Showing Posts For LordSaa.8357:

New Game Director, new forums please!

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

I want to be able to “hide” comments that derail from my threads. And close my own threads down when I’m done talking about it or if someone points out an old thread that addresses my concerns/topic.

Would be nice, but would not work because of a people in here. Also that is someones disagree with a TOPIC and its detailed text and does do wrote its opinion based on his/her details. A people would gladly ’’hide’’ those things because they are expecting everyone be a same mind as OP´s themselves. So in my mind TOPIC should be only made if OP itself is ready to see a things from a many views and not just his when someones disagree with him/her. Something like that.

Are raids good or bad for MMOs

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

This was not for me, but i had to anwser in that that its not really a personal interest because some of a playerbase does do enjoy and want that a game gives a challenge also in here and there. Not just being totally flat game experience wich push away a certain playerbase for sure. So its not wrong request more challenge if its okay to request a nerfs here and there to simplicate a game experience towards to ’’nothing’’.
Even a game would be Guild Wars 2 wich is discuss about. A person would also say same that go play something else if its too hard..right ? a less complicated and challenging… right ?

Look, every game has something that’s it good at and games that stand the test time have a very clear design philosophy that they stick to. They have decided what the game is about and what’s it going to be and they on doing best at giving that even if it’s not satisfactory to a certain audience.

When a game stops doing that and caves into greed by trying to attract as many people as possible by being everything to everybody, that’s when they fail. World of Warcraft is a great example. Watch any video on Youtube about why WoW sucks and why people quit and it boils down to making the game so accessible and so generic that it lost the special elements that attracted it’s core player base.

Now, based on my personal opinion, if I had to summarize what I thought what Guild Wars 2 was and what it was good at, it would be bringing lots of people together to have fun in a chill, non-toxic stressless environment. It is the reason I played the game for 3 years while balancing other games that focused on other things that satisifed my other interests.

If that’s true (and it could not be, since I didn’t build the game), then are raids a good thing? No, they are completely contrary by design. They create very small, exclusive groups that have strict requirements to filter out newcomers.

Is that inheritantly bad? Nah, it’s a perfectly viable model to base a game off. Plenty of games out have been successful with a lot of challenge and complexity that creates high barriers of entry. Dark Souls, Path of Exile…

But GW2 isn’t that game and adding raids is not only contrary to why people like me played it to begin with, but adds to the problem of trying to be everything for everyone while effectively being nothing for no one.

So is suggesting something be more challenging any different than suggesting something be nerfed? In a vacuum, nah. It only is in a context relevant to the game where doing one or the other could be detracting from the game’s identity.

Thanks for a awnser i still disagree with you. I have not play myself Darksoul myself except what i have see my younger brother play it. I am familiar with aRPG games like Diablo II,III, Path of Exile and i only play it them because they have a hardcore mode, and used to play a lot back then but taking a lots of easier nowadays with games not to ’’focus’’ on them so much if you know what i mean.. still that doesnt mean excample i would not wanna a game being challenge i just dont push myself like it must to play most of a day time of it. Besides a progression a games like you mentioned its differend then mmorpg games. No real ’’barriers’’.

I believe i dont need someone else words or opinions from a youtube why even i left a game. ofcourse watch some of them somewhat disagree that those aint a things wich push me away and somewhat agree when its similar. I start it WoW myself in a Classic and play it to WoD (test it a expansion a little and its raid enviroments). Those was not a case wich push me away from it…worthless additions wich doesnt require you except to log in and log out like mostly facebook games like excample. Same goes with Age of Conan or is it Swtor .. a list could continue, but i bet you now what i am trying to say ?
As you keep also mention a Guild Wars 2 even yeah i kind of agree that its more ’’casual’’ friendly then most of other mmorpg games, but a game is still based and design for MMO purpose.. so where contents like raids, Dungeons, fractals you name it are actually in my mind what should be main target even with a playerbase itself.
A games like aRPG Path of Exile wich not just offer normal gameplay, but also a harder mode like hardcore wich i prefer even to try. Has really none multiplayer content unlike MMORPG has offered a years already as they main target and higher end progression. I dont see why Guild Wars 2 should be a differend even its more ’’casual’’ friendly and there is pretty same ‘’playerbase categoring’’ with a zerk/meta things wich comes only because this focus on a simply glasscannon building is a key for progression… ‘’a damage’’ in a other called. (btw works fine in a softcore in aRPG, but in hardcore i dont recommend that approach).
I havent play that much Guild Wars 2 but reaching to end progression is not that time consuming or hard. I did play and test Guild Wars 2 at 2014, but a game did not catch my attention excatly a reason is still has in a game. I try to more open mind it about it, but like a previous gentlemen/lady has mentioned that requires more challenge wich attract a players to a game itself, or how build diversity should be far more open even doesnt matter wich aspect you look at in a game.. pve/pvp. That i even understood what Swifty did mention on his video back then would be great.. and not stuck that ’’method’’ … wich is in GW2 meta or you are out!. (so balance would be great and those Elite specs sucks heavily wich is more forcing a player to choose it from a many option there is in a table..maybe even simplicating a build diversity.

Ps. btw thanks for not mention how bad my english is unlike mostly people offen do to others.. or is it because they cannot counter attack otherwise ..just curious question and none personal one ?

Are raids good or bad for MMOs

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

Yup and for the last 3 years that small development team has been soley focused on casual pve. Do remember what the general reception to each of those updates? Unless it was a straight farming event – complaint whine complaint whine whine complaint whine complaint complaint. I seriously question why they even bother to do more than just rehash the same farm map. Any slight resistance = players giving up.

Oh your guild and friend list started going dark since hot…… cool story bro. Thats been happening for me and other looong before hot release. I preordered this game and have just barely hit 4.8k account hours with countless afk hours. Pve is a complete snoozefest just target boss and autoattack to gold – there is 0 incentive to put forth any more effort. The games strength really is just having mass number of players attack a boss that had little to no mechanics.

Am I saying that raids is ultra 360 kick flip pop shove it in your face hardcore parkour content? Nope but it is a start to adding some challange.

Cool story as well, little sista. Maybe, you should make better friends, because the population in my guilds outside of WvW has remained constant up until HoT.

You feel that adding challenge to the game is a good thing. I do not. I consider saying that it “needs” challenge is a misunderstanding of what made the game special to begin with and imposition of your own personal interests.

What you are suggesting is what is ruining the game, not better and things would have better served if you had played another game that focused on challenge as part of it’s design philosophy instead of endlessly harping on it’s “lack of challenge” as a con, not a pro.

The sentiments you are expressing here are foolish and misguided and we’ll have to agree to disagree on that point.

