Showing Posts For Kraiz.6720:
I am sure you’ll agree that false positives happen EVERY time you do ban waves no matter how much you try to check.
Cheating on 2 of your 9 accounts got all 9 of them banned.
9 accs……. I fail to see any real reason any normal player would need more than 1 account. I also don’t see the reason of multi-boxing, anybody doing that cant have a honest reason for doing so….. unless they are like some kind of super-nerd…. even still…..
Kuddos GW2 team.I remember at launch all the dang bots running around stealing all the nodes from underground. That was annoying. Probably unrelated but i’m sure they were multiboxers.
As was said here:
This is correct. However, if you are running multiple accounts and choose to cheat on one of them, we are going to close all of them. This ban wave had nothing to do with multi-boxing, but likely also impacted players that owned multiple accounts.
this is NOTHING to do with ’boxing so stop spreading FUD.
Your right. It does not. I was talking about launch and stating my opinion on multi-boxing.
I am sure you’ll agree that false positives happen EVERY time you do ban waves no matter how much you try to check.
Cheating on 2 of your 9 accounts got all 9 of them banned.
9 accs……. I fail to see any real reason any normal player would need more than 1 account.
There is some person I forget name that brag all time about 30 account. They do for log in reward. Account easy make 40-50 gold month from use laurel for T-6 mat to sell on TP. When there was sale on account some people buy many. I do not think worth money but some think it is.
Ok yeah the log in rewards, still, some ppl need more exciting hobbies. I’ve heard good things about fishing…
What is you point then? I explain why some people buy many account during sale. I hear things about not typing anymore.
My point was quite simple. Im not going to explain myself. Have a nice day
At first the 64 bit client seemed OK then i noticed lots of stuttering and crashes in places i had never crashed before, eg: Karka Queen. I cant remember a time when i crashed before hot came out. Maybe a long time ago but i cant remember. Also the fps was down a bit, not heaps though. Load times seemed quicker though there were some lag spikes i didn’t suffer on the 32. Some blurriness every now and then didn’t always notice it though. Im back on the 32 bit client now and it feels a lot more free to move around, not stuttering things look sharp again. If 64 bit crashes i might as well stay on the 32. It looks and runs better. For me anyway.
Hope this helps, thanks for looking into it.
Edit: I tried the 64 bit client because i was getting Fatal Error crashes which i have never had before (as far as i can remember).
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(edited by Kraiz.6720)
There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.
I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.
Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.
You have lots of options as a class yes. What you are determining is viable is based on pre HoT.
“That’s a completely different build and playstyle to what fresh air used to be.”I don’t do lots of pvp but i have been having fun with the dagger/warhorn (seperate thread) and that certainly wasn’t around before. Im sorry but you just seem like your stuck in your ways and you cant accept change. Hot has been out 2 weeks and your claiming your class is unplayable.
"The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.I really wanna play ele again."
Fair enough i understand you really want more burst damage. But give it some time maybe there something good to be found yet.
Also your right, im not trying to push that the game should revolve around what i like/dislike. I simply stated my opinion. You however are asking for changes, now why should the game revolve around you?
When did I say that the whole class is unplayable?
When did I say I want more burst? I want a burst spec to be viable. Not everyone enjoys playing support specs. Before HoT and the class changed we were at least able to play zerker ele on some decent level, not anymore.Because I’m not saying people cannot ask for buffs to specs they want to play. I’m not getting annoyed because someone would enjoy if condi build would be an actual choice. I’m not telling anyone to accept how things are, because guess what? If we just let everything be the way it is, things would never move anywhere, we would play the same old specs.
I’m sorry it’s difficult for you to accept people might want buffs to weak specs, it’s how it goes, but as you said you don’t pvp much, so I doubt you really can understand the stuff that has been happening with zerker ele in pvp.
I added in where you said or at least implied those things. You said you really wanna play Ele again at the start of this thread. And in your post before last you said that the damage output was 10 times weaker in your Ele spec compared to other burts specs. Oh and this one was good to
“With all these high sustain high damage builds running around, ele can just alt f4”
I can understand that you want some things buffed and that you want a viable dps spec that’s on par with others. But i think the way you went about it in your post and just attacked everything about the ele was the wrong way to do it. It just seemed like another whinging thread. Plus to be fair you didnt mention anything about pvp till your last 2 posts.
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There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.
