Showing Posts For Kraav.8136:
Epic video as always!
Please increase the knockdown duration from 2 seconds to 3.
A small increase in auto attack chain damage would be welcomed as well.
Cheers!
Reaper’s Onslaught needs the first sentence changed to this:
Attack faster while in reaper’s shroud or while a greatsword is equipped.
Successfully landing Head Butt on a target and then immediately breaking the self stun portion of the Head Butt with Berserk Mode does not currently proc Eternal Champion. You do not get the x3 stacks of might nor the extra tick of stability.
Please fix.
Warrior Stomp:
Not working in conjunction with Warrior’s Sprint talent. Stomp is now a movement skill and thus should work with said talent.
Cheers,
Adrenal Health requires you to hit your target spend the adrenaline to get the healing buff. It was tested.
As stated by multiple other users:
This elite is balanced as currently implemented.
Broken can NOT get it to life steal when successfully interrupting.
Tested at ~50% health, no lines in combat log nor green numbers overhead. Targets flash interrupted and combat log does show target was successfully interrupted by xxxx skill.
I was testing with an exotic hammer (scrapper)
Robert:
Only a few changes needed:
1. Suffer – This shout needs something to make it feel like your targets are indeed suffering. May I suggest one of the following to be added to the skill: Inflict the Poisoned condition (2 stacks 8 seconds) or Torment (3 stacks 5 seconds) or increasing the damage slightly, or make it a stun break.
2. Infusing Terror – Make this first part a stun break.
3. Terrify – Reduce cast time to 1/4 second down from 1/2 second.
4. Nothing Can Save You – Instant cast time. Applies Revealed & Unblockable. 30 second CD. (The revealed part was a great idea from ronpierce.2760)
5. Chilling Scythe – 3/4 second cast time
Edit: Removed Soul Eater idea on further thought and added reveal buff for “Nothing can save you”
I really feel the reaper is loads of fun to play in all game modes!
(edited by Kraav.8136)
There was a delay on enter exit of reaper shroud and it was removed this BWE #3 and thank Robert Gee it was.
Practice not panic smashing your RS button and you will learn to love the change made for Reaper Shroud.
Robert:
The visual on “You are all Weaklings” is absolutely awesome!
I am loving this round of tweaks, thanks!
Cheers!
Reaper shroud underwater is by intended design. It replaces your death shroud in all it’s entirety.
Cheers!
Robert:
Thanks for the Axe changes!
Much appreciated man.
Cheers!
Thanks for the Axe range increase to 900 units much appreciated.
Any other juicy patch notes you care to share that were not mentioned in the stream?
Robert:
Please make the elite “Chilled to the Bone” usable underwater.
Thanks!
Robert:
Thanks for the changes!
We really appreciate the “You are all weaklings” activation time change to instant.
Cheers,
Robert:
So many thanks for making “You are all weaklings” instant cast!
Thanks for listening!
GS #5 is tons better now. By design we are not warriors with alot of movement/gap closers. I suggest practicing RS2 closer to target then GS5 that will be 1200 units.
Spectral grasp is 1200, it would great if it was more reliable. If they kept it as a projectile but changed the pull to a teleport player struck to caster, this would make this skill really good.
Very detailed Son of Urza well done.
I agree with most points.
1. I would really like to see RS shroud #3, the second use ability (Terrify) become an instant cast stun break with the 1 second Fear.
2. GS4 (Nightfall) Make it into player-based mobile field/AoE like Flames of War.
3. You are all Weaklings, Robert thanks for the cast time reduction to 1/2 second but as a stun break having it instant cast is what people want in a reliable stun break.
4. Suffer, this shout has had its damage cut in half in order to be instant. Please consider adding the Torment condition x5 stacks per target for 5 seconds.
5. LOVE the new Rise.
6. Final AA chain attack to 3/4 second to smooth out the chain at 3/4, 3/4, 3/4.
LOVED the new GS changes!
(edited by Kraav.8136)
With upcoming changes Chilled to the Bone is 1.25 sec cast for 5 target AOE damage (600 units), 2 sec stun and long duration chill vs SINGLE target 180 unit 3 sec stun with slightly better damage, it also self stuns but this can be negated with traits and/or popping a stun breaker.
Both seem powerful, time will tell.
Before we adjust the skills themselves, I would like Axe range increased to 900 units (up from 600) ala Ranger Axe.
Robert Gee fanclub ftw!
Since peeps are weighing in with builds, based of newest changes posted by Robert. I will be trying this version of power Reaper.