This was not for me, but i had to anwser in that that its not really a personal interest because some of a playerbase does do enjoy and want that a game gives a challenge also in here and there. Not just being totally flat game experience wich push away a certain playerbase for sure. So its not wrong request more challenge if its okay to request a nerfs here and there to simplicate a game experience towards to ’’nothing’’.
Even a game would be Guild Wars 2 wich is discuss about. A person would also say same that go play something else if its too hard..right ? a less complicated and challenging… right ?

Are raids good or bad for MMOs

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

But raids always create kitten flinging contests where one side has the craving to always feel superior (I’m Elite because I raid) and the other side continueosly belittles the first group as a bunch of no-lifes.

Why is this an issue? Thought this game was rated at least Teen. Pretty sure by that point in life people should have developed coping mechanisms. If not well pick up a single player game.

^ Proving the point

Because these kind of threads drown out any proper discussion we could have instead.

There isn’t a point to have a discussion for it. It’s either you can or you can’t “just deal with it”. Yup there is going to be players better than you, yup you are going to make mistakes, yup there are players who think they are flawless……so what? In the real world class mates make better grades than you, people have more friends than you, some guys get more girls than you, co workers make more money than you etc etc etc….players have been using these skills unconsciously the majority of their life.

To deny content because of fear that someones feels will be hurt is just utterly rediculous espically these days where every single thing offends someone else. Furthermore denying content will ultimately just lead to players switching games at which point you’ll be in a singleplayer game —- just cut out the middleman by playing single player games and as a bonus you’ll be 100% guarenteed free of even remotely having to entertain the thought of a player telling you whether your good or bad.

Plenty of reason to have discussion about it. It’s not about “denying content”. You have a limited development team with limited number of man hours who can only produce X amount of content. You can’t have every type of content in a game; it’s doomed to fail if it tries to be everything. You have to make decisions about what you want in.

So the question is more, in a game like GW2 where it’s largest and most talked about strength is it’s in game community and the relationships among it’s players, does adding content that can increase the “feelings hurt” of people and incite potential drama in guilds make it a better game?

My answer is “No”. The game would have been better served focusing on stuff that played to it’s strengths. You can say it’s a better game now because this content was not “denied”, but my friends list and guild roster only being half full whenever I do actually login compared to what it was right before HoT launched suggests otherwise.

The developers clearly feel otherwise as well, since they doubled down on another raid wing. I hope I am wrong and it works out for them. I’ll miss the game though.

Yup and for the last 3 years that small development team has been soley focused on casual pve. Do remember what the general reception to each of those updates? Unless it was a straight farming event – complaint whine complaint whine whine complaint whine complaint complaint. I seriously question why they even bother to do more than just rehash the same farm map. Any slight resistance = players giving up.

Oh your guild and friend list started going dark since hot…… cool story bro. Thats been happening for me and other looong before hot release. I preordered this game and have just barely hit 4.8k account hours with countless afk hours. Pve is a complete snoozefest just target boss and autoattack to gold – there is 0 incentive to put forth any more effort. The games strength really is just having mass number of players attack a boss that had little to no mechanics.

Am I saying that raids is ultra 360 kick flip pop shove it in your face hardcore parkour content? Nope but it is a start to adding some challange.

I liked what you wrote in here. Agree with you.

Are raids good or bad for MMOs

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

My opinion is what comes to a MMORPG games. A Raids they are excellent thing in a games what is made for a multiple players contents unlike mostly aRPG offers a singleplayer content all the way high end and able to gain a best stuff in a game.
I rather believe a problems are a players themselves who are getting used to being rewarded to just log in a games. Even a games wich are well known like World of Warcraft has gone that way to please they playerbase and turn a game more and more to -(a)RPG way rather then MMO.

This is my second personally attempt to give a shot for a Guild Wars 2 and i aint pleasant to certain things wich has a impact in a higher end gaming. A enviroments are build for (dps) mostly how to encounter. You can read other topics also that ‘’required to nerf HoT’’ because they cannot bypass a gameplay with a glasscannon method. Wich is good job from ANET to make like this.. more ’’open’’ and hopefully they take step forward to that you want that ’’potato’’ wich you call in here (totally new nickname for it) to stand take attention and other classes wich are more capable of they own things like support and heal better then others on your side to able to get trough a challenge wich awaits you in a game.

I just copy paste this from wiki so none can directly start twist ’’words’’.
(MMORPG games player is not a single destination, but is mainly aimed at the development of your own character, assignments, your wealth management and the fight between the players. MMORPG’s are also very social places. Some of the tasks and adventure trips can be completed alone, but most games tend to reward the player groups of co-operation. The games are an important part of the game world to explore, battle against a variety of creatures, treasures in the exploration and development of the game character’s skills. Examples of social activities are in addition to the discussion, among other things, the adventures of a group, administrators or players organized the plot of the developmental events and guild activities… )

so my anwser is again ..a Raids are good for a MMORPG games rather then compared to singleplayer games mostly like aRPG wich has take a step forward for multiplayer contents like Diablo 3 has. What comes to also wich is talk about in here… ‘’time consuming’’ and shedule a things to able to raid. Again! its not about one player itself when they enter in a content like Raid or Dungeons wich requires a more players to finish. There are either four others… nine others or even 24 or more other people who are willing to do a shedule to progress and get they things and like/enjoy a multiplayer contents, but if you are one those who whine about that you are requested to put something in a stake when you go there with others.. . its selfish attitude.. ‘’me me’’ attitude or even ’’snowflake’’ thing wich people take out. I say those Raiders feels far more less ’’selfish’’ then these who whine about a things when something is required from yourself when comes to cooperative attitude because there multiple people content going on.

Even if i dont get something what those who put effort and they time in cooperative content and get they stuff in there, and i have not put even my fingers crossed about it. I dont go whine about why they have it and i dont just because i would prefer to stand in a somewhere in a safe area and get known a people or just use a socialize skills againts others.

Thanks for a reading.

PS. i have no idea how many Charrs does it take to fix a forums. None i believe

Suggestion: Mounts [Merged]

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

Why would you ruin the challenges of gliding, like the longest glide ap in TD for a flying mount. Anet has set precedence for mounts. They are golems, brooms, carpets, the digging tool. If your ideal of a mount differs then find the game with mounts that match your definitions. If you want flying mounts, go back to wow.

Who are you talking to exactly? If you are talking to me I never played WoW past 30 mins of a free trial. I could tell right off the bat it was garbage and not for me.

