Showing Posts For Kylar.5127:
Hey guys finished the Liadri fight yesterday on my mesmer, so if you need any help with the fight hopefully this can help
http://www.youtube.com/watch?v=6cLJyrNrECQ&feature=youtu.be
See ya
I honestly can’t understand the reasons behind this decision. I’m am mostly likely going to stop playing Gw2 now since i cant play keg brawl. That was the only fun thing left in the game for me. I have completed all of the nonexistent end game that gw2 presented and spent hundreds of hours in WvW. Now they took away the only actual fun game with great replay value. Southsun Survival was fun the first 10 times. After that i wanted to slit my wrists when i tried to play it. Keg Brawl was great because it required actual skill and teamwork and was completely balanced. They didnt give Keg brawl the light of day when everyone was achievement farming, ruining the game. They also havent fixed the game breaking mechanic of the lob thats been around since beta. If Arena net just simply advertised keg brawl at least once on any kind of social media or website, the game would have thousands of more players, since the game is fantastic. 3/4 of gw2 player base dooesnt even know keg brawl existed. The only thing i would be ok with is if they implement the permanent version after this patch, therefore using this patch to raise the awareness of Keg Brawl. They tried to put it in the daily achieves but all that did was encourage achieve farmers. Ive spent countless hours in Keg Brawl and then i log on today and find out that i cant play it anymore. Thats just messed up. It was already permanent, why couldnt they keep the permanent version and still put it in the rotation? There are countless fixed to this problem and they chose the worst possible one aside from straight getting rid of keg brawl. I would love an actual reason for why they did this
I’ve been trying to work on that getting zerged out of the blue. I generally pop daggerstorm now then cancel it immediately then roll then spam infiltrator arrow. [In this situation shadow refuge = insta death, popping hide in shadows doesn’t help at all since you still get rolled by the enemy zerg despite stealthed, and not cancelling dagger storm = you get rolled by the enemy zerg albeit slowly since you move too slow] Usually works if I’m at tail end of the zerg that is about to get rolled by the opposing bigger zerg. The enemy usually moves not too fast, but what hurts is stacking multiple CC effects on you which renders you helpless. Stability definately works to overcome it.
But yes I agree that I roam freely without much worry. For the most part, I don’t die if I don’t overextend.
Thieves mobility is ridiculously high. We can be from one place to another so fast its crazy. One of the main reasons i made this class xD
I’ve actually been testing out a S/D Shortbow build that is working very well. Able to 2v6 with another guildie running it as well.
Thanks for all the input guys
gonna be testing different things out and see which works best for me, hopefully will be able to get good footage to crank out more videos for you.
Always remember, screw Kiel we want the good fractal.
New video posted! Check it out
-Thief 1vX roaming WvW
https://www.youtube.com/watch?v=wvdwVkAetes
Hey guys Kylar here, gonna be starting a thief gameplay videos thread that i will keep updating as i make new videos. Just coming back off a 3 month break so im still trying to get into the swing of things.
- Thief 1vX Roaming in WvW as “Nightblade”
https://www.youtube.com/watch?v=wvdwVkAetes
Got a new computer and havent installed my fancy recording software, so I am currently using a free one so the quality isnt the greatest, but i am going to get better software in the near future so hang tight xD
Feel free to ask me any questions in game at Kylar Spiritsong or Tacticus Sicarius.
Also if you want to post your own thief gameplay videos in the comments go right ahead
I was using it against my ele friend in spvp and it seemed to do fairly well.
s/d is kinda dead in wvw now :/ without the old s/d…..its really hard to have escape possiblities. check out the new shadow trap.
Prolly gonna switch it to shortbow or Dagger pistol, one of the 2, need to do some testing first.
old video. :P we no longer have stun break on command. nerfed. i used to run this build with a few twirks:) its fun
Yea havent played in a few months xD just came back a few days ago so im gonna working on a few adjustments to compensate for the lack of stun breaks we have now
Hey guys i’m back playing guild wars 2 after a three month break cheers
Quick lil update video xD
http://www.youtube.com/watch?v=6qJnl6em42A&feature=youtu.be
Gonna be uploading a lot more WvW/sPvP/Tournaments in the near future for thief and some guardian
. Make sure to check that out guys, just wanted to give you an update on what I’m up to and such. You can msg me in game if you have any questions
Link to the build video
http://www.youtube.com/watch?v=9JYA0EoaO7Y
Thanks
It also uses the coolest weapons guardians have, so it’s quite stylish too.
