Showing Posts For Lightlord.4752:
Even though I am a Norn, I am still concerned.
rofl soo.. funny
While it is intresting to see other peoples ideas and such I am actually happy letting Anet manage the rebuilding of Lions Arch… sorry but I don’t trust “normal” people to do it in a good way. Besides it is probably already decided what will happen. I look forward to getting back to a new LA.
lol.. I agree pretty much. Lets face it, if only 1% had ideas they were super passionate about, thats like 20k of different views and probably 19,900 I will never take the time to read. Which easily equates to 19k of dissenting opinions.
On the other note, the player community can do what it does best. Rant and complain after the fact with 20k different opinions on how it should have been done in the first place xD
Lets face it..based on some of the threads. We are all legends in our own mind, for coming up with the best way it should have been done or should be done. ^^
So far, my worst, and most amusing mistake…..was just the other night in WvW. I was claiming a tower late at night on my ranger, when a lone enemy waltzed up the stairs, and I engaged him. After a few seconds of trading blows/shots/etc., he knocked me back and stunned me….I broke the stun, and without thinking where I was on the small tower platform took my short bow and fired the shot that does an evade roll back when you shoot(can’t remember the name of the shot). Well, I rolled back and off the tower, tumbling over and over again down through the outer scaffolding that was against the tower…..with my character letting out ‘oofs’ all the way down. Fortunately, I had the mud special that breaks your fall, and I barely survived the 5+ story fall……lol. I laughed and laughed at what I had just done.(It doesn’t take much to amuse me….lol). After doing such a stupid thing…….fortunately, as I was falling, a small group of friendlies close by dusted the guy on top of the tower, and I still got some credit for the kill. I can just imagine what my enemy thought as I tumbled backwards off that tower(“what a moron!”) just before he got finished off by the small group of friendlies.
My wife got a good laugh out of it, too…..as she has done the same with her elementalist more than once….lol.
LOL… good one!
I had a similar experience in that my group and I took a tower, and at the last second of killing the champ, I used my sword “rush” skill (warrior), but since the champ had just died, I literally ran off the side of the tower to my death. I laughed, and a guildie was quick to point out he saw the whole thing
I hope he had a good laugh too.
I’ve done that on my thief. I was using pistol/pistol a lot to spam skill 3 (unload). Switched to shortbow, hit skill 3 and leaped backwards off a cliff and died.
Ive done similar with my Guard using “leap of Faith” In dungeons, WvW, Fotm. When you leap and attack and if the target dies before your attack landed..you keep flying past the mob location..unfortunately if he was on the edge of a cliff or major drop… down down you go.
1. Ew… (Purely because the dps would be awful compared to almost any other weapon choices for warrior)
2. Not too bad though I much prefer just sb as opposed to both
3. P/p is about as bad as thieves get in most situations. Though sb is a good compliment IMO to a s/p first weapon set but you wish to remain pure in range so that’s not an option either.If you want to play ranged only, as suggested above, try an engineer.
although not popular I like Thief p/p in pve. Its looks cool and is fun and excellent for delivering precision dps ranged attack. When the sb is just going to aggro all those extra yellow mobs. Or accidently hit the “Suspicious Rat” because he just owned my lv80 Guardian.
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Thanks everyone!! I really appreciate the help, being new and all. I just wasn’t sure if I was doing something wrong or not lol.
Is following the main questline necessary, by the way? Is there any real drawbacks to not completing it?
Dusty answered your questline question. Here are some commonly used terms ingame and my personal definition.
LS=Living Story
LA=Lions Arch
TS=Team Speak (voice client)
Zerg= (Verb) When lotsa of players create a big blob when assembled and follow a single blue dot on the map. The blue dot is a player with a Leaders Tag activated so that they show up on the map as a blue icon.
Zerker=(Noun) Beserker gear
Kitten= I have no kittening idea what the kitten kitten is at this time. (kitten is the word that replaces a censored word)
Precursors are like playing the Lotto.
The odds are astronomical to win.
And you know what? Someone still wins on a regular basis,
…..its just not going to be you XD
Thats the basic gist, Im sure there are allot of awesome ideas that could be used to make our 1st Living story event that becomes a true living story event based on real player interaction. LA doesnt become LA till each server finishes building it. So it could tale 1 month for some and maybe 3 months for others. etc etc
I would just like to point out that the upcoming “Megaserver” merge will destroy any hope of that plan happening.