I’m sorry but I have the feeling you do not not what you’re talking about. Lots of options? Do we have viable burst and condition specs? Viable to the point that at least sometimes show in tournies? Definitely no. And if you’re talking about celestial fresh air aruamancer build, then no thanks. That’s a completely different build and playstyle to what fresh air used to be. Hey, guess what? People can complain and ask for buffs. There is zero reasons why fresh air would have to work 10 times harder for just quarter of a damage other burst specs, too. You know what is? It’s called imbalance.
Just because you enjoy tempest doesn’t mean the game should revolve around what you like and don’t. Fresh air getting buffed should be last of your concerns.
You have lots of options as a class yes. What you are determining is viable is based on pre HoT.
“That’s a completely different build and playstyle to what fresh air used to be.”
I don’t do lots of pvp but i have been having fun with the dagger/warhorn (seperate thread) and that certainly wasn’t around before. Im sorry but you just seem like your stuck in your ways and you cant accept change. Hot has been out 2 weeks and your claiming your class is unplayable.
"The spec has a lot of wrong with it right now and I’m not saying it needs to be this one exactly, but come on let us have a choice. If you need to revamp the class, I don’t care, just do something, please.
I really wanna play ele again."
Fair enough i understand you really want more burst damage. But give it some time maybe there something good to be found yet.
Also your right, im not trying to push that the game should revolve around what i like/dislike. I simply stated my opinion. You however are asking for changes, now why should the game revolve around you?
Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…
This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?
I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utilityYes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.
Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D
Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.
No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.
I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.
At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions
D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.
I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.
There are plenty of options to chose from at the moment. More than ever in fact. You can still run you fresh air Ele, it is in no way completely unplayable. Its different from before but you can still play it. Just accept the game is evolving and you can either adapt and move forward or not.
Fire 4 shares might and fury, lol, we already share those boons left and right andway all the time, no matter what spec or weapon. It doesn’t even give fury, just 3 might, even more lol.
After a little testing of my own i now see that’s right, which is a shame. It can be used out of combat to buff without wasting a fire field so i guess thats something. Im still enjoying my time though and i was just coming to share with you all, my experience.
Edit; The tooltip was misleading on fire 4 so i just presumed it spread all boons. Should never presume. Was hard to tell in pvp so went to the field and tried.
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Ok fine I would say its good atm, not great yet still want more practice. Fire 4 still does in fact share boons with your allies but fire 5 has lost that perk. I think your looking at an Ele wrong when you talk about it having a nichê, Ele’s are meant to be versatile and do lots of things at once. Earth 4 is great and even better if used straight after fire 4 in a group the whole group has prot and might. Great just before a battle. Air 4 is a bit hit and miss yeah only realy useful at choke points. But i have had some kills as a result of the interuption, so not all bad. if nothing else you get the swiftness. Im a bit of a sucker for using my skills so i still fire of air 5 towards the enemy most times im in air unless under pressure. I’ll admit that it has not much use and is the worst abilty on the warhorn. Flash freeze is a great skill with only 25sec cd many times i have used that to get out, heal and return in fire to turn the tables. Water 4 and 5 are great for chasing down the enemy in a grp you can heal as you run then knock them down if you manage to get close enough, even overloading water, which gives you swiftness, allows you to catch up to him while healing well. Then earth 3 fire 3 5 2 or 5 3 2 depending on whats going on. Only cause of 3/4 sec cast time on 5 otherwise would be 5 all the time.
I find the warhorn to be very versatile and thats why i think ppl are struggling with it. Eles are the one class that i believe has no set role, unless you build it as such. I do think it will be long before people start showing an interest in the warhorn and see it for the dynamic weapon that it is. I would like some shorter cast times and cd’s though, everything is 3/4 of a sec or higher except for water.
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I have tried some pvp with the warhorn and tbh its not that bad. Some nice survivabilty with just enough burst to get some kills. Sometimes i would be caught off gaurd and get rolled by 2-3 ppl but most the time i had enough tools at my disposal to either hold the line, fight to win, or bail.
I admit there are a few times i have just been face-rolled and left wondering were that came from, or seemingly one shoted by god knows what. Im only a casual player but i can see some joy to be had with the warhorn and tempest overall.
The overlaods are nice if you can time them right, a cpl times i have downed 2+ people by holding back a bit then opening the fight with Air or Fire overload straight away then into fire/air for clean up and stomp if need be. Water is also not as bad as ppl make it out to be, popping into water while your retreating and if possible getting to overload can get you back in the fight very quickly. It could cure condis a bit better and its not as good during a sustained battle. But it is useful.
Earth 4 and 5 are my openers if im going into a duel or (for some reason) im leading into the pack, If i can get to overload in earth for a quick cripple and bleed, thats good not worried about finishing the overload just want that initial debuff. But if not, all good, i go into Air next if im not taking a beating and if am i use Flash Freeze to give me some time and see what i need to do next.
