Showing Posts For Ktham.6947:
I honestly don’t understand why the introduction of Ascended Gear is so troublesome.
It doesn’t affect PvE because you can complete any dungeon/DE with decent gear, so it’s not like having Ascended Gear is going to give you a significant advantage. My Mesmer has a full set of rare gear and I can compete in any Dungeon/DE without any issues. As for WvWvW, the fights are team based, meaning if you encounter somebody who has Ascended Gear, your team can just focus that individual down; it really isn’t that bad. It’s not like Ascended Gear is easy to attain, so you won’t encounter a lot of people with it.
The only significant issue with Ascended Gear is in PvP, but even then, not many players play PvP.
I have a gtx 680 and I’ve already updated to the lastest nvidia driver. I have absolutely no issues running borderlands 2 and BF3 at ultra, but since the Halloween patch, my FPS in GW2 has taken a crap on me and it’s starting to get a little frustrating.
Ever since the Halloween patch, my FPS has dropped dramatically. I was averaging 80 fps prior the patch and now I average about 25 fps; it’s getting to the point where the game is becoming unplayable. Is anybody else experiencing the same issue as me?
I’m in Lion’s Arch and it’s ridiculous :// I used to get around 80 FPS but now its unbearable
Anybody else experience a drastic FPS drop since the patch went live?
The Devs have already addressed the lack of end game content for level 80’s in one of their blogs and most likely, that content will be released for free. So just be patient and either roll a new character or play a different game.
Not sure what you are referring to. Can you post a link? I likely missed a blog post…
Here is the link: https://www.guildwars2.com/en/news/the-endgame-reimagined/
They address the issue towards the end of the blog.
The Devs have already addressed the lack of end game content for level 80’s in one of their blogs and most likely, that content will be released for free. So just be patient and either roll a new character or play a different game.
Why implement dungeon sets that require farming, if you’re going to nerf farming? Makes no sense. Dungeons already have a high maintenance cost, why not reward the player?
If you’re doing a dungeon for the fun of it, you’re not farming it. If you’re doing it for the rewards, you’re farming it. In GW2, rewards are considered to be bonuses for doing fun things, not something to be “farmed” for their own sake. Which is the difference between a “grind” and something that is not a grind; if you’re going to be running dungeons anyway because you enjoy doing that sort of thing, it’s not a grind to get the gear. If you are only doing the dungeons to get the gear, then it’s a grind.
But that’s what happens when you hit lvl 80. You grind. Progression level stops, unless you want to unlock skill points but I already have my build. Lvl 80 could explore and do events but how long would that last? In order to acquire a dungeon set requires multiple runs.
Yes, some of the paths are much easier than others, but the other paths are either ridiculously hard or glitched. So do the players have a choice? Not really. I would make the argument that incorporating a limit cap was not the proper choice; rather than limiting player actions, I think they should have either work on a fix for the bugged paths or make small nerfs to the incredibly hard paths, because once you start placing restrictions on players, they won’t have any incentive to play.
Now, I’m only talking about dungeons. The cap on farming DE’s was a good idea; it influences individuals to explore and enjoy the world of Tyria.
(edited by Ktham.6947)
Why implement dungeon sets that require farming, if you’re going to nerf farming? Makes no sense. Dungeons already have a high maintenance cost, why not reward the player?
I actually think the waypoint costs are beneficial, in order to control the economy. It prevents gold spammers from ruining the market (look at D3).
Gold isn’t hard to make, once you realize how to make money. Loot literally everything and sell items with high or decent orders, then you’ll make money very easily. I’m Lvl 58 and I already have 5G, even after buying all my class manuals.
Yea I was fighting the love couple in AC, rolled into the stairs and I got stuck underneath it. It was pretty frustrating, but luckily, my guardian was able to get out.
My Mesmer just got stuck towards the end of a quest and I had to do it all over again
Hey guys,
So far, my character has been stuck inside a wall or a corner multiple times throughout GW2, and it’s starting to become really annoying. I can’t get out and I can’t attack enemies. Has anyone else experienced this issue?
What sort of utilities do you use for D/D, usually? I’m only at level 13 right now, but I’ve been using Roll for Initiative and Blinding Powder. With the lack of initiative-boosting traits, I figured something to help me regain initiative mid-fight would help immensely. And I’m going for a stealth playstyle, so that’s why I’m using Blinding Powder.