Who said anything about ruining gliding or the challenges we currently have with them? Ask yourself this question: “when I bought HOT did I get gliding straight away or did I have to work for it?” The answer of course is you had to EARN it. Now in any new expansion we should expect new masteries to come and with that any rewards from those to be earned. So by the time you have your actual flying you should have easily over come any of the gliding parts of the game and their challenges. Going back to that content with actual flying could actually be just another way to totally explore that area and see anything you may have missed beforehand when your airborne abilities were limited. This is pretty much what gliding in Tryia does for us. Should we also not have that, are you asking for them to take that away also?

Also add to the fact that you will probably have to have HOT and beaten it to be able to even experience another expansion so again you should have already done that content. Well that is if they continue with their current trend – Having to buy LS2 and beat it before you can get HOT and do that.

What I said and what I could see them doing was in response to a video I watched of anet Devs/staff saying how excited they were for gliding to come to Tyria. And all the possibilities that they could do with that. Heck if anet staff were already thinking something like this and excited about it who are you or anyone else to say “no, go play wow” or whatever?

Relax, take a chill pill, it’s not like I made this thread and was actually suggesting it as a serious suggestion. Heck I even ended my posting with “wishful thinking” or “dreaming” or some such. I suppose you took my flying Harley and Tommygun as serious as well (but in all seriousness Anet, Tommygun – make it happen!).

Maybe you should take that ‘’chill pill’‘, and i agree with a person itself about flying in a GW2 would be a really bad, and someone mentioned also about not to use a instant travelling from any map corner to any waypoint you have in a your world map. Far more effective and faster then flying. Wich i will even wont believe a people would use a flying as they try to ’’defend’’ it. They would take a fast travel to want it waypoint wich is closest where they wanna and fly around in that ‘’small focused’’ area.

A World of Warcraft has many points wich are more better then in a Guild wars 2, and has its own flaws. I personally dont like that flying either in a WoW, but a game doesnt offer a fast travel unless you are a mage and only able to portal a certain places. Otherwise a long ’’travelling’’ time. Also there are places in a world of warcraft where you need to have a flying mount to get there. Unlike a GW2 doesnt offer that wich is ’’required’’ or you dont get excample in that specific dungeon/raid portal.
( i start it a wow in a classic and stopped permanently playing it after test it a little bit WoD and its raids etc…a best expansion was TBC. )
Back to a Guild wars and to a Topic about flying. It wont ‘’save anything’’ well not in my mind. I am still waiting ‘’ no roles’’ and excellent build diversity option wich is avaitable at any aspect in higher end gaming, and not ’’forced’’ to choose some in my mind ’’stupid’’ ELITE stuff if i wanna do anything worthy in my playing experience or only focus one certain build in a higher end gaming per aspect of a game. Its so stupid in a game. Even a games wich has these ‘’roles ’’ has more diversity then in here. What picture i have get so far. PVE so far has felt ‘’flat gaming experience’‘, but expected builds only wich are ’’suitable’’. Even a game offer a nice mechanisms still it sucks heavily when it comes of ‘’freedom of choice of a build’’ wich wanna focus. Fix this and i raise my hat and say i would recommend a game to my friends.

Other way a ANET has done fair nice job with its game. I like lore/story, open world events, professions like huntsman or weaponsmith has been ’’annoying’’ enough to get all possible recipies from a certain skill level range. Still Swtor offers a worse one..hehe.
Music and graphics. Ofcourse not to forget they have not forgot that a gaming area are in a ground/underwater and not have gave a people ability bypass a stuff like it go over a hands in a World of Warcraft even a content was totally build for a ground playing and really easy enough have flyingpoints to get so close where you want it.
Honestly nowadays i would not even recommend a World of warcraft to anyone anymore because of those little additions they have added wich have been not for my taste, and a person who is similar to mine i would definely say. You can try but i dont recommend. Plenty of better games out in there. Just my opinions.

(edited by LordSaa.8357)

Guardian build which do you guys prefer?

in Guardian

Posted by: LordSaa.8357

LordSaa.8357

I would love to play Defensive Guardian 1h+shield (valor,radiance,honor), but nearly impossible in this game wich i would have expected far more better build diversity option wich doesnt matter what aspect you play in a game, and not contrary ’’forced’’ only a certain if playing one. (or if not pick a elite one and you pretty much out from a content).

Best class in the game...

in Engineer

Posted by: LordSaa.8357

LordSaa.8357

Can’t weapon swap

Power builds suck in pve

Forced to use Nades for 3 years

Elite spec added gyros, none are good.

Great class but nowhere near master race

You can swaping up to 5 “weapons” in fight without CD.
Utility provide tool belt skills

Power build have better dps output on VG(low armor) and on gorseval(utility trade off)

Bulwark and sneak is meta in pvp

+ best cc on demand class (slick shoes)
+ decent aoe heal with HT even in berserk gear
+ top solo condi dps(might stack, vuln stack)
+ only one class from all 9class have raid meta build without elite spec
+same for marauder rifle in pvp

This is only small good thing … ‘’ + only one class from all 9class have raid meta build without elite spec ’’ This whole elite spec thing in this game is rubbish in mmorpg games… like yourself saying pretty much all others are ‘’out from a gameplay in a end’’ if not take it. So when it comes to ‘’build diversity’’ it sucks heavily to being just forced to took that.

PvE Champion Solo Build?

in Engineer

Posted by: LordSaa.8357

LordSaa.8357

Well it can solo in a differend level ranges, and depends a much wich type of a champion you are encountering. Some are much easier then others because of ’’mechanisms’’ they work.
Same goes when you play a differend class(profession), some are really easy in a differend level range and others will bring a problems more.
(saying this way from my own playing experience).

Will pay real $ for inventory manager

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

It ain’t third party programming if Anet releases it.

There’s already ‘unfair’ advantages in the gem store. TP and bank summons. extra bag slots and the collection expander.

At this point, most players would happily spend money on a permanent solution to these issues. Even though Anet designed them specifically to keep us busy with drudgery.

Those summons doesnt still do autom. ‘’a things’’ for you unlike mentioned in this topic. What comes to a bag slots yeah you could farm longer thats it unlike having this kind of a thing in your inventory to do ‘’things for you’’ without stop a gameplay. Its a differend in my mind.
Well this is my problem with ANET as i see they request a stuff but cannot hold a rules themselves if they let a item like these in a gem store for avaitable. Bad reputation for sure. Yep also its a decision of ANET but as a customer i have a rights to see have get a excatly a game excample what they are advertise with they rules and how content is playable as they do release and advertise it. These kind of a games are already wich are called pay to win games if things like those will be able to bough from a store with a real money wich would give ’’unfair’’ advantages over a others etc…

(edited by LordSaa.8357)

How would you play if death was permanent?

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

I just wouldn’t play.

GW2 was designed specifically to be lenient in death, so it can make death and dying all the more common. If you want a permadeath game, you have to build it from the ground up.