I try and save Burning Speed for a kill/down shot, been getting 4-5k hits out of it and the mobility is great if your being chased while trying to kill someone.
Im using Sigil of Blood, Sigil of Energy, Strength Runes and a Marauder Amulet. Dagger/Warhorn. Build below.
Its still the same issue though but now your getting me. Your totally right except (and in my opinion) that the devs made the balance changes BECAUSE of the community, which has lead to the imbalance. Like when people realized D/D was good just after launch, so ppl starting playing it. Some ppl got really good at it (pre celestial btw) then it was nerfed because someone couldnt be bothered changing there spec to figure out how to beat him/her. Then celestial came out and it was the same all over again. All i im saying really is this : The game would serve better if the devs would take what we say with a grain of salt and stick to their guns a bit more.
Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…
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I am talking before celestial gear, during the celestial period, right up till the tempest of today. But ok, thats fine. The core fact remains this community is never happy with what they are given and will complain. And its ironic because the devs are trying to solve problems that were created by the community when they (the devs) listened to the community in the first place.
Lol, perhaps if Laraley was referring to what i was talking about in his reply. I explained why i think its irony. And i explained that i was talking about since launch not just the time period Laraley was referring to. Ever since GW2 launched Eles have always been a point of argument, usually that they are/were too strong. Now we are 3 years down the road and due to community input, we get posts like the OP.
(then subsequently my post and so on….)
I am talking before celestial gear, during the celestial period, right up till the tempest of today. But ok, thats fine. The core fact remains this community is never happy with what they are given and will complain. And its ironic because the devs are trying to solve problems that were created by the community when they (the devs) listened to the community in the first place.
Op post is definition of irony. GW2 community complained hard ele’s were op since launch so they got nerfed and others got buffed. Community still complained so they nerfed us harder and buffed a lil on some others. Now we are under powered (according to some) So we will complain hard that that other classes are op and we are useless.
Sometimes i wish the devs would just just ignore us completely.
I realize my stats aren’t the best but i have only just started playing with this build and im deciding what i need more of (toughness). I really do like the warhorn and the overloads so i want to use them in my build. And yes Ive only been PVE’ing, tried WVW but couldn’t find any decent fights. All of what i have said has been about PVE.
Let me say though i am a casual player and though i understood all of what you are saying its meaning to me is not as apparent. I enjoy the way i play and i f i get too caught up with numbers and what not i forget to have fun.
Having said that and now that your not being so subjective i talk about some points i don’t like as much about my build: I’ll admit that i get 1shoted a lot. For this build to work i need more toughness. Small hits and condis are ok because im usually under regen and either cleansing fire or water attunement will clear that up. In fact getting 1 shot is my biggest drama. Im ok at dodging, been practicing with this build cant dodge everything though.
As for the arcane, i find it helpful, especially with the warhorn. Once you overload thats 15 sec you need to wait. A good one i like is to start in fire pop 4,2,5,3 overload, air,2,3,5,4 overload and rinse and repeat. That give me many buffs almost all the time including fury and regen, prot on overloads and swiftness most the time. Of course it does not always go that way and i need to condi clear and what not. Water spec overload is great for condi clear and it heals yourself and the grp well although ill admit it can be hit and miss waiting that 5 secs if your not reading the fight well.
I use glyph heal out of habit i think i do use ER in heavy condi areas not too often though. Signet gets used more. You sound like someone that has spent infinitely more time playing than i have and perhaps takes it a bit more serious too. Yes i know i do get one shoted a fair bit and im working on that, but you took one look at my stats and said that’s wrong (well basically). My concern is that everyone wants the “best stats” as determined by a meta. If ppl have no individuality and just go the same spec same build same everything because it does the most damage. It will not bode well for the future and i think that right now is a crucial time for GW2. If people don’t start realizing that the devs made this game to played many different ways, what is going to inspire them to make new content.
I am sure you’ll agree that false positives happen EVERY time you do ban waves no matter how much you try to check.
Cheating on 2 of your 9 accounts got all 9 of them banned.
9 accs……. I fail to see any real reason any normal player would need more than 1 account.
There is some person I forget name that brag all time about 30 account. They do for log in reward. Account easy make 40-50 gold month from use laurel for T-6 mat to sell on TP. When there was sale on account some people buy many. I do not think worth money but some think it is.
