Showing Posts For Kozume.9035:
I suppose you can fork out what would buy you a good new PC for a Legendary but who the heck would want to do that?
You’d be surprised actually, this happens already in lots of MMOs.
The truth is it depends on your wvw playstyle. If you spend all day scouting and dolyak protecting it wont happen.
The truth is you still can’t stop lying.
Current rewards from doing wvw:
10 silver for taking a castle
8 for a keep
4 for a tower
2 for a camp
Defense rewards even less. In order to make 1 gold you’d have to take 10 castles a day — not very feasible. 20 towers a day would give you a grand total of… 80 silver. Nice.
Looting bags from zergs won’t get you that 30g a day either, so I don’t know what you’re proposing.
If you want to make gold in a non boring way find ways yourself. I am not a member of the salvation army.
The truth is, you don’t make 30g a day from WvW and you know it.
You’re full of kitten and now you’re falling back on ‘secrets’ because you got called out on it.
In the end though, your argument is pretty weak. Not wanting the game to be like another is weak jab. That is like the first thing everyone who don`t like suggestions says. Look at all the games out that have borrowed or stolen something from another game at one time or another. Including this one. They couldn`t possibly ruin exploration if mounts had the same penalties running on foot has. So those are invalid, come up with something better.
Wanting games to be just like others is also a weak argument. You’ve also shown in your previous points that you can’t prove my argument wrong, only divert away from it.
You want mounts in a game where they are not needed, for no reason at all other than to just move faster so you can escape monsters. What’s next? The idiotic flying mounts that WoW has that ruined world encounters and exploration completely? Will that satisfy you? If so, just go back to WoW.
This game was optimized for foot travel. Running where you want to go works just fine. There’s already ways to make yourself faster if you want to, but you want this game to be a WoW clone, just like RIFT and SWTOR are. You won’t stop asking for things from WoW until this game is completely like it.
I’m tired of people begging for a WoW clone. That’s probably why they added ascended gear, to satisfy people who like to grind gear in MMOs, and it’s probably why they will continue to as well as probably raise our level cap to make all gear useless. Not every MMO has to be like WoW.
I came here for a game inspired by GW1, not WoW set in a pseudo-guildwars universe.
Mounts are one thing out of many that World of Warcraft did wrong. It ruins exploration.
Now all of the kids cry out that everything in WoW must be in every other MMO just because WoW was the first MMO they played.
I think it`s hilarious that most people think world of warcraft was the like the first mmo ever made. Mounts have been in games from as back as 2000 and possibly even earlier, at least 3d mmo`s. There is a reason that mounts are in almost every mmo and that is because they are fun and makes non waypoint type travel more enjoyable.
Looking back over all the games I have played in the past 13 years, I can`t really name one of them that mounts had any negative effect in that made me stop and think they shouldn`t be there. If anything, the mounts made those games more fun to play once you got one. I really don`t see this game being any different if they were added.
If you’re going to quote my post, then respond to what I’m saying.
First off, I didn’t say WoW was the first MMO ever made. I said that people beg for things from WoW because it’s the first game they played. Chances are you’ll still not understand this, but that’s okay. You don’t have to minsunderstand my posts, and you don’t have to quote them if you misunderstand them.
Secondly, my post already addressed your “I can`t really name one of them that mounts had any negative effect.”
You want mounts because either:
A. So you can go faster than normal running speed, this can be achieved by other means besides mounts. So it’s not a valid argument.
B. They allow you to ride past monsters. This ruins exploration as demonstrated in WoW and makes you immune to encounters. Not a valid argument.
C. You want this game to be like WoW or [insert other MMO here] but this game isn’t that MMO so you beg for things from that game where it has no place. “Because it’s in other games” isn’t a valid argument.
D. You like the aesthetic appeal of them. But let’s face it, you want it because of the other reasons as you have so pointed out.
Of all things you can complain about, mounts aren’t an issue.
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Or just release the game in Asia and make Asian servers..
And Oceanic servers, give everyone free transfers as well. Tired of t1 servers that buy out Oceanic players to win WvW.
I’m not pointing any fingers, but you knowwwww… Jade Queue.
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Mounts are one thing out of many that World of Warcraft did wrong. It ruins exploration.
Now all of the kids cry out that everything in WoW must be in every other MMO just because WoW was the first MMO they played.
