.
The flagging system will cause nothing but problems
1. Entire zergs can mask themselves as unflagged
2. Opponents with alts on their enemies servers will be able to spy in broad daylight without any fear of death
For the love of the Six, please do not bring up the topic of the PvE version of WvWvW maps.
My favourite of the suggestions I’ve heard for map completion is to have PvE only versions of the WvWvW maps which award only PvE benefits (no badges, no blueprints). That would get PvE completionists out of WvWvW slots, freeing them up for contributing PvP players. To get a Legendary, you’d still have to compete in WvWvW (to get the necessary badges for the Gift of Battle).
I think this is a great idea as long as it doesn’t let the players get Gift of Exploration. There is nothing Legendary about avoiding pvp combat and not fighting to earn your POIs and Vista’s.
Concerning Legendary seekers:
Are there any PvP’ers out there complaining that there aren’t more PvP requirements? We are forced to do dungeons, to farm T6 materials, to complete dailies and monthlies that sometimes include dungeons and jumping puzzles and holiday pve stuff so we can play the mystic forge lottery and finally, run around all the PvE maps completing hearts, finding POIs and jumping up mountain after mountain to discover Vista’s. You hardcore PvE’s (I mean hardcore as in will NEVER pvp) need to put yourselves into the shoes of the PvP’ers You have the better end of the deal. There is way more PvE content to grind through than PvP content to get the legendaries.
I would like to point out that many good groups cloak their team by dropping fields so they can appear in the middle of the enemy to gain an element of surprise. This is not an exploitation of the game engine, it is abilities given to mesmers and thieves (if I am not mistaken).
Which is why I added the suggestion to only show the name of the gear and not its stats in a single consistent color so you can’t even tell the quality of the gear. The main reason to inspect anyone in this game isn’t to see their stats, but to find out what the appearance of the item is incase you want to transmute it.
They’d have to filter out a portion of the name as well since if someone links Berserker’s “insert name here” of the Berserker I’m going to know the stats.
Exactly what Folk says. but even worse.. you’d need to remove the suffix too because then you would need the rune.
Also, if you see the name you would still know the quality. Draconic armor is only exotic, it’s never masterwork or rare…
That is the problem. WvW should not be included in getting Gifts of Explorations in the first place. Mapping all the WvW maps should give you something related to that game mode instead.
It’s definately Legendary to avoid the Mist War and not conquer towers, keeps and castle to earn POI’s and Vista’s
That’s why I said “legendary”. You do realize you said yourself that a significant number of players have raised this issue. Do you really believe that it wont make players leave? Do you want to play a game with a decreasing population shortening the lifespan of the game. Ask yourself why a player should be forced to do 4 PvE maps when they hate it and it doesn’t have to be that way?
I’m done with the topic. I made an effort. I just hope I’m not back saying “told you so”.
You know how many different hoops Blizzard Entertainment made their players jump through for the legendaries in World of Warcraft? While their numbers have fluctuated greatly over the years I have not seen a huge decrease strictly associated by players not being able to attain a Legendary weapons.
Legendaries require players to experience the full game pvp and pve. It makes sense that you would have to explore both pve and pvp maps.
The underdog argument is losing it’s validity. The WvW team is doing wonders to set similar servers with each other. If your server is always beat to the ground tell arenanet to fix WvW, not remove pvp map exploration.
I find your argument well made and it makes some sense though it would affect the market in bringing the price of all dyes down which may not be a good trade off for glory. I am sure a lot of players would like to see that side of the market come down but it is a risky step.
on a side note
Wow… Did you say WvW is the same as PvE? I am sure on many servers it may seem like a mindless zerg of players but in the competitive tiers it is far from it. Please show a little respect to the commanders and guild/alliance leaders who have spent countless hours pouring over the maps, hashing out strategies and paying close attention to the enemy servers patterns to exploit weaknesses. Not to mention experimenting with class combinations/specs/abilities much the same way sPvP players do it. We do care about class mixtures and combining abilities and using appropriate combos during different engagements. In competitive WvW it’s 20-30+ players each knowing their role to keep their allies alive, to surprise the enemy and catch them off guard, to focus target their healers while providing adequate defense for the glass cannons in the rear. I do not apologize for my rant as I found that one comment insulting to a huge community of players, personal friends, and guildmates who, on occassion, have devoted 12+ hours per day commanding because no other commanders were available.
