Showing Posts For Kormona.7156:

Please remove time from stronghold

in Guild Wars 2: Heart of Thorns

Posted by: Kormona.7156

Kormona.7156

I love the combat in gw2, the design is just amazing. It got interesting skills and alot of stuff i find better than dota, lol, smite, heroes of the storm and so on.
So i don’t want to play another game, but pvp wise i don’t find much joy anymore. And stronghold is already a stripped down moba, so if they just leave it this way i will get bored quickly.

So i hope they either make it more interesting by making it more about taking down the lord instead of loosing by time(have won by time and i felt cheated since i didn’t get the pleasure by stomping the lord).

The rest of the solutions is more about preventing the game by being too long without a time limit.

But i’m not here to convince you though, this is what i would like to see and i’m sorry but telling me to play another game is not the solution but may be the reality if they don’t change Stronghold.

Please remove time from stronghold

in Guild Wars 2: Heart of Thorns

Posted by: Kormona.7156

Kormona.7156

Not moba, what i want is a more interesting stronghold. And this is one of the ways i think it would be more interesting.
But it’s already moba’ish just a more boring version of it :/

Please remove time from stronghold

in Guild Wars 2: Heart of Thorns

Posted by: Kormona.7156

Kormona.7156

My suggestions for improving stronghold.

1. Remove the timer, if you are afraid that the game might go on forever without it, then it should be improved in other ways and i got the solution i would see to fix it below.

2. Cut all player stats by half so we are not so strong against npc’s in the beginning, and nerf the door destroyers and give all the guards more hp and make them attack even harder.
This way 5 players can’t take out 2 guards and they need minions for it meaning the guards will attack the archer before players so the archer minions will be more usable and you need to have them to be able to take out the guards.
So with all players weakened it’s time to give them a little increase for each kills adding a little bit of progression in the game making some players more important to focus in fights.
Let’s say for each kill (both players and npc’s, less for minions more for guards and most from players) you get 1 % back of your stats(may be increased to a little more than 1% for each kill).
So now we got a little progression which will prevent the game for going on forever.

3. Add a death timer that is not flat. So when the time progresses and you die the longer you are dead. This will also give a bigger reason to not die and people will have to help each other more since dying got bigger consequenses the later in the game you get. So after 30 minutes into the game you may be dead for maybe 60 seconds.

This is how i hoped this mode would be, but atm i can see myself getting tired of it fast since it’s just too effective to rush the guards and take them down without relying on minions. And the doorbreakers should be really squishy so they need escort to be a threat.

Ready Up this Friday: Stronghold

in PvP

Posted by: Kormona.7156

Kormona.7156

Stronghold should absolutely have it’s own que since it’s a new gamemode not just a map reskin.
Imagine lol or dota have random mode choice it wouldn’t be nearly as popularas it is, and there is a reason you get to choose which mode you like to play.

Also i hope courtyard is separated too from conquest since it requires other builds too than conquest, and if 1 mode get a low amount of players that play it maybe they should try to remake it so more people play it.

So please let us have stronghold and conquest and deathmatch separated to different queues, and give us templates to save different builds.

Those saying that they want to play all game modes can still do it, but for those who want to enjoy the mode they likes best will then be forced to play other modes sometimes which is not a good thing.

Also i hope we get different mmr ranks on the different modes since they are quite different in playstyle and roles.

ranger need more sources for stability

in Ranger

Posted by: Kormona.7156

Kormona.7156

Yes rampage is one is a nice skill for stability but i would never take it since it offer nothing for teamfights.
And since the only other way to get stability is through Marksmanship which are mainly for bows.
I don’t see why the traitline that is primaly focused on ranged weapons should give access to stability while the other traitlines don’t offer it(it seems kinda bakward to me).
I see alot of those who go power lb in pvp and they got access to two stability sources, but for trap/spirit/bm builds they have to give up alot to get it and have mixed builds to get it.

And the downstate is not the best in the game, yes you can heal up with the pet, but i find thiefs being the hardest to take down so i don’t think the ranger downstate is godly.

ranger need more sources for stability

in Ranger

Posted by: Kormona.7156

Kormona.7156

“Warriors and Guardians should be the ones with the most stability because they are melee based heavy classes and thus need it. We are a medium class and fight more at range and in a skirmishing style, and really shouldnt be depending on stability as much.”