Ok yeah the log in rewards, still, some ppl need more exciting hobbies. I’ve heard good things about fishing…
I personally think the new spec is great. I have tried it only in PVE and some WVW but so far so good. The Dagger/Warhorn i found to be the most fun and destructive to play with. The Staff was good in massive aoe fights where getting close was a hassle. The Scepter/Warhorn is ok, wouldn’t do PVP/WVW with it though. I’m yet to try D/D or pvp with any builds.
I’m hearing a lot of “we just wait for overload and stay in attunement”. I disagree with that entirely, especially in the Dagger/Warhorn build. Lets remember we are Elementalists, the jack of all trades. If your just tapping 1,2,3 in air spec and waiting for overload…. tut, tut. I’m sure there is more you can be doing then waiting to use something. Im very rarely in the same spec for much longer than 1 overload, if i even use it.
Survivability is a lot higher, in my near full Zerker gear. The constant heals from auras is nice and it seems like i have almost perma-fury. Of course i speced into the auras and i am liking it nicely. I’m hearing a lot of hate about the tempest but i think ppl just need to open there minds a bit more and use there own brains. Not wait for a build that is spoon fed to them and told “this is best, use it or gtfo” Theres lots of flexibility now, be creative and remember to enjoy this great game.
Always with the blanket statements of “If they don’t like it they aren’t opening their minds” Warhorn is very lackluster compared to its offhand counterparts and while you say you can stay in an attunement for 5 seconds I find that hard to believe as an Ele will drop their 2 and 3 skills and 4 and 5 very fast if they are up. If you were using dagger you would be waiting forever with less damage doing dagger fire/water 2. Air being the only one with a decent auto attack you would usually finish all of your skills before overload was even up.
If you were using scepter as a main hand you would not be auto attacking as switching attunements would do more dps than auto attacking and waiting for overload to be up.
Literally the only reason ppl take tempest in PvP right now is not because of overloads because honestly they are easy to interrupt and easy to just get out of the way from if somehow you were taking too much damage. The reason is that Invigorating torrents+grandmaster heal on aura+minor trait for stronger protection makes bunkering stronger, note I did not say damage. You do barely any damage but hey, I guess you just don’t die? You don’t run warhorn either. You either run fresh air or go dagger dagger with earth+water+tempest
This is compounded with the fact that for a lot of ppl the spec isn’t fun. A lot of ppl play ele in order to switch between attunements and use skills in a very fast paced manner. Tempest ignores that entirely and says “ok you need to wait in order to use this skill, and it isn’t even good enough to warrant how much you are punished for it”. You went from bunkery with a little bit of damage to being extremely bunkery with no damage unless you have an ally nearby. And while I personally don’t have any problem with taking water it is pretty much necessary in order to cure conditions which are all too prevalent nowadays.
I give tempest a 5/10 if only for the fact that it does one thing right but it only really works in PvP. That is bunkering even more. Compare this with scrapper who does it better while doing damage, chronomancer who brings great utility and still does good amounts of damage, dragonhunter which can do a lot of damage afar and a good amount close up (though not op imo), Herald for sharing boons because they do it better than tempest…and so on. After today’s berserker buffs I would argue that berserker is likely to become a better elite than Tempest as the concept was sound. It just needed some tweaks. Tempest goes against everything people who Main Ele want to do.
You shouldn’t assume things, like that you know me and how i play and that your opinion reflects that of the entire Ele community.
I do run fresh air, because as you said air has best damage for a dagger on Auto/Attack but for other reasons also, i get the strike on swap plus the extra 190 precision while im in it. No.4 isnt a bad cc+buff either.
Ok i did say clearly that i haven’t tried PVP with Tempest yet but ok. Overall i am enjoying it and i find it works well for me in PVE.
And yes believe it or not i do use most skills on my bar before i enter overload, then change out, kinda the point of tempest. (not always obviously) I have played Ele since launch, with a year break in there at some point, and i am really liking the tempest so far. 5 secs is not that long and you should be allowing for it if its that much of an issue. (Remember i haven’t said anything about PVP i haven’t tried it with this build yet)
I find that i have more damage output, more buffs constantly, and am able to buff my party mates a lot easier and efficiently with my new build.
I say ppl open their minds because i’m sick of hearing zerk d/d or gtfo.
Ppl need to remember this is a game and ppl will play the way they like. Some will be pro most will be casual, like me.
Also as a note worth mentioning, the Specializations were designed to change the way any given class works. Your saying ppl are used to Elementalist and Tempest just slows the fast paced nature of it. Well that’s what it was supposed to do, its meant to be a new experience.
And in response to your attempt to insult me
I am sure you’ll agree that false positives happen EVERY time you do ban waves no matter how much you try to check.