WvW Power Reaper Build:
http://gw2skills.net/editor/?vRMQNBhOD7kZTHN0uJWuJ4tJQvJWwFMpewO4GEXF/ihRorWAoFA-TVCBABccQF2T3zlq/AxDCINlgAcBA8S5XR7PwwRIIAACwNvZ2sNbzbezb+oH9oH9oHtbezjezjezSBwkWL-w
Might swap the runes for Hoelbrak and pick up Relentless Pursuit. The other change might be YaaW for a more reliable stun break.
Robert thanks for the changes!
I like the route you are taking with this and would offer only one suggestion until we can test these changes next BWE (2): Make “You are all Weaklings” instant cast but with the original might stacking. As a stun break I want it reliable, x1 stack of stab just does not work for pvp. See Warrior’s Stomp.
Cheers!
Reaper Shouts:
Why do these non-elite shouts have cast times? Seriously? Rework them to all be instant please. As for “Chilled to the Bone” this needs to be a 1 second cast with a 90 second recharge usuable underwater.
Reaper Traits:
I will only comment on GM tier; Blighter’s Boon excellent.
Deathly Chill, the damage is a joke even with full condi. Make this scale off power or condi damage whichever is greater. Then adjust the base damage upwards.
Reaper’s Onslaught, allow this trait to affect greatsword as well as reaper shroud attacks.
About that Greatsword:
1. AA chain needs to be sped up slightly and a 3% lifeforce per target added to final strike of the chain.
2. RNG on Gravedigger needs to go, make it sub 35% to gain 100% refresh. Also damage is a little low for such a big wind up.
3. Love the ability it could stand to have its range increased to 300.
4. Aftercast sucks but overall enjoy it.
5. OMFG where to begin, Should have an Immob or at least Chill attachted to the skill. The CD needs to be reduced to 20secs base. Cast Time INSTANT! As the scythes need to travel out and then back in order for the “Pull” to happen. With the current cast time plus travel time, AND it nut hugs the ground (ie obstructed alot) this skill fails far too often.
Cast time to 1 sec and recharge to 90 secs, done!
Edit: Usable underwater for the love of god
Deathly Chill currently scales off condition damage. Please code it to use either Power or Condi damage which ever is greater.
After that adust the base damage up because it is weak.
Not bad now peeps.
With 2645 power, it hits for average of 1500 and can crit for over 3k.
I am perfectly good with leaving Shelter as is. Look at the treatment consume conditions has received, poor necros.
It was mentioned back with initial changes, but as of the most recent post about the June 23rd changes I do not see it mentioned. So yes they might have scrapped it.
With that new elite shout coming, I see people talking about the CD reduction when traited. Yet no one seems to factor in the +50% uptime on the effect or will it not apply due to the elite being a shout?
Please allow utilities and relevant passives to work while in DS.
(I am sure this has been suggested before, I wanted to bring it up again)
Greatsword:
AA: 3 skill chain (3 target) good damage with Chill (1s)on last hit.
2: Big Damage (5 target) cleave skill with Poison (4s) condition.
3: Leap Skill (3 target) 900 unit Cripple (4s) condition on hit. Leap Finisher
4. Block Skill (Fear target if block goes off [1s]), cancel block effect to gain small amount of life force and AOE (5 target 240 radius) Blind (4s). Blast Finisher
5. Daze or Stun (single target) minor damage.
Basically its very close to Ranger GS but with more of a necro theme.
Edit: Added the combo finishers
(edited by Kraav.8136)
I agree about the active on signet of wrath, I like the immobilization. Damage component needs to be upped but otherwise useful effect.
Honestly Perfect Inscriptions should be changed to maintain the passive effects of signets when you activate them, AKA Written in Stone (Grandmaster trait from the Elementalist). Then you could change the passive to 25% move speed, until the grandmaster trait changes I wouldn’t want a passive speed boost on a signet.
Can we make the Guardian Signet of Wrath useful?
Change the condition damage to Precision and bring the damage component of the active to same level as Bane Signet.
1/2 second activation time for both Bane Signet and Wrath would be a icing on the cake.
Thoughts?
Can we make the Guardian Signet of Wrath useful?
Change the condition damage to Precision and bring the damage component of the active to same level as Bane Signet. 1/2 second activation time wouldn’t hurt as well.
Reposting from the Bugs Forum:
The warrior Kick skill has a 300 range, this skill should work in conjunction with Mobile Strikes trait which it currently does not. Please address this bug.
The warrior Kick skill has a 300 range, this skill should work in conjunction with Mobile Strikes trait which it currently does not. Please address this bug.
My issue with Bane Signet is how there is zero difference in it’s knockdown duration when using perfect inscriptions grandmaster trait.
Without the trait it works as listed 2 second knockdown.
With the trait it is listed as a 3 second knockdown but still only applies a 2 second knockdown.
Please fix.