Now, what would I like to see become of Lion’s Arch? I’d like to see it become an incredible “high fantasy” city. Start with the human style from Divinity’s Reach. Add in asuran magical structures for floating gardens and the like. Sylvari plants that flower and bloom, lighting up the city at night with living lights in a dozen different colors. Norn attention to decorative details and sense of scale, make it Epic. Charr mechanisms in gleaming metal for giant clocks and moving structures. Lots of white stone with vines growing up and down the walls. It should look like it was built by a team of craftsman, artists, and mages all working as one.
I’m sure ANet plans to rebuild Lion’s Arch. It’s supposed to be the central city of the game, but right now it’s just a blasted-out crater full of the burnt and broken remains of the past. I’m pretty sure they don’t intend to leave a gaping ash-hole as the central focal point of the world map.
Maybe. Since the changes will integrate to the 1-15 lower level maps 1st. LA was previously considered to be a lv80’s map. Now I cant remember if the changes will apply to city maps. Either way, its probably way to late even to suggest changes for LA content at this stage of the game. Even if they were open to it.
Now, I like Lightlord.4752’s suggestion, but how would be implement this? And more to the point, how would one version of LA be presented over all of the servers given it was a resident manufactured effort – unless it was provided to us as plans and we voted on which version would best work for any given district.
Good questions. Since LA is considered a human theme city. Perhaps each faction order i.e. The Virgil. The npcs argue and try to push there own agendas on the theme./layout etc. We choose world wide per region ..i.e NA and EU could end up with different LA’s etc. This could be done by conventional voting, or task orientated voting. i.e. the faction that receives the most supplies for the task. Something along those lines.
Once the city theme was decided, we would gather the supplies from the faction and transport them by dolyaks which need to be escorted from attacks to supply points in LA . The building process per building would require xx amt supplies and xx amt of days to complete. This process would also be vulnerable from attacks from pirates and bandits, etc.
Thats the basic gist, Im sure there are allot of awesome ideas that could be used to make our 1st Living story event that becomes a true living story event based on real player interaction. LA doesnt become LA till each server finishes building it. So it could tale 1 month for some and maybe 3 months for others. etc etc
Which brings me to a completely unrelated question since I see we have some power traders commenting here. Has anyone ever had a problem with sending items to another account and holding them in the mail. I seen where non player msgs are deleted once it hits 15. Can the mail system hold an unlimited amount of items?
Interesting info you shared.
Have no idea on your question. If you need someone to test it with. Ill volunteer. We can mail each other some cheap white items, so no loss if we loose it.
The scaling system IS working properly.
It ONLY scales your BASE stats. Your gear, weapons, trinkets, and traits are NOT scaled down because this is supposed to be your edge.
Huh, interesting. Never paid attention enough to notice this.
Since you can’t scale up the low-level areas enough to make them a challenge for a down-scaled full-ascended character, ANet should probably scale the equipment, and maybe traits, too.
Swapping all gear out for something appropriate for the area is both tedious and hides your cool color-coordinated gear, so this is an impractical solution.
Read the other response below…
other than that..
I ask Why? Whats your reason or logic for wanting that? Im not asking to be a jerk. Im asking to get a better understanding.
If the answer is to be more challenging? How so? Is 5 secs vs 60 secs to kill a low level mob really more challenging? At a personal level, I consider that more an annoyance than a challenge.
I can relate to not swapping gear because it tedious.
Here is the thing. Quite a different number of people claim they want low level areas to be more difficult or challenging. Then what we have to wade through, how you exactly define more “challenging” or “difficult”. Because those are very relative to the individual. It kind of equates I want the game to be more fun or I want the game to be easier?
How so? do you want these things? The devil is in the details. You want it to scale?
Will scaling perfectly to its natural level for your toon, make it more challenging? Im am going to guess, probably not. Perhaps the fight takes a little longer, but is perfect scaling more challenging at this point in the game for you? Once you have acquired knowledge as player, you dont, unknow that knowledge just because your playing a lv15 scaled too.
Do you currently feel that level 80s pve areas are more challenging? I know they are more difficult, but thats not merely based on the mob scaling. Thats also the overall map difficulty. Contested waypoints, mobs using a full range of lv80 type skills and having a hostile map with aoes going off. None those things would seem appropriate for a lv 1-15 map. etc
So its hardmode you desire? for noob maps? Do you feel that is the best use of anet time and resources? I read a post about 125 things we want. Allot of those items are far more desirable to me than seeing the time and resources allocated to making a hard mode for pve maps.