I believe enviroments works just fine it just that most of a people anyway focus in a mmorpg in a part wich is -RPG (character progression wich is excatly a same then in a aRPG what you are doing). A playing style would change of course to more adaptive and rushing will kill you for sure. Unless you play in very organized group.

You’d have to extend that list a bit. You’d get killed unless
A) You play in a very organized group
B) You never do a jumping puzzle, since failure in those leads to instant death
C) You never do fractals, because they’re loaded full of instant death mechanics and can require literally hundreds of hours to get the necessary gear.
D) You never do raids, for the same reason as fractals.
E) You never do an overworld event with too many people, as the bosses would scale up and cause instant death even in with full tank gear opponents.
F) You never go in to heart of thorns, as the place is also full of near instant death mechanics.
G) You never walk into a WvW zone. Oh, I shutter to think what would happen in a WvW area with permanent death.
I) You only play on a high end computer capable of processing the game no matter what the circumstances create.
J) You only play with a reliable high speed internet connection, as a d/c can result in death.
K)You only play a select group of specific builds on the most durable of classes.

The fact is that if you make a game that requires dozens of hours to build a character, that game can’t also have PVE mechanics that one-shot said character even when fully geared and properly built. For comparison, lets take a popular perma-death game: The Binding of Isaac. BoI is a game that is tough as nails and has RPG elements, along with a randomly generated (I.E. not necessarily “fair”) map layout. The reason why it is BoI can get away with, and is actually enhanced by, the perma-death mechanic is the fact that the game only takes an hour and a half to complete. At any point, when you start, you are only an hour or so away from your goal, so failure does not sting. It enhances the stakes, and it gives meaning: the 1.5 hours is an accomplishment only because if you die at any time in that timeframe, you have to start over.

You can’t just go to any game and say “permadeath, now its cool.”. Anything resembling perma-death in GW2 would actually be immensely harmful, because anyone who didn’t get turned off by the prospect of having 100 hours literally vanish into thin air will only play the must dumbed down content and neutered and boring builds to survive.

Have you ever play it yourself any game wich offer hardcore aspect either is it aRPG style of a game or so. I have personally a lot Diablo 2 Classic/lod, PoE , Diablo 3 /ros wich has darn nasty stuff also if you get high enough in a torments or attent a grifts higher then a ‘’safe zones’‘. Wich pretty much kill you also just like ’’that’’ instantly none fast enough to reduce damage, heal and jump off about a half minute. Just for a excamples. Even a old game like Diablo 2 did have such a things in a game. A person could be a highest geared (LoD runeworded) and get killed down just because other people did not have a clue how to encounter it except with a pure power. I was talking about a iron maiden wich certain monsters have in a stage where was diablo. Corpse explosion based on a health in aRPG games wich pretty much mean instant dead. (screen flicks and says your death). You usually die if jump from high enough in a games. So i pretty much anwsered to B,C,D points of yours with this.
Like many others i believe who say in here its playable because they have play it a game whether a internet have been not 100% trustworhty because you cannot get one … anything can happen server crash, internet connection failures about a by a modem unable to connects its provider, house wires itself, a central wich holds a places to take your connection from a home. Something can get broken in there as any electronic device. Even if its ’’new’’.
You can farm a long time want it stuff in a game wich offer this ‘’best loot’’ by totally RNG and its not avaitable to craft or anything. Still people play that option in a games while others stay on a ’’softcore’’.
A)It is yes and no. you can do pretty much a things even with a ’’mediocre’’ party. You can check any could i say world knowing players they do mistakes also and die in a games wich offers a hardcore aspects. Yes that would attitude and requires a differend approach to reach a goal, and if some mechanism is known dangerous you wanna avoid it at all cost even it does require you to stop hitting…or somewhat dangerous wich would require to use a bubble to avoid projectile damage to keep yourself and others alive you want them to be there with you when fightning something wich is not suite while solo. A game wich you are mention is not familiar to me but it sounds pretty short game wich is not for my type of a games.

I) I disagree with you, as you keep mention want best this and best that only to play it.
100% failsafe things as you know yourself that anything can happen for a connection as i mentioned above except a pet eats a cord like rabbits love to do. A weather wich can effect a connection issue but, if person decide still log on and play its by personally choosed and blame its only itself even a person knows this may happen now. None computer either is it failsafe. Its a really bad luck if like graphic card burn because a fan decide to break up or any other component from it wich cause you shut out from a game.
K) A first priority is stay alive no matter a encounter is in a aspect wich doesnt give you a second opportunity unlike a games where is nothing wich ’’penalty’’ your game way like GW2 and you can fully go ’’berserk’’ most of a times. So i would even now its a way you say only prefered to a certain ’’builds’’. Even there there is these ‘’one shot mechanisms’‘. You know what i am talking about if you have play it a hardcore aspects before.
G: This is perhaps only reasonable enough point wich you take out wich may bring out a problems. i would add somewhat ’’rating’’ system that a you are againts in a certain brackets. In a games what i have play ‘’a winner takes all’‘. even your gear back then if it was required to battle, but ANET has its professianal game designers wich would either easy up and make a some rules in there wich would ’’okay’’ with a players who requests a stuff like this.

PS. i can say it would be cool! if i would like or how it sounds as a option to play like there have been other games wich have offered a same game play aspect…but if you are a person who wants everything 100%failsafe proofed or are just too scared to play and take a risk because there is something to lose in a progress, or anything can happen while playing as i only mentioned few things about internet connections issues, computer broke up, ANET has its problems… a pet eat cord if use a wire connection. That tells only its doesnt suite for you, but you either cannot come to shake up a people who would prefer it.

Edited later and added: i have understand a OP topic in two ways. He/she ask if a game would be only HC based option i would still play it.. or there is two differend option Softcore/HC wich is option to play and nobody force to play it. Still if a person choose hardcore aspect he/she has accepted a rules what bring up even with not 100% failsafe internet connectioncs/hardware/windows/mac issues. It should not hurt anyone who doesnt like HC based option.

(edited by LordSaa.8357)

Will pay real $ for inventory manager

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

Sounds more like a bot while reading some of a parts of what it should be doing and it would give ’’unfair’’ advantage againts them who doesnt buy it/have it.
..also violate ANET own rules about third party programmings etc… in my mind.

How would you play if death was permanent?

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

I just wouldn’t play.

GW2 was designed specifically to be lenient in death, so it can make death and dying all the more common. If you want a permadeath game, you have to build it from the ground up.

I believe enviroments works just fine it just that most of a people anyway focus in a mmorpg in a part wich is -RPG (character progression wich is excatly a same then in a aRPG what you are doing). A playing style would change of course to more adaptive and rushing will kill you for sure. Unless you play in very organized group.

