Showing Posts For Kraav.8136:

Guardian Bugs

in Bugs: Game, Forum, Website

Posted by: Kraav.8136

Kraav.8136

Following are 2 Guardian bugs I have encountered.

Lesser Signet of Wrath:
Does not apply the immobilize to current target when you execute the greatsword skill> Leap of Faith. Easily dupulicated.

Righteous Instincts:
Might gained capped at 6 stacks. Should you have more than 6 seconds of retaliation it will continue to refresh to the 6 stacks of might only, you will not gain an additional stack each second as trait describes. Easily dupulicated.

Please address, thanks!

[Vid] Core evis + Spellbreaker (WvW and sPvP)

in Warrior

Posted by: Kraav.8136

Kraav.8136

Epic video as always!

Warrior Hammer: Backbreaker

in Warrior

Posted by: Kraav.8136

Kraav.8136

Please increase the knockdown duration from 2 seconds to 3.

A small increase in auto attack chain damage would be welcomed as well.

Cheers!

Can we get a better damage GM reaper trait?

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Reaper’s Onslaught needs the first sentence changed to this:

Attack faster while in reaper’s shroud or while a greatsword is equipped.

Warrior: Head Butt w/ Traits

in Bugs: Game, Forum, Website

Posted by: Kraav.8136

Kraav.8136

Successfully landing Head Butt on a target and then immediately breaking the self stun portion of the Head Butt with Berserk Mode does not currently proc Eternal Champion. You do not get the x3 stacks of might nor the extra tick of stability.

Please fix.

Stomp & Warrior's Sprint Talent Interaction

in Bugs: Game, Forum, Website

Posted by: Kraav.8136

Kraav.8136

Warrior Stomp:

Not working in conjunction with Warrior’s Sprint talent. Stomp is now a movement skill and thus should work with said talent.

Cheers,

Warrior 19/4/2016 Balance Changes

in Warrior

Posted by: Kraav.8136

Kraav.8136

Adrenal Health requires you to hit your target spend the adrenaline to get the healing buff. It was tested.

Make "Chill to the bone" blind immune!

in Necromancer

Posted by: Kraav.8136

Kraav.8136

As stated by multiple other users:

This elite is balanced as currently implemented.

Superior Sigil of Draining

in Bugs: Game, Forum, Website

Posted by: Kraav.8136

Kraav.8136

Broken can NOT get it to life steal when successfully interrupting.

Tested at ~50% health, no lines in combat log nor green numbers overhead. Targets flash interrupted and combat log does show target was successfully interrupted by xxxx skill.

I was testing with an exotic hammer (scrapper)

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert:

Only a few changes needed:
1. Suffer – This shout needs something to make it feel like your targets are indeed suffering. May I suggest one of the following to be added to the skill: Inflict the Poisoned condition (2 stacks 8 seconds) or Torment (3 stacks 5 seconds) or increasing the damage slightly, or make it a stun break.

2. Infusing Terror – Make this first part a stun break.

3. Terrify – Reduce cast time to 1/4 second down from 1/2 second.

4. Nothing Can Save You – Instant cast time. Applies Revealed & Unblockable. 30 second CD. (The revealed part was a great idea from ronpierce.2760)

5. Chilling Scythe – 3/4 second cast time

Edit: Removed Soul Eater idea on further thought and added reveal buff for “Nothing can save you”

I really feel the reaper is loads of fun to play in all game modes!

(edited by Kraav.8136)

Death Shroud

in Necromancer

Posted by: Kraav.8136

Kraav.8136

There was a delay on enter exit of reaper shroud and it was removed this BWE #3 and thank Robert Gee it was.

Practice not panic smashing your RS button and you will learn to love the change made for Reaper Shroud.

BWE 3 Reaper Specialization Feedback Thread

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert:

The visual on “You are all Weaklings” is absolutely awesome!

I am loving this round of tweaks, thanks!

Cheers!

Quick Question on Reaper Underwater

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Reaper shroud underwater is by intended design. It replaces your death shroud in all it’s entirety.

Cheers!

Axe auto still bad. 10%?

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert:

Thanks for the Axe changes!

Much appreciated man.

Cheers!

Balance discussion on twitchcon

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Thanks for the Axe range increase to 900 units much appreciated.

Any other juicy patch notes you care to share that were not mentioned in the stream?

Reaper Changes for BWE3

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert:

Please make the elite “Chilled to the Bone” usable underwater.