Mostly Im going to lower level pve maps for some specific things. Map completion and resource farming. At a personal level, Im not concerned with a hardmode for either of those tasks.
Mostly mf just impacts random loot. Things like chest and world boss drops arent.
Is higher mf it noticeable to me? Yes. Is the gain worth going out and spending a ton of gold to improve your mf worth it? No.
You will get more blues vs whites. More greens vs blues etc. The quality of mats from bags also seem to improve.
Its a numbers game. Class/skill is a part of that. Tagging more mobs that get killed, give you more drops. Which is more an issue in getting group and zerg drops.
I hate trying to take a point from a very skilled bunkered engineer. OMG!
Those turrets! While he is bursting you with conditions and other things that go kabewmbs! I run a guard or thief allot. Since you have to be in that circle to claim it, those aoes really hammer a squishy thief even if in stealth.
My guard can get hammered by so much condition burst damage, way faster than I can remove it.
Thank goodness, there arent many spvp engineers
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I’m just going to go with pvp in general…. I’m just…not good at it. I try, but I seem to lack the dexterity or something.
ikr. Im 50+ years old. My hand eye coordination cant keep up with those young peeps. So the best I can aspire to be is avg on a declining curve when you need uber finger dex.
I know some use macro skill chains on their mouse.. others are just really that good with timings and even masterful. Those are the players I can never beat solo, they know how to work it and adjust their skills useage for any encounter.
Just the same, I have fun. Unlike toxic dungeon partys, peeps arent bursting blood vessels and having strokes because you didnt execute something to their expectations.
hmm…
hehe…
Merge living story content with WvW content?
We all have to bring supplies to LA and rebuild it ourselves ^^
I find these threads… kinda selfish. I call them them “This needs to be allot harder” threads. Take some time an honestly think about what your saying and what the implications are to other players, of what you ask.
I think the difficulty is adequate. These areas aren’t just designed for you. They are also designed for the newer player and the newer characters that are being developed. Asking for lv 1-15 areas to be like lv80 areas or to scaled to be 10x greater, you want lv 1-15 to scale to the equalvilant of lv100+ areas.
The newer player is just getting his weapon skill unlocked, still has to look at the icons to see what each do, before he/her uses them,which can end up in the toon getting killed because of the delay. They are experimenting with skills and traits without understanding what they do yet. The lower level maps, many are using white gear, provided they even have gear in that slot. The more intermediate areas, players have recently unlocked new skills and trying to figuire out what they do, they are also in the process of developing their trait lines. Since they are new, they lack the applicable skill points to totally have access to all skills. Hence thats why the maps are scaled based on lv ranges that would be appropriate.
I dont want every inch of the game to be an epic battle to the death that last hours.
If you want and crave more difficulty, use level 1-5 white weapons and gear. Then avoid using your passives/active skills and leave all your traits blank.
Really? whats next? I wanna wear my uber zerker gear of destruction. Yet I want the ambient creatures not to get 1 shotted when I hit them? Make them tougher!
You want more difficulty, EASY scale yourself down. Really want difficulty? Take that lv1 white weapon into a dungeon and dont wear any armor. I think you will get all the difficulty you desire.
My response isnt totaly directed at the OP. Its for all like minded individuals. So ask yourself why do I want this? simple, its to feed your ego. We all have them and we all need them fed. Some peeps just have bigger ones and they require alot more calories.
There is ample content in the game that has difficulty. What to wear your best gear and have difficulty? Go to a lv40+ fractal. Want to wear your best? and have dungeon difficulty? Use a party of 4 or 3 perhaps. Want open world roaming PvE diffculty? wearing your best? Do Group events solo.
In most cases, you dont want difficulty, you just want your ego fed. Im not saying that as a bad thing. Im just saying, that so you find whats really at the root cause, because it isnt difficulty ranges.
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How about the funniest mistake?
When I first got my perm Molten alliance MiningPick
I was dodging every time the lava would spout. Not realizing it was the special effects for using it.
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I know on my end, skill points on the character arent the issue. Its more about using them for purchases.
Bloodstone Shard
Eldritch Scroll
Augur’s Stone
Crystal
Philosopher’s Stone
Siege Masters Guide
After the 15th, skills will need to be unlocked. All existing toons get grandfathered for the core skills. The elite skills will still need to be unlocked regardless of how many SP or knowledge scrolls you have.
Power (Main) +Vitality/Toughness
Most dungeons in the game are solo able. Its just people need to l2p
hmm..that actually might be a little more feasible to do after the 15th. Since we can re-trait out of combat.
