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Not All Memory is being released after closing the game
in Account & Technical Support
Posted by: Korgath.6581
If you are on Windows 7 you should be able to see more detailed information on the gw2.exe process including the number of handles etc
Look, my point is I don’t think that the combo system is an adequate trade off for doing little damage. Yes, we make excellent support platforms due to our healing and CC, but I honestly think that (in PVP) a player’s amulet, armor runes, and character speccing should determine a weapon’s role, with at least one of the options being decent damage from every weapon set, with obvious differences such as delivery style and range.
It would be nice if it done more damage, for sure. I would agree that it doesn’t do enough with combo fields to warrant the drawbacks. It can use some tweaking for sure but as far as weapon sets go I think the staff is the weakest for Elementalists in general. I even prefer might stacking with Scepter/Dagger and getting other Classes to lay down fields under me as I do it.
What I don’t agree with is people using broad terms like ‘Underpowered’ and ‘Sucks’ or saying that everyone does everything better than we can when it’s just not true. It’s getting to the point were people are thinking twice about playing this class just because people are saying this sort of stuff when in truth the only reason to not play the class is if you prefer a more sedate play style.
Just do that TA run, throw it in his face and laugh. Even if he doesn’t put that signature up, you’ll at least know that you’ve shown him what the elementalists can do.
I might just do that because even with something as simple as the Lightning Hammer with 25 charges you can facetank a good portion of that dungeon.
Yes, I’m terrible. That’s why I’m fine playing this class while you think everyone does everything better. Just as well you picked a suitable account name for yourself.
Sounds like you’re just bad and you’re jelly.
The only place I see elementalists truly lacking is sPvP, but with that said, the issue is less about us and more about some of the insane “gimmick” builds other classes can abuse. We are also only 1 of 2 classes (or 3 if you count Guardian which usually doesn’t carry tome of wrath) that lacks Quickness, the other being Necro (which isn’t too hot either surprise surprise). Quickness breaks alot of game balance, and while it might not be on the schedule right now, I do expect it to be adjusted in the future at some point in some way.
I don’t use Staff on my Elementalist, so I certainly have never felt forced into using it. My warrior certainly will drop normal trash mobs faster than my elementalist, but that isn’t everything, my warrior also finds itself significantly less useful to groups than my Elementalist and alot more squishy unable to do certain things that my Ele can do.
lol….
So others have gimmickes and we are alright? seems like u wanna make urself look good .
u dont use staffs? really? u dungeon with what wep? do arah with D/D?
farm faster than a warrior?
so yeah, basically u cant, ur just trying to make urself look good bro.
U cant do neither of those 3 things i listed
You seem to have some fascination with doing Dungeons as D/D. Do you like running Rifle in Dungeons with a Warrior?
Keep cherry picking worst case scenarios for a given situation and demanding it be possible, and we will keep laughing at your pointless assertions.
[Edit]
And no, I don’t use staffs in Dungeons unless the fight calls for 1200 range. I run with S/D and I’m quite often ‘The Tank’ (I use that in the loosest way possible) for the group of people I run with. Figure it out.
and ill keep laughing at ur paraphrasing.
U guys say ele cant do same dmg, or tank as well, but it has AMAZING HABILITIES in group that others dont have…
thats what im saying. it can ONLY do supporting roles better than others, while in rest they are VASTLY underpowered…
and also many other professions can do support roles while having better DMG/HP/1v1 hability .
I didn’t say that at all. You might want to read the posts you have quoted.
[Edit]
Also, game isn’t balanced around 1v1.. /facepalm
U do less dmg, u tank less, u farm slower. Thats balanced to you?
That simply isn’t true and no matter how much you stick your fingers in your ears and shout ‘LA LA LA LA’ doesn’t make you any more right.
Sounds like you’re just bad and you’re jelly.
The only place I see elementalists truly lacking is sPvP, but with that said, the issue is less about us and more about some of the insane “gimmick” builds other classes can abuse. We are also only 1 of 2 classes (or 3 if you count Guardian which usually doesn’t carry tome of wrath) that lacks Quickness, the other being Necro (which isn’t too hot either surprise surprise). Quickness breaks alot of game balance, and while it might not be on the schedule right now, I do expect it to be adjusted in the future at some point in some way.
I don’t use Staff on my Elementalist, so I certainly have never felt forced into using it. My warrior certainly will drop normal trash mobs faster than my elementalist, but that isn’t everything, my warrior also finds itself significantly less useful to groups than my Elementalist and alot more squishy unable to do certain things that my Ele can do.
lol….
So others have gimmickes and we are alright? seems like u wanna make urself look good .
u dont use staffs? really? u dungeon with what wep? do arah with D/D?
farm faster than a warrior?
so yeah, basically u cant, ur just trying to make urself look good bro.
U cant do neither of those 3 things i listed
You seem to have some fascination with doing Dungeons as D/D. Do you like running Rifle in Dungeons with a Warrior?
Keep cherry picking worst case scenarios for a given situation and demanding it be possible, and we will keep laughing at your pointless assertions.