750G or 2000…. That would be way too expensive! I play quite alot (8000+influence) and I have owned 150g at the same Point as most (Resources not counted)…
You must be doing something wrong, I make 150g a week without specifically farming or playing on trading post. Even WvW players can make 30 gold a day. Point is, in a game about cosmetic progression there need to be super prestige cosmetics. Stuff which I can earn in a day or two of farming has no prestige for me.
What are you doing in WvW that makes you 30g a day?
This isn’t WoW.
They’re new temporary dyes in the gemstore.
AH to bad, then I am not really interested. temporary this, temporary that. Game feels like a F2P game with this sort of micro transaction focus and marketing. Makes you wonder (to not say cheated) why you had to pay money for the initial box.
At least it isn’t like SWTOR’s free to play mode. Oh my.
Norn male body types look like all of them skipped leg day.
But, broski, every day is upper body day!
Get used to dodge rolling.
I have one male character- a Charr. I do not like the male frame on Norns- it’s too bulky and unrealistic.
Giant cat-man with horns is fine but a norn is unrealistic? O_o
It’s fine for a fantasy game. Unrealistic may have been a poor word choice, though. I just mean male norns look like they’re on steriods, and the proportions feel off to me. Nice catch, though.
Looking over at a few male norns I can’t see what’s out of proportion for them. They just seem like muscular humans. I can go to a gym and find people like that but then again, a lot of them are on roids.
Just because the average person in real life is out of shape doesn’t mean a norn’s body is unrealistic. Save for their height of course. :P
Solving town clothing is pretty simple.
1) Everyone wears town clothes in minigames.
2) Release more minigames.
3) Minigames include town clothes as part of their rewards. Town clothes can also be crafted, purchased from karma vendors, earned as story rewards, purchased directly in cities, or discovered from mini dungeons/jumping puzzles, etc.
4) Headgear now has three different options: Display headgear armor, display town clothes headgear, or hide headgear. Want to look cool? Kill Tequatl. Want to look awesome? Kill Tequatl at night while wearing sunglasses.
Good idea right here.
Oh man, so much to read.. And it’s all so good.
I’d have no problem whatsoever if this was the path Anet were to take from here on out. It’s the perfect way to build upon established lore and tell an amazing story.
I really hope Arenanet is reading this thread and is taking notes, because this is exactly what GW2 could use.
Another GW2 isn’t like GW1 and therefore is boring and/or bad thread? Sheesh…
Yeah because asking for GW1 regions (which are even on the map ingame, we just can’t go to them) and a GW1 inspired story / living story is asking for GW1.
Because that’s the only thing that could ever possibly differentiate the two from each other. :L
Prophecies took like, what? 14 hours of /age to hit 20 with very casual playing? Factions was even faster.. Dunno about Nightfall though but I doubt it was different.
Guild Wars 1’s strong point to me was its story, though. I kind of miss it even though it’s installed and I have a shortcut of it next to GW2..
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You want to raise the level cap and keep the game going on a gear treadmill?
Okay I can still play Guild Wars 1 if that happens.
Weren’t there recent changes to allow PvP and WvW players to earn PvE xp on their characters in PvP and WvW so they weren’t ‘penalized" for playing their way? Why shouldn’t PvE players earn glory when playing these PvP games?
I hope I read your post wrong, but ‘PvE’ experience has been in WvW since early access.
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Close to 100 dollars total in both the box purchase and gems, I bought the game for early access. Gamble boxes aren’t the only thing in the gemstore. I got character slots and bank slots and that’s about it.
I live in Vegas and I’m not dumb enough to go to the casinos. Not like I’m missing out on anything. Maybe people playing this game should take a hint and do the same if it bothers them so much?
In WoW it costs 25 dollars to transfer each character, there isn’t even an option to transfer all of them. To transfer 11 characters, the max limit per server, it costs 275 dollars.. That’s not even mentioning if you want a faction change as well (30 dollars each). On top of that you’re paying 15 dollars a month and their cash shop sells helmets for 15 dollars each, mounts for 25 dollars, and minipets are 10 dollars.
SWTOR? It’s like 20 dollars for a set of (cosmetic) armor and they try to force you into a sub fee with the terrible F2P restrictions.