General Ideas and Stuff

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Posted by: LordSaa.8357

LordSaa.8357

I agree a character creation could have more options, but there is only one point in a topic wich i kind of disagree is that ‘’i am veteran and i should be bypass stuff’’. I have also play it games a long time and also get to a higher end content and never in my mind to request stuff like that way. I understand your point why you ask, but i would also say same that 95% of a game is worthless then and ask a skipping a head because its worthless to me like excample.
Yeah to a banks could have more faster access to improve it a certain way. Its pretty common how it works now anyway.

Thank you for your input. I see your point on the story. For me it just makes sense to be able to skip something if you so choose, there isn’t a whole lot that you get out of doing the main story after you have all the achieves and have done it enough times.

First i have upvote for you. I honestly was not expecting any anwser to my comment, and you did and also anwsered pretty well mannered because i did disagree with a certain points of your topic. Wich easily nowadays if wanna contructive talking its nearly impossible or a people offended if someone disagree with a point and they are right away ’’attacked’’ by forums polices or certain a groups.

Thats is true what you say wich would benefit in a later part of gaming even you salvage stuff and get some amount of money or finish a profession to get all recipies like to weaponsmithing or so. If missing something. Perhaps like you say option to bypass a certain way. They phrased in a differend level scale that you would skip ahead every new level range story line from a start to a end, but need to somewhat to finish it. Without a rewards ofcourse if you choose not to finish it ‘’correct way’’. Hopefully my english was good enough.

General Ideas and Stuff

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Posted by: LordSaa.8357

LordSaa.8357

I agree a character creation could have more options, but there is only one point in a topic wich i kind of disagree is that ‘’i am veteran and i should be bypass stuff’’. I have also play it games a long time and also get to a higher end content and never in my mind to request stuff like that way. I understand your point why you ask, but i would also say same that 95% of a game is worthless then and ask a skipping a head because its worthless to me like excample.
Yeah to a banks could have more faster access to improve it a certain way. Its pretty common how it works now anyway.

How would you play if death was permanent?

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Posted by: LordSaa.8357

LordSaa.8357

You can play hardcore in this game if you want to,soon as your character die you log out and delete it that way you can be sure you dont lose your character on some server DC and get your hardcore mode

Kind of yes, but imagine someone doing that a people eyes in a game wich doesnt offer that kind of a aspect or a people who doesnt even wanna ‘’understand it’’ that some people would like to play hardcore because of its ’’challenge’’ wich it does bring up.
I bet they will look at that is one crazy person and leave it out from a community

How would you play if death was permanent?

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Posted by: LordSaa.8357

LordSaa.8357

It would be nice to have like a hardcore mode, where you can’t use the BTC, and you can’t send mail or receive mail, and you have to gather everything yourself, and craft all your gear and what not. When you die your character is locked, and you either delete it or keep it to remind you of your failures.

Imagine getting a legendary though, then shortly after you die. That would be pretty funny, as well as horrible and terrible and I would cry for days.

Well locked mails and so on between a hc and softcore characters like in aRPG already have separated them.

In a last part like many others (dont mean you in this one) whine/cry about that, but that is a part of playing hardcore and keep you in a toes all of the time. No penalties and certain restrictions even or if a game experience/challange is a flat and not like its a little randomized is boring and it will easily makes a certain playerbase to quit a game.

How would you play if death was permanent?

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LordSaa.8357

Some familiar games already mentioned like Diablo 2/lod, Diablo3/Ros(that cheating a death abilities was bad idea)… or even a Path of Exile except if you did play POE in a hardcore is did move your character to a softcore side out from a certain league if you died. If remember right.
I would definely play HC mode and it would work in mmorpg as it does work in a aRPG games. (same thing grinding, gearing,choosing a skills a character progression).
This DC is a little complicated stuff in a HC also in a way that if it would be that a character logs out right away if dc happens. This would use also at advantage by doing it manually when ‘’things goes wrong’‘, or wanna make purpose deaths to a other players like it did happened in a diablo 3 (wich i doesnt call PK because its based on a lag and mobs in my mind it just ’’unsafe TP’’). a PK died after D2- lod in that game series when you required to do a killing by yourself. Just point it out.
So far what i have play it a GW2 i have not really ’’dc’’ from a game itself even once if remember at all. A Levelling is easy in this game anyway, and many stuff has changed from a ’’oldschool’’ games to ‘’accound bound’’ saved things like in a FPS games.
A Game style would perhaps even change a little bit because you cannot ‘’wow/gw zerk everything by knowing a friend will ress you up’’. Exceptations of playing style sure there would be but more adaptive (like in a mostly PVP aspects because a encounter is never a same).

(edited by LordSaa.8357)

Obligatory 'best name I've seen' thread...

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Posted by: LordSaa.8357

LordSaa.8357

ROMAINE PLANTSKI

Roman Polanski i believe ?

Damage,Damage taken etc calcuting.

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Posted by: LordSaa.8357

LordSaa.8357

Yes there are addons like this, but we can’t link them because you get forum banned for it.
Just google “gw2dps” and you should be able to find multiple addons that measure DPS for you

Ah okay, thanks for a reply.

Obligatory 'best name I've seen' thread...

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Posted by: LordSaa.8357

LordSaa.8357

Cannot say wich is a best one, a people have been a creative with they names. Maybe its easier to say a worst possible names.

I quessi have also advertise my character name then like everyone else does… its Hick Holte: Asura Engineer ( Nick Nolte: 48hours and later on … such a bad dude..heh…)

(edited by LordSaa.8357)

Damage,Damage taken etc calcuting.

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Posted by: LordSaa.8357

LordSaa.8357

I pretty much believe this have been asked thousand of times already in here, and yes i did use google already in a certain point.
Is there a addon or something for a Guild wars 2 wich allows to watch and improve a playing style like in a World of warcraft has offer with such addon?
I already asked also from a guild mates about it but anwser was like ‘’not what they know so far’‘. Also mentioned that it would bring up a more ’’problems’’ between a playerbase if there would be such addon/program to do so. I believe that is false arguement there is already its own ’’competitive’’ between them already, expectations and so on ..you just name it like from any other mmorpg.
(ps. its not programs/addons fault its a playerbase themselves who bring up a stuff in a end.)

Negative side while there is not such thing as i believe being one of them who would wanna improve and see themselves does some things ’’proc’’ enough while running trough a dungeon or more challenging enviroments. There is no way i can keep up to look at a combat log, i may be also wrong but there is no difference showing when something proc up from a straits or so.
Also anwsers like ‘’..but..but its unnessery in those enviroments’’ yes it is kind of unless your point is only to see how improve and not can i get trough that dungeon or so.
hitting target dummy its not a same either, have not test it in a Guild Wars 2 but i can expect that they doesnt really ‘’fight back’’ or at least being in a movement, use a defensive cooldowns or interrupt you someway so calcuting is not either ’’correct’’ if just add with a multipliers and hit dummy wich i believe does not have anykind of a resistances or ability to move a certain pattern to avoid a stuff. Also a difference is AOE/Single target DPS cannot really compared together.