This don’t make sence then since elementalitst which are light armor got easier access to it than us, and even though some fight more at range it doesn’t mean everyone do(why would they then give us melee weapons?) And the one skill when traitet that gives us stability is more for a lb power ranger.
And RaO is not a skill i do want to use since it offers nothing in teamfights but is mainly a 1v1 skill.
So i hope we get 1 way to obtain staility for those who don’t run power/signet builds and are focused on meele combat.

Even if it’s a pet skill i would be ok with it

ranger need more sources for stability

in Ranger

Posted by: Kormona.7156

Kormona.7156

As a ranger player i can look at http://wiki.guildwars2.com/wiki/Stability and necros got 3 sources to get stability.
Ranger got 2 and 1 of them have to be traitet for it to work, and i don’t run a power ranger so i don’t trait or use signets.

So let me reprashe it: Please give the rangers that uses survival skills or spirits a way to access stability without rao

And i don’t agree that we got the best down state tbh, if someone got stability you can’t counter that on down state since fear/ interrupt don’t work at all so you will die.
I don’t say it’s the worst downstate but i can’t agree that it’s the best.

Rox's quiver is back

in Ranger

Posted by: Kormona.7156

Kormona.7156

Will buy it when it come back in store that’s for sure:D looks awesome:)

ranger need more sources for stability

in Ranger

Posted by: Kormona.7156

Kormona.7156

Please give us some more options for stability, i feel it’s one of the things rangers really have a hard time to aquire and have to give up alot to get it atm.

Why is Agility Training a Trait?

in Ranger

Posted by: Kormona.7156

Kormona.7156

I agree OP that the attack should not miss more than our weapon skills since the pets are alot of our damage.
So the agility training should imo be for the pet to get faster to a target to start dealing damage not for making the pet hit more auto attacks.

The only change the ranger needs

in Ranger

Posted by: Kormona.7156

Kormona.7156

Agree and disagree.
I agree that stealth on SB #3 would be a good idea.
I disagree that this is the only change the rangers needs :P

I think it would be a good start though, and i really don’t see why they add it on the lb #3 with vurnability on the same skill:S
Other changes are welcome ofc but for me this is one thing that i would really love to see:)

The only change the ranger needs

in Ranger

Posted by: Kormona.7156

Kormona.7156

Stealth on shortbow #3, this would give the shortbow a good retreat skill, and why did they only add stealth on lb, it don’t make sence since lb is for long range attacks.
So please add stealth on sb #3:D
What do you guys think?

Take out runes and sigils

in Suggestions

Posted by: Kormona.7156

Kormona.7156

Buy Master’s Salvage Kits instead of Fine Salvage Kits.

Master’s salvage kit is not 100% chance to get the rune and it destroy the gear.

I’ll explain more.
Let’s say you buy a weapon for dungeon tokens, it comes with a superior sigil. Now i can’t just take out the sigil because that would drop the costs for sigils and runes alot, but i can still salvage it as the salvage system works right now.
But the sigil on that weapon is not what i want on my weapon so i buy or craft a new sigil and put it on the weapon replacing the one that’s on the weapon, this mean i have modified the weapon, and only on a modified weapon or gear i should be able to take out the rune/sigil without loosing the item and i should have 100% chance to take out the sigil/rune.

This will not affect the economy since i still have to buy the rune/sigil or craft it, and i can’t just find a item and take out the rune/sigil since it haven’t been modified so to get the sigil then i would have to salvage it.

What this would do is to allow more experienting with builds in pve/www since you can then reuse the sigils/runes you have either bought or crafted or salvaged. This could even give anet a chance to get more money since they could then sell some rune/sigil space that would give extra space in the bank for you to save all your runes/sigils.

@Kal Spiro
The price for taking out runes/sigils would only be for the gold sinc so i’m thinking about the same price as it costs to retrait, even cheaper since you would have to do it per item so let’s say 5s per item.

(edited by Kormona.7156)

Housing ?

in Suggestions

Posted by: Kormona.7156

Kormona.7156

Already a thread about housing here with alot of suggestions
https://forum-en.gw2archive.eu/forum/game/suggestions/Player-Housing-1/first

Fishing

in Suggestions

Posted by: Kormona.7156

Kormona.7156

It’s all those small things that matters so +1 for this one:)

Allow us to sit on chairs

in Suggestions

Posted by: Kormona.7156

Kormona.7156

Agreed, 15 chars

Take out runes and sigils

in Suggestions

Posted by: Kormona.7156

Kormona.7156

I would like that when i put on runes and sigils on weapons, i could take them off the gear again, it could even be for a little fee. It’s ok that you can’t take out the runes that comes with the gear when you get it, but if i then craft 6 superior runes and then put them on the gear i want i should be able to take them out again without destroying the gear and have only 50% chance to get the rune back. It could even be a kit you could buy with gems that come with 10-20 charges.