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The game is not ready for a expasion the optimization is terrible lots and lots of bugs etc…. wow is perfect in almost any aspect they can do that i bet if arena net realease a expasion they will lose half of ppl and i dont know if they can afford that
i bet in wow they dont disconnect 4-5 times per day
I played WoW when it came out. I also played it up until the recent expansion, Mists of Pandaria. Here’s a trip through memory lane for you:
First month: Nobody played during the first month of WoW, are you kidding me? Servers were constantly down, you’ll be hard pressed to find a day one player at that.
First year: Still had problems. Many bugs and issues with the game. Example— I was on a zeppelin once and the game disconnected me, I logged back in and I was falling through the world. Back then you weren’t killed if you fell through the world so it was endless falling until I could get a Blizzard GM to pull me out. Another time I disconnected in water while jumping, it took me about 10-20 minutes of being disconnected and logging in to fix the issue.
Vanilla in general: Buggy, unfinished. Quest zones were 8-10 levels and levelled you 2-3 times. None of the content was difficult and half of mostly every raid team afk’d and still pulled through easily. Like, ridiculously easy. Classes were unbalanced to the extreme: Undergeared warriors at 60 made groups of people run away at sight. Rogues were second to warriors in pvp. There were no tanks or healers, those were called warriors and priests. Paladins existed only to constantly buff people and nothing else because they’re useless otherwise.
Burning Crusade: Same exact mechanics as Vanilla only with two kittened races and flying mounts that destroyed exploration for the game later on. Most overrated expansion.
Wrath of the Lich King: Decent expansion, content had a pretty balanced difficulty. Death Knights and Holy Paladins were able to do arena pvp and get free gladiator titles so I guess that’s cool for them. It released with several new servers in the Emberstorm and Whirlwind battlegroups. Funnily enough, Emberstorm and Whirlwind had downtime issues constantly during this expansion (go on google and search up “Emberstorm and Whirlwind down wotlk”) for almost an entire day at times. Halfway through Wotlk this resolved, sort of.
http://wow.joystiq.com/2009/09/05/emberstorm-and-whirlwind-battlegroups-down/
http://wow.joystiq.com/2009/11/23/battlegroup-outages-tonight/
http://wow.joystiq.com/2009/11/24/more-server-outages-for-whirlwind-and-emberstorm/
http://wow.joystiq.com/2009/08/03/extended-server-maintenance-for-tuesday-august-4th/
^ Read the comments, I was in that battlegroup (Emberstorm specifically) and I know I’m right about this.
Cata: Sucked.
How it succeeded: It was the only casual linear MMO. All other MMOs at the time of release were trying to be sandbox oriented and were sometimes even more unfinished than WoW. Everquest comes to mind as being more unfinished.
tl;dr: Just stop saying WoW never had issues, it had plenty of issues and I barely scratched the surfaced. This ‘wow was and is always perfect’ fanboyism is old. I’m not saying WoW is the worst MMO or that it sucks completely, but come on.
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All jokes aside, what do you mean with ‘Phasing’?
I think he might be referring to something that Blizzard has done with WoW. Eventually you have 2 different versions of the same world, and you have have 2 players who can see each other, but each of them are seeing 2 different versions of the world. Player could be fighting something, and player 2 only sees player 1 fighting air.
I doubt Anet will ever use Phasing, because it just separates the players playing in the same place.
That’s not how phasing worked in WoW, and it’s still not how it works. You didn’t see people fighting the air.
Example, I guess: Player 2 is in a phase ahead of Player 1’s phase. Both player 1 and player 2 can’t see each other and they’re both seeing different versions of the world. They’re completely ‘phased’ off from one another in the sense that they don’t see each other at all.
It’s a terrible and failed system because it kept people from interacting with one another. If you can’t see your friends or other people just because you haven’t done -every- quest in -every- zone, or because they didn’t, it made the game so much boring.
People need to stop believing that Blizzard incorporates smart ideas. WoW isn’t popular for that reason.
£25.5 for 3 gathering tools in a video game who only work on 1 character.
I’m not sure if Gamers are incredibly rich or incredibly stupid…
If you treat this game like it has a sub fee and invest, say, 10-15 dollars into it per a month on average you can buy quite a lot from the gem store.
Alternatively you can just convert gold to gems.
The only ones who want to be seen as adults are children. Adults confident with themselves already know what it’s like to be an adult and are self aware of their adult status.
Judging off of this idea, we can assume anyone who refers to others as “kiddies” or “childish” is a child or insecure adult.
As a white American guy, I’m offended by the architecture of nearly every building in the game. It would sure be great if you could remove them all please.