I’d be lying if I said that the use of GS and Sword weren’t half the reason I tried to develop a build for myself at all, haha.
He just wanted something where he could show off his fancy dragon sword >_>
Ladies and gentlemen, the Hero of Blackgate, CHRIS DAWNHEART (AKA ELLEN)
Rob for Pope 2013
Sorry for the wait guys, having some technical difficulties, hopefully a new video will be posted soon. Stay tune!
:UPDATE: New build video has been posted on my friends channel, and that is where all of my gameplay with this build will be posted to, so make sure to subscribe to his channel, and stay tuned for more action! http://www.youtube.com/watch?v=tuaJ08VWNKY
I just wanted to note that, in your video, you say that you can blind a Warrior, Ranger, and Guardian and their downed state abilities will miss. This is true, but it also works for Engineers and Necromancers.
— Additionally, Shadowstep can also be used to stomp pesky Mesmers. [Only recommend doing this when the fight is over or you know you can waste the ability for some sick skill stomps xD]
Overall, this is a good build that I have tested before. I highly recommend it to players who are skilled but only play backstab with 25/30/0/0/15. Though, I prefer a little more toughness.
Yea, i just was giving the base of character classes off the top of my head that can be blinded xD, i sometimes use shadowstep to stomp thieves and mesmers, although thats only if thats the last of the people im fighting, or else its a waste of an amazing utility. I found that you can do more damage over time with more toughness than dps stats, so i really recommend trying this build out.
If you run with infiltrator’s signet, it’s easier to “throw” away the utility for a stomp kill. The passive is just a little bonus anyway, not game changing. I also found that the blind isn’t rly reliable, they can easily get rid of the blindness with a quick attack on someone else. For guardians I use shadowstep to get a stomp kill.
(ps: I prefer getting a stomp kill than reserving my utility when there are 2 of my friends downed who can be revived instantly with just that kill)
I run signet of shadows not for the blind, but for the Passive 25% movement speed to get around the map and have more mobility. Using it to blind an attack is just another kinda neat trick that it can be used for
I just wanted to note that, in your video, you say that you can blind a Warrior, Ranger, and Guardian and their downed state abilities will miss. This is true, but it also works for Engineers and Necromancers.
— Additionally, Shadowstep can also be used to stomp pesky Mesmers. [Only recommend doing this when the fight is over or you know you can waste the ability for some sick skill stomps xD]
Overall, this is a good build that I have tested before. I highly recommend it to players who are skilled but only play backstab with 25/30/0/0/15. Though, I prefer a little more toughness.
Yea, i just was giving the base of character classes off the top of my head that can be blinded xD, i sometimes use shadowstep to stomp thieves and mesmers, although thats only if thats the last of the people im fighting, or else its a waste of an amazing utility. I found that you can do more damage over time with more toughness than dps stats, so i really recommend trying this build out.
Some good changes OP, I think you should add some of these too:
Backstab damage increased by 100%
Steal uses 5 initiative instead of being on CD.
Heartseeker will always crit against enemies <25% hp.
Deathblossom cripples.
Revealed reduced to 1second duration
And Basilisk Venom should last 20 secs, and require 5 stunbreakers to get out of
Yea i really like the corrupted dagger, it has a nice contrast with my incinerator
The temple backpiece you are referring to is the cavalier spineguard, you can find this one at the temple of balthazar, in malchor leap. Its the temple of glorius victory, in ur map. It gives 22 tuf, 16 precision and 1% crit dmg. In the temple of silence (grenth), ull find the soldier spineguard, no crit but 22 power, 16 vit and 16 tuf. This backpieces can be upgraded with ruby/beryl jewels
Temple of Balthazar is actually in Straits of Devastation, Not Malchor’s Leap
Honestly, if you like the cannon part of glasscannon, 10/30/30 is such a good investment, its what i role
Yea i think its a great combination of Burst dmg and livability at the same time.