Hehe, for those who can. Just work a little more. 1 hr of extra pay a day would far exceed whatever you can make ingame. Then go buy some gems and visit the TP ^^
kittens. I guess I dont get to ride that heeelooocoopter from the Arah dungeon story. I really wanted my Charr to equip it with mini guns and rocket launchers and mine dispersal pods,with a Charzooka main gun.
Then I could lower the tailgate and have my squad of Apr fools commandos disperse and secure the LZ. With AH64 Apaches overhead providing fire support. It would really be cool if I could super size my thief Shadow Refuge and make it a stealth chopper. ^^
Ok , one can dream :P
This is a feature I would enjoy seeing.
This wouldnt work for every dungeon path and every situation, do to the nature of some of the paths. However some could be scaled so that they do work and mirror the original as close as possible. Or Perhaps just design some dungeons that can be solo-able.
Why would someone like that?
PUGs you never know how these turn out. Some times you get a party and you are in tune with each other. Other times, you get a party that has no synergy and is a train wreck waiting to happen. Then you get those partys leaders lousy/people and communication skills and are are on verge of having a stroke if they arent the self proclaimed party leader and you dont run the dungeon exactly the way they want you to run it wearing the gear they want you to wear with the skills and attributes they want you to have.
I also have no desire to pay somebody to run an Arah path.
This also Promotes player skill competency and experimentation. Most of us learn from trial and error and repetition. This allows this to happen with out penalizing the rest of the party.
There is also a time component. Sometimes, Im on call and might have to leave in 10 mins or not at all. I really dislike doing dungeons fotm or other party events during these time periods. Since is causes disruption and slows down the pace for everyone else in the party.
Have a new build or playing a new class? This a excellent sand box tool before you want to do party play. What to see what skills/traits/gear/ work and which dont, in an if/then situation?
So what are your thoughts?
What the other posters said + now that LA has been destroyed, peeps are spread out to upto 8 or more areas for doing their chores and crafting, banking, Mystic forge etc. So city/town densities have dropped allot.
To the op
Getting to 400 and have a stockpile of mats, overall isnt too bad cost wise. Above that is where it gets expensive.
Despite what the guides say or dont say the even better ways to optimize cost wise. On going above 400.
For example, I do my my allotment of time gate mats daily. in that process Im converting oric ores to ingots and ancient wood to planks etc. That process can take any craft skill from 400- to 425. Then with stuff like empy, bloodstone and dragonites conversion can take any skill from 450-475 etc, so there is allot of synergy in cost efficency if you not in a hurry to go fast, past 400
Make The Tengu have the Commando profession from the original GW2 Aprils fools. Woot Woot!.
Ok Im done here. Runs back under his troll bridge.
Im going to say “Thank You Anet” as well and I support the game with rl $. My avg is more than I would spend in a sub based game. However that’s a choice to spend and not an obligation.
I will also agree with Anets original market analysis on p2p and f2p. I feel they went in the right direction with realistic expectations.
Overall I feel they get more right that they get wrong. Ive been gaming a very long time. Actually longer than a significant numbers of the players have been alive. I was online gaming before there were pretty pictures or graphics. The only choices for color was if you text was from using an amber or green monochrome monitor. Before the internet was called the internet. Yes that means Im old as dirt
This is what I have learned. People play for different reasons and there intensity of play fluctuates based on different cycles in there life. There maybe points in your life you have enough free time to play allot, other times not at all. Health, Environment, Social, work, geography are all factors.
People shouldnt be so quick to judge and look at things beyond their personal relativity. I often see rants about the game and the players and the lack of skill etc etc.
Now anytime you get too close/ emotionally attached to a game and the end result is constant rage and disappointment. If this is constantly directed at the game or the players. Take a step back and honestly ask yourself why?
At different points and cycles in our lives, somethings have higher priorities. Or they should.
Hmm… do I try to squeeze in 40 hrs of play this week? Or should I place a higher priority on my newborn child, wife and that new job I have?
Hmm… now that I have a larger family, should I spend that extra $20 bucks on baby formula or get that new armor skin at gemstore.
hmm… now that all my children are grown up and have jobs and can leave the house..and since I got my wife to enjoy online games. I can drop $200 bucks in the gemstore because years ago i didnt use my last $20 on an armor skin I didnt need and was able to get my kid some baby formula versus ending up divorced :P
Just remember its a game. The goal of the game is to provide enjoyable entertainment. Games come and go. If you reach a point in any game where you are distraught, unhappy, depressed, outraged and this doesnt end with a goodnights sleep. Perhaps it time to move on or adjust your priorities.