I guess I just don’t get Asian culture or something but it makes no sense whatsoever to me. Please bring Cantha back!
If I remember right, Asian nations don’t really like having their cultures mixed around with those of other Asian nations. Mainly a China / Japan thing.
Not to say it isn’t really stupid and childish, because it is, but I’m pretty sure that’s why.
Honestly though, Elona was far better than Cantha. I’d only like Cantha if it wasn’t as dull as it was in GW1, which I doubt it would be if reimagined for this game.
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As a Pve ’er my main problem with the game is how broken Risk vs. Reward is. The fact that you make equal if not more money running in a champ train over running the most difficult content (arah/48+ fractals) blows my mind.
We need INSTANCED elite content as well. PvE is way to easy right now.
Risk/Reward is messed up everywhere in the game.
Pvp balance especially.
My biggest grievance with the game is the lack of skills/build variety and just…. “FUN”.
Still over a year in and still no new traits/skills, and on top of that, skill/traits that have been garbage since beta… are still garbage… Over a year in.. Cmon now.
I still can’t see how people think this is better than GW1 was, at any point from launch.
Even after Eye of the North?
Personally I think you’re at a disadvantage if you’re so worried about being at a disadvantage that you stop having fun because of it.
People want to be forced to have fun, rather than find their own fun.
At least that’s how I see it.
OP wants a MMO like WoW where everyone stands around in the major cities 24/7.
Also WoW wasn’t hard. The only hard part about it in Vanilla is having to keyboard turn and autorun to the next raid boss during television ads while the other half of the raid killed the boss.
The other hard part of Vanilla WoW was dealing with the years of seeing the servers being taken down for maintenance. Mine was taken down for days at a time even into WotLK.
WoW wasn’t hard, it was just the most unfinished game ever when it was released. The only reason it managed to be so popular was because it was the most casual and linear of the unfinished MMOs out there. Plus I guess the combat mechanics were the one thing they ever got right, that’s why you see so many MMOs copying off wow’s combat.
If I’m right, WoW probably still has Alterac Valley which is just hilarious because the map is so obviously biased to Alliance. Alliance has to be bad if they lose AV or that other bg.. Isle of Conquest. Both are asymmetrical maps that allow the same side to win. Every time.
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I guess I would personally play largo over tengu because of appearance. i respect your opinion completely I just don’t understand why a human structured eagle is more appealing than a winged elven succubi xD..
Eagles are cooler. Elven succubi are for people looking to get their cybers on.
People like the Tengu because they’re an awesome race. Not only that, but we remember them from GW1. Largos on the other hand are very restrictive, not as open in lore, and appeal to people who want to have erotic Aion fantasies.
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oh wow! he sounds like a sooky pants! lol
also, whats with “kitten”,? is it meant to mean something… ( obviously its a baby cat.." or is it a filter thing?
People just really love kittens, there’s nothing more to it.
Stop thinking too hard.
Can’t see how this would fit in GW2 at all. The whole class simply does not fit the lore.
Would much rather see something new for a change.I think the idea is that it’s inspired by a sort of necromancer / dervish hybrid in heavy armor.
If you remember from GW1 we had the Underworld and Palawa Joko, not to mention Prophecies had a whole lot centered around the Undead. Not too hard to believe there’s a place for a necromantic warrior ingame.
I still don’t see it. All your examples are undead, in GW2 one of the main enemies is the undead.
We have dark, evil-like spellcasters that raise the dead.
You’re saying we can’t have dark, evil-like warriors based around the same idea because it has no previous basis?
I am not saying we can’t have them, I am saying what purpose would a “shadow knight” serve?
We already have necros if you really want a “dark” class, but I have seen many that are far from “dark”. It just seems like another attempt to make GW2 more like WoW, again.Your using undead as examples. The undead have always been and still are the “enemy”, so how would that fit in the lore? If your saying the “shadow knight” is not undead, then your undead examples make no sense and it still does not fit in to the lore of the game.
The reason why I brought up undead was because I thought you were saying that dark necromancy didn’t belong in the game.
So you’re just going to keep attacking the undead point without addressing that it’s entirely plausible for a dark knight styled class to exist. It’s like saying a certain animal / creature shouldn’t be in the game because it never was before.