Thanks for the build Kylar. I’ve been having a hard time wrapping my head around some of the other thief builds out there but this one “clicked” with me. Enough so, that I spent the last of my coin getting my own thief set up with it.
Now that I’m poor again, I’m hoping I can put it to good use in WvW so that I can refill my coffers.
No problem
like i said, i really enjoy it when im roaming in WvW so hopefully you will too
You can buy exotic back armor from temples in orr now. Different stats at each temple. Accessories are 42k karma a piece.
Orly. I didnt know that, thank you very much sir
^300 in shadow arts? You’re a god! …
rofl
Hey there guys, so i have been getting a lot of messages about my thief’s build in game and decided to share it with the guild wars 2 world.
The Purpose of this build is to maintain high burst damage and pressure while still being able to survive for quite awhile. Lets get into it.
Here is a link to the build
http://gw2skills.net/editor/?fYAQRAoY8YlUmaO3eS6E/5Ey2jKUnIKuHFlT1UaFoJA;TABA0yvEOJ9S9lyLKuMcJ4yyljLJXLKGUsLYWA
Gear:
Armor: 4 Berserker Armor Pieces, 2 Valkyrie Pieces (Pants and Boots)
Runes: 6 Runes of the Scholar
Jewelry: Valkyrie Amulet (Berserker Jewel) 2 Valkyrie Earings
(Valkyrie Jewels) 1 Valkyrie Ring (Berserker Jewel) Vine of the Pale
Tree Ascended Ring.
Weapons:
Dagger/Dagger Sword/Dagger
Sigil of Air/Sigil of Force Sigil of Air/Sigil of Force
Traits: 10/30/30/0/0
Deadly Arts: Mug
Critical Strikes: Practiced Tolerance/Critical Haste/Hidden Killer
Shadow Arts: Master of Deception/ Shadow’s Embrace/Shadow’s Rejuvenation
Slot Skills:
Hide In Shadows/ Signet of Shadows/Shadow Refuge/ Shadowstep/ Basilisk Venom.
Here’s a Video detailing everything and why i chose it.
http://www.youtube.com/watch?v=_POcBZKtBb4
Have Fun!
(edited by Kylar.5127)
Like i said, stick with your cookie cutter AH build.
I have no troubles landing hammer skills or the sword skills.
Using food to “complete” builds is ridiculous, they were never intended as such.
Kind of off topic, but something you should know:
The skill lvl on tier 1 server is actually no different than any other server, if you ever even thought that, I really shouldn’t take you seriously.Once again i dont play only AH, its the one that bests suits my present gameplay but i play several other builds and weapons as well, even mace which i have a sincere hate for.
Weird you stated on several places that ZE and RoW are useless and the former cant hit. I disagree, its a matter of learning how to use them just as its a matter of learning how to use the mace or any other weapon.
Weird, you seem to have information regarding Anets intention with food and that food isnt a component that should be centric in a buildconcept. Where did you get that info?
I state the opposite, considering how strong the food buffs are, if you havent figured out why some proccs from critfood are much stronger then the same procc on a sigil i think its time to start figuring that out, i believe you miss out on a lot of diversity.
Since i play on several servers in different tiers i know there is a difference and overall skill i better in higher tiers given the same population, there is a reason for them being T1 servers.
On the other hand the team i play with in lower tiers have better individuals but we have chosen to switch servers to meet up with the best guilds in EU.So in general they are better in higher tiers, hence the higher tier, but there are also exeptions to the rule.
Got to go and play some more shoutbased warrior now, i just love 400hps, 4k burstskill with hammer and 24k health with 3k armor combined with 5k aoe heals.
The skill difference from a Tier 1 Server to a Tier 8 Server in term of “killing” is no different. The only difference is sieging experience and population. If you honestly think otherwise, again I feel sorry for you. Go ahead and use food to compensate for a professions LACK of diversity in their trait lines, you’re only fooling yourself. I bet it would be funny to forget and then you suddenly find yourself losing a lot. I also find it comical you hate the mace, which is one of our better weapons. You’ll pretty much just say the opposite of what I say I suppose. I didn’t expect to change the minds of all guardians in one day.