Search and Rescue fails?

in Ranger

Posted by: Kormona.7156

Kormona.7156

The skill should either not be able to click if no targets are in range or it should have a visible range indicator when you hover over it with the mouse.

Player Housing

in Suggestions

Posted by: Kormona.7156

Kormona.7156

My suggestion:
Housing should be instanced, and it could be a copy of the pve world but without the enemies so basically a empty world and you can then choose to buy a house next to a friend. If the instanced world is full you will then start a new server that would work like the overflow now and you can then buy your house there. Then your friends can transfer their house into that server. Also guild castles could be in these instanced worlds.
This i think could get people to meet other players too since let’s say someone moves in nextdoor i atleast would say hello to the new neighboor:)

Everyone should be able to buy 1 house per account and if 2 or more people want they should be able to instead buy a little farm.

Crafting should be able to make furniture and also some special items should only be able to buy with gems only.
I would also like to see servants you could hire, like a cook that could make food for you.

If you log out while your in a house you would get 2h of magic find when you log on again and have been logged out for 4h.

In the instanced world it would be fun if there could be some events where enemies would attack your house or if many players got houses in the same area as in a village the event would scale.

There could even be pets you can get that need food and water, even flowers which you have to water and can then harvest.

(edited by Kormona.7156)

Ridiculous - Steal + Backstab 17k in sPvP

in PvP

Posted by: Kormona.7156

Kormona.7156

To quote the devs. “thiefs give new players alot of trouble, but kinda fade out the higher level of play you get to”

This imo is the reason why pvp gets frustrating for new players, this and combined with no ladder. Why have a class that is made for killing new players, it will only make less players try pvp.

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

@Hepan http://wiki.guildwars2.com/wiki/Infiltrator%27s_Arrow didn’t know this one had CD? thought it was initiative. Also let’s say i run to try to make the thief loose initiative, then he can stealth and because of culling he can be stealthed for a while and regen initiative. So now the thief has catched me and got some initiative and can then start the fight. Your point is?

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

I see thieves die to everything, and the thief has an instat advantage when you say oh kitten thats a thief i wont even try.

I cant tell you how many oppenents just keep running in the same direction when i jump them, not even trying to turn around and fight. Its mostly ppls mentality that is screwing them over, for the most part.

I have killed some thieves 1v1 on my ranger and i don’t run because i know they will catch me because of the mobility so i fight. But as i said, i die more to thieves than to other professions and i think it’s because they got more advantage than other professions, no?

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

@Hepan “If thieves are such omgimbagodmode why do I kill them” Because your a thief:P
And i’m tired of thieves that say nothing is wrong with the balance. Why is it then that whenever i meet a thief it’s always a bigger chance that he will kill me than when i meet other professions? Is it because thief players in general is better than players with other professions, or is it because thief profession is easier to play or that thief is a little op atm?

Poor dungeon design is hurting GW2 in my view

in Fractals, Dungeons & Raids

Posted by: Kormona.7156

Kormona.7156

I can agree with the amount of mobs and i also find most bosses boring, the reason for that is that they are not difficult they just got a huge amount of hp. AC got some fun bosses i think but all bosses share this thing that they should get more fun skills you should have to dodge and less hp. Also they should get more visible attacks espescially for the small bosses, it’s hard to see what the bosses are doing when there are so much particles. Maybe they could give us emotions so we can see on our character when a boss starts a big attack. I also love having different roles in dungeons, like everyone have to syncronize something to get the job done since it makes you feel more usefull, but most of the fights are mainly just kite around or dps down. I wish for more unique fights and tactics. Some bosses are really fun but some i think is boring. I also would like some dungeon that uses the open world like you get queensdale and the dungeon is in the whole map and contains helping the people and defending towers and so on. They got this beautifull world and they used it in the personal history and i would like to see them use the world in a dungeon too:)

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

@kormona (and all other qqers about stealth): stealth is not the problem, culling is. learn the difference already. Cry to anet to fix culling and then we’ll see how unbalanced thief is.