Not everyone thinks of WoW. Where do you think the Devs of WoW got their ideas? Is WoW supposed to be the godly epitome of MMOs and there cannot be anything even remotely resembling it? If so we must get rid of Guardians, as they existed before WoW but are in it. Warriors too, as well as eles, thieves, etc.
Should we also turn GW2 into a modern game to make it less like WoW?
And I don’t see how a dark knight class = Necromancer. Necro is a light armor class, mainly spellcasting, based around conditions and undead. While the other is a warrior archetype, heavy armor, and is based around melee.
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whatever class is added in the future i just hope it has no ’’shadow’’ in it’s name.
Shadow is probably the most corny overused word in fantasy and i would not be able to play a class with that word in it xD
Definitely needs a more original and less cliche name, I agree.
Can’t see how this would fit in GW2 at all. The whole class simply does not fit the lore.
Would much rather see something new for a change.I think the idea is that it’s inspired by a sort of necromancer / dervish hybrid in heavy armor.
If you remember from GW1 we had the Underworld and Palawa Joko, not to mention Prophecies had a whole lot centered around the Undead. Not too hard to believe there’s a place for a necromantic warrior ingame.
I still don’t see it. All your examples are undead, in GW2 one of the main enemies is the undead.
We have dark, evil-like spellcasters that raise the dead.
You’re saying we can’t have dark, evil-like warriors based around the same idea because it has no previous basis?
Sounds like he’s insecure about it. Trying to make himself look cool and nothing more.
Funny thing is I was in the gym a few weeks ago and overheard people openly talking about WoW, and it wasn’t in Planet Fitness. The whole “gaming is fer nerds lul” is worn out.
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I think player generated content is the future of MMO gaming.
EQN Landmark is doing this, but unfortunately it’s a separate game from EQN itself.
I know a lot of people, myself included who were fascinated with EQ’s and SWG’s player housing system where we could decorate however we wanted without hooks to the slightest inch / rotation. People sometimes played those games just to do that.
A dungeon creator would be the biggest innovation to MMOs yet.
Can’t see how this would fit in GW2 at all. The whole class simply does not fit the lore.
Would much rather see something new for a change.
I think the idea is that it’s inspired by a sort of necromancer / dervish hybrid in heavy armor.
If you remember from GW1 we had the Underworld and Palawa Joko, not to mention Prophecies had a whole lot centered around the Undead. Not too hard to believe there’s a place for a necromantic warrior ingame.
Sounds a bit boring. I’d rather have something I haven’t seen many times before. Paragon and dervish felt new to me in GW1, for example.
Both of them been done before in other games. May not be very popular games like DnD but they been done. even DnD had Paragon class, which was a sub class of Paladins anyway.
I’m almost positive that the paragon you’re talking about isn’t anything like GW1’s paragon.
So after 6 years of WOW and 2 years of SWTOR i convinced myself to buy Guild Wars 2.
Super excited to be here.This is a absolutely 100% completely new experience for me since i never player the original Guild Wars.At the moment the game is being installed and i am shaking with anticipation to experience this world.I expect great adventures with the Thief i plan to create.Anyway… just had to get this off my chest.
Any little bit of advice if someone decides to share is appreciated.
Play it for fun and not to be the best, if you keep that mindset you won’t get upset about how it isn’t a gear treadmill like WoW / SWTOR. It’s a great game if you allow it to be.
I don’t know if the GW1 servers are still up, but I’d imagine they are. That’s a whole different game and I’d encourage people to try it out because it’s fun in its own aspect. Albeit seriously outdated now.
There should be a Death Knight class, obviously based on the evil Paladin class from the Dungeons and Dragons franchise dating back to 1977.
Oh wait, we’re talking about WoW right?
I don’t get how traits are like WoW talents at all, there’s more choice to them and it fits more of a single player RPG attribute feel than WoW’s talent system, unless WoW’s talent system changed in MoP? I don’t know, never played it.
Hearts don’t feel like quests either.. WoW quests have been done before in single player RPGs anyways, as well as EQ, which most of us know was the inspiration for WoW. GW1 quests were more similar to WoW and those two games were released around the same time, so it’s difficult to even call the first game a copy of WoW.
It’s like nobody here played Guild Wars 1.. They did holiday events every year and still managed to release expansions on a regular basis, though that takes time to do (more than a few months by the way). Not only that but they’re still releasing more than they did for GW1.. So much whining for no reason, you guys have unrealistic expectations.