Also, if I stick with D/D, am I best off picking up Power/Prec/ConDam gear, or Power/Prec/CritDam gear?
The D/D build is a pure precision and backstabbing build, have to get those crits and do maximum damage. I have personally incorporated a lot of stealth utilities, including the 100% crit chance from stealth trait, into my build to get those criticals and I literally wreck everything. Use the signet that grants faster initiative regeneration and your damage output greatly intensifies.
Elementalist is a support class; you have so many skills to cripple, stun, knockdown, chill, and heal, that no other class would DREAM of being able to offer a dungeon team the same benefits as you can.
Yes, us Elementalists don’t outrank anyone on the DPS meter, and we better keep our distance; but it’s about time people stop whining about that and start understanding what Elementalists are for. It’s been long enough for people to have figured it out.
I thought it was Anet’s philosiphy that you shouldn’t be locked into a specific role or play style due to your profession choice. If what you’re saying is true, then I think the least we deserve is a tiny asterisk that clarifies that elementalists are exclusively for support purposes.
Anet’s philosophy is true. There isn’t a specific role for any class; however, there are builds and play styles that are more viable and more effective than others.
I average 31K crit dam with my thief
What’s your gear?
Mesmers are not a pet class; the illusions are merely distractions, that’s it. Illusions don’t follow the player, so you can’t classify them as “pets”. Mesmers are fine, especially with the GS update.
You can’t play a Mesmer as a DPS class, because they were not fundamentally designed for high damage; instead, Mesmers are an unorthodox support classes. Most of your abilities and skills create conditions, as well as providing boons (buffs) to surrounding allies.
With that said, it is incredibly easy to kite mobs with a Staff/GS. Constantly pump out phantasms and illusions and run around the mobs. You won’t eliminate them as quickly as a thief or warrior, but you’ll get the job done, just have to be efficient.
I’ve seen you call them a supoprt class twice now, perhaps you could point out where it says they are support class? Because as far as I can see every single class has support skills and I seem to recall the GW2 philosophy was it was about the build not the profession and that any profession could fill any role.
Yes, every class in GW2 do not have specific class roles. You have the freedom to build your character any way you want to; however, the core foundation for each class is still present. A thief is still a single target DPS class, and warriors/guardians are still aggressive melee classes. Although you can build an in-your-face, melee thief using the S/P build, you’re not going to have as much hp and survivability, in comparison to other classes.
Mesmers are support classes if you examine their skills and abilities. Many of the their utilities are structured for team play, such as Moa morph, veil, feedback, null field, illusion of life, and time warp. Many of their attacks plague targets with conditions, while providing allies boons. So by their core defintion, Mesmers are support classes, because there is a huge emphasis on ally assistance.
My guardian has more support skills, it also if specced right puts out plenty of damage, also since when is Moa Morph a support skill? If you read the description of Mesmer, you won’t see support mentioned once, because guess what every single class is meant to be able to support, dps, etc.
The reason Mesmer has low DPS is nothing to do with support, it is to do with tPvP which is the primary thing the game is balanced on. In which, Mesmers are the best 1v1 profession in the game (along with thieves)(the clue is in their description they are ‘duelists’) , even with the lower damage output, because they are very surviable and able to keep DPS up constantly even when blocking, dodging, stealthing, etc through their illusions.
Hence upping their damage would result in them being unstoppable in PvP, there are no support, DPS, or any other type of class in this game.
No other type of class in this game? really now?
Then what’s a warrior? or a thief? or an elementalist?
You’re saying that AN designed this game with absolutely no class-specific roles in mind; that’s only party true. If it were true, then every class should be able to use every weapon.
Warriors are aggressive melees classes.
Thieves are single-target DPS.
Elementalists are AoE’s
Build a melee elementalist and see how long you can last. By your logic, a melee elementalist should do well.
Moa Morph is a support skill because it turns the target into a helpless bird, making it easier for your group to kill it. How is that not a support skill?
You can’t play a Mesmer as a DPS class, because they were not fundamentally designed for high damage; instead, Mesmers are an unorthodox support classes. Most of your abilities and skills create conditions, as well as providing boons (buffs) to surrounding allies.
With that said, it is incredibly easy to kite mobs with a Staff/GS. Constantly pump out phantasms and illusions and run around the mobs. You won’t eliminate them as quickly as a thief or warrior, but you’ll get the job done, just have to be efficient.