I’m not qq’ing, i’m stating a fact. Having almost constant invisibility without any way to break it before it runs out is way to op, and when it’s combined with initiative system it’s broken. And i know the difference between culling and stealth, and yes i have played spvp too, but i still think the stealth should get a rework. And i don’t want thief nerfed to the ground but i want them buffed on the cc and support. Invisibility is a huge defence abilitity and that makes it easier for thieves to go glass cannon than other classes. You can say just aoe the thief, but you know a good thief don’t stand in the aoe while stealthed, and since they got so huge mobility they can go invis and then appear a long distance away if they mess up the fight. And yes i have played thief too. Anet should take a look at other games how they handle invisibility and change it to stealth instead.

Make camps

in Suggestions

Posted by: Kormona.7156

Kormona.7156

What i would like to see if they actually make night cycle dark is camps. You should be able to make small camp fires and even buy tents that you could place there. This would make this game awesome for me and it could even be that if you make camps there could be an event happening like some robbers comes and try to steal or even bigger ones that you could hear some sounds and can then search for it. Also it could be a chance to get a buff after you have camped for a little while. This could also work in www and if you take a quick nap you would get a 10 minute buff with endurance regen. Imagine in www, there you would have to be carefull of where you put the camp so that other players don’t see it too easy.
Right now i feel that this game is all about fighting, so small stuff like this would make me feel more like an adventurer.

More visible boss attacks

in Suggestions

Posted by: Kormona.7156

Kormona.7156

I searched but didn’t find any topics on this. What i suggest is that you add some kind of marks or something when big attacks are coming because as it’s now, i can’t see the incoming attack at all when we got 2 elementalists in the group because the boss is just a mess of particles. It would work fine if everyone just used arrows and swords but ofc that’s not the case which is good:)
My suggestion is to add maybe some indicator, being it a small icon over the head of the boss which flashes for 1 second.
Or that your own char get a small emotion like you would get if you see someone charging up a big blow on you, it could be like the character lean a little backward or something, and this one would not break the aestethics with icons and so on.

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

I don’t agree really, they can kill glass characters with burst.
My guardian since he hit level 80, i cannot remember ever losing a 1v1 fight to thief.
Warrior can be trickier, however I just WAY more hp and some more armor and I hit hard as hell too.
I feel the most annoying part about fighting thieves and even some mesmers is the constant target breaking that happens. I don’t mind some but the rate it’s done is just maddening sometimes =P

Ofc both those professions can build very defensive, and i can do it too and have to a degree but then i got so little damage that i can’t kill the glass cannon. But shouldn’t it be like if a glass cannon meet another glass cannon they should have the same chance? And do the same damage? There were announced that they have gotten rid of the holy trinity with tanks and so on, so if a glass cannon meet another they should be able to both have a chance, and if i meet with my ranger another warrior and both are glass cannons there will actually be a fun fight where both will use dodge to get away from cc and with stunbreakers ofc. But with thiefs they can just stealth away if they see they loose. So my suggestion for a fix is:
a) Give a stealth counter, it could be some potion for revealing stealth for some duration and within some distance
b) some utilities or traits.
c) break stealth if u take damage.
d) Cannot stealth while in combat so it’s mainly used for surprise attack
e) Get revealed if within a range, let’s say 900 but can then be buffed to be perma invisible, but whenever they come close to a enemy they will get revealed. will get a ring around them so they can see when they will be visible.(But i would like to instead see this on a new profession that is called assassin instead:)

Oh and also since alot of thiefs say that they can only build glass cannon since that’s what thief is all about or that they don’t get any other effective builds. Ok that’s fair, but then thiefs should be buffed in other areas. Also thief is not a noob killer, i can take down bad thiefs but thief got it way to easy to disengage from fights.
One of the reasons i believe to be the problem is the invisibility combined with initiative when all other professions got cd.

(edited by Kormona.7156)

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

Stealth makes newbies cry :/

I have no problem fighting mesmers and thiefs, but again I don´t run GC. I know there are two stats called Vi and tough.

Unless you play the class you should just crawl back in your hole til you know what you talking about.. He is invis, he is not a ghost. skillshot and aoe can kitten a thief anytime. Thief is anti-bad players.

So to kill a thief i have to have aoe, why is it that thief is the only class that require you to have aoe to kill him?