Thanks!

Reaper Changes for BWE3

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert:

Thanks for the changes!

We really appreciate the “You are all weaklings” activation time change to instant.

Cheers,

Reaper Changes for Next BWE

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert:

So many thanks for making “You are all weaklings” instant cast!

Thanks for listening!

Reaper and lack of gap closing

in Necromancer

Posted by: Kraav.8136

Kraav.8136

GS #5 is tons better now. By design we are not warriors with alot of movement/gap closers. I suggest practicing RS2 closer to target then GS5 that will be 1200 units.

Spectral grasp is 1200, it would great if it was more reliable. If they kept it as a projectile but changed the pull to a teleport player struck to caster, this would make this skill really good.

My Reaper feedback

in Necromancer

Posted by: Kraav.8136

Kraav.8136

bump for great justice

My Reaper feedback

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Very detailed Son of Urza well done.

I agree with most points.

1. I would really like to see RS shroud #3, the second use ability (Terrify) become an instant cast stun break with the 1 second Fear.
2. GS4 (Nightfall) Make it into player-based mobile field/AoE like Flames of War.
3. You are all Weaklings, Robert thanks for the cast time reduction to 1/2 second but as a stun break having it instant cast is what people want in a reliable stun break.
4. Suffer, this shout has had its damage cut in half in order to be instant. Please consider adding the Torment condition x5 stacks per target for 5 seconds.
5. LOVE the new Rise.
6. Final AA chain attack to 3/4 second to smooth out the chain at 3/4, 3/4, 3/4.
LOVED the new GS changes!

(edited by Kraav.8136)

Your thought on berserker's elite?

in Necromancer

Posted by: Kraav.8136

Kraav.8136

With upcoming changes Chilled to the Bone is 1.25 sec cast for 5 target AOE damage (600 units), 2 sec stun and long duration chill vs SINGLE target 180 unit 3 sec stun with slightly better damage, it also self stuns but this can be negated with traits and/or popping a stun breaker.

Both seem powerful, time will tell.

Let's help pitch axe rework ideas.

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Before we adjust the skills themselves, I would like Axe range increased to 900 units (up from 600) ala Ranger Axe.

Describe the Reaper in 3 Words

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert Gee fanclub ftw!

Next BWE Theorycrafting.

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Since peeps are weighing in with builds, based of newest changes posted by Robert. I will be trying this version of power Reaper.
WvW Power Reaper Build:
http://gw2skills.net/editor/?vRMQNBhOD7kZTHN0uJWuJ4tJQvJWwFMpewO4GEXF/ihRorWAoFA-TVCBABccQF2T3zlq/AxDCINlgAcBA8S5XR7PwwRIIAACwNvZ2sNbzbezb+oH9oH9oHtbezjezjezSBwkWL-w

Might swap the runes for Hoelbrak and pick up Relentless Pursuit. The other change might be YaaW for a more reliable stun break.

Reaper Changes for Next BWE

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Robert thanks for the changes!

I like the route you are taking with this and would offer only one suggestion until we can test these changes next BWE (2): Make “You are all Weaklings” instant cast but with the original might stacking. As a stun break I want it reliable, x1 stack of stab just does not work for pvp. See Warrior’s Stomp.

Cheers!

Reaper Beta feedback.

in Guild Wars 2: Heart of Thorns

Posted by: Kraav.8136

Kraav.8136

Reaper Shouts:

Why do these non-elite shouts have cast times? Seriously? Rework them to all be instant please. As for “Chilled to the Bone” this needs to be a 1 second cast with a 90 second recharge usuable underwater.

Reaper Traits:
I will only comment on GM tier; Blighter’s Boon excellent.

Deathly Chill, the damage is a joke even with full condi. Make this scale off power or condi damage whichever is greater. Then adjust the base damage upwards.

Reaper’s Onslaught, allow this trait to affect greatsword as well as reaper shroud attacks.

Reaper Beta feedback.

in Guild Wars 2: Heart of Thorns

Posted by: Kraav.8136

Kraav.8136

About that Greatsword:

1. AA chain needs to be sped up slightly and a 3% lifeforce per target added to final strike of the chain.
2. RNG on Gravedigger needs to go, make it sub 35% to gain 100% refresh. Also damage is a little low for such a big wind up.
3. Love the ability it could stand to have its range increased to 300.
4. Aftercast sucks but overall enjoy it.
5. OMFG where to begin, Should have an Immob or at least Chill attachted to the skill. The CD needs to be reduced to 20secs base. Cast Time INSTANT! As the scythes need to travel out and then back in order for the “Pull” to happen. With the current cast time plus travel time, AND it nut hugs the ground (ie obstructed alot) this skill fails far too often.