So pretty much my question is there a such program/addon for a game wich is not illegal by a rules ? I dont see how it does gives ’’advantage’’ over a other except some addons did do that in a world of warcraft that is for sure. Like DBM, Gatherer and many other silly addons.

woa! nice game has become gw2

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Posted by: LordSaa.8357

LordSaa.8357

i can understand what a person wrote.
Its a rant about a whole game experience included aspects pve/pvp. Also mentioned this simplicated rotarion to kill a monsters/players wich does too much damage in his mind.
Somewhat i even agree with him/her.

Suggestion: Mounts [Merged]

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Posted by: LordSaa.8357

LordSaa.8357

Anyone got any new “beating a dead horse” gifs? It seems we’re all using the same one at this point.

Do not think I see this one before.

haha, that is really good one.

Suggestion: Mounts [Merged]

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Posted by: LordSaa.8357

LordSaa.8357

In this suggestion i have to say ‘’Please no’‘. It wont suite in this game besides if they would people would request flying mounts and then a game is doomed.
A playing content/experience wich is usually build in a ground level should not bypass like in a world of warcraft. (Yes there are few things really require a flying mount to have, but most of areas doesnt and a feel having it its a game experience breaking).
…or a people request’‘want want’’ that also you are able to attack/loot while riding with a mount. That possibility is in Age of Conan if remember right in a certain way.
Works fair fine in there, but there is a difference between a hard level of a playing experience compared to a Guild wars 2 (even it does force scale you down, but monsters feel more ’’flat’’ then in other mmorpg i have play it. You had also a mounts in a RIFT and Swtor wich i used to play, but fit in a world better then what a guild wars 2 has a offer in my mind at a moment. Unless in a later ’’areas’’ if they decide to be mount avaitable like its really big, but also there is none ‘’instant travelling’’ on a areas in a certain points of a maps.
I would still say that they may ’’save’’ a game as people are praying in here by fixing a classes no matter what wich specialization to same baseline and a playing content to a end wich is suitable for all classes as they ‘’intent to do’’ benefit a group a differend way.

Shield builds or roles?

in Engineer

Posted by: LordSaa.8357

LordSaa.8357

Design all class capable to heal,buff, and damage wich was is nowadays is not enough to say ‘’ there is no roles in a game’‘. I dont need even open a second tab for a each of a classes(professions) what a game has to offer i see. High exceptations only ’’certain’’ builds wich are way over compared to others. This is bad design in a game wich are advertising otherwise. Either is is PVE/PVP aspect of a game. Also a playerbase themselves has this mentality of ’’expectations’’ while they category a certain options as ’’worthless’’ peace of builds compared certain others wich are way too overpowered in a same professions. Unless ANET really does do something that doesnt give is it defenseive role guardian, elementalist, engineer or even a warrior(all classes). You should be are in a same baseline either is it in a PVE/PVP aspects there are to offer in a game. Expectations and specific roles are in a differend aspects per classes/professions in this game.. like in a any other mmorpg.
Druid(healbot), thief do i need to say more, and same goes in a pvp aspect has they only few avaitable onces.

(edited by LordSaa.8357)

For a game that "isn't grindy"...

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Posted by: LordSaa.8357

LordSaa.8357

Dulfy had summarized the Jan. 29 guild chat livestream and they basically admitted that HoT wound up more grindy than they wanted. So they’re working on that.

http://dulfy.net/2016/01/29/gw2-jan-29-guild-chat-livestream-notes/

General Stuff from Colin:
More polish in the next quarterly update. Spring update is chance to address some of the feedback from HoT. You should be able to play in a short of amount of time and make meaningful progress. We are going to take a look at that. Some areas ended more grindy than we would like.

The spring update will probably come around April, or maybe the end of March. Though it’s possible we may see some small changes here and there before the big update.

Just sit tight folks. They’ve heard your feedback and are working to make things better.

yeah, but until then I’m gonna have PoE’s expansion to play around in…

And man…those specializations look A LOT better and thought out than what we got…

Path of Exile looked really good and offered also hardcore wich is always a bonus. A Skill tree was also really well done kind of… interesting.

For a game that "isn't grindy"...

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Posted by: LordSaa.8357

LordSaa.8357

The thing is: after everything you’ve said, there’s still no excuse to make acquiring Ascended gear so expensive in terms of gold and time.

First of, it IS a key to open a barrier of entry if you expect to be useful on Raids and not just seat there and “hit it till it dies”, and also… it seems like most of the collective of GW2 player base is expecting to get it at some point, EARLIER of course. Why? Because as people above said, the game shows off a pace that breaks down horribly once you jump towards HoT content and end game fractals (because High Level Fractals are the closest thing to actuall challenging endgame content on Old Tyria, since Anet screwed up dungeons and no one does them).

Stuff like Karka Farming and Silverwastes are things because people needs all that craptastic ammount of gold to progress, and most of tutorials and advice I’ve seen for farming those include “have patience, it’s boring AF” in between lines. People isn’t enjoying grinding, they do it because there’s no other actual way to get the ammount of gold needed WHILE actually controling your character; but again, traveling round-a-rousey following a zerg isn’t exactly a good gameplay experience, more like a “walking simulator” while hitting down HP sponges…

If Ascended gear is actually so “meaningless” in stat buffs, yet it’s needed for endgame content, and if everyone is actually expecting to get it… why make the entry barrier so high? I mean, we already have the completely optional grind for legendaries, and to be honest, that should be the only grind aviable on this game… “Bt if we make the gears more powerful and hard to get then people would feel it’s unfair!”. Well, really, keep them as it is, just make them EASIER to get…

I have to disagree with you in a certain points on your message.
Acquire a gold becomes usually easier and easier when time pass by in a games, and even a new expansions does usually allow easier money gaining then before. I can take look at any mmorpg game wich i have play it. (even some lower level stuff sells fair okay) Even a game is World of warcraft (wich is totally messed up for my taste nowadays). Stuff so easy to gain, no real restrictions on it and more i sit in a garrisons and queue to dungeons/raids for a tokens and nearly guarandeed drops. In lately years i have only felt how a games has turned to so easy to progress. Even a level that certain aspects feels ’’none’’ unless it targets to completionist way.