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

STEALTH!
Has created controversy across all MMO’s that have used it.

My question is, wth was ArenaNet thinking?

It works in other games but only because they have ways to reveal stealthed enemies. They should really implement some way to reveal stealted characters, it could be something like a potion that is sold by karma and/or some utility skills. That would fix alot but for thieves it’s somehow deeper, it’s a combination of stealth with high mobility and high burst.

(edited by Kormona.7156)

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

Hello!

I have three lvl 80s. I play mostly WvW. I will compare them in order to show that thief is very much OP.

1. Glass cannon ranger. I shoot, they die. They shoot, i die In short, it’s fair because I am really a glass cannon. Easy to play.

2. Bunker d/d ele. Purely support class. It’s impossible to kill me but I can’t kill you as well. In other words, they shoot, I smile. I shoot, they laugh Bunker ele is fair because compared to other classes it is very hard to master.

3. Thief. Damage – insane. Survivability – insane. Glass cannon – hell no. Fair – far from it. Very easy to play. It’s like: I strike, they cry; they strike, I laugh

Some observations. I was feeling OP in WvW at lvl 60 with thief. Underleveled and undergeared I have been collecting as many badges as with my ele. Without efforts though.

Killing a thief? Only if s/he is taking risks (that way one can die with bunker ele as well). Otherwise, a thief can not be killed, i.e. if played reasonably.

I, for one, play a condition based spec and I am not using stealth/backstab. My personal understanding is that currently this style of play is not fair.

Cheers!

P.S. My utmost respect for thieves running as a glass cannon builds with their organised guild groups. It is incredibly hard to survive and contribute that way and such thieves are really skilled players.

Good post, this is also what i felt like. I have played thief in www and i had the same experince that even at lvl 60 and undergeared i performed better than with my ranger at lvl 80 with full exotic. Thieves got both an easy to execute burst and high survivability through stealth and mobility. That’s also the reason why glass canon is so popular for thieves since they don’t have to sacrifice so much as other professions. But in zergs there is no problem since aoe will take them down, and that’s why i want thieves buffed in other areas and nerfed when it comes to backstab builds and stealth.

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

Not really. It’s just a lack of skill by certain players.

That’s just wrong. When i start a fight with other classes i get killed if they are better than me ofc but it’s like 30%-40% chance that they are better than me, but with thiefs even though i almost kill them they can just stealth out and run away and i feel cheated of a kill. And there is alot harder to meet any thief even those who are bad since they only need to spam 2 and do massive dmg, and that’s the problem. I don’t belive that almost every thief is better than every other profession because of player skill. Then you got those who say: Thief is designed to be better 1v1. Well i though every class was going to be good at everything if specced right. There is a problem with initiative and stealth since when i’m fighting mesmers they can’t just go stealth all the time since they got cd’s. And they do not have the mobility that the thief has.

First, in WvW, if a thief runs away, who cares? A dead thief or a thief that runs away is the same result… not a problem for your server.

I seriously do not get why you struggle so much with dagger mainhand thieves. a 2 spammer will run out of initiative quickly. Dodge more.

Personally, when I am on my warrior, thieve is the FIRST class I target. Why? They are the squishiest class in the game.

The only issue with thieves are the permastealth spec that I mentioned above. A longer cooldown on cloak n dagger will fix that. What it won’t fix is people’s talent levels.

Also

You are focusing too much on d/d. Most of the specs DO NOT have high burst. Really only backstab builds have that. The other specs do need dps buffs.

The problem is that a thief can just run out of the fight. No class should be able to do that so easily, and that’s the problem and as i said earlier “low risk”. I like roaming and soloing and i love good fights but with thiefs it’s no good fights. If they mess up or i almost take them they can just stealth out. And who said i didn’t dodge? Ofc i avoid the initial burst but it’s that they can just reset the fight which is the problem. Also i would like thiefs to be buffed in other ways like support and cc so they can have more builds. 70% of the thiefs i meet run backstab builds, wonder why that is.

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

Not really. It’s just a lack of skill by certain players.

That’s just wrong. When i start a fight with other classes i get killed if they are better than me ofc but it’s like 30%-40% chance that they are better than me, but with thiefs even though i almost kill them they can just stealth out and run away and i feel cheated of a kill. And there is alot harder to meet any thief even those who are bad since they only need to spam 2 and do massive dmg, and that’s the problem. I don’t belive that almost every thief is better than every other profession because of player skill. Then you got those who say: Thief is designed to be better 1v1. Well i though every class was going to be good at everything if specced right. There is a problem with initiative and stealth since when i’m fighting mesmers they can’t just go stealth all the time since they got cd’s. And they do not have the mobility that the thief has.