If you really think that bunker guardians do no dmg and can rarely kill anything, i feel bad for you. Watch some of the videos on this channel.
http://www.youtube.com/user/ChrisDawnheart
They really need to get moving on fixing the glitch with the ranger underwater “Lick Wounds” skill. Took 5 people and 10 minutes to kill him after we downed him. Might be a tad broken
Interrupt the pet…
I dont have an interrupt skill underwater, and if you kill the pet he continues to lick wounds
They really need to get moving on fixing the glitch with the ranger underwater “Lick Wounds” skill. Took 5 people and 10 minutes to kill him after we downed him. Might be a tad broken
You’re right as a blanket statement, however certain classes better suite certain builds for certain situations of course.
For example, a bunker condition thief is a nice addition to any 5 man squad raiding supply camps, and is indeed the kind of thief I myself play. However on the flip side, depending on what you are up against, a glass cannon may fair better. I find bunkers far superior verses a defended in any way supply camp. However naturally, in the party of 5 or whatever it may be, verses an undefended one the glass cannon is far superior just for the speed of camp capture.
Additionally in zerg situations the glass cannon thief is, on the whole, better due to cluster bomb. A condition thief in a zerg isn’t as useful until you start to push back, at which point the dagger storm with signet of malice combo proves highly effective. Aside that the raw damage of cluster bomb, as it’s mainly direct damage, far outweighs single target condition damage which in a zerg is easy to cleanse and even if dead, it’s but one target.
Necromancer’s are somewhat different. I think a condition based bunker Necromancer is one of the very best classes in a zerg. Especially when pushing forwards. With the sheer AoE you can put out, and the importance of chill, the Necromancer is just amazing. Fear people off siege weapons from great distance, good life reserves and the blinds. Dear lord a plague form Necromancer group coordinating in a push into the enemy lines, using the blind/poison (even better with the chill on blind trait) absolutely wreaks havoc.
Then again for small supply raid groups the Necromancer is just like the Thief. Bunker condition, lovely for any 5 man group. Better than any GC build verses a defended camp, but any GC build is better vs one that isn’t.
That’s just a couple of examples really showing the differences between classes and within classes. Everything has its place. The trouble is the players that don’t build their class around where they consider themselves spending the most time. Who would spec a bunker condition thief only to run around in large groups? Who would spec a glass cannon Guardian to head up the front of the zerg?
Yea, each build has its useful situations but in my opinion the way to decide what build you want to play is to weigh what each build can do in different situations, and see how they fit your play style. When i am feeling lazy, i jump on my thief because i dont want to spend 15 minutes killing a bunker ele on my guard. It all depends on if the builds suit you and if you are willing to make the necessary sacrifices to play that build.
I agree with your concepts but to the extent that build is secondary in WvW to situational awareness.
Speaking from a player that plays his elementalist and ranger equally, if you’re traveling in a small group picking off supply camps/dolyaks and you’re using staff (ele) or longbow (rang) you may as well be wearing a sign that says ‘I don’t know how to play my class, free kill here’.
I don’t care whether you are a glass cannon or a bunker, those two weapons were designed for large scale support and siege breaking. Playing them in an open world setting (unless your with a zerg) is to intentionally hinder yourself. There is no thief regardless of build that should lose a 2v1 against a staff ele and a longbow ranger. It’s not a matter of thief being overpowered or having a strong build, it’s a matter of the ele and ranger lacking the situational awareness to know they should be using a dagger off hand (ele) and a torch off hand (rang).
If you move the above situation from open world to a tower and put the staff ele and longbow ranger on the wall and put an infinite number of dagger/dagger thieves on the ground, the ranger/ele would win that fight 100% of the time until the thieves eventually got the door down.
So many players fail at weapon choice for their particular situation that builds become moot and pointless. Builds only come into play once you get beyond that initial step.
Of course, if you dont know how to play your class well, you are most likely gonna die in a lot of situations. Each class/build/weapon does have its strong points, but its a matter of having those in you inventory when the situation comes and you need that weapon. I personally usually switch weapons when attacking towers or keeps so i can be of more use to my team. However, in the situation that the people that are fighting all know how to play and are experience with their class, the builds do matter. I wish more people would be like that because it makes for more fun fights
Too be honest, Ive, never really played a Mesmer but i have many friends that do play a mesmer. The thing with mesmer is that, they are one of the only classes,if not only, that can really survive and excel with a pure glass cannon build. Because of their superb defensive abilities even when they are glass cannon, makes them very difficult to kill and very easy for you to be burst down. If you are not very experienced as a bunker, a good GC mesmer will get you every time.