So finding a precursor from a random mob/chest can define something as legendary, but conpketing the story and defeating an Elder Dragon isn’t? Makes perfect sense.
Because the defeat of Zhaitan was incredibly difficult and legendary….
Edit: The precursor argument is getting old. The only way to limit the Legendary to a few (in order to keep the weapon Legendary) is either content that is hard and requires a good group of friends to help you get it and time invested (Like Shadowmourne in WoW) or RNG (farming the the Warglaives or Eye of Sulfuras).
Either way the community will outcry that the content is too hard, the drop chance is too low, or they don’t have enough commited friends to help them get through difficult content. Asking for hand-outs is kitten and you may as well play NwN and give your new character all the xp and gear they need through console commands.
Lengendary weapons must be rare in order to be Legendary. Also… does anyone else notice that one must commit themselves to dungeons, exploration, and pvp to get the other pieces of the puzzle?
(edited by Kodesh.2019)
+1
Hardmodes are easy ways to improve current content rather than making whole new dungeons.
@Onshidesigns – Artificial hardmodes offer no real rewards other than kittens and bragging rights. We don’t need to breed or attract any more of those people to this community.
-1
Whispering people gives the game more community feeling. I always whisper people and ask them and they are all friendly
I am with Folk on this one. It will breed elitism. People who inspect may laugh and approach the person to correct them. As it currently is people need to be inquisitive and that breeds a healthy conversation not out right mockery and rejection (from dungeons, ect)
In the Ash Legion story “The Tribune’s Call” at the point where Sicaea first cloaks everyone and you are to follow the spies the conversation doesn’t trigger.
I am Charr Elementalist – Friend was Asuran Thief
We tried the story twice kept stopping at same point. I solo’d it and it went fine.
In light of everyone complaining that fractals and ascended gear is an act of betrayal by Anet I would like to speculate that us being able to get agony resistance now, so early in the game, is because the Mursaat may be a problem sooner than we think.
We are running around trying to stop the immediate threat of the Elder Dragons but GW1 ended with a few wounded but still undefeated foes… I am wondering if access to agony resistance is not foreshadowing other events/dungeons where spectral agony might be used by the Mursaat or maybe even the Inquest. (click the link)
You got to keep your original character names.
Would the game lose any fun value to you if it had a section of the game you never participated in?
I am still confused at why people are opposed to structured raiding…
The philosophy in this game is “fun”. Players can get exotic loot by doing dungeons, participating in WvW, competing in sPvP, doing dailies, crafting, or teaching cows how to fight and race over and over and over again in Diess Plateau…
If (strong if here) Anet introduces structured raids aka dungeons that require 10+ people – this will not take away from anyone. By adding content to this game, so long as it conforms to the current philosophy/manifesto, it will only make this game that much more dynamic and attractive to different gamers. All raiding will be is another way to get exotic gear skins or titles.
Gear checks, damage meters, and reducing the game into a cycle of raiding to get loot so you can raid will not be an issue in this game. Adding a structured raiding element would be a benefit to this game because it will add other ways to have fun.
My only question is how would you get enough people to grind their face against bosses without the reward of superior loot. Maybe that is why Anet hasn’t implemented such a system. Yes it was fun as a guild to finally get that boss down. It felt great and you built friendships… but what kept us going after slamming our face into the keyboard after the 11th wipe? I would wager that in most cases that it was the prospect of better loot which won’t apply in GW2.
Bugged @ Sea of Sorrows
They are beached on the surface. 2/3 brood. Green non-hostile.