I’ve seen you call them a supoprt class twice now, perhaps you could point out where it says they are support class? Because as far as I can see every single class has support skills and I seem to recall the GW2 philosophy was it was about the build not the profession and that any profession could fill any role.
Yes, every class in GW2 do not have specific class roles. You have the freedom to build your character any way you want to; however, the core foundation for each class is still present. A thief is still a single target DPS class, and warriors/guardians are still aggressive melee classes. Although you can build an in-your-face, melee thief using the S/P build, you’re not going to have as much hp and survivability, in comparison to other classes.
Mesmers are support classes if you examine their skills and abilities. Many of the their utilities are structured for team play, such as Moa morph, veil, feedback, null field, illusion of life, and time warp. Many of their attacks plague targets with conditions, while providing allies boons. So by their core defintion, Mesmers are support classes, because there is a huge emphasis on ally assistance.
If you’re looking for a high damage build, concentrate on phantasms or damaging illusions. A mesmer doesn’t have the capability of creating high damage on it’s own, but if you summon 3 phantasms, your damage output increases significantly, especially since each phantasm does more damage if the target as a lot of conditions.
You can’t play a Mesmer as a DPS class, because they were not fundamentally designed for high damage; instead, Mesmers are an unorthodox support classes. Most of your abilities and skills create conditions, as well as providing boons (buffs) to surrounding allies.
With that said, it is incredibly easy to kite mobs with a Staff/GS. Constantly pump out phantasms and illusions and run around the mobs. You won’t eliminate them as quickly as a thief or warrior, but you’ll get the job done, just have to be efficient.
Remember, Mesmer isn’t a DPS class; it’s a support class. Mesmers are not designed to solo mobs, but they were intended to buff and support other classes.
No worries, the crowd will dissipate when AN releases expansions.
Using D/D build and my skills are: Hide in the Shadows, Blinding Powder, Infiltrator’s signet, and shadow refuge.
Since D/D is mostly a back stab build, it’s better to have as much stealth abilities as possible, and the abilities really shine when you have the “Hidden Killer” (100% crit chance) trait. Infiltrator’s signet regenerates my initiative much quicker, allowing my thief to spam my abilities more efficiently. The damage output is ridiculous. Also, my thief heals when in stealth, so it’s nice to have that as a backup.
You obviously haven’t been to Orr or the Volcano event. Those events give 10-17K XP and spawn very quickly.
And if you’re not 70-80, go fight Kol’s lvl 42 meta. 4-5 events that give 2K XP per event
Go fight the Lvl 80 Ice Dragon
I’m using S/P and staff at the moment. I love the quick burst S/P provides and the conditions and boons a staff offers.
Mesmers are the perfect support class, especially for dungeons.
It could be a regular or a meta event.
My favorite events are:
Kol’s meta
The lvl 80 Ice Dragon
Invasion of Orr
Volcano event
Simply put, thieves for PVP and warriors for PvE/Dungeons
This has been mentioned a lot elsewhere, but I’ll add my own two bits.
I also find that with Sword/pistol — it seems to be a popular setup among thieves, but I find it much too slow “feeling”.
I personally have levelled up with dagger/dagger + pistol/dagger (or short bow for groups). Then for utility abilities I’m making use of a lot of my stealth abilities — everything, even the heals. Put the bleeds on with death blossom, stealth, and hammer them with backstab. Most enemies won’t even have time to understand where you are
Pistol/dagger adds great kiting ability for pretty well anything that you can’t take head on, and then short bow adds a versatile option for groups — poison, aoe, the whole thing.
I leveled up using the D/D build and I really liked it. It was mainly a stealth/backstab build, but I switched to S/P because of the damage output. However, I’m getting tired of the lack of mobility the build offers, so I’m switching back to D/D
Hey guys,
Right now, I’m currently using the Sword/Pistol build, mainly for the pistol whip since it deals a ton of damage; however, i feel the build is not mobile and swift enough for a thief, due to their inability to absorb a lot of damage. I’ve tried every build, but can’t seem to settle on one. Which build do you guys have the most success with?
Been trying to complete “Forging the Pact” but I always get a message saying my client cannot connect to the servers. It just started happening today and I’m getting really frustrated. I’ve also been experiencing major delays on my skills.
It’s back up again ahaha scared me. I thought we were going to have another D3 delimma
Hey guys,
For some reason, every time the game restarts after receiving a new build, I have troubling logging in to the client. The problem persists for about 20 minutes after the game has restarted. Is anybody else having the same problem?