Great post! You are the first sensible guy with a well reasoned post in a while. I completely agree with the balanced builds part. As much as bunkers are extremely effective against burst type players, a balanced build will allow a player to effectively assume many roles in a group and thus improving utility.
I have a similar experience where I made a complete tank warrior, and most 1v1s end up being my opponent leaving after not being able to do significant damage. But having low dps can be not as gratifying and my effectiveness often situational.
Too many people miss the point that wvw is not about 1v1s. The video is a great display of coordination, skill and well thought out builds. (R.I.P. – my guildies o.o )
P.S. I am on SoR and am happy to fight/ study builds with you guys!
Thanks! Just trying to give back to the community :p. there are definietely many situations in which Balanced builds have the advantage over a heavily sided build
Time for the Bunker vs. GC debate xD.
So i have both high burst damage classes and Bunker classes so i can relate to both sides.
I have a Thief which is probably one of the best Burts/ GC class there is and a Guard which is prolly the best Bunker/tank class there is. I believe that i am fairly good at both classes and have a good amount of experience on the game.
Bunkers/ Tanks- So, i personally think that Bunkers might be better. I mean on my guard if a thief or a mesmer or something tries to burst me down, all i do is heal out of it and attack them. They usually waste mostof their cooldowns when they open on me, so as soon as i heal out of it, for the next 30 seconds or so the guy is easy pickings. Also Bunkers are a whole lot better in group staged fights, due to their ability to withstand high amounts of dmg and take on many people at once. A prime example of this you can see in this video http://www.youtube.com/watch?v=HJ8d-K64wOI
In this video, its 3 bunker type classes from the Guild REV, Myself, Christia Dawnheart, and Stef. Video credits to Christia Dawnheart :p. We pretty much take on a long string of 18 or so SoR people. Now before you say “Oh they are all leveled up” into the middle of the video u can see that there are a good 4 or 5 full lvl 80s. Now this couldnt of happened if at least one of us was a glass cannon, because we would have just gotten focused down faster than you can blink. But, the one down side of Bunker is that if you arent patient, you should definetely not spec into a tank class/build, because you will be in VERY long fights.
Glass Cannon/Burst- Now this build is the build you want to play if you just want to feel like a boss and wreck some trash players, also if you arent very patient. With GC builds, u can really only take on someone in a 1v1 situation, maybe 2v1 if you are experienced and skilled in your class. If you come across someone in the jumping puzzle or roaming about randomly and they arent a bunker, its time to wreck some face. GCs can wreck other GCs or people off guard in mere seconds. they can definitely be a lot of fun to play, and make you feel really good about yourself xD. However, if you fight a bunker on a GC, you are more than likely gonna die. Ive fought many bunkers on my thief 1v1 and ive lost many of those times >_<.
Group Situations/Zerg Situations- Bunkers will probably be more useful in small to medium group situations, although depending on the group compisition each can be better in certain situations. For example, if there is 3 GCs all coordinating bursts, any bunker is just screwed, cuz they cant heal out of that many bursts. In Zergs bunkers are prolly better overall because when pushing Towers and Keeps you can run through all the AoE w/o getting wrecked.
Balanced builds- I can see balanced builds being fairly good to suit everyones different playstyle, but as far as following a guide online for a “balanced build” i strongly suggest that you dont do that. In order to really be succesful with a balanced build i feel that you really have to make one yourself and have it suit your playstyle to the mark or else you are not gonna have a very good time with and extreme one sided build. If you can make a fairly decent build to suit your playstyle, you can be succesful in WvW.
TL;DR- Bunkers are In my opinion better than glass cannons if you have the patience for them.
Thanks for taking the time to read this
Please leave your guys input and opinion
It’s also quite ridiculous when you have several guardians with it working in concert
Yes it is
, you shouldve seen this fight we had last night. Hopefully Chris will post it soon xD
Here’s my 80 Asura Thief