[Edit]
And no, I don’t use staffs in Dungeons unless the fight calls for 1200 range. I run with S/D and I’m quite often ‘The Tank’ (I use that in the loosest way possible) for the group of people I run with. Figure it out.
and ill keep laughing at ur paraphrasing.
U guys say ele cant do same dmg, or tank as well, but it has AMAZING HABILITIES in group that others dont have…
thats what im saying. it can ONLY do supporting roles better than others, while in rest they are VASTLY underpowered…
and also many other professions can do support roles while having better DMG/HP/1v1 hability .
I didn’t say that at all. You might want to read the posts you have quoted.
[Edit]
Also, game isn’t balanced around 1v1.. /facepalm
That’s just not going to happen for multiple reasons.
I found underwater to be ok. It was a bit weird at first but after learning all the attunements properly and knowing how to use the skills things were much easier.
Sounds like you’re just bad and you’re jelly.
The only place I see elementalists truly lacking is sPvP, but with that said, the issue is less about us and more about some of the insane “gimmick” builds other classes can abuse. We are also only 1 of 2 classes (or 3 if you count Guardian which usually doesn’t carry tome of wrath) that lacks Quickness, the other being Necro (which isn’t too hot either surprise surprise). Quickness breaks alot of game balance, and while it might not be on the schedule right now, I do expect it to be adjusted in the future at some point in some way.
I don’t use Staff on my Elementalist, so I certainly have never felt forced into using it. My warrior certainly will drop normal trash mobs faster than my elementalist, but that isn’t everything, my warrior also finds itself significantly less useful to groups than my Elementalist and alot more squishy unable to do certain things that my Ele can do.
lol….
So others have gimmickes and we are alright? seems like u wanna make urself look good .
u dont use staffs? really? u dungeon with what wep? do arah with D/D?
farm faster than a warrior?
so yeah, basically u cant, ur just trying to make urself look good bro.
U cant do neither of those 3 things i listed
You seem to have some fascination with doing Dungeons as D/D. Do you like running Rifle in Dungeons with a Warrior?
Keep cherry picking worst case scenarios for a given situation and demanding it be possible, and we will keep laughing at your pointless assertions.
[Edit]
And no, I don’t use staffs in Dungeons unless the fight calls for 1200 range. I run with S/D and I’m quite often ‘The Tank’ (I use that in the loosest way possible) for the group of people I run with. Figure it out.
[Not sure why you would want me to 1v1 someone with a staff. It’s obviously not built around 1v1 engagements, square peg in a round hole much?]
This is a problem. Having a really tough time right now thinking of any weapon combination on any other class that isn’t viable 1v1 if used skillfully enough. Even a guardian and necro can use staff to better results 1v1 than an Ele can. Sure, an Ele can keep itself alive 1v1 for as long as he needs to, usually, but that hardly wins fights if your opponents can just tank your abysmally pathetic damage…
Why is terrible 1v1 damage a problem when you a pick a weapon that’s all duration based aoe damage? The only thing terrible about it is people trying to use it for something it’s not intended for.
Yep. This.
Staff is an aoe/support weapon. Trying to 1v1 with a staff as well as a S/D or D/D is like saying a bow or rifle warrior should be able to melee as well as a GS warrior. All weapons have purposes, staff is not a ST dmg weapon.
Its an AoE/Support weapon because it was poorly designed and pigeonholed into that role. -.- Necros run staves and do plenty of damage. They also win 1v1s. They can also weapon swap.
Bow and Rifle warrior can weapon swap to close range weapons. Your analogy is invalid.
Elementalists do not have the luxury of weapon swap therefore our 4 attunements need to properly encompass the same potential advantages of swapping weapons to fill a variety of roles as the situation changes. The staff currently does not allow that. This needs addressed.
Staff on class X != Staff on class Y
You need to think much more broad than sticking to one weapon type and comparing it across multiple classes that each achieve the same end point via different means. A necro might be able to use a staff and switch but does that staff grant as much group synergy or combo fields? (Combo fields are pretty OP if used right) Does his switch achieve a good synergy with his utility skills and traits which he built around the staff?
What about an Elementalist that sticks a conjure weapon on his utlity skills and changes from staff to something completely different? Isn’t that the same as the Necro switching weapons but still having the full 4 attunements to cycle through with the staff anyway?
No one running D/D for Dungeons? I plan too, is this a bad idea?
It works but there’s some bosses that you just don’t want to be close to. S/D at least gives you some range if you need it and works well with groups. I’ve been running S/D with conjured weapons recently and it offers a bit of both worlds.
[Not sure why you would want me to 1v1 someone with a staff. It’s obviously not built around 1v1 engagements, square peg in a round hole much?]
This is a problem. Having a really tough time right now thinking of any weapon combination on any other class that isn’t viable 1v1 if used skillfully enough. Even a guardian and necro can use staff to better results 1v1 than an Ele can. Sure, an Ele can keep itself alive 1v1 for as long as he needs to, usually, but that hardly wins fights if your opponents can just tank your abysmally pathetic damage…
Why is terrible 1v1 damage a problem when you a pick a weapon that’s all duration based aoe damage? The only thing terrible about it is people trying to use it for something it’s not intended for.