Cheating on 2 of your 9 accounts got all 9 of them banned.
9 accs……. I fail to see any real reason any normal player would need more than 1 account. I also don’t see the reason of multi-boxing, anybody doing that cant have a honest reason for doing so….. unless they are like some kind of super-nerd…. even still…..
Kuddos GW2 team.
I remember at launch all the dang bots running around stealing all the nodes from underground. That was annoying. Probably unrelated but i’m sure they were multiboxers.
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Nawww!!! Thanks ^^
I returned to active play about 3 months ago after a year or so break and i must say how disappointed i am. At first when i came back everyone thought the other classes were better and were screaming for nerfs. It seemed like there had already been a lot of nerfing in my years absence, but oh well. Then i went to the forums to see if this was reflected and i was shocked to see the amount of pessimistic comments and complaints about a game that supposedly has the best community. They werent directed at ppl but rather the game and the devs themselves. Than i started to see the devs giving in and changing things that were complained about loudly enough.
Fixing bugs and legitimate issues with balance is fine. But when classes start getting nerfed and others buffed because some ppl are actually, believe it or not, really good at the game. That saddens me. GW’s has always allowed for those with great skill to shine through and it seemed like the truly dedicated players got the short straw and the complaining community won. Now i know its not as black and white as that, but it should be.
Now we have HoT out. It boggles the mind how ppl can be so negative towards a game they are supposedly enjoying, yes there are a lot of bugs atm and a few things need polishing (fatal error, plz go away). But its more than that. I feel like ppl are falling out of love, nitpicking the smallest things and constantly criticizing.
Its definitely not the same community it was when i left, not that i was overly active or it was perfect. Its just missing the feels……
I personally think the new spec is great. I have tried it only in PVE and some WVW but so far so good. The Dagger/Warhorn i found to be the most fun and destructive to play with. The Staff was good in massive aoe fights where getting close was a hassle. The Scepter/Warhorn is ok, wouldn’t do PVP/WVW with it though. I’m yet to try D/D or pvp with any builds.
I’m hearing a lot of “we just wait for overload and stay in attunement”. I disagree with that entirely, especially in the Dagger/Warhorn build. Lets remember we are Elementalists, the jack of all trades. If your just tapping 1,2,3 in air spec and waiting for overload…. tut, tut. I’m sure there is more you can be doing then waiting to use something. Im very rarely in the same spec for much longer than 1 overload, if i even use it.
Survivability is a lot higher, in my near full Zerker gear. The constant heals from auras is nice and it seems like i have almost perma-fury. Of course i speced into the auras and i am liking it nicely. I’m hearing a lot of hate about the tempest but i think ppl just need to open there minds a bit more and use there own brains. Not wait for a build that is spoon fed to them and told “this is best, use it or gtfo” Theres lots of flexibility now, be creative and remember to enjoy this great game.
Can you please stop closing maps prematurely. Several times i have been in dragons stand progressing nicely with events only to have the map closed. I try and start again on the new map and it gets closed half an hour later. It wouldn’t matter except you get forced out of the map in 1 hour and that’s not enough time to finish Dragons Stand. I have had this happen several times and it is incredibly frustrating going from an active progressing map to a fresh, or even worse, dead map. Thanks
To whom it may concern, today while playing WvW in eternal Battlegrounds i became stuck and consequently killed on 2 separate occasions in the space of an hour.
The first was while taking ogre ruins i became stuck in some bushes that i was running next to and became glitched inside them. I was forced to wp out and lose my group for quiet a while.
The second was while building rams at Ogre-watch (coincidence i know) after spending 4 supply i became stuck and couldn’t move. now this normally happens whenever i spend supply. After about 8-10 seconds i can move. I’m pretty sure that’s a bug too but lately i have just been bearing with it. But this time i was completely stuck, no skill could release me except for Lightning Flash, but all that did was move me to target location. i couldn’t move after that.
I didn’t think to take a screenshot, sorry. But this has been getting worse and worse lately. Mainly when building siege the 10 second delay before i can move is really annoying, today was just too annoying that i had to post something.
Thanks for listening.
Home World: Ferguson’s Crossing
Guild Name: Oceania Fantasy [OFS]
Guild Website: N/A
In-Game Contact: Kraizon Phazzon / Kraiz.6720
Focus: PvX, We do it all.
Quick Notes: A place fellow Aussie and oceanic gamer’s can come together to laugh cry and have fun in a relaxed atmosphere. Hardcore to casuals, we accept you all
(edited by Kraiz.6720)