So in a game where you should do a challenges to gain a rewards by RNG. (i have bad luck with it sometimes, and also somedays i feel what i want never drops). Still it keep a more refreshing then ‘’a restrictions removed’’ where really effective player would get them in a no time and leave a game because they feel there is none i wanna gain more.
Mostly aRPG works this way min-max stats wise with a items. Well have work it not sure much nowadays i believe i take excample a Diablo 3/Ros (hc) i test it a game gained sets … did do a grifts but a game design did not really attract at me as a previous Diablo games did do with its RNG way.
What comes to a gold either is it in a Guild wars or even World of warcraft. When you know and focus on a gaining a gold itself you can easily bypass a ‘’real money cost’’ type of a things in a game. A WoW it would have been subscription wich actually is profit for a company itself. ( sometimes i even feel people think they pay up a with a gold that subscription wich is actually pay it up with a real money already).
Then what comes to a Guild wars 2 if a money gaining would be really much easier, a change thm to a gems would be so much easier wich is loss to a company even try to sell a things in a Black market or what was it.

(( "Bt if we make the gears more powerful and hard to get then people would feel it’s unfair! ))
– no its not unfair in my mind. I would not reward a person who who log on for a game half of its time and heavily less progressive then a compared player.

((If Ascended gear is actually so “meaningless” in stat buffs, yet it’s needed for endgame content, and if everyone is actually expecting to get it… why make the entry barrier so high? ))
- a stats buff could not be too high compared exotic, but a raise is a raise. If others have able to get those things a people who have not play with a similar progressive attitude or have start it later on its not a excuse either to request a stuff ’’easier’’ then its already obtained by some of a playerbase. A Legendary is that final ’’grind’’ for a ‘’gaining highest items’’ aspect in a game, after a person has show it a little bit effort previously steps to a final goal.

What comes to a ’’unfair’’ part of class specialization restrictions by META or just unbalance of a Class differences compared to a gaming content is wrong. What i have read in a forums by people comments how ’’diversity’’ and not so ‘’holy trinity’’ or a class role requiring and class playing possiblity is it. It sucks heavily and it does force a people to stick with a certain ’’role’’ only in a game wich does advertise contrary.
… and playerbase a most common and knowledge anwser is … play another class.. lol i say to this.
… or really funk it up suggestions either is it change a game sandbox game, giving a suggestions totally OP talents and somewhat ‘’last resort’’ suggestions how to save a game. If i would be a dev or so. I would focus that all classes specilization are required to gamestyle of a higher end, and i would put mor obstacles on the way to a highest end.

Seems i added more stuff on my wroting what was in your message, but believe all these came on my mind just from a words from your message.

One more thing…. about ‘’funk it up dungeons etc… ’’
Well they felt already in a gameplay that a certain classes back then for a zerking, others where laugh out nearly or if they feel pity they let you inside a run because unbalance of ‘’sit in a corner and stack’’ and exploit so a boss mechanisms can be ’’avoided’’.

ps. i put double brackets in a certain part of a text to show that those words arent mine.

(edited by LordSaa.8357)

Guard Vs unblockable

in Guardian

Posted by: LordSaa.8357

LordSaa.8357

This is a good question.
As i also like a Guardian class and ’’defensive’’ playstyle if i would choose to play.
Those unblockable attacks are familiar already from a other games but also in a differend gaming aspects like raiding/dungeons.
I think you are right that there is not much ’’hope’’ for a guardians wich counts on it defensive talents wich requires to block to gain benefits.

New Diamond Skin Idea: attunement based

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Posted by: LordSaa.8357

LordSaa.8357

So a requests are like CC,dot breakers with a diamond skin ?

Deleting day 1 character

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Posted by: LordSaa.8357

LordSaa.8357

All i know in this is even a mail you get says with a red text that if you delete a character..blah blah..
Its going to happen what you are afraid of…

lets make anet some money to fix this game

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Posted by: LordSaa.8357

LordSaa.8357

you stop spending money op. that’s how you let a company know you are interested in their current direction.

Dont forget to mention a contsructive feedback wich would help a lots of devs even to think about if it makes sense or are in a sameline like most of a playerbase are ’’requesting’’ for. They may do a change depends on what is asked.

Why Are Buy Orders Allowed Below Min Price?

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LordSaa.8357

A prices in a trader arent really a lowest possible because people try to sell a stuff for a profit. So people can put a order requests in a certain level until it reaches a lowest limit like one person already mentioned a profit while againts just selling them to a vendors.
Also its a guarandeed money if you sell items to those who order (while they money are bound unless seller agree to sell them) a specific items. Unlike if you put a item in a sale its not guarandeed that you get a money just put a item in there.

For a game that "isn't grindy"...

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Posted by: LordSaa.8357

LordSaa.8357

Game is as grindy as YOU want it to be. Perfect design.

I agree with you in a words ‘’’ Game is as grindy as YOU want it to be’’.
A people just expecting all higher end stuff by sitting in a capitals (like in a other mmorpg games) and just they sit and waste they time while someone else is pushing him-/herself trough to gain is it then a Legendary items wich has higher stats and so on then compared to a ascended gear.
Excatly those things are in my mind keywords to put players to push themselves more forward in a a competitive way..either is it againts a time/themselves or other players.
(once more not a way sending a mails between alts and whine because someone else has earned highest end stuff and they are just envy and greedy).

lets make anet some money to fix this game

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Posted by: LordSaa.8357

LordSaa.8357

Like some people have mentioned in here that we may see other things a major flaws and others dont. Also items wich can be bough from a store for a gems should never benefit so it would change a game experience to ‘’pay to win’‘, but pure cosmetic purpose they are cool. ( i admit there is at least two things i would possible to bough for a cosmetic purpose already if a game experience is good enough).
I also was kind of looking that you can change gold for a gems wich is infinity in a game if just willing to get it.
If asking from me personally what i dont see pretty well done in this game is a diversity of a classes in a higher end gaming. I still prefer old ’’trinity’’ of class roles and you see them even in a guild wars 2 you liked it or not. Even all classes can heal, support and be somewhat tanky and do damage. Gameplay stacking in a certain corner and whack a boss or exploits its not interesting at all. These is a reasons i left a game long time ago, and hopefully these in my mind will have been fixed or will be fixed soon as possible. What i have read from a forums and other people comments. I may have understood some of them wrong, but feel free mature enough to give a constructive talking about this also.