Chilled to the Bone needs to be 60 seconds

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Cast time to 1 sec and recharge to 90 secs, done!

Edit: Usable underwater for the love of god

Deathly Chill does too low DPS

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Deathly Chill currently scales off condition damage. Please code it to use either Power or Condi damage which ever is greater.

After that adust the base damage up because it is weak.

New GM Shattered Aegis

in Guardian

Posted by: Kraav.8136

Kraav.8136

Not bad now peeps.

With 2645 power, it hits for average of 1500 and can crit for over 3k.

Shelter being Uncategorized

in Guardian

Posted by: Kraav.8136

Kraav.8136

I am perfectly good with leaving Shelter as is. Look at the treatment consume conditions has received, poor necros.

Did we forget about Elite Focus baseline?

in Guardian

Posted by: Kraav.8136

Kraav.8136

It was mentioned back with initial changes, but as of the most recent post about the June 23rd changes I do not see it mentioned. So yes they might have scrapped it.

Did we forget about Elite Focus baseline?

in Guardian

Posted by: Kraav.8136

Kraav.8136

With that new elite shout coming, I see people talking about the CD reduction when traited. Yet no one seems to factor in the +50% uptime on the effect or will it not apply due to the elite being a shout?

Simple DS solution

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Please allow utilities and relevant passives to work while in DS.

(I am sure this has been suggested before, I wanted to bring it up again)

What Greatsword skills you want?

in Necromancer

Posted by: Kraav.8136

Kraav.8136

Greatsword:
AA: 3 skill chain (3 target) good damage with Chill (1s)on last hit.
2: Big Damage (5 target) cleave skill with Poison (4s) condition.
3: Leap Skill (3 target) 900 unit Cripple (4s) condition on hit. Leap Finisher
4. Block Skill (Fear target if block goes off [1s]), cancel block effect to gain small amount of life force and AOE (5 target 240 radius) Blind (4s). Blast Finisher
5. Daze or Stun (single target) minor damage.

Basically its very close to Ranger GS but with more of a necro theme.

Edit: Added the combo finishers

(edited by Kraav.8136)

Suggestion: Making Signet of Wrath Useful

in Guardian

Posted by: Kraav.8136

Kraav.8136

I agree about the active on signet of wrath, I like the immobilization. Damage component needs to be upped but otherwise useful effect.

Honestly Perfect Inscriptions should be changed to maintain the passive effects of signets when you activate them, AKA Written in Stone (Grandmaster trait from the Elementalist). Then you could change the passive to 25% move speed, until the grandmaster trait changes I wouldn’t want a passive speed boost on a signet.

Suggestion: Making Signet of Wrath Useful

in Guardian

Posted by: Kraav.8136

Kraav.8136

Can we make the Guardian Signet of Wrath useful?

Change the condition damage to Precision and bring the damage component of the active to same level as Bane Signet.

1/2 second activation time for both Bane Signet and Wrath would be a icing on the cake.

Thoughts?

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Kraav.8136

Kraav.8136

Can we make the Guardian Signet of Wrath useful?

Change the condition damage to Precision and bring the damage component of the active to same level as Bane Signet. 1/2 second activation time wouldn’t hurt as well.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Kraav.8136

Kraav.8136

Reposting from the Bugs Forum:

The warrior Kick skill has a 300 range, this skill should work in conjunction with Mobile Strikes trait which it currently does not. Please address this bug.

Warrior Kick & Mobile Strikes Trait

in Bugs: Game, Forum, Website

Posted by: Kraav.8136

Kraav.8136

The warrior Kick skill has a 300 range, this skill should work in conjunction with Mobile Strikes trait which it currently does not. Please address this bug.

Guardian Bane Signet knockdown

in Bugs: Game, Forum, Website

Posted by: Kraav.8136

Kraav.8136

My issue with Bane Signet is how there is zero difference in it’s knockdown duration when using perfect inscriptions grandmaster trait.
Without the trait it works as listed 2 second knockdown.
With the trait it is listed as a 3 second knockdown but still only applies a 2 second knockdown.

Please fix.