Showing Posts For Krugash.4920:

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Krugash.4920

Krugash.4920

There are 2 different topics discussed in the same thread.

1) Some people are talking about a change to the core mechanic of the game not to have the trinity. They want trinity, they want the combat built around that and the dungeons mechanics built around that. It goes against the manifesto, but hey, we can discuss about that.

2) Some people would like to do the same dps as glass cannons while sitting in bunker builds/equipments. Sorry folks, if you want to do the best damage you have to run zerker and take all the risks. You can give up a lil and go with the zerker/cavalier/knight mix that suits you best. Still getting beaten by the game? Run your soldier gear and hopefully the group will carry you through the contents.

Only problem here is the condition branch of the dps.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Krugash.4920

Krugash.4920

Some of you guys talk like the zerg gear is going to be useless. Its not, they wont nerf it to the ground and make Controle and Support build the only viable options. You will still be able to do dungeons in zerg gear. Now with your brain too

Farming new gear? I dont mind. The money we make have to be used sometime. I like haveing a lot of sets to do different things.

Sorry, you mind explaining me how you think it would affect the combat? While equipped full dps, I still bring all the support my party needs when playing, let’s say, my guardian, via build, elite and utilities. Pretty much what every other class does.

Gameplay would be exatly the same with an healing power equipment, with possibly a different choice of weapon. Now, unless they actually introduce pure healing and tanking roles, spitting a lil more on their own manifesto by going back to the trinity system, how you think a lil more of healing could help the combat?

Also how playing a support/bunker only build would require more brain than playing the same exact kitten while being glass cannon and dealing alot of damage at the same time?

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Krugash.4920

Krugash.4920

Sorry but, what equip you guys want to wear in PvE?

Only problem here are heavy condition classes/builds, which could see a buff if Anet changes the way conditions work and link it to other 2 offensive stats to produce a burst. As long as the new meta doesn’t turn into some crappy condi/bunker where people sitting in full defensive builds/equipments can deal as much damage as pure glass cannon zerkers, then I don’t mind it.

Other than that, what equipment sets you want to play without introducing tanks and healers? And introducing the trinity would mean to trash the manifesto even more.

Also without a revamp of ascended time/cost, and without a multibuild system, how you guys plan to deal with the changes?

Ascended weapon/armor chest

in Guild Wars 2 Discussion

Posted by: Krugash.4920

Krugash.4920

There is a way to choose you stats….. its called crafting.
If it was easy everyone would do it

I fail to see your point. If it was easy everyone would do what? We are talking about pure rng – account bound – not salvageable items so I don’t understand how you think this could be spoiled.

Crafting indeed is there, as well as the last 300+ posts of complaints about it on this forums. I don’t mind it tho, but I think it’s expensive enough, as well as time gated. So I don’t really understand why we shouldn’t have a chance to actually use an item on some alt if we are lucky enough to drop a chest, or at least allowed to break it into some ascended materials.

As for me, I’d rather have a smaller chance to get them but not ever trash a single piece, instead of the current system.

Ascended weapon/armor chest

in Guild Wars 2 Discussion

Posted by: Krugash.4920

Krugash.4920

Hello everyone,

I’ve been farming fractal’s 40/49 dailies for a while now, and had the luck to drop a couple of those weapon chests. Now, that would be awesome if only the stats combo weren’t total crap. With my group we seem to get mostly shaman/magi which are completly useless, and I have all classes at 80, so I’m not being really picky.

Either let us chose the stat-combo we need when we open them, or let us salvage them into deldrimor/damascus/elonian/spiritwood, since these chests aren’t exactly easy to drop.

Thanks

People need to realize that...

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

There are different types of skills. People who have organization/commanding/leading/following directions/multitasking/strategic/team work etc etc intelligence based type skills might not have I Want To Be The Guy pinpoint jumping/fast reflexes physical based type skills and I’m insulted that those are the only “real” skills that many players seem to feel deserve any respect. Both are very valid skill sets and it’s nice to finally have content that actually requires more on the intelligence side.

Couldn’t beat Liadri because that is beyond my skill set. I have issues jumping so TM and Clocktower are beyond my abilities. I have yet to learn Fractuals so I can’t comment on that. If it involves pinpoint jumping, then no. Anything that involves pinpoint jumping and dodging is a no for me because of disabilities but I can run tactics, I can watch something and figure out patterns, and I personally like working together with others.

And the TC kills are very legit despite being a high server. Unless you Akitten in the back, joined in at the last second and refused to follow orders or trolled – you got a Teq kill by helping.