Not between all stealth uses. There just needs to be an 8 second cooldown on clock & dagger. That’s where ALL the stealth complaints come from. The other stealth skills aren’t a big deal.

On the flip side, thieves DPS needs to increase to compensate.

I can agree with the cloack & dagger but no need to compensate with dps increase. They already got high burst, but instead compensate in other areas like cc or support.

(edited by Kormona.7156)

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

I find it funny, Baddies come and complain about thieves, While a mesmer acutally can do the job Better then a thief, and also finish people off in stealth, They have the entire kit, I´m on FS and i mean all the DE servers we been facing are more or less all GC, P-T-V gear with Divnity,Bloodlust and Valk Jewels, Manage me to wreck stupids like this. But give me a bunker ele with same stats, a Mesmer, a Guardian, Engineer, well necro. and I will be struggling to do anything 1 vs1, Different is.. They are smart enough to surive their second set of CD, build def and try that!..

A mesmer got cd on the skills so they can’t spam stealth. I got a mesmer and it’s alot harder to play than thief, and there’s the problem. Classes that is harder to play should give more back. Thiefs d/d is easy since they can run burst and stealth out and then regen initiative and then go back in and repeat untill you are dead. I got a thief and starting to wonder if i should make it my main now since it’s easier to play d/d and shortbow thief than mesmer and get the same burst. Thief is a low risk high reward profession and it should imo be low risk low reward.

(edited by Kormona.7156)

nerf thief stealth

in Suggestions

Posted by: Kormona.7156

Kormona.7156

well, if they remove stealth from thief, then they will need to buff health and defense of this class to convert it to a warrior-like class.

Why do they need to do that? ranger got less hp and less defense than warrior and got less escape mecanisms than thief. Problem is not the stealth in itself it’s stealth combined with one of the best mobility.

(edited by Kormona.7156)

Missed boots in fractals

in Account & Technical Support

Posted by: Kormona.7156

Kormona.7156

Gonna take a deeper look but i checked the inventory and could not find it there. But one thing i noticed when i lost them was that my inventory was full and i had opened a bag that contained some jewels which i didn’t have space for so they was in the window that comes up when inventory is full, and then i switched boots. I’m also certain that i didn’t throw them away or sell them because i was inside a fractal run so no vendors there. So it’s strange because i would never throw the boots away, they was crafted btw.

Missed boots in fractals

in Account & Technical Support

Posted by: Kormona.7156

Kormona.7156

I was cleaning bp and there was some blue shoes that i double clicked. I thought it just changed my boots but my berserker exotic 80 ones is just lost.

Extremely unbalanced profession

in WvW

Posted by: Kormona.7156

Kormona.7156

bullkitten, our godlike elementalist was fighting 3 hacking thief’s ALONE.. hes beyond good tho.. anyhow, thiefs are made for 1v1 fighting so ofcourse its strong…

What about the all classes can do everything? It’s ok that one class can do something a little bit better but they got way to much for 1v1. I would like them to be able to spec into other areas instead of just 1v1 builds, and the stealth should have some disadvantage imo. One solution to stealth could be that thieves would be visible if they come within 900 range, they could even have a circle around them to indicate the range like eve in lol. It’s the mobility combined with stealth that is the problem, oh and stealth finishing ofc:) Buff thief in other areas ofc so they can do more is what i think is needed.

Extremely unbalanced profession

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Posted by: Kormona.7156

Kormona.7156

Nope, cause almost any class on this game have a skill during downtime to get away from a finisher. If you can’t time yours at the right time. Then its really up to you.

Only one that have a hard time are guardian/warrior and ranger. Even though they all can hit you while stealth on their down skill.

And most actions do break stealth. Any skills that you use breaks stealth. You do realize that thief is about stealth. We have a lack of aoe/stability/CC. Our only weapon is using stealth on our advantage.

Trust me.. theres worst stuff like Ele being available to 4v1

Ofc i understand that you play a thief and are afraid of the nerhammer, trust me we all are. But as a ranger i don’t got a skill to get away from a finisher. Also i don’t think they should nerf the thiefs but they should nerf the stealth a bit by decreasing some of the movement while in stealth, remove stealth finishing and instead buff the thief in other areas like giving the thief some skills with stability and cc. Thief got almost the same amount of aoe as rangers.