Before you call people noobs in the game? Are just trying to over-compensate because your a noob in life?
I have another idea. No more stupid wings! Seriously there are 2 much of them. I’m just getting sick of seing all those ppl wearing dragon wings, shattered wings, spinal blades etc. Give us CAPES, backpack’s, quivers etc. There should be more variety in back items. Also there are 2 much quaggans aswell. I do understand that some ppl buy them since they are cute even thou they dont suit this game at all or dont look good on any armor, still they are cute. But isn’t there 2 much types of them in game already that we get another one to buy? I will say this again. More variety!
To me it whats fits the total look Im trying to achieve. None of my toons have any visable back items, since they just dont fit my desired overall look.
Now Im all in favor of some flowing cloaks/capes as back items. They dont even have to be fancy. Just a standard looking cape/cloak. Idk, I though quivers are pretty well covered ingame..unless its a color thing your’e trying to achieve.
Dont get my started on some more advance stuff :P, like a semi back item so you can wear dual pistol or dagger/shoulder harness. A standard looking backpack /rucksack works for me too on a few wardrobe ideas.
Thats just me, I prefer a more realistic(Im using this term as it applies to known items and textures) outfit versus a cartoonish look. I want the parts to match and/or compliment the look.
I mean, all though I wouldnt desire it at a personal level, I could see how a fuzzy hat/quaggan back, shorts, wooden sword/ slingshot could make a decent outfit.
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I only have one town outfit I like. The wintersday outfit for my female guard. That item is a work of art, the textures and detailing, even the embroidairy on the stockings. Then after watching a guildy with the broom, I got that as well. That broom rocks imho, the sound effects and dust being kicked up like a harrier jet on take off :P. The fact the female toon rides it side straddle and when you stop flying … how the toon “strikes a pose”.
That being said, if the end result of the new changes on town clothes/toys has a major impact on me. Ill get over it. In all fairness I would just have spend those gems on something else I want like , more bags for alts, boost my collection size past 1k etc.
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Like these?
I wish these were back…. no set of wings are the same
YES! gimmies!
Looks like it’s gonna be a long update
Hopefully, as the only things revealed thus far as quality of life things, and borderline bug fixes.
It’s no secret the patch is meant to counter the ESO release, but with ZERO added tangible content I don’t see it doing much.
I agree kinda. Im sure the release timing was intentional, some changes have been in the works for a longtime and it makes to release it when you can get most mileage out of it. I believe these changes are more geared for the long game (no pun intended). There are looking at future viability for newer players and brand new players.
Its just not GW2 that will get impacted by the ESO release. I also think that anet has realistic expectations on outcomes of the patch as it relates to the eso timing. Eso is the bright new shiny thing and some it will capture its share of interest. Then after the 90 day honeymoon has past. There forums will be filled with very judgmental and critical rants as it appears to be the nature of the beast with the current gamer community. I played the beta, the likely hood it will be a total flop is unlikely, the real question is how much market share they will gain and hold after the honey moon stage is gone.
Anytime there are changes, it will have an adverse/positive impact on players. The ratios and degrees can only be predicted and no doubt certain things will get re-tweaked.
This Feature Pack: One of the goals, based on what anet is stating is to make the game easier for the new player to use and digest. Every game as it grows , tends to grow in content and complexity. As long term players its allot more digestable since you received the changes and new content in bite size chunks.
The newer player gets exposed to everything at once and it can be pretty overwhelming and create a huge learning curve. Which is the norm for any large game being developed. I personally started on day one of gw2 and returned this last November after a significant hiatus.
The game had some very significant changes and had me going, wtf is that. Whats a zerg? wtf is fotm?oh fractal of the mist? and Im suppose to know what that is? and whats with all these cat references ? kitten this ? and kitten that? So thats just confusion around the ingame slang and vocabulary before we get to gear/mechanics and user interfaces.
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Facilitating Friendly Play.
I wonder what that is? Aren’t we friendly enough already?
lol. If you read some of the forum rants and see some of LFG advertisements… I would says we are the mostest happiest peeps on the internet :P
This already exists: http://wiki.guildwars2.com/wiki/Light_of_Dwayna
nah Im not referring to some smal bird beak and wings (not they look bad imho..just dont match what I was hoping for). The large full scale angel wings is what I was desiring. There are the also the sunless chicken wings or that could be considered devil/demon wings.