Positives would be:
- All classes no matter wich specialization you have choosed should be able to play without being a underdog. I take excample a guardian and i wanna be a tanky looking, use 1hand and shield, and choosed by a stats wich game offers and have that ‘’playing content’’ avaitable, and not contrary feel that some cloth wearer dps spec can do that thing better because a playing enviroment is build up being somewhat ’’flat’’ and average and they can stack and benefit by boons a party more in a ’’encounters’’.
(so fixing up a stacking by benefiting boons needs a rework because a game itself should be open for all classes right ? Not a hype of one new class wich i dont personally never understood same goes in a other games like world of warcraft.. demonhunters ? phew give me a break… ) A best class diversity i have seen is in a RIFT so far. Mage,Rogue can tank, a warrior can go for a support, ranged dps and so on.
- Even some encounters would be require a dodge type of a class to being ’’sponge’’, but that there is enough higher end content in a PVE/PVP where all classes wich are avaitable has they chance to be ’’chosen’’ to in they specific roles.
(yes there is this holy trinity’’ about a class roles in this game a people liked it or not otherwise it should does not matter wich ’’class’’ you have created and have same opportunity…dmg,boons, ability to take damage, speed or even CC would be totally even between all… and if a person has decided to play mage, mesmer or guardian ..whatever.. it should be only a cosmetic difference… right ?)
- a stacking a benefiting boons will be balanced out, and no perma stuff so make it harder to stack things up.

Negatives:
- At a moment certain classes are ’’forced’’ only in certain aspects of a game or either of them while a playing style of them doesnt ’’fit’’ is a fast and flat forwarded gaming style.
- Another to class diversity again, none feels more annoying that see in a after playing that a class wich has choices to be one of those mentioned way to play, but are only like forced to whack around 2handed hammer to able to benefit at a game content.
-

I have not play it a newest expansion yet, so i cannot say about what wrong on it wich people are talking about. Anyway keep this short so it wont take a whole thread ..heh. Anyway only mentioned one reason in here kind of…
Guild wars 2 offers fair nice storylines, graphics are okay, a world immersion is okay for a fantasy world, there is enough extra things to attract to do either is it mining, gathering herbs, points of interests and other things wich are all over a areas, but then i dont wanna get ’’rejected’’ from a playing content like dungeons/raids just because i havent focus on a specific specialization wich classi have choosed to play in a game wich says offer a ’’freedom’’ of choice of a classes. (players themselves says like this there is not trinity of a like old school games).
PS. i like oldschool games, and certain type of restrictions in a games so game doesnt feel like a ‘’sandbox game’’.

(edited by LordSaa.8357)

Anet I'd pay $200 easily for

in Guild Wars 2 Discussion

Posted by: LordSaa.8357

LordSaa.8357

Better save that money and start playing WoW legion when it comes. Druids will be getting awesome skins with their legendary weapons.

Sounds fair okay, but to me that game is dead and buried already by it changes. Goodluck anyway of your journey in there if you go to play when it comes.

Anet I'd pay $200 easily for

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Posted by: LordSaa.8357

LordSaa.8357

I would not personally never pay 200e for something wich is pure cosmetic. Either if is can be a shapeshift wich benefits for you either is it running speed(travelling form), or some type of boost of stats or something. It would be ‘’pay to win’‘, also it would put a Norn in superiority position againts other races.
(listening a gun sounds while in a crow form or something….. yeah sounds cool ! )
Besides in my mind turning to animal spirits like bear,wolf,crow, and so on is totally differend then shapeshift to werewolf for excample.
I have also play World of Warcraft, but a classes in that game offers a actually roles wich has they purposes either is it a Tank(my personal favourite), Healer, or dps. (cannot really count a support) RIFT offered more of this type of a set.
A shaman wolf shapeshift from World of Warcraft is actually closer while compared to a Guild wars animal spirits.

(Extra rants).
I hope so, but its they choice ofcourse. That they wont start run to a same point what a World of Warcraft has gone. I know even flying was a long time in there(i play it a classic), but these type of a aspects in a game only breaks a game if a skills/talents offers to avoid a playing content by sitting in air wich is like giving a flying ability if a football game and take a ball to opposite side without none enemy player able to catch or do anything while could travel without a problems and ’’score’’ just after a land and hop up to air again.
..Even a expansions has been by world of warcraft pretty nice looking its own fantasy world in a personal order like TBC, Classic, Mop/Draenor, Catalysm and Wotlk.
A gameplay has changed to rubbish in my mind. Removing a restrictions and aspects/additions like a flying/garrisons being just too benefit. It is in my mind a killing blows to a gameplay, and game itself like mmorpg. A games like command conguers,Settlers,Heroes of might and magic or whatever you get in a mind
should stay in they own category, or like already mentioned a flying(addition aspect) wich is not really even intented for a playing content wich is build for ground.

A Guild wars has it own cool and nice aspects/additions, but has also a flaws wich some people may like, but i personally not so much.

(edited by LordSaa.8357)

Poor Guardian

in Guardian

Posted by: LordSaa.8357

LordSaa.8357

Hello!
I could understand your frustfrate, but in a certain ’’view’’ they are correct by have to be more open to have option for a builds itself ..either is it ’’tank’’, ‘’support/healer’’, dps.
I have enjoyed a tanking also in a other mmorpg games.

I can even give my own opinion about why there is so many ’’dps’’ in mmorpg and less tanks/healers. Simple because most of a people cannot handle what by choosing being a tank/healer in a mmorpg games gives in a shoulders to carry either is it in a dungeons or Raids.
I highly respect a PVP healers..dear god that responsiblity. (anyone can imagine to try out that with all kind of a people, and not just with a good onces). I would lose my mind really fast while listening they ’’excuses’’ and blames even most of a players doesnt wanna see they own mistakes done, just pewpewpewp…
Like its a key for every encounter…..

Been a long time away from a game, and after reading this i have also a question in wich i wait contsructive and mature anwsers.. ‘’ like waffles ’’ or other unmature anwsers you can leave away from it also. Will contact to support if i have to.

I still keep myself kind of ’’newbie’’ in a world of guild wars 2. I did test a classes when i first start it to look a game and its offer by aspects and playing content. A classes like: engineer, necromancer, warrior(one of my favourite class mostly for tanking in other mmorpgames like world of warcraft, or similar sword+shield allowed playing mmorpg like age of conan, and so on… cannot say star wars was that type but similar..juggernaut i believe and trooper tank was cool), and also all others but a mesmer suprised me.
I also start it a Guardian character, and first in my mind was yes ’’anchor’’ or tank or whatever you call it in this game builds was first in my mind. So in wich purposes guardians are ’’required’’ to be in a higher end gaming ?

( i left back then, because i felt a a dungeons or higher end playing was actually more closed minded wich did ignore a definely a certain classes out from it, with its stacking, exploiting, and other boring things wich i dont call ’’versality’’ playing).
ps. hopefully they have fixed these, and made all classes more avaitable for a runs and not just these ’’specific’’ party allowed wich is more shame for open, and versality playing.

(edited by LordSaa.8357)