Extremely unbalanced profession

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Posted by: Kormona.7156

Kormona.7156

Stealth finisher is fine.. cause as a thief you have a Lack of AOE.
All you can do is single target on a fight. You go for your kill and you plan on killing. If the group your atacking is bad or lack communication/tactics.. the “stealth” finish goes on like nothing. You get away with it.

If you actually go against a good group/guild. Oh trust me.. there will be a warrior hammering while 2 guys ress the down person. And thats how it should be. If your group/party/guild cant assist to help you while your down. It doesn’t really make a difference the stealth finish.
I think it’s a viable option for a thief. And anyone can stealth finish.. I use shadow refugee on down players n my party often finish them off without me (The thief) having to do it.

Its just a simple combo field. Just like any other in game.. Now.. If we wanna complain of culling and stealth.

Hello Mesmer Veil. How you doing back there.

You don’t see the problem that when fighting against thiefs and he down someone it will take 2 people to ress the 1 person with 1 just swinging in the air , while if there was no stealth finishing you would see if the person is getting finished or not and would usually just require 1 person to ress?
All actions except running should break stealth imo.

Extremely unbalanced profession

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Posted by: Kormona.7156

Kormona.7156

Stealth finishing is something i hope get removed.
I don’t find the stealth to be a problem on it own, the problem is stealth combined with one of the best mobility in the game and the initiate system.
It would be more balanced if when the thief enter stealth he/she would get a movement debuff and would have to use stealth in a more sneaky way to get out of the fight. As it is now they usually just stealth and suddenly they popup far away and are ready to attack again. I also would love if the thiefs got buffed on other areas so it’s possible for they to do more but when in stealth should always give some disadvantages.

(edited by Kormona.7156)

So.. why do you hate alts?

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Posted by: Kormona.7156

Kormona.7156

Sorry, but I’m an altaholic too (I actually have 9 character slots now), and I have been since I started MMOing. There’s one thing I’ve learned that every altaholic should know and that’s that we have to work that much harder to support our stable of characters. This doesn’t just apply to laurels, but to everything.

I have one fully geared 80. All other characters are simply a work in progress. I have no money because I save my mats for crafting, in order to level new characters. A nice piece of gear drops? It goes into the bank with an up and coming toon’s name on it. Liquid karma goes into a shared pool and whichever toon needs it for something, gets it.

There’s only one player for all these characters, which means I have to split my time and resources among all of them. And that’s perfectly fair. What wouldn’t be fair, is receiving special treatment so that I can level and gear them all up as fast as a player who is devoted to one character. In fact, I’ve had to re-read the OP several times because I thought I must be missing the point of it. I’m replying because I don’t think I am.

Being an altaholic comes with a price. If you want all of those shining faces greeting you at character select whenever you log in, you have to pay it — in time and effort. Otherwise, stick to one character and be happy with it. If you’re looking for completion, having a ton of alts is not the way to go about it.

That’s your opinion on how you want it, and that’s fine that you feel that having alts should require more work, but i don’t feel that way. “What wouldn’t be fair, is receiving special treatment so that I can level and gear them all up as fast as a player who is devoted to one character.” Why would this be unfair when everyone can do the same?

(edited by Kormona.7156)

So.. why do you hate alts?

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Posted by: Kormona.7156

Kormona.7156

I completely agree with OP. However, the player base of GW2 demand grind and vertical progression that they have been accustomed to in other RPG’s. I think ANet should find some middle ground: Make the WvW skill/equipment system identical to that of sPvP. This way, PvE becomes the traditional RPG experience where you can grind one “main” so you feel like you’re “progressing”, meanwhile the people who like playing with different classes and builds have WvW and sPvP.

One solution could be that after you get world completion you get the option to skip lvl’ing.
Lvl’s for me is like a tutorial and when i have done the tutorial once i would like a skip option:)
And with the lvl completion they are assured that the person have seen the world already so no need for him/her to do it again if he/she don’t want to.
It would also fix it for the people who love the lvl’ing, this would pleasure both:)

(edited by Kormona.7156)

So.. why do you hate alts?