I was wishing…cause at this point an time..its all it is.
I may eventually go with LoD and reskin my infused ascended back for my guard since the Fractal Capacitator and the Spinal Blade Back, just clash to much with the look Im trying to achieve. In the mean time I just keep the back hidden.
Duuuude, Light of Dwayna is a symbol of Dwayna. She’s the goddess of healing, life and air. Show some respect.
If I were a god I’d smite you, repeatedly, and then smite you again.
Disrespectful human, pffff.
Also in GW2 we don’t have angels. Thus dragon wings and the “small bird with a beak” is the closes thing you can get.I suppose if people cry a lot they might add them… “looks at the stupid halo from gw1 and now gw2….”
I personally don’t like em
I sowwies :P Im just a schmuck hooman. I was just referring to angel wings as a point of familiarity reference, I mean seriously, they could be goa feather wings for all I care ^^ Now those lich wings in the other post from gw1, would work just fine :P
Hey I didnt start it! If there were no Halos and Horns…I would never even pursue this ..:P
I do see your point, they just happen to work with the looks for my female guard and thief. Now my male Necro, its more of a dark deathly drippy poison look. I just need that Halloween scythe and hope the new changes for the grenith mask/hood will still be practical.
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Maybe you should try this instead then.
Thats a good suggestion. I did consider it at one point an time. Im trying to keep with my primary color scheme of gold/white/silver ,now those arent absolute colors..just the color effects I am trying to maintain in there dye variants.
I even took my Ascended Red Zoja Greatsword and made a Ascended Theo Greatsword just so I could reskin it white/goldish.
This already exists: http://wiki.guildwars2.com/wiki/Light_of_Dwayna
nah Im not referring to some smal bird beak and wings (not they look bad imho..just dont match what I was hoping for). The large full scale angel wings is what I was desiring. There are the also the sunless chicken wings or that could be considered devil/demon wings.
I was wishing…cause at this point an time..its all it is.
I may eventually go with LoD and reskin my infused ascended back for my guard since the Fractal Capacitator and the Spinal Blade Back, just clash to much with the look Im trying to achieve. In the mean time I just keep the back hidden.
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Ok now that you gave us a Halo (selfless potion). We really need some angel wings to go with them :P and maybe a large matching devil wings to use with the Devilish Horns potion.
I really enjoyed these items for my Thief toon and my guardian toon.
Just throwing it out there.
LL
Some people should read before overreacting
1. MystForged Hero Weapon: 300 tickets (Exotic Version)
2. Hero Weapon: 100 Tickets (Rare Version)
HINT HINT and Emo Rage Spoiler: They both use the same skin
Now here is the contradiction from Anet. This paragraph clearly states.
“Rewards”
“Finally, I want to explain the new system of rewards we are putting in place. At the end of the tournament, everyone who has completed the meta achievement will be given a chest containing WvW Tournament tickets. You’ll also receive a unique title, and players in the top three worlds of each league will receive a limited-use dolyak trophy finisher.” (This doesnt state how many tickets)
Then in the next paragraph it specifically states that world rank 1-9 get tickets and implies only 1-9 get tickets.
I am a returning player to GW2 after a long hiatus. It would help greatly and increase playability to allow us to add bookmarks on maps.
The ability to save those bookmarks and customize the name of each bookmark, would be a great help to reduce time searching for dungeons, finding are favorite farm spots etc.
Just sharing
LL
Im have a level 80 teef. I keep a complete set all useable weapons. Along with 3 pistols.
Some areas are better for dual daggers. They do allot of damage. Then other areas I prefer dual pistols and a sword and dagger for swapping. Just depends.. the animations on your dual dagger attacks are pretty cool. Some weapon combos are better for certain dungeons. Others are better for PvE.
The nice thing about this game, you get to make different choices and none are really wrong. Using dual daggers take some adjustment, you really have to use them a bit to get the hang of them. Since your doing all those aerial flips and off a cliff you can go and splat :P
I begin at start up and took a long hiatus. I just started playing again this last week.
I am 50+ yrs old and looking for a guild to assist with me getting back into the grove. As of date my highest level character is a 60+ Thief. I’m flexible, dungeons, PvP, PvE, WvW etc. You will have to assist me the learning curve on all the group/guild events.
Just drop a line if you are looking for a semi-noob :P
LL
Yes. Atleast for US Payment options, just select credit card and enter the gift card info.
Other countries might be different.