I run Scepter/Dagger for Dungeons, blast finishers = win
Dagger/Dagger for standard PvE content.
Also mess around with Lightning Hammer/Fiery Greatsword a lot. Frost Bow even has it’s uses in some boss fights (anything with a large hitbox or mobs that like to spam skills) as does magnetic shield (using it to pull/kite knights in TA comes to mind when used in conjunction with other skills).
I’m not running Arah, not interested in the tokens. You’ll take TA and like it, I can throw in some events in Orr if it pleases you since farming isn’t about taking on one mob a time in this game.
Be careful with the phrase ‘Whatever u want’ as well. Just because you can’t get something to work doesn’t mean it’s impossible
[Not sure why you would want me to 1v1 someone with a staff. It’s obviously not built around 1v1 engagements, square peg in a round hole much?]
guess what
all conjured weapons are useless
I think you need to try lightning hammer a bit more.
Please think about adding Object and Player/NPC culling sliders or options into the game for us. I understand why the culling is there but it’s a bit of a kick in the teeth to have it hiding a huge bunch of people during events even though I’m still pulling high FPS.
You could also add an option that you could toggle via a keybind that would hide player/npc models but not their names/tags etc. At least then we could see if something is there without having to draw the model for it and take a performance hit.
As topic title,
We need to be able to see what things look like as if we were actually wearing them.
sadly bots will be a problem in almost every video game released. But it is easily countered.
Blizzard added a code, when botting became a problem in WoW, that they could track what is running on your computer while you are playing WoW. If you are reported for botting they open it up and see Workspace macro running they could easily tell if your botting.
Or you get the MMO glider and it re wrote some of the code for WoW. They couldn’t trace it as easily but they still knew. To stop this they wrote a program to find the new or re written code and track the accounts.Sadly Anet doesn;t have the funds blizzard or WoW has so its going to take them some time. But all they have to do is watch the people for a few min to see if their botting.
This will continue to be a problem for a long time my friends.
I don’t know if you know this but the guys who founded ArenaNet basically created battle.net for Blizzard before they left. They’ve got patents on the patching tech used behind GW1 and were (And im still pretty confident they are) light years ahead of the competition when it comes to the back end systems they are using.
I’m pretty confident that adding a program similar to Warden would be trivial for them to do. The problem is that it doesn’t work because there are some relatively simple ways of getting around it. Why do you think they sued the guy who made MMO Glider?
I usually like your articles, Temperhoof, but honestly this one seems like nothing more than a piece of sensationalism.
A month into the game and you somehow know enough about economics, in particular MMO economics, and enough about how botters work in MMO’s to come to the conclusion that the game is somehow teetering on the edge of doom.
MMO economies even after major patches take several weeks to settle down let alone an entire game launch. What makes you think whatever trend you think you have identified is going to continue in the direction you think? What makes you think that it’s not easy to resolve? (The GW2 economy is balanced a lot different than those of games like WoW)
What makes you think botters are causing issues for the economy? What makes you think they even cause issues for other players? I can run the same event as bots and still get my loot just fine. They can’t stop me gathering and they can’t stop me making money via other means.
I dislike this post because it reads like a cheap tabloid. It brazenly states information as fact without any evidence to back it up, and it is over sensationalized rather than just stating the facts plainly. But then there aren’t many facts to be found behind your conclusions
I think you went wrong in a few places in your reasoning as well
First of all are you sure that the prices being close to vendor value are actually being driven by gold farmers or do you perhaps think that people offloading items at vendor value while out and about to free bag space might be huge contributor to that? What about the fact that there is perfect market information available to the player base complete with trend graphs for each item? What about people who would rather convert one resource/item into another without going via the TP and losing 15% of their wealth in the process? (This effectively makes people hesitate about converting their items into gold and decreases supply on the market)
Do you believe that the gold selling companies have enough market power to suffer the loss they do on the vendor priced items on the BLTC? They aren’t market PvP’ing against a few people on each server, they’re doing it against millions. Why would they list items 1c above the vendor value? People will notice they will take a loss due to the listing fee and tax and not sell their item. Surely if you are looking to force prices low you would be pricing stuff at the bare minimum needed to actually make it profitable for the player to sell to you rather than vendor something. It’s more important for items to be barely profitable at best and have them selling constantly at that artificial price level than to try convince people to sell to you at a loss.
Why would the botters be trying to force prices low rather than high? They can take items out of the system easier by farming them and preventing other from farming them thus decreasing supply. They list a controlled amount of items at an artificial price point and buy out everything that is significantly below it, once people start buying they keep dumping their excess into it at a controlled rate to not bottom it out too soon.
As for the botters ‘taking over’. It’s been less than a month. WoW and other games don’t do ban waves often, they usually wait until the moment they believe they will wipe out as many as possible for several reasons and those reasons have been covered previously not only by botters themselves but by other companies as well.