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Posted by: Kormona.7156

Kormona.7156

Because that’s how games work. You start at level 1, and you work your way up to the level cap. I don’t know why you would expect it to be any other way.

I already did that, so why should i have to do it again? Even though your opinion is that it should be like that, my opinion is different:)
And i don’t expect the leveling to be different, but i want it to be different.
Look at it this way, if i choose a mesmer as my main and then find out that i want to change, why should i then need to start all over again?
I love www and even though u get scaled to lvl 80 you will have a harder time at lvl 1, so if i then want to play another profession i first have to lvl to 80 then get all the gear. All that takes time and maybe for you it’s fun but for me it’s not so fun doing all the pre work to be able to have fun in www.
I agree on that you lvl from 1-80 the first time since you are still learning the game and it’s fun too see alle the beatifull places, but not when u have done it 2-3 times.
I like playing different characters because if i get bored of playing 1 class i can then choose to play another with a different playstyle.
Also for the “Because that’s how games work”, gw2 have already worked on not doing stuff the same way as other games:)

(edited by Kormona.7156)

So.. why do you hate alts?

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Posted by: Kormona.7156

Kormona.7156

What you’re arguing is an opinion. Just because you find leveling through PvE boring doesn’t mean it’s a flawed system. There are other people who quite thoroughly enjoy the PvE leveling process.

So why should i that don’t enjoy the leveling process more than once need to do it on every character? I enjoyed it the first time on my main and i did all the zones with my main for map completion. But i don’t enjoy doing it all again, so i would like it if lvl’s were account wide and same with lvl completion. Those who then enjoy doing all the starting zones again can do that since you lvl up after 80 and get skill points.

So.. why do you hate alts?

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Posted by: Kormona.7156

Kormona.7156

Why not make lvl’s account wide so if i lvl up to 80 and make a new alt i don’t have to go through the same content again? That way i don’t have to spend so much time on making alt’s that i can use in www.

Same content? You are aware that there are no fewer than two, and in many instances three or four, zones for any given level range, right?

Ofc i know that but i have done those on my main for map completion. So if someone want to make it take less time to get ascended items for the alts, why can’t they make it so it take less time to get the alts to 80 right? And if they made map completion count for all the characters the problem will be solved since then u have to visit it either with 1 character or with multiple characters, that’s up to you how you do it:)

(edited by Kormona.7156)

So.. why do you hate alts?

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Posted by: Kormona.7156

Kormona.7156

Why not make lvl’s account wide so if i lvl up to 80 and make a new alt i don’t have to go through the same content again? That way i don’t have to spend so much time on making alt’s that i can use in www.

Dungeon with sneaking

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Posted by: Kormona.7156

Kormona.7156

I would love to see a dungeon where you have to use sneaking. I’m thinking like infiltrate a fort and you have to time the patroling guards so you don’t aggro them. Also it could be traps that you have to avoid.
I would love if there was like you begin in a courtyard and can choose to enter through multiple locations, and there would be multiple objectives like stealing some plans and murder a sleeping king.
If you aggroes a gard you would try to hide in the shadows.
Also when u enter you get a kit with skills that are for this dungeon.
Skills could be:
1. Detect traps
2.Cloak for a short duration
3.Sneak(walks very slowly but can hide better in shadow

Trap locations should vary everytime you enter.

(edited by Kormona.7156)

Open/Free pvp zones

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Posted by: Kormona.7156

Kormona.7156

No to pve zones that are pvp too because that would make the zones even less populated. But i made a suggestion where you have the possibility to have both in the same pve world. https://forum-en.gw2archive.eu/forum/game/suggestions/Tagged-for-pvp/first
Ofc there will always be no sayers to open pvp, but this will allow those to even pve with those who want to do pvp. And it will even make it hard to go in zergs because you can then hit other people in the zerg. Going in groups would even make it more fun because you would have to coordinate alot more, like friendly fire in fps games.
For those who say that it don’t belong to the lore anymore: Correct me if i’m wrong but wasn’t there war between races earlier? And suddenly everyone stopped fighting each other because of the dragons, but wouldn’t there still be some internal fights? And there are still pvp in this game so i don’t see any reason that we should not be able to fight each other in the beautifull world.
And it would make people that like open world pvp happier since they would be able to do it and at the same time, people that don’t want it can watch the fight.

A client for Linux

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Posted by: Kormona.7156

Kormona.7156

If they make a client linux i can finally switch to linux. +1 for this one:)