I brought up the “perception of difficulty” because on this board there’s this whole chunk of persons using the “hard content” argument to justify a not well developed/polished content.

Do we have people on this board that just cry about everything and would demand for brainless contents all the time? Yes we do.

Do we have a bunch of hypocritical and selfish people who happened to kill Tequatl even if they don’t have any particular skill, and just enjoy the fact they can feel special cause there’s someone else who can’t kill the dragon? Yes we do.

Then there’s all the people in the middle, with half a brain, who killed Tequatl already or still have to kill it, enjoy the fight, but also enjoy events and hard stuff in general and actually agree this event is good, but still lack some polish and still has issue to be addressed.

People need to realize that...

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

It is doable, join a guild willing to kill it. You will be able to kill tequalt. Now, if you feel like it doesn’t suit your playstyle, and prefer to do it with your own server. Than it’s another story. It’s in fact your own problem.

It has been proven that it is more than doable. Everything is working as intended. ArenaNet wanted a world pve boss that needs coordination. And guess what, it worked. Now people absolutly have to have coordination to succed. There is enough strategy or help offer from other succesful server to succed. You absolutly have no excuse.

However, if you want to keep being so stuborn, go for it. But don’t start joining this dirty kitten vendetta of " I don’t like this content, remove it" trend. If most of the world boss were like 2.0 tequalt, then I’ll understand. But this is just not the case. In fact, it’s the complete opposite. You really need to get off your high horse. And once and for all, get rid of your “me me me me me me me me me”, it’s all about ME! mindset.

Oh, I never did tequalt. I don’t do living story anyway: I don’t like it. But guess what, I won’t ask guild wars 2 to remove it just because " I don’t like it". You guys are being so unbelievable nasty and selfish. It’s no longer funny.

Fun fact: Only the english vocal minority is making all those nerf thread. Visit the french and german thread. (I don’t know about spanish, I don’t speak it). You’ll see by yourself that most of their complain are almost non existant. What you will see instead is:

-Tequalt is fun, but arenaNet needs to do something with the afk.
-We need help, can someone tell us how to succed
-A server asking other server to join them so they could get a higher success rate.

Lol I admit my english isn’t the best but, you must have severe comprehension problems or you just wanted to say something and quoted me for the sake of doing so?

Did I say it’s impossible to kill the dragon? It’s been killed right away so it definitely is killable.

Did I say I killed it or not? Or that I have no idea how to get a kill and complete some achievement points? Or that I have no clue what to do during the fight? Nope.

Did I say to remove the content or to simplify the fight? Again nope.

Infact I said I would like them to fix the problems that are making this event not enjoyable for a major part of the community and possibly make it even harder.

On the vendetta part tho, it’s funny how it actually looks like the other way around.

Not to sure why I quoted you to be honest :/ Must been an accident

lol ok XD

People need to realize that...

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

It is doable, join a guild willing to kill it. You will be able to kill tequalt. Now, if you feel like it doesn’t suit your playstyle, and prefer to do it with your own server. Than it’s another story. It’s in fact your own problem.

It has been proven that it is more than doable. Everything is working as intended. ArenaNet wanted a world pve boss that needs coordination. And guess what, it worked. Now people absolutly have to have coordination to succed. There is enough strategy or help offer from other succesful server to succed. You absolutly have no excuse.

However, if you want to keep being so stuborn, go for it. But don’t start joining this dirty kitten vendetta of " I don’t like this content, remove it" trend. If most of the world boss were like 2.0 tequalt, then I’ll understand. But this is just not the case. In fact, it’s the complete opposite. You really need to get off your high horse. And once and for all, get rid of your “me me me me me me me me me”, it’s all about ME! mindset.

Oh, I never did tequalt. I don’t do living story anyway: I don’t like it. But guess what, I won’t ask guild wars 2 to remove it just because " I don’t like it". You guys are being so unbelievable nasty and selfish. It’s no longer funny.

Fun fact: Only the english vocal minority is making all those nerf thread. Visit the french and german thread. (I don’t know about spanish, I don’t speak it). You’ll see by yourself that most of their complain are almost non existant. What you will see instead is:

-Tequalt is fun, but arenaNet needs to do something with the afk.
-We need help, can someone tell us how to succed
-A server asking other server to join them so they could get a higher success rate.

Lol I admit my english isn’t the best but, you must have severe comprehension problems or you just wanted to say something and quoted me for the sake of doing so?

Did I say it’s impossible to kill the dragon? It’s been killed right away so it definitely is killable.

Did I say I killed it or not? Or that I have no idea how to get a kill and complete some achievement points? Or that I have no clue what to do during the fight? Nope.

Did I say to remove the content or to simplify the fight? Again nope.

Infact I said I would like them to fix the problems that are making this event not enjoyable for a major part of the community and possibly make it even harder.

On the vendetta part tho, it’s funny how it actually looks like the other way around.

People need to realize that...

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

What’s the problem with guesting though? I understand wanting to do stuff with your server, but it’s not a huge loss to coordinate with a big group from your server along with groups from other servers. Guesting is a great way for low population servers to group together to take down content like Tequatl, and it’s not hard to do.

I agree with the AFKer problem though, that’s a huge problem my group had late last night. I think we had two turrets AFK -.-’

I don’t want to ruin anything to anyone, possibly the opposite. I would love to see this content enjoyed by the majority of players. It caused alot of frustration and it’s fracturing the community instead.

Having it in a guild mission instanced map (or w/e other instanced option) would make it possible for devs to give it better scaling and even a gambit system. Wanna keep doing a super hard version of Tequatl with 150 persons and gambits for better rewards? do it. You don’t have that kind of numbers but still want some harder contents to enjoy? do it. That’s what I’d like it to be.

People need to realize that...

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

This has nothing to do with Liadri or SAB which is entirely different content, neither of which I spent much time because it’s not to my liking.

I see.

Excellent post. I enjoy the type of content Tequatl presents and hope they add more of it (preferably add, not replace, although the two other dragon bosses deserve the same upgrade).

This has nothing to do with Liadri or SAB which is entirely different content, neither of which I spent much time because it’s not to my liking. I just dont campaign for their removal either, which most of the people do in this case (and yea did for SAB and Liadri, people are entitled whiners too often).

Well the thing is that they actually did remove a content (which I won’t comment on its previus state cause… well), and made it undoable for a major part of servers/people in a legit way. I hope you won’t mind if I keep believing that a cross server TS coordinated guild which its only purpose is to kill a dragon is not the correct way to partecipate in an open world event.

And if they revamp the other dragons following the same logic without addressing the problems people reported in many threads (not the ones asking for a plain nerf, but those complaining about overflow/guesting/afkers etc), then you just contradicted yourself there.

People need to realize that...

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

/cut lot of trash.

But for the love of god, don’t ruin it for the rest of us.

Ironically, all the players who like to teach others about challenges and skills, come from Blackgate. Dude, just cause you leeched a kill on some high populated server after you’ve possibly camped the map for hours doesn’t imply you accomplished anything in particular.

It’s all about the perception of difficulty. How many of those who got a Tequatl kill so far also have completed “Light up the darkness” for example? Or the SAB tribulation mode, the Clocktower jumping puzzle or daily farm high level fractals?

If people want to get a Tequatl kill and complete some achievements they can just join one of the cross server guilds coordinated on some TS and do that. If you try to do it the legit way tho, on some mid to low populated server or on a real overflow, then it just won’t happen.

What about those who don’t play on primetime or can just log at night for w/e work/nationality reason? They’ll just never have a chance to enjoy this content period, even if they are the best players in the freaking game. We are all happy that we got a Tequila kill, but unless we all realize this event is pure bullkitten in its current state, then the quality of the game won’t improve.

That’s what people need to realize. Just put this kind of events on instanced maps and add a gambit system to increase the difficulty/reward. Also make it scalable so the challenge is the same for 30 or 150 persons.

So it wasn't impossible.

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Seems like it was impossible for the a.net livestream anyhow…

LOL I had a laugh, that was kinda embarassing. Anyways I guess we’ll just stop arguing about this event for now and maybe come back in 20/30 days to see hows it going. With no changes it’s going to be a ghost town on pretty much every server, with rare exceptions of people joining an exploitable guild created ad-hoc just to farm the achievements of this disposable event. Everyone else will go back to Frostgorge to farm champions cause “we like hard contents”.

So it wasn't impossible.

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Just sayin.

For all you negative nancy’s out there.

Well done Perry Mason. Tho no one complains about the dragon or the fight per se. They complain about: guesting, overflow, afk, trolls on turrets, trolls dead and not releasing, event not scaling, etc. Most people who have half a brain and have beaten or are still trying to beat it agree those are real issues, and fear the event will turn into another ghost town as the hype vanish.

Fair enough, I dont like playing with negative people that dont even want to try/listen. Sue me.

If you don’t like to play with negative people you should try and understand what causes that negativity and frustration. See where it comes from and maybe realize there are bad developing/polishing issues causing massive problems to the community. You don’t have to care tho, but at least don’t go bragging on forums cause you leeched a kill.

I dont call sitting in TS from the time it launched till the first kill (8-9 hours) actively working with a team and strategizing, leeching. I dont call my 7 kills after that helping other servers kill it leeching either, when I dont even get the chests for it -.-.

Get some perspective.

Sorry for provoking you, but I was trying to get some perspective on this thread aswell.

No worry’s being called a leech is very irritating, the only reason I do teq now is literally to help other people out as I have my wings, my title and everything else. I have no other reason to do it really. I just sit in map all day on TS and work, in between spawns then take a 15 minute break to help kill him then go back to work on my other screen.

I hope honestly people will take the info they get from a kill back to their server and bring them to a victory. So that even after this event, there will be a general knowledge and people will be able to kill him without TS.

I really appreciate you’re helping others, tho not everyone is like you and what most people is complaining about right now is that this is going to be a high hype / high frustration event for a couple weeks, and will turn into a ghost town in a month or less. The effort/organization is just too much for an open world event and the rewards not worth the time. So once people will get their achievements we’ll have 1 content less to enjoy ingame.

I reming you that this event doesn’t scale so there’s no chance for people not playing during afternoon/primetime to ever enjoy this fight. There’s just so many bad develepment decisions in this event I’ll just stop arguing about it alltogether till some dev pops on the board saying something.

I’ll just say that a cross-server ts coordinated event wasn’t mentioned here (1.25-1.50) and possibly shares the opposite approach to the game.

So it wasn't impossible.

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Just sayin.

For all you negative nancy’s out there.

Well done Perry Mason. Tho no one complains about the dragon or the fight per se. They complain about: guesting, overflow, afk, trolls on turrets, trolls dead and not releasing, event not scaling, etc. Most people who have half a brain and have beaten or are still trying to beat it agree those are real issues, and fear the event will turn into another ghost town as the hype vanish.

Fair enough, I dont like playing with negative people that dont even want to try/listen. Sue me.

If you don’t like to play with negative people you should try and understand what causes that negativity and frustration. See where it comes from and maybe realize there are bad developing/polishing issues causing massive problems to the community. You don’t have to care tho, but at least don’t go bragging on forums cause you leeched a kill.

I dont call sitting in TS from the time it launched till the first kill (8-9 hours) actively working with a team and strategizing, leeching. I dont call my 7 kills after that helping other servers kill it leeching either, when I dont even get the chests for it -.-.

Get some perspective.

Sorry for provoking you, but I was trying to get some perspective on this thread aswell.

So it wasn't impossible.

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Just sayin.

For all you negative nancy’s out there.

Well done Perry Mason. Tho no one complains about the dragon or the fight per se. They complain about: guesting, overflow, afk, trolls on turrets, trolls dead and not releasing, event not scaling, etc. Most people who have half a brain and have beaten or are still trying to beat it agree those are real issues, and fear the event will turn into another ghost town as the hype vanish.

Fair enough, I dont like playing with negative people that dont even want to try/listen. Sue me.

If you don’t like to play with negative people you should try and understand what causes that negativity and frustration. See where it comes from and maybe realize there are bad developing/polishing issues causing massive problems to the community. You don’t have to care tho, but at least don’t go bragging on forums cause you leeched a kill.

Don't disable guesting!

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Don’t worry.

They won’t disable the guesting system. Not over this. Not over any temporary over-subscription like this. It’s new and everyone wants to succeed now but in another week or two even the busiest servers won’t have people being put into overflows.

Put it this way, when was the last time you saw an overflow in Orr?

Yep, that’s prolly what’s going to happen, and at some point they’ll even stop bothering on biggest servers. So they removed a possibly boring?/farmable?/eccessively easy world event to generate a week of extreme hype/frustration which will be a ghost town and a waste of a content in what? 1 month max. Karka queen docet.

Sept 17 Patch Impressions

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Teq seems to be tracking according to my predictions. As with all content targeted to the mythical ‘hardcore’ player, it will have some initial interest, but then will simply discourage and demoralize the player base and empty the open world where it occurs.

I say ‘mythical’ hardcore player because, while you see some signs of life on the forums, in-game they are simply ‘gone’ from the content designed for them just as the more casual players are gone.

There are a couple design factors that Anet could note to address the problem. First, and foremost, open world PvE should be designed for the player you find there. In a properly targeted MMO this would be a broad diversity of players, largely without voice chat (coordination), and not playing from an interrupt list (metaphorically speaking). Challenging content should be targeted to those desiring and equipped for it and it should be delivered in instances of tiered difficulty. If Anet understood this one design factor we would not witness the flailing about that the new Teq is.

Beyond, functional aspects of design, humans are just not designed for failure. We don’t as a species seek it out and we don’t tolerate it as a state of being. You would never, ever design something that will have a 99% failure rate. That would be a failure of design. And, remember, I’m largely talking about this in the context of open world PvE, the context where we find Teq.

It’s just bad idea’s, that admittedly sound good to some, playing out in a predictable manner before us. It would be nice if Anet could anticipate the results of their design decisions so we don’t need to endure this over and over.

100% Agree. Sir you should apply to Anet, I’d vote for ya.

Don't disable guesting!

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

They shouldn’t touch guesting infact, just stop releasing kittenty developed contents. XD

Dear Arena Net

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Or maybe, wait, this is permanent content, it’s not going anywhere. So you have all the time in the world.

Time for what? Since it doesn’t scale, it’ll be a ghost town in 2 weeks, like everything else.

If that’s the case then it doesn’t matter what you do now and you might as well not even bother. But I don’t think that’s going to be the case unless your server is just terribad.

Infact I’m not bothering mate =D .

Devs please reply about complaints

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Good idea – instead of the current parody on PvE add a truly complex PVE content that requires the coordination of 20+ people.
Bad idea – do it in the open world without any possibility of kicking afkers/trolls. I saw with my own eyes how people from servers that already killed Teq, took the turrets and did not do anything, just for fun.
It would be better to run such an event after testing LFG by making a raid to the super-boss dungeon.

The fight didn’t change much and it’s rather easy. You don’t fight the dragon, you fight servers and players, that’s the hardest part.

Dear Arena Net

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

Or maybe, wait, this is permanent content, it’s not going anywhere. So you have all the time in the world.

Time for what? Since it doesn’t scale, it’ll be a ghost town in 2 weeks, like everything else.

Devs please reply about complaints

in Tequatl Rising

Posted by: Krugash.4920

Krugash.4920

I would like to read some reply from devs aswell.

Of course we have people complaining for nothing, as well as people on the top servers who say everything is ok cause they got a kill. Then there’s all the people in between, who actually agree on some technical issues which were already present in previous patches.

Devs don’t seem to learn from older patches mistakes and the quality/polish of the latest releases (with the exclusion of SAB which is a niche content) is going down.

Infused Items

in Guild Wars 2 Discussion

Posted by: Krugash.4920

Krugash.4920

Anyone knows, or maybe a dev could reply to this, if there are plans to make all the ascended items upgradable into infused?

I’m asking because I don’t want to waste infusion/skins on items I might have to upgrade in the future.

Thanks

Fractals took WAY too long

in Guild Wars 2 Discussion

Posted by: Krugash.4920

Krugash.4920

The numbers of Empyreal Fragments rewarded should be incresed, considered the time required to complete an average fractal vs some dungeons. I agree aswell that higher tiers fractals should have a chance of dropping ascended crafting mats.

On a side note, is there any infos on the plans for the non-infused items? Are we going to have a full set of infused items or it’s only going to be rings/back?

I’m asking cause atm I rather not invest on the non-infused items cause I don’t want to waste infusions/skins.

Rangers deleted from pvp, again

in PvP

Posted by: Krugash.4920

Krugash.4920

So lets get the facts out there shall we:
- Some top rangers actually think this patch buffed them
- Having tested it against GOOD PEOPLE (like probably nobody else on this forum has) the elite res spirit is still auto-win team fights
- The fact they get launched is borderline irrelevant
- Spirits still body block you
- You still cant see anything ever
- Spirit ranger is still the most insanely powerful build AND the lamest by far as it is a build which LITERALLY stops you from playing the game by making you see nothing
- Bad people in this thread moan about something which was barely even nerfed
- Some people are saying this patch was actually a buff
- The spirits passive buffs still linger for basically the whole time

Yeh. In fact the res spirit got buffed as now if it dies 10 seconds after spawning it then you get it back 50 seconds faster.

Spirit ranger still needs nerfing to make it bad so that people can actually get back to seeing anything which happens ever.

Stop making a fool of yourself.

As I said, if you really care about balance, go help the main/good/call-them-w/e-you-like rangers on their board to receive the revamps they’ve been imploring since launch. They usually ask the opposite of what they’re given and have to adapt their gameplay to this sheetty passive random crapness, cause it seems devs don’t want the ranger class played in any other way.

Rangers deleted from pvp, again

in PvP

Posted by: Krugash.4920

Krugash.4920

So many clueless people.

These changes didn’t do sheet to fix the problems, still lots of haters perceive it as a nerf and are happy about it. They just fed you a patch with nothing but the “spirit ranger nerf totem” and you’re dancing around it.

Problems were: body blocking, targeting, visual effects mess, passive procs.

None of those has been fixed, and if anything, they just penalized who was countering the class in the right way, cause they could have left the ranger without a single utility for about a minute. Now they can just let the spirits die to proc the effect and resummon them, if anything the effects are even more spammable.

You QQ about a class and just demand for nerfs, when it’s the whole combat mechanic that has to be revamped. Like all the fotm bandwagoners will keep playing it, after a class it’s nerfed. They’ll just move to the next unbalanced class and all you’ll have achieved nothing but removing build diversity from the game.

If you wanna help balance the game, go to the ranger board, and help main rangers get the changes they’ve been asking since launch. No other class has mechanic and utilities plagued by so much randomness, passiveness and bugs like theirs.

Rangers deleted from pvp, again

in PvP

Posted by: Krugash.4920

Krugash.4920

As I said in the ranger forum this is an awful patch. They just wanted to stop the sheetstorm on the boards, and decided to feed the haters spirit rangers. No balancing involved. No other class touched. Changes weren’t carefully weighted, there was no shaving, they just chopped it so they won’t have to publicly feel ashamed anymore of their own work.

Not awful patch after all? Yay or nay?

in Ranger

Posted by: Krugash.4920

Krugash.4920

Awful patch! They just wanted to stop the sheetstorm on the boards, and decided to feed the haters spirit rangers. No balancing involved. Changes weren’t carefully weighted, there was no shaving, they just chopped it so they won’t have to publicly feel ashamed anymore of their own work.

As much as I disliked the petting zoo builds, they still require a full traits and utilities investment to be viable, so right now they aren’t viable anymore. I wonder if the ranger class will ever be given mechanics/utilities other than signets, that aren’t always: dead, pathing, recovering, out of place, etc etc.

Seriously just remove these kittenty spirits already, make them a spirit blessing with X power and Y recast that we can just use to buff ourselves/allies and gg.

1v1ing mes using deulist. How to win?

in PvP

Posted by: Krugash.4920

Krugash.4920

If you as a ranger cant figure out how to beat a mesmer 1v1 then its on you. Mesmers are in need of massive buffs to be viable again. We were the only class nowhere to be seen in PAX should be a huge hint hint to the state of this class

I might be wrong but I think Sami was talking about dueling, and not 1v1 against Mesmer during Tpvp matches. So the: “we didn’t see any at PAX”, “mesmers are out of meta” issues aren’t discussed in this thread.

And if we are talking about pure 1v1 (no capture, time limits, etc) then there’s no way my ranger wins against my troll bunker condi mesmer.

Trapper

in Ranger

Posted by: Krugash.4920

Krugash.4920

I would argue that in a build with flame trap and torch, you should drop flame trap before you drop torch. Torch has the ability to perma-burn AND an area denial. You can just as easily get away with running just vipers nest and spike trap, and then open up the third utility to a stun breaker or something else that suits the user’s preference.

I wouldn’t say traps aren’t viable, they just don’t have the staying power that spirits do. 3k extra hp and 30% boon uptime aren’t anything to scoff at, and if you’re running stone spirit, that’s just more protection uptime that traps don’t have.

Lots of interesting and differing opinions, tho I’m with Jcbroe on this one. In my experience spirit just comes on top in 1v1 situations, cause you just take advantage of the better vitality/boon uptime/passive cond application while staying at max range. With spirit body blocking the trapper will be half dead by the time he starts doing damage.

With 30 Wilderness Survival mandatory in any pvp build, you invest pretty much all the remaning points to use trap so I do believe they could be buffed/revamped.

Trapper

in Ranger

Posted by: Krugash.4920

Krugash.4920

I’ve run trapper since release, and have run into more than a few spirit ranges, and I usually come out on top, 1v1. While all that you say is true, you can’t see traps, kill traps, avoid traps or block traps…and you can’t set spirits up away from you, or take advantage of recast skipping and double-application of effect with a pre-placed and newly thrown down put on a target one after the other…

Spirits may be better in certain specific situations, but I find traps to be better in terms of overall utility in a broader range of situations.

That said, I do think traps could use some changes…Viper’s Nest should create a poison field, much like Frost and Fire do. Fire needs to be persistent as the other traps are and not disappear. Frost…if it applied it’s chill duration at once instead of through pulses, it would be a bit better.

A lot depends on what game mode you’re referring to as well though. When you said solo or party, do you mean PvE, WvW or xPvP?

I see your points tho in my experience it’s the other way around. I happen to duel with a ranger friend sometimes and while I do usually come on top with spirit 1v1, that’s not the case with trapper.

In pvp I don’t use trapper, cause if I need a roamer I just pick another class, and if I have to bunker I either go spirit or beastmaster.

For dungeon purpose I just find power/spirit build better.

Thing is, you have pretty much the identical utilities: a source of burning, control and dps/debuff utilities, but one is just better/easier and is also accessible by your party. I’d probably like to have more diversity in builds/playstyles.

Trapper

in Ranger

Posted by: Krugash.4920

Krugash.4920

So, I went back to trapper cause I’ve started to find the spirit playstyle a little boring, but I really think it needs a buff/revamp. If I compare the 2 standards builds: 10/30/30/0/0 vs 0/10/30/30/0, both played with Rabid gear and Shortbow + Sword/Torch (Dagger, Horn, w/e), the main differences are on the utilities:

since no one sits 3 seconds on a trap, the Sun spirit wins hands down against a flame trap. Party-passive recast 10s vs 12s + aoe blind. It is applied by the weapon itself so it also wins on the range of application (900 vs 600 of a traited trap).

Storm spirit can crit for more than 4k, on a 20s cooldown. Compared to Viper’s Nest or Frost trap, again, it wins hands down since I can apply poison easily enough with my weapons.

Spike trap brings a little more condition and control over a Stone spirit Quicksands, but the protection uptime is notable.

All in all, I just can’t find a reason to play trapper over spirit right now, both in solo and even more for party purpose. That’s too bad cause I really liked that role/playstyle. What you guys think?

Beating Liadri as a Ranger - Video

in Ranger

Posted by: Krugash.4920

Krugash.4920

That camera is attrocious, i would go as far to say that it is the culprit of many deaths.

Indeed, the glass dome is the hardest boss of the Queen’s Gauntlet. With all the bugs and camera’s problems I got nothing to say other than: cheers to the designers!

in short Zerker or GTFO

I went for the heavy zerker build aswell, but I was wondering if this could be done with an heavy condition build aswell. Full buffed burning and bleeding should be quite decent damage while leaving more time to dodge and move around. I would say it could be possible to whip out the Sun Spirit, but then again… another ranger mechanic that would be trashed by the aoe rather easily.

Beating Liadri as a Ranger - Video

in Ranger

Posted by: Krugash.4920

Krugash.4920

I think this fight is testament to how the pet can be a totally useless piece of sheet in PvE. Whole fight without pet dps and buff/debuff. Should count as a gambit.

Were Team Paradigm (Curse) Banned from PAX?

in PvP

Posted by: Krugash.4920

Krugash.4920

As european this anet decision is very lame to me, sending the defeated team to PAX. TP won fair and outplayed CC. If they had problems with residence of one of their members they should of told them that before the qualifiers so they could change something. It just seems another bad decision by arenanet( sad to say we are seeing alot of those lately). Theres no need for any discrimination, the important thing is that TP outplayed everyone else. Please dont favour NA teams, beacuse now it seems so, first denial gets out with helseth pax ban, now TP?

Nah it’s TP’s fault.

Sure, Mist League said it should be okay. But that’s ML. They don’t enforce the rules, ArenaNet does. They should have checked with ANet, not ML. Totally TP’s fault.

Yeah Xeph being UEA was a total mystery who would have imagined until yesterday. Let alone Anet and the organizers of this event who don’t know these players and have no contact with them. lol seriously?

People just want a fair match in SoloQ

in PvP

Posted by: Krugash.4920

Krugash.4920

If you are in the Bronze bracket, and you are up against 4 Gold Players and a Silver…what’s the point of playing that match?

I start by saying I’m a super casual pvp player, and I totally agree with you. I have 0 team match played and like 5 in the new SoloQ.

Tonight I flagged for SoloQ kind of late, and I happened to be in a random team against: Ixl Super Ixl, XerreX, MiM Ultima, and some other IDL guys I forgot the name. First thing to my mind was: wtf am I doing in this match? So I double-checked the members in my team cause I really felt out of place, but I didn’t recognize any of their names. Of course they asphalted us, 500-nothing.

Now to the point, I don’t really mind losing a match, but the problem here is that it wasn’t fun for anyone. It was really frustrating andI really felt misplaced so I didn’t reflag after that cause I didn’t want to let another party down. Also, it wasn’t even a learning session, cause 15 seconds after they took control of the map they just melt us, so if anything, I learned not to flag for SoloQ till I’ll be sure to fight beginners of my same level.

Pax Prime and Guild Wars 2

in PvP

Posted by: Krugash.4920

Krugash.4920

TP/TC lost because they were disqualified.

But you’re coming here and claiming that they won fair and square. No, they had ineligible members so they shouldn’t have even played in the tournament in the first place. That means all those matches where you saw them “win” should never have happened because they made Mist League believe they were eligible and submitted registrations for players that were obviously ineligible.

Many people complained on the forums on how TP seemingly ignored the eligibility rules. I see this ruling by ArenaNet as justice being served and a warning to future teams that might try this shady business. It’s not going to work. You’re going to get caught and disqualified.

Again, it’s team that got disqualified and had no business being in the tournament. They lost. They’re not going to PAX. They should have read and followed the eligibility requirements.

If what you say it’s true, then CC isn’t eligible to access PAX final, cause they played in a rigged tournament, and got favoured by it. (See what I did there?)

Sax to be a fanboy, doesn’t it?

Zephyr's Speed

in Ranger

Posted by: Krugash.4920

Krugash.4920

Hi fellow rangers,

I was wondering why the Zephyr’s Speed trait has been moved to the Beastmastery’s Grandmaster trait and not elsewhere. The trait was usefull before (maybe even on the OP side), only cause it required minimum investment in Beastmastery, but now it just doesn’t make sense to me and hopefully some experienced player or dev can help me understand.

If I want quickness on pet swap, then I don’t want to invest on my pet, cause I’ll keep swapping them whenever it’s possible. That means I’ll lose all the boons on my pet and a good amount of dps due to pet resetting at my position and subsequent pathing problems.

Now I also have to trash another 250 trait’s point into useless stats for me and my pet (which won’t benefit from it) to access the trait.

Is it just me, or the trait should be moved on some other Grandmaster or re-worked?

So i've been trying Trap Build lately

in Ranger

Posted by: Krugash.4920

Krugash.4920

Hi Xsorus, I’m a fellow ranger, and I’ve been following you, Faux and others for months now, even tho I don’t main the class. Since the patch I moved from BM to trapper aswell, mostly due to the fact that I found myself still sturdy, but incredibly slow at killing.

While the damage output on pure trapper is far better, I didn’t want to completly lose my survivability, and started playing an hybrid trapper/beastmaster build . It’s possible to swap from hybrid trapper to a sort of offensive BM changing some trait: build .

I tend to use Blood/Energy sigils after I collected 25 stacks of either condition damage or healing power. That way I compensate the lower regen from signet while doing better dps.

I would like to know if you ever tried it, and what you think about it.

Thanks!

(edited by Krugash.4920)

Cultural Back Items

in Suggestions

Posted by: Krugash.4920

Krugash.4920

Love it, and it sidesteps the issue of capes. Everyone wants capes, but the most commonly used reason why we won’t get them is “they won’t work with charrs.” So just make capes the human cultural back slot. Give charr something else like military backpacks, perhaps norn could have animal hide cloaks, asura could have some sort of magical/science gadgets, and sylvari could have some pretty freaky looking overgrowth.

That’s exatly the point. The Southsun “flower” is a good example of what a sylvari cultural back item could be.

Technically, I don’t know if the back item has to be displayed exclusively on the back of the character, otherwise it could be possible to expand it into an actual “trophie” slot which would increase the designs and customization of said item.

For example, I already have an “Ambrosia” focus on my Norn, and I could use a pork’s knuckle as a back item!

Cultural Back Items

in Suggestions

Posted by: Krugash.4920

Krugash.4920

Hi everyone,

probably this topic has been discussed before, but I was wondering if it would be possible to add back items to complete the cultural armor sets (and dungeon sets). Even considering the new -great- additions from events, I find the customization of the back items a little redundant: there are just a few options used pretty much by the whole community, regardless of their race or class.

On a side note I wanted to ask if there are plans to make all the stats combinations avaible